Planet rendering refactoring

This commit is contained in:
Anuken
2020-06-01 13:55:52 -04:00
parent b314e38c0e
commit ba788bac7a
5 changed files with 404 additions and 385 deletions

View File

@@ -5,7 +5,6 @@ import arc.*;
import arc.assets.*;
import arc.files.*;
import arc.graphics.*;
import arc.graphics.g3d.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
@@ -165,7 +164,6 @@ public class Vars implements Loadable{
/** list of all locales that can be switched to */
public static Locale[] locales;
public static Camera3D cam3;
public static FileTree tree = new FileTree();
public static Net net;
public static ContentLoader content;
@@ -264,10 +262,6 @@ public class Vars implements Loadable{
mods.load();
maps.load();
if(!headless){
cam3 = new Camera3D();
}
}
public static void loadLogger(){

View File

@@ -13,6 +13,7 @@ import mindustry.content.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.graphics.g3d.*;
import mindustry.ui.*;
import static arc.Core.*;
@@ -24,6 +25,7 @@ public class Renderer implements ApplicationListener{
public final OverlayRenderer overlays = new OverlayRenderer();
public final LightRenderer lights = new LightRenderer();
public final Pixelator pixelator = new Pixelator();
public PlanetRenderer planets;
public FrameBuffer effectBuffer = new FrameBuffer();
private Bloom bloom;
@@ -47,6 +49,8 @@ public class Renderer implements ApplicationListener{
@Override
public void init(){
planets = new PlanetRenderer();
if(settings.getBool("bloom")){
setupBloom();
}
@@ -96,6 +100,7 @@ public class Renderer implements ApplicationListener{
minimap.dispose();
effectBuffer.dispose();
blocks.dispose();
planets.dispose();
if(bloom != null){
bloom.dispose();
bloom = null;

View File

@@ -87,6 +87,8 @@ public class Shaders{
@Override
public void apply(){
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, renderer.planets.planet.getRotation());
setUniformf("u_lightdir", lightDir);
setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
setUniformf("u_camdir", camDir);

View File

@@ -0,0 +1,351 @@
package mindustry.graphics.g3d;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.graphics.g3d.*;
import arc.graphics.gl.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.game.Objectives.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.graphics.g3d.PlanetGrid.*;
import mindustry.type.*;
import mindustry.type.Sector.*;
import mindustry.ui.*;
public class PlanetRenderer implements Disposable{
public static final float outlineRad = 1.17f, camLength = 4f;
public static final Color
outlineColor = Pal.accent.cpy().a(1f),
hoverColor = Pal.accent.cpy().a(0.5f),
borderColor = Pal.accent.cpy().a(0.3f),
shadowColor = new Color(0, 0, 0, 0.7f);
private static final Array<Vec3> points = new Array<>();
/** Camera direction relative to the planet. Length is determined by zoom. */
public final Vec3 camPos = new Vec3();
/** The sun/main planet of the solar system from which everything is rendered. */
public final Planet solarSystem = Planets.sun;
/** Planet being looked at. */
public Planet planet = Planets.starter;
/** Camera used for rendering. */
public Camera3D cam = new Camera3D();
public float zoom = 1f, selectAlpha = 1f;
public @Nullable Sector selected, hovered;
private final Mesh[] outlines = new Mesh[10];
private final VertexBatch3D batch = new VertexBatch3D(10000, false, true, 0);
private final PlaneBatch3D projector = new PlaneBatch3D();
private final Mat3D mat = new Mat3D();
private final FrameBuffer buffer = new FrameBuffer(2, 2, true);
private final Bloom bloom = new Bloom(Core.graphics.getWidth()/4, Core.graphics.getHeight()/4, true, false){{
setThreshold(0.8f);
blurPasses = 6;
}};
private final Mesh atmosphere = MeshBuilder.buildHex(Color.white, 2, false, 1.5f);
//seed: 8kmfuix03fw
private final CubemapMesh skybox = new CubemapMesh(new Cubemap("cubemaps/stars/"));
public PlanetRenderer(){
camPos.set(0, 0f, camLength);
projector.setScaling(1f / 150f);
cam.fov = 60f;
}
/** Render the entire planet scene to the screen. */
public void render(){
Draw.flush();
Gl.clear(Gl.depthBufferBit);
Gl.enable(Gl.depthTest);
Gl.depthMask(true);
Gl.enable(Gl.cullFace);
Gl.cullFace(Gl.back);
//lock to up vector so it doesn't get confusing
cam.up.set(Vec3.Y);
cam.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
camPos.setLength(planet.radius * camLength + (zoom-1f) * planet.radius * 2);
cam.position.set(planet.position).add(camPos);
cam.lookAt(planet.position);
cam.update();
projector.proj(cam.combined);
batch.proj(cam.combined);
beginBloom();
skybox.render(cam.combined);
renderPlanet(solarSystem);
endBloom();
Gl.enable(Gl.blend);
//TODO perhaps draw this somewhere else
if(hovered != null){
Draw.batch(projector, () -> {
setPlane(hovered);
Draw.color(Color.white, Pal.accent, Mathf.absin(5f, 1f));
TextureRegion icon = hovered.locked() ? Icon.lock.getRegion() : hovered.is(SectorAttribute.naval) ? Liquids.water.icon(Cicon.large) : null;
if(icon != null){
Draw.rect(icon, 0, 0);
}
Draw.reset();
});
}
Gl.disable(Gl.cullFace);
Gl.disable(Gl.depthTest);
cam.update();
}
private void beginBloom(){
bloom.resize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4);
bloom.capture();
}
private void endBloom(){
bloom.render();
}
private void renderPlanet(Planet planet){
//render planet at offsetted position in the world
planet.mesh.render(cam.combined, planet.getTransform(mat));
renderOrbit(planet);
if(planet.isLandable() && planet == this.planet){
renderSectors(planet);
}
if(planet.parent != null && planet.hasAtmosphere && Core.settings.getBool("atmosphere")){
Blending.additive.apply();
Shaders.atmosphere.camera = cam;
Shaders.atmosphere.planet = planet;
Shaders.atmosphere.bind();
Shaders.atmosphere.apply();
atmosphere.render(Shaders.atmosphere, Gl.triangles);
Blending.normal.apply();
}
for(Planet child : planet.children){
renderPlanet(child);
}
}
private void renderOrbit(Planet planet){
if(planet.parent == null) return;
Vec3 center = planet.parent.position;
float radius = planet.orbitRadius;
int points = (int)(radius * 50);
Angles.circleVectors(points, radius, (cx, cy) -> batch.vertex(Tmp.v32.set(center).add(cx, 0, cy), Pal.gray));
batch.flush(Gl.lineLoop);
}
private void renderSectors(Planet planet){
//apply transformed position
batch.proj().mul(planet.getTransform(mat));
for(Sector sec : planet.sectors){
if(selectAlpha > 0.01f){
if(sec.unlocked()){
Color color =
sec.hasBase() ? Team.sharded.color :
sec.preset != null ? Team.derelict.color :
sec.hasEnemyBase() ? Team.crux.color :
null;
if(color != null){
drawSelection(sec, Tmp.c1.set(color).mul(0.8f).a(selectAlpha), 0.026f, -0.001f);
}
}else{
draw(sec, Tmp.c1.set(shadowColor).mul(1, 1, 1, selectAlpha), -0.001f);
}
}
}
if(hovered != null){
draw(hovered, hoverColor, -0.001f);
drawBorders(hovered, borderColor);
}
if(selected != null){
drawSelection(selected);
drawBorders(selected, borderColor);
}
batch.flush(Gl.triangles);
//render arcs
if(selected != null && selected.preset != null){
for(Objective o : selected.preset.requirements){
if(o instanceof SectorObjective){
SectorPreset preset = ((SectorObjective)o).preset;
drawArc(planet, selected.tile.v, preset.sector.tile.v);
}
}
}
//render sector grid
Mesh mesh = outline(planet.grid.size);
Shader shader = Shaders.planetGrid;
Vec3 tile = planet.intersect(cam.getMouseRay(), outlineRad);
Shaders.planetGrid.mouse.lerp(tile == null ? Vec3.Zero : tile.sub(planet.position).rotate(Vec3.Y, planet.getRotation()), 0.2f);
shader.bind();
shader.setUniformMatrix4("u_proj", cam.combined.val);
shader.setUniformMatrix4("u_trans", planet.getTransform(mat).val);
shader.apply();
mesh.render(shader, Gl.lines);
}
private void drawArc(Planet planet, Vec3 a, Vec3 b){
Vec3 avg = Tmp.v31.set(a).add(b).scl(0.5f);
avg.setLength(planet.radius*2f);
points.clear();
points.addAll(Tmp.v33.set(a).setLength(outlineRad), Tmp.v31, Tmp.v34.set(b).setLength(outlineRad));
Tmp.bz3.set(points);
float points = 25;
for(int i = 0; i < points + 1; i++){
float f = i / points;
Tmp.c1.set(Pal.accent).lerp(Color.clear, (f+Time.globalTime()/80f)%1f);
batch.color(Tmp.c1);
batch.vertex(Tmp.bz3.valueAt(Tmp.v32, f));
}
batch.flush(Gl.lineStrip);
}
private void drawBorders(Sector sector, Color base){
Color color = Tmp.c1.set(base).a(base.a + 0.3f + Mathf.absin(Time.globalTime(), 5f, 0.3f));
float r1 = 1f;
float r2 = outlineRad + 0.001f;
for(int i = 0; i < sector.tile.corners.length; i++){
Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
Tmp.v31.set(c.v).setLength(r2);
Tmp.v32.set(next.v).setLength(r2);
Tmp.v33.set(c.v).setLength(r1);
batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
Tmp.v31.set(next.v).setLength(r2);
Tmp.v32.set(next.v).setLength(r1);
Tmp.v33.set(c.v).setLength(r1);
batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
}
if(batch.getNumVertices() >= batch.getMaxVertices() - 6 * 6){
batch.flush(Gl.triangles);
}
}
private void setPlane(Sector sector){
float rotation = -planet.getRotation();
float length = 0.01f;
projector.setPlane(
//origin on sector position
Tmp.v33.set(sector.tile.v).setLength(outlineRad + length).rotate(Vec3.Y, rotation).add(planet.position),
//face up
sector.plane.project(Tmp.v32.set(sector.tile.v).add(Vec3.Y)).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor(),
//right vector
Tmp.v31.set(Tmp.v32).rotate(Vec3.Y, -rotation).add(sector.tile.v).rotate(sector.tile.v, 90).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor()
);
}
private void draw(Sector sector, Color color, float offset){
float rr = outlineRad + offset;
for(int i = 0; i < sector.tile.corners.length; i++){
Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
batch.tri(Tmp.v31.set(c.v).setLength(rr), Tmp.v32.set(next.v).setLength(rr), Tmp.v33.set(sector.tile.v).setLength(rr), color);
}
}
private void drawSelection(Sector sector){
drawSelection(sector, Pal.accent, 0.04f, 0.001f);
}
private void drawSelection(Sector sector, Color color, float stroke, float length){
float arad = outlineRad + length;
for(int i = 0; i < sector.tile.corners.length; i++){
Corner next = sector.tile.corners[(i + 1) % sector.tile.corners.length];
Corner curr = sector.tile.corners[i];
next.v.scl(arad);
curr.v.scl(arad);
sector.tile.v.scl(arad);
Tmp.v31.set(curr.v).sub(sector.tile.v).setLength(curr.v.dst(sector.tile.v) - stroke).add(sector.tile.v);
Tmp.v32.set(next.v).sub(sector.tile.v).setLength(next.v.dst(sector.tile.v) - stroke).add(sector.tile.v);
batch.tri(curr.v, next.v, Tmp.v31, color);
batch.tri(Tmp.v31, next.v, Tmp.v32, color);
sector.tile.v.scl(1f / arad);
next.v.scl(1f / arad);
curr.v.scl(1f /arad);
}
}
private Mesh outline(int size){
if(outlines[size] == null){
outlines[size] = MeshBuilder.buildHex(new HexMesher(){
@Override
public float getHeight(Vec3 position){
return 0;
}
@Override
public Color getColor(Vec3 position){
return outlineColor;
}
}, size, true, outlineRad, 0.2f);
}
return outlines[size];
}
@Override
public void dispose(){
skybox.dispose();
batch.dispose();
projector.dispose();
atmosphere.dispose();
buffer.dispose();
bloom.dispose();
for(Mesh m : outlines){
if(m != null){
m.dispose();
}
}
}
}

View File

@@ -3,27 +3,18 @@ package mindustry.ui.dialogs;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.graphics.g3d.*;
import arc.graphics.gl.*;
import arc.input.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.event.*;
import arc.scene.ui.*;
import arc.scene.ui.TextButton.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.game.EventType.*;
import mindustry.game.Objectives.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.graphics.g3d.*;
import mindustry.graphics.g3d.PlanetGrid.*;
import mindustry.type.*;
import mindustry.type.Sector.*;
import mindustry.ui.*;
@@ -31,61 +22,15 @@ import mindustry.ui.*;
import static mindustry.Vars.*;
public class PlanetDialog extends BaseDialog{
private static final Color
outlineColor = Pal.accent.cpy().a(1f),
hoverColor = Pal.accent.cpy().a(0.5f),
borderColor = Pal.accent.cpy().a(0.3f),
shadowColor = new Color(0, 0, 0, 0.7f);
private static final float camLength = 4f;
private static final float outlineRad = 1.16f;
private static final Array<Vec3> points = new Array<>();
//the base planet that's being rendered
private final Planet solarSystem = Planets.sun;
private final Mesh[] outlines = new Mesh[10];
private final VertexBatch3D batch = new VertexBatch3D(10000, false, true, 0);
private final PlaneBatch3D projector = new PlaneBatch3D();
private final Mat3D mat = new Mat3D();
private final Vec3 camRelative = new Vec3();
private final ResourcesDialog resources = new ResourcesDialog();
private final FrameBuffer buffer = new FrameBuffer(2, 2, true);
private final PlanetRenderer planets = renderer.planets;
private float zoom = 1f, smoothZoom = 1f, selectAlpha = 1f;
private Bloom bloom = new Bloom(Core.graphics.getWidth()/4, Core.graphics.getHeight()/4, true, false){{
setThreshold(0.8f);
blurPasses = 6;
}};
private Planet planet = Planets.starter;
private @Nullable Sector selected, hovered;
private float zoom = 1f;
private Table stable;
private Mesh atmosphere = MeshBuilder.buildHex(Color.white, 2, false, 1.5f);
//seed: 8kmfuix03fw
private CubemapMesh skybox = new CubemapMesh(new Cubemap("cubemaps/stars/"));
public PlanetDialog(){
super("", Styles.fullDialog);
Events.on(DisposeEvent.class, () -> {
skybox.dispose();
batch.dispose();
projector.dispose();
atmosphere.dispose();
for(Mesh m : outlines){
if(m != null){
m.dispose();
}
}
});
Events.on(ResizeEvent.class, e -> {
bloom.resize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4);
});
TextButtonStyle style = Styles.cleart;
float bmargin = 6f;
getCell(buttons).padBottom(-4);
buttons.background(Styles.black).defaults().growX().height(64f).pad(0);
@@ -95,54 +40,34 @@ public class PlanetDialog extends BaseDialog{
}
});
//TODO
//buttons.button("$back", Icon.left, style, this::hide).margin(bmargin);
//buttons.button("Research", Icon.tree, style, () -> ui.tech.show()).margin(bmargin);
//buttons.button("Database", Icon.book, style, () -> ui.database.show()).margin(bmargin);
//buttons.button("Resources", Icon.file, style, resources::show).margin(bmargin);
cam3.fov = 60f;
camRelative.set(0, 0f, camLength);
projector.setScaling(1f / 150f);
dragged((cx, cy) -> {
float upV = camRelative.angle(Vec3.Y);
Vec3 pos = planets.camPos;
float upV = pos.angle(Vec3.Y);
float xscale = 9f, yscale = 10f;
float margin = 1;
//scale X speed depending on polar coordinate
float speed = 1f - Math.abs(upV - 90) / 90f;
camRelative.rotate(cam3.up, cx / xscale * speed);
pos.rotate(planets.cam.up, cx / xscale * speed);
//prevent user from scrolling all the way up and glitching it out
float amount = cy / yscale;
amount = Mathf.clamp(upV + amount, margin, 180f - margin) - upV;
camRelative.rotate(Tmp.v31.set(cam3.up).rotate(cam3.direction, 90), amount);
pos.rotate(Tmp.v31.set(planets.cam.up).rotate(planets.cam.direction, 90), amount);
});
scrolled(value -> {
zoom = Mathf.clamp(zoom + value / 10f, 0.5f, 2f);
});
update(() -> {
if(planet.isLandable()){
hovered = planet.getSector(cam3.getMouseRay(), outlineRad);
}else{
hovered = selected = null;
}
smoothZoom = Mathf.lerpDelta(smoothZoom, zoom, 0.4f);
selectAlpha = Mathf.lerpDelta(selectAlpha, Mathf.num(smoothZoom < 1.9f), 0.1f);
});
addListener(new ElementGestureListener(){
@Override
public void tap(InputEvent event, float x, float y, int count, KeyCode button){
selected = hovered != null && hovered.locked() ? null : hovered;
if(selected != null){
planets.selected = planets.hovered != null && planets.hovered.locked() ? null : planets.hovered;
if(planets.selected != null){
updateSelected();
}
}
@@ -162,12 +87,12 @@ public class PlanetDialog extends BaseDialog{
}
public void show(Sector selected, int range){
this.selected = null;
this.hovered = null;
planets.selected = null;
planets.hovered = null;
//update view to sector
camRelative.set(Tmp.v33.set(selected.tile.v).rotate(Vec3.Y, -selected.planet.getRotation()));
zoom = smoothZoom = 1f;
planets.camPos.set(Tmp.v33.set(selected.tile.v).rotate(Vec3.Y, -selected.planet.getRotation()));
zoom = planets.zoom = 1f;
show();
//TODO
@@ -177,7 +102,7 @@ public class PlanetDialog extends BaseDialog{
cont.clear();
titleTable.remove();
cont.rect((x, y, w, h) -> render()).grow();
cont.rect((x, y, w, h) -> planets.render()).grow();
}
@Override
@@ -199,249 +124,59 @@ public class PlanetDialog extends BaseDialog{
}
}
private void render(){
Draw.flush();
Gl.clear(Gl.depthBufferBit);
Gl.enable(Gl.depthTest);
Gl.depthMask(true);
@Override
public void act(float delta){
super.act(delta);
Gl.enable(Gl.cullFace);
Gl.cullFace(Gl.back);
//lock to up vector so it doesn't get confusing
cam3.up.set(Vec3.Y);
cam3.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
camRelative.setLength(planet.radius * camLength + (smoothZoom-1f) * planet.radius * 2);
cam3.position.set(planet.position).add(camRelative);
cam3.lookAt(planet.position);
cam3.update();
//TODO hacky
Shaders.planet.camDir.set(cam3.direction).rotate(Vec3.Y, planet.getRotation());
projector.proj(cam3.combined);
batch.proj(cam3.combined);
beginBloom();
skybox.render(cam3.combined);
renderPlanet(solarSystem);
endBloom();
Gl.enable(Gl.blend);
if(hovered != null){
Draw.batch(projector, () -> {
setPlane(hovered);
Draw.color(Color.white, Pal.accent, Mathf.absin(5f, 1f));
TextureRegion icon = hovered.locked() ? Icon.lock.getRegion() : hovered.is(SectorAttribute.naval) ? Liquids.water.icon(Cicon.large) : null;
if(icon != null){
Draw.rect(icon, 0, 0);
}
Draw.reset();
});
}
Gl.disable(Gl.cullFace);
Gl.disable(Gl.depthTest);
if(selected != null){
if(planets.selected != null){
addChild(stable);
Vec3 pos = cam3.project(Tmp.v31.set(selected.tile.v).setLength(outlineRad).rotate(Vec3.Y, -planet.getRotation()).add(planet.position));
Vec3 pos = planets.cam.project(Tmp.v31.set(planets.selected.tile.v).setLength(PlanetRenderer.outlineRad).rotate(Vec3.Y, -planets.planet.getRotation()).add(planets.planet.position));
stable.setPosition(pos.x, pos.y, Align.center);
stable.toFront();
}else{
stable.remove();
}
cam3.update();
}
private void beginBloom(){
bloom.capture();
}
private void endBloom(){
bloom.render();
}
private void renderPlanet(Planet planet){
//render planet at offsetted position in the world
planet.mesh.render(cam3.combined, planet.getTransform(mat));
renderOrbit(planet);
if(planet.isLandable() && planet == this.planet){
renderSectors(planet);
}
if(planet.parent != null && planet.hasAtmosphere && Core.settings.getBool("atmosphere")){
Blending.additive.apply();
Shaders.atmosphere.camera = cam3;
Shaders.atmosphere.planet = planet;
Shaders.atmosphere.bind();
Shaders.atmosphere.apply();
atmosphere.render(Shaders.atmosphere, Gl.triangles);
Blending.normal.apply();
}
for(Planet child : planet.children){
renderPlanet(child);
}
}
private void renderOrbit(Planet planet){
if(planet.parent == null) return;
Vec3 center = planet.parent.position;
float radius = planet.orbitRadius;
int points = (int)(radius * 50);
Angles.circleVectors(points, radius, (cx, cy) -> batch.vertex(Tmp.v32.set(center).add(cx, 0, cy), Pal.gray));
batch.flush(Gl.lineLoop);
}
private void renderSectors(Planet planet){
//apply transformed position
batch.proj().mul(planet.getTransform(mat));
for(Sector sec : planet.sectors){
if(selectAlpha > 0.01f){
if(sec.unlocked()){
Color color =
sec.hasBase() ? Team.sharded.color :
sec.preset != null ? Team.derelict.color :
sec.hasEnemyBase() ? Team.crux.color :
null;
if(color != null){
drawSelection(sec, Tmp.c1.set(color).mul(0.8f).a(selectAlpha), 0.026f, -0.001f);
}
}else{
draw(sec, Tmp.c1.set(shadowColor).mul(1, 1, 1, selectAlpha), -0.001f);
}
}
}
if(hovered != null){
draw(hovered, hoverColor, -0.001f);
drawBorders(hovered, borderColor);
if(planets.planet.isLandable()){
planets.hovered = planets.planet.getSector(planets.cam.getMouseRay(), PlanetRenderer.outlineRad);
}else{
planets.hovered = planets.selected = null;
}
if(selected != null){
drawSelection(selected);
drawBorders(selected, borderColor);
}
batch.flush(Gl.triangles);
//render arcs
if(selected != null && selected.preset != null){
for(Objective o : selected.preset.requirements){
if(o instanceof SectorObjective){
SectorPreset preset = ((SectorObjective)o).preset;
drawArc(planet, selected.tile.v, preset.sector.tile.v);
}
}
}
//render sector grid
Mesh mesh = outline(planet.grid.size);
Shader shader = Shaders.planetGrid;
Vec3 tile = planet.intersect(cam3.getMouseRay(), outlineRad);
Shaders.planetGrid.mouse.lerp(tile == null ? Vec3.Zero : tile.sub(planet.position).rotate(Vec3.Y, planet.getRotation()), 0.2f);
shader.bind();
shader.setUniformMatrix4("u_proj", cam3.combined.val);
shader.setUniformMatrix4("u_trans", planet.getTransform(mat).val);
shader.apply();
mesh.render(shader, Gl.lines);
}
private void drawArc(Planet planet, Vec3 a, Vec3 b){
Vec3 avg = Tmp.v31.set(a).add(b).scl(0.5f);
avg.setLength(planet.radius*2f);
points.clear();
points.addAll(Tmp.v33.set(a).setLength(outlineRad), Tmp.v31, Tmp.v34.set(b).setLength(outlineRad));
Tmp.bz3.set(points);
float points = 25;
for(int i = 0; i < points + 1; i++){
float f = i / points;
Tmp.c1.set(Pal.accent).lerp(Color.clear, (f+Time.globalTime()/80f)%1f);
batch.color(Tmp.c1);
batch.vertex(Tmp.bz3.valueAt(Tmp.v32, f));
}
batch.flush(Gl.lineStrip);
}
private void drawBorders(Sector sector, Color base){
Color color = Tmp.c1.set(base).a(base.a + 0.3f + Mathf.absin(Time.globalTime(), 5f, 0.3f));
float r1 = 1f;
float r2 = outlineRad + 0.001f;
for(int i = 0; i < sector.tile.corners.length; i++){
Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
Tmp.v31.set(c.v).setLength(r2);
Tmp.v32.set(next.v).setLength(r2);
Tmp.v33.set(c.v).setLength(r1);
batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
Tmp.v31.set(next.v).setLength(r2);
Tmp.v32.set(next.v).setLength(r1);
Tmp.v33.set(c.v).setLength(r1);
batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
}
if(batch.getNumVertices() >= batch.getMaxVertices() - 6 * 6){
batch.flush(Gl.triangles);
}
planets.zoom = Mathf.lerpDelta(planets.zoom, zoom, 0.4f);
planets.selectAlpha = Mathf.lerpDelta(planets.selectAlpha, Mathf.num(planets.zoom < 1.9f), 0.1f);
}
//TODO add strings to bundle after prototyping is done
private void updateSelected(){
Sector sector = planets.selected;
float x = stable.getX(Align.center), y = stable.getY(Align.center);
stable.clear();
stable.background(Styles.black6);
//TODO add strings to bundle after prototyping is done
stable.add("[accent]" + (selected.preset == null ? selected.id : selected.preset.localizedName)).row();
stable.add("[accent]" + (sector.preset == null ? sector.id : sector.preset.localizedName)).row();
stable.image().color(Pal.accent).fillX().height(3f).pad(3f).row();
stable.add(selected.save != null ? selected.save.getPlayTime() : "[lightgray]Unexplored").row();
stable.add(sector.save != null ? sector.save.getPlayTime() : "[lightgray]Unexplored").row();
stable.add("Resources:").row();
stable.table(t -> {
t.left();
int idx = 0;
int max = 5;
for(UnlockableContent c : selected.data.resources){
for(UnlockableContent c : sector.data.resources){
t.image(c.icon(Cicon.small)).padRight(3);
if(++idx % max == 0) t.row();
}
}).fillX().row();
//production
if(selected.hasBase() && selected.save.meta.hasProduction){
if(sector.hasBase() && sector.save.meta.hasProduction){
stable.add("Production:").row();
stable.table(t -> {
t.left();
selected.save.meta.secinfo.exportRates().each(entry -> {
sector.save.meta.secinfo.exportRates().each(entry -> {
int total = (int)(entry.value * turnDuration / 60f);
if(total > 1){
t.image(entry.key.icon(Cicon.small)).padRight(3);
@@ -453,7 +188,7 @@ public class PlanetDialog extends BaseDialog{
}
//stored resources
if(selected.hasBase() && selected.save.meta.secinfo.coreItems.size > 0){
if(sector.hasBase() && sector.save.meta.secinfo.coreItems.size > 0){
stable.add("Stored:").row();
stable.table(t -> {
t.left();
@@ -461,7 +196,7 @@ public class PlanetDialog extends BaseDialog{
t.table(res -> {
int i = 0;
for(Item item : content.items()){
int amount = selected.save.meta.secinfo.coreItems.get(item);
int amount = sector.save.meta.secinfo.coreItems.get(item);
if(amount > 0){
res.image(item.icon(Cicon.small)).padRight(3);
res.add(ui.formatAmount(amount)).color(Color.lightGray);
@@ -477,107 +212,39 @@ public class PlanetDialog extends BaseDialog{
}
//display how many turns this sector has been attacked
if(selected.getTurnsPassed() > 0 && selected.hasBase()){
if(sector.getTurnsPassed() > 0 && sector.hasBase()){
stable.row();
stable.add("[scarlet]" + Iconc.warning + " " + selected.getTurnsPassed() + "x attacks");
stable.add("[scarlet]" + Iconc.warning + " " + sector.getTurnsPassed() + "x attacks");
}
stable.row();
stable.button("Launch", Styles.transt, () -> {
if(selected != null){
if(selected.is(SectorAttribute.naval)){
ui.showInfo("You need a naval loadout to launch here.");
return;
}
control.playSector(selected);
hide();
if(sector.is(SectorAttribute.naval)){
ui.showInfo("You need a naval loadout to launch here.");
return;
}
control.playSector(sector);
hide();
}).growX().padTop(2f).height(50f).minWidth(170f);
stable.pack();
stable.setPosition(x, y, Align.center);
stable.update(() -> {
if(selected != null){
if(planets.selected != null){
//fade out UI when not facing selected sector
Tmp.v31.set(selected.tile.v).rotate(Vec3.Y, -planet.getRotation()).scl(-1f).nor();
float dot = cam3.direction.dot(Tmp.v31);
Tmp.v31.set(planets.selected.tile.v).rotate(Vec3.Y, -planets.planet.getRotation()).scl(-1f).nor();
float dot = planets.cam.direction.dot(Tmp.v31);
stable.getColor().a = Math.max(dot, 0f)*2f;
if(dot*2f <= -0.1f){
stable.remove();
selected = null;
planets.selected = null;
}
}
});
stable.act(0f);
}
private void setPlane(Sector sector){
float rotation = -planet.getRotation();
float length = 0.01f;
projector.setPlane(
//origin on sector position
Tmp.v33.set(sector.tile.v).setLength(outlineRad + length).rotate(Vec3.Y, rotation).add(planet.position),
//face up
sector.plane.project(Tmp.v32.set(sector.tile.v).add(Vec3.Y)).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor(),
//right vector
Tmp.v31.set(Tmp.v32).rotate(Vec3.Y, -rotation).add(sector.tile.v).rotate(sector.tile.v, 90).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor()
);
}
private void draw(Sector sector, Color color, float offset){
float rr = outlineRad + offset;
for(int i = 0; i < sector.tile.corners.length; i++){
Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
batch.tri(Tmp.v31.set(c.v).setLength(rr), Tmp.v32.set(next.v).setLength(rr), Tmp.v33.set(sector.tile.v).setLength(rr), color);
}
}
private void drawSelection(Sector sector){
drawSelection(sector, Pal.accent, 0.04f, 0.001f);
}
private void drawSelection(Sector sector, Color color, float stroke, float length){
float arad = outlineRad + length;
for(int i = 0; i < sector.tile.corners.length; i++){
Corner next = sector.tile.corners[(i + 1) % sector.tile.corners.length];
Corner curr = sector.tile.corners[i];
next.v.scl(arad);
curr.v.scl(arad);
sector.tile.v.scl(arad);
Tmp.v31.set(curr.v).sub(sector.tile.v).setLength(curr.v.dst(sector.tile.v) - stroke).add(sector.tile.v);
Tmp.v32.set(next.v).sub(sector.tile.v).setLength(next.v.dst(sector.tile.v) - stroke).add(sector.tile.v);
batch.tri(curr.v, next.v, Tmp.v31, color);
batch.tri(Tmp.v31, next.v, Tmp.v32, color);
sector.tile.v.scl(1f / arad);
next.v.scl(1f / arad);
curr.v.scl(1f /arad);
}
}
private Mesh outline(int size){
if(outlines[size] == null){
outlines[size] = MeshBuilder.buildHex(new HexMesher(){
@Override
public float getHeight(Vec3 position){
return 0;
}
@Override
public Color getColor(Vec3 position){
return outlineColor;
}
}, size, true, outlineRad, 0.2f);
}
return outlines[size];
}
}