Formatting

This commit is contained in:
Anuken
2018-07-12 20:37:14 -04:00
parent a3bda3a941
commit baaeb229cf
379 changed files with 17470 additions and 16215 deletions

View File

@@ -3,8 +3,10 @@ package io.anuke.mindustry.input;
import io.anuke.ucore.function.Callable;
import io.anuke.ucore.scene.utils.Cursors;
/**Type of cursor for displaying on desktop.*/
public enum CursorType {
/**
* Type of cursor for displaying on desktop.
*/
public enum CursorType{
normal(Cursors::restoreCursor),
hand(Cursors::setHand),
drill(() -> Cursors.set("drill")),
@@ -16,7 +18,9 @@ public enum CursorType {
this.call = call;
}
/**Sets the current system cursor to this.*/
/**
* Sets the current system cursor to this.
*/
void set(){
call.run();
}

View File

@@ -8,58 +8,58 @@ import io.anuke.ucore.core.KeyBinds;
import io.anuke.ucore.core.KeyBinds.Category;
import io.anuke.ucore.input.Input;
public class DefaultKeybinds {
public class DefaultKeybinds{
public static void load(){
String[] sections = {"player_1"};
for(String section : sections) {
for(String section : sections){
KeyBinds.defaultSection(section, DeviceType.keyboard,
new Category("General"),
"move_x", new Axis(Input.A, Input.D),
"move_y", new Axis(Input.S, Input.W),
//"select", Input.MOUSE_LEFT,
//"break", Input.MOUSE_RIGHT,
//"shoot", Input.MOUSE_LEFT,
"rotate", new Axis(Input.SCROLL),
"dash", Input.SHIFT_LEFT,
"drop_unit", Input.SHIFT_LEFT,
new Category("View"),
"zoom_hold", Input.CONTROL_LEFT,
"zoom", new Axis(Input.SCROLL),
"zoom_minimap", new Axis(Input.MINUS, Input.PLUS),
"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
"pause", Input.SPACE,
"toggle_menus", Input.C,
new Category("Multiplayer"),
"player_list", Input.TAB,
"chat", Input.ENTER,
"chat_history_prev", Input.UP,
"chat_history_next", Input.DOWN,
"chat_scroll", new Axis(Input.SCROLL),
"console", Input.GRAVE
new Category("General"),
"move_x", new Axis(Input.A, Input.D),
"move_y", new Axis(Input.S, Input.W),
//"select", Input.MOUSE_LEFT,
//"break", Input.MOUSE_RIGHT,
//"shoot", Input.MOUSE_LEFT,
"rotate", new Axis(Input.SCROLL),
"dash", Input.SHIFT_LEFT,
"drop_unit", Input.SHIFT_LEFT,
new Category("View"),
"zoom_hold", Input.CONTROL_LEFT,
"zoom", new Axis(Input.SCROLL),
"zoom_minimap", new Axis(Input.MINUS, Input.PLUS),
"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
"pause", Input.SPACE,
"toggle_menus", Input.C,
new Category("Multiplayer"),
"player_list", Input.TAB,
"chat", Input.ENTER,
"chat_history_prev", Input.UP,
"chat_history_next", Input.DOWN,
"chat_scroll", new Axis(Input.SCROLL),
"console", Input.GRAVE
);
KeyBinds.defaultSection(section, DeviceType.controller,
new Category("General"),
"move_x", new Axis(Input.CONTROLLER_L_STICK_HORIZONTAL_AXIS),
"move_y", new Axis(Input.CONTROLLER_L_STICK_VERTICAL_AXIS),
"cursor_x", new Axis(Input.CONTROLLER_R_STICK_HORIZONTAL_AXIS),
"cursor_y", new Axis(Input.CONTROLLER_R_STICK_VERTICAL_AXIS),
//"select", Input.CONTROLLER_R_BUMPER,
//"break", Input.CONTROLLER_L_BUMPER,
//"shoot", Input.CONTROLLER_R_TRIGGER,
"dash", Input.CONTROLLER_Y,
"rotate_alt", new Axis(Input.CONTROLLER_DPAD_RIGHT, Input.CONTROLLER_DPAD_LEFT),
"rotate", new Axis(Input.CONTROLLER_A, Input.CONTROLLER_B),
new Category("View"),
"zoom_hold", Input.ANY_KEY,
"zoom", new Axis(Input.CONTROLLER_DPAD_DOWN, Input.CONTROLLER_DPAD_UP),
"menu", Input.CONTROLLER_X,
"pause", Input.CONTROLLER_L_TRIGGER,
new Category("Multiplayer"),
"player_list", Input.CONTROLLER_START
new Category("General"),
"move_x", new Axis(Input.CONTROLLER_L_STICK_HORIZONTAL_AXIS),
"move_y", new Axis(Input.CONTROLLER_L_STICK_VERTICAL_AXIS),
"cursor_x", new Axis(Input.CONTROLLER_R_STICK_HORIZONTAL_AXIS),
"cursor_y", new Axis(Input.CONTROLLER_R_STICK_VERTICAL_AXIS),
//"select", Input.CONTROLLER_R_BUMPER,
//"break", Input.CONTROLLER_L_BUMPER,
//"shoot", Input.CONTROLLER_R_TRIGGER,
"dash", Input.CONTROLLER_Y,
"rotate_alt", new Axis(Input.CONTROLLER_DPAD_RIGHT, Input.CONTROLLER_DPAD_LEFT),
"rotate", new Axis(Input.CONTROLLER_A, Input.CONTROLLER_B),
new Category("View"),
"zoom_hold", Input.ANY_KEY,
"zoom", new Axis(Input.CONTROLLER_DPAD_DOWN, Input.CONTROLLER_DPAD_UP),
"menu", Input.CONTROLLER_X,
"pause", Input.CONTROLLER_L_TRIGGER,
new Category("Multiplayer"),
"player_list", Input.CONTROLLER_START
);
}

View File

@@ -27,40 +27,49 @@ import static io.anuke.mindustry.input.CursorType.*;
import static io.anuke.mindustry.input.PlaceMode.*;
public class DesktopInput extends InputHandler{
//controller info
private float controlx, controly;
private boolean controlling;
private final String section;
/**Current cursor type.*/
//controller info
private float controlx, controly;
private boolean controlling;
/**
* Current cursor type.
*/
private CursorType cursorType = normal;
/**Position where the player started dragging a line.*/
/**
* Position where the player started dragging a line.
*/
private int selectX, selectY;
/**Whether selecting mode is active.*/
/**
* Whether selecting mode is active.
*/
private PlaceMode mode;
/**Animation scale for line.*/
/**
* Animation scale for line.
*/
private float selectScale;
public DesktopInput(Player player){
super(player);
this.section = "player_" + (player.playerIndex + 1);
public DesktopInput(Player player){
super(player);
this.section = "player_" + (player.playerIndex + 1);
}
/**Draws a placement icon for a specific block.*/
void drawPlace(int x, int y, Block block, int rotation){
/**
* Draws a placement icon for a specific block.
*/
void drawPlace(int x, int y, Block block, int rotation){
if(validPlace(x, y, block, rotation)){
Draw.color();
TextureRegion[] regions = block.getBlockIcon();
for(TextureRegion region : regions){
Draw.rect(region, x *tilesize + block.offset(), y * tilesize + block.offset(),
Draw.rect(region, x * tilesize + block.offset(), y * tilesize + block.offset(),
region.getRegionWidth() * selectScale, region.getRegionHeight() * selectScale, block.rotate ? rotation * 90 : 0);
}
}else{
Draw.color(Palette.remove);
Lines.square(x*tilesize + block.offset(), y*tilesize + block.offset(), block.size * tilesize/2f);
Lines.square(x * tilesize + block.offset(), y * tilesize + block.offset(), block.size * tilesize / 2f);
}
}
@@ -75,15 +84,15 @@ public class DesktopInput extends InputHandler{
if(cursor == null) return;
//draw selection(s)
if(mode == placing) {
//draw selection(s)
if(mode == placing){
NormalizeResult result = PlaceUtils.normalizeArea(selectX, selectY, cursor.x, cursor.y, rotation, true, maxLength);
for (int i = 0; i <= result.getLength(); i += recipe.result.size) {
for(int i = 0; i <= result.getLength(); i += recipe.result.size){
int x = selectX + i * Mathf.sign(cursor.x - selectX) * Mathf.bool(result.isX());
int y = selectY + i * Mathf.sign(cursor.y - selectY) * Mathf.bool(!result.isX());
if (i + recipe.result.size > result.getLength() && recipe.result.rotate) {
if(i + recipe.result.size > result.getLength() && recipe.result.rotate){
Draw.color(!validPlace(x, y, recipe.result, result.rotation) ? Palette.remove : Palette.placeRotate);
Draw.grect("place-arrow", x * tilesize + recipe.result.offset(),
y * tilesize + recipe.result.offset(), result.rotation * 90 - 90);
@@ -99,37 +108,37 @@ public class DesktopInput extends InputHandler{
Draw.color(Palette.remove);
for(int x = dresult.x; x <= dresult.x2; x ++){
for(int y = dresult.y; y <= dresult.y2; y ++){
for(int x = dresult.x; x <= dresult.x2; x++){
for(int y = dresult.y; y <= dresult.y2; y++){
Tile tile = world.tile(x, y);
if(tile == null || !validBreak(tile.x, tile.y)) continue;
tile = tile.target();
Lines.poly(tile.drawx(), tile.drawy(), 4, tile.block().size * tilesize/2f, 45 + 15);
Lines.poly(tile.drawx(), tile.drawy(), 4, tile.block().size * tilesize / 2f, 45 + 15);
}
}
Lines.rect(result.x, result.y, result.x2 - result.x, result.y2 - result.y);
}else if(isPlacing()){
if(recipe.result.rotate){
Draw.color(!validPlace(cursor.x, cursor.y, recipe.result, rotation) ? Palette.remove : Palette.placeRotate);
Draw.grect("place-arrow", cursor.worldx() + recipe.result.offset(),
if(recipe.result.rotate){
Draw.color(!validPlace(cursor.x, cursor.y, recipe.result, rotation) ? Palette.remove : Palette.placeRotate);
Draw.grect("place-arrow", cursor.worldx() + recipe.result.offset(),
cursor.worldy() + recipe.result.offset(), rotation * 90 - 90);
}
drawPlace(cursor.x, cursor.y, recipe.result, rotation);
recipe.result.drawPlace(cursor.x, cursor.y, rotation, validPlace(cursor.x, cursor.y, recipe.result, rotation));
recipe.result.drawPlace(cursor.x, cursor.y, rotation, validPlace(cursor.x, cursor.y, recipe.result, rotation));
}
Draw.reset();
}
@Override
public void update(){
@Override
public void update(){
if(Net.active() && Inputs.keyTap("player_list")){
ui.listfrag.toggle();
}
if(player.isDead() || state.is(State.menu) || ui.hasDialog()) return;
if(player.isDead() || state.is(State.menu) || ui.hasDialog()) return;
if(recipe != null && !Settings.getBool("desktop-place-help", false)){
ui.showInfo("Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use the middle mouse button[].");
@@ -137,40 +146,40 @@ public class DesktopInput extends InputHandler{
Settings.save();
}
player.isBoosting = Inputs.keyDown("dash");
player.isBoosting = Inputs.keyDown("dash");
//deslect if not placing
if(!isPlacing() && mode == placing){
mode = none;
//deslect if not placing
if(!isPlacing() && mode == placing){
mode = none;
}
if(player.isShooting && !canShoot()){
player.isShooting = false;
player.isShooting = false;
}
if(isPlacing()){
cursorType = hand;
selectScale = Mathf.lerpDelta(selectScale, 1f, 0.2f);
}else{
selectScale = 0f;
selectScale = 0f;
}
boolean controller = KeyBinds.getSection(section).device.type == DeviceType.controller;
boolean controller = KeyBinds.getSection(section).device.type == DeviceType.controller;
//zoom and rotate things
if(Inputs.getAxisActive("zoom") && (Inputs.keyDown(section,"zoom_hold") || controller)){
renderer.scaleCamera((int) Inputs.getAxisTapped(section, "zoom"));
}
//zoom and rotate things
if(Inputs.getAxisActive("zoom") && (Inputs.keyDown(section, "zoom_hold") || controller)){
renderer.scaleCamera((int) Inputs.getAxisTapped(section, "zoom"));
}
renderer.minimap().zoomBy(-(int)Inputs.getAxisTapped(section,"zoom_minimap"));
rotation = Mathf.mod(rotation + (int)Inputs.getAxisTapped(section,"rotate"), 4);
renderer.minimap().zoomBy(-(int) Inputs.getAxisTapped(section, "zoom_minimap"));
rotation = Mathf.mod(rotation + (int) Inputs.getAxisTapped(section, "rotate"), 4);
Tile cursor = tileAt(control.gdxInput().getX(), control.gdxInput().getY());
Tile cursor = tileAt(control.gdxInput().getX(), control.gdxInput().getY());
if(player.isDead()){
if(player.isDead()){
cursorType = normal;
}else if(cursor != null){
cursor = cursor.target();
cursor = cursor.target();
cursorType = cursor.block().getCursor(cursor);
@@ -187,15 +196,15 @@ public class DesktopInput extends InputHandler{
}
}
if(!ui.hasMouse()) {
cursorType.set();
}
if(!ui.hasMouse()){
cursorType.set();
}
cursorType = normal;
}
}
@Override
public boolean touchDown (int screenX, int screenY, int pointer, int button) {
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button){
if(player.isDead() || state.is(State.menu) || ui.hasDialog() || ui.hasMouse()) return false;
Tile cursor = tileAt(screenX, screenY);
@@ -203,12 +212,12 @@ public class DesktopInput extends InputHandler{
float worldx = Graphics.world(screenX, screenY).x, worldy = Graphics.world(screenX, screenY).y;
if(button == Buttons.LEFT) { //left = begin placing
if (isPlacing()) {
if(button == Buttons.LEFT){ //left = begin placing
if(isPlacing()){
selectX = cursor.x;
selectY = cursor.y;
mode = placing;
} else {
}else{
//only begin shooting if there's no cursor event
if(!tileTapped(cursor) && !tryTapPlayer(worldx, worldy) && player.getPlaceQueue().size == 0 && !droppingItem &&
!tryBeginMine(cursor) && player.getMineTile() == null){
@@ -232,7 +241,7 @@ public class DesktopInput extends InputHandler{
}
@Override
public boolean touchUp (int screenX, int screenY, int pointer, int button) {
public boolean touchUp(int screenX, int screenY, int pointer, int button){
if(button == Buttons.LEFT){
player.isShooting = false;
}
@@ -260,8 +269,8 @@ public class DesktopInput extends InputHandler{
}else if(mode == breaking){ //touch up while breaking, break everything in selection
NormalizeResult result = PlaceUtils.normalizeArea(selectX, selectY, cursor.x, cursor.y, rotation, false, maxLength);
for(int x = 0; x <= Math.abs(result.x2 - result.x); x ++ ){
for(int y = 0; y <= Math.abs(result.y2 - result.y); y ++){
for(int x = 0; x <= Math.abs(result.x2 - result.x); x++){
for(int y = 0; y <= Math.abs(result.y2 - result.y); y++){
int wx = selectX + x * Mathf.sign(cursor.x - selectX);
int wy = selectY + y * Mathf.sign(cursor.y - selectY);
@@ -278,23 +287,23 @@ public class DesktopInput extends InputHandler{
}
@Override
public float getMouseX() {
public float getMouseX(){
return !controlling ? control.gdxInput().getX() : controlx;
}
@Override
public float getMouseY() {
public float getMouseY(){
return !controlling ? control.gdxInput().getY() : controly;
}
@Override
public boolean isCursorVisible() {
public boolean isCursorVisible(){
return controlling;
}
@Override
public void updateController(){
boolean mousemove = Gdx.input.getDeltaX() > 1 || Gdx.input.getDeltaY() > 1;
boolean mousemove = Gdx.input.getDeltaX() > 1 || Gdx.input.getDeltaY() > 1;
if(KeyBinds.getSection(section).device.type == DeviceType.controller && (!mousemove || player.playerIndex > 0)){
if(player.playerIndex > 0){
@@ -312,17 +321,17 @@ public class DesktopInput extends InputHandler{
float xa = Inputs.getAxis(section, "cursor_x");
float ya = Inputs.getAxis(section, "cursor_y");
if(Math.abs(xa) > controllerMin || Math.abs(ya) > controllerMin) {
float scl = Settings.getInt("sensitivity", 100)/100f * Unit.dp.scl(1f);
controlx += xa*baseControllerSpeed*scl;
controly -= ya*baseControllerSpeed*scl;
if(Math.abs(xa) > controllerMin || Math.abs(ya) > controllerMin){
float scl = Settings.getInt("sensitivity", 100) / 100f * Unit.dp.scl(1f);
controlx += xa * baseControllerSpeed * scl;
controly -= ya * baseControllerSpeed * scl;
controlling = true;
if(player.playerIndex == 0){
Gdx.input.setCursorCatched(true);
}
Inputs.getProcessor().touchDragged((int)getMouseX(), (int)getMouseY(), player.playerIndex);
Inputs.getProcessor().touchDragged((int) getMouseX(), (int) getMouseY(), player.playerIndex);
}
controlx = Mathf.clamp(controlx, 0, Gdx.graphics.getWidth());

View File

@@ -33,226 +33,307 @@ import io.anuke.ucore.util.Translator;
import static io.anuke.mindustry.Vars.*;
public abstract class InputHandler extends InputAdapter{
/**Used for dropping items.*/
/**
* Used for dropping items.
*/
final static float playerSelectRange = mobile ? 17f : 11f;
/**Maximum line length.*/
final static int maxLength = 100;
/**
* Maximum line length.
*/
final static int maxLength = 100;
final static Translator stackTrns = new Translator();
/**Distance on the back from where items originate.*/
final static float backTrns = 3f;
/**
* Distance on the back from where items originate.
*/
final static float backTrns = 3f;
public final Player player;
public final String section;
public final OverlayFragment frag = new OverlayFragment(this);
public final Player player;
public final String section;
public final OverlayFragment frag = new OverlayFragment(this);
public Recipe recipe;
public int rotation;
public boolean droppingItem;
public Recipe recipe;
public int rotation;
public boolean droppingItem;
public InputHandler(Player player){
this.player = player;
this.section = "player_" + (player.playerIndex + 1);
Timers.run(1f, () -> frag.build(Core.scene.getRoot()));
public InputHandler(Player player){
this.player = player;
this.section = "player_" + (player.playerIndex + 1);
Timers.run(1f, () -> frag.build(Core.scene.getRoot()));
}
//methods to override
public void update(){
@Remote(targets = Loc.client, called = Loc.server, in = In.entities)
public static void dropItem(Player player, float angle){
if(Net.server() && !player.inventory.hasItem()){
throw new ValidateException(player, "Player cannot drop an item.");
}
}
public float getMouseX(){
return control.gdxInput().getX();
}
public float getMouseY(){
return control.gdxInput().getY();
ItemDrop.create(player.inventory.getItem().item, player.inventory.getItem().amount, player.x, player.y, angle);
player.inventory.clearItem();
}
public void resetCursor(){
@Remote(targets = Loc.both, forward = true, called = Loc.server, in = In.blocks)
public static void transferInventory(Player player, Tile tile){
if(Net.server() && (!player.inventory.hasItem() || player.isTransferring)){
throw new ValidateException(player, "Player cannot transfer an item.");
}
}
threads.run(() -> {
if(player == null || tile.entity == null) return;
public boolean isCursorVisible(){
return false;
}
player.isTransferring = true;
public void buildUI(Group group){
ItemStack stack = player.inventory.getItem();
int accepted = tile.block().acceptStack(stack.item, stack.amount, tile, player);
}
boolean clear = stack.amount == accepted;
int sent = Mathf.clamp(accepted / 4, 1, 8);
int removed = accepted / sent;
int[] remaining = {accepted, accepted};
public void updateController(){
for(int i = 0; i < sent; i++){
boolean end = i == sent - 1;
Timers.run(i * 3, () -> {
tile.block().getStackOffset(stack.item, tile, stackTrns);
}
ItemTransfer.create(stack.item,
player.x + Angles.trnsx(player.rotation + 180f, backTrns), player.y + Angles.trnsy(player.rotation + 180f, backTrns),
new Translator(tile.drawx() + stackTrns.x, tile.drawy() + stackTrns.y), () -> {
public void drawOutlined(){
tile.block().handleStack(stack.item, removed, tile, player);
remaining[1] -= removed;
}
if(end && remaining[1] > 0){
tile.block().handleStack(stack.item, remaining[1], tile, player);
}
});
public void drawTop(){
stack.amount -= removed;
remaining[0] -= removed;
}
if(end){
stack.amount -= remaining[0];
if(clear){
player.inventory.clearItem();
}
player.isTransferring = false;
}
});
}
});
}
public boolean isDrawing(){
return false;
}
@Remote(targets = Loc.both, called = Loc.server, forward = true, in = In.blocks)
public static void onTileTapped(Player player, Tile tile){
if(tile == null || player == null) return;
tile.block().tapped(tile, player);
}
/**Handles tile tap events that are not platform specific.*/
boolean tileTapped(Tile tile){
tile = tile.target();
public void update(){
boolean consumed = false, showedInventory = false, showedConsume = false;
}
//check if tapped block is configurable
if(tile.block().configurable && tile.getTeam() == player.getTeam()){
consumed = true;
if(((!frag.config.isShown() && tile.block().shouldShowConfigure(tile, player)) //if the config fragment is hidden, show
//alternatively, the current selected block can 'agree' to switch config tiles
|| (frag.config.isShown() && frag.config.getSelectedTile().block().onConfigureTileTapped(frag.config.getSelectedTile(), tile)))) {
frag.config.showConfig(tile);
}
//otherwise...
}else if(!frag.config.hasConfigMouse()){ //make sure a configuration fragment isn't on the cursor
//then, if it's shown and the current block 'agrees' to hide, hide it.
if(frag.config.isShown() && frag.config.getSelectedTile().block().onConfigureTileTapped(frag.config.getSelectedTile(), tile)) {
consumed = true;
frag.config.hideConfig();
}
}
public float getMouseX(){
return control.gdxInput().getX();
}
//call tapped event
if(tile.getTeam() == player.getTeam()){
CallBlocks.onTileTapped(player, tile);
}
public float getMouseY(){
return control.gdxInput().getY();
}
//consume tap event if necessary
if(tile.getTeam() == player.getTeam() && tile.block().consumesTap){
consumed = true;
}else if(tile.getTeam() == player.getTeam() && tile.block().synthetic() && !consumed) {
if(tile.block().hasItems && tile.entity.items.total() > 0) {
frag.inv.showFor(tile);
consumed = true;
showedInventory = true;
}
public void resetCursor(){
if(tile.block().consumes.hasAny()){
frag.consume.show(tile);
consumed = true;
showedConsume = true;
}
}
}
if(!showedInventory){
frag.inv.hide();
}
public boolean isCursorVisible(){
return false;
}
public void buildUI(Group group){
}
public void updateController(){
}
public void drawOutlined(){
}
public void drawTop(){
}
public boolean isDrawing(){
return false;
}
/**
* Handles tile tap events that are not platform specific.
*/
boolean tileTapped(Tile tile){
tile = tile.target();
boolean consumed = false, showedInventory = false, showedConsume = false;
//check if tapped block is configurable
if(tile.block().configurable && tile.getTeam() == player.getTeam()){
consumed = true;
if(((!frag.config.isShown() && tile.block().shouldShowConfigure(tile, player)) //if the config fragment is hidden, show
//alternatively, the current selected block can 'agree' to switch config tiles
|| (frag.config.isShown() && frag.config.getSelectedTile().block().onConfigureTileTapped(frag.config.getSelectedTile(), tile)))){
frag.config.showConfig(tile);
}
//otherwise...
}else if(!frag.config.hasConfigMouse()){ //make sure a configuration fragment isn't on the cursor
//then, if it's shown and the current block 'agrees' to hide, hide it.
if(frag.config.isShown() && frag.config.getSelectedTile().block().onConfigureTileTapped(frag.config.getSelectedTile(), tile)){
consumed = true;
frag.config.hideConfig();
}
}
//call tapped event
if(tile.getTeam() == player.getTeam()){
CallBlocks.onTileTapped(player, tile);
}
//consume tap event if necessary
if(tile.getTeam() == player.getTeam() && tile.block().consumesTap){
consumed = true;
}else if(tile.getTeam() == player.getTeam() && tile.block().synthetic() && !consumed){
if(tile.block().hasItems && tile.entity.items.total() > 0){
frag.inv.showFor(tile);
consumed = true;
showedInventory = true;
}
if(tile.block().consumes.hasAny()){
frag.consume.show(tile);
consumed = true;
showedConsume = true;
}
}
if(!showedInventory){
frag.inv.hide();
}
if(!showedConsume){
frag.consume.hide();
}
return consumed;
}
return consumed;
}
/**Tries to select the player to drop off items, returns true if successful.*/
boolean tryTapPlayer(float x, float y){
if(canTapPlayer(x, y)){
droppingItem = true;
return true;
}
return false;
}
/**
* Tries to select the player to drop off items, returns true if successful.
*/
boolean tryTapPlayer(float x, float y){
if(canTapPlayer(x, y)){
droppingItem = true;
return true;
}
return false;
}
boolean canTapPlayer(float x, float y){
return Vector2.dst(x, y, player.x, player.y) <= playerSelectRange && player.inventory.hasItem();
}
boolean canTapPlayer(float x, float y){
return Vector2.dst(x, y, player.x, player.y) <= playerSelectRange && player.inventory.hasItem();
}
/**Tries to begin mining a tile, returns true if successful.*/
boolean tryBeginMine(Tile tile){
if(canMine(tile)){
//if a block is clicked twice, reset it
player.setMineTile(player.getMineTile() == tile ? null : tile);
return true;
}
return false;
}
/**
* Tries to begin mining a tile, returns true if successful.
*/
boolean tryBeginMine(Tile tile){
if(canMine(tile)){
//if a block is clicked twice, reset it
player.setMineTile(player.getMineTile() == tile ? null : tile);
return true;
}
return false;
}
boolean canMine(Tile tile){
return !ui.hasMouse()
&& tile.floor().drops != null && tile.floor().drops.item.hardness <= player.mech.drillPower
&& !tile.floor().playerUnmineable
&& player.inventory.canAcceptItem(tile.floor().drops.item)
&& Units.getClosestEnemy(player.getTeam(), tile.worldx(), tile.worldy(), 40f, e -> true) == null //don't being mining when an enemy is near
&& tile.block() == Blocks.air && player.distanceTo(tile.worldx(), tile.worldy()) <= Player.mineDistance;
}
boolean canMine(Tile tile){
return !ui.hasMouse()
&& tile.floor().drops != null && tile.floor().drops.item.hardness <= player.mech.drillPower
&& !tile.floor().playerUnmineable
&& player.inventory.canAcceptItem(tile.floor().drops.item)
&& Units.getClosestEnemy(player.getTeam(), tile.worldx(), tile.worldy(), 40f, e -> true) == null //don't being mining when an enemy is near
&& tile.block() == Blocks.air && player.distanceTo(tile.worldx(), tile.worldy()) <= Player.mineDistance;
}
/**Returns the tile at the specified MOUSE coordinates.*/
Tile tileAt(float x, float y){
Vector2 vec = Graphics.world(x, y);
if(isPlacing()){
vec.sub(recipe.result.offset(), recipe.result.offset());
}
return world.tileWorld(vec.x, vec.y);
}
/**
* Returns the tile at the specified MOUSE coordinates.
*/
Tile tileAt(float x, float y){
Vector2 vec = Graphics.world(x, y);
if(isPlacing()){
vec.sub(recipe.result.offset(), recipe.result.offset());
}
return world.tileWorld(vec.x, vec.y);
}
public boolean isPlacing(){
return recipe != null;
}
public boolean isPlacing(){
return recipe != null;
}
public float mouseAngle(float x, float y){
public float mouseAngle(float x, float y){
return Graphics.world(getMouseX(), getMouseY()).sub(x, y).angle();
}
public void remove(){
Inputs.removeProcessor(this);
frag.remove();
public void remove(){
Inputs.removeProcessor(this);
frag.remove();
}
public boolean canShoot(){
return recipe == null && !ui.hasMouse() && !onConfigurable() && !isDroppingItem();
}
public boolean onConfigurable(){
return false;
}
public boolean canShoot(){
return recipe == null && !ui.hasMouse() && !onConfigurable() && !isDroppingItem();
}
public boolean isDroppingItem(){
return droppingItem;
}
public boolean onConfigurable(){
return false;
}
public void tryDropItems(Tile tile, float x, float y){
if(!droppingItem || !player.inventory.hasItem() || canTapPlayer(x, y)){
droppingItem = false;
return;
}
public boolean isDroppingItem(){
return droppingItem;
}
droppingItem = false;
public void tryDropItems(Tile tile, float x, float y){
if(!droppingItem || !player.inventory.hasItem() || canTapPlayer(x, y)){
droppingItem = false;
return;
}
ItemStack stack = player.inventory.getItem();
droppingItem = false;
if(tile.block().acceptStack(stack.item, stack.amount, tile, player) > 0 && tile.block().hasItems){
CallBlocks.transferInventory(player, tile);
}else{
CallEntity.dropItem(player.angleTo(x, y));
}
}
ItemStack stack = player.inventory.getItem();
public boolean cursorNear(){
return true;
}
public void tryPlaceBlock(int x, int y){
if(recipe != null && validPlace(x, y, recipe.result, rotation) && cursorNear()){
placeBlock(x, y, recipe, rotation);
}
}
public void tryBreakBlock(int x, int y){
if(cursorNear() && validBreak(x, y)){
breakBlock(x, y);
}
}
public boolean validPlace(int x, int y, Block type, int rotation){
if(tile.block().acceptStack(stack.item, stack.amount, tile, player) > 0 && tile.block().hasItems){
CallBlocks.transferInventory(player, tile);
}else{
CallEntity.dropItem(player.angleTo(x, y));
}
}
public boolean cursorNear(){
return true;
}
public void tryPlaceBlock(int x, int y){
if(recipe != null && validPlace(x, y, recipe.result, rotation) && cursorNear()){
placeBlock(x, y, recipe, rotation);
}
}
public void tryBreakBlock(int x, int y){
if(cursorNear() && validBreak(x, y)){
breakBlock(x, y);
}
}
public boolean validPlace(int x, int y, Block type, int rotation){
for(Tile tile : state.teams.get(player.getTeam()).cores){
if(tile.distanceTo(x * tilesize, y * tilesize) < coreBuildRange){
return Build.validPlace(player.getTeam(), x, y, type, rotation) &&
@@ -261,89 +342,22 @@ public abstract class InputHandler extends InputAdapter{
}
return false;
}
public boolean validBreak(int x, int y){
return Build.validBreak(player.getTeam(), x, y);
}
public void placeBlock(int x, int y, Recipe recipe, int rotation){
}
public boolean validBreak(int x, int y){
return Build.validBreak(player.getTeam(), x, y);
}
public void placeBlock(int x, int y, Recipe recipe, int rotation){
//todo multiplayer support
player.addBuildRequest(new BuildRequest(x, y, rotation, recipe));
}
}
public void breakBlock(int x, int y){
public void breakBlock(int x, int y){
//todo multiplayer support
Tile tile = world.tile(x, y).target();
player.addBuildRequest(new BuildRequest(tile.x, tile.y));
}
@Remote(targets = Loc.client, called = Loc.server, in = In.entities)
public static void dropItem(Player player, float angle){
if(Net.server() && !player.inventory.hasItem()){
throw new ValidateException(player, "Player cannot drop an item.");
}
ItemDrop.create(player.inventory.getItem().item, player.inventory.getItem().amount, player.x, player.y, angle);
player.inventory.clearItem();
}
@Remote(targets = Loc.both, forward = true, called = Loc.server, in = In.blocks)
public static void transferInventory(Player player, Tile tile){
if(Net.server() && (!player.inventory.hasItem() || player.isTransferring)) {
throw new ValidateException(player, "Player cannot transfer an item.");
}
threads.run(() -> {
if (player == null || tile.entity == null) return;
player.isTransferring = true;
ItemStack stack = player.inventory.getItem();
int accepted = tile.block().acceptStack(stack.item, stack.amount, tile, player);
boolean clear = stack.amount == accepted;
int sent = Mathf.clamp(accepted / 4, 1, 8);
int removed = accepted / sent;
int[] remaining = {accepted, accepted};
for (int i = 0; i < sent; i++) {
boolean end = i == sent - 1;
Timers.run(i * 3, () -> {
tile.block().getStackOffset(stack.item, tile, stackTrns);
ItemTransfer.create(stack.item,
player.x + Angles.trnsx(player.rotation + 180f, backTrns), player.y + Angles.trnsy(player.rotation + 180f, backTrns),
new Translator(tile.drawx() + stackTrns.x, tile.drawy() + stackTrns.y), () -> {
tile.block().handleStack(stack.item, removed, tile, player);
remaining[1] -= removed;
if (end && remaining[1] > 0) {
tile.block().handleStack(stack.item, remaining[1], tile, player);
}
});
stack.amount -= removed;
remaining[0] -= removed;
if (end) {
stack.amount -= remaining[0];
if (clear) {
player.inventory.clearItem();
}
player.isTransferring = false;
}
});
}
});
}
@Remote(targets = Loc.both, called = Loc.server, forward = true, in = In.blocks)
public static void onTileTapped(Player player, Tile tile){
if(tile == null || player == null) return;
tile.block().tapped(tile, player);
}
//todo multiplayer support
Tile tile = world.tile(x, y).target();
player.addBuildRequest(new BuildRequest(tile.x, tile.y));
}
}

View File

@@ -39,11 +39,14 @@ import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.input.PlaceMode.*;
public class MobileInput extends InputHandler implements GestureListener{
private static Rectangle r1 = new Rectangle(), r2 = new Rectangle();
/**Maximum speed the player can pan.*/
/**
* Maximum speed the player can pan.
*/
private static final float maxPanSpeed = 1.3f;
/**Distance to edge of screen to start panning.*/
private static Rectangle r1 = new Rectangle(), r2 = new Rectangle();
/**
* Distance to edge of screen to start panning.
*/
private final float edgePan = io.anuke.ucore.scene.ui.layout.Unit.dp.scl(60f);
//gesture data
@@ -51,64 +54,92 @@ public class MobileInput extends InputHandler implements GestureListener{
private Vector2 vector = new Vector2();
private float initzoom = -1;
private boolean zoomed = false;
/**Set of completed guides.*/
/**
* Set of completed guides.
*/
private ObjectSet<String> guides = new ObjectSet<>();
/**Position where the player started dragging a line.*/
/**
* Position where the player started dragging a line.
*/
private int lineStartX, lineStartY;
/**Animation scale for line.*/
/**
* Animation scale for line.
*/
private float lineScale;
/**Animation data for crosshair.*/
/**
* Animation data for crosshair.
*/
private float crosshairScale;
private TargetTrait lastTarget;
/**List of currently selected tiles to place.*/
/**
* List of currently selected tiles to place.
*/
private Array<PlaceRequest> selection = new Array<>();
/**Place requests to be removed.*/
/**
* Place requests to be removed.
*/
private Array<PlaceRequest> removals = new Array<>();
/**Whether or not the player is currently shifting all placed tiles.*/
/**
* Whether or not the player is currently shifting all placed tiles.
*/
private boolean selecting;
/**Whether the player is currently in line-place mode.*/
/**
* Whether the player is currently in line-place mode.
*/
private boolean lineMode;
/**Current place mode.*/
/**
* Current place mode.
*/
private PlaceMode mode = none;
/**Whether no recipe was available when switching to break mode.*/
/**
* Whether no recipe was available when switching to break mode.
*/
private Recipe lastRecipe;
/**Last placed request. Used for drawing block overlay.*/
/**
* Last placed request. Used for drawing block overlay.
*/
private PlaceRequest lastPlaced;
public MobileInput(Player player){
super(player);
Inputs.addProcessor(new GestureDetector(20, 0.5f, 0.4f, 0.15f, this));
}
//region utility methods
public MobileInput(Player player){
super(player);
Inputs.addProcessor(new GestureDetector(20, 0.5f, 0.4f, 0.15f, this));
}
/**Check and assign targets for a specific position.*/
//region utility methods
/**
* Check and assign targets for a specific position.
*/
void checkTargets(float x, float y){
synchronized (Entities.entityLock) {
synchronized(Entities.entityLock){
Unit unit = Units.getClosestEnemy(player.getTeam(), x, y, 20f, u -> true);
if (unit != null) {
if(unit != null){
player.target = unit;
} else {
}else{
Tile tile = world.tileWorld(x, y);
if (tile != null) tile = tile.target();
if(tile != null) tile = tile.target();
if (tile != null && state.teams.areEnemies(player.getTeam(), tile.getTeam())) {
if(tile != null && state.teams.areEnemies(player.getTeam(), tile.getTeam())){
player.target = tile.entity;
}
}
}
}
/**Returns whether this tile is in the list of requests, or at least colliding with one.*/
boolean hasRequest(Tile tile){
/**
* Returns whether this tile is in the list of requests, or at least colliding with one.
*/
boolean hasRequest(Tile tile){
return getRequest(tile) != null;
}
/**Returns whether this block overlaps any selection requests.*/
/**
* Returns whether this block overlaps any selection requests.
*/
boolean checkOverlapPlacement(int x, int y, Block block){
r2.setSize(block.size * tilesize);
r2.setCenter(x * tilesize + block.offset(), y * tilesize + block.offset());
@@ -125,13 +156,15 @@ public class MobileInput extends InputHandler implements GestureListener{
return true;
}
}
return false;
return false;
}
/**Returns the selection request that overlaps this tile, or null.*/
/**
* Returns the selection request that overlaps this tile, or null.
*/
PlaceRequest getRequest(Tile tile){
r2.setSize(tilesize);
r2.setCenter(tile.worldx(), tile.worldy());
r2.setSize(tilesize);
r2.setCenter(tile.worldx(), tile.worldy());
for(PlaceRequest req : selection){
Tile other = req.tile();
@@ -142,15 +175,15 @@ public class MobileInput extends InputHandler implements GestureListener{
r1.setSize(req.recipe.result.size * tilesize);
r1.setCenter(other.worldx() + req.recipe.result.offset(), other.worldy() + req.recipe.result.offset());
if (r2.overlaps(r1)) {
if(r2.overlaps(r1)){
return req;
}
}else {
}else{
r1.setSize(other.block().size * tilesize);
r1.setCenter(other.worldx() + other.block().offset(), other.worldy() + other.block().offset());
if (r2.overlaps(r1)) {
if(r2.overlaps(r1)){
return req;
}
}
@@ -166,7 +199,7 @@ public class MobileInput extends InputHandler implements GestureListener{
void drawRequest(PlaceRequest request){
Tile tile = request.tile();
if(!request.remove) {
if(!request.remove){
//draw placing request
float offset = request.recipe.result.offset();
TextureRegion[] regions = request.recipe.result.getBlockIcon();
@@ -174,7 +207,7 @@ public class MobileInput extends InputHandler implements GestureListener{
Draw.alpha(Mathf.clamp((1f - request.scale) / 0.5f));
Draw.tint(Color.WHITE, Palette.breakInvalid, request.redness);
for (TextureRegion region : regions) {
for(TextureRegion region : regions){
Draw.rect(region, tile.worldx() + offset, tile.worldy() + offset,
region.getRegionWidth() * request.scale, region.getRegionHeight() * request.scale,
request.recipe.result.rotate ? request.rotation * 90 : 0);
@@ -182,7 +215,7 @@ public class MobileInput extends InputHandler implements GestureListener{
}else{
Draw.color(Palette.remove);
//draw removing request
Lines.poly(tile.drawx(), tile.drawy(), 4, tile.block().size * tilesize/2f * request.scale, 45 + 15);
Lines.poly(tile.drawx(), tile.drawy(), 4, tile.block().size * tilesize / 2f * request.scale, 45 + 15);
}
}
@@ -207,9 +240,9 @@ public class MobileInput extends InputHandler implements GestureListener{
//region UI and drawing
@Override
public void buildUI(Group group) {
public void buildUI(Group group){
//Create confirm/cancel table
//Create confirm/cancel table
new table(){{
abottom().aleft();
@@ -227,12 +260,12 @@ public class MobileInput extends InputHandler implements GestureListener{
//Add an accept button, which places everything.
new imagebutton("icon-check", 16 * 2f, () -> {
for (PlaceRequest request : selection) {
for(PlaceRequest request : selection){
Tile tile = request.tile();
//actually place/break all selected blocks
if (tile != null) {
if(!request.remove) {
if(tile != null){
if(!request.remove){
rotation = request.rotation;
recipe = request.recipe;
tryPlaceBlock(tile.x, tile.y);
@@ -292,12 +325,12 @@ public class MobileInput extends InputHandler implements GestureListener{
}
@Override
public boolean isPlacing() {
public boolean isPlacing(){
return super.isPlacing() && mode == placing;
}
@Override
public void drawOutlined(){
public void drawOutlined(){
//Draw.color(Palette.placing);
//Lines.poly(player.x, player.y, 100, Player.placeDistance);
@@ -324,11 +357,11 @@ public class MobileInput extends InputHandler implements GestureListener{
if(tile == null) continue;
if ((!request.remove && validPlace(tile.x, tile.y, request.recipe.result, request.rotation))
|| (request.remove && validBreak(tile.x, tile.y))) {
if((!request.remove && validPlace(tile.x, tile.y, request.recipe.result, request.rotation))
|| (request.remove && validBreak(tile.x, tile.y))){
request.scale = Mathf.lerpDelta(request.scale, 1f, 0.2f);
request.redness = Mathf.lerpDelta(request.redness, 0f, 0.2f);
} else {
}else{
request.scale = Mathf.lerpDelta(request.scale, 0.5f, 0.1f);
request.redness = Mathf.lerpDelta(request.redness, 1f, 0.2f);
}
@@ -353,7 +386,7 @@ public class MobileInput extends InputHandler implements GestureListener{
if(tile != null){
//draw placing
if(mode == placing && recipe != null) {
if(mode == placing && recipe != null){
NormalizeDrawResult dresult = PlaceUtils.normalizeDrawArea(recipe.result, lineStartX, lineStartY, tile.x, tile.y, true, maxLength, lineScale);
Lines.rect(dresult.x, dresult.y, dresult.x2 - dresult.x, dresult.y2 - dresult.y);
@@ -361,20 +394,20 @@ public class MobileInput extends InputHandler implements GestureListener{
NormalizeResult result = PlaceUtils.normalizeArea(lineStartX, lineStartY, tile.x, tile.y, rotation, true, maxLength);
//go through each cell and draw the block to place if valid
for (int i = 0; i <= result.getLength(); i += recipe.result.size) {
for(int i = 0; i <= result.getLength(); i += recipe.result.size){
int x = lineStartX + i * Mathf.sign(tile.x - lineStartX) * Mathf.bool(result.isX());
int y = lineStartY + i * Mathf.sign(tile.y - lineStartY) * Mathf.bool(!result.isX());
if (!checkOverlapPlacement(x, y, recipe.result) && validPlace(x, y, recipe.result, result.rotation)) {
if(!checkOverlapPlacement(x, y, recipe.result) && validPlace(x, y, recipe.result, result.rotation)){
Draw.color();
TextureRegion[] regions = recipe.result.getBlockIcon();
for (TextureRegion region : regions) {
for(TextureRegion region : regions){
Draw.rect(region, x * tilesize + recipe.result.offset(), y * tilesize + recipe.result.offset(),
region.getRegionWidth() * lineScale, region.getRegionHeight() * lineScale, recipe.result.rotate ? result.rotation * 90 : 0);
}
} else {
}else{
Draw.color(Palette.breakInvalid);
Lines.square(x * tilesize + recipe.result.offset(), y * tilesize + recipe.result.offset(), recipe.result.size * tilesize / 2f);
}
@@ -390,13 +423,13 @@ public class MobileInput extends InputHandler implements GestureListener{
Draw.alpha(0.6f);
Draw.alpha(1f);
for(int x = dresult.x; x <= dresult.x2; x ++){
for(int y = dresult.y; y <= dresult.y2; y ++){
for(int x = dresult.x; x <= dresult.x2; x++){
for(int y = dresult.y; y <= dresult.y2; y++){
Tile other = world.tile(x, y);
if(other == null || !validBreak(other.x, other.y)) continue;
other = other.target();
Lines.poly(other.drawx(), other.drawy(), 4, other.block().size * tilesize/2f, 45 + 15);
Lines.poly(other.drawx(), other.drawy(), 4, other.block().size * tilesize / 2f, 45 + 15);
}
}
@@ -420,8 +453,8 @@ public class MobileInput extends InputHandler implements GestureListener{
float radius = Interpolation.swingIn.apply(crosshairScale);
Lines.poly(player.target.getX(), player.target.getY(), 4, 7f * radius, Timers.time()*1.5f);
Lines.spikes(player.target.getX(), player.target.getY(), 3f * radius, 6f * radius, 4, Timers.time()*1.5f);
Lines.poly(player.target.getX(), player.target.getY(), 4, 7f * radius, Timers.time() * 1.5f);
Lines.spikes(player.target.getX(), player.target.getY(), 3f * radius, 6f * radius, 4, Timers.time() * 1.5f);
}
Draw.reset();
@@ -431,9 +464,9 @@ public class MobileInput extends InputHandler implements GestureListener{
//region input events
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button){
if(state.is(State.menu)) return false;
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button){
if(state.is(State.menu)) return false;
//get tile on cursor
Tile cursor = tileAt(screenX, screenY);
@@ -453,19 +486,19 @@ public class MobileInput extends InputHandler implements GestureListener{
}
}
return false;
}
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button){
//place down a line if in line mode
if(lineMode) {
if(lineMode){
Tile tile = tileAt(screenX, screenY);
if (tile == null) return false;
if(tile == null) return false;
if(mode == placing && recipe != null) {
if(mode == placing && recipe != null){
//normalize area
NormalizeResult result = PlaceUtils.normalizeArea(lineStartX, lineStartY, tile.x, tile.y, rotation, true, 100);
@@ -473,11 +506,11 @@ public class MobileInput extends InputHandler implements GestureListener{
rotation = result.rotation;
//place blocks on line
for (int i = 0; i <= result.getLength(); i += recipe.result.size) {
for(int i = 0; i <= result.getLength(); i += recipe.result.size){
int x = lineStartX + i * Mathf.sign(tile.x - lineStartX) * Mathf.bool(result.isX());
int y = lineStartY + i * Mathf.sign(tile.y - lineStartY) * Mathf.bool(!result.isX());
if (!checkOverlapPlacement(x, y, recipe.result) && validPlace(x, y, recipe.result, result.rotation)) {
if(!checkOverlapPlacement(x, y, recipe.result) && validPlace(x, y, recipe.result, result.rotation)){
PlaceRequest request = new PlaceRequest(x * tilesize, y * tilesize, recipe, result.rotation);
request.scale = 1f;
selection.add(request);
@@ -492,8 +525,8 @@ public class MobileInput extends InputHandler implements GestureListener{
NormalizeResult result = PlaceUtils.normalizeArea(lineStartX, lineStartY, tile.x, tile.y, rotation, false, maxLength);
//break everything in area
for(int x = 0; x <= Math.abs(result.x2 - result.x); x ++ ){
for(int y = 0; y <= Math.abs(result.y2 - result.y); y ++){
for(int x = 0; x <= Math.abs(result.x2 - result.x); x++){
for(int y = 0; y <= Math.abs(result.y2 - result.y); y++){
int wx = lineStartX + x * Mathf.sign(tile.x - lineStartX);
int wy = lineStartY + y * Mathf.sign(tile.y - lineStartY);
@@ -503,7 +536,7 @@ public class MobileInput extends InputHandler implements GestureListener{
tar = tar.target();
if (!hasRequest(world.tile(tar.x, tar.y)) && validBreak(tar.x, tar.y)) {
if(!hasRequest(world.tile(tar.x, tar.y)) && validBreak(tar.x, tar.y)){
PlaceRequest request = new PlaceRequest(tar.worldx(), tar.worldy());
request.scale = 1f;
selection.add(request);
@@ -516,7 +549,7 @@ public class MobileInput extends InputHandler implements GestureListener{
}else{
Tile tile = tileAt(screenX, screenY);
if (tile == null) return false;
if(tile == null) return false;
tryDropItems(tile.target(), Graphics.world(screenX, screenY).x, Graphics.world(screenX, screenY).y);
}
@@ -524,7 +557,7 @@ public class MobileInput extends InputHandler implements GestureListener{
}
@Override
public boolean longPress(float x, float y) {
public boolean longPress(float x, float y){
if(state.is(State.menu) || mode == none) return false;
//get tile on cursor
@@ -545,11 +578,11 @@ public class MobileInput extends InputHandler implements GestureListener{
Effects.effect(Fx.tapBlock, cursor.worldx() + recipe.result.offset(), cursor.worldy() + recipe.result.offset(), recipe.result.size);
}
return false;
}
return false;
}
@Override
public boolean tap(float x, float y, int count, int button) {
public boolean tap(float x, float y, int count, int button){
if(state.is(State.menu) || lineMode) return false;
float worldx = Graphics.world(x, y).x, worldy = Graphics.world(x, y).y;
@@ -563,12 +596,12 @@ public class MobileInput extends InputHandler implements GestureListener{
if(cursor == null || ui.hasMouse(x, y)) return false;
//remove if request present
if(hasRequest(cursor)) {
if(hasRequest(cursor)){
removeRequest(getRequest(cursor));
}else if(mode == placing && isPlacing() && validPlace(cursor.x, cursor.y, recipe.result, rotation) && !checkOverlapPlacement(cursor.x, cursor.y, recipe.result)){
//add to selection queue if it's a valid place position
selection.add(lastPlaced = new PlaceRequest(cursor.worldx(), cursor.worldy(), recipe, rotation));
}else if(mode == breaking && validBreak(cursor.target().x, cursor.target().y) && !hasRequest(cursor.target())) {
}else if(mode == breaking && validBreak(cursor.target().x, cursor.target().y) && !hasRequest(cursor.target())){
//add to selection queue if it's a valid BREAK position
cursor = cursor.target();
selection.add(new PlaceRequest(cursor.worldx(), cursor.worldy()));
@@ -588,24 +621,24 @@ public class MobileInput extends InputHandler implements GestureListener{
return false;
}
@Override
public void update(){
@Override
public void update(){
//reset state when not placing
if(mode == none){
selecting = false;
lineMode = false;
removals.addAll(selection);
selection.clear();
if(mode == none){
selecting = false;
lineMode = false;
removals.addAll(selection);
selection.clear();
}
if(lineMode && mode == placing && recipe == null){
lineMode = false;
lineMode = false;
}
//if there is no mode and there's a recipe, switch to placing
if(recipe != null && mode == none){
mode = placing;
mode = placing;
}
if(recipe != null){
@@ -615,13 +648,13 @@ public class MobileInput extends InputHandler implements GestureListener{
//automatically switch to placing after a new recipe is selected
if(lastRecipe != recipe && mode == breaking && recipe != null){
mode = placing;
lastRecipe = recipe;
lastRecipe = recipe;
}
if(lineMode){
lineScale = Mathf.lerpDelta(lineScale, 1f, 0.1f);
lineScale = Mathf.lerpDelta(lineScale, 1f, 0.1f);
//When in line mode, pan when near screen edges automatically
//When in line mode, pan when near screen edges automatically
if(Gdx.input.isTouched(0) && lineMode){
float screenX = Graphics.mouse().x, screenY = Graphics.mouse().y;
@@ -651,19 +684,19 @@ public class MobileInput extends InputHandler implements GestureListener{
Core.camera.position.y += vector.y;
}
}else{
lineScale = 0f;
lineScale = 0f;
}
//remove place requests that have disappeared
for(int i = removals.size - 1; i >= 0; i --){
for(int i = removals.size - 1; i >= 0; i--){
PlaceRequest request = removals.get(i);
if(request.scale <= 0.0001f){
removals.removeIndex(i);
i --;
i--;
}
}
}
}
@Override
public boolean pan(float x, float y, float deltaX, float deltaY){
@@ -676,14 +709,14 @@ public class MobileInput extends InputHandler implements GestureListener{
float dx = deltaX * Core.camera.zoom / Core.cameraScale, dy = deltaY * Core.camera.zoom / Core.cameraScale;
if(selecting){ //pan all requests
if(selecting){ //pan all requests
for(PlaceRequest req : selection){
if(req.remove) continue; //don't shift removal requests
req.x += dx;
req.y -= dy;
}
}else{
//pan player
//pan player
Core.camera.position.x -= dx;
Core.camera.position.y += dy;
}
@@ -692,12 +725,12 @@ public class MobileInput extends InputHandler implements GestureListener{
}
@Override
public boolean panStop(float x, float y, int pointer, int button) {
public boolean panStop(float x, float y, int pointer, int button){
return false;
}
@Override
public boolean pinch (Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) {
public boolean pinch(Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2){
if(pinch1.x < 0){
pinch1.set(initialPointer1);
pinch2.set(initialPointer2);
@@ -727,28 +760,35 @@ public class MobileInput extends InputHandler implements GestureListener{
}
@Override
public void pinchStop () {
public void pinchStop(){
initzoom = -1;
pinch2.set(pinch1.set(-1, -1));
zoomed = false;
}
@Override public boolean touchDown(float x, float y, int pointer, int button) { return false; }
@Override public boolean fling(float velocityX, float velocityY, int button) { return false; }
@Override
public boolean touchDown(float x, float y, int pointer, int button){
return false;
}
@Override
public boolean fling(float velocityX, float velocityY, int button){
return false;
}
//endregion
class PlaceRequest{
float x, y;
Recipe recipe;
int rotation;
boolean remove;
float x, y;
Recipe recipe;
int rotation;
boolean remove;
//animation variables
float scale;
float redness;
//animation variables
float scale;
float redness;
PlaceRequest(float x, float y, Recipe recipe, int rotation) {
PlaceRequest(float x, float y, Recipe recipe, int rotation){
this.x = x;
this.y = y;
this.recipe = recipe;
@@ -756,14 +796,14 @@ public class MobileInput extends InputHandler implements GestureListener{
this.remove = false;
}
PlaceRequest(float x, float y) {
PlaceRequest(float x, float y){
this.x = x;
this.y = y;
this.remove = true;
}
Tile tile(){
return world.tileWorld(x - (recipe == null ? 0 : recipe.result.offset()), y - (recipe == null ? 0 : recipe.result.offset()));
return world.tileWorld(x - (recipe == null ? 0 : recipe.result.offset()), y - (recipe == null ? 0 : recipe.result.offset()));
}
}
}

View File

@@ -5,11 +5,12 @@ import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
public class PlaceUtils {
public class PlaceUtils{
private static final NormalizeResult result = new NormalizeResult();
private static final NormalizeDrawResult drawResult = new NormalizeDrawResult();
/**Normalizes a placement area and returns the result, ready to be used for drawing a rectangle.
/**
* Normalizes a placement area and returns the result, ready to be used for drawing a rectangle.
* Returned x2 and y2 will <i>always</i> be greater than x and y.
*
* @param block block that will be drawn
@@ -30,12 +31,12 @@ public class PlaceUtils {
drawResult.x2 = result.x2 * tilesize;
drawResult.y2 = result.y2 * tilesize;
drawResult.x -= block.size * scaling * tilesize/2;
drawResult.x2 += block.size * scaling * tilesize/2;
drawResult.x -= block.size * scaling * tilesize / 2;
drawResult.x2 += block.size * scaling * tilesize / 2;
drawResult.y -= block.size * scaling * tilesize/2;
drawResult.y2 += block.size * scaling * tilesize/2;
drawResult.y -= block.size * scaling * tilesize / 2;
drawResult.y2 += block.size * scaling * tilesize / 2;
drawResult.x += offset;
drawResult.y += offset;
@@ -45,7 +46,8 @@ public class PlaceUtils {
return drawResult;
}
/**Normalizes a placement area and returns the result.
/**
* Normalizes a placement area and returns the result.
* Returned x2 and y2 will <i>always</i> be greater than x and y.
*
* @param tilex starting X coordinate
@@ -58,18 +60,18 @@ public class PlaceUtils {
*/
public static NormalizeResult normalizeArea(int tilex, int tiley, int endx, int endy, int rotation, boolean snap, int maxLength){
if(snap) {
if (Math.abs(tilex - endx) > Math.abs(tiley - endy)) {
if(snap){
if(Math.abs(tilex - endx) > Math.abs(tiley - endy)){
endy = tiley;
} else {
}else{
endx = tilex;
}
if (Math.abs(endx - tilex) > maxLength) {
if(Math.abs(endx - tilex) > maxLength){
endx = Mathf.sign(endx - tilex) * maxLength + tilex;
}
if (Math.abs(endy - tiley) > maxLength) {
if(Math.abs(endy - tiley) > maxLength){
endy = Mathf.sign(endy - tiley) * maxLength + tiley;
}
}
@@ -110,7 +112,7 @@ public class PlaceUtils {
return result;
}
static class NormalizeDrawResult {
static class NormalizeDrawResult{
float x, y, x2, y2;
}
@@ -121,17 +123,23 @@ public class PlaceUtils {
return Math.abs(x2 - x) > Math.abs(y2 - y);
}
/**Returns length of greater edge of the selection.*/
/**
* Returns length of greater edge of the selection.
*/
int getLength(){
return Math.max(x2 - x, y2 - y);
}
/**Returns the X position of a specific index along this area as a line.*/
/**
* Returns the X position of a specific index along this area as a line.
*/
int getScaledX(int i){
return x + (x2 - x > y2 - y ? i : 0);
}
/**Returns the Y position of a specific index along this area as a line.*/
/**
* Returns the Y position of a specific index along this area as a line.
*/
int getScaledY(int i){
return y + (x2 - x > y2 - y ? 0 : i);
}