Flux speed buff / Server drowning / Delta buff
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@@ -11,7 +11,7 @@ import io.anuke.mindustry.type.ContentList;
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public class AmmoTypes implements ContentList{
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public static AmmoType bulletCopper, bulletDense, bulletThorium, bulletSilicon, bulletPyratite,
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shotgunTungsten, bombExplosive, bombIncendiary, bombOil, shellCarbide, flamerThermite, weaponMissile, weaponMissileSwarm, bulletMech,
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shock, bombExplosive, bombIncendiary, bombOil, shellCarbide, flamerThermite, weaponMissile, weaponMissileSwarm, bulletMech,
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healBlaster, bulletGlaive,
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flakExplosive, flakPlastic, flakSurge,
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missileExplosive, missileIncindiary, missileSurge,
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@@ -43,7 +43,7 @@ public class AmmoTypes implements ContentList{
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inaccuracy = 2f;
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}};
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shotgunTungsten = new AmmoType(TurretBullets.lightning){{
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shock = new AmmoType(TurretBullets.lightning){{
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shootEffect = BulletFx.hitLancer;
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smokeEffect = Fx.none;
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}};
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@@ -107,7 +107,7 @@ public class Mechs implements ContentList{
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if(player.altHeat >= 0.91f){
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Effects.shake(3f, 3f, player);
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for(int i = 0; i < 8; i++){
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Timers.run(Mathf.random(5f), () -> Lightning.create(player.getTeam(), BulletFx.hitLancer, player.getTeam().color, 10f, player.x, player.y, Mathf.random(360f), 20));
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Timers.run(Mathf.random(5f), () -> Lightning.create(player.getTeam(), BulletFx.hitLancer, player.getTeam().color, 15f, player.x, player.y, Mathf.random(360f), 20));
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}
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player.altHeat = 0f;
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}
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@@ -96,7 +96,7 @@ public class Weapons implements ContentList{
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inaccuracy = 0f;
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velocityRnd = 0.2f;
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ejectEffect = Fx.none;
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ammo = AmmoTypes.shotgunTungsten;
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ammo = AmmoTypes.shock;
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}};
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flakgun = new Weapon("flakgun"){{
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@@ -229,7 +229,7 @@ public class TurretBullets extends BulletList implements ContentList{
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statusIntensity = 0.5f;
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}
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};
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lightning = new BulletType(0.001f, 10){
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lightning = new BulletType(0.001f, 14){
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{
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lifetime = 1;
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despawneffect = Fx.none;
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