Various tweaks
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@@ -106,7 +106,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc, Statusc{
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if(!mount.bullet.isAdded() || mount.bullet.time >= mount.bullet.lifetime){
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mount.bullet = null;
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}else{
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mount.bullet.rotation(shootAngle);
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mount.bullet.rotation(weaponRotation + 90);
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mount.bullet.set(shootX, shootY);
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vel.add(Tmp.v1.trns(rotation + 180f, mount.bullet.type.recoil));
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}
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