Fixed some multiplayer bugs

This commit is contained in:
Anuken
2022-02-11 14:07:36 -05:00
parent 3728d137cd
commit ba3e2f6f67
5 changed files with 27 additions and 16 deletions

View File

@@ -3320,7 +3320,7 @@ public class Blocks{
ammo(Items.scrap, new BasicBulletType(){{
damage = 40;
speed = 8f;
speed = 8.5f;
width = 11f;
height = 16f;
trailColor = Pal.bulletYellowBack;
@@ -3329,13 +3329,20 @@ public class Blocks{
collidesTiles = false;
shootEffect = Fx.shootBig2;
smokeEffect = Fx.shootBigSmoke2;
frontColor = Color.white;
backColor = Color.valueOf("869cbe");
lifetime = 34f;
//controversial
homingDelay = 10f;
homingPower = 0.01f;
}});
//TODO bullet.
//recoilAmount = 1f;
reloadTime = 8f;
shootLength = 15f;
shootLength = 14f;
rotateSpeed = 5f;
coolantUsage = 30f / 60f;
@@ -3350,7 +3357,7 @@ public class Blocks{
widthSpread = true;
targetGround = false;
spread = 4.6f;
inaccuracy = 8f;
inaccuracy = 9f;
restitution = 0.1f;
shootWarmupSpeed = 0.08f;
@@ -3359,7 +3366,7 @@ public class Blocks{
acceptCoolant = false;
scaledHealth = 340;
range = 250f;
range = 270f;
size = 4;
}};