Implemented a basic unit

This commit is contained in:
Anuken
2018-03-17 00:41:56 -04:00
parent ed0b796c5a
commit ba84bb82b4
12 changed files with 82 additions and 25 deletions

View File

@@ -5,6 +5,7 @@ import com.badlogic.gdx.files.FileHandle;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitTypes;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.builders.button;
@@ -54,7 +55,7 @@ public class DebugFragment implements Fragment {
row();
new button("wave", () -> state.wavetime = 0f);
row();
new button("spawn", () -> new BaseUnit(UnitTypes.scout).set(player.x, player.y).add());
new button("spawn", () -> new BaseUnit(UnitTypes.scout, Team.red).set(player.x, player.y).add());
row();
}}.end();