Added support for changing cached floor/terrain

This commit is contained in:
Anuken
2020-03-03 17:01:09 -05:00
parent f1aadd97a8
commit bac1648d4b
12 changed files with 117 additions and 29 deletions

View File

@@ -1,5 +1,6 @@
package mindustry.editor;
import arc.util.ArcAnnotate.*;
import mindustry.content.Blocks;
import mindustry.core.GameState.State;
import mindustry.editor.DrawOperation.OpType;
@@ -20,7 +21,7 @@ public class EditorTile extends Tile{
}
@Override
public void setFloor(Floor type){
public void setFloor(@NonNull Floor type){
if(state.is(State.playing)){
super.setFloor(type);
return;