Various tweaks and speculative changes

This commit is contained in:
Anuken
2020-09-19 21:54:08 -04:00
parent cdd1e90d1a
commit b9fd38a76e
12 changed files with 66 additions and 54 deletions

View File

@@ -5,20 +5,14 @@ import arc.math.geom.*;
import mindustry.ai.formations.*;
public class CircleFormation extends FormationPattern{
/** The radius of one member. This is needed to determine how close we can pack a given number of members around circle. */
public float memberRadius;
/** Angle offset. */
public float angleOffset = 0;
public CircleFormation(float memberRadius){
this.memberRadius = memberRadius;
}
@Override
public Vec3 calculateSlotLocation(Vec3 outLocation, int slotNumber){
if(slots > 1){
float angle = (360f * slotNumber) / slots;
float radius = memberRadius / (float)Math.sin(180f / slots * Mathf.degRad);
float radius = spacing / (float)Math.sin(180f / slots * Mathf.degRad);
outLocation.set(Angles.trnsx(angle, radius), Angles.trnsy(angle, radius), angle);
}else{
outLocation.set(0, 0, 360f * slotNumber);

View File

@@ -2,10 +2,10 @@ package mindustry.ai.types;
import arc.math.geom.*;
import arc.util.ArcAnnotate.*;
import mindustry.*;
import mindustry.ai.formations.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.type.*;
public class FormationAI extends AIController implements FormationMember{
public Unit leader;
@@ -25,33 +25,33 @@ public class FormationAI extends AIController implements FormationMember{
@Override
public void updateUnit(){
UnitType type = unit.type();
if(leader.dead){
unit.resetController();
return;
}
unit.controlWeapons(leader.isRotate(), leader.isShooting);
unit.controlWeapons(true, leader.isShooting);
// unit.moveAt(Tmp.v1.set(deltaX, deltaY).limit(unit.type().speed));
if(leader.isShooting){
unit.aimLook(leader.aimX(), leader.aimY());
}else{
if(!leader.moving() || !unit.type().rotateShooting){
if(unit.moving()){
unit.lookAt(unit.vel.angle());
}
}else{
unit.lookAt(leader.rotation);
}
unit.aim(leader.aimX(), leader.aimY());
if(unit.type().rotateShooting){
unit.lookAt(leader.aimX(), leader.aimY());
}else if(unit.moving()){
unit.lookAt(unit.vel.angle());
}
Vec2 realtarget = vec.set(target);
if(unit.isGrounded() && Vars.world.raycast(unit.tileX(), unit.tileY(), leader.tileX(), leader.tileY(), Vars.world::solid)){
//TODO pathfind
//realtarget.set(Vars.pathfinder.getTargetTile(unit.tileOn(), unit.team, leader));
}
float margin = 3f;
unit.moveAt(realtarget.sub(unit).limit(unit.type().speed));
if(unit.dst(realtarget) <= margin){
unit.vel.approachDelta(Vec2.ZERO, type.speed * type.accel / 2f);
}else{
unit.moveAt(realtarget.sub(unit).limit(type.speed));
}
}
@Override
@@ -68,7 +68,7 @@ public class FormationAI extends AIController implements FormationMember{
//TODO return formation size
//eturn ((Commanderc)unit).formation().
}
return unit.hitSize * 1.7f;
return unit.hitSize * 1f;
}
@Override

View File

@@ -747,6 +747,7 @@ public class UnitTypes implements ContentList{
accel = 0.08f;
drag = 0.016f;
flying = true;
hitsize = 9f;
targetAir = false;
engineOffset = 7.8f;
range = 140f;

View File

@@ -338,8 +338,6 @@ public class NetClient implements ApplicationListener{
@Remote(variants = Variant.both)
public static void setRules(Rules rules){
state.rules = rules;
//campaign is not valid in multiplayer
state.rules.sector = null;
}
@Remote(variants = Variant.both)
@@ -442,7 +440,7 @@ public class NetClient implements ApplicationListener{
}
@Remote(variants = Variant.one, priority = PacketPriority.low, unreliable = true)
public static void stateSnapshot(float waveTime, int wave, int enemies, boolean paused, boolean gameOver, short coreDataLen, byte[] coreData){
public static void stateSnapshot(float waveTime, int wave, int enemies, boolean paused, boolean gameOver, int timeData, short coreDataLen, byte[] coreData){
try{
if(wave > state.wave){
state.wave = wave;
@@ -455,6 +453,8 @@ public class NetClient implements ApplicationListener{
state.enemies = enemies;
state.serverPaused = paused;
universe.updateNetSeconds(timeData);
netClient.byteStream.setBytes(net.decompressSnapshot(coreData, coreDataLen));
DataInputStream input = netClient.dataStream;

View File

@@ -846,7 +846,7 @@ public class NetServer implements ApplicationListener{
byte[] stateBytes = syncStream.toByteArray();
//write basic state data.
Call.stateSnapshot(player.con, state.wavetime, state.wave, state.enemies, state.serverPaused, state.gameOver, (short)stateBytes.length, net.compressSnapshot(stateBytes));
Call.stateSnapshot(player.con, state.wavetime, state.wave, state.enemies, state.serverPaused, state.gameOver, universe.seconds(), (short)stateBytes.length, net.compressSnapshot(stateBytes));
viewport.setSize(player.con.viewWidth, player.con.viewHeight).setCenter(player.con.viewX, player.con.viewY);

View File

@@ -519,7 +519,7 @@ public class World{
dark = Math.max((edgeBlend - edgeDst) * (4f / edgeBlend), dark);
}
if(state.hasSector()){
if(state.hasSector() && state.getSector().preset == null){
int circleBlend = 14;
//quantized angle
float offset = state.getSector().rect.rotation + 90;

View File

@@ -27,7 +27,7 @@ abstract class CommanderComp implements Unitc{
@Override
public void update(){
if(formation != null){
formation.anchor.set(x, y, rotation);
formation.anchor.set(x, y, /*rotation*/ 0); //TODO rotation set to 0 because rotating is pointless
formation.updateSlots();
}
}
@@ -73,7 +73,7 @@ abstract class CommanderComp implements Unitc{
void command(Formation formation, Seq<Unit> units){
clearCommand();
float spacing = hitSize() * 1.7f;
float spacing = hitSize() * 1f;
minFormationSpeed = type().speed;
controlling.addAll(units);

View File

@@ -87,6 +87,9 @@ public class SectorInfo{
/** Update averages of various stats, updates some special sector logic.
* Called every frame. */
public void update(){
//updating in multiplayer as a client doesn't make sense
if(net.client()) return;
internalTimeSpent += Time.delta;
//create last stored core items

View File

@@ -14,7 +14,8 @@ import static mindustry.Vars.*;
/** Updates and handles state of the campaign universe. Has no relevance to other gamemodes. */
public class Universe{
private long seconds;
private int seconds;
private int netSeconds;
private float secondCounter;
private int turn;
@@ -76,15 +77,19 @@ public class Universe{
/** Update planet rotations, global time and relevant state. */
public void update(){
secondCounter += Time.delta / 60f;
if(secondCounter >= 1){
seconds += (int)secondCounter;
secondCounter %= 1f;
//only update time when not in multiplayer
if(!net.client()){
secondCounter += Time.delta / 60f;
//save every few seconds
if(seconds % 10 == 1){
save();
if(secondCounter >= 1){
seconds += (int)secondCounter;
secondCounter %= 1f;
//save every few seconds
if(seconds % 10 == 1){
save();
}
}
}
@@ -191,25 +196,30 @@ public class Universe{
return count;
}
public float secondsMod(float mod, float scale){
return (seconds / scale) % mod;
public void updateNetSeconds(int value){
netSeconds = value;
}
public long seconds(){
return seconds;
public float secondsMod(float mod, float scale){
return (seconds() / scale) % mod;
}
public int seconds(){
//use networked seconds when playing as client
return net.client() ? netSeconds : seconds;
}
public float secondsf(){
return seconds + secondCounter;
return seconds() + secondCounter;
}
private void save(){
Core.settings.put("utime", seconds);
Core.settings.put("utimei", seconds);
Core.settings.put("turn", turn);
}
private void load(){
seconds = Core.settings.getLong("utime");
seconds = Core.settings.getInt("utimei");
turn = Core.settings.getInt("turn");
}

View File

@@ -324,7 +324,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
commander.clearCommand();
}else{
commander.commandNearby(new SquareFormation());
//TODO try out some other formations
commander.commandNearby(new CircleFormation());
Fx.commandSend.at(player);
}

View File

@@ -42,8 +42,6 @@ public class NetworkIO{
try(DataInputStream stream = new DataInputStream(is)){
Time.clear();
state.rules = JsonIO.read(Rules.class, stream.readUTF());
//campaign is not valid in multiplayer
state.rules.sector = null;
state.map = new Map(SaveIO.getSaveWriter().readStringMap(stream));
state.wave = stream.readInt();

View File

@@ -97,7 +97,7 @@ public class LaunchPad extends Block{
//launch when full and base conditions are met
if(items.total() >= itemCapacity && efficiency() >= 1f && timer(timerLaunch, launchTime / timeScale)){
LaunchPayload entity = LaunchPayload.create();
items.each((item, amount) -> entity.stacks().add(new ItemStack(item, amount)));
items.each((item, amount) -> entity.stacks.add(new ItemStack(item, amount)));
entity.set(this);
entity.lifetime(120f);
entity.team(team);
@@ -174,9 +174,14 @@ public class LaunchPad extends Block{
@Override
public void remove(){
if(!state.isCampaign()) return;
//on multiplayer the destination is a the first captured sector (basically random)
Sector destsec = !net.client() ? state.secinfo.origin : state.rules.sector.planet.sectors.find(Sector::hasBase);
//actually launch the items upon removal
if(team() == state.rules.defaultTeam && state.secinfo.origin != null){
ItemSeq dest = state.secinfo.origin.getExtraItems();
if(team() == state.rules.defaultTeam && destsec != null){
ItemSeq dest = destsec.getExtraItems();
for(ItemStack stack : stacks){
dest.add(stack);
@@ -186,7 +191,7 @@ public class LaunchPad extends Block{
Events.fire(new LaunchItemEvent(stack));
}
state.secinfo.origin.setExtraItems(dest);
destsec.setExtraItems(dest);
}
}
}