Planet rendering refactoring
This commit is contained in:
@@ -5,7 +5,6 @@ import arc.*;
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import arc.assets.*;
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import arc.files.*;
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import arc.graphics.*;
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import arc.graphics.g3d.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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@@ -165,7 +164,6 @@ public class Vars implements Loadable{
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/** list of all locales that can be switched to */
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public static Locale[] locales;
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public static Camera3D cam3;
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public static FileTree tree = new FileTree();
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public static Net net;
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public static ContentLoader content;
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@@ -264,10 +262,6 @@ public class Vars implements Loadable{
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mods.load();
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maps.load();
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if(!headless){
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cam3 = new Camera3D();
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}
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}
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public static void loadLogger(){
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@@ -13,6 +13,7 @@ import mindustry.content.*;
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import mindustry.game.EventType.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.graphics.g3d.*;
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import mindustry.ui.*;
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import static arc.Core.*;
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@@ -24,6 +25,7 @@ public class Renderer implements ApplicationListener{
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public final OverlayRenderer overlays = new OverlayRenderer();
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public final LightRenderer lights = new LightRenderer();
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public final Pixelator pixelator = new Pixelator();
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public PlanetRenderer planets;
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public FrameBuffer effectBuffer = new FrameBuffer();
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private Bloom bloom;
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@@ -47,6 +49,8 @@ public class Renderer implements ApplicationListener{
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@Override
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public void init(){
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planets = new PlanetRenderer();
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if(settings.getBool("bloom")){
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setupBloom();
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}
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@@ -96,6 +100,7 @@ public class Renderer implements ApplicationListener{
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minimap.dispose();
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effectBuffer.dispose();
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blocks.dispose();
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planets.dispose();
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if(bloom != null){
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bloom.dispose();
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bloom = null;
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@@ -87,6 +87,8 @@ public class Shaders{
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@Override
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public void apply(){
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camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, renderer.planets.planet.getRotation());
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setUniformf("u_lightdir", lightDir);
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setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
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setUniformf("u_camdir", camDir);
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351
core/src/mindustry/graphics/g3d/PlanetRenderer.java
Normal file
351
core/src/mindustry/graphics/g3d/PlanetRenderer.java
Normal file
@@ -0,0 +1,351 @@
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package mindustry.graphics.g3d;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.graphics.g3d.*;
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import arc.graphics.gl.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.game.Objectives.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.graphics.g3d.PlanetGrid.*;
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import mindustry.type.*;
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import mindustry.type.Sector.*;
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import mindustry.ui.*;
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public class PlanetRenderer implements Disposable{
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public static final float outlineRad = 1.17f, camLength = 4f;
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public static final Color
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outlineColor = Pal.accent.cpy().a(1f),
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hoverColor = Pal.accent.cpy().a(0.5f),
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borderColor = Pal.accent.cpy().a(0.3f),
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shadowColor = new Color(0, 0, 0, 0.7f);
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private static final Array<Vec3> points = new Array<>();
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/** Camera direction relative to the planet. Length is determined by zoom. */
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public final Vec3 camPos = new Vec3();
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/** The sun/main planet of the solar system from which everything is rendered. */
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public final Planet solarSystem = Planets.sun;
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/** Planet being looked at. */
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public Planet planet = Planets.starter;
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/** Camera used for rendering. */
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public Camera3D cam = new Camera3D();
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public float zoom = 1f, selectAlpha = 1f;
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public @Nullable Sector selected, hovered;
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private final Mesh[] outlines = new Mesh[10];
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private final VertexBatch3D batch = new VertexBatch3D(10000, false, true, 0);
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private final PlaneBatch3D projector = new PlaneBatch3D();
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private final Mat3D mat = new Mat3D();
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private final FrameBuffer buffer = new FrameBuffer(2, 2, true);
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private final Bloom bloom = new Bloom(Core.graphics.getWidth()/4, Core.graphics.getHeight()/4, true, false){{
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setThreshold(0.8f);
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blurPasses = 6;
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}};
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private final Mesh atmosphere = MeshBuilder.buildHex(Color.white, 2, false, 1.5f);
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//seed: 8kmfuix03fw
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private final CubemapMesh skybox = new CubemapMesh(new Cubemap("cubemaps/stars/"));
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public PlanetRenderer(){
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camPos.set(0, 0f, camLength);
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projector.setScaling(1f / 150f);
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cam.fov = 60f;
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}
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/** Render the entire planet scene to the screen. */
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public void render(){
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Draw.flush();
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Gl.clear(Gl.depthBufferBit);
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Gl.enable(Gl.depthTest);
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Gl.depthMask(true);
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Gl.enable(Gl.cullFace);
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Gl.cullFace(Gl.back);
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//lock to up vector so it doesn't get confusing
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cam.up.set(Vec3.Y);
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cam.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
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camPos.setLength(planet.radius * camLength + (zoom-1f) * planet.radius * 2);
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cam.position.set(planet.position).add(camPos);
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cam.lookAt(planet.position);
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cam.update();
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projector.proj(cam.combined);
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batch.proj(cam.combined);
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beginBloom();
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skybox.render(cam.combined);
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renderPlanet(solarSystem);
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endBloom();
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Gl.enable(Gl.blend);
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//TODO perhaps draw this somewhere else
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if(hovered != null){
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Draw.batch(projector, () -> {
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setPlane(hovered);
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Draw.color(Color.white, Pal.accent, Mathf.absin(5f, 1f));
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TextureRegion icon = hovered.locked() ? Icon.lock.getRegion() : hovered.is(SectorAttribute.naval) ? Liquids.water.icon(Cicon.large) : null;
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if(icon != null){
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Draw.rect(icon, 0, 0);
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}
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Draw.reset();
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});
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}
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Gl.disable(Gl.cullFace);
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Gl.disable(Gl.depthTest);
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cam.update();
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}
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private void beginBloom(){
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bloom.resize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4);
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bloom.capture();
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}
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private void endBloom(){
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bloom.render();
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}
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private void renderPlanet(Planet planet){
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//render planet at offsetted position in the world
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planet.mesh.render(cam.combined, planet.getTransform(mat));
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renderOrbit(planet);
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if(planet.isLandable() && planet == this.planet){
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renderSectors(planet);
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}
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if(planet.parent != null && planet.hasAtmosphere && Core.settings.getBool("atmosphere")){
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Blending.additive.apply();
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Shaders.atmosphere.camera = cam;
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Shaders.atmosphere.planet = planet;
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Shaders.atmosphere.bind();
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Shaders.atmosphere.apply();
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atmosphere.render(Shaders.atmosphere, Gl.triangles);
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Blending.normal.apply();
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}
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for(Planet child : planet.children){
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renderPlanet(child);
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}
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}
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private void renderOrbit(Planet planet){
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if(planet.parent == null) return;
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Vec3 center = planet.parent.position;
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float radius = planet.orbitRadius;
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int points = (int)(radius * 50);
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Angles.circleVectors(points, radius, (cx, cy) -> batch.vertex(Tmp.v32.set(center).add(cx, 0, cy), Pal.gray));
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batch.flush(Gl.lineLoop);
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}
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private void renderSectors(Planet planet){
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//apply transformed position
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batch.proj().mul(planet.getTransform(mat));
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for(Sector sec : planet.sectors){
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if(selectAlpha > 0.01f){
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if(sec.unlocked()){
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Color color =
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sec.hasBase() ? Team.sharded.color :
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sec.preset != null ? Team.derelict.color :
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sec.hasEnemyBase() ? Team.crux.color :
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null;
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if(color != null){
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drawSelection(sec, Tmp.c1.set(color).mul(0.8f).a(selectAlpha), 0.026f, -0.001f);
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}
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}else{
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draw(sec, Tmp.c1.set(shadowColor).mul(1, 1, 1, selectAlpha), -0.001f);
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}
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}
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}
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if(hovered != null){
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draw(hovered, hoverColor, -0.001f);
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drawBorders(hovered, borderColor);
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}
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if(selected != null){
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drawSelection(selected);
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drawBorders(selected, borderColor);
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}
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batch.flush(Gl.triangles);
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//render arcs
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if(selected != null && selected.preset != null){
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for(Objective o : selected.preset.requirements){
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if(o instanceof SectorObjective){
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SectorPreset preset = ((SectorObjective)o).preset;
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drawArc(planet, selected.tile.v, preset.sector.tile.v);
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}
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}
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}
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//render sector grid
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Mesh mesh = outline(planet.grid.size);
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Shader shader = Shaders.planetGrid;
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Vec3 tile = planet.intersect(cam.getMouseRay(), outlineRad);
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Shaders.planetGrid.mouse.lerp(tile == null ? Vec3.Zero : tile.sub(planet.position).rotate(Vec3.Y, planet.getRotation()), 0.2f);
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shader.bind();
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shader.setUniformMatrix4("u_proj", cam.combined.val);
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shader.setUniformMatrix4("u_trans", planet.getTransform(mat).val);
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shader.apply();
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mesh.render(shader, Gl.lines);
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}
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private void drawArc(Planet planet, Vec3 a, Vec3 b){
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Vec3 avg = Tmp.v31.set(a).add(b).scl(0.5f);
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avg.setLength(planet.radius*2f);
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points.clear();
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points.addAll(Tmp.v33.set(a).setLength(outlineRad), Tmp.v31, Tmp.v34.set(b).setLength(outlineRad));
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Tmp.bz3.set(points);
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float points = 25;
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for(int i = 0; i < points + 1; i++){
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float f = i / points;
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Tmp.c1.set(Pal.accent).lerp(Color.clear, (f+Time.globalTime()/80f)%1f);
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batch.color(Tmp.c1);
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batch.vertex(Tmp.bz3.valueAt(Tmp.v32, f));
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}
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batch.flush(Gl.lineStrip);
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}
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private void drawBorders(Sector sector, Color base){
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Color color = Tmp.c1.set(base).a(base.a + 0.3f + Mathf.absin(Time.globalTime(), 5f, 0.3f));
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float r1 = 1f;
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float r2 = outlineRad + 0.001f;
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for(int i = 0; i < sector.tile.corners.length; i++){
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Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
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Tmp.v31.set(c.v).setLength(r2);
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Tmp.v32.set(next.v).setLength(r2);
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Tmp.v33.set(c.v).setLength(r1);
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batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
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Tmp.v31.set(next.v).setLength(r2);
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Tmp.v32.set(next.v).setLength(r1);
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Tmp.v33.set(c.v).setLength(r1);
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batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
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}
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if(batch.getNumVertices() >= batch.getMaxVertices() - 6 * 6){
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batch.flush(Gl.triangles);
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}
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}
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private void setPlane(Sector sector){
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float rotation = -planet.getRotation();
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float length = 0.01f;
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projector.setPlane(
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//origin on sector position
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Tmp.v33.set(sector.tile.v).setLength(outlineRad + length).rotate(Vec3.Y, rotation).add(planet.position),
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//face up
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sector.plane.project(Tmp.v32.set(sector.tile.v).add(Vec3.Y)).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor(),
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//right vector
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Tmp.v31.set(Tmp.v32).rotate(Vec3.Y, -rotation).add(sector.tile.v).rotate(sector.tile.v, 90).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor()
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);
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}
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private void draw(Sector sector, Color color, float offset){
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float rr = outlineRad + offset;
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for(int i = 0; i < sector.tile.corners.length; i++){
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Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
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batch.tri(Tmp.v31.set(c.v).setLength(rr), Tmp.v32.set(next.v).setLength(rr), Tmp.v33.set(sector.tile.v).setLength(rr), color);
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}
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}
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private void drawSelection(Sector sector){
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drawSelection(sector, Pal.accent, 0.04f, 0.001f);
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}
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private void drawSelection(Sector sector, Color color, float stroke, float length){
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float arad = outlineRad + length;
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for(int i = 0; i < sector.tile.corners.length; i++){
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Corner next = sector.tile.corners[(i + 1) % sector.tile.corners.length];
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Corner curr = sector.tile.corners[i];
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next.v.scl(arad);
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curr.v.scl(arad);
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sector.tile.v.scl(arad);
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Tmp.v31.set(curr.v).sub(sector.tile.v).setLength(curr.v.dst(sector.tile.v) - stroke).add(sector.tile.v);
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Tmp.v32.set(next.v).sub(sector.tile.v).setLength(next.v.dst(sector.tile.v) - stroke).add(sector.tile.v);
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batch.tri(curr.v, next.v, Tmp.v31, color);
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batch.tri(Tmp.v31, next.v, Tmp.v32, color);
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sector.tile.v.scl(1f / arad);
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next.v.scl(1f / arad);
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curr.v.scl(1f /arad);
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}
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}
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private Mesh outline(int size){
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if(outlines[size] == null){
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outlines[size] = MeshBuilder.buildHex(new HexMesher(){
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@Override
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public float getHeight(Vec3 position){
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return 0;
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}
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@Override
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public Color getColor(Vec3 position){
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return outlineColor;
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}
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}, size, true, outlineRad, 0.2f);
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}
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return outlines[size];
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}
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@Override
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public void dispose(){
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skybox.dispose();
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batch.dispose();
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projector.dispose();
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atmosphere.dispose();
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buffer.dispose();
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bloom.dispose();
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for(Mesh m : outlines){
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if(m != null){
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m.dispose();
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}
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}
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}
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}
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@@ -3,27 +3,18 @@ package mindustry.ui.dialogs;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.graphics.g3d.*;
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import arc.graphics.gl.*;
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import arc.input.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.scene.event.*;
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import arc.scene.ui.*;
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import arc.scene.ui.TextButton.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.ArcAnnotate.*;
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import mindustry.content.*;
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import mindustry.ctype.*;
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import mindustry.game.EventType.*;
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import mindustry.game.Objectives.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.graphics.g3d.*;
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import mindustry.graphics.g3d.PlanetGrid.*;
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import mindustry.type.*;
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import mindustry.type.Sector.*;
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import mindustry.ui.*;
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@@ -31,61 +22,15 @@ import mindustry.ui.*;
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import static mindustry.Vars.*;
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public class PlanetDialog extends BaseDialog{
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private static final Color
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outlineColor = Pal.accent.cpy().a(1f),
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hoverColor = Pal.accent.cpy().a(0.5f),
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borderColor = Pal.accent.cpy().a(0.3f),
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shadowColor = new Color(0, 0, 0, 0.7f);
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private static final float camLength = 4f;
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private static final float outlineRad = 1.16f;
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private static final Array<Vec3> points = new Array<>();
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//the base planet that's being rendered
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private final Planet solarSystem = Planets.sun;
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|
||||
private final Mesh[] outlines = new Mesh[10];
|
||||
private final VertexBatch3D batch = new VertexBatch3D(10000, false, true, 0);
|
||||
private final PlaneBatch3D projector = new PlaneBatch3D();
|
||||
private final Mat3D mat = new Mat3D();
|
||||
private final Vec3 camRelative = new Vec3();
|
||||
private final ResourcesDialog resources = new ResourcesDialog();
|
||||
private final FrameBuffer buffer = new FrameBuffer(2, 2, true);
|
||||
private final PlanetRenderer planets = renderer.planets;
|
||||
|
||||
private float zoom = 1f, smoothZoom = 1f, selectAlpha = 1f;
|
||||
private Bloom bloom = new Bloom(Core.graphics.getWidth()/4, Core.graphics.getHeight()/4, true, false){{
|
||||
setThreshold(0.8f);
|
||||
blurPasses = 6;
|
||||
}};
|
||||
private Planet planet = Planets.starter;
|
||||
private @Nullable Sector selected, hovered;
|
||||
private float zoom = 1f;
|
||||
private Table stable;
|
||||
private Mesh atmosphere = MeshBuilder.buildHex(Color.white, 2, false, 1.5f);
|
||||
|
||||
//seed: 8kmfuix03fw
|
||||
private CubemapMesh skybox = new CubemapMesh(new Cubemap("cubemaps/stars/"));
|
||||
|
||||
public PlanetDialog(){
|
||||
super("", Styles.fullDialog);
|
||||
|
||||
Events.on(DisposeEvent.class, () -> {
|
||||
skybox.dispose();
|
||||
batch.dispose();
|
||||
projector.dispose();
|
||||
atmosphere.dispose();
|
||||
for(Mesh m : outlines){
|
||||
if(m != null){
|
||||
m.dispose();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Events.on(ResizeEvent.class, e -> {
|
||||
bloom.resize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4);
|
||||
});
|
||||
|
||||
TextButtonStyle style = Styles.cleart;
|
||||
float bmargin = 6f;
|
||||
|
||||
getCell(buttons).padBottom(-4);
|
||||
buttons.background(Styles.black).defaults().growX().height(64f).pad(0);
|
||||
|
||||
@@ -95,54 +40,34 @@ public class PlanetDialog extends BaseDialog{
|
||||
}
|
||||
});
|
||||
|
||||
//TODO
|
||||
//buttons.button("$back", Icon.left, style, this::hide).margin(bmargin);
|
||||
//buttons.button("Research", Icon.tree, style, () -> ui.tech.show()).margin(bmargin);
|
||||
//buttons.button("Database", Icon.book, style, () -> ui.database.show()).margin(bmargin);
|
||||
//buttons.button("Resources", Icon.file, style, resources::show).margin(bmargin);
|
||||
|
||||
cam3.fov = 60f;
|
||||
|
||||
camRelative.set(0, 0f, camLength);
|
||||
projector.setScaling(1f / 150f);
|
||||
|
||||
dragged((cx, cy) -> {
|
||||
float upV = camRelative.angle(Vec3.Y);
|
||||
Vec3 pos = planets.camPos;
|
||||
|
||||
float upV = pos.angle(Vec3.Y);
|
||||
float xscale = 9f, yscale = 10f;
|
||||
float margin = 1;
|
||||
|
||||
//scale X speed depending on polar coordinate
|
||||
float speed = 1f - Math.abs(upV - 90) / 90f;
|
||||
|
||||
camRelative.rotate(cam3.up, cx / xscale * speed);
|
||||
pos.rotate(planets.cam.up, cx / xscale * speed);
|
||||
|
||||
//prevent user from scrolling all the way up and glitching it out
|
||||
float amount = cy / yscale;
|
||||
amount = Mathf.clamp(upV + amount, margin, 180f - margin) - upV;
|
||||
|
||||
camRelative.rotate(Tmp.v31.set(cam3.up).rotate(cam3.direction, 90), amount);
|
||||
pos.rotate(Tmp.v31.set(planets.cam.up).rotate(planets.cam.direction, 90), amount);
|
||||
});
|
||||
|
||||
scrolled(value -> {
|
||||
zoom = Mathf.clamp(zoom + value / 10f, 0.5f, 2f);
|
||||
});
|
||||
|
||||
update(() -> {
|
||||
if(planet.isLandable()){
|
||||
hovered = planet.getSector(cam3.getMouseRay(), outlineRad);
|
||||
}else{
|
||||
hovered = selected = null;
|
||||
}
|
||||
|
||||
smoothZoom = Mathf.lerpDelta(smoothZoom, zoom, 0.4f);
|
||||
selectAlpha = Mathf.lerpDelta(selectAlpha, Mathf.num(smoothZoom < 1.9f), 0.1f);
|
||||
});
|
||||
|
||||
addListener(new ElementGestureListener(){
|
||||
@Override
|
||||
public void tap(InputEvent event, float x, float y, int count, KeyCode button){
|
||||
selected = hovered != null && hovered.locked() ? null : hovered;
|
||||
if(selected != null){
|
||||
planets.selected = planets.hovered != null && planets.hovered.locked() ? null : planets.hovered;
|
||||
if(planets.selected != null){
|
||||
updateSelected();
|
||||
}
|
||||
}
|
||||
@@ -162,12 +87,12 @@ public class PlanetDialog extends BaseDialog{
|
||||
}
|
||||
|
||||
public void show(Sector selected, int range){
|
||||
this.selected = null;
|
||||
this.hovered = null;
|
||||
planets.selected = null;
|
||||
planets.hovered = null;
|
||||
|
||||
//update view to sector
|
||||
camRelative.set(Tmp.v33.set(selected.tile.v).rotate(Vec3.Y, -selected.planet.getRotation()));
|
||||
zoom = smoothZoom = 1f;
|
||||
planets.camPos.set(Tmp.v33.set(selected.tile.v).rotate(Vec3.Y, -selected.planet.getRotation()));
|
||||
zoom = planets.zoom = 1f;
|
||||
|
||||
show();
|
||||
//TODO
|
||||
@@ -177,7 +102,7 @@ public class PlanetDialog extends BaseDialog{
|
||||
cont.clear();
|
||||
titleTable.remove();
|
||||
|
||||
cont.rect((x, y, w, h) -> render()).grow();
|
||||
cont.rect((x, y, w, h) -> planets.render()).grow();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -199,249 +124,59 @@ public class PlanetDialog extends BaseDialog{
|
||||
}
|
||||
}
|
||||
|
||||
private void render(){
|
||||
Draw.flush();
|
||||
Gl.clear(Gl.depthBufferBit);
|
||||
Gl.enable(Gl.depthTest);
|
||||
Gl.depthMask(true);
|
||||
@Override
|
||||
public void act(float delta){
|
||||
super.act(delta);
|
||||
|
||||
Gl.enable(Gl.cullFace);
|
||||
Gl.cullFace(Gl.back);
|
||||
|
||||
//lock to up vector so it doesn't get confusing
|
||||
cam3.up.set(Vec3.Y);
|
||||
|
||||
cam3.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
|
||||
camRelative.setLength(planet.radius * camLength + (smoothZoom-1f) * planet.radius * 2);
|
||||
cam3.position.set(planet.position).add(camRelative);
|
||||
cam3.lookAt(planet.position);
|
||||
cam3.update();
|
||||
|
||||
//TODO hacky
|
||||
Shaders.planet.camDir.set(cam3.direction).rotate(Vec3.Y, planet.getRotation());
|
||||
|
||||
projector.proj(cam3.combined);
|
||||
batch.proj(cam3.combined);
|
||||
|
||||
beginBloom();
|
||||
|
||||
skybox.render(cam3.combined);
|
||||
|
||||
renderPlanet(solarSystem);
|
||||
|
||||
endBloom();
|
||||
|
||||
Gl.enable(Gl.blend);
|
||||
|
||||
if(hovered != null){
|
||||
Draw.batch(projector, () -> {
|
||||
setPlane(hovered);
|
||||
Draw.color(Color.white, Pal.accent, Mathf.absin(5f, 1f));
|
||||
|
||||
TextureRegion icon = hovered.locked() ? Icon.lock.getRegion() : hovered.is(SectorAttribute.naval) ? Liquids.water.icon(Cicon.large) : null;
|
||||
|
||||
if(icon != null){
|
||||
Draw.rect(icon, 0, 0);
|
||||
}
|
||||
|
||||
Draw.reset();
|
||||
});
|
||||
}
|
||||
|
||||
Gl.disable(Gl.cullFace);
|
||||
Gl.disable(Gl.depthTest);
|
||||
|
||||
if(selected != null){
|
||||
if(planets.selected != null){
|
||||
addChild(stable);
|
||||
Vec3 pos = cam3.project(Tmp.v31.set(selected.tile.v).setLength(outlineRad).rotate(Vec3.Y, -planet.getRotation()).add(planet.position));
|
||||
Vec3 pos = planets.cam.project(Tmp.v31.set(planets.selected.tile.v).setLength(PlanetRenderer.outlineRad).rotate(Vec3.Y, -planets.planet.getRotation()).add(planets.planet.position));
|
||||
stable.setPosition(pos.x, pos.y, Align.center);
|
||||
stable.toFront();
|
||||
}else{
|
||||
stable.remove();
|
||||
}
|
||||
|
||||
cam3.update();
|
||||
}
|
||||
|
||||
private void beginBloom(){
|
||||
bloom.capture();
|
||||
}
|
||||
|
||||
private void endBloom(){
|
||||
bloom.render();
|
||||
}
|
||||
|
||||
private void renderPlanet(Planet planet){
|
||||
//render planet at offsetted position in the world
|
||||
planet.mesh.render(cam3.combined, planet.getTransform(mat));
|
||||
|
||||
renderOrbit(planet);
|
||||
|
||||
if(planet.isLandable() && planet == this.planet){
|
||||
renderSectors(planet);
|
||||
}
|
||||
|
||||
if(planet.parent != null && planet.hasAtmosphere && Core.settings.getBool("atmosphere")){
|
||||
Blending.additive.apply();
|
||||
|
||||
Shaders.atmosphere.camera = cam3;
|
||||
Shaders.atmosphere.planet = planet;
|
||||
Shaders.atmosphere.bind();
|
||||
Shaders.atmosphere.apply();
|
||||
|
||||
atmosphere.render(Shaders.atmosphere, Gl.triangles);
|
||||
|
||||
Blending.normal.apply();
|
||||
}
|
||||
|
||||
for(Planet child : planet.children){
|
||||
renderPlanet(child);
|
||||
}
|
||||
}
|
||||
|
||||
private void renderOrbit(Planet planet){
|
||||
if(planet.parent == null) return;
|
||||
|
||||
Vec3 center = planet.parent.position;
|
||||
float radius = planet.orbitRadius;
|
||||
int points = (int)(radius * 50);
|
||||
Angles.circleVectors(points, radius, (cx, cy) -> batch.vertex(Tmp.v32.set(center).add(cx, 0, cy), Pal.gray));
|
||||
batch.flush(Gl.lineLoop);
|
||||
}
|
||||
|
||||
private void renderSectors(Planet planet){
|
||||
//apply transformed position
|
||||
batch.proj().mul(planet.getTransform(mat));
|
||||
|
||||
for(Sector sec : planet.sectors){
|
||||
|
||||
if(selectAlpha > 0.01f){
|
||||
if(sec.unlocked()){
|
||||
Color color =
|
||||
sec.hasBase() ? Team.sharded.color :
|
||||
sec.preset != null ? Team.derelict.color :
|
||||
sec.hasEnemyBase() ? Team.crux.color :
|
||||
null;
|
||||
|
||||
if(color != null){
|
||||
drawSelection(sec, Tmp.c1.set(color).mul(0.8f).a(selectAlpha), 0.026f, -0.001f);
|
||||
}
|
||||
}else{
|
||||
draw(sec, Tmp.c1.set(shadowColor).mul(1, 1, 1, selectAlpha), -0.001f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(hovered != null){
|
||||
draw(hovered, hoverColor, -0.001f);
|
||||
drawBorders(hovered, borderColor);
|
||||
if(planets.planet.isLandable()){
|
||||
planets.hovered = planets.planet.getSector(planets.cam.getMouseRay(), PlanetRenderer.outlineRad);
|
||||
}else{
|
||||
planets.hovered = planets.selected = null;
|
||||
}
|
||||
|
||||
if(selected != null){
|
||||
drawSelection(selected);
|
||||
drawBorders(selected, borderColor);
|
||||
}
|
||||
|
||||
batch.flush(Gl.triangles);
|
||||
|
||||
//render arcs
|
||||
if(selected != null && selected.preset != null){
|
||||
for(Objective o : selected.preset.requirements){
|
||||
if(o instanceof SectorObjective){
|
||||
SectorPreset preset = ((SectorObjective)o).preset;
|
||||
drawArc(planet, selected.tile.v, preset.sector.tile.v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//render sector grid
|
||||
Mesh mesh = outline(planet.grid.size);
|
||||
Shader shader = Shaders.planetGrid;
|
||||
Vec3 tile = planet.intersect(cam3.getMouseRay(), outlineRad);
|
||||
Shaders.planetGrid.mouse.lerp(tile == null ? Vec3.Zero : tile.sub(planet.position).rotate(Vec3.Y, planet.getRotation()), 0.2f);
|
||||
|
||||
shader.bind();
|
||||
shader.setUniformMatrix4("u_proj", cam3.combined.val);
|
||||
shader.setUniformMatrix4("u_trans", planet.getTransform(mat).val);
|
||||
shader.apply();
|
||||
mesh.render(shader, Gl.lines);
|
||||
}
|
||||
|
||||
private void drawArc(Planet planet, Vec3 a, Vec3 b){
|
||||
Vec3 avg = Tmp.v31.set(a).add(b).scl(0.5f);
|
||||
avg.setLength(planet.radius*2f);
|
||||
|
||||
points.clear();
|
||||
points.addAll(Tmp.v33.set(a).setLength(outlineRad), Tmp.v31, Tmp.v34.set(b).setLength(outlineRad));
|
||||
Tmp.bz3.set(points);
|
||||
float points = 25;
|
||||
|
||||
for(int i = 0; i < points + 1; i++){
|
||||
float f = i / points;
|
||||
Tmp.c1.set(Pal.accent).lerp(Color.clear, (f+Time.globalTime()/80f)%1f);
|
||||
batch.color(Tmp.c1);
|
||||
batch.vertex(Tmp.bz3.valueAt(Tmp.v32, f));
|
||||
|
||||
}
|
||||
batch.flush(Gl.lineStrip);
|
||||
}
|
||||
|
||||
private void drawBorders(Sector sector, Color base){
|
||||
Color color = Tmp.c1.set(base).a(base.a + 0.3f + Mathf.absin(Time.globalTime(), 5f, 0.3f));
|
||||
|
||||
float r1 = 1f;
|
||||
float r2 = outlineRad + 0.001f;
|
||||
|
||||
for(int i = 0; i < sector.tile.corners.length; i++){
|
||||
Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
|
||||
|
||||
Tmp.v31.set(c.v).setLength(r2);
|
||||
Tmp.v32.set(next.v).setLength(r2);
|
||||
Tmp.v33.set(c.v).setLength(r1);
|
||||
|
||||
batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
|
||||
|
||||
Tmp.v31.set(next.v).setLength(r2);
|
||||
Tmp.v32.set(next.v).setLength(r1);
|
||||
Tmp.v33.set(c.v).setLength(r1);
|
||||
|
||||
batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
|
||||
}
|
||||
|
||||
if(batch.getNumVertices() >= batch.getMaxVertices() - 6 * 6){
|
||||
batch.flush(Gl.triangles);
|
||||
}
|
||||
planets.zoom = Mathf.lerpDelta(planets.zoom, zoom, 0.4f);
|
||||
planets.selectAlpha = Mathf.lerpDelta(planets.selectAlpha, Mathf.num(planets.zoom < 1.9f), 0.1f);
|
||||
}
|
||||
|
||||
//TODO add strings to bundle after prototyping is done
|
||||
private void updateSelected(){
|
||||
Sector sector = planets.selected;
|
||||
|
||||
float x = stable.getX(Align.center), y = stable.getY(Align.center);
|
||||
stable.clear();
|
||||
stable.background(Styles.black6);
|
||||
|
||||
//TODO add strings to bundle after prototyping is done
|
||||
|
||||
stable.add("[accent]" + (selected.preset == null ? selected.id : selected.preset.localizedName)).row();
|
||||
stable.add("[accent]" + (sector.preset == null ? sector.id : sector.preset.localizedName)).row();
|
||||
stable.image().color(Pal.accent).fillX().height(3f).pad(3f).row();
|
||||
stable.add(selected.save != null ? selected.save.getPlayTime() : "[lightgray]Unexplored").row();
|
||||
stable.add(sector.save != null ? sector.save.getPlayTime() : "[lightgray]Unexplored").row();
|
||||
|
||||
stable.add("Resources:").row();
|
||||
stable.table(t -> {
|
||||
t.left();
|
||||
int idx = 0;
|
||||
int max = 5;
|
||||
for(UnlockableContent c : selected.data.resources){
|
||||
for(UnlockableContent c : sector.data.resources){
|
||||
t.image(c.icon(Cicon.small)).padRight(3);
|
||||
if(++idx % max == 0) t.row();
|
||||
}
|
||||
}).fillX().row();
|
||||
|
||||
//production
|
||||
if(selected.hasBase() && selected.save.meta.hasProduction){
|
||||
if(sector.hasBase() && sector.save.meta.hasProduction){
|
||||
stable.add("Production:").row();
|
||||
stable.table(t -> {
|
||||
t.left();
|
||||
|
||||
selected.save.meta.secinfo.exportRates().each(entry -> {
|
||||
sector.save.meta.secinfo.exportRates().each(entry -> {
|
||||
int total = (int)(entry.value * turnDuration / 60f);
|
||||
if(total > 1){
|
||||
t.image(entry.key.icon(Cicon.small)).padRight(3);
|
||||
@@ -453,7 +188,7 @@ public class PlanetDialog extends BaseDialog{
|
||||
}
|
||||
|
||||
//stored resources
|
||||
if(selected.hasBase() && selected.save.meta.secinfo.coreItems.size > 0){
|
||||
if(sector.hasBase() && sector.save.meta.secinfo.coreItems.size > 0){
|
||||
stable.add("Stored:").row();
|
||||
stable.table(t -> {
|
||||
t.left();
|
||||
@@ -461,7 +196,7 @@ public class PlanetDialog extends BaseDialog{
|
||||
t.table(res -> {
|
||||
int i = 0;
|
||||
for(Item item : content.items()){
|
||||
int amount = selected.save.meta.secinfo.coreItems.get(item);
|
||||
int amount = sector.save.meta.secinfo.coreItems.get(item);
|
||||
if(amount > 0){
|
||||
res.image(item.icon(Cicon.small)).padRight(3);
|
||||
res.add(ui.formatAmount(amount)).color(Color.lightGray);
|
||||
@@ -477,107 +212,39 @@ public class PlanetDialog extends BaseDialog{
|
||||
}
|
||||
|
||||
//display how many turns this sector has been attacked
|
||||
if(selected.getTurnsPassed() > 0 && selected.hasBase()){
|
||||
if(sector.getTurnsPassed() > 0 && sector.hasBase()){
|
||||
stable.row();
|
||||
|
||||
stable.add("[scarlet]" + Iconc.warning + " " + selected.getTurnsPassed() + "x attacks");
|
||||
stable.add("[scarlet]" + Iconc.warning + " " + sector.getTurnsPassed() + "x attacks");
|
||||
}
|
||||
|
||||
stable.row();
|
||||
|
||||
stable.button("Launch", Styles.transt, () -> {
|
||||
if(selected != null){
|
||||
if(selected.is(SectorAttribute.naval)){
|
||||
ui.showInfo("You need a naval loadout to launch here.");
|
||||
return;
|
||||
}
|
||||
control.playSector(selected);
|
||||
hide();
|
||||
if(sector.is(SectorAttribute.naval)){
|
||||
ui.showInfo("You need a naval loadout to launch here.");
|
||||
return;
|
||||
}
|
||||
control.playSector(sector);
|
||||
hide();
|
||||
}).growX().padTop(2f).height(50f).minWidth(170f);
|
||||
|
||||
stable.pack();
|
||||
stable.setPosition(x, y, Align.center);
|
||||
|
||||
stable.update(() -> {
|
||||
if(selected != null){
|
||||
if(planets.selected != null){
|
||||
//fade out UI when not facing selected sector
|
||||
Tmp.v31.set(selected.tile.v).rotate(Vec3.Y, -planet.getRotation()).scl(-1f).nor();
|
||||
float dot = cam3.direction.dot(Tmp.v31);
|
||||
Tmp.v31.set(planets.selected.tile.v).rotate(Vec3.Y, -planets.planet.getRotation()).scl(-1f).nor();
|
||||
float dot = planets.cam.direction.dot(Tmp.v31);
|
||||
stable.getColor().a = Math.max(dot, 0f)*2f;
|
||||
if(dot*2f <= -0.1f){
|
||||
stable.remove();
|
||||
selected = null;
|
||||
planets.selected = null;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
stable.act(0f);
|
||||
}
|
||||
|
||||
private void setPlane(Sector sector){
|
||||
float rotation = -planet.getRotation();
|
||||
float length = 0.01f;
|
||||
|
||||
projector.setPlane(
|
||||
//origin on sector position
|
||||
Tmp.v33.set(sector.tile.v).setLength(outlineRad + length).rotate(Vec3.Y, rotation).add(planet.position),
|
||||
//face up
|
||||
sector.plane.project(Tmp.v32.set(sector.tile.v).add(Vec3.Y)).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor(),
|
||||
//right vector
|
||||
Tmp.v31.set(Tmp.v32).rotate(Vec3.Y, -rotation).add(sector.tile.v).rotate(sector.tile.v, 90).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor()
|
||||
);
|
||||
}
|
||||
|
||||
private void draw(Sector sector, Color color, float offset){
|
||||
float rr = outlineRad + offset;
|
||||
for(int i = 0; i < sector.tile.corners.length; i++){
|
||||
Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
|
||||
batch.tri(Tmp.v31.set(c.v).setLength(rr), Tmp.v32.set(next.v).setLength(rr), Tmp.v33.set(sector.tile.v).setLength(rr), color);
|
||||
}
|
||||
}
|
||||
|
||||
private void drawSelection(Sector sector){
|
||||
drawSelection(sector, Pal.accent, 0.04f, 0.001f);
|
||||
}
|
||||
|
||||
private void drawSelection(Sector sector, Color color, float stroke, float length){
|
||||
float arad = outlineRad + length;
|
||||
|
||||
for(int i = 0; i < sector.tile.corners.length; i++){
|
||||
Corner next = sector.tile.corners[(i + 1) % sector.tile.corners.length];
|
||||
Corner curr = sector.tile.corners[i];
|
||||
|
||||
next.v.scl(arad);
|
||||
curr.v.scl(arad);
|
||||
sector.tile.v.scl(arad);
|
||||
|
||||
Tmp.v31.set(curr.v).sub(sector.tile.v).setLength(curr.v.dst(sector.tile.v) - stroke).add(sector.tile.v);
|
||||
Tmp.v32.set(next.v).sub(sector.tile.v).setLength(next.v.dst(sector.tile.v) - stroke).add(sector.tile.v);
|
||||
|
||||
batch.tri(curr.v, next.v, Tmp.v31, color);
|
||||
batch.tri(Tmp.v31, next.v, Tmp.v32, color);
|
||||
|
||||
sector.tile.v.scl(1f / arad);
|
||||
next.v.scl(1f / arad);
|
||||
curr.v.scl(1f /arad);
|
||||
}
|
||||
}
|
||||
|
||||
private Mesh outline(int size){
|
||||
if(outlines[size] == null){
|
||||
outlines[size] = MeshBuilder.buildHex(new HexMesher(){
|
||||
@Override
|
||||
public float getHeight(Vec3 position){
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getColor(Vec3 position){
|
||||
return outlineColor;
|
||||
}
|
||||
}, size, true, outlineRad, 0.2f);
|
||||
}
|
||||
return outlines[size];
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user