Implemented a basic unit
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.files.FileHandle;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.entities.units.UnitTypes;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.scene.builders.button;
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@@ -54,7 +55,7 @@ public class DebugFragment implements Fragment {
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row();
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new button("wave", () -> state.wavetime = 0f);
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row();
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new button("spawn", () -> new BaseUnit(UnitTypes.scout).set(player.x, player.y).add());
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new button("spawn", () -> new BaseUnit(UnitTypes.scout, Team.red).set(player.x, player.y).add());
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row();
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}}.end();
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