Default spawn limit bumped to 4

This commit is contained in:
Anuken
2019-04-04 00:05:59 -04:00
parent 148f272500
commit bab87c0da8
2 changed files with 4 additions and 1 deletions

View File

@@ -1522,6 +1522,7 @@ public class Blocks implements ContentList{
type = UnitTypes.spirit; type = UnitTypes.spirit;
produceTime = 5700; produceTime = 5700;
size = 2; size = 2;
maxSpawn = 2;
consumes.power(0.80f); consumes.power(0.80f);
consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30)); consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30));
}}; }};
@@ -1531,6 +1532,7 @@ public class Blocks implements ContentList{
type = UnitTypes.phantom; type = UnitTypes.phantom;
produceTime = 7300; produceTime = 7300;
size = 2; size = 2;
maxSpawn = 2;
consumes.power(2f); consumes.power(2f);
consumes.items(new ItemStack(Items.silicon, 70), new ItemStack(Items.lead, 80), new ItemStack(Items.titanium, 80)); consumes.items(new ItemStack(Items.silicon, 70), new ItemStack(Items.lead, 80), new ItemStack(Items.titanium, 80));
}}; }};
@@ -1594,6 +1596,7 @@ public class Blocks implements ContentList{
type = UnitTypes.fortress; type = UnitTypes.fortress;
produceTime = 5000; produceTime = 5000;
size = 3; size = 3;
maxSpawn = 3;
consumes.power(2f); consumes.power(2f);
consumes.items(new ItemStack(Items.silicon, 40), new ItemStack(Items.thorium, 50)); consumes.items(new ItemStack(Items.silicon, 40), new ItemStack(Items.thorium, 50));
}}; }};

View File

@@ -44,7 +44,7 @@ public class UnitFactory extends Block{
protected float produceTime = 1000f; protected float produceTime = 1000f;
protected float launchVelocity = 0f; protected float launchVelocity = 0f;
protected TextureRegion topRegion; protected TextureRegion topRegion;
protected int maxSpawn = 2; protected int maxSpawn = 4;
protected int[] capacities; protected int[] capacities;
public UnitFactory(String name){ public UnitFactory(String name){