Added support for changing cached floor/terrain
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@@ -169,6 +169,7 @@ public class Renderer implements ApplicationListener{
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drawBackground();
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blocks.floor.checkChanges();
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blocks.floor.drawFloor();
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Groups.drawFloor();
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@@ -99,6 +99,7 @@ public class World{
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return tile.block().linked(tile);
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}
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@NonNull
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public Tile rawTile(int x, int y){
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return tiles.getn(x, y);
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}
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@@ -1,5 +1,6 @@
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package mindustry.editor;
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import arc.util.ArcAnnotate.*;
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import mindustry.content.Blocks;
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import mindustry.core.GameState.State;
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import mindustry.editor.DrawOperation.OpType;
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@@ -20,7 +21,7 @@ public class EditorTile extends Tile{
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}
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@Override
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public void setFloor(Floor type){
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public void setFloor(@NonNull Floor type){
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if(state.is(State.playing)){
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super.setFloor(type);
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return;
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@@ -42,9 +42,21 @@ public enum CacheLayer{
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endShader(Shaders.slag);
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}
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},
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normal,
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normal(5),
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walls;
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public static final CacheLayer[] all = values();
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/** Capacity multiplier. */
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public final int capacity;
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CacheLayer(){
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this(2);
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}
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CacheLayer(int capacity){
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this.capacity = capacity;
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}
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public void begin(){
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}
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@@ -16,11 +16,13 @@ import java.util.*;
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import static mindustry.Vars.*;
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public class FloorRenderer implements Disposable{
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private final static int chunksize = 64;
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//TODO find out number with best performance
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private final static int chunksize = mobile ? 16 : 32;
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private Chunk[][] cache;
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private MultiCacheBatch cbatch;
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private IntSet drawnLayerSet = new IntSet();
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private IntSet recacheSet = new IntSet();
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private IntArray drawnLayers = new IntArray();
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private ObjectSet<CacheLayer> used = new ObjectSet<>();
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@@ -28,6 +30,11 @@ public class FloorRenderer implements Disposable{
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Events.on(WorldLoadEvent.class, event -> clearTiles());
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}
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/**Queues up a cache change for a tile. Only runs in render loop. */
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public void recacheTile(Tile tile){
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recacheSet.add(Pos.get(tile.x / chunksize, tile.y / chunksize));
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}
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public void drawFloor(){
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if(cache == null){
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return;
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@@ -41,7 +48,7 @@ public class FloorRenderer implements Disposable{
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int camx = (int)(camera.position.x / (chunksize * tilesize));
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int camy = (int)(camera.position.y / (chunksize * tilesize));
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int layers = CacheLayer.values().length;
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int layers = CacheLayer.all.length;
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drawnLayers.clear();
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drawnLayerSet.clear();
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@@ -77,7 +84,7 @@ public class FloorRenderer implements Disposable{
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beginDraw();
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for(int i = 0; i < drawnLayers.size; i++){
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CacheLayer layer = CacheLayer.values()[drawnLayers.get(i)];
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CacheLayer layer = CacheLayer.all[drawnLayers.get(i)];
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drawLayer(layer);
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}
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@@ -93,6 +100,19 @@ public class FloorRenderer implements Disposable{
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cbatch.endDraw();
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}
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public void checkChanges(){
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if(recacheSet.size > 0){
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//recache one chunk at a time
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IntSetIterator iterator = recacheSet.iterator();
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while(iterator.hasNext){
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int chunk = iterator.next();
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cacheChunk(Pos.x(chunk), Pos.y(chunk));
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}
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recacheSet.clear();
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}
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}
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public void beginDraw(){
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if(cache == null){
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return;
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@@ -146,16 +166,14 @@ public class FloorRenderer implements Disposable{
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used.clear();
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Chunk chunk = cache[cx][cy];
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for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
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for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
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Tile tile = world.tile(tilex, tiley);
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for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize && tilex < world.width(); tilex++){
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for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize && tiley < world.height(); tiley++){
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Tile tile = world.rawTile(tilex, tiley);
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if(tile != null){
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if(tile.block().cacheLayer != CacheLayer.normal){
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used.add(tile.block().cacheLayer);
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}else{
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used.add(tile.floor().cacheLayer);
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}
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if(tile.block().cacheLayer != CacheLayer.normal){
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used.add(tile.block().cacheLayer);
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}else{
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used.add(tile.floor().cacheLayer);
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}
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}
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}
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@@ -169,7 +187,12 @@ public class FloorRenderer implements Disposable{
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SpriteBatch current = Core.batch;
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Core.batch = cbatch;
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cbatch.beginCache();
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//begin a new cache
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if(chunk.caches[layer.ordinal()] == -1){
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cbatch.beginCache();
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}else{
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cbatch.beginCache(chunk.caches[layer.ordinal()]);
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}
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for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
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for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
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@@ -191,13 +214,16 @@ public class FloorRenderer implements Disposable{
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}
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}
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}
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Core.batch = current;
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cbatch.reserve(layer.capacity * chunksize * chunksize);
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chunk.caches[layer.ordinal()] = cbatch.endCache();
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}
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public void clearTiles(){
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if(cbatch != null) cbatch.dispose();
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recacheSet.clear();
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int chunksx = Mathf.ceil((float)(world.width()) / chunksize),
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chunksy = Mathf.ceil((float)(world.height()) / chunksize);
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cache = new Chunk[chunksx][chunksy];
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@@ -226,6 +252,8 @@ public class FloorRenderer implements Disposable{
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}
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private class Chunk{
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int[] caches = new int[CacheLayer.values().length];
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/** Maps cache layer ID to cache ID in the batch.
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* -1 means that this cache is unoccupied. */
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int[] caches = new int[CacheLayer.all.length];
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}
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}
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@@ -40,6 +40,7 @@ public class MenuRenderer implements Disposable{
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}
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private void generate(){
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world.beginMapLoad();
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Tiles tiles = world.resize(width, height);
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Array<Block> ores = content.blocks().select(b -> b instanceof OreBlock);
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shadows = new FrameBuffer(width, height);
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@@ -159,6 +160,8 @@ public class MenuRenderer implements Disposable{
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tile.setOverlay(ore);
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}
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}
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world.endMapLoad();
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}
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private void cache(){
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@@ -21,9 +21,9 @@ public class Tile implements Position{
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/** Tile entity, usually null. */
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public Tilec entity;
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public short x, y;
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protected Block block;
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protected Floor floor;
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protected Floor overlay;
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protected @NonNull Block block;
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protected @NonNull Floor floor;
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protected @NonNull Floor overlay;
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/** Rotation, 0-3. Also used to store offload location, in which case it can be any number.*/
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protected byte rotation;
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/** Team ordinal. */
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@@ -175,10 +175,13 @@ public class Tile implements Position{
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changed();
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}
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/**This resets the overlay!*/
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/** This resets the overlay! */
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public void setFloor(@NonNull Floor type){
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this.floor = type;
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this.overlay = (Floor)Blocks.air;
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recache();
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block.onProximityUpdate(this);
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}
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/** Sets the floor, preserving overlay.*/
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@@ -188,6 +191,19 @@ public class Tile implements Position{
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setOverlay(overlay);
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}
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public void recache(){
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if(!headless && !world.isGenerating()){
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renderer.blocks.floor.recacheTile(this);
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renderer.minimap.update(this);
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for(int i = 0; i < 8; i++){
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Tile other = world.tile(x + Geometry.d8[i].x, y + Geometry.d8[i].y);
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if(other != null){
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renderer.blocks.floor.recacheTile(other);
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}
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}
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}
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}
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public void remove(){
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link().getLinkedTiles(other -> other.setBlock(Blocks.air));
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}
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@@ -441,10 +457,14 @@ public class Tile implements Position{
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}
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protected void preChanged(){
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block().removed(this);
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block.removed(this);
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if(entity != null){
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entity.removeFromProximity();
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}
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//recache when static blocks get changed
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if(block.isStatic()){
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recache();
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}
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team = 0;
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}
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@@ -482,6 +502,11 @@ public class Tile implements Position{
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updateOcclusion();
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world.notifyChanged(this);
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//recache when static block is added
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if(block.isStatic()){
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recache();
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}
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}
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@Override
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@@ -234,15 +234,21 @@ public class Drill extends Block{
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returnCount = oreCount.get(itemArray.peek(), 0);
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}
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@Override
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public void onProximityUpdate(Tile tile){
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DrillEntity entity = tile.ent();
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countOre(tile);
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entity.dominantItem = returnItem;
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entity.dominantItems = returnCount;
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}
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@Override
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public void update(Tile tile){
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DrillEntity entity = tile.ent();
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if(entity.dominantItem == null){
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countOre(tile);
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if(returnItem == null) return;
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entity.dominantItem = returnItem;
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entity.dominantItems = returnCount;
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return;
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}
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if(entity.timer(timerDump, dumpTime)){
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