Planet rendering refactoring

This commit is contained in:
Anuken
2020-06-01 13:55:52 -04:00
parent b314e38c0e
commit ba788bac7a
5 changed files with 404 additions and 385 deletions

View File

@@ -0,0 +1,351 @@
package mindustry.graphics.g3d;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.graphics.g3d.*;
import arc.graphics.gl.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.game.Objectives.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.graphics.g3d.PlanetGrid.*;
import mindustry.type.*;
import mindustry.type.Sector.*;
import mindustry.ui.*;
public class PlanetRenderer implements Disposable{
public static final float outlineRad = 1.17f, camLength = 4f;
public static final Color
outlineColor = Pal.accent.cpy().a(1f),
hoverColor = Pal.accent.cpy().a(0.5f),
borderColor = Pal.accent.cpy().a(0.3f),
shadowColor = new Color(0, 0, 0, 0.7f);
private static final Array<Vec3> points = new Array<>();
/** Camera direction relative to the planet. Length is determined by zoom. */
public final Vec3 camPos = new Vec3();
/** The sun/main planet of the solar system from which everything is rendered. */
public final Planet solarSystem = Planets.sun;
/** Planet being looked at. */
public Planet planet = Planets.starter;
/** Camera used for rendering. */
public Camera3D cam = new Camera3D();
public float zoom = 1f, selectAlpha = 1f;
public @Nullable Sector selected, hovered;
private final Mesh[] outlines = new Mesh[10];
private final VertexBatch3D batch = new VertexBatch3D(10000, false, true, 0);
private final PlaneBatch3D projector = new PlaneBatch3D();
private final Mat3D mat = new Mat3D();
private final FrameBuffer buffer = new FrameBuffer(2, 2, true);
private final Bloom bloom = new Bloom(Core.graphics.getWidth()/4, Core.graphics.getHeight()/4, true, false){{
setThreshold(0.8f);
blurPasses = 6;
}};
private final Mesh atmosphere = MeshBuilder.buildHex(Color.white, 2, false, 1.5f);
//seed: 8kmfuix03fw
private final CubemapMesh skybox = new CubemapMesh(new Cubemap("cubemaps/stars/"));
public PlanetRenderer(){
camPos.set(0, 0f, camLength);
projector.setScaling(1f / 150f);
cam.fov = 60f;
}
/** Render the entire planet scene to the screen. */
public void render(){
Draw.flush();
Gl.clear(Gl.depthBufferBit);
Gl.enable(Gl.depthTest);
Gl.depthMask(true);
Gl.enable(Gl.cullFace);
Gl.cullFace(Gl.back);
//lock to up vector so it doesn't get confusing
cam.up.set(Vec3.Y);
cam.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
camPos.setLength(planet.radius * camLength + (zoom-1f) * planet.radius * 2);
cam.position.set(planet.position).add(camPos);
cam.lookAt(planet.position);
cam.update();
projector.proj(cam.combined);
batch.proj(cam.combined);
beginBloom();
skybox.render(cam.combined);
renderPlanet(solarSystem);
endBloom();
Gl.enable(Gl.blend);
//TODO perhaps draw this somewhere else
if(hovered != null){
Draw.batch(projector, () -> {
setPlane(hovered);
Draw.color(Color.white, Pal.accent, Mathf.absin(5f, 1f));
TextureRegion icon = hovered.locked() ? Icon.lock.getRegion() : hovered.is(SectorAttribute.naval) ? Liquids.water.icon(Cicon.large) : null;
if(icon != null){
Draw.rect(icon, 0, 0);
}
Draw.reset();
});
}
Gl.disable(Gl.cullFace);
Gl.disable(Gl.depthTest);
cam.update();
}
private void beginBloom(){
bloom.resize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4);
bloom.capture();
}
private void endBloom(){
bloom.render();
}
private void renderPlanet(Planet planet){
//render planet at offsetted position in the world
planet.mesh.render(cam.combined, planet.getTransform(mat));
renderOrbit(planet);
if(planet.isLandable() && planet == this.planet){
renderSectors(planet);
}
if(planet.parent != null && planet.hasAtmosphere && Core.settings.getBool("atmosphere")){
Blending.additive.apply();
Shaders.atmosphere.camera = cam;
Shaders.atmosphere.planet = planet;
Shaders.atmosphere.bind();
Shaders.atmosphere.apply();
atmosphere.render(Shaders.atmosphere, Gl.triangles);
Blending.normal.apply();
}
for(Planet child : planet.children){
renderPlanet(child);
}
}
private void renderOrbit(Planet planet){
if(planet.parent == null) return;
Vec3 center = planet.parent.position;
float radius = planet.orbitRadius;
int points = (int)(radius * 50);
Angles.circleVectors(points, radius, (cx, cy) -> batch.vertex(Tmp.v32.set(center).add(cx, 0, cy), Pal.gray));
batch.flush(Gl.lineLoop);
}
private void renderSectors(Planet planet){
//apply transformed position
batch.proj().mul(planet.getTransform(mat));
for(Sector sec : planet.sectors){
if(selectAlpha > 0.01f){
if(sec.unlocked()){
Color color =
sec.hasBase() ? Team.sharded.color :
sec.preset != null ? Team.derelict.color :
sec.hasEnemyBase() ? Team.crux.color :
null;
if(color != null){
drawSelection(sec, Tmp.c1.set(color).mul(0.8f).a(selectAlpha), 0.026f, -0.001f);
}
}else{
draw(sec, Tmp.c1.set(shadowColor).mul(1, 1, 1, selectAlpha), -0.001f);
}
}
}
if(hovered != null){
draw(hovered, hoverColor, -0.001f);
drawBorders(hovered, borderColor);
}
if(selected != null){
drawSelection(selected);
drawBorders(selected, borderColor);
}
batch.flush(Gl.triangles);
//render arcs
if(selected != null && selected.preset != null){
for(Objective o : selected.preset.requirements){
if(o instanceof SectorObjective){
SectorPreset preset = ((SectorObjective)o).preset;
drawArc(planet, selected.tile.v, preset.sector.tile.v);
}
}
}
//render sector grid
Mesh mesh = outline(planet.grid.size);
Shader shader = Shaders.planetGrid;
Vec3 tile = planet.intersect(cam.getMouseRay(), outlineRad);
Shaders.planetGrid.mouse.lerp(tile == null ? Vec3.Zero : tile.sub(planet.position).rotate(Vec3.Y, planet.getRotation()), 0.2f);
shader.bind();
shader.setUniformMatrix4("u_proj", cam.combined.val);
shader.setUniformMatrix4("u_trans", planet.getTransform(mat).val);
shader.apply();
mesh.render(shader, Gl.lines);
}
private void drawArc(Planet planet, Vec3 a, Vec3 b){
Vec3 avg = Tmp.v31.set(a).add(b).scl(0.5f);
avg.setLength(planet.radius*2f);
points.clear();
points.addAll(Tmp.v33.set(a).setLength(outlineRad), Tmp.v31, Tmp.v34.set(b).setLength(outlineRad));
Tmp.bz3.set(points);
float points = 25;
for(int i = 0; i < points + 1; i++){
float f = i / points;
Tmp.c1.set(Pal.accent).lerp(Color.clear, (f+Time.globalTime()/80f)%1f);
batch.color(Tmp.c1);
batch.vertex(Tmp.bz3.valueAt(Tmp.v32, f));
}
batch.flush(Gl.lineStrip);
}
private void drawBorders(Sector sector, Color base){
Color color = Tmp.c1.set(base).a(base.a + 0.3f + Mathf.absin(Time.globalTime(), 5f, 0.3f));
float r1 = 1f;
float r2 = outlineRad + 0.001f;
for(int i = 0; i < sector.tile.corners.length; i++){
Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
Tmp.v31.set(c.v).setLength(r2);
Tmp.v32.set(next.v).setLength(r2);
Tmp.v33.set(c.v).setLength(r1);
batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
Tmp.v31.set(next.v).setLength(r2);
Tmp.v32.set(next.v).setLength(r1);
Tmp.v33.set(c.v).setLength(r1);
batch.tri2(Tmp.v31, Tmp.v32, Tmp.v33, color);
}
if(batch.getNumVertices() >= batch.getMaxVertices() - 6 * 6){
batch.flush(Gl.triangles);
}
}
private void setPlane(Sector sector){
float rotation = -planet.getRotation();
float length = 0.01f;
projector.setPlane(
//origin on sector position
Tmp.v33.set(sector.tile.v).setLength(outlineRad + length).rotate(Vec3.Y, rotation).add(planet.position),
//face up
sector.plane.project(Tmp.v32.set(sector.tile.v).add(Vec3.Y)).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor(),
//right vector
Tmp.v31.set(Tmp.v32).rotate(Vec3.Y, -rotation).add(sector.tile.v).rotate(sector.tile.v, 90).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor()
);
}
private void draw(Sector sector, Color color, float offset){
float rr = outlineRad + offset;
for(int i = 0; i < sector.tile.corners.length; i++){
Corner c = sector.tile.corners[i], next = sector.tile.corners[(i+1) % sector.tile.corners.length];
batch.tri(Tmp.v31.set(c.v).setLength(rr), Tmp.v32.set(next.v).setLength(rr), Tmp.v33.set(sector.tile.v).setLength(rr), color);
}
}
private void drawSelection(Sector sector){
drawSelection(sector, Pal.accent, 0.04f, 0.001f);
}
private void drawSelection(Sector sector, Color color, float stroke, float length){
float arad = outlineRad + length;
for(int i = 0; i < sector.tile.corners.length; i++){
Corner next = sector.tile.corners[(i + 1) % sector.tile.corners.length];
Corner curr = sector.tile.corners[i];
next.v.scl(arad);
curr.v.scl(arad);
sector.tile.v.scl(arad);
Tmp.v31.set(curr.v).sub(sector.tile.v).setLength(curr.v.dst(sector.tile.v) - stroke).add(sector.tile.v);
Tmp.v32.set(next.v).sub(sector.tile.v).setLength(next.v.dst(sector.tile.v) - stroke).add(sector.tile.v);
batch.tri(curr.v, next.v, Tmp.v31, color);
batch.tri(Tmp.v31, next.v, Tmp.v32, color);
sector.tile.v.scl(1f / arad);
next.v.scl(1f / arad);
curr.v.scl(1f /arad);
}
}
private Mesh outline(int size){
if(outlines[size] == null){
outlines[size] = MeshBuilder.buildHex(new HexMesher(){
@Override
public float getHeight(Vec3 position){
return 0;
}
@Override
public Color getColor(Vec3 position){
return outlineColor;
}
}, size, true, outlineRad, 0.2f);
}
return outlines[size];
}
@Override
public void dispose(){
skybox.dispose();
batch.dispose();
projector.dispose();
atmosphere.dispose();
buffer.dispose();
bloom.dispose();
for(Mesh m : outlines){
if(m != null){
m.dispose();
}
}
}
}