Crux language runes
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@@ -1,6 +1,7 @@
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package mindustry.graphics;
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import arc.*;
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import arc.assets.loaders.TextureLoader.*;
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import arc.graphics.*;
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import arc.graphics.Texture.*;
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import arc.graphics.g2d.*;
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@@ -88,14 +89,15 @@ public class EnvRenderers{
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Draw.blend();
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});
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Core.assets.load("sprites/distortAlpha.png", Texture.class);
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Core.assets.load("sprites/distortAlpha.png", Texture.class, new TextureParameter(){{
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magFilter = TextureFilter.linear;
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minFilter = TextureFilter.mipMapLinearLinear;
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wrapU = wrapV = TextureWrap.repeat;
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genMipMaps = true;
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}});
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renderer.addEnvRenderer(Env.scorching, () -> {
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Texture tex = Core.assets.get("sprites/distortAlpha.png", Texture.class);
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if(tex.getMagFilter() != TextureFilter.linear){
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tex.setFilter(TextureFilter.linear);
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tex.setWrap(TextureWrap.repeat);
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}
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//TODO layer looks better? should not be conditional
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Draw.z(state.rules.fog ? Layer.fogOfWar + 1 : Layer.weather - 1);
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