Fixed some multiplayer bugs
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@@ -3320,7 +3320,7 @@ public class Blocks{
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ammo(Items.scrap, new BasicBulletType(){{
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damage = 40;
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speed = 8f;
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speed = 8.5f;
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width = 11f;
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height = 16f;
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trailColor = Pal.bulletYellowBack;
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@@ -3329,13 +3329,20 @@ public class Blocks{
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collidesTiles = false;
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shootEffect = Fx.shootBig2;
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smokeEffect = Fx.shootBigSmoke2;
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frontColor = Color.white;
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backColor = Color.valueOf("869cbe");
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lifetime = 34f;
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//controversial
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homingDelay = 10f;
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homingPower = 0.01f;
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}});
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//TODO bullet.
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//recoilAmount = 1f;
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reloadTime = 8f;
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shootLength = 15f;
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shootLength = 14f;
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rotateSpeed = 5f;
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coolantUsage = 30f / 60f;
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@@ -3350,7 +3357,7 @@ public class Blocks{
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widthSpread = true;
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targetGround = false;
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spread = 4.6f;
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inaccuracy = 8f;
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inaccuracy = 9f;
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restitution = 0.1f;
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shootWarmupSpeed = 0.08f;
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@@ -3359,7 +3366,7 @@ public class Blocks{
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acceptCoolant = false;
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scaledHealth = 340;
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range = 250f;
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range = 270f;
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size = 4;
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}};
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