Crux language runes

This commit is contained in:
Anuken
2025-08-02 23:18:32 +02:00
parent 7cbbc5d7ac
commit ba7d0a29bb
226 changed files with 105 additions and 5 deletions

View File

@@ -1,6 +1,7 @@
package mindustry.graphics;
import arc.*;
import arc.assets.loaders.TextureLoader.*;
import arc.graphics.*;
import arc.graphics.Texture.*;
import arc.graphics.g2d.*;
@@ -88,14 +89,15 @@ public class EnvRenderers{
Draw.blend();
});
Core.assets.load("sprites/distortAlpha.png", Texture.class);
Core.assets.load("sprites/distortAlpha.png", Texture.class, new TextureParameter(){{
magFilter = TextureFilter.linear;
minFilter = TextureFilter.mipMapLinearLinear;
wrapU = wrapV = TextureWrap.repeat;
genMipMaps = true;
}});
renderer.addEnvRenderer(Env.scorching, () -> {
Texture tex = Core.assets.get("sprites/distortAlpha.png", Texture.class);
if(tex.getMagFilter() != TextureFilter.linear){
tex.setFilter(TextureFilter.linear);
tex.setWrap(TextureWrap.repeat);
}
//TODO layer looks better? should not be conditional
Draw.z(state.rules.fog ? Layer.fogOfWar + 1 : Layer.weather - 1);