Basic setProp implementation
This commit is contained in:
@@ -195,6 +195,7 @@ public class NetServer implements ApplicationListener{
|
||||
result.append("Unnecessary mods:[lightgray]\n").append("> ").append(extraMods.toString("\n> "));
|
||||
}
|
||||
con.kick(result.toString(), 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!admins.isWhitelisted(packet.uuid, packet.usid)){
|
||||
|
||||
@@ -48,7 +48,7 @@ import static mindustry.Vars.*;
|
||||
|
||||
@EntityDef(value = {Buildingc.class}, isFinal = false, genio = false, serialize = false)
|
||||
@Component(base = true)
|
||||
abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc, QuadTreeObject, Displayable, Senseable, Controllable, Sized{
|
||||
abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc, QuadTreeObject, Displayable, Sized, Senseable, Controllable, Settable{
|
||||
//region vars and initialization
|
||||
static final float timeToSleep = 60f * 1, recentDamageTime = 60f * 5f;
|
||||
static final ObjectSet<Building> tmpTiles = new ObjectSet<>();
|
||||
@@ -1951,6 +1951,58 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setProp(LAccess prop, double value){
|
||||
switch(prop){
|
||||
case health -> {
|
||||
health = (float)Mathf.clamp(value, 0, maxHealth);
|
||||
healthChanged();
|
||||
}
|
||||
case team -> {
|
||||
Team team = Team.get((int)value);
|
||||
if(this.team != team){
|
||||
changeTeam(team);
|
||||
}
|
||||
}
|
||||
case totalPower -> {
|
||||
if(power != null && block.consPower != null && block.consPower.buffered){
|
||||
power.status = Mathf.clamp((float)(value / block.consPower.capacity));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setProp(LAccess prop, Object value){
|
||||
switch(prop){
|
||||
case team -> {
|
||||
if(value instanceof Team team && this.team != team){
|
||||
changeTeam(team);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setProp(UnlockableContent content, double value){
|
||||
if(content instanceof Item item && items != null){
|
||||
int amount = (int)value;
|
||||
if(items.get(item) != amount){
|
||||
if(items.get(item) < amount){
|
||||
handleStack(item, acceptStack(item, amount - items.get(item), null), null);
|
||||
}else if(amount > 0){
|
||||
removeStack(item, items.get(item) - amount);
|
||||
}
|
||||
}
|
||||
}else if(content instanceof Liquid liquid && liquids != null){
|
||||
float amount = Mathf.clamp((float)value, 0f, block.liquidCapacity);
|
||||
//decreasing amount is always allowed
|
||||
if(amount < liquids.get(liquid) || (acceptLiquid(self(), liquid) && (liquids.current() == liquid || liquids.currentAmount() <= 0.1f))){
|
||||
liquids.set(liquid, amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Replace
|
||||
@Override
|
||||
public boolean inFogTo(Team viewer){
|
||||
|
||||
@@ -31,7 +31,7 @@ import static mindustry.Vars.*;
|
||||
import static mindustry.logic.GlobalVars.*;
|
||||
|
||||
@Component(base = true)
|
||||
abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, Itemsc, Rotc, Unitc, Weaponsc, Drawc, Boundedc, Syncc, Shieldc, Displayable, Senseable, Ranged, Minerc, Builderc{
|
||||
abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, Itemsc, Rotc, Unitc, Weaponsc, Drawc, Boundedc, Syncc, Shieldc, Displayable, Ranged, Minerc, Builderc, Senseable, Settable{
|
||||
|
||||
@Import boolean hovering, dead, disarmed;
|
||||
@Import float x, y, rotation, elevation, maxHealth, drag, armor, hitSize, health, ammo, dragMultiplier;
|
||||
@@ -40,6 +40,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
@Import @Nullable Tile mineTile;
|
||||
@Import Vec2 vel;
|
||||
@Import WeaponMount[] mounts;
|
||||
@Import ItemStack stack;
|
||||
|
||||
private UnitController controller;
|
||||
Ability[] abilities = {};
|
||||
@@ -257,6 +258,60 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
return Float.NaN;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setProp(LAccess prop, double value){
|
||||
switch(prop){
|
||||
case health -> health = (float)Mathf.clamp(value, 0, maxHealth);
|
||||
case x -> x = World.unconv((float)value);
|
||||
case y -> y = World.unconv((float)value);
|
||||
case rotation -> rotation = (float)value;
|
||||
case team -> {
|
||||
if(!net.client()){
|
||||
Team team = Team.get((int)value);
|
||||
if(controller instanceof Player p){
|
||||
p.team(team);
|
||||
}
|
||||
this.team = team;
|
||||
}
|
||||
}
|
||||
case flag -> flag = value;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setProp(LAccess prop, Object value){
|
||||
switch(prop){
|
||||
case team -> {
|
||||
if(value instanceof Team t && !net.client()){
|
||||
if(controller instanceof Player p) p.team(t);
|
||||
team = t;
|
||||
}
|
||||
}
|
||||
case payloadType -> {
|
||||
//only serverside
|
||||
if(((Object)this) instanceof Payloadc pay && !net.client()){
|
||||
if(value instanceof Block b){
|
||||
Building build = b.newBuilding().create(b, team());
|
||||
if(pay.canPickup(build)) pay.addPayload(new BuildPayload(build));
|
||||
}else if(value instanceof UnitType ut){
|
||||
Unit unit = ut.create(team());
|
||||
if(pay.canPickup(unit)) pay.addPayload(new UnitPayload(unit));
|
||||
}else if(value == null && pay.payloads().size > 0){
|
||||
pay.dropLastPayload();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setProp(UnlockableContent content, double value){
|
||||
if(content instanceof Item item){
|
||||
stack.item = item;
|
||||
stack.amount = Mathf.clamp((int)value, 0, type.itemCapacity);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@Replace
|
||||
public boolean canDrown(){
|
||||
|
||||
@@ -59,7 +59,8 @@ public enum LAccess{
|
||||
public static final LAccess[]
|
||||
all = values(),
|
||||
senseable = Seq.select(all, t -> t.params.length <= 1).toArray(LAccess.class),
|
||||
controls = Seq.select(all, t -> t.params.length > 0).toArray(LAccess.class);
|
||||
controls = Seq.select(all, t -> t.params.length > 0).toArray(LAccess.class),
|
||||
settable = {x, y, rotation, team, flag, health, totalPower, payloadType}; //TODO
|
||||
|
||||
LAccess(String... params){
|
||||
this.params = params;
|
||||
|
||||
@@ -1695,5 +1695,37 @@ public class LExecutor{
|
||||
}
|
||||
}
|
||||
|
||||
public static class SetPropI implements LInstruction{
|
||||
public int type, of, value;
|
||||
|
||||
public SetPropI(int type, int of, int value){
|
||||
this.type = type;
|
||||
this.of = of;
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public SetPropI(){
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run(LExecutor exec){
|
||||
Object target = exec.obj(of);
|
||||
Object key = exec.obj(type);
|
||||
|
||||
if(target instanceof Settable sp){
|
||||
if(key instanceof LAccess property){
|
||||
Var var = exec.var(value);
|
||||
if(var.isobj){
|
||||
sp.setProp(property, var.objval);
|
||||
}else{
|
||||
sp.setProp(property, var.numval);
|
||||
}
|
||||
}else if(key instanceof UnlockableContent content){
|
||||
sp.setProp(content, exec.num(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
}
|
||||
|
||||
@@ -1683,4 +1683,113 @@ public class LStatements{
|
||||
return LCategory.world;
|
||||
}
|
||||
}
|
||||
|
||||
@RegisterStatement("setprop")
|
||||
public static class SetPropStatement extends LStatement{
|
||||
public String type = "@copper", of = "block1", value = "0";
|
||||
|
||||
private transient int selected = 0;
|
||||
private transient TextField tfield;
|
||||
|
||||
@Override
|
||||
public void build(Table table){
|
||||
table.add(" set ");
|
||||
|
||||
tfield = field(table, type, str -> type = str).padRight(0f).get();
|
||||
|
||||
table.button(b -> {
|
||||
b.image(Icon.pencilSmall);
|
||||
//240
|
||||
b.clicked(() -> showSelectTable(b, (t, hide) -> {
|
||||
Table[] tables = {
|
||||
//items
|
||||
new Table(i -> {
|
||||
i.left();
|
||||
int c = 0;
|
||||
for(Item item : Vars.content.items()){
|
||||
if(item.hidden) continue;
|
||||
i.button(new TextureRegionDrawable(item.uiIcon), Styles.flati, iconSmall, () -> {
|
||||
stype("@" + item.name);
|
||||
hide.run();
|
||||
}).size(40f);
|
||||
|
||||
if(++c % 6 == 0) i.row();
|
||||
}
|
||||
}),
|
||||
//liquids
|
||||
new Table(i -> {
|
||||
i.left();
|
||||
int c = 0;
|
||||
for(Liquid item : Vars.content.liquids()){
|
||||
if(!item.unlockedNow() || item.hidden) continue;
|
||||
i.button(new TextureRegionDrawable(item.uiIcon), Styles.flati, iconSmall, () -> {
|
||||
stype("@" + item.name);
|
||||
hide.run();
|
||||
}).size(40f);
|
||||
|
||||
if(++c % 6 == 0) i.row();
|
||||
}
|
||||
}),
|
||||
//sensors
|
||||
new Table(i -> {
|
||||
for(LAccess property : LAccess.settable){
|
||||
i.button(property.name(), Styles.flatt, () -> {
|
||||
stype("@" + property.name());
|
||||
hide.run();
|
||||
}).size(240f, 40f).self(c -> tooltip(c, property)).row();
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
Drawable[] icons = {Icon.box, Icon.liquid, Icon.tree};
|
||||
Stack stack = new Stack(tables[selected]);
|
||||
ButtonGroup<Button> group = new ButtonGroup<>();
|
||||
|
||||
for(int i = 0; i < tables.length; i++){
|
||||
int fi = i;
|
||||
|
||||
t.button(icons[i], Styles.squareTogglei, () -> {
|
||||
selected = fi;
|
||||
|
||||
stack.clearChildren();
|
||||
stack.addChild(tables[selected]);
|
||||
|
||||
t.parent.parent.pack();
|
||||
t.parent.parent.invalidateHierarchy();
|
||||
}).height(50f).growX().checked(selected == fi).group(group);
|
||||
}
|
||||
t.row();
|
||||
t.add(stack).colspan(3).width(240f).left();
|
||||
}));
|
||||
}, Styles.logict, () -> {}).size(40f).padLeft(-1).color(table.color);
|
||||
|
||||
table.add(" of ").self(this::param);
|
||||
|
||||
field(table, of, str -> of = str);
|
||||
|
||||
table.add(" to ");
|
||||
|
||||
field(table, value, str -> value = str);
|
||||
}
|
||||
|
||||
private void stype(String text){
|
||||
tfield.setText(text);
|
||||
this.type = text;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean privileged(){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LInstruction build(LAssembler builder){
|
||||
return new SetPropI(builder.var(type), builder.var(of), builder.var(value));
|
||||
}
|
||||
|
||||
@Override
|
||||
public LCategory category(){
|
||||
return LCategory.world;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,9 +2,8 @@ package mindustry.logic;
|
||||
|
||||
import mindustry.ctype.*;
|
||||
|
||||
//TODO
|
||||
public interface Settable{
|
||||
void setProperty(LAccess prop, double value);
|
||||
void setProperty(LAccess prop, Object value);
|
||||
void setProperty(UnlockableContent content, double value);
|
||||
void setProp(LAccess prop, double value);
|
||||
void setProp(LAccess prop, Object value);
|
||||
void setProp(UnlockableContent content, double value);
|
||||
}
|
||||
|
||||
@@ -88,6 +88,13 @@ public class LiquidModule extends BlockModule{
|
||||
current = liquid;
|
||||
}
|
||||
|
||||
public void set(Liquid liquid, float amount){
|
||||
if(amount >= liquids[current.id]){
|
||||
current = liquid;
|
||||
}
|
||||
liquids[liquid.id] = amount;
|
||||
}
|
||||
|
||||
public float currentAmount(){
|
||||
return liquids[current.id];
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user