Fixed playtime not resetting on save exit
This commit is contained in:
@@ -33,7 +33,11 @@ public class Saves{
|
||||
public Saves(){
|
||||
Events.on(StateChangeEvent.class, (prev, state) -> {
|
||||
if(state == State.menu){
|
||||
threads.run(() -> current = null);
|
||||
threads.run(() -> {
|
||||
totalPlaytime = 0;
|
||||
lastTimestamp = 0;
|
||||
current = null;
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user