Game stats cleanup
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@@ -1,52 +1,16 @@
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package mindustry.game;
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import arc.math.*;
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import arc.struct.*;
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import mindustry.type.*;
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//TODO more stats:
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//- units constructed
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public class GameStats{
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/** Total items delivered to global resoure counter. Campaign only. */
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public ObjectIntMap<Item> itemsDelivered = new ObjectIntMap<>();
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/** Enemy (red team) units destroyed. */
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public int enemyUnitsDestroyed;
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/** Total waves lasted. */
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public int wavesLasted;
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/** Total (ms) time lasted in this save/zone. */
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public long timeLasted;
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/** Friendly buildings fully built. */
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public int buildingsBuilt;
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/** Friendly buildings fully deconstructed. */
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public int buildingsDeconstructed;
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/** Friendly buildings destroyed. */
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public int buildingsDestroyed;
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//unused
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public RankResult calculateRank(Sector sector){
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float score = 0;
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int rankIndex = Mathf.clamp((int)score, 0, Rank.all.length - 1);
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Rank rank = Rank.all[rankIndex];
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String sign = Math.abs((rankIndex + 0.5f) - score) < 0.2f || rank.name().contains("S") ? "" : (rankIndex + 0.5f) < score ? "-" : "+";
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return new RankResult(rank, sign);
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}
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public static class RankResult{
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public final Rank rank;
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/** + or - */
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public final String modifier;
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public RankResult(Rank rank, String modifier){
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this.rank = rank;
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this.modifier = modifier;
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}
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}
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public enum Rank{
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F, D, C, B, A, S, SS;
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public static final Rank[] all = values();
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}
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/** Total units created by any means. */
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public int unitsCreated;
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}
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