Merge branch 'master' into master

This commit is contained in:
Felix Corvus
2020-11-23 13:06:40 +03:00
committed by GitHub
737 changed files with 25791 additions and 20398 deletions
+301 -160
View File
@@ -10,18 +10,21 @@ link.dev-builds.description = Unstable development builds
link.trello.description = Official Trello board for planned features
link.itch.io.description = itch.io page with PC downloads
link.google-play.description = Google Play store listing
link.f-droid.description = F-Droid catalogue listing
link.f-droid.description = F-Droid listing
link.wiki.description = Official Mindustry wiki
link.suggestions.description = Suggest new features
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Game Over
gameover.disconnect = Disconnect
gameover.pvp = The[accent] {0}[] team is victorious!
gameover.waiting = [accent]Waiting for next map...
highscore = [accent]New highscore!
copied = Copied.
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is unfinished[]\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.campaign = [accent]You've reached the end of the campaign![]\n\nThis is as far as the content goes. Interplanetary travel will be added in future updates.
load.sound = Sounds
load.map = Maps
@@ -57,6 +60,7 @@ schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stats = Stats
stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0}
@@ -189,6 +193,10 @@ servers.local = Local Servers
servers.remote = Remote Servers
servers.global = Community Servers
servers.showhidden = Show Hidden Servers
server.shown = Shown
server.hidden = Hidden
trace = Trace Player
trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0}
@@ -267,6 +275,9 @@ cancel = Cancel
openlink = Open Link
copylink = Copy Link
back = Back
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
data.export = Export Data
data.import = Import Data
data.openfolder = Open Data Folder
@@ -283,6 +294,7 @@ cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0}
@@ -290,6 +302,8 @@ wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Waiting...
waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} Enemies Remaining
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
wave.enemycore = [accent]{0}[lightgray] Enemy Core
wave.enemy = [lightgray]{0} Enemy Remaining
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
@@ -421,6 +435,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -445,6 +460,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
@@ -461,7 +477,9 @@ load = Load
save = Save
fps = FPS: {0}
ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect.
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Restart your game for the language settings to take effect.
settings = Settings
tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
@@ -475,27 +493,23 @@ complete = [lightgray]Complete:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
bestwave = [lightgray]Best Wave: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Uncover
configure = Configure Loadout
#TODO
loadout = Loadout
resources = Resources
bannedblocks = Banned Blocks
addall = Add All
launch.from = Launching From: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core
add = Add...
boss.health = Boss Health
boss.health = Guardian Health
connectfail = [scarlet]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly?
@@ -517,18 +531,41 @@ weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.export = Export:
sectors.time = Time:
sectors.threat = Threat:
sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
#note: the missing space in the line below is intentional
sector.captured = Sector [accent]{0}[white]captured!
threat.low = Low
threat.medium = Medium
threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
#TODO better name
planet.sun.name = Sun
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
@@ -540,10 +577,10 @@ sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
#unused
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -551,7 +588,7 @@ sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
@@ -571,10 +608,13 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Yes
no = No
info.title = Info
@@ -584,6 +624,7 @@ unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.description = Purpose
stat.input = Input
stat.output = Output
stat.booster = Booster
@@ -611,6 +652,8 @@ stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.weapons = Weapons
stat.bullet = Bullet
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
@@ -633,7 +676,7 @@ stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.heatcapacity = Heat Capacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
@@ -643,12 +686,15 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -677,12 +723,14 @@ units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.sapping = [stat]sapping
bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
@@ -707,12 +755,13 @@ unit.items = items
unit.thousands = k
unit.millions = mil
unit.billions = b
category.purpose = Purpose
category.general = General
category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Input/Output
category.shooting = Shooting
category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
@@ -720,8 +769,9 @@ setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate
setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animated Fluids
setting.animatedwater.name = Animated Surfaces
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.playerindicators.name = Player Indicators
@@ -748,7 +798,6 @@ setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval
setting.seconds = {0} seconds
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
@@ -757,7 +806,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync
setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
@@ -837,6 +886,8 @@ keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.planet_map.name = Planet Map
keybind.research.name = Research
keybind.chat.name = Chat
keybind.player_list.name = Player List
keybind.console.name = Console
@@ -900,6 +951,7 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
content.sector.name = Sectors
item.copper.name = Copper
item.lead.name = Lead
@@ -960,6 +1012,7 @@ block.resupply-point.name = Resupply Point
block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grass
block.slag.name = Slag
block.space.name = Space
@@ -1057,7 +1110,6 @@ block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
@@ -1065,7 +1117,6 @@ block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate
block.silicon-smelter.name = Silicon Smelter
@@ -1161,6 +1212,11 @@ block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
#experimental, may be removed
block.block-forge.name = Block Forge
block.block-loader.name = Block Loader
block.block-unloader.name = Block Unloader
block.interplanetary-accelerator.name = Interplanetary Accelerator
block.switch.name = Switch
block.micro-processor.name = Micro Processor
@@ -1179,158 +1235,243 @@ team.derelict.name = derelict
team.green.name = green
team.purple.name = purple
tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e[accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][Double-tap[] to control friendly units or turrets.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units into formation.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description = Mineralized carbon, used for ammunition and electrical components.
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
item.copper.description = Used in all types of construction and ammunition.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Used in liquid transportation and electrical structures.
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
item.metaglass.description = Used in liquid distribution/storage structures.
item.graphite.description = Used in electrical components and turret ammunition.
item.sand.description = Used for production of other refined materials.
item.coal.description = Used for fuel and refined material production.
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
item.titanium.description = Used in liquid transportation structures, drills and aircraft.
item.thorium.description = Used in durable structures and as nuclear fuel.
item.scrap.description = Used in Melters and Pulverizers for refining into other materials.
item.scrap.details = Leftover remnants of old structures and units.
item.silicon.description = Used in solar panels, complex electronics and homing turret ammunition.
item.plastanium.description = Used in advanced units, insulation and fragmentation ammunition.
item.phase-fabric.description = Used in advanced electronics and self-repairing structures.
item.surge-alloy.description = Used in advanced weaponry and reactive defense structures.
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Used in bombs and explosive ammunition.
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
liquid.water.description = Used for cooling machines and waste processing.
liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon.
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
block.illuminator.description = Emits light.
block.message.description = Stores a message for communication between allies.
block.graphite-press.description = Compresses coal into graphite.
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
block.silicon-smelter.description = Refines silicon from sand and coal.
block.kiln.description = Smelts sand and lead into metaglass.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
block.alloy-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid.
block.blast-mixer.description = Produces blast compound from pyratite and spore pods.
block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite.
block.melter.description = Melts down scrap into slag.
block.separator.description = Separates slag into its mineral components.
block.spore-press.description = Compresses spore pods into oil.
block.pulverizer.description = Crushes scrap into fine sand.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Vaporizes any excess item or liquid it receives.
block.power-void.description = Voids all power inputted into it. Sandbox only.
block.coal-centrifuge.description = Transforms oil into coal.
block.incinerator.description = Vaporizes any item or liquid it receives.
block.power-void.description = Voids all power inputted. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
block.door.description = A small door. Can be opened or closed by tapping.
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.copper-wall.description = Protects structures from enemy projectiles.
block.copper-wall-large.description = Protects structures from enemy projectiles.
block.titanium-wall.description = Protects structures from enemy projectiles.
block.titanium-wall-large.description = Protects structures from enemy projectiles.
block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
block.thorium-wall.description = Protects structures from enemy projectiles.
block.thorium-wall-large.description = Protects structures from enemy projectiles.
block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.door.description = A wall that can be opened and closed.
block.door-large.description = A wall that can be opened and closed.
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.\nRequires multiple loading and unloading points for peak throughput.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = Only outputs to the left and right if the front path is blocked.
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
block.thermal-pump.description = The ultimate pump.
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nDoes not leak.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
block.conveyor.description = Transports items forward.
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
block.junction.description = Acts as a bridge for two crossing conveyor belts.
block.bridge-conveyor.description = Transports items over terrain or buildings.
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
block.router.description = Distributes input items to 3 output directions equally.
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
block.distributor.description = Distributes input items to 7 output directions equally.
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates.
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates.
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
block.thermal-pump.description = Pumps and outputs liquids.
block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
block.bridge-conduit.description = Transports liquids over terrain or buildings.
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = An advanced power node with greater range.
block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description = Stores much more power than a regular battery.
block.surge-tower.description = A long-range power node with fewer available connections.
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
block.thermal-generator.description = Generates power when placed in hot locations.
block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel.
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods.
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
block.core-foundation.details = The second iteration.
block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
block.core-nucleus.details = The third and final iteration.
block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader.
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
block.unloader.description = Unloads the selected item from nearby blocks.
block.launch-pad.description = Launches batches of items to selected sectors.
block.duo.description = Fires alternating bullets at enemies.
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small, long-range artillery turret.
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies.
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.hail.description = Fires small shells at ground enemies over long distances.
block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.lancer.description = Charges and fires powerful beams of energy at ground targets.
block.arc.description = Fires arcs of electricity at ground targets.
block.swarmer.description = Fires homing missiles at enemies.
block.salvo.description = Fires quick salvos of bullets at enemies.
block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.foreshadow.description = Fires a large single-target bolt over long distances.
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repair allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds damaged structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
+60 -30
View File
@@ -55,6 +55,7 @@ schematic.saved = Схема захавана.
schematic.delete.confirm = Гэтая схема будзе выдалена.
schematic.rename = Перайменаваць схему
schematic.info = {0}x{1}, {2} блокаў
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Хваляў адлюстравана:[accent] {0}
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
@@ -100,7 +101,6 @@ done = Гатова
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
mods.alpha = [accent](Альфа)
mods = Мадыфікацыі
mods.none = [lightgray]Мадыфікацыі не знойдзены!
mods.guide = Кіраўніцтва па модам
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] вылучыць і скапіяваць
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
resumebuilding = [scarlet][[{0}][] для працягу будаўніцтва
wave = [accent]Хваля {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Хваля праз {0}
wave.waveInProgress = [lightgray]Хваля працягваецца
waiting = [lightgray]Чаканне…
waiting.players = Чаканне гульцоў…
wave.enemies = Ворагаў: [lightgray]{0}
wave.enemy = Застаўся [lightgray]{0}[] ворагаў
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Загрузіць малюнак
saveimage = Захаваць малюнак
unknown = Невядома
@@ -328,6 +331,7 @@ editor.generation = Генерацыя:
editor.ingame = Рэдагаваць ў гульні
editor.publish.workshop = Апублікаваць у майстэрні
editor.newmap = Новая карта
editor.center = Center
workshop = Майстэрня
waves.title = Хвалі
waves.remove = Выдаліць
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Няма фільтраў! Дадайце адзін
filter.distort = Скажэнне
filter.noise = Шум
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Медыяна
filter.oremedian = Рудня медыяна
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Блок
filter.option.floor = Паверхня
filter.option.flooronto = Мэтавая паверхню
filter.option.target = Target
filter.option.wall = Сцяна
filter.option.ore = Руда
filter.option.floor2 = Другая паверхню
@@ -471,15 +477,9 @@ requirement.wave = дасягнем {0} хвалі ў зоне {1}
requirement.core = Знішчыце варожае ядро ​​ў зоне {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Аднавіць зону: \n[lightgray] {0}
bestwave = [lightgray]Лепшая хваля: {0}
launch = <Запуск>
launch.text = Launch
launch.title = Запуск паспяховы
launch.next = [lightgray]наступная магчымасць на {0} -той хвалі
launch.unable2 = [scarlet]Запуск немагчымы.[]
launch.confirm = Гэта [accent]запусціць[] усе рэсурсы ў Вашым ядры. \nВы не зможаце вярнуцца на гэтую базу.
launch.skip.confirm = Калі Вы прапусціце цяпер, то Вы не зможаце вырабіць [accent] запуск[] да пазнейшых хваль.
research.multiplayer = Only the host can research items.
uncover = Раскрыць
configure = Канфігурацыя выгрузкі
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Вы сапраўды хочаце ачысціць с
settings.clearall.confirm = [scarlet] АСЦЯРОЖНА![] \nГэта сатрэ ўсе дадзеныя, уключаючы захавання, карты, прагрэс кампаніі і налады кіравання. \nПосле таго як Вы націснеце [accent] [ОК][], гульня знішчыць усе дадзеныя і аўтаматычна зачыніцца.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent] <Паўза>
clear = Ачысціць
banned = [scarlet] Забаронена
@@ -570,12 +580,14 @@ info.title = Інфармацыя
error.title = [crimson]Адбылася памылка
error.crashtitle = Адбылася памылка
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Уваход
stat.output = Выхад
stat.booster = Паскаральнік
stat.tiles = Неабходныя пліткі
stat.affinities = Павелічэнне эфектыўнасці
block.unknown = [lightgray]???
stat.powercapacity = Умяшчальнасць энергіі
stat.powershot = Энергія/Выстрэл
stat.damage = Страты
@@ -594,6 +606,7 @@ stat.powerconnections = Колькасць злучэнняў
stat.poweruse = Спажывае энергіі
stat.powerdamage = Энергія/страты
stat.itemcapacity = Умяшчальнасць прадметаў
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Базавая генерацыя энергіі
stat.productiontime = Час вытворчасці
stat.repairtime = Час поўнай рэгенерацыі
@@ -613,6 +626,28 @@ stat.reload = Стрэлы/секунду
stat.ammo = Боепрыпасы
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Патрабуецца свідар лепей
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Энергія: {0}/с
bar.powerstored = Назапашана: {0}/{1}
bar.poweramount = Энергія: {0}
bar.poweroutput = Выхад энергіі: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Прадметы: {0}
bar.capacity = Умяшчальнасць: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Прагрэс будаўніцтва
bar.input = Уваход
bar.output = Выхад
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat] {0} [lightgray]страты
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
bullet.incendiary = [stat] запальны
@@ -642,12 +680,15 @@ bullet.homing = [stat] саманаводных
bullet.shock = [stat] шокавы
bullet.frag = [stat] асколачны
bullet.knockback = [stat] {0} [lightgray]аддачы
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat] замарожваюцца
bullet.tarred = [stat] запавольвае, гаручы
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
unit.blocks = блокі
unit.blockssquared = blocks²
unit.powersecond = адзінак энергіі/секунду
unit.liquidsecond = вадкасных адзінак/секунду
unit.itemssecond = прадметаў/секунду
@@ -670,7 +711,7 @@ category.power = Энергія
category.liquids = Вадкасці
category.items = Прадметы
category.crafting = Увядзенне/Выснова
category.shooting = Стральба
category.function = Function
category.optional = Дадатковыя паляпшэння
setting.landscape.name = Толькі альбомны (гарызантальны) рэжым
setting.shadows.name = Цені
@@ -679,7 +720,6 @@ setting.linear.name = Лінейная фільтраванне
setting.hints.name = Падказкі
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Аніміраваныя вада
setting.animatedshields.name = Аніміраваныя шчыты
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Поўнаэкранны рэжым
setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск)
setting.fps.name = Паказваць FPS і пінг
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Паказаць клавішы выбару блока
setting.vsync.name = Вертыкальная сінхранізацыя
setting.pixelate.name = Пікселізацыя
setting.minimap.name = Адлюстроўваць міні-карту
@@ -822,6 +861,7 @@ mode.custom = Карыстальніцкія правілы
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
rules.reactorexplosions = Выбухі рэактараў
rules.schematic = Schematics Allowed
rules.wavetimer = Інтэрвал хваляў
rules.waves = Хвалі
rules.attack = Рэжым атакі
@@ -847,6 +887,7 @@ rules.title.unit = Баёў. адз.
rules.title.experimental = эксперыментальнай
rules.title.environment = Environment
rules.lighting = Асвятленне
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Навакольны свет
@@ -858,6 +899,7 @@ content.item.name = Рэчывы
content.liquid.name = Вадкасці
content.unit.name = Баявыя адзінкі
content.block.name = Блокі
item.copper.name = Медзь
item.lead.name = Свінец
item.coal.name = Вугаль
@@ -879,23 +921,6 @@ liquid.slag.name = Шлак
liquid.oil.name = Нафта
liquid.cryofluid.name = Крыягенная вадкасць
item.explosiveness = [lightgray]Выбуханебяспека: {0}%
item.flammability = [lightgray]Узгаральнасць: {0}%
item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
unit.health = [lightgray]Здароўе: {0}
unit.speed = [lightgray]Хуткасць: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
liquid.viscosity = [lightgray]Глейкасць: {0}
liquid.temperature = [lightgray]Тэмпература: {0}
unit.dagger.name = Кінжал
unit.mace.name = Mace
unit.fortress.name = Крэпасць
@@ -936,6 +961,7 @@ block.cliff.name = Скала
block.sand-boulder.name = Пяшчаны валун
block.grass.name = Трава
block.slag.name = Шлак
block.space.name = Space
block.salt.name = Соль
block.salt-wall.name = Salt Wall
block.pebbles.name = Галька
@@ -981,6 +1007,7 @@ block.darksand-water.name = Тёмный пясок з вадой
block.char.name = Выпаленая зямля
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Заснежаны лёд
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Крыніца энергіі
block.unloader.name = Разгрузчык
block.vault.name = Сховішча
block.wave.name = Хваля
block.tsunami.name = Tsunami
block.swarmer.name = Раявiк
block.salvo.name = Залп
block.ripple.name = Рабь
@@ -1114,6 +1142,7 @@ block.arc.name = Дуга
block.rtg-generator.name = Радыеізатопны тэрмаэлектрычны генератар
block.spectre.name = Спектр
block.meltdown.name = Іспепяліцель
block.foreshadow.name = Foreshadow
block.container.name = Кантэйнер
block.launch-pad.name = Пускавая пляцоўка
block.launch-pad-large.name = Вялікая пускавая пляцоўка
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = Сіняя
team.crux.name = Чырвоная
@@ -1302,4 +1332,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+338 -186
View File
@@ -10,18 +10,22 @@ link.dev-builds.description = Nestabilní vývojová verze hry
link.trello.description = Oficiální Trello nástěnka s plánovanými novinkami
link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
link.google-play.description = Obchod Google Play
link.f-droid.description = Katalog F-Droid
link.f-droid.description = F-Droid
link.wiki.description = Oficiální Wiki Mindustry
link.suggestions.description = Suggest new features
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
gameover = Konec hry
gameover.disconnect = Odpojit se
gameover.pvp = Vyhrál tým [accent]{0}[]!
gameover.waiting = [accent]Hra čeká na další mapu...
highscore = [accent]Nový rekord!
copied = Zkopírováno.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.popup = Mindustry [accent]v6[] je aktuálně ve verzi [accent]beta[].\n[lightgray]To znamená:[]\n[scarlet]- Kampaň je nedokončená[]\n- Cokoli, co vidíte, se může změnit nebo být odstraněno.\n\nHlaste prosím chyby na [accent]Github[].
indev.notready = Tato část hry ještě není připravena
indev.campaign = [accent]Dovršil jsi kampaň![]\n\nTohle je vše, co Ti hra může po obsahové stránce nabídnout. Meziplanetární lety budou přidány až v budoucích aktualizacích.
load.sound = Zvuky
load.map = Mapy
@@ -57,6 +61,7 @@ schematic.rename = Přejmenovat šablonu
schematic.info = {0}x{1}, {2} bloků
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
stats = Statistiky
stat.wave = Vln poraženo: [accent]{0}
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
stat.built = Budov postaveno: [accent]{0}[]
@@ -100,8 +105,7 @@ committingchanges = Provádím změny
done = Hotovo
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme!
mods.alpha = [accent](Alfa)[]
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
mods = Mody
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
mods.guide = Průvodce modifikacemi
@@ -190,6 +194,10 @@ servers.local = Místní servery
servers.remote = Vzdálené servery
servers.global = Komunitní servery
servers.showhidden = Zobraz skryté servery
server.shown = Zobrazené
server.hidden = Skryté
trace = Vystopovat hráče
trace.playername = Jméno hráče: [accent]{0}[]
trace.ip = Adresa IP: [accent]{0}[]
@@ -268,6 +276,9 @@ cancel = Zrušit
openlink = Otevřít odkaz
copylink = Zkopírovat odkaz
back = Zpět
crash.export = Exportovat záznamy o zhroucení hry
crash.none = Záznamy o zhroucení hry nebyly nalezeny.
crash.exported = Záznamy o zhroucení hry byly exportovány.
data.export = Exportovat data
data.import = Importovat data
data.openfolder = Otevřít složku s daty
@@ -279,18 +290,24 @@ quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]
loading = [accent]Načítám...
reloading = [accent]Načítám modifikace...
saving = [accent]Ukládám...
respawn = [accent][[{0}][] k znovyzrození v jádře
respawn = [accent][[{0}][] k znovuzrození v jádře
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
selectschematic = [accent][[{0}][] provede výběr a zkopírování
pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[]
wave.waiting = [lightgray]Vlna za {0} vteřin[]
wave.waveInProgress = [lightgray]Vlna přichází![]
waiting = [lightgray]Čekám...[]
waiting.players = Čekání na hráče...
wave.enemies = [lightgray]{0} zbývajících nepřátel
wave.enemy = [lightgray]{0} zbývající nepřítel
wave.enemycores = [accent]{0}[lightgray] nepřátelská jádra
wave.enemycore = [accent]{0}[lightgray] nepřátelské jádro
wave.enemy = [lightgray]{0} zbývající nepřátel
wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[].
wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![]
loadimage = Nahrát obrázek
saveimage = Uložit obrázek
unknown = Neznámý
@@ -329,6 +346,7 @@ editor.generation = Generace:
editor.ingame = Upravit ve hře
editor.publish.workshop = Vystavit ve Workshopu na Steamu
editor.newmap = Nová mapa
editor.center = Vycentrovat
workshop = Workshop na Steamu
waves.title = Vlny
waves.remove = Odebrat
@@ -338,7 +356,7 @@ waves.waves = vln(y)
waves.perspawn = za zrození
waves.shields = štítů/vlnu
waves.to = do
waves.guardian = Guardian
waves.guardian = Strážce
waves.preview = Náhled
waves.edit = Upravit....
waves.copy = Uložit do schránky
@@ -347,7 +365,7 @@ waves.invalid = Neplatné vlny ve schránce.
waves.copied = Vlny byly zkopírovány.
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
#these are intentionally in lower case
#toto je záměrně malými písmeny
wavemode.counts = počty
wavemode.totals = součty
wavemode.health = zdraví
@@ -417,8 +435,9 @@ toolmode.drawteams.description = Kreslí týmy místo bloků.
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
filter.distort = Zkreslení
filter.noise = Zašumění
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.enemyspawn = Výběr nepřátelské líhně
filter.spawnpath = Cesta k líhni
filter.corespawn = Váběr ládra
filter.median = Medián
filter.oremedian = Medián rud
filter.blend = Prolnutí
@@ -442,6 +461,7 @@ filter.option.amount = Amount
filter.option.block = Blok
filter.option.floor = Povrch
filter.option.flooronto = Cílový povrch
filter.option.target = Cíl
filter.option.wall = Stěna
filter.option.ore = Ruda
filter.option.floor2 = Druhotný povrch
@@ -458,7 +478,9 @@ load = Načíst
save = Uložit
fps = FPS: {0}
ping = Odezva: {0} ms
language.restart = Prosím restartuj hru, aby se provedla změna jazyka!
memory = Paměť: {0} MB
memory2 = Paměť:\n {0} MB +\n {1} MB
language.restart = Hru je třeba restartovat, aby se provedla změna jazyka.
settings = Volby
tutorial = Výuka
tutorial.retake = Spustit znovu výuku.
@@ -471,18 +493,20 @@ locked = Zamčeno
complete = [lightgray]Dokončeno:
requirement.wave = Dosáhni vlny {0} na mapě {1}
requirement.core = Znič nepřátelské jádro na mapě {0}
requirement.research = Vynalezeno {0}
requirement.capture = Polapeno {0}
bestwave = [lightgray]Nejvyšší vlna: {0}
requirement.research = Vynalezni {0}
requirement.produce = Vyrob {0}
requirement.capture = Polap {0}
launch.text = Vyslat
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
uncover = Odkrýt mapu
configure = Přizpůsobit vybavení
#TODO
loadout = Načtení
resources = Zdroje
bannedblocks = Zakázané bloky
addall = Přidat vše
launch.from = Vysláno z: [accent]{0}
launch.destination = Cíl: {0}
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
@@ -502,24 +526,48 @@ error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se
error.alreadyconnected = Připojeni k serveru.
error.mapnotfound = Soubor s mapou nebyl nalezen!
error.io = Vstupně/výstupní (I/O) chyba sítě.
error.any = Ueznámá chyba sítě.
error.any = Neznámá chyba sítě.
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
weather.rain.name = Déšť
weather.snow.name = Sníh
weather.sandstorm.name = Písečná ouře
weather.sporestorm.name = Spórová bouře
weather.fog.name = Mlha
sectors.unexplored = [lightgray]Neprozkoumáno
sectors.resources = Zdroje:
sectors.production = Výroba:
sectors.export = Export:
sectors.time = Čas:
sectors.threat = Ohrožení:
sectors.wave = Vlna:
sectors.stored = Uskladněno:
sectors.resume = Pokračovat
sectors.launch = Vyslat
sectors.select = Vybrat
sectors.nonelaunch = [lightgray]žádné (slunce)[]
sectors.nonelaunch = [lightgray]bez (slunce)[]
sectors.rename = Přejmenovat sektor
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.curcapture = Sektor polapen
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
sector.attacked = Sektor [accent]{0}[white] pod útokem!
sector.lost = Sektor [accent]{0}[white] ztracen! :(
#note: the missing space in the line below is intentional
sector.captured = Sektor [accent]{0}[white]polapen! :)
threat.low = Nízké
threat.medium = Střední
threat.high = Velké
threat.extreme = Extrémní
threat.eradication = Vyhlazující
planets = Planets
planet.serpulo.name = Serpulo
planet.sun.name = Sol
sector.impact0078.name = Dopad 0078
sector.groundZero.name = Základní tábor
sector.craters.name = Krátery
sector.frozenForest.name = Zamrzlý les
@@ -531,16 +579,19 @@ sector.overgrowth.name = Džungle
sector.tarFields.name = Dehtová pole
sector.saltFlats.name = Solné nížiny
sector.fungalPass.name = Plísňový průsmyk
sector.biomassFacility.name = Zařízení pro syntézu biomasy
sector.windsweptIslands.name = Větrné ostrovy
sector.extractionOutpost.name = Extrakční základna
sector.planetaryTerminal.name = Planetární odpalovací terminál
#unused
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
sector.craters.description = V těchto relikviích starých válek se nahromadilo velké množství vody. Znovu získej tuto oblast. Sbírej písek. Vyrob z něj metasklo. Použij vodu k chlazení svých vrtů a střílen.
sector.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní stavby zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
sector.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní konstrukce zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
sector.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spórami.\nVytěž titan, kterým tato oblast oplývá. Nauč se jej používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Radši jim nedej moc času na vyslání jejich nejsilnějších jednotech.
sector.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval předsunutou hlídku. Stav jednotky Dýka a znič s jejich pomocí jádro základny. Získej znovu to, co bylo již dávno ztraceno.
sector.tarFields.description = Rozhraní produkční naftové oblasti mezi horami a pouští. Jedna z mála oblastí, kde se stále nachází dehet.\nAčkoliv je oblast opuštěná, stále se v jejím okolí nachází nebezpečné nepřátelské síly. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na zpracování nafty.[]
@@ -560,24 +611,30 @@ settings.graphics = Grafika
settings.cleardata = Vymazat data hry...
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
settings.clearsaves = Vymazat uložené hry
settings.clearresearch = Vymazat výzkum
settings.clearresearch.confirm = Jsi si jist, že opravdu chceš vymazat veškerý dosažený výzkum v této kampani?
settings.clearcampaignsaves = Vymazat uložené hry kampaně
settings.clearcampaignsaves.confirm = Jsi si jist, že opravdu chceš vymazat všechny uložené hry v této kampani?
paused = [accent]< Pozastaveno >[]
clear = Vyčistit
banned = [scarlet]Zakázán[]
unplaceable.sectorcaptured = [scarlet]Vyžaduje polapený sektor[]
yes = Ano
no = Ne
info.title = Informace
error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět
lastaccessed = [lightgray]Naposledy použil: {0}
block.unknown = [lightgray]???[]
stat.description = Účel
stat.input = Vstup
stat.output = Výstup
stat.booster = Posilovač
stat.tiles = Vyžadované dlaždice
stat.affinities = Synergie
block.unknown = [lightgray]???[]
stat.powercapacity = Kapacita energie
stat.powershot = Energie na 1 výstřel
stat.damage = Poškození
@@ -600,6 +657,8 @@ stat.memorycapacity = Kapacita paměti
stat.basepowergeneration = Základní generování energie
stat.productiontime = Čas produkce
stat.repairtime = Čas do úplné opravy
stat.weapons = Zbraně
stat.bullet = Střela
stat.speedincrease = Zvýšení rychlosti
stat.range = Dosah
stat.drilltier = Lze těžit
@@ -607,15 +666,40 @@ stat.drillspeed = Základní rychlost vrtu
stat.boosteffect = Účinek posílení
stat.maxunits = Nejvýše aktivních jednotek
stat.health = Životy
stat.buildtime = Čas stavby
stat.buildtime = Čas konstrukce
stat.maxconsecutive = Nejvýše po sobě
stat.buildcost = Cena stavby
stat.buildcost = Cena konstrukce
stat.inaccuracy = Nepřesnost
stat.shots = Střely
stat.reload = Střel za 1s
stat.ammo = Střelivo
stat.shieldhealth = Zdraví štítu
stat.cooldowntime = Čas na zchladnutí
stat.explosiveness = Výbušnost
stat.basedeflectchance = Základní pravděpobnost odražení
stat.lightningchance = Pravděpodobnost blesku
stat.lightningdamage = Poškození bleskem
stat.flammability = Hořlavost
stat.radioactivity = Radioaktivita
stat.heatcapacity = Tepelná kapacita
stat.viscosity = Vazkost
stat.temperature = Teplota
stat.speed = Rychlost
stat.buildspeed = Rychlost stavění
stat.minespeed = Rychlost těžení
stat.minetier = Těžící úroveň
stat.payloadcapacity = Kapacita pro náklad
stat.commandlimit = Limit ovládání
stat.abilities = Schopnosti
stat.canboost = Umí posilovat
stat.flying = Létající
ability.forcefield = Silové pole
ability.repairfield = Opravit pole
ability.statusfield = Stav pole
ability.unitspawn = {0} továrna
ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk
bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje
@@ -627,6 +711,7 @@ bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0}
bar.poweroutput = Výstup energie: {0}
bar.powerlines = Spojení: {0}/{1}
bar.items = Předměty: {0}
bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2}
@@ -634,7 +719,7 @@ bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[jednotka je v
bar.liquid = Chlazení
bar.heat = Teplo
bar.power = Energie
bar.progress = Stavba v průběhu
bar.progress = Konstrukce v průběhu
bar.input = Vstup
bar.output = Výstup
@@ -642,17 +727,22 @@ units.processorcontrol = [lightgray]Procesor je ovládán[]
bullet.damage = [stat]{0}[lightgray] poškození[]
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
bullet.incendiary = [stat]zápalné
bullet.incendiary = [stat]zápalný
bullet.sapping = [stat]oslabující
bullet.homing = [stat]samonaváděcí
bullet.shock = [stat]šokové
bullet.frag = [stat]trhavé
bullet.knockback = [stat]{0}[lightgray] odhození
bullet.freezing = [stat]mrazivé
bullet.tarred = [stat]dehtové
bullet.multiplier = [stat]{0}[lightgray]x více střel
bullet.reload = [stat]{0}[lightgray]x rychlost střelby
bullet.shock = [stat]šokový
bullet.frag = [stat]trhavý
bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[]
bullet.healpercent = [stat]{0}[lightgray]% opravující
bullet.freezing = [stat]zmrazující[]
bullet.tarred = [stat]dehtující[]
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
unit.blocks = bloky
unit.blockssquared = bloky²
unit.powersecond = energie/sekunda
unit.liquidsecond = kapalin/sekundu
unit.itemssecond = předmětů/sekundu
@@ -670,12 +760,13 @@ unit.items = předměty
unit.thousands = tis
unit.millions = mio
unit.billions = mld
category.purpose = Účel
category.general = Všeobecné
category.power = Energie
category.liquids = Kapaliny
category.items = Předměty
category.crafting = Vstup/Výstup
category.shooting = Střílí
category.function = Funkce
category.optional = Volitelné vylepšení
setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny
@@ -683,9 +774,9 @@ setting.blockreplace.name = Automatický návrh bloků
setting.linear.name = Lineární filtrování
setting.hints.name = Rady a tipy
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
setting.backgroundpause.name = Pozastavit v pozadí
setting.buildautopause.name = Automaticky pozastavit stavění
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animované tekutiny
setting.animatedwater.name = Animované povrchy
setting.animatedshields.name = Animované štíty
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
setting.playerindicators.name = Indikátor pro hráče
@@ -718,7 +809,6 @@ setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
setting.fps.name = Ukázat FPS a ping
setting.smoothcamera.name = Plynulá kamera
setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Rozpixlovat
setting.minimap.name = Ukázat mapičku
@@ -761,7 +851,7 @@ keybind.press = Stiskni klávesu...
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
keybind.screenshot.name = Snímek mapy
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.toggle_block_status.name = Přepnout stav bloku
keybind.move_x.name = Pohyb vodorovně
keybind.move_y.name = Pohyb svisle
keybind.mouse_move.name = Následovat myš
@@ -815,7 +905,7 @@ keybind.drop_unit.name = Zahodit jednotku
keybind.zoom_minimap.name = Přiblížit mapu
mode.help.title = Popis režimů
mode.survival.name = Hra o přežití
mode.survival.description = Klasický režim. Zdroje jsou limitované a vlny nepřátel přicházejí automaticky.\n[gray]Vyžaduje, aby v mapě bylo místo pro líhnutí nepřítel.[]
mode.survival.description = Klasický režim. Zdroje jsou limitované a vlny nepřátel přicházejí automaticky.\n[gray]Vyžaduje, aby v mapě bylo místo pro líhnutí nepřátel.[]
mode.sandbox.name = Pískoviště
mode.sandbox.description = Zdroje jsou nekonečné, vlny nepřátel nemají automatické načasování.
mode.editor.name = Editor
@@ -865,6 +955,8 @@ content.item.name = Předměty
content.liquid.name = Kapaliny
content.unit.name = Jednotky
content.block.name = Bloky
content.sector.name = Sektory
item.copper.name = Měď
item.lead.name = Olovo
item.coal.name = Uhlí
@@ -882,27 +974,10 @@ item.pyratite.name = Pyratit
item.metaglass.name = Metasklo
item.scrap.name = Šrot
liquid.water.name = Voda
liquid.slag.name = Roztavený kov
liquid.slag.name = Struska
liquid.oil.name = Nafta
liquid.cryofluid.name = Chladící kapalina
item.explosiveness = [lightgray]Výbušnost: {0}%[]
item.flammability = [lightgray]Zápalnost: {0}%[]
item.radioactivity = [lightgray]Radioaktivita: {0}%[]
unit.health = [lightgray]Životy: {0}[]
unit.speed = [lightgray]Rychlost: {0}[]
unit.weapon = [lightgray]Zbraň: {0}
unit.itemcapacity = [lightgray]Kapacita: {0}
unit.minespeed = [lightgray]Rychlost těžení: {0}%
unit.minepower = [lightgray]Těžební síla: {0}
unit.ability = [lightgray]Schopnost: {0}
unit.buildspeed = [lightgray]Rychlost stavění: {0}%
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
liquid.viscosity = [lightgray]Viskozita: {0}[]
liquid.temperature = [lightgray]Teplota: {0}[]
unit.dagger.name = Dýka
unit.mace.name = Palcát
unit.fortress.name = Pevnost
@@ -942,7 +1017,8 @@ block.parallax.name = Paralaxa
block.cliff.name = Útes
block.sand-boulder.name = Pískovec
block.grass.name = Tráva
block.slag.name = Slag
block.slag.name = Struska
block.space.name = Vesmír
block.salt.name = Sůl
block.salt-wall.name = Solné skály
block.pebbles.name = Oblázky
@@ -988,8 +1064,9 @@ block.darksand-water.name = Voda s černým pískem
block.char.name = Dřevěné uhlí
block.dacite.name = Dacit
block.dacite-wall.name = Stěna dacitu
block.dacite-boulder.name = Dacitový kámen
block.ice-snow.name = Zasněžený led
block.stone-wall.name = Stone Wall
block.stone-wall.name = Kamenné skály
block.ice-wall.name = Ledové skály
block.snow-wall.name = Sněhové skály
block.dune-wall.name = Písečné duny
@@ -1034,9 +1111,8 @@ block.hail.name = Kroupomet
block.lancer.name = Kopiník
block.conveyor.name = Dopravník
block.titanium-conveyor.name = Titanoový dopravník
block.plastanium-conveyor.name = Plastanium Conveyor
block.plastanium-conveyor.name = Plastanový přepravník
block.armored-conveyor.name = Obrněný dopravník
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
block.junction.name = Křižovatka
block.router.name = Směrovač
block.distributor.name = Rozdělovač
@@ -1082,8 +1158,8 @@ block.power-source.name = Nekonečný zdroj energie
block.unloader.name = Odbavovač
block.vault.name = Trezor
block.wave.name = Vlna
block.swarmer.name = Rojiště
block.tsunami.name = Tsunami
block.swarmer.name = Rojiště
block.salvo.name = Salva
block.ripple.name = Vlnění
block.phase-conveyor.name = Fázový přepravník
@@ -1118,7 +1194,7 @@ block.fuse.name = Fúze
block.shock-mine.name = Šoková mina
block.overdrive-projector.name = Urychlující projektor
block.force-projector.name = Silový projektor
block.arc.name = Oblouk
block.arc.name = Výboj
block.rtg-generator.name = RTG
block.spectre.name = Přízrak
block.meltdown.name = Rozpékač
@@ -1140,6 +1216,11 @@ block.payload-router.name = Směřovač nákladu
block.disassembler.name = Rozebírač
block.silicon-crucible.name = Tavicí tyglík pro křemík
block.overdrive-dome.name = Velká urychlující kupole
#experimental, may be removed
block.block-forge.name = Výheň bloků
block.block-loader.name = Nakladač bloků
block.block-unloader.name = Vykladač bloků
block.interplanetary-accelerator.name = Meziplanetární urychlovač
block.switch.name = Přepínač
block.micro-processor.name = Mikroprocesor
@@ -1166,10 +1247,10 @@ tutorial.drill.mobile = Sám vidíš, že ruční těžba není moc efektivní.\
tutorial.blockinfo = Každý blok má jiné vlastnosti. Každý vrt může těžit pouze některé suroviny.\nPro zobrazení informací a statistik o bloku [accent]zvol "?" při vybraném bloku ve stavební nabídce[].\n\nNyní se podívej na [accent]vlastnosti mechanického vrtu[].
tutorial.conveyor = Pro dopravu materiálu k jádru jsou zapotřebí [accent]dopravníky[].\nVytvoř řadu dopravníků od vrtu až k jádru.\nDrž zmáčknuté [accent]levé tlačítko myši[], abys umístil dopravníky v jedné řadě.\nKdyž zmáčkneš [accent]Ctrl[], řada dopravníků se bude umisťovat navíc úhlopříčně.\nPoužij [accent]kolečko myši[] pro otáčení bloku před umístěním.\n[accent]Umísti dopravníky tak, abys dopravil měď do jádra[].
tutorial.conveyor.mobile = Pro dopravu materiálu k jádru jsou zapotřebí [accent]dopravníky[].\nVytvoř řadu dopravníků od vrtu až k jádru.\n[accent]Pokládej dopravníky v řadě ťupnutím a delším prstu[] a táhnutím v požadovaném směru.\n[accent]Umísti dopravníky tak, abys dopravil měď do jádra[].
tutorial.turret = Jakmile se materiál dostane do jádra, může být použit pro stavbu.\nPamatuj si, že ne všechno lze použít pro stavbu.\nVěci, které melze použít jako stavební materiál, jako například [accent]uhlí[] nebo [accent]šrot[], nelze do jádra uložit, a zasekne tak celý dopravník na vstupu.\nPro odehnání útočných jednotek [lightgray]nepřítele[] od jádra je třeba postavit obranné stavby.\nPostav [accent]střílnu Duo[] poblíž svého jádra.
tutorial.turret = Jakmile se materiál dostane do jádra, může být použit pro konstrukci.\nPamatuj si, že ne všechno lze použít pro konstrukci.\nVěci, které melze použít jako stavební materiál, jako například [accent]uhlí[] nebo [accent]šrot[], nelze do jádra uložit, a zasekne tak celý dopravník na vstupu.\nPro odehnání útočných jednotek [lightgray]nepřítele[] od jádra je třeba postavit obranné konstrukce.\nPostav [accent]střílnu Duo[] poblíž svého jádra.
tutorial.drillturret = Střílny Duo potřebují jako střelivo [accent]měď[].\nPolož mechanický vrt blízko střílny.\nPro zásobování mědí veď dopravníky od vrtu ke střílně.\n\n[accent]Doručeno střeliva: {0}/{1}[]
tutorial.pause = Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat stavbu do fronty.\n\n[accent]Pozastav hru mezerníkem[].
tutorial.pause.mobile = Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat stavbu do fronty.\n\n[accent]Pozastavení hry probedeš ťupnutím na dvě čárky vlevo nahoře.
tutorial.pause = Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat konstrukci do fronty.\n\n[accent]Pozastav hru mezerníkem[].
tutorial.pause.mobile = Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat konstrukci do fronty.\n\n[accent]Pozastavení hry probedeš ťupnutím na dvě čárky vlevo nahoře.
tutorial.unpause = Teď zmáčkni mezerník znova a pokračuj ve hře.
tutorial.unpause.mobile = Teď ťupni na ikonu na stejném místě a pokračuj ve hře.
tutorial.breaking = Bloky je třeba nejen stavět, ale Často rozbít.\n[accent]Drž pravé tlačítko myšu[] a táhni s ní pro výběr bloků, které potřebuješ rozbít.\n\n[accent]Znič všechen šrot vlevo od Tvého jádra použitím blokového výběru[].
@@ -1180,136 +1261,207 @@ tutorial.waves = [lightgray]Nepřítel[] se přibližuje.\n\nUbraň své jádro
tutorial.waves.mobile = [lightgray]Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln. Tvá loď bude automaticky střílet po nepřátelských jednotkách.\nPostav více střílen a vrtů. Natěž více mědi.
tutorial.launch = Jakmile dosáhneš určité vlny, budeš moci [accent]vyslat své jádro zpět[]. Opustíš tím svou základnu a [accent]získáš suroviny uložené v jádře[].\nZískané suroviny mohou být použity pro výzkum nových technologií.\n\n[accent]Stiskni tlačítko pro vyslání jádra zpět[].
item.copper.description = Nejběžnější stavební materiál. Používá se ve všech typech bloků.
item.lead.description = Základní materiál. Používá se v energetických blocích a při přepravě kapalin.
item.metaglass.description = Velmi tvrdá skleněná sloučenina. Hodně používaná pro ukládání a rozvod kapalin.
item.graphite.description = Mineralizovaný uhlík, používaný v energetických komponentách a též jako munice.
item.sand.description = Běžný materiál, který se hojně používá při slévání a tavení.
item.coal.description = Zkamenělé rostliny, zformované dávno před vznikem mapy. Používané běžně jako palivo a pro vyrobu dalších materálů.
item.titanium.description = Vzácný, velice lehký kov, využívaný hojně při přepravě kapalin, ve vrtech a při výrobě letových strojů.
item.thorium.description = Hutný, radioaktivní materiál, využívaný jako strukturální podpora a nuklearní palivo.
item.scrap.description = Zbytky starých struktur a jednotek. Obsahuje stopové množství mnoha různých kovů.
item.silicon.description = Extrémně užitečný polovodič. Využívá se v solárních panelech, pokročilých energetických blocích a jako munice do samonaváděcích střel ve střílnách.
item.plastanium.description = Lehký, kujný materiál, využívaný v pokročilém letectví a jako tříštivá munice.
item.phase-fabric.description = Takřka nehmotná substance používaná v pokročilých energetických blocích a v samoopravných technologiích.
item.surge-alloy.description = Vyspělá slitina s jedinečnými energetickými vlastnostmi.
item.spore-pod.description = Umělé spór, syntetizované pro průmyslové účely z atmosférických koncentrací. Jejich využití spočívá v přeměně na naftu, výbušniny a jako palivo.
item.blast-compound.description = Nestálá směs používaná v bombách a výbušninách. Syntetizuje se ze spórových tobolek a těkavých substancí. Nedoporučuje se využívat jako palivo.
item.pyratite.description = Extrémně vznětlivá substance, používaná ve zápalném střelivu.
liquid.water.description = Nejužitečnější kapalina. Hojně využívaná jak chlazení do strojů a též pro výrobu spór.
liquid.slag.description = Různé různé druhy roztaveného kovu smíchané dohromady. Lze je rozdělit na jednotlivé minerály, nebo se tato slitina dá použít jako munice při střílení na nepřátelské jednotky.
liquid.oil.description = Kapalina použitá při pokročilé výrobě materiálů. Může být přeměněna na uhlí, nebo při rozprášení a zapálení použita jako zbraň.
liquid.cryofluid.description = Netečná, nereznoucí kapalina, vytvořená z vody a titanu. Má extrémně vysokou tepelnou kapacitu. Hojně se používá jako chladicí kapalina.
item.copper.description = Používá se ve všech typech bloků a munice.
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
item.lead.description = Používá se v přepravě kapalin a elektrických konstrukcích.
item.lead.details = Hutný, netečný materiál. Hojně používán v bateriích.\nPoznámka: Pravděpodobně toxický pro biologické formy života. Ne že by jich tady moc zbývalo.
item.metaglass.description = Používá se v přepravě kapalin a úložných konstrukcích.
item.graphite.description = Používá se v elektrických komponentách a nábojích do věží.
item.sand.description = Používá se ve výrobě ostatních rafinovaných materiálů.
item.coal.description = Používá se na palivo a výrobu rafinovaný materiálů.
item.coal.details = Jeví se být zkamenělou rostlinou hmotou, zformovaou dávno před událostí vytvoření tohoto světa náhodným číslem.
item.titanium.description = Používá se v konstrukcích pro přepravu kapalin, ve vrtácích a letectví.
item.thorium.description = Používá se v bytelných konstrukcích a též jako nukleární palivo.
item.scrap.description = Používá se v tavičích a drtičích pro rafinaci na jiné materiály.
item.scrap.details = Zbytky zbytků starých konstrukcí a jednotek.
item.silicon.description = Používá se v solárních panelech, komplexní elektronice a samonaváděcích střelách do obraných věží.
item.plastanium.description = Používá se v pokročilých jednotkách, izolaci a tříštivé munici.
item.phase-fabric.description = Používá se v pokročilé elektronice a samoopravných konstrukcích.
item.surge-alloy.description = Používá se v pokročilém zbrojnictví a reakčních obranných konstrukcích.
item.spore-pod.description = Používá se pro přeměnu na ropu, výbušniny a palivo.
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
item.blast-compound.description = Používá se v bombách a výbušné munici.
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
block.message.description = Ukládá zprávu. Používá se pro komunikaci mezi spojenci.
block.graphite-press.description = Přeměňuje neforemné kusy uhlí do ušlechtilých výlisků grafitu.
block.multi-press.description = Vylepšená verze lisu na grafit. Využívá vodu a energii k rychlejšímu a efektivnějšímu zpracování uhlí.
block.silicon-smelter.description = Redukuje písek vyčištěným uhlím, čímž vyrábí křemík.
block.kiln.description = Taví písek a olovo na směs známou jako metasklo. Vyžaduje k běhu malé množství energie.
block.plastanium-compressor.description = Produkuje plastanu z titanu a nafty.
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a písku. Spotřebuje k tomu výrazné množství energie.
block.alloy-smelter.description = Produkuje rázovou slitinu z titanu, olova, křemíku a mědi.
block.cryofluid-mixer.description = Míchá vodu a jemný titanová prášek do chladící kapaliny, nezbytné například pro thoriový reaktor.
block.blast-mixer.description = Drtí a míchá shluky spór s pyratitem, čímž vzniká výbušnina.
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do vysoce hořlavého pyratitu.
block.melter.description = Taví šrot do roztaveného kovu pro další zpracování, nebo pro munici do střílny Vlna.
block.separator.description = Odděluje z roztaveného kovu jednotlivé minerální součásti, které na výstupu zchlazuje do pevné formy.
block.spore-press.description = Lisuje ze spór pod enormním tlakem naftu.
liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu.
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
block.resupply-point.description = Zásobuje okolní jednotky měděnou municí. Není kompatibilní s jednotkami, které vyžadují energii z baterie.
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
block.illuminator.description = Vydává světlo.
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
block.graphite-press.description = Lisuje uhlí na grafit.
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
block.kiln.description = Taví písek a olovo na metasklo.
block.plastanium-compressor.description = Produkuje plastan z titanu a nafty.
block.phase-weaver.description = Syntetizuje fázovou tkaninu z thoria a písku.
block.alloy-smelter.description = Taví titan, olovo, křemík a měď na rázovou slitinu.
block.cryofluid-mixer.description = Míchá vodu a jemný titanová prášek na chladící kapalinu.
block.blast-mixer.description = Vyrábí výbušninu z pyratitu a shluků spór.
block.pyratite-mixer.description = Míchá uhlí, olovo a písek na pyratit.
block.melter.description = Taví šrot na strusku.
block.separator.description = Odděluje ze strusky jednotlivé minerální součásti.
block.spore-press.description = Lisuje skluhy spór na naftu.
block.pulverizer.description = Drtí šrot na jemný písek.
block.coal-centrifuge.description = Tuhne naftu do kusů uhlí.
block.incinerator.description = Vypaří jakékoliv nadbytečné předměty nebo kapaliny, které mu pošleš.
block.power-void.description = Zničí jakoukoliv energii, kterou bloku pošleš. Jen pro režim Pískoviště.
block.power-source.description = Nekonečný zdroj energie. Jen pro Pískoviště.
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Pískoviště.
block.item-void.description = Zničí jakýkoliv vstupní předmět, který bloku pošleš. Jen pro Pískoviště.
block.liquid-source.description = Nekonečný zdroj kapalin. Jen pro Pískoviště.
block.liquid-void.description = Zničí jakoukoliv kapalinu, kterou bloku pošleš. Jen pro Pískoviště.
block.copper-wall.description = Levný obranný blok.\nUžitečný k obraně Tvého jádra a střílen pro prvních několik vln nepřátel.
block.copper-wall-large.description = Levný obranný blok.\nUžitečný k obraně Tvého jádra a střílen pro prvních několik vln nepřátel.\nZabírá více dlaždic.
block.titanium-wall.description = Středně silný obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.
block.titanium-wall-large.description = Středně silný obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.\nZabírá více dlaždic.
block.plastanium-wall.description = Speciální typ zdi, která je schopná absorbovat energetické výboje a blokuje automaticky energetické vedení, například mezi uzly.
block.plastanium-wall-large.description = Speciální typ zdi, která je schopná absorbovat energetické výboje a blokuje automaticky energetické vedení, například mezi uzly.\nZabírá více dlaždic.
block.thorium-wall.description = Silný obranný blok.\nSlušná obrana před nepřáteli.
block.thorium-wall-large.description = Silný obranný blok.\nSlušná obrana před nepřáteli.\nZabírá více dlaždic.
block.phase-wall.description = Zeď potažená speciální odrazivou sloučeninou na fázové bázi. Odráží při nárazu většinu střel.
block.phase-wall-large.description = Zeď potažená speciální odrazivou sloučeninou na fázové bázi. Odráží při nárazu většinu střel.\nZabírá více dlaždic.
block.surge-wall.description = Extrémně odolný obranný blok.\nPři zásahu střelou akumuluje energii, kterou pak náhodně uvolňuje ve formě výboje.
block.surge-wall-large.description = Extrémně odolný obranný blok.\nPři zásahu střelou akumuluje energii, kterou pak náhodně uvolňuje ve formě výboje.\nZabírá více dlaždic.
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím/tupnutím na ně.
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím/ťupnutím na ně.\nZabírají více dlaždic.
block.mender.description = Pravidelně opravuje bloky ve svém poli působnosti. Dobré pro opravu obranného systému mezi vlnami.\nVolitelně lze využít křemíku pro posílení dosahu a efektivity.
block.mend-projector.description = Vylepšená verze Opraváře. Opravuje bloky ve svém poli působnosti.\nVolitelně lze využít fízové tkaniny pro posílení dosahu a efektivity.
block.overdrive-projector.description = Zrychluje funkce budov v okolí.\nVolitelně lze využít křemíku pro posílení dosahu a efektivity.
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, které chrání jednotky a budovy uvnitř před poškozením.\nPokud dostane moc poškození, tak se přehřeje. Volitelně lze použít chlazení pro snížení přehřívání a fázové tkaniny pro zvětšené dosahu štítu.
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Takřka neviditelné pro nepřátele (a i v nabídce bloků :) ).
block.conveyor.description = Základní blok pro přepravu předmětů. Unáší předměty kupředu a automaticky plní vhodná úložiště (budovy, kontejnery, jádro), které po cestě potká. Lze jej otáčet dle potřeby.
block.titanium-conveyor.description = Pokročilý blok pro přepravu předmětů. Přenáší předměty rychleji, než základní dopravník.
block.plastanium-conveyor.description = Přesouvá položky v dávkích.\nPřijímá položky zezadu, a vykládá je do tří směrů vepředu.\nPro špičkový průchod vyžaduje několik nakládacích a vykládacích míst.
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci, kdy dva rozdílné dopravníky dopravují dva rozdílné materiály přes jedno pole.
block.bridge-conveyor.description = Pokročilý blok pro přepravu předmětů. Dovoluje transport předmětů až přes tři pole, a to přes jakýkoliv terén nebo budovu.
block.phase-conveyor.description = Pokročilý blok pro přepravu předmětů. Využívá energii k teleportaci předmětů na vzdálenost několika dlaždic mezi jiným propojeným fázovým dopravníkem.
block.sorter.description = Třídí předměty. Pokud je předmět shodný s výběrem, je poslán rovně dál. Jinak je předmět je odbočen do strany.
block.inverted-sorter.description = Třídí předměty. Pokud je předmět shodný s výběrem, je odbočen do strany. Jinak je předmět je poslán rovně dál.
block.router.description = Přijímá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný pro rozdělení předmětů z jednoho zdroje do různých cílů, jako odbočení z dopravníků a podobně.\n\n[scarlet]Pozor, nepoužívejte pro vstup do produkční budovy, jinak se bude ucpávat výstupními předměty[].
block.distributor.description = Pokročilý směrovač. Rozděluje předměty rovnoměrně až do 7 dalších směrů.
block.overflow-gate.description = Předměty jsou poslány do strany, pokud je směr vpřed zablokován. Užitečné například pro zpracování přebytečného materiálu, pokud je primární příjemce saturován.
block.underflow-gate.description = Předměty jsou poslány vpřed, pokud je směr do strany zablokován. Užitečné například pro zpracování přebytečného materiálu, pokud je primární příjemce saturován.
block.mass-driver.description = Ultimátní blok pro přepravu předmětů. Sebere několik předmětů a vystřelí je k dalšímu hromadnému směřovači přes několik dlaždic. Vyžaduje ke své funkci energii.
block.mechanical-pump.description = Levné čerpadlo s pomalým průtokem, nevyžaduje však energii k provozu.
block.rotary-pump.description = Pokročilé čerpadlo, které za pomoci energie vyčerpá větší množství kapalin, než standardní.
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nV případě poškození má menší ztrátu kapaliny.
block.liquid-router.description = ijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
block.bridge-conduit.description = Pokročilý blok přepravy kapalin. Dovoluje přenášet kapaliny přes tři dlaždice napříč jakýmkoliv terénem nebo přes budovy.
block.phase-conduit.description = Pokročilý blok pro přepravu kapalib. Využívá energii k teleportaci kapalin na vzdálenost několika dlaždic mezi jiným propojeným fázovým potrubím.
block.coal-centrifuge.description = Přetváří naftu na uhlí.
block.incinerator.description = Vypařuje jakékoliv předměty nebo kapaliny, které obdrží.
block.power-void.description = Zničí jakoukoliv energii na vstupu. Jen v režimu Pískoviště.
block.power-source.description = Nekonečný zdroj energie. Jen v režimu Pískoviště.
block.item-source.description = Nekonečný zdroj předmětů. Jen v režimu Pískoviště.
block.item-void.description = Zničí jakýkoliv vstupní předmět, který bloku pošleš. Jen v režimu Pískoviště.
block.liquid-source.description = Nekonečný zdroj kapalin. Jen v režimu Pískoviště.
block.liquid-void.description = Zničí jakoukoliv kapalinu, kterou bloku pošleš. Jen v režimu Pískoviště.
block.copper-wall.description = Chrání konstrukce před nepřátelskými střelami.
block.copper-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
block.titanium-wall.description = Chrání konstrukce před nepřátelskými střelami.
block.titanium-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
block.plastanium-wall.description = Chrání konstrukce před nepřátelskými střelami. Pohlcuje laserové a elektrické výboje. Automaticky blokuje energetické spoje.
block.plastanium-wall-large.description = Chrání konstrukce před nepřátelskými střelami. Absorbs lasers and electric arcs. Automaticky blokuje energetické spoje.
block.thorium-wall.description = Chrání konstrukce před nepřátelskými střelami.
block.thorium-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
block.phase-wall.description = Chrání konstrukce před nepřátelskými střelami, reflecting most bullets upon impact.
block.phase-wall-large.description = Chrání konstrukce před nepřátelskými střelami, reflecting most bullets upon impact.
block.surge-wall.description = Chrání konstrukce před nepřátelskými střelami. Při doteku opakovaně vydává elektrické výboje.
block.surge-wall-large.description = Chrání konstrukce před nepřátelskými střelami. Při doteku opakovaně vydává elektrické výboje.
block.door.description = Zeď, která může být otevřena a zavřena.
block.door-large.description = Zeď, která může být otevřena a zavřena.
block.mender.description = Opakovaně opravuje bloky ve svém dosahu.\nVolitelně umí použít křemík pro posílení dosahu a efektivity.
block.mend-projector.description = Opakovaně opravuje bloky ve svém dosahu.\nVolitelně umí použít fázovou tkaninu pro posílení dosahu a efektivity.
block.overdrive-projector.description = Zrychluje funkce budov v okolí.\nVolitelně umí využít fázovou tkaninu pro posílení dosahu a efektivity.
block.force-projector.description = Vytváří okolo sebe šestiúhelníkové silové pole. Chrání konstrukce a jednotky uvnitř pole před poškozením.\nPřehřívá se, pokud obdrží moc poškození. Přehřátí lze eliminovat použitím chlazení. Fázová tkanina zvyšje velikost pole.
block.shock-mine.description = Vydává elektrické výboje při dotyku nepřátelskou jednotkou.
block.conveyor.description = Přepravuje předměty vpřed.
block.titanium-conveyor.description = Přepravuje předměty vpřed. Rychlejší, než standardní dopravník.
block.plastanium-conveyor.description = Přepravuje předměty vpřed in batches. Přijímá předměty zezadu, a vykládá je do tří směrů vpředu. Vyžaduje více nakládacích a vykládacích bodů pro špičkový průtok.
block.junction.description = Funguje jako most pro dva křížící se dopravníky.
block.bridge-conveyor.description = Přepravuje předměty přes terén nebo budovy.
block.phase-conveyor.description = Okamžitě přepravuje předměty přes terén nebo budovy. Má delší dosah než standardní přemostění přepravníku, ale vyžaduje energii.
block.sorter.description = Pokud vstupní položka odpovídá výběru, je předána vpřed. Jinak je vyložena napravo a nalevo.
block.inverted-sorter.description = Podobné stanrdardní třídičce, ale vykládá vybrané položky do stran.
block.router.description = Rozděluje vstupní položky rovnoměrně do tří výstupů.
block.router.details = Nezbytné zlo. Použití hned u produkčních vstupů se nedoporučuje, protože budou ucpány výstupnímk položkami.
block.distributor.description = Rozděluje vstupní položky rovnoměrně do sedmi výstupů.
block.overflow-gate.description = Pokud je směr vpřed ucpán, posílá vstupní položky do stran. Nelze použít vedle jiné brány.
block.underflow-gate.description = Pokud je směr do stran ucpán, posílá vstupní položky vpřed. Nelze použít vedle jiné brány.
block.mass-driver.description = Konstrukce pro přepravu položek na velkou vzdálenost. Sesere dávku položek a vystřelí ji k dalšímu hromadnému přenašeči.
block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii.
block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii.
block.thermal-pump.description = Pumpuje kapalinu a předává ji dál.
block.conduit.description = Přepravuje kapaliny vpřed. Používá se spolu s pumpami a dalším potrubím.
block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí.
block.plated-conduit.description = epravuje kapaliny vpřed. Nepřijímá kapaliny ze stran. Nemá úniky.
block.liquid-router.description = Přijímá kapalinu z jednoho směru a vydává ji rovnomerně do tří ostatních stran. Umí též uchovat malé množství kapaliny.
block.liquid-tank.description = Ukládá velké množství kapaliny. Předává ji do stran, podobně jako směřovač kapalin.
block.liquid-junction.description = Funguje jako most pro dvě křížící se potrubí.
block.bridge-conduit.description = Přepravuje kapalinu přes terén a budovy.
block.phase-conduit.description = Přepravuje kapalinu přes terén a budovy. Má delší dosah než standardní přemostění potrubí, ale vyžaduje energii.
block.power-node.description = Přenáší energii mezi propojenými uzly. Uzel získává energii z nebo dodává energii do bloků ve svém poli působnosti.
block.power-node-large.description = Pokročilý energerický uzel. Má větší dosah než základní uzel.
block.surge-tower.description = Energetický uzel s extrémním dosahem, ale méně dostupnými přípojkami pro ostatní bloky, než ostatní uzly.
block.diode.description = Energie z baterie přes tento blok protéká jen jedním směrem, a to jen za podmínky, že a druhé straně je méně energie (například vybitá baterie).
block.battery.description = Ukládá energii v případě nadbytku v síti a poskytuje energii kdykolik, když se energetické síti nedostává (záporný rozdíl).
block.battery-large.description = Ukládá více energie, než základní baterie.
block.surge-tower.description = Energetický uzel s dlouhým dosahem, ale méně dostupnými přípojkami pro ostatní bloky, než ostatní uzly.
block.diode.description = Energie z baterie přes tento blok protéká jen jedním směrem, a to jen za podmínky, že na druhé straně je méně energie (například vybitá baterie).
block.battery.description = Ukládá energii v případě nadbytku v síti a poskytuje energii kdykolik, když se energetické síti nedostává.
block.battery-large.description = Ukládá energii v případě nadbytku v síti a poskytuje energii kdykolik, když se energetické síti nedostává. Ukládá více energie než základní baterie.
block.combustion-generator.description = Generuje energii spalováním hořlaných materiálů, jako je například uhlí.
block.thermal-generator.description = Pokud je umístěn na teplotně aktivní místo (jako je magmatický kámen), dokáže z tepla generovat energii.
block.steam-generator.description = Pokročilý spalovací generátor. Efektivnější, ale vyžaduje dodatečný přísun vody pro produkci páry.
block.steam-generator.description = Vytváří energii spalováním hořlavých materiálů a měněním vody na páru.
block.differential-generator.description = Generuje velké množství energie. Využívá teplotního rozdílu mezi chladící kapalinou a hořícím pyratitem.
block.rtg-generator.description = Radioizotopní termoenergetický generátor (RTG) je jednoduchý, spolehlivý generátor. Využívá tepla z rozpadu radioaktivních složek ke generování menších dávek energie.
block.solar-panel.description = Základní solární panel pro generoní malého množství energie ze Slunce.
block.solar-panel-large.description = Výrazně efektivnější verze solárního panelu pro generování energie ze Slunce.
block.thorium-reactor.description = Generuje významné množství energie z thoria. Vyžaduje nepřetržité chlazení. Je-li chlazen nedostatečně, způsobí značnou explozi. Výstup energie závisí na míře naplnění generátoru, základní generování energie se aktivuje při plné kapacitě.
block.impact-reactor.description = Vyspělý generátor, schopný vytvářet při maximálním výkonu obrovská množství energie. Vyžaduje však značné množství energie pro nastartování celého procesu.
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole (ruda, písek) natrvalo a pomalu produkuje odpovídající materiál. Umí těžit jen základní rudy.
block.rtg-generator.description = Používá teplo z rozpadajících se radioaktivních materiálů k výrobě energie v malých dávkách.
block.solar-panel.description = Vytří malého množství energie ze Slunce.
block.solar-panel-large.description = Vytváří malého množství energie ze Slunce. Efektivnější, než základní solárí panel.
block.thorium-reactor.description = Generuje významné množství energie z thoria. Vyžaduje nepřetržité chlazení. Je-li chlazen nedostatečně, způsobí značnou explozi.
block.impact-reactor.description = Vytváří při špičkové účinnosti velké množství energi. Vyspělý generátor, schopný vytvářet při maximálním výkonu obrovská množství energie. Vyžaduje však značné množství energie pro nastartování celého procesu.
block.mechanical-drill.description = Když je umístěn na rudu, generuje donekonečna odpovídající položky, pomalou rychlostí. Použitelný jen pro těžení základních surovin.
block.pneumatic-drill.description = Vylepšený vrt, který je schopen těžit i titan. Těží vyšší rychlostí než mechanický vrt.
block.laser-drill.description = Vrtá rychleji než penumatický vrt díky laserové technologii, ale vyžaduje ke svému fungování energii. Dokáže navrtat i rudné žíly thoria.
block.blast-drill.description = Ultimátní vrt, vyžadující k provozu značné množství energie.
block.water-extractor.description = Extrahuje podzemní vodu. Vhodný pro místa, kde se nevyskytuje povrchová voda.
block.cultivator.description = Kultivuje drobounké koncentrace spór v atmosféře do formy vhodné pro průmyslové využití spór.
block.cultivator.description = Kultivuje drobounké koncentrace atmosférických spór do spórových polštářků.
block.cultivator.details = Zachráněná technologie. Používá se k výrobě obrovského množství biomasy tak efektivně, jak jen to jde. Pravděpodobně se původně jednalo o inkubátor spó, které nyní pokrývají Serpulo.
block.oil-extractor.description = Vyžaduje značné množství energie, písku a vody na těžení nafty.
block.core-shard.description = První verze jádra. Pokud je zničeno, veškerý kontakt s mapou je ztracen. Nedopusť, aby se to stalo.
block.core-foundation.description = Druhá cerze jádra. Je lépe obrněná a pojme více surovin.
block.core-nucleus.description = Třetí a konečná iterace vývoje jádra. Velmi dobře obrněná. Dokáže skladovat významné množství zdrojů.
block.core-shard.description = Jádro základny. Pokud je zničena, sektor je ztracen.
block.core-shard.details = První iterace. Kompaktní. Sebereplikující. Vybavená vysílacím pohonem na jedno použití. Není navržena pro meziplanetární cestování.
block.core-foundation.description = Jádro základny. Dobře opevněná. Pojme více surovin, než základna Odstěpek.
block.core-foundation.details = Druhá iterace.
block.core-nucleus.description = Jádro základny. Velmi dobře opevněná. Dokáže skladovat enormní množství zdrojů.
block.core-nucleus.details = Třetí a konečná iterace vývoje jádra.
block.vault.description = Ukládá velké množství předmětů od každého typu. K vyskladnění věcí z trezoru je možné použít odbavovač.
block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač.
block.unloader.description = Vyskladňuje předměty z kontejneru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vyskladnění lze nastavit kliknutím nebo ťupnutím na odbavovač.
block.launch-pad.description = Vysílá dávky předmětů z mapy bez nutnosti vyslat zpět jádro.
block.launch-pad-large.description = Vylepšená verze vysílací plošiny. Má větší úložný prostor a vysílá předměty z mapy častěji.
block.duo.description = Malá, levná střílna. Užitečná proti pozemním jednotkám.
block.scatter.description = Základní protivzdušná střílna. Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské jednotky.
block.unloader.description = Vyskladňuje vybrané položky z okolních bloků.
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
block.duo.description = Střílí střídavé dávky kulek na nepřátele.
block.scatter.description = Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské letectvo.
block.scorch.description = Sežehne pozemní jednotky blízkosti. Velmi efektivní na malé vzdálenosti.
block.hail.description = Malá dělostřelecká střílna na delší vzdálenosti.
block.wave.description = Středně velká střílna. Pálí po nepřítelích proudy kapaliny (například roztaveného kovu). Umí automaticky uhasit oheň, pokud je zásobena vodou.
block.lancer.description = Středně velká střílna proti pozemním jednotkám. Po nabití se střílí mocné energetické paprsky.
block.arc.description = Malá energetická střílna. Pálí výboje po nepřátelských jednotkách.
block.swarmer.description = Středně velká střílna s raketami. Útočí na pozemní i vzdušné cíle. Pálí samonaváděcí střely.
block.salvo.description = Větší, pokročilejší verze střílny Duo. Pálí na nepřátele rychlé dávky střel.
block.fuse.description = Velká střílna s krátkým dosahem. Pálí trojici pronikavých výbuchů na blízké nepřátele.
block.ripple.description = Extrémně silná dělostřelecká střílna. Pálí na dálku shluky střel na nepřátelské jednotky.
block.cyclone.description = Velká protiletecká a protipozemní střílna. Pálí explodující dávky na nepřítele v okolí.
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.hail.description = Střílí na dálku malé patrony na pozemní nepřátele.
block.wave.description = Střílí po nepřátelích proudy kapaliny (například strusky). Umí automaticky uhasit oheň, pokud je zásobena vodou.
block.lancer.description = Po nabití střílí mocné energetické paprsky na pozemní cíle.
block.arc.description = Střílí výboje po pozemních jednotkách.
block.swarmer.description = Střílí po nepřátelích samonaváděcí střely.
block.salvo.description = Střílí na nepřátele rychlé dávky střel.
block.fuse.description = Střílí trojici pronikavých výbuchů na blízké nepřátele.
block.ripple.description = Střílí na dálku shluky střel na pozemní jednotky.
block.cyclone.description = Střílí vybuchující dávky na blízké nepřátele.
block.spectre.description = Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných cílů.
block.meltdown.description = Po nabití střílí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.repair-point.description = Nepřetržitě opravuje nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.
block.parallax.description = Střílí tažný paprsek, který přitahuje vzdušné cíle, a poškozuje je.
block.tsunami.description = Střílí mocné proudy kapalin na nepřátele. Samočinně hasí oheň, pokud je zásobován vodou.
block.silicon-crucible.description = Rafinuje křemík z písku a uhlí za použití pyratitu jako přídavného zdroje tepla. Účinnější na horkých místech.
block.disassembler.description = Odděluje ze strusky stopové množství exotických minerálových součástí při malé účinnosti. Umí vyrobit thorium.
block.overdrive-dome.description = Zvyšuje rychlost okolních konstrukcí. Vyžaduje ke svému fungování fázovou tkaninu a křemík.
block.payload-conveyor.description = Přesouvá velké náklady, jako jednotky z továren.
block.payload-router.description = Rozděluje vstuní náklad na 3 výstupní směry.
block.command-center.description = Ovládá chování jednotky několika příkazy.
block.ground-factory.description = Vyrábí pozemní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
block.air-factory.description = Vyrábí letecké jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
block.naval-factory.description = Vyrání námořní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
block.additive-reconstructor.description = Vylepšuje vstupní jednotky na druhou úroveň.
block.multiplicative-reconstructor.description = Vylepšuje vstupní jednotky na třetí úroveň.
block.exponential-reconstructor.description = Vylepšuje vstupní jednotky na čtvrtou úroveň.
block.tetrative-reconstructor.description =Vylepšuje vstupní jednotky na pátou, konečnou úroveň.
block.switch.description = Přepínač. Jeho stav je možné číst a ovládat logickými procesory.
block.micro-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí.
block.logic-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí. Rychlejší než mikroprocesor.
block.hyper-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí. Rychlejší než logický procesor.
block.memory-cell.description = Ukládá informace z logického procesoru.
block.memory-bank.description = Ukládá informace z logického procesoru. Větší kapacita.
block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
unit.fortress.description = Střílí dělostřelecké salvy na pozemní cíle.
unit.scepter.description = Střílí palbu nabitých střel na všechny okolní nepřátele.
unit.reign.description = Střílí palbu masivních střel pronikajících brněním na všechny okolní nepřátele.
unit.nova.description = Střílí laserové výboje, které poškozují nepřátele a opravují spojenecké konstrukce. Je schopný letu.
unit.pulsar.description = Střílí oblouky elektřiny, které poškozují nepřátele a opravují spojenecké struktury. Schopný letu.
unit.quasar.description = Střílí pronikavé laserové paprsky, které poškozují nepřátele a opravují spojenecké struktury. Schopný letu. Oštítovaný.
unit.vela.description = Střílí masivní nepřetržitý laserový paprsek, který poškozuje nepřátele, způsobuje požáry a opravuje spojenecké struktury. Schopný letu.
unit.corvus.description = Střílí masivní laserový paprsek, který poškozuje nepřátele a opravuje spojenecké struktury. Může překonat většinu z terénů.
unit.crawler.description = Běží směrem k nepřátelům, vybuchne a způsobí velkou explozi.
unit.atrax.description = Střílí oslabující koule strusky na pozemní cíle. Může překonat většinu z terénů.
unit.spiroct.description = Střílí mířené laserové paprsky na nepřátele, a zároveň se tím opravuje. Může překročit většinu terénu.
unit.arkyid.description = Střílí velké mířené laserové paprsky na nepřátele, a zároveň se tím opravuje. Může překročit většinu terénu.
unit.toxopid.description = Střílí na nepřátele velké elektrické kazetové střely a lasery pronikající brněním. Může překročit většinu z terénů.
unit.flare.description = Střílí základní střely na okolní nepřátele.
unit.horizon.description = Pouští shluky bomb na pozemní cíle.
unit.zenith.description = Střílí salvy raket na všechny blízké nepřátele.
unit.antumbra.description = Střílí palbu střel na všechny blízké nepřátele.
unit.eclipse.description = Vystřelí dva pronikavé lasery a záplavu protivzdušných střel na všechny blízké nepřátele.
unit.mono.description = Samočinně těží měď a olovo a ukládá je do jádra.
unit.poly.description = Samočinně obnovuje poškozené konstrukce a pomáhá ostatním jednotkám při stavbě.
unit.mega.description = Samočinně opravuje poškozené konstrukce. Je schopný přenést bloky a malé pozemní jednotky.
unit.quad.description = Pouští velké bomby na pozemní cíle, opravuje spojenecké konstrukce a poškozuje nepřátele. Je schopen přenést středně velké pozemní jednotky.
unit.oct.description = Chrání blízké spojence pomocí regeneračního štítu. Je schopen přenést většinu pozemních jednotek.
unit.risso.description = Střílí palbu raket a střel na všechny blízké nepřátele.
unit.minke.description = Střílí patrony a základní střely na blízké pozemní cíle.
unit.bryde.description = Střílí na nepřátele dělostřelecké granáty a rakety dlouhého doletu.
unit.sei.description = Střílí na nepřátele palbu raket a průbojných střel.
unit.omura.description = Střílí na nepřátele průrazné šrouby s dlouhým doletem. Vytváří jednotky Záře.
unit.alpha.description = Brání jádro Odštěpek před nepřáteli. Staví konstrukce.
unit.beta.description = Brání jádro Základ před nepřáteli. Staví konstrukce.
unit.gamma.description = Brání jádro Atom před nepřáteli. Staví konstrukce.
+61 -31
View File
@@ -55,6 +55,7 @@ schematic.saved = Skabelon gemt.
schematic.delete.confirm = Denne skabelon vil være væk for altid.
schematic.rename = Omdøb skabelon
schematic.info = {0}x{1}, {2} blokke
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Invasionsbølger nedslået:[accent] {0}
stat.enemiesDestroyed = Fjender nedlagt:[accent] {0}
@@ -100,7 +101,6 @@ done = Færdig
feature.unsupported = Din enhed understøtter ikke denne funktion
mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]Ingen mods fundet!
mods.guide = Modding guide
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Waiting...
waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} Enemies Remaining
wave.enemy = [lightgray]{0} Enemy Remaining
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Load Image
saveimage = Save Image
unknown = Unknown
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
workshop = Workshop
waves.title = Waves
waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
launch.text = Launch
launch.title = Launch Successful
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Input/Output
category.shooting = Shooting
category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Training
setting.difficulty.easy = Easy
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.slag.name = Slag
block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue
team.crux.name = red
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+208 -179
View File
@@ -20,8 +20,8 @@ gameover = Der Kern wurde zerstört.
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
highscore = [accent]Neuer Highscore!
copied = Kopiert.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.popup = [accent]v6[] ist gerade in der [accent]Beta-Phase[].\n[lightgray]Das bedeutet:[]\n[scarlet]- Die Kampagne ist unfertig[]\n- Musik/SFX sind unfertig\n- Alles kann jederzeit verändert oder entfernt werden\n\nMelde Bugs und Abstürze auf [accent]Github[].
indev.notready = Dieser Teil vom Spiel ist noch unfertig.
load.sound = Audio
load.map = Karten
@@ -55,6 +55,7 @@ schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
schematic.rename = Entwurf umbenennen
schematic.info = {0}x{1}, {2} Blöcke
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
stat.wave = Wellen besiegt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
@@ -62,15 +63,15 @@ stat.built = Gebäude gebaut:[accent] {0}
stat.destroyed = Gebäude zerstört:[accent] {0}
stat.deconstructed = Gebäude abgebaut:[accent] {0}
stat.delivered = Übertragene Ressourcen:
stat.playtime = Time Played:[accent] {0}
stat.playtime = Spielzeit:[accent] {0}
stat.rank = Finaler Rang:[accent] {0}
globalitems = [accent]Global Items
globalitems = [accent]Globale Items
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
level.highscore = Highscore: [accent]{0}
level.select = Level-Auswahl
level.mode = Spielmodus:
coreattack = < Die Basis wird angegriffen! >
coreattack = < Der Kern wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
database = Kern-Datenbank
savegame = Spiel speichern
@@ -100,35 +101,34 @@ done = Fertig
feature.unsupported = Dein System unsterstützt dieses Feature nicht.
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]Keine Mods gefunden!
mods.guide = Modding-Anleitung
mods.report = Problem melden
mods.openfolder = Mod-Verzeichnis öffnen
mods.reload = Neu laden
mods.reloadexit = The game will now exit, to reload mods.
mods.reloadexit = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktiviert
mod.disabled = [scarlet]Deaktiviert
mod.disable = Deaktivieren
mod.content = Content:
mod.content = Inhalt:
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein.
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
mod.erroredcontent = [scarlet]Inhalt-Fehler
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder fixe die Fehler, bevor du spielst.
mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
mod.nowdisabled = [scarlet]Mod '{0}' fehlen Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
mod.enable = Aktivieren
mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
mod.reloadrequired = [scarlet]Neuladen benötigt
mod.import = Mod importieren
mod.import.file = Import File
mod.import.file = Datei importieren
mod.import.github = GitHub-Mod importieren
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.jarwarn = [scarlet]JAR Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen!
mod.item.remove = Dies ist Teil vom [accent] '{0}'[] Mod. Deaktivieren sie diesen Mod, um dies zu entfernen.
mod.remove.confirm = Dieser Mod wird gelöscht.
mod.author = [lightgray]Autor:[] {0}
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
@@ -139,8 +139,8 @@ mod.scripts.disable = Ihr Gerät unterstüzt keine Mods mit Scripts. Du musst di
about.button = Info
name = Name:
noname = Wähle zunächst einen[accent] Spielernamen[].
planetmap = Planet Map
launchcore = Launch Core
planetmap = Planetenkarte
launchcore = Kern starten
filename = Dateiname:
unlocked = Neuer Inhalt freigeschaltet!
completed = [accent]Abgeschlossen
@@ -148,11 +148,11 @@ techtree = Forschung
research.list = [lightgray]Forschung:
research = Erforschen
researched = [lightgray]{0} erforscht.
research.progress = {0}% complete
research.progress = Fortschritt: {0}%
players = {0} Spieler online
players.single = {0} Spieler online
players.search = search
players.notfound = [gray]no players found
players.search = Suche
players.notfound = [gray]Keine Spieler gefunden
server.closing = [accent]Schließe den Server ...
server.kicked.kick = Du wurdest vom Server geworfen!
server.kicked.whitelist = Du befindest dich nicht auf der Whitelist des Servers.
@@ -185,9 +185,9 @@ server.refreshing = Server wird aktualisiert
hosts.none = [lightgray]Keine LAN-Spiele gefunden!
host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen.
servers.local = Local Servers
servers.remote = Remote Servers
servers.global = Community Servers
servers.local = Lokale Server
servers.remote = Andere Server
servers.global = Community-Server
trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0}
@@ -212,7 +212,7 @@ confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
confirmunadmin = Bis du sicher, dass dieser Spieler kein Administrator mehr sein soll?
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
joingame.title = Spiel beitreten
joingame.ip = IP:
disconnect = Verbindung unterbrochen.
@@ -269,7 +269,7 @@ copylink = Link kopieren
back = Zurück
data.export = Daten exportieren
data.import = Daten importieren
data.openfolder = Open Data Folder
data.openfolder = Datenordner öffnen
data.exported = Daten exportiert.
data.invalid = Dies sind keine gültigen Spieldaten.
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]Sobald der Import abeschlossen ist, wird dein Spiel sofort beendet.
@@ -278,18 +278,21 @@ quit.confirm.tutorial = Weißt du, was du tust?\nDu kannst das Tutorial unter[ac
loading = [accent]Wird geladen...
reloading = [accent]Lade Mods neu...
saving = [accent]Speichere...
respawn = [accent][[{0}][] to respawn in core
respawn = [accent][[{0}][] um im Kern zu spawnen
cancelbuilding = [accent][[{0}][] um den Plan zu leeren
selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
wave = [accent]Welle {0}
wave.cap = [accent]Welle {0}/{1}
wave.waiting = Welle in {0}
wave.waveInProgress = [lightgray]Welle im Gange
waiting = Warten...
waiting.players = Warte auf Spieler...
wave.enemies = [lightgray]{0} Gegner verbleiben
wave.enemy = [lightgray]{0} Gegner verbleiben
wave.guardianwarn = Boss erscheint in [accent]{0}[] Wellen.
wave.guardianwarn.one = Boss erscheint in [accent]{0}[] Welle.
loadimage = Bild laden
saveimage = Bild speichern
unknown = Unbekannt
@@ -306,7 +309,7 @@ workshop.error = Fehler beim Laden von Workshop-Details: {0}
map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Karten nicht auf!
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
workshop.info = Objekt-Info
changelog = Changelog (optional):
changelog = Änderungen (optional):
eula = Steam EULA
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
publishing = [accent]Veröffentlichen...
@@ -328,16 +331,17 @@ editor.generation = Generator:
editor.ingame = Im Spiel Bearbeiten
editor.publish.workshop = Im Workshop veröffentlichen
editor.newmap = Neue Karte
editor.center = Zur Mitte
workshop = Workshop
waves.title = Wellen
waves.remove = Entfernen
waves.never = <nie>
waves.every = alle
waves.waves = Welle(n)
waves.perspawn = per Spawn
waves.shields = shields/wave
waves.perspawn = pro Spawn
waves.shields = Schilder pro Welle
waves.to = bis
waves.guardian = Guardian
waves.guardian = Boss
waves.preview = Vorschau
waves.edit = Bearbeiten...
waves.copy = Aus der Zwischenablage kopieren
@@ -346,9 +350,9 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert.
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
wavemode.counts = Menge
wavemode.totals = Gesamtmenge
wavemode.health = Lebenspunkte
editor.default = [lightgray]<Standard>
details = Details
@@ -415,8 +419,9 @@ toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
filter.distort = Verzerren
filter.noise = Rauschen
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.enemyspawn = Gegnerischer Spawn Auswahl
filter.spawnpath = Weg zum Spawn
filter.corespawn = Kernauswahl
filter.median = Median
filter.oremedian = Erzmedian
filter.blend = Mischen
@@ -427,7 +432,7 @@ filter.mirror = Spiegel
filter.clear = Löschen
filter.option.ignore = Ignorieren
filter.scatter = Streuen
filter.terrain = Terrain
filter.terrain = Landschaft
filter.option.scale = Skalierung
filter.option.chance = Wahrscheinlichkeit
filter.option.mag = Größe
@@ -436,10 +441,11 @@ filter.option.circle-scale = Kreisskalierung
filter.option.octaves = Oktaven
filter.option.falloff = Rückgang
filter.option.angle = Winkel
filter.option.amount = Amount
filter.option.amount = Menge
filter.option.block = Block
filter.option.floor = Boden
filter.option.flooronto = Ziel Boden
filter.option.target = Ziel
filter.option.wall = Wand
filter.option.ore = Erz
filter.option.floor2 = Sekundärer Boden
@@ -469,24 +475,18 @@ locked = Gesperrt
complete = [lightgray]Abschließen:
requirement.wave = Erreiche Welle {0} in {1}
requirement.core = Zerstöre den feindlichen Kern in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Zu Zone zurückkehren:\n[lightgray]{0}
requirement.research = Erforsche {0}
requirement.capture = Erobere {0}
bestwave = [lightgray]Beste Welle: {0}
launch = Starten
launch.text = Launch
launch.title = Start erfolgreich
launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
launch.unable2 = [scarlet]START nicht möglich.[]
launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
launch.text = Start
research.multiplayer = Nur der Host kann forschen.
uncover = Freischalten
configure = Startitems festlegen
loadout = Loadout
resources = Resources
loadout = Startitems
resources = Ressourcen
bannedblocks = Gesperrte Blöcke
addall = Alle hinzufügen
launch.destination = Destination: {0}
launch.destination = Ziel: {0}
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
zone.unlocked = [lightgray]{0} freigeschaltet.
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
@@ -495,7 +495,7 @@ zone.objective = [lightgray]Ziel: [accent]{0}
zone.objective.survival = Überlebe
zone.objective.attack = Zerstöre den feindlichen Kern
add = Hinzufügen...
boss.health = Boss-Lebenskraft
boss.health = Boss-Lebenspunkte
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
error.unreachable = Server nicht erreichbar.
@@ -508,19 +508,25 @@ error.io = Netzwerk-I/O-Fehler.
error.any = Unbekannter Netzwerkfehler.
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.rain.name = Regen
weather.snow.name = Schnee
weather.sandstorm.name = Sandsturm
weather.sporestorm.name = Sporensturm
weather.fog.name = Nebel
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.unexplored = [lightgray]Unentdeckt
sectors.resources = Ressourcen:
sectors.production = Produktion:
sectors.stored = Gelagert:
sectors.resume = Weiterspielen
sectors.launch = Start
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Sektor umbenennen
sector.missingresources = [scarlet]Fehlende Kernressourcen
planet.serpulo.name = Serpulo
planet.sun.name = Sonne
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -550,7 +556,7 @@ settings.language = Sprache
settings.data = Spieldaten
settings.reset = Auf Standard zurücksetzen
settings.rebind = Zuweisen
settings.resetKey = Reset
settings.resetKey = Zurücksetzen
settings.controls = Steuerung
settings.game = Spiel
settings.sound = Audio
@@ -558,24 +564,30 @@ settings.graphics = Grafik
settings.cleardata = Spieldaten zurücksetzen...
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearsaves.confirm = Möchtest du wirklich alle Speicherstände löschen?
settings.clearsaves = Speicherstände löschen
settings.clearresearch = Erforschungen löschen
settings.clearresearch.confirm = Möchtest du wirklich alle Erforschungen löschen?
settings.clearcampaignsaves = Kampagne-Speicherstände löschen
settings.clearcampaignsaves.confirm = Möchtest du wirklich alle Kampagne-Speicherstände löschen?
paused = [accent]< Pausiert >
clear = Leeren
banned = [scarlet]Verbannt
unplaceable.sectorcaptured = [scarlet]Requires captured sector
unplaceable.sectorcaptured = [scarlet]Erfordert erforderter Sektor
yes = Ja
no = Nein
info.title = Info
error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten!
unit.nobuild = [scarlet]Einheit kann nicht bauen!
lastaccessed = [lightgray]Zuletzt konfiguriert: {0}
block.unknown = [lightgray]???
stat.input = Eingang
stat.output = Ausgang
stat.booster = Verstärkung
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.tiles = Erforderte Untergründe
stat.affinities = Affinitäten
stat.powercapacity = Kapazität
stat.powershot = Stromverbrauch/Schuss
stat.damage = Schaden
@@ -585,15 +597,16 @@ stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite
stat.size = Größe
stat.displaysize = Display Size
stat.displaysize = Bildschirmgröße
stat.liquidcapacity = Flüssigkeitskapazität
stat.powerrange = Stromreichweite
stat.linkrange = Link Range
stat.instructions = Instructions
stat.linkrange = Verbindungsradius
stat.instructions = Befehle
stat.powerconnections = Maximale Stromverbindungen
stat.poweruse = Stromverbrauch
stat.powerdamage = Stromverbrauch/Schadenspunkt
stat.itemcapacity = Materialkapazität
stat.memorycapacity = Speicherkapazität
stat.basepowergeneration = Basis-Stromerzeugung
stat.productiontime = Produktionszeit
stat.repairtime = Zeit zur vollständigen Reparatur
@@ -605,29 +618,52 @@ stat.boosteffect = Verstärkungseffekt
stat.maxunits = Max. aktive Einheiten
stat.health = Lebenspunkte
stat.buildtime = Baudauer
stat.maxconsecutive = Max Consecutive
stat.maxconsecutive = Max. Konsekutive
stat.buildcost = Baukosten
stat.inaccuracy = Ungenauigkeit
stat.shots = Schüsse
stat.reload = Schüsse/Sekunde
stat.ammo = Munition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.shieldhealth = Schildlebenspunkte
stat.cooldowntime = Cooldown-Zeit
stat.explosiveness = Sprengkraft
stat.basedeflectchance = Grundreflektionschance
stat.lightningchance = Blitzwahr­schein­lich­keit
stat.lightningdamage = Blitzschaden
stat.flammability = Brennbarkeit
stat.radioactivity = Radioaktivität
stat.heatcapacity = Hitzekapazität
stat.viscosity = Viskosität
stat.temperature = Temperatur
stat.speed = Geschwindigkeit
stat.buildspeed = Baugeschwindigkeit
stat.minespeed = Abbaugeschwindigkeit
stat.minetier = Abbau-Kraft
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Kommandier-Limit
stat.abilities = Fähigkeiten
ability.forcefield = Kraftfeld
ability.repairfield = Heilungsfeld
ability.statusfield = Statusfeld
ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Schild-regenerations-Feld
bar.drilltierreq = Besserer Bohrer Benötigt
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.noresources = Fehlende Ressourcen
bar.corereq = Kern-Basis erforderlich
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}%
bar.powerbalance = Strom: {0}/s
bar.powerstored = Gespeichert: {0}/{1}
bar.poweramount = Strom: {0}
bar.poweroutput = Stromgenerierung: {0}
bar.powerlines = Verbindungen: {0}/{1}
bar.items = Items: {0}
bar.capacity = Kapazität: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[Einheit deaktiviert]
bar.liquid = Flüssigkeit
bar.heat = Hitze
bar.power = Strom
@@ -635,6 +671,8 @@ bar.progress = Baufortschritt
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Prozessorgesteuert
bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend
@@ -642,12 +680,15 @@ bullet.homing = [stat]zielsuchend
bullet.shock = [stat]schockend
bullet.frag = [stat]explosiv
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
bullet.infinitepierce = [stat]Durchstechkraft
bullet.freezing = [stat]frierend
bullet.tarred = [stat]teerend
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
bullet.reload = [stat]{0}[lightgray]x Feuerrate
unit.blocks = Blöcke
unit.blockssquared = Blöcke²
unit.powersecond = Stromeinheiten/Sekunde
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde
@@ -660,30 +701,29 @@ unit.persecond = /sek
unit.perminute = /min
unit.timesspeed = x Geschwindigkeit
unit.percent = %
unit.shieldhealth = shield health
unit.shieldhealth = Schildlebenspunkte
unit.items = Materialeinheiten
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.millions = Mio
unit.billions = Mrd
category.general = Allgemeines
category.power = Strom
category.liquids = Flüssigkeiten
category.items = Materialien
category.crafting = Erzeugung
category.shooting = Schießen
category.function = Funktion
category.optional = Optionale Zusätze
setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung
setting.hints.name = Tipps
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.flow.name = Ressourcen-Fluss anzeigen [scarlet] (experimentell)
setting.buildautopause.name = Bauen automatisch pausieren
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
setting.playerindicators.name = Player Indicators
setting.playerindicators.name = Spieler-Indikatoren
setting.indicators.name = Verbündeten-Indikatoren
setting.autotarget.name = Auto-Zielauswahl
setting.keyboard.name = Maus+Tastatur Steuerung
@@ -702,7 +742,7 @@ setting.difficulty.name = Schwierigkeit:
setting.screenshake.name = Wackeleffekt
setting.effects.name = Effekte anzeigen
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
setting.blockstatus.name = Display Block Status
setting.blockstatus.name = Block-Status anzeigen
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
setting.sensitivity.name = Controller-Empfindlichkeit
setting.saveinterval.name = Autosave-Häufigkeit
@@ -711,16 +751,15 @@ setting.blockselecttimeout.name = Block-Auswahl Timeout
setting.milliseconds = {0} Millisekunden
setting.fullscreen.name = Vollbild
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
setting.fps.name = FPS zeigen
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Block Shortcuts anzeigen
setting.fps.name = FPS anzeigen
setting.smoothcamera.name = Sanfte Kamerabewegungen
setting.vsync.name = VSync
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
setting.minimap.name = Zeige die Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.coreitems.name = Kern-Items anzeigen (WIP)
setting.position.name = Spieler-Position anzeigen
setting.musicvol.name = Musiklautstärke
setting.atmosphere.name = Show Planet Atmosphere
setting.atmosphere.name = Planetatmosphäre zeigen
setting.ambientvol.name = Ambient-Lautstärke
setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke
@@ -728,10 +767,10 @@ setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden
setting.savecreate.name = Automatisch speichern
setting.publichost.name = Öffentliche Sichtbarkeit des Spiels
setting.playerlimit.name = Player Limit
setting.playerlimit.name = Spielerbegrenzung
setting.chatopacity.name = Chat-Deckkraft
setting.lasersopacity.name = Power-Laser-Deckkraft
setting.bridgeopacity.name = Bridge Opacity
setting.bridgeopacity.name = Brücken-Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellung->Spielt->Öffentliches Spiel geändert werden.
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
@@ -743,24 +782,24 @@ keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf
category.general.name = Allgemein
category.view.name = Ansicht
category.multiplayer.name = Mehrspieler
category.blocks.name = Block Select
category.blocks.name = Blockauswahl
command.attack = Angreifen
command.rally = Patrouillieren
command.retreat = Rückzug
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Taste: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.control.name = Einheit steuern
keybind.clear_building.name = Bauplan löschen
keybind.press = Drücke eine Taste...
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
keybind.screenshot.name = Karten-Screenshot
keybind.toggle_power_lines.name = Power Lasers umschalten
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.toggle_block_status.name = Blockstatus umschalten
keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse
keybind.mouse_move.name = Der Maus folgen
keybind.pan.name = Pan View
keybind.pan.name = Kamera alleine bewegen
keybind.boost.name = Boost
keybind.schematic_select.name = Bereich auswählen
keybind.schematic_menu.name = Entwurfsmenü
@@ -788,9 +827,9 @@ keybind.diagonal_placement.name = Diagonal platzieren
keybind.pick.name = Block auswählen
keybind.break_block.name = Block zerstören
keybind.deselect.name = Auswahl aufheben
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.pickupCargo.name = Block aufheben
keybind.dropCargo.name = Block fallen lassen
keybind.command.name = Eineiten kommandieren
keybind.shoot.name = Schießen
keybind.zoom.name = Zoomen
keybind.menu.name = Menü
@@ -801,7 +840,7 @@ keybind.chat.name = Chat
keybind.player_list.name = Spielerliste
keybind.console.name = Konsole
keybind.rotate.name = Drehen
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.rotateplaced.name = Gebauten Block drehen (gedrückt halten)
keybind.toggle_menus.name = Menüs umschalten
keybind.chat_history_prev.name = Chat Historie zurück
keybind.chat_history_next.name = Chat Historie vor
@@ -822,37 +861,39 @@ mode.custom = Angepasste Regeln
rules.infiniteresources = Unbegrenzte Ressourcen
rules.reactorexplosions = Reaktor-Explosionen
rules.schematic = Entwürfe erlaubt
rules.wavetimer = Wellen-Timer
rules.waves = Wellen
rules.attack = Angriff-Modus
rules.buildai = AI Building
rules.buildai = KI kann bauen
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
rules.enemycorebuildradius = Bauverbot Radius druch feindlichen Kern:[lightgray] (Kacheln)
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
rules.buildcostmultiplier = Bau-Kosten Multiplikator
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
rules.waitForWaveToEnd = Warten bis Welle endet
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
rules.unitammo = Units Require Ammo
rules.unitammo = Einheiten benötigen Munition
rules.title.waves = Wellen
rules.title.resourcesbuilding = Ressourcen & Gebäude
rules.title.enemy = Gegner
rules.title.unit = Einheiten
rules.title.experimental = Experimentell
rules.title.environment = Environment
rules.lighting = Lighting
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
rules.title.environment = Umgebung
rules.lighting = Blitze
rules.enemyLights = Gegnerisches Licht
rules.fire = Feuer
rules.explosions = Explosionsschaden
rules.ambientlight = Umgebungslicht
rules.weather = Wetter
rules.weather.frequency = Häufigkeit:
rules.weather.duration = Dauer:
content.item.name = Materialien
content.liquid.name = Flüssigkeiten
@@ -879,23 +920,6 @@ liquid.slag.name = Schlacke
liquid.oil.name = Öl
liquid.cryofluid.name = Kryoflüssigkeit
item.explosiveness = [lightgray]Explosivität: {0}
item.flammability = [lightgray]Entflammbarkeit: {0}
item.radioactivity = [lightgray]Radioaktivität: {0}
unit.health = [lightgray]Lebenskraft: {0}
unit.speed = [lightgray]Geschwindigkeit: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
liquid.viscosity = [lightgray]Viskosität: {0}
liquid.temperature = [lightgray]Temperatur: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -904,11 +928,11 @@ unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.spiroct.name = Spirokt
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.horizon.name = Horizont
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
@@ -916,7 +940,7 @@ unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.quad.name = Quad
unit.oct.name = Oct
unit.oct.name = Okt
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
@@ -928,30 +952,31 @@ unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
unit.corvus.name = Korvus
block.resupply-point.name = Resupply Point
block.resupply-point.name = Nachlade-Punkt
block.parallax.name = Parallax
block.cliff.name = Cliff
block.cliff.name = Klippe
block.sand-boulder.name = Sandbrocken
block.grass.name = Gras
block.slag.name = Slag
block.slag.name = Schlacke
block.space.name = Weltall
block.salt.name = Salz
block.salt-wall.name = Salt Wall
block.salt-wall.name = Salzwand
block.pebbles.name = Geröll
block.tendrils.name = Ranken
block.sand-wall.name = Sand Wall
block.sand-wall.name = Sandwand
block.spore-pine.name = Sporenkiefer
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
block.spore-wall.name = Sporenwand
block.boulder.name = Felsbrocken
block.snow-boulder.name = Schneebrocken
block.snow-pine.name = Schnee-Kiefer
block.shale.name = Schiefer
block.shale-boulder.name = Schiefergeröll
block.moss.name = Moos
block.shrubs.name = Gestrüpp
block.spore-moss.name = Moossporen
block.shale-wall.name = Shale Wall
block.shale-wall.name = Schieferwand
block.scrap-wall.name = Schrottmauer
block.scrap-wall-large.name = Große Schrottmauer
block.scrap-wall-huge.name = Riesige Schrottmauer
@@ -967,8 +992,8 @@ block.core-foundation.name = Kern: Fundament
block.core-nucleus.name = Kern: Nukleus
block.deepwater.name = Tiefes Wasser
block.water.name = Wasser
block.tainted-water.name = Unreines Wasser
block.darksand-tainted-water.name = Unreines Wasser (Dunkler Sand)
block.tainted-water.name = Dreckiges Wasser
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
block.tar.name = Teer
block.stone.name = Stein
block.sand.name = Sand
@@ -979,17 +1004,18 @@ block.craters.name = Krater
block.sand-water.name = Sandiges Wasser
block.darksand-water.name = Dunkles sandiges Wasser
block.char.name = Holzkohle
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite.name = Dazit
block.dacite-wall.name = Dazitwand
block.dacite-boulder.name = Dazitgeröll
block.ice-snow.name = Eisschnee
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
block.stone-wall.name = Steinwand
block.ice-wall.name = Eiswand
block.snow-wall.name = Schneewand
block.dune-wall.name = Dünenwand
block.pine.name = Kiefer
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
block.dirt.name = Erde
block.dirt-wall.name = Erdwand
block.mud.name = Schlamm
block.white-tree-dead.name = Weißer Baum (tot)
block.white-tree.name = Weißer Baum
block.spore-cluster.name = Sporen-Cluster
@@ -1027,7 +1053,7 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Förderband
block.titanium-conveyor.name = Titan-Förderband
block.plastanium-conveyor.name = Plastanium Förderband
block.plastanium-conveyor.name = Plastanium-Förderband
block.armored-conveyor.name = Gepanzertes Förderband
block.armored-conveyor.description = Bewegt Gegenstände genauso schnell wie das Titan-Förderband, ist aber besser gepanzert. Akzeptiert nur Verbindungen mit anderen Förderbändern.
block.junction.name = Kreuzung
@@ -1037,7 +1063,7 @@ block.sorter.name = Sortierer
block.inverted-sorter.name = Invertierter Sortierer
block.message.name = Nachricht
block.illuminator.name = Illuminierer
block.illuminator.description = Eine kleine, kompakte, konfigurierbare Lichtquelle. Benötigt Strom.
block.illuminator.description = Eine kleine, kompakte, konfigurierbare Lichtquelle. Benötigt Strom.
block.overflow-gate.name = Überlauftor
block.underflow-gate.name = Unterlauftor
block.silicon-smelter.name = Silizium-Schmelzer
@@ -1075,6 +1101,7 @@ block.power-source.name = Unendliche Stromquelle
block.unloader.name = Entlader
block.vault.name = Tresor
block.wave.name = Welle
block.tsunami.name = Tsunami
block.swarmer.name = Schwärmer
block.salvo.name = Salve
block.ripple.name = Zerstörer
@@ -1114,37 +1141,39 @@ block.arc.name = Arcus
block.rtg-generator.name = RTG-Generator
block.spectre.name = Phantom
block.meltdown.name = Meltdown
block.container.name = Container
block.foreshadow.name = Foreshadow
block.container.name = Behälter
block.launch-pad.name = Launchpad
block.launch-pad-large.name = Großes Launchpad
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.command-center.name = Kommandozentrale
block.ground-factory.name = Bodenfabrik
block.air-factory.name = Luftfabrik
block.naval-factory.name = Wasserfabrik
block.additive-reconstructor.name = Hinzufügender Rekonstrukteur
block.multiplicative-reconstructor.name = Multiplikativer Rekonstrukteur
block.exponential-reconstructor.name = Exponentieller Rekonstrukteur
block.tetrative-reconstructor.name = Tetrativer Rekonstrukteur
block.payload-conveyor.name = Einheitenförderband
block.payload-router.name = Einheitverteiler
block.disassembler.name = Großer Trenner
block.silicon-crucible.name = Silizium Schmelztiegel
block.overdrive-dome.name = Beschleunigungs-Maschine
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.switch.name = Schalter
block.micro-processor.name = Mikroprozessor
block.logic-processor.name = Logikprozessor
block.hyper-processor.name = Hyperprocessor
block.logic-display.name = Logik-Bildschirm
block.large-logic-display.name = Großer Logik-Bildschirm
block.memory-cell.name = Speicherzelle
block.memory-bank.name = Große Speicherzelle
team.blue.name = Blau
team.crux.name = Rot
team.sharded.name = Orange
team.orange.name = Orange
team.derelict.name = Derelict
team.derelict.name = Derelikt
team.green.name = Grün
team.purple.name = Lila
@@ -1302,4 +1331,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Beschädigt und zerstört gegnerische Projektile. Laser werden nicht anvisiert.
+238 -171
View File
@@ -8,8 +8,8 @@ link.github.description = Código fuente del juego
link.changelog.description = Lista de actualizaciones
link.dev-builds.description = Versiones en desarrollo inestables
link.trello.description = Tablero de Trello oficial para las características planificadas
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
link.google-play.description = Página de Mindustry en Google Play Store
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y Servidor
link.google-play.description = Ficha en la Google Play Store
link.f-droid.description = Página de F-Droid del juego
link.wiki.description = Wiki oficial de Mindustry
link.suggestions.description = Sugerir nuevas funciones
@@ -20,8 +20,10 @@ gameover = Tu núcleo ha sido destruido.
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
highscore = [accent]¡Nuevo récord de puntuación!
copied = Copiado.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.popup = [accent]v6[] esta actualmente en [accent]alpha[].\n[lightgray]Esto significa que:[]\n[scarlet]- El modo de campaña no esta totalmente acabado[]\n-Falta contenido dentro del juego\n - Mucha de la [scarlet]AI de enemigos[] no funciona totalmente\n- Algunas unidades todavia no estan acabadas\n- Todo lo que ves es probable que sea cambiado o removido.\n\nReporta bugs o crasheos en [accent]Github[].
indev.notready = Esta parte del juego no esta lista todavia.
load.sound = Sonidos
load.map = Mapas
@@ -55,6 +57,7 @@ schematic.saved = Esquemático guardado.
schematic.delete.confirm = Esto esquemático será completamente borrado.
schematic.rename = Renombrar esquemático
schematic.info = {0}x{1}, {2} bloques
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Oleadas Derrotadas:[accent] {0}
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
@@ -100,22 +103,21 @@ done = Hecho
feature.unsupported = Tu dispositivo no soporta esta función.
mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]No se encontraron Mods!
mods.guide = Guia de Modding
mods.guide = Guía de Modding
mods.report = Reportar Error
mods.openfolder = Abrir carpeta de mods
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mods.reload = Recargar
mods.reloadexit = El juego se va a cerrar para recargar los mods.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado
mod.disabled = [scarlet]Desactivado
mod.disable = Desactivar
mod.content = Content:
mod.content = Contenido:
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
mod.erroredcontent = [scarlet]Errores de contenido
mod.errors = Ocurrieron fallos al cargar el contenido.
@@ -125,9 +127,11 @@ mod.enable = Activar
mod.requiresrestart = El juego se cerrará para aplicar los mods.
mod.reloadrequired = [scarlet]Se requiere actualizar
mod.import = Importar mod
mod.import.file = Import File
mod.import.file = Importar archivo
mod.import.github = Importar Mod de Github
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.jarwarn = [scarlet]Los mods JAR pueden ser inseguros.[]\nAsegúrate de que los descargaste de una fuente segura!
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
mod.author = [lightgray]Autor:[] {0}
@@ -139,8 +143,8 @@ mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes desh
about.button = Acerca de
name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero.
planetmap = Planet Map
launchcore = Launch Core
planetmap = Mapa del planeta
launchcore = Lanzar núcleo
filename = Nombre del archivo:
unlocked = ¡Nuevo Bloque Desbloqueado!
completed = [accent]Completado
@@ -148,7 +152,7 @@ techtree = Árbol de Tecnologías
research.list = [lightgray]investigación:
research = Investigación
researched = [lightgray]{0} investigado.
research.progress = {0}% complete
research.progress = {0}% completado
players = {0} jugadores online
players.single = {0} jugador online
players.search = buscar
@@ -278,18 +282,23 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
loading = [accent]Cargando...
reloading = [accent]Recargando mods...
saving = [accent]Guardando...
respawn = [accent][[{0}][] to respawn in core
respawn = [accent][[{0}][] para respawnear en el nucleo
cancelbuilding = [accent][[{0}][] para limpiar el plan
selectschematic = [accent][[{0}][] para seleccionar+copiar
pausebuilding = [accent][[{0}][] para pausar la construcción
resumebuilding = [scarlet][[{0}][] para resumir la construcción
wave = [accent]Oleada {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = Oleada en {0}
wave.waveInProgress = [lightgray]Oleada en progreso
waiting = Esperando...
waiting.players = Esperando jugadores...
wave.enemies = [lightgray]{0} Enemigos Restantes
wave.enemy = [lightgray]{0} Enemigo Restante
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Cargar Imagen
saveimage = Guardar Imagen
unknown = Desconocido
@@ -328,6 +337,7 @@ editor.generation = Generación:
editor.ingame = Editar dentro del juego
editor.publish.workshop = Publicar en el Steam Workshop
editor.newmap = Nuevo Mapa
editor.center = Center
workshop = Steam Workshop
waves.title = Oleadas
waves.remove = Borrar
@@ -346,9 +356,11 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
waves.copied = Oleadas copiadas.
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
wavemode.counts = Cuentas
wavemode.totals = Totales
wavemode.health = Salud
editor.default = [lightgray]<Por defecto>
details = Detalles...
@@ -415,8 +427,9 @@ toolmode.drawteams.description = Dibuja equipos en vez de bloques.
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
filter.distort = Distorsionar
filter.noise = Ruido
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.enemyspawn = Elegir punto de aparición enemigo
filter.spawnpath = Path To Spawn
filter.corespawn = Elegir Núcleo
filter.median = Median
filter.oremedian = Veta Median
filter.blend = Mezcla
@@ -436,10 +449,11 @@ filter.option.circle-scale = Escala del círculo
filter.option.octaves = Octaves
filter.option.falloff = Caída
filter.option.angle = Ángulo
filter.option.amount = Amount
filter.option.amount = Cantidad
filter.option.block = Bloque
filter.option.floor = Suelo
filter.option.flooronto = Suelo objetivo
filter.option.target = Target
filter.option.wall = Muro
filter.option.ore = Veta
filter.option.floor2 = Piso secundario
@@ -471,15 +485,9 @@ requirement.wave = Alcanzar la oleada {0} en {1}
requirement.core = Destruir el núcleo enemigo en {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Continuar Zona:\n[lightgray]{0}
bestwave = [lightgray]Récord: {0}
launch = Lanzar
launch.text = Launch
launch.title = Lanzamiento Exitoso
launch.next = [lightgray]próxima oportunidad en la oleada {0}
launch.unable2 = [scarlet]No se puede LANZAR.[]
launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver a esta base.
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
research.multiplayer = Only the host can research items.
uncover = Descubrir
configure = Configurar carga inicial
loadout = Loadout
@@ -508,43 +516,51 @@ error.io = Error I/O de conexión.
error.any = Error de red desconocido.
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.rain.name = Lluvia
weather.snow.name = Nieve
weather.sandstorm.name = Tormenta de arena
weather.sporestorm.name = Tormenta de esporas
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
weather.fog.name = Niebla
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sectors.unexplored = [lightgray]No explorado
sectors.resources = Recursos:
sectors.production = Producción:
sectors.stored = Almacenado:
sectors.resume = Reanudar
sectors.launch = Lanzar
sectors.select = Elegir
sectors.nonelaunch = [lightgray]ninguno (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insuficientes recursos
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
planet.serpulo.name = Serpulo
planet.sun.name = Sol
sector.groundZero.name = Zona de impacto
sector.craters.name = Los Cráteres
sector.frozenForest.name = Bosque Congelado
sector.ruinousShores.name = Costas Ruinosas
sector.stainedMountains.name = Montañas manchadas
sector.desolateRift.name = Grieta desolada
sector.nuclearComplex.name = Complejo de producción nuclear
sector.overgrowth.name = Crecimiento excesivo
sector.tarFields.name = Campos de alquitrán
sector.saltFlats.name = Llanuras de sal
sector.fungalPass.name = Paso de hongos
sector.groundZero.description = La ubicación óptima para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible.\nSiga adelante.
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no pueden contenerlos para siempre.\n\nComienza la aventura hacia el poder. Construye generadores de combustión. Aprenda a usar reparadores.
sector.saltFlats.description = En las afueras del desierto se encuentran las Salinas. Se pueden encontrar pocos recursos en esta ubicación.\n\nEl enemigo ha erigido un complejo de almacenamiento de recursos aquí. Erradicar su núcleo. No dejes nada en pie.
sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las viejas guerras. Recupere el área. Recoge arena. Fundir metavidrio. Bombee agua para enfriar torretas y taladros.
sector.ruinousShores.description = Más allá de los páramos, está la costa. Una vez, esta ubicación albergó una serie de defensa costera. No queda mucho. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás reducido a chatarra.\nContinúe la expansión hacia afuera. Redescubra la tecnología.
sector.stainedMountains.description = Más tierra adentro se encuentran las montañas, pero no contaminadas por esporas.\nExtraiga el abundante titanio de esta zona. Aprenda como usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes.
sector.overgrowth.description = Esta área está cubierta de maleza, más cerca de la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Titán. Destruyelo. Recupera lo que se perdió.
sector.tarFields.description = Las afueras de una zona de producción de petróleo, entre la montaña y el desierto. Una de las pocas áreas con reservas de alquitrán utilizables.\nAunque está abandonada, esta zona tiene algunas fuerzas enemigas peligrosas cerca. No los subestimes.\n\n[lightgray]Investigue la tecnología de procesamiento de aceite si es posible.
sector.desolateRift.description = Una zona extremadamente peligrosa. Recursos abundantes, pero poco espacio. Alto riesgo de destrucción. Vete lo antes posible. No se deje engañar por el gran intervalo entre los ataques enemigos.
sector.nuclearComplex.description = Antigua instalación de producción y procesamiento de torio, reducida a ruinas.\n[lightgray] Investiga el torio y sus múltiples usos.\n\nEl enemigo está presente aquí en gran número, constantemente en busca de atacantes.
sector.fungalPass.description = Un área de transición entre montañas altas y tierras bajas plagadas de esporas. Aquí se encuentra una pequeña base de reconocimiento enemiga.\nDestroy it.\nUsa unidades Dagger y Crawler. Saca los dos núcleos de funcionamiento!
settings.language = Idioma
settings.data = Datos del Juego
@@ -558,24 +574,33 @@ settings.graphics = Gráficos
settings.cleardata = Limpiar Datos del Juego...
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas?
settings.clearsaves = Limpiar partidas guardadas
settings.clearresearch = Borrar descubrimientos
settings.clearresearch.confirm = Estas seguro?
settings.clearcampaignsaves = Borrar Guardados de campaña
settings.clearcampaignsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas en el modo campaña?
paused = [accent] < Pausado >
clear = Limpiar
banned = [scarlet]Baneado
unplaceable.sectorcaptured = [scarlet]Requires captured sector
unplaceable.sectorcaptured = [scarlet]Necesita que el sector esté capturado.
yes =
no = No
info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido.
unit.nobuild = [scarlet]Unit can't build
unit.nobuild = [scarlet]La unidad no puede construir
lastaccessed = [lightgray]Anteriormente usado: {0}
block.unknown = [lightgray]???
stat.input = Entrada
stat.output = Salida
stat.booster = Potenciador
stat.tiles = Tiles requeridos
stat.affinities = Afinidades
block.unknown = [lightgray]???
stat.powercapacity = Capacidad de Energía
stat.powershot = Energía/Disparo
stat.damage = Daño
@@ -585,15 +610,16 @@ stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Rango de Disparo
stat.size = Tamaño
stat.displaysize = Display Size
stat.displaysize = Tamaño mostrado
stat.liquidcapacity = Capacidad de Líquidos
stat.powerrange = Rango de Energía
stat.linkrange = Link Range
stat.linkrange = Rango de conexión
stat.instructions = Instructions
stat.powerconnections = Conexiones maximas
stat.poweruse = Consumo de Energía
stat.powerdamage = Energía/Daño
stat.itemcapacity = Capacidad de Objetos
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Generación de energía base
stat.productiontime = Tiempo de producción
stat.repairtime = Tiempo para Reparar Bloque Completamente
@@ -605,18 +631,41 @@ stat.boosteffect = Efecto del Potenciador
stat.maxunits = Máximo de Unidades Activas
stat.health = Vida
stat.buildtime = Tiempo de construcción
stat.maxconsecutive = Max Consecutive
stat.maxconsecutive = Máximo consecutivo
stat.buildcost = Coste de construcción
stat.inaccuracy = Imprecisión
stat.shots = Disparos
stat.reload = Recarga
stat.ammo = Munición
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.shieldhealth = Salud del escudo
stat.cooldowntime = Tiempo de enfriamiento
stat.explosiveness = Explosiveness
stat.basedeflectchance = Probabilidad de desvío base
stat.lightningchance = Probabilidad de rayo
stat.lightningdamage = Daño por rayo
stat.flammability = Inflamabilidad
stat.radioactivity = Radiactividad
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosidad
stat.temperature = Temperatura
stat.speed = Velocidad
stat.buildspeed = Velocidad de construcción
stat.minespeed = Velocidad de la mina
stat.minetier = Nivel de mina
stat.payloadcapacity = Capacidad de carga útil
stat.commandlimit = Límite de comando
stat.abilities = Habilidades
skill.forcefield = Campo de fuerza
skill.repairfield = Campo de reparación
skill.statusfield = Campo de estado
skill.unitspawn = {0} Fábrica
skill.shieldregenfield = Campo de regeneración del escudo
bar.drilltierreq = Se requiere un mejor taladro.
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.noresources = Recursos faltantes
bar.corereq = Se requiere de un núcleo base
bar.drillspeed = Velocidad del Taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}%
@@ -624,6 +673,7 @@ bar.powerbalance = Energía: {0}
bar.powerstored = Almacenados: {0}/{1}
bar.poweramount = Energía: {0}
bar.poweroutput = Salida de Energía: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Objetos: {0}
bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +685,8 @@ bar.progress = Progreso de construcción
bar.input = Entrada
bar.output = Salida
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] daño
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
bullet.incendiary = [stat]Incendiaria
@@ -642,12 +694,15 @@ bullet.homing = [stat]Rastreadora
bullet.shock = [stat]Electrizante
bullet.frag = [stat]Explosiva
bullet.knockback = [stat]{0}[lightgray]Retroceso
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]Congelación
bullet.tarred = [stat]Relantizado
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
bullet.reload = [stat]{0}[lightgray]x recarga
unit.blocks = bloques
unit.blockssquared = blocks²
unit.powersecond = unidades de energía/segundo
unit.liquidsecond = unidades de líquido/segundo
unit.itemssecond = objetos/segundo
@@ -660,7 +715,9 @@ unit.persecond = /seg
unit.perminute = /min
unit.timesspeed = x velocidad
unit.percent = %
unit.shieldhealth = shield health
unit.shieldhealth = Vida del escudo
unit.items = objetos
unit.thousands = k
unit.millions = M
@@ -670,20 +727,21 @@ category.power = Energía
category.liquids = Líquidos
category.items = Objetos
category.crafting = Fabricación
category.shooting = Disparo
category.function = Function
category.optional = Mejoras Opcionales
setting.landscape.name = Bloquear modo paisaje
setting.shadows.name = Sombras
setting.blockreplace.name = Sugerir bloques al construir
setting.linear.name = Filtrado Lineal
setting.hints.name = Pistas
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.flow.name = Mostrar tasa de flujo de recursos[scarlet] (experimental)
setting.buildautopause.name = Auto-pausar construcción
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Agua Animada
setting.animatedshields.name = Escudos Animados
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
setting.playerindicators.name = Player Indicators
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
setting.playerindicators.name = Indicadores de jugadores
setting.indicators.name = Indicadores de Aliados
setting.autotarget.name = Auto apuntado
setting.keyboard.name = Controles de Ratón+Teclado
@@ -702,7 +760,7 @@ setting.difficulty.name = Dificultad:
setting.screenshake.name = Movimiento de la Pantalla
setting.effects.name = Mostrar Efectos
setting.destroyedblocks.name = Mostrar bloques destruidos
setting.blockstatus.name = Display Block Status
setting.blockstatus.name = Mostrar estado de los bloques
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
setting.sensitivity.name = Sensibilidad del Control
setting.saveinterval.name = Intervalo del Autoguardado
@@ -712,15 +770,16 @@ setting.milliseconds = {0} milisegundos
setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
setting.fps.name = Mostrar FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
setting.smoothcamera.name = Cámara suave
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
setting.minimap.name = Mostrar Minimapa
setting.coreitems.name = Display Core Items (WIP)
setting.coreitems.name = Mostrar elementos en el nucleo (WIP)
setting.position.name = Mostrar posición del jugador.
setting.musicvol.name = Volumen de la Música
setting.atmosphere.name = Show Planet Atmosphere
setting.atmosphere.name = Mostrar atmosfera del planeta
setting.ambientvol.name = Volumen del Ambiente
setting.mutemusic.name = Silenciar Musica
setting.sfxvol.name = Volumen de los efectos de sonido
@@ -743,27 +802,29 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp
category.general.name = General
category.view.name = Visión
category.multiplayer.name = Multijugador
category.blocks.name = Block Select
category.blocks.name = Seleccionar bloques
command.attack = Atacar
command.rally = Patrullar
command.retreat = Retirarse
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
command.idle = Esperar
placement.blockselectkeys = \n[lightgray]LLaves: [{0},
keybind.respawn.name = Reaparecer
keybind.control.name = Controlar unidad
keybind.clear_building.name = Eliminar construcción
keybind.press = Presiona una tecla...
keybind.press.axis = Pulsa un eje o botón...
keybind.screenshot.name = Captura de pantalla de Mapa
keybind.toggle_power_lines.name = Activar láser de potencia
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.toggle_block_status.name = Cambiar estado de los bloques
keybind.move_x.name = Mover x
keybind.move_y.name = Mover y
keybind.mouse_move.name = Seguír al ratón
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.pan.name = Vista panorámica
keybind.boost.name = Impulsar
keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menu de esquématicos
keybind.schematic_menu.name = Menu de esquemas
keybind.schematic_flip_x.name = Girar esquemático desde X
keybind.schematic_flip_y.name = Girar esquemático desde Y
keybind.category_prev.name = Categoría anterior
@@ -811,7 +872,7 @@ keybind.zoom_minimap.name = Zoom del minimapa
mode.help.title = Descripción de modos
mode.survival.name = Supervivencia
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
mode.sandbox.name = Caja de arena
mode.sandbox.name = Arenero
mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
mode.editor.name = Editor
mode.pvp.name = JcJ
@@ -822,13 +883,14 @@ mode.custom = Normas personalizadas
rules.infiniteresources = Recursos Infinitos
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Temportzador de Oleadas
rules.waves = Oleadas
rules.attack = Modo de Ataque
rules.buildai = AI Building
rules.buildai = Construccion de la IA
rules.enemyCheat = Recursos infinitos de la IA
rules.blockhealthmultiplier = Multiplicador de salud de bloque
rules.blockdamagemultiplier = Block Damage Multiplier
rules.blockdamagemultiplier = Multiplicador de daño de bloque
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
rules.unithealthmultiplier = Multiplicador de la vida de las unidades
rules.unitdamagemultiplier = Multiplicador del daño de unidades
@@ -839,25 +901,29 @@ rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
rules.unitammo = Units Require Ammo
rules.unitammo = Las unidades necesitan munición
rules.title.waves = Oleadas
rules.title.resourcesbuilding = Recursos y Construcción
rules.title.enemy = Enemigos
rules.title.unit = Unidades
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.environment = Entorno
rules.lighting = Iluminación
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.enemyLights = Luces enemigas
rules.fire = Fuego
rules.explosions = Daño de explosiones de Bloques/Unidades
rules.ambientlight = Iluminación ambiental
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
rules.weather = Clima
rules.weather.frequency = Frequencia:
rules.weather.duration = Duracion:
content.item.name = Objetos
content.liquid.name = Líquidos
content.unit.name = Unidades
content.block.name = Bloques
item.copper.name = Cobre
item.lead.name = Plomo
item.coal.name = Carbón
@@ -879,25 +945,9 @@ liquid.slag.name = Fundido
liquid.oil.name = Petróleo
liquid.cryofluid.name = Criogénico
item.explosiveness = [lightgray]Explosividad: {0}
item.flammability = [lightgray]Inflamabilidad: {0}
item.radioactivity = [lightgray]Radioactividad: {0}
unit.health = [lightgray]Vida: {0}
unit.speed = [lightgray]Velocidad: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
liquid.viscosity = [lightgray]Viscosidad: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Daga
unit.mace.name = Mace
unit.mace.name = Mazo
unit.fortress.name = Fortaleza
unit.nova.name = Nova
unit.pulsar.name = Pulsar
@@ -906,10 +956,10 @@ unit.crawler.name = Oruga
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.toxopid.name = Toxopodo
unit.flare.name = Bengala
unit.horizon.name = Horizonte
unit.zenith.name = Cenit
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
@@ -925,33 +975,40 @@ unit.omura.name = Omura
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.scepter.name = Cetro
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
unit.corvus.name = Corvo
block.resupply-point.name = Punto de reabastecimiento
block.parallax.name = Paralaje
block.cliff.name = Acantilado
block.resupply-point.name = Resupply Point
block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Piedra de Arena
block.grass.name = Hierba
block.slag.name = Slag
block.slag.name = Escoria
block.space.name = Space
block.salt.name = Sal
block.salt-wall.name = Salt Wall
block.salt-wall.name = Muro de sal
block.pebbles.name = Guijarros
block.tendrils.name = Zarcillos
block.sand-wall.name = Sand Wall
block.sand-wall.name = Muro de arena
block.spore-pine.name = Pino de esporas
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
block.spore-wall.name = Muro de esporas
block.boulder.name = Roca
block.snow-boulder.name = Roca de nieve
block.snow-pine.name = Pino de nieve
block.shale.name = Pizarra
block.shale-boulder.name = Piedra de Pizarra
block.moss.name = Musgo
block.shrubs.name = Arbustos
block.spore-moss.name = Musgo de esporas
block.shale-wall.name = Shale Wall
block.shale-wall.name = Muro de pizarra
block.scrap-wall.name = Muro de Chatarra
block.scrap-wall-large.name = Muro de Chatarra grande
block.scrap-wall-huge.name = Muro de Chatarra muy grande
@@ -979,17 +1036,18 @@ block.craters.name = Cráteres
block.sand-water.name = Agua con Arena
block.darksand-water.name = Agua con Arena Oscura
block.char.name = Carbonizado
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite.name = Dacita
block.dacite-wall.name = Pared de Dacita
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Hielo Nieve
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
block.stone-wall.name = Pared de piedra
block.ice-wall.name = Pared de hielo
block.snow-wall.name = Pared de nieve
block.dune-wall.name = Pared de duna
block.pine.name = Pino
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
block.dirt.name = Tierra
block.dirt-wall.name = Pared de tierra
block.mud.name = Lodo
block.white-tree-dead.name = Árbol Blanco Muerto
block.white-tree.name = Árbol Blanco
block.spore-cluster.name = Concentración de Esporas
@@ -1005,7 +1063,7 @@ block.dark-panel-4.name = Panel Oscuro 4
block.dark-panel-5.name = Panel Oscuro 5
block.dark-panel-6.name = Panel Oscuro 6
block.dark-metal.name = Metal Oscuro
block.basalt.name = Basalt
block.basalt.name = Basalto
block.hotrock.name = Roca Caliente
block.magmarock.name = Roca de Magma
block.copper-wall.name = Muro de Cobre
@@ -1075,6 +1133,7 @@ block.power-source.name = Energía Infinita
block.unloader.name = Descargador
block.vault.name = Bóveda
block.wave.name = Ola
block.tsunami.name = Tsunami
block.swarmer.name = Enjambre
block.salvo.name = Salva
block.ripple.name = Onda
@@ -1114,37 +1173,45 @@ block.arc.name = Arco
block.rtg-generator.name = Generador RTG
block.spectre.name = Espectro
block.meltdown.name = Fusión de Reactor
block.foreshadow.name = Foreshadow
block.container.name = Contenedor
block.launch-pad.name = Pad de Lanzamiento
block.launch-pad-large.name = Pad de Lanzamiento Grande
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.segment.name = Segmento
block.command-center.name = Centro de comando
block.ground-factory.name = Fábrica terrestre
block.air-factory.name = Fábrica aérea
block.naval-factory.name = Fábrica naval
block.additive-reconstructor.name = Reconstructor aditivo
block.multiplicative-reconstructor.name = Reconstructor multiplicativo
block.exponential-reconstructor.name = Reconstructor exponencial
block.tetrative-reconstructor.name = Reconstructor tetrativo
block.payload-conveyor.name = Transportador masivo
block.payload-router.name = Enrutador de carga útil
block.disassembler.name = Desensamblador
block.silicon-crucible.name = Crisol de silicio
block.overdrive-dome.name = Cupula de sobremarcha
block.switch.name = Interruptor
block.micro-processor.name = Micro Processador
block.logic-processor.name = Procesador lógico
block.hyper-processor.name = Hiperprocesador
block.logic-display.name = Pantalla lógica
block.large-logic-display.name = Gran pantalla lógica
block.memory-cell.name = Celda de memoria
block.memory-bank.name = Banco de memoria
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
team.blue.name = Azul
team.crux.name = rojo
team.sharded.name = naranja
team.orange.name = Naranja
team.derelict.name = derelict
team.derelict.name = derelicto
team.green.name = Verde
team.purple.name = Púrpura
@@ -1302,4 +1369,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres.
+60 -30
View File
@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Lahingulaineid läbitud:[accent] {0}
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
@@ -100,7 +101,6 @@ done = Valmis
feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Lahingulaine {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
wave.waveInProgress = [lightgray]Toimub lahingulaine
waiting = [lightgray]Ootan...
waiting.players = Ootan mängijaid...
wave.enemies = [lightgray]{0} vaenlast alles
wave.enemy = [lightgray]{0} vaenlane alles
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Lae pilt
saveimage = Salvesta pilt
unknown = <puudub>
@@ -328,6 +331,7 @@ editor.generation = Genereerimine:
editor.ingame = Redigeeri mängus
editor.publish.workshop = Avalda Workshop'is
editor.newmap = Uus maailm
editor.center = Center
workshop = Workshop
waves.title = Lahingulained
waves.remove = Eemalda
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
filter.distort = Moonutamine
filter.noise = Müra
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Mediaan
filter.oremedian = Maakide mediaan
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Blokk
filter.option.floor = Põrand
filter.option.flooronto = Asendatav põrand
filter.option.target = Target
filter.option.wall = Sein
filter.option.ore = Maak
filter.option.floor2 = Teine põrand
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Jätka piirkonnas:\n[lightgray]{0}
bestwave = [lightgray]Parim lahingulaine: {0}
launch = < LENDUTÕUS >
launch.text = Launch
launch.title = Lendutõus
launch.next = [lightgray]Järgmine võimalus on {0}. laine järel
launch.unable2 = [scarlet]Ei saa LENDU TÕUSTA.[]
launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressursid.\n[accent]Sellesse baasi ei ole võimalik tagasi tulla.
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
research.multiplayer = Only the host can research items.
uncover = Ava
configure = Muuda varustust
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paus >
clear = Clear
banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]Viga
error.crashtitle = Viga
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Sisend
stat.output = Väljund
stat.booster = Kiirendaja
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Energiamahtuvus
stat.powershot = Energia ühikut/lasu kohta
stat.damage = Hävituspunkte
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Energiatarve
stat.powerdamage = Energiatarve hävituspunkti kohta
stat.itemcapacity = Ressursside mahutavus
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Energiatootlus
stat.productiontime = Tootmisaeg
stat.repairtime = Täieliku parandamise aeg
@@ -613,6 +626,28 @@ stat.reload = Lasku/s
stat.ammo = Laskemoon
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Nõuab paremat puuri
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Bilanss: {0}/s
bar.powerstored = Puhver: {0}/{1}
bar.poweramount = Laeng: {0}
bar.poweroutput = Tootlus: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Ressursse: {0}
bar.capacity = Mahutavus: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Edenemine
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] hävituspunkti
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
bullet.incendiary = [stat]süttiv
@@ -642,12 +680,15 @@ bullet.homing = [stat]isesihtiv
bullet.shock = [stat]elektriseeriv
bullet.frag = [stat]kildpomm
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]jäätav
bullet.tarred = [stat]leekisüütav
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
unit.blocks = blokki
unit.blockssquared = blocks²
unit.powersecond = energiaühikut/s
unit.liquidsecond = vedelikuühikut/s
unit.itemssecond = ressursiühikut/s
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Vedelikud
category.items = Ressursid
category.crafting = Sisend/Väljund
category.shooting = Tulistamine
category.function = Function
category.optional = Valikulised täiustused
setting.landscape.name = Lukusta horisontaalpaigutus
setting.shadows.name = Varjud
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarne tekstuurivastendus
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Täisekraan
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
setting.fps.name = Näita kaadrite arvu sekundis
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = Vertikaalne sünkroonimine
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.minimap.name = Näita kaarti
@@ -822,6 +861,7 @@ mode.custom = Reeglid
rules.infiniteresources = Lõputult ressursse
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Kasuta taimerit
rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak"
@@ -847,6 +887,7 @@ rules.title.unit = Väeüksused
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Ressursid
content.liquid.name = Vedelikud
content.unit.name = Väeüksused
content.block.name = Konstruktsioonid
item.copper.name = Vask
item.lead.name = Plii
item.coal.name = Süsi
@@ -879,23 +921,6 @@ liquid.slag.name = Räbu
liquid.oil.name = Nafta
liquid.cryofluid.name = Krüovedelik
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
item.flammability = [lightgray]Tuleohtlikkus: {0}%
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
unit.health = [lightgray]Elud: {0}
unit.speed = [lightgray]Kiirus: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
liquid.viscosity = [lightgray]Viskoossus: {0}
liquid.temperature = [lightgray]Temperatuur: {0}
unit.dagger.name = Soldat
unit.mace.name = Mace
unit.fortress.name = Koljat
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Liivakamakas
block.grass.name = Rohi
block.slag.name = Slag
block.space.name = Space
block.salt.name = Sool
block.salt-wall.name = Salt Wall
block.pebbles.name = Kruus
@@ -981,6 +1007,7 @@ block.darksand-water.name = Vesi tumedal liival
block.char.name = Puusüsi
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Jäine lumi
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Energiaallikas
block.unloader.name = Mahalaadija
block.vault.name = Suur hoidla
block.wave.name = Prits
block.tsunami.name = Tsunami
block.swarmer.name = Parvpildur
block.salvo.name = Krempelpaugutaja
block.ripple.name = Tähesadu
@@ -1114,6 +1142,7 @@ block.arc.name = Elektrikahur
block.rtg-generator.name = RT-generaator
block.spectre.name = Kõmmutaja
block.meltdown.name = Valguskiir
block.foreshadow.name = Foreshadow
block.container.name = Hoidla
block.launch-pad.name = Stardiplatvorm
block.launch-pad-large.name = Suur stardiplatvorm
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = sinine
team.crux.name = punane
@@ -1302,4 +1332,4 @@ block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane k
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+60 -30
View File
@@ -55,6 +55,7 @@ schematic.saved = Eskema gordeta.
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
schematic.rename = Aldatu izena eskemari
schematic.info = {0}x{1}, {2} bloke
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Garaitutako boladak:[accent] {0}
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
@@ -100,7 +101,6 @@ done = Egina
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
mods.alpha = [accent](Alfa)
mods = Mod-ak
mods.none = [lightgray]Ez da mod-ik aurkitu!
mods.guide = Mod-ak sortzeko gida
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] hautatu+kopiatzeko
pausebuilding = [accent][[{0}][] eraikiketa eteteko
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
wave = [accent]{0}. bolada
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Boladarako {0}
wave.waveInProgress = [lightgray]Bolada abian
waiting = [lightgray]Itxaroten...
waiting.players = Jokalariei itxaroten...
wave.enemies = [lightgray]{0} etsai daude
wave.enemy = [lightgray]Etsai {0} dago
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Kargatu irudia
saveimage = Gorde irudia
unknown = Ezezaguna
@@ -328,6 +331,7 @@ editor.generation = Sorrarazi:
editor.ingame = Editatu jolasean
editor.publish.workshop = Argitaratu lantegian
editor.newmap = Mapa berria
editor.center = Center
workshop = Lantegia
waves.title = Boladak
waves.remove = Kendu
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
filter.distort = Distortsioa
filter.noise = Orbana
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Mediana
filter.oremedian = Mea mediana
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Blokea
filter.option.floor = Zorua
filter.option.flooronto = Zoru xedea
filter.option.target = Target
filter.option.wall = Horma
filter.option.ore = Mea
filter.option.floor2 = Bigarren zorua
@@ -471,15 +477,9 @@ requirement.wave = Iritsi {0} boladara {1}
requirement.core = Suntsitu etsaiaren muina {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Berrekin:\n[lightgray]{0}
bestwave = [lightgray]Bolada onena: {0}
launch = < EGOTZI >
launch.text = Launch
launch.title = Ongi egotzi da
launch.next = [lightgray]hurrengo aukera\n {0}. boladan
launch.unable2 = [scarlet]Ezin da EGOTZI.[]
launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzin izango zara base honetara itzuli.
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
research.multiplayer = Only the host can research items.
uncover = Estalgabetu
configure = Konfiguratu zuzkidura
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pausatuta >
clear = Garbitu
banned = [scarlet]Debekatuta
@@ -570,12 +580,14 @@ info.title = Informazioa
error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Sarrera
stat.output = Irteera
stat.booster = Indargarria
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Energia-edukiera
stat.powershot = Energia/tiroko
stat.damage = Kaltea
@@ -594,6 +606,7 @@ stat.powerconnections = Gehieneko konexioak
stat.poweruse = Energia-erabilera
stat.powerdamage = Energia/Kaltea
stat.itemcapacity = Elementu-edukiera
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Oinarrizko energia sorrera
stat.productiontime = Eraikitze denbora
stat.repairtime = Blokearen konpontze denbora osoa
@@ -613,6 +626,28 @@ stat.reload = Tiroak/segundoko
stat.ammo = Munizioa
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Zulagailu hobea behar da
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
bar.powerstored = Bilduta: {0}/{1}
bar.poweramount = Energia: {0}
bar.poweroutput = Energia irteera: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Elementuak: {0}
bar.capacity = Edukiera: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Eraikitze egoera
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] kalte
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
bullet.incendiary = [stat]su-eragilea
@@ -642,12 +680,15 @@ bullet.homing = [stat]gidatua
bullet.shock = [stat]danbatekoa
bullet.frag = [stat]fragmentazioa
bullet.knockback = [stat]{0}[lightgray] kontusioa
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]hozkirri
bullet.tarred = [stat]mundrunduta
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
bullet.reload = [stat]{0}[lightgray]x tiro tasa
unit.blocks = bloke
unit.blockssquared = blocks²
unit.powersecond = energia unitate/segundoko
unit.liquidsecond = likido unitate/segundoko
unit.itemssecond = elementu/segundoko
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Likidoak
category.items = Baliabideak
category.crafting = Sarrera/Irteera
category.shooting = Tirokatzea
category.function = Function
category.optional = Aukerako hobekuntzak
setting.landscape.name = Blokeatu horizontalean
setting.shadows.name = Itzalak
@@ -679,7 +720,6 @@ setting.linear.name = Iragazte lineala
setting.hints.name = Pistak
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animatutako ura
setting.animatedshields.name = Animatutako ezkutuak
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Pantaila osoa
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
setting.fps.name = Erakutsi FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
setting.minimap.name = Erakutsi mapatxoa
@@ -822,6 +861,7 @@ mode.custom = Arau pertsonalizatuak
rules.infiniteresources = Baliabide amaigabeak
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Boladen denboragailua
rules.waves = Boladak
rules.attack = Eraso modua
@@ -847,6 +887,7 @@ rules.title.unit = Unitateak
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Solidoak
content.liquid.name = Likidoak
content.unit.name = Unitateak
content.block.name = Blokeak
item.copper.name = Kobrea
item.lead.name = Beruna
item.coal.name = Ikatza
@@ -879,23 +921,6 @@ liquid.slag.name = Zepa
liquid.oil.name = Olioa
liquid.cryofluid.name = Krio-isurkaria
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
item.flammability = [lightgray]Sukoitasuna: {0}%
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
unit.health = [lightgray]Osasuna: {0}
unit.speed = [lightgray]Abiadura: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
liquid.viscosity = [lightgray]Likatasuna: {0}
liquid.temperature = [lightgray]Tenperatura: {0}
unit.dagger.name = Daga
unit.mace.name = Mace
unit.fortress.name = Gotorleku
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Hondar harkaitza
block.grass.name = Belarra
block.slag.name = Slag
block.space.name = Space
block.salt.name = Gatza
block.salt-wall.name = Salt Wall
block.pebbles.name = Harribilak
@@ -981,6 +1007,7 @@ block.darksand-water.name = Hondar ilun ura
block.char.name = Kokea
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Izotz elurra
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Energia amaigabea
block.unloader.name = Deskargagailua
block.vault.name = Kripta
block.wave.name = Olatu
block.tsunami.name = Tsunami
block.swarmer.name = Erlauntz
block.salvo.name = Buhunba
block.ripple.name = Marmarra
@@ -1114,6 +1142,7 @@ block.arc.name = Arku
block.rtg-generator.name = RTG sorgailua
block.spectre.name = Espektro
block.meltdown.name = Nukleofusio
block.foreshadow.name = Foreshadow
block.container.name = Edukiontzia
block.launch-pad.name = Egozketa-plataforma
block.launch-pad-large.name = Egozketa-plataforma handia
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = urdina
team.crux.name = gorria
@@ -1302,4 +1332,4 @@ block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+65 -35
View File
@@ -21,7 +21,7 @@ gameover.pvp = [accent] {0}[] joukkue voittaa!
highscore = [accent]Uusi ennätys!
copied = Kopioitu.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.notready = Tämä osa peliä ei ole vielä valmis
load.sound = Ääniä
load.map = Karttoja
@@ -42,7 +42,7 @@ schematic = Kaavio
schematic.add = Tallenna kaavio...
schematics = Kaaviot
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
schematic.exists = A schematic by that name already exists.
schematic.exists = Kaavio tällä nimellä on jo olemassa.
schematic.import = Tuo kaavio...
schematic.exportfile = Vie tiedosto
schematic.importfile = Tuo tiedosto
@@ -55,6 +55,7 @@ schematic.saved = Kaavio tallennettu.
schematic.delete.confirm = Tämä kaavio poistetaan.
schematic.rename = Nimeä kaavio uudelleen
schematic.info = {0}x{1}, {2} palikkaa
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
stat.wave = Tasoja voitettu:[accent] {0}
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
@@ -62,7 +63,7 @@ stat.built = Rakennuksia rakennettu:[accent] {0}
stat.destroyed = Rakennuksia tuhottu:[accent] {0}
stat.deconstructed = Rakennuksia purettu:[accent] {0}
stat.delivered = Resursseja laukaistu:
stat.playtime = Time Played:[accent] {0}
stat.playtime = Pelattu aika:[accent] {0}
stat.rank = Lopullinen arvosana: [accent]{0}
globalitems = [accent]Global Items
@@ -100,7 +101,6 @@ done = Valmis
feature.unsupported = Laitteesi ei tue tätä toimintoa.
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
mods.alpha = [accent](Alpha)
mods = Modit
mods.none = [lightgray]Modeja ei löytynyt!
mods.guide = Modaamisopas
@@ -236,8 +236,8 @@ save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
save.delete = Poista
save.export = Vie tallennus
save.import.invalid = [accent]This save is invalid!
save.import.fail = [crimson]Failed to import save: [accent]{0}
save.export.fail = [crimson]Failed to export save: [accent]{0}
save.import.fail = [crimson]Tallennuksen tuominen epäonnistui: [accent]{0}
save.export.fail = [crimson]Tallennuksen vieminen epäonnistui: [accent]{0}
save.import = Tuo tallennus
save.newslot = Tallennuksen nimi:
save.rename = Nimeä uudelleen
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Taso {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Seuraava taso {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Odotetaan...
waiting.players = Odotetaan pelaajia...
wave.enemies = [lightgray]{0} vihollista jäljellä
wave.enemy = [lightgray]{0} vihollinen jäljellä
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Lataa kuva
saveimage = Tallenna kuva
unknown = Tuntematon
@@ -328,6 +331,7 @@ editor.generation = Generaatio:
editor.ingame = Muokka pelin sisällä
editor.publish.workshop = Julkaise Workshoppiin
editor.newmap = Uusi kartta
editor.center = Center
workshop = Työpaja
waves.title = Tasot
waves.remove = Poista
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Vääristää
filter.noise = Melu
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Valitse Ydin
filter.median = Mediaani
filter.oremedian = Malmin mediaani
@@ -440,6 +445,7 @@ filter.option.amount = Määrä
filter.option.block = Estää
filter.option.floor = Lattia
filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Seinä
filter.option.ore = Malmi
filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Pääse Tasolle {0} kartassa {1}
requirement.core = Tuhoa vihollisen ydin kartassa {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Paras taso: {0}
launch = < LAUKAISE >
launch.text = Launch
launch.title = Onnistunut laukaisu
launch.next = [lightgray]seuraava mahdollisuus tasolla {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Tämä laukaisee kaikki resurssit ytimestäsi.\nEt voi enää palata takaisin.
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla.
research.multiplayer = Only the host can research items.
uncover = Paljasta
configure = Configure Loadout
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMit
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pysäytetty >
clear = Tyhjä
banned = [scarlet]Kielletty
@@ -570,12 +580,14 @@ info.title = Informaatio
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Sisääntulo
stat.output = Ulostulo
stat.booster = Tehostaja
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Energiakapasiteetti
stat.powershot = Energiaa/Ammus
stat.damage = Vahinko
@@ -594,6 +606,7 @@ stat.powerconnections = Maksimimäärä yhdistyksiä
stat.poweruse = Energian käyttö
stat.powerdamage = Energia/Vahinko
stat.itemcapacity = Tavarakapasiteetti
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Perus energiantuotto
stat.productiontime = Tuotantoaika
stat.repairtime = Kokonaisen palikan korjausaika
@@ -613,6 +626,28 @@ stat.reload = Ammusta/sekunnissa
stat.ammo = Ammus
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Parempi pora vaadittu
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
bar.powerstored = Säilöttynä: {0}/{1}
bar.poweramount = Energia: {0}
bar.poweroutput = Energiantuotto: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Tavaroita: {0}
bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Rakennuksen edistys
bar.input = Sisääntulo
bar.output = Ulostulo
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] Vahinko
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
bullet.incendiary = [stat]sytyttävä
@@ -642,12 +680,15 @@ bullet.homing = [stat]itseohjautuva
bullet.shock = [stat]shokki
bullet.frag = [stat]sirpaloituva
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]jäädyttävä
bullet.tarred = [stat]tervattu
bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
unit.blocks = palikat
unit.blockssquared = blocks²
unit.powersecond = energiayksikköä/sekunti
unit.liquidsecond = nesteyksikköä/sekunti
unit.itemssecond = esinettä/sekunti
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Neste
category.items = Tavarat
category.crafting = Ulos/Sisääntulo
category.shooting = Ammunta
category.function = Function
category.optional = Mahdolliset parannukset
setting.landscape.name = Lukitse tasavaakaan
setting.shadows.name = Varjot
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarinen suodatus
setting.hints.name = Vihjeet
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animoitu vesi
setting.animatedshields.name = Animoidut kilvet
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
setting.fps.name = Näytä FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Näytä palikan valintaohjaimet
setting.vsync.name = VSync
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
setting.minimap.name = Näytä pienoiskartta
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Ikuiset resurssit
rules.reactorexplosions = Reaktorien räjähtäminen
rules.schematic = Schematics Allowed
rules.wavetimer = Tasojen aikaraja
rules.waves = Tasot
rules.attack = Hyökkäystila
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Tavarat
content.liquid.name = Nesteet
content.unit.name = Yksiköt
content.block.name = Palikat
item.copper.name = Kupari
item.lead.name = Lyijy
item.coal.name = Hiili
@@ -879,23 +921,6 @@ liquid.slag.name = Kuona
liquid.oil.name = Öljy
liquid.cryofluid.name = Kryoneste
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
item.flammability = [lightgray]Syttyvyys: {0}%
item.radioactivity = [lightgray]Radioaktiivisuus: {0}%
unit.health = [lightgray]Elämäpisteet: {0}
unit.speed = [lightgray]Nopeus: {0}
unit.weapon = [lightgray]Ammuksia: {0}
unit.itemcapacity = [lightgray]Esine kapasiteetti: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
liquid.viscosity = [lightgray]Tahmeus: {0}
liquid.temperature = [lightgray]Lämpö: {0}
unit.dagger.name = Tikari
unit.mace.name = Mace
unit.fortress.name = Linnoitus
@@ -936,6 +961,7 @@ block.cliff.name = Vuoren
block.sand-boulder.name = Hiekkalohkare
block.grass.name = Ruoho
block.slag.name = Kuono
block.space.name = Space
block.salt.name = Suolapitoisuus
block.salt-wall.name = Salt Wall
block.pebbles.name = Pikkukivi
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Kaari
block.rtg-generator.name = RTG Generator
block.spectre.name = Haamu
block.meltdown.name = Sulamispiste
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = sininen
team.crux.name = punainen
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+60 -30
View File
@@ -55,6 +55,7 @@ schematic.saved = Na-i-adya na ang schematic.
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
schematic.rename = Palitan Ang Pangalan ng Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Wave na Nalagpasan:[accent] {0}
stat.enemiesDestroyed = Tinalong Kalaban:[accent] {0}
@@ -100,7 +101,6 @@ done = Tapos Na
feature.unsupported = Hindi suportado ng 'yong device ang feature na'to.
mods.alphainfo = Tandaan mo na ang mga mod ay nasa 'alpha', at[scarlet] maaaring may depekto pa ang mga 'to[].\nI-ulat ang kahit anong depektong matutuklasan mo sa Mindustry GitHub o Discord.
mods.alpha = [accent](Alpha)
mods = Mga Mod
mods.none = [lightgray]Walang mga mod na nahanap!
mods.guide = Gabay para sa Paggawa ng Mod
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Waiting...
waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} Enemies Remaining
wave.enemy = [lightgray]{0} Enemy Remaining
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Load Image
saveimage = Save Image
unknown = Unknown
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
workshop = Workshop
waves.title = Waves
waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
launch.text = Launch
launch.title = Launch Successful
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [scarlet]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Input/Output
category.shooting = Shooting
category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.slag.name = Slag
block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue
team.crux.name = red
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+60 -30
View File
@@ -55,6 +55,7 @@ schematic.saved = Schéma sauvegardé.
schematic.delete.confirm = Ce schéma sera supprimé définitivement.
schematic.rename = Renommer le schéma
schematic.info = {0}x{1}, {2} blocs
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
@@ -100,7 +101,6 @@ done = Fait
feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]Aucun mod trouvé!
mods.guide = Guide de Modding
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pour sélectionner et copier
pausebuilding = [accent][[{0}][] pour mettre la construction en pause
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
wave = [accent]Vague {0}
wave.cap = [accent]Vague {0}/{1}
wave.waiting = [lightgray]Vague dans {0}
wave.waveInProgress = [lightgray]Vague en cours
waiting = [lightgray]En attente...
waiting.players = En attente de joueurs...
wave.enemies = [lightgray]{0} Ennemis restants
wave.enemy = [lightgray]{0} Ennemi restant
wave.guardianwarn = Gardien à l'approche dans [accent]{0}[] vagues.
wave.guardianwarn.one = Gardien à l'approche dans [accent]{0}[] vague.
loadimage = Charger l'image
saveimage = Sauvegarder l'image
unknown = Inconnu
@@ -328,6 +331,7 @@ editor.generation = Génération:
editor.ingame = Éditer dans le jeu
editor.publish.workshop = Publier sur le Workshop
editor.newmap = Nouvelle carte
editor.center = Centrer
workshop = Steam Workshop
waves.title = Vagues
waves.remove = Supprimer
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
filter.distort = Déformation
filter.noise = Bruit
filter.enemyspawn = Zone d'apparition enemi
filter.spawnpath = Path To Spawn
filter.corespawn = Zone d'apparition du noyau
filter.median = Médian
filter.oremedian = Minerai Médian
@@ -440,6 +445,7 @@ filter.option.amount = Quantité
filter.option.block = Bloc
filter.option.floor = Sol
filter.option.flooronto = Sol en question
filter.option.target = Cible
filter.option.wall = Mur
filter.option.ore = Minerai
filter.option.floor2 = Sol secondaire
@@ -471,15 +477,9 @@ requirement.wave = Vague {0} dans {1}
requirement.core = Détruire le Noyau ennemi dans {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Reprendre la partie:\n[lightgray]{0}
bestwave = [lightgray]Meilleur: {0}
launch = < LANCEMENT >
launch.text = Launch
launch.title = Lancement Réussi
launch.next = [lightgray]prochaine opportunité à la vague {0}
launch.unable2 = [scarlet]LANCEMENT impossible.[]
launch.confirm = Cela va transférer toutes les ressources de votre noyau.\nVous ne pourrez plus retourner à cette base.
launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues.
research.multiplayer = Only the host can research items.
uncover = Découvrir
configure = Modifier les ressources à emporter
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nAucun retour
settings.clearall.confirm = [scarlet]ATTENTION![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK' le jeu effacera TOUTES les données et se fermera.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pause >
clear = Effacer
banned = [scarlet]Bannis
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Cette unité ne peut construire
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Entrée
stat.output = Sortie
stat.booster = Booster
stat.tiles = Pré-requis
stat.affinities = Affinités
block.unknown = [lightgray]???
stat.powercapacity = Capacité d'énergie
stat.powershot = Énergie/Tir
stat.damage = Dégâts
@@ -594,6 +606,7 @@ stat.powerconnections = Nombre maximal de connections
stat.poweruse = Énergie utilisée
stat.powerdamage = Dégâts d'énergie
stat.itemcapacity = Stockage
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Production d'énergie
stat.productiontime = Durée de production
stat.repairtime = Durée de réparation complète du Bloc
@@ -613,6 +626,28 @@ stat.reload = Tirs/Seconde
stat.ammo = Munitions
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Meilleure Foreuse Requise
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}/s
bar.powerstored = En stock: {0}/{1}
bar.poweramount = Énergie: {0}
bar.poweroutput = Énergie Produite: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Objets: {0}
bar.capacity = Capacité: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
bar.input = Entrée
bar.output = Sortie
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidé
bullet.shock = [stat]choc électrique
bullet.frag = [stat]explosif
bullet.knockback = [stat]{0}[lightgray] recul
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]gel
bullet.tarred = [stat]goudronné
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
unit.blocks = blocs
unit.blockssquared = blocks²
unit.powersecond = énergie/seconde
unit.liquidsecond = unité de liquide/seconde
unit.itemssecond = objets/seconde
@@ -670,7 +711,7 @@ category.power = Énergie
category.liquids = Liquides
category.items = Objets
category.crafting = Fabrication
category.shooting = Puissance de feu
category.function = Function
category.optional = Améliorations optionnelles
setting.landscape.name = Verrouiller en rotation paysage
setting.shadows.name = Ombres
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage Linéaire
setting.hints.name = Astuces
setting.flow.name = Afficher le Débit des Ressources
setting.buildautopause.name = Confirmation avant la construction
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein Écran
setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu)
setting.fps.name = Afficher FPS et Ping
setting.smoothcamera.name = Lissage de la Caméra
setting.blockselectkeys.name = Afficher les Touches pour Sélectionner les Blocs avec un Clavier
setting.vsync.name = VSync
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
setting.minimap.name = Afficher la Minimap
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies
rules.reactorexplosions = Explosion des Réacteurs
rules.schematic = Schematics Allowed
rules.wavetimer = Minuterie pour les vagues
rules.waves = Vagues
rules.attack = Mode « Attaque »
@@ -847,6 +887,7 @@ rules.title.unit = Unités
rules.title.experimental = Expérimental
rules.title.environment = Environment
rules.lighting = Éclairage
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Éclairage Ambiant
@@ -858,6 +899,7 @@ content.item.name = Objets
content.liquid.name = Liquides
content.unit.name = Unités
content.block.name = Blocs
item.copper.name = Cuivre
item.lead.name = Plomb
item.coal.name = Charbon
@@ -879,23 +921,6 @@ liquid.slag.name = Scories
liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique
item.explosiveness = [lightgray]Explosivité: {0}
item.flammability = [lightgray]Inflammabilité: {0}
item.radioactivity = [lightgray]Radioactivité: {0}
unit.health = [lightgray]Santé: {0}
unit.speed = [lightgray]Vitesse: {0}
unit.weapon = [lightgray]Arme: {0}
unit.itemcapacity = [lightgray]Stockage: {0}
unit.minespeed = [lightgray]Vitesse de Minage: {0}%
unit.minepower = [lightgray]Puissance de Minage: {0}
unit.ability = [lightgray]Abilité: {0}
unit.buildspeed = [lightgray]Vitesse de Construction: {0}%
liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
liquid.viscosity = [lightgray]Viscosité: {0}
liquid.temperature = [lightgray]Température: {0}
unit.dagger.name = Poignard
unit.mace.name = Mace
unit.fortress.name = Forteresse
@@ -936,6 +961,7 @@ block.cliff.name = Falaise
block.sand-boulder.name = Bloc de Sable
block.grass.name = Herbe
block.slag.name = Scories
block.space.name = Space
block.salt.name = Sel
block.salt-wall.name = Salt Wall
block.pebbles.name = Cailloux
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau avec fond de Sable Sombre
block.char.name = Cendre
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Neige et Glace
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Source d'Énergie
block.unloader.name = Déchargeur
block.vault.name = Coffre-Fort
block.wave.name = Onde
block.tsunami.name = Tsunami
block.swarmer.name = Nuée
block.salvo.name = Salve
block.ripple.name = Percussion
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = Générateur G.T.R.
block.spectre.name = Spectre
block.meltdown.name = Fusion
block.foreshadow.name = Foreshadow
block.container.name = Conteneur
block.launch-pad.name = Plateforme de Lancement
block.launch-pad-large.name = Grande Plateforme de Lancement
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = bleu
team.crux.name = rouge
@@ -1302,4 +1332,4 @@ block.cyclone.description = Une grande tourelle qui tire rapidement des débris
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
+101 -71
View File
@@ -20,8 +20,8 @@ gameover = Le base a été détruite.
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score !
copied = Copié.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.popup = [accent]La v6[] est actuellement en [accent]alpha[].\n[lightgray]Cela signifie :[]\n[scarlet]- La campagne est totalement incomplète[]\n- Il manque du contenu\n - La plupart des [scarlet]IA d'unités[] ne fonctionne pas correctement\n- De nombreuses unités ne sont pas terminées\n- Tout ce que vous voyez est susceptible d'être modifié ou supprimé.\n\nMerci de rapporter les bugs/crash sur [accent]Github[].
indev.notready = Cette partie du jeu n'est pas encore prête
load.sound = Son
load.map = Maps
@@ -33,7 +33,7 @@ load.scripts = Scripts
be.update = Une nouvelle version est disponible:
be.update.confirm = Voulez vous la télécharger et recommencer maintenant ?
be.updating = Entrain de mettre à jour...
be.updating = En train de mettre à jour...
be.ignore = Ignorer
be.noupdates = Aucune mise à jour n'as été trouvée.
be.check = Chercher des mises à jour
@@ -52,9 +52,10 @@ schematic.copy.import = Importer du presse-papier
schematic.shareworkshop = Partager sur l'Atelier
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner Schéma
schematic.saved = Schéma enregistré.
schematic.delete.confirm = Ce Schéma sera totalement éradiqué.
schematic.delete.confirm = Ce Schéma sera définitivement supprimé.
schematic.rename = Renommer Schéma
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet] Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]map[] ou ce [accent]serveur.
stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
@@ -100,7 +101,6 @@ done = Fini
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]Aucun Mod trouvé !
mods.guide = Guide de Modding
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Vague {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Prochaine vague dans {0}
wave.waveInProgress = [lightgray]Vague en cours
waiting = [lightgray]En attente...
waiting.players = En attente de joueurs ...
wave.enemies = [lightgray]{0} Ennemis restants
wave.enemy = [lightgray]{0} Ennemi restant
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Charger l'image
saveimage = Sauvegarder l'image
unknown = Inconnu
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Modifier en jeu
editor.publish.workshop = Publish On Workshop
editor.newmap = Nouvelle carte
editor.center = Center
workshop = Workshop
waves.title = Vagues
waves.remove = Retirer
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
filter.distort = Déformation
filter.noise = Bruit
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Bloc
filter.option.floor = Sol
filter.option.flooronto = Sible au sol
filter.option.target = Target
filter.option.wall = Mur
filter.option.ore = Minerai
filter.option.floor2 = Sol secondaire
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Reprendre la partie en cours:\n[lightgray]{0}
bestwave = [lightgray]Meilleur: {0}
launch = Lancement
launch.text = Launch
launch.title = Lancement réussi
launch.next = [lightgray]Prochaine opportunité à la vague {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
research.multiplayer = Only the host can research items.
uncover = Découvrir
configure = Configurer le transfert des ressources.
loadout = Loadout
@@ -508,12 +508,13 @@ error.io = Network I/O error.
error.any = Erreur réseau inconnue.
error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.rain.name = Pluie
weather.snow.name = Neige
weather.sandstorm.name = Tempête de sable
weather.sporestorm.name = Tempête de spores
weather.fog.name = Brouillard
sectors.unexplored = [lightgray]Unexplored
sectors.unexplored = [lightgray] Inexploré
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Ressources du noyau insuffisantes
planet.serpulo.name = Serpulo
planet.sun.name = Soleil
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -546,8 +552,8 @@ sector.desolateRift.description = An extremely dangerous zone. Plentiful resourc
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.language = Langage
settings.data = Game Data
settings.language = Langue
settings.data = Données du jeu
settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer
settings.resetKey = Reset
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = En pause
clear = Clear
banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]Inconnu
stat.input = Ressource(s) requise(s)
stat.output = Ressource(s) produite(s)
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]Inconnu
stat.powercapacity = Capacité d'énergie
stat.powershot = Énergie/Tir
stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Énergie utilisée
stat.powerdamage = Énergie/Dégâts
stat.itemcapacity = Stockage
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Production d'énergie de base
stat.productiontime = Temps de production
stat.repairtime = Temps pour la réparation totale du bloc
@@ -613,6 +626,28 @@ stat.reload = Tirs/Seconde
stat.ammo = Munition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Énergie: {0}
bar.poweroutput = Énergie en sortie: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Objets: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] dégats
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
bullet.incendiary = [stat]incendiaire
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidage
bullet.shock = [stat]choc
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray]recul
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]gel
bullet.tarred = [stat]goudronné
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
unit.blocks = Blocs
unit.blockssquared = blocks²
unit.powersecond = Énergie/seconde
unit.liquidsecond = Liquides/seconde
unit.itemssecond = Objets/seconde
@@ -670,7 +711,7 @@ category.power = Énergie
category.liquids = Liquides
category.items = Objets
category.crafting = Fabrication
category.shooting = Défense
category.function = Function
category.optional = Améliorations facultatives
setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage linéaire
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein écran
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
setting.fps.name = Afficher FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Temps de vague
rules.waves = Vague
rules.attack = Mode attaque
@@ -847,6 +887,7 @@ rules.title.unit = Unités
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Objets
content.liquid.name = Liquides
content.unit.name = Unités
content.block.name = Blocs
item.copper.name = Cuivre
item.lead.name = Plomb
item.coal.name = Charbon
@@ -879,30 +921,13 @@ liquid.slag.name = Scorie
liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique
item.explosiveness = [lightgray]Explosivité: {0}
item.flammability = [lightgray]Inflammabilité: {0}
item.radioactivity = [lightgray]Radioactivité: {0}
unit.health = [lightgray]Santé: {0}
unit.speed = [lightgray]Vitesse: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacité Thermique {0}
liquid.viscosity = [lightgray]Viscosité: {0}
liquid.temperature = [lightgray]Température: {0}
unit.dagger.name = Poignard
unit.mace.name = Mace
unit.fortress.name = Forteresse
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Chenille
unit.crawler.name = Rampeur
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
@@ -930,17 +955,18 @@ unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point
block.resupply-point.name = Point de rechargement
block.parallax.name = Parallax
block.cliff.name = Cliff
block.cliff.name = Falaise
block.sand-boulder.name = Sable rocheux
block.grass.name = Herbe
block.slag.name = Slag
block.slag.name = Scories
block.space.name = Space
block.salt.name = Sel
block.salt-wall.name = Salt Wall
block.salt-wall.name = Mur de sel
block.pebbles.name = Cailloux
block.tendrils.name = Vrilles
block.sand-wall.name = Sand Wall
block.sand-wall.name = Mur de sable
block.spore-pine.name = Pin sporifère
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
@@ -957,11 +983,11 @@ block.scrap-wall-large.name = Grand mur de ferraille
block.scrap-wall-huge.name = Enorme mur de ferraille
block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
block.thruster.name = Propulseur
block.kiln.name = Four a métaverre
block.kiln.name = Four
block.graphite-press.name = Presse à graphite
block.multi-press.name = Multi-Presse
block.constructing = {0}\n[lightgray](En construction)
block.spawn.name = Générateur d'ennemi
block.spawn.name = Générateur d'ennemis
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Fondation
block.core-nucleus.name = Core: Nucleus
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau (sable noir)
block.char.name = Carboniser
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Neige glacée
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1021,71 +1048,72 @@ block.thorium-wall-large.name = Grand mur en thorium
block.door.name = Porte
block.door-large.name = Grande porte
block.duo.name = Duo
block.scorch.name = Scorch
block.scatter.name = Scatter
block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Transporteur
block.titanium-conveyor.name = Transporteur en titane
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.scorch.name = Brûleur
block.scatter.name = Disperseur
block.hail.name = Grêle
block.lancer.name = Lancier
block.conveyor.name = Convoyeur
block.titanium-conveyor.name = Convoyeur en titane
block.plastanium-conveyor.name = Convoyeur en plastanium
block.armored-conveyor.name = Convoyeur cuirassé
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction
block.junction.name = Jonction
block.router.name = Routeur
block.distributor.name = [accent]Distributeur[]
block.sorter.name = Trieur
block.inverted-sorter.name = Inverted Sorter
block.inverted-sorter.name = Trieur inversé
block.message.name = Message
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Barrière de Débordement
block.underflow-gate.name = Underflow Gate
block.underflow-gate.name = Barrière de Refoulement
block.silicon-smelter.name = Fonderie de silicium
block.phase-weaver.name = Tisseur à phase
block.pulverizer.name = Pulvérisateur
block.cryofluid-mixer.name = Refroidisseur
block.melter.name = Four à Fusion
block.incinerator.name = Incinérateur
block.spore-press.name = Spore presse
block.spore-press.name = Presse à spores
block.separator.name = Séparateur
block.coal-centrifuge.name = Centrifugeuse à charbon
block.power-node.name = Transmetteur énergétique
block.power-node-large.name = Grand transmetteur énergétique
block.surge-tower.name = Tour de surtension
block.diode.name = Battery Diode
block.diode.name = Diode de batterie
block.battery.name = Batterie
block.battery-large.name = Batterie large
block.battery-large.name = Grande batterie
block.combustion-generator.name = Générateur à combustion
block.steam-generator.name = Générateur à turbine
block.differential-generator.name = Générateur différentiel
block.impact-reactor.name = Réacteur à impact
block.mechanical-drill.name = Foreuse mécanique
block.pneumatic-drill.name = Foreuse à vérin
block.pneumatic-drill.name = Foreuse à vérins
block.laser-drill.name = Foreuse Laser
block.water-extractor.name = Extracteur d'eau
block.cultivator.name = Cultivateur
block.conduit.name = Conduit
block.mechanical-pump.name = Pompe Méchanique
block.mechanical-pump.name = Pompe Mécanique
block.item-source.name = Source d'objets
block.item-void.name = Destructeur d'objets
block.liquid-source.name = Source de liquide
block.liquid-void.name = Liquid Void
block.liquid-void.name = Vaporisateur
block.power-void.name = Absorbeur énergétique
block.power-source.name = Puissance infinie
block.unloader.name = Déchargeur
block.vault.name = Coffre-Fort
block.wave.name = Vague
block.tsunami.name = Tsunami
block.swarmer.name = Essaim
block.salvo.name = Salve
block.ripple.name = Ripple
block.phase-conveyor.name = Transporteur phasé
block.bridge-conveyor.name = Pont transporteur
block.ripple.name = Percussion
block.phase-conveyor.name = Convoyeur phasé
block.bridge-conveyor.name = Pont
block.plastanium-compressor.name = Compresseur de plastanium
block.pyratite-mixer.name = Mixeur à pyratite
block.blast-mixer.name = Mixeur à explosion
block.solar-panel.name = Panneau solaire
block.solar-panel-large.name = Grand panneau solaire
block.oil-extractor.name = Extracteur de pétrol
block.oil-extractor.name = Extracteur de pétrole
block.repair-point.name = Point de Réparation
block.pulse-conduit.name = Conduit à Impulsion
block.plated-conduit.name = Plated Conduit
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = G.T.R.
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Conteneur
block.launch-pad.name = Rampe de lancement
block.launch-pad-large.name = Grande rampe de lancement
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = Bleu
team.crux.name = red
@@ -1244,7 +1274,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
block.underflow-gate.description = Le contraire d'une barrière de débordement.\nEnvoie les ressources vers l'avant si les chemins de gauche et de droite sont bloqués.
block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant l’énergie.
@@ -1302,4 +1332,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+61 -31
View File
@@ -55,6 +55,7 @@ schematic.saved = Schematic mentve.
schematic.delete.confirm = Ez a Schematic törölve lesz.
schematic.rename = Schematic átnevezése
schematic.info = {0}x{1}, {2} blokk
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Hullámok kivédve:[accent] {0}
stat.enemiesDestroyed = Ellenségek kivédve:[accent] {0}
@@ -100,7 +101,6 @@ done = Kész
feature.unsupported = Az eszköz nem támogatja a funkciót.
mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon vagy a Discordon.
mods.alpha = [accent](Alfa)
mods = Modok
mods.none = [LIGHT_GRAY]Nincsen Mod!
mods.guide = Mod készítési útmutató
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]{0}. hullám
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Következő hullám: {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Várakozás...
waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} ellenség maradt
wave.enemy = [lightgray]{0} ellenség maradt
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Load Image
saveimage = Save Image
unknown = Unknown
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
workshop = Workshop
waves.title = Waves
waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
launch = < INDÍTÁS >
launch.text = Launch
launch.title = Indítás sikeres
launch.next = [lightgray]következő lehetőség a {0}. hullámnál
launch.unable2 = [scarlet]Nem lehet ELINDÍTANI.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Input/Output
category.shooting = Shooting
category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Training
setting.difficulty.easy = Easy
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Robbanékonyság: {0}%
item.flammability = [lightgray]Gyúlékonyság: {0}%
item.radioactivity = [lightgray]Radioaktivitás: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Sebesség: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Hő hapacitás: {0}
liquid.viscosity = [lightgray]Viszkozitás: {0}
liquid.temperature = [lightgray]Hőmérséklet: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.slag.name = Slag
block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue
team.crux.name = red
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+172 -61
View File
@@ -101,7 +101,6 @@ done = Selesai
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
mods.alpha = [accent](Alpha)
mods = Mod
mods.none = [lightgray]Tidak ada mod yang ditemukan!
mods.guide = Panduan Modding
@@ -268,6 +267,9 @@ cancel = Batal
openlink = Buka Tautan
copylink = Salin Tautan
back = Kembali
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
data.export = Ekspor Data
data.import = Impor Data
data.openfolder = Buka Folder Data
@@ -285,12 +287,15 @@ selectschematic = [accent][[{0}][] untuk memilih+salin
pausebuilding = [accent][[{0}][] untuk berhenti membangun
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
wave = [accent]Gelombang {0}
wave.cap = [accent]Gelombang {0}/{1}
wave.waiting = [lightgray]Gelombang di {0}
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
waiting = [lightgray]Menunggu...
waiting.players = Menunggu pemain lainnya...
wave.enemies = [lightgray]{0} Musuh Tersisa
wave.enemy = [lightgray]{0} Musuh Tersisa
wave.guardianwarn = Guardian akan tiba dalam [accent]{0}[] gelombang.
wave.guardianwarn.one = Guardian akan tiba dalam [accent]{0}[] gelombang.
loadimage = Memuat Gambar
saveimage = Simpan Gambar
unknown = Tak diketahui
@@ -329,6 +334,7 @@ editor.generation = Generasi:
editor.ingame = Sunting dalam Permainan
editor.publish.workshop = Terbitkan di Workshop
editor.newmap = Peta Baru
editor.center = Pusat
workshop = Workshop
waves.title = Gelombang
waves.remove = Hapus
@@ -418,6 +424,7 @@ filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
filter.distort = Kerusakkan
filter.noise = Kebisingan
filter.enemyspawn = Pilih Munculnya Musuh
filter.spawnpath = Path To Spawn
filter.corespawn = Pilih Inti
filter.median = Median
filter.oremedian = Median Bijih
@@ -442,6 +449,7 @@ filter.option.amount = Jumlah
filter.option.block = Blok
filter.option.floor = Lantai
filter.option.flooronto = Target Lantai
filter.option.target = Target
filter.option.wall = Dinding
filter.option.ore = Sumber Daya
filter.option.floor2 = Lantai Sekunder
@@ -458,6 +466,8 @@ load = Memuat
save = Simpan
fps = FPS: {0}
ping = Ping: {0}ms
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
settings = Pengaturan
tutorial = Tutorial
@@ -475,9 +485,10 @@ requirement.research = Kembangkan {0}
requirement.capture = Kuasai {0}
bestwave = [lightgray]Gelombang Terbaik: {0}
launch.text = Luncurkan
campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
research.multiplayer = Hanya host yang dapat meneliti item.
uncover = Buka
configure = Konfigurasi Muatan
#TODO
loadout = Muatan
resources = Sumber Daya
@@ -487,14 +498,14 @@ launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
zone.unlocked = [lightgray]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.resources = Sumber Daya Terdeteksi:
zone.resources = [lightgray]Sumber Daya Terdeteksi:
zone.objective = [lightgray]Objektif: [accent]{0}
zone.objective.survival = Bertahan
zone.objective.attack = Hancurkan Inti Musuh
add = Menambahkan...
boss.health = Darah Bos
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
error.invalidaddress = Alamat tidak valid.
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
@@ -509,6 +520,7 @@ weather.rain.name = Hujan
weather.snow.name = Salju
weather.sandstorm.name = Badai Pasir
weather.sporestorm.name = Badai Spora
weather.fog.name = Kabut
sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.resources = Sumber Daya:
@@ -518,6 +530,12 @@ sectors.resume = Lanjutkan
sectors.launch = Luncurkan
sectors.select = Pilih
sectors.nonelaunch = [lightgray]tidak ada
sectors.rename = Ganti Nama Sektor
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
planet.serpulo.name = Serpulo
#TODO better name
planet.sun.name = Matahari
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Ground Zero
@@ -536,17 +554,17 @@ sector.fungalPass.name = Fungal Pass
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya dapat dikumpulkan.\nKumpulkan timah dan tembaga sebanyak yang kamu bisa.\nMulai dari sini.
sector.frozenForest.description = Disini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nHasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan disini.\n\nMusuh telah membangun gudang disini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
sector.craters.description = Air banyak terkumpul di kawah ini, sebuah peninggalan dari perang masa lalu. Klaim area ini lagi. Kumpulkan pasir. Lebur metaglass. Pompa air untuk mendinginkan turret dan bor.
sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat disini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun basis disini. Bangun unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diantara gunung dan padang pasir. Salah satu dari beberapa area yang memiliki cadangan minyak yang dapat digunakan.\nMeskipun ditinggalkan, area ini terdapat pertahanan musuh yang sangat kuat disekitarnya. Jangan meremehkan mereka.\n\n[lightgray]Pelajari proses penyulingan minyak jika bisa.
sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
sector.fungalPass.description = Area ini terdapat diantara pegunungan yang lebih tinggi dengan yang lebih rendah, juga daerah yang dipenuhi spora. Musuh membangun basis kecil disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
settings.language = Bahasa
settings.data = Data Game
@@ -562,22 +580,28 @@ settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
settings.clearsaves = Bersihkan Simpanan
settings.clearresearch = Bersihkan Penelitian
settings.clearresearch.confirm = Apakah Anda yakin ingin membersihkan semua penelitian kampanye?
settings.clearcampaignsaves = Bersihkan Simpanan Kampanye
settings.clearcampaignsaves.confirm = Apakah Anda yakin ingin membersihkan semua simpanan kampanye?
paused = [accent]< Jeda >
clear = Bersih
banned = [scarlet]Dilarang
unplaceable.sectorcaptured = [scarlet]Membutuhkan sektor yang dikuasai
yes = Ya
no = Tidak
info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit tidak dapat membangun
lastaccessed = [lightgray]Terakhir Diakses: {0}
block.unknown = [lightgray]???
stat.description = Purpose
stat.input = Masukan
stat.output = Pengeluaran
stat.booster = Pendorong
stat.tiles = Kotak yang dibutuhkan
stat.affinities = Afinitas
block.unknown = [lightgray]???
stat.powercapacity = Kapasitas Tenaga
stat.powershot = Tenaga/Tembakan
stat.damage = Kerusakan
@@ -614,8 +638,32 @@ stat.inaccuracy = Jarak Melenceng
stat.shots = Tembakan
stat.reload = Tembakan/Detik
stat.ammo = Amunisi
stat.shieldhealth = Shield Health
stat.shieldhealth = Darah Perisai
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = Heat Capacity
stat.viscosity = Viscosity
stat.temperature = Temperatur
stat.speed = Kecepatan
stat.buildspeed = Kecepatan Membangun
stat.minespeed = Kecepatan Menambang
stat.minetier = Tingkat Menambang
stat.payloadcapacity = Kapasitas Muatan
stat.commandlimit = Batas Perintah
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Terbang
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Pabrik
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.noresources = Sumber Daya Tidak Ditemukan
@@ -627,6 +675,7 @@ bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Disimpan: {0}/{1}
bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0}
bar.powerlines = Sambungan: {0}/{1}
bar.items = Item: {0}
bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2}
@@ -638,6 +687,8 @@ bar.progress = Perkembangan Pembangunan
bar.input = Masukan
bar.output = Keluaran
units.processorcontrol = [lightgray]Dikendalikan Prosesor
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]membakar
@@ -645,12 +696,15 @@ bullet.homing = [stat]mengejar
bullet.shock = [stat]mengkejut
bullet.frag = [stat]menyebar
bullet.knockback = [stat]{0}[lightgray] pantulan kembali
bullet.pierce = [stat]{0}[lightgray]x tembus
bullet.infinitepierce = [stat]menembus
bullet.freezing = [stat]membeku
bullet.tarred = [stat]tar
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
bullet.reload = [stat]{0}[lightgray]x rasio menembak
unit.blocks = blok
unit.blockssquared = blok²
unit.powersecond = unit tenaga/detik
unit.liquidsecond = unit zat cair/detik
unit.itemssecond = item/detik
@@ -663,17 +717,18 @@ unit.persecond = /detik
unit.perminute = /menit
unit.timesspeed = x kecepatan
unit.percent = %
unit.shieldhealth = shield health
unit.shieldhealth = darah perisai
unit.items = item
unit.thousands = rb
unit.millions = jt
unit.billions = m
category.purpose = Purpose
category.general = Umum
category.power = Tenaga
category.liquids = Zat Cair
category.items = Item
category.crafting = Pemasukan/Pengeluaran
category.shooting = Menembak
category.function = Fungsi
category.optional = Peningkatan Opsional
setting.landscape.name = Kunci Pemandangan
setting.shadows.name = Bayangan
@@ -681,10 +736,10 @@ setting.blockreplace.name = Usulan Blok Otomatis
setting.linear.name = Filter Bergaris
setting.hints.name = Petunjuk
setting.flow.name = Tampilan Laju Aliran Sumber Daya
setting.backgroundpause.name = Jeda di Latar
setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Pelindung
setting.animatedshields.name = Animasi Perisai
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
setting.playerindicators.name = Indikasi Pemain
setting.indicators.name = Indikasi Musuh/Teman Lain
@@ -709,14 +764,13 @@ setting.blockstatus.name = Tunjukan Status Blok
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
setting.sensitivity.name = Sensitivitas Kontroler
setting.saveinterval.name = Jarak Menyimpan
setting.seconds = {0} Sekon
setting.seconds = {0} detik
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
setting.milliseconds = {0} milisekon
setting.milliseconds = {0} milidetik
setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
setting.fps.name = Tunjukkan FPS
setting.smoothcamera.name = Kamera Halus
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta Kecil
@@ -863,6 +917,7 @@ content.item.name = Item
content.liquid.name = Zat Cair
content.unit.name = Unit
content.block.name = Blok
item.copper.name = Tembaga
item.lead.name = Timah
item.coal.name = Batu Bara
@@ -878,29 +933,12 @@ item.sand.name = Pasir
item.blast-compound.name = Senyawa Peledak
item.pyratite.name = Pyratit
item.metaglass.name = Metaglass
item.scrap.name = Kepingan
item.scrap.name = Rongsokan
liquid.water.name = Air
liquid.slag.name = Terak
liquid.oil.name = Minyak
liquid.cryofluid.name = Cairan Pendingin
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
unit.health = [lightgray]Darah: {0}
unit.speed = [lightgray]Kecepatan: {0}
unit.weapon = [lightgray]Senjata: {0}
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
unit.minepower = [lightgray]Kekuatan Menambang: {0}
unit.ability = [lightgray]Kemampuan: {0}
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
liquid.viscosity = [lightgray]Kelekatan: {0}
liquid.temperature = [lightgray]Suhu: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -938,29 +976,30 @@ unit.corvus.name = Corvus
block.resupply-point.name = Titik Pemasok Ulang
block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Batu Pasir
block.sand-boulder.name = Batu Pasir Besar
block.grass.name = Rumput
block.slag.name = Slag
block.space.name = Luar Angkasa
block.salt.name = Garam
block.salt-wall.name = Salt Wall
block.salt-wall.name = Bukit Garam
block.pebbles.name = Kerikil
block.tendrils.name = Sulur
block.sand-wall.name = Sand Wall
block.sand-wall.name = Bukit Pasir
block.spore-pine.name = Cemara Spora
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
block.spore-wall.name = Bukit Spora
block.boulder.name = Batu Besar
block.snow-boulder.name = Batu Salju Besar
block.snow-pine.name = Pinus Salju
block.shale.name = Serpihan
block.shale-boulder.name = Serpihan Batu Besar
block.moss.name = Lumut
block.shrubs.name = Semak-Semak
block.spore-moss.name = Lumut Spora
block.shale-wall.name = Shale Wall
block.scrap-wall.name = Dinding Kepingan
block.scrap-wall-large.name = Dinding Kepingan Besar 1
block.scrap-wall-huge.name = Dinding Kepingan Besar 2
block.scrap-wall-gigantic.name = Dinding Kepingan Besar 3
block.shale-wall.name = Bukit Serpih
block.scrap-wall.name = Dinding Rongsokan
block.scrap-wall-large.name = Dinding Rongsokan Besar
block.scrap-wall-huge.name = Dinding Rongsokan Sangat Besar
block.scrap-wall-gigantic.name = Dinding Rongsokan Raksasa
block.thruster.name = Pendorong
block.kiln.name = Pengeringan
block.graphite-press.name = Pencetak Grafit
@@ -986,6 +1025,7 @@ block.darksand-water.name = Air Pasir Hitam
block.char.name = Bara
block.dacite.name = Dasit
block.dacite-wall.name = Dinding Dasit
block.dacite-boulder.name = Batu Besar Dasit
block.ice-snow.name = Salju Es
block.stone-wall.name = Dinding Batu
block.ice-wall.name = Dinding Es
@@ -1034,7 +1074,6 @@ block.conveyor.name = Pengantar
block.titanium-conveyor.name = Pengantar Berbahan Titanium
block.plastanium-conveyor.name = Pengantar Berbahan Plastanium
block.armored-conveyor.name = Pengantar Berlapis Pelindung
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
block.junction.name = Simpangan
block.router.name = Pengarah
block.distributor.name = Distributor
@@ -1042,13 +1081,12 @@ block.sorter.name = Penyortir
block.inverted-sorter.name = Penyortir terbalik
block.message.name = Pesan
block.illuminator.name = Penerang
block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi.
block.overflow-gate.name = Gerbang Luap
block.underflow-gate.name = Gerbang Tidak Meluap
block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase
block.pulverizer.name = Pulverisator
block.cryofluid-mixer.name = Penyampur Cairan Dingin
block.cryofluidmixer.name = Penyampur Cairan Dingin
block.melter.name = Pencair
block.incinerator.name = Penghangus
block.spore-press.name = Penekan Spora
@@ -1107,8 +1145,8 @@ block.blast-drill.name = Bor Ledakan Udara
block.thermal-pump.name = Pompa Suhu Panas
block.thermal-generator.name = Generator Suhu Panas
block.alloy-smelter.name = Pelebur Paduan Listrik
block.mender.name = Reparator
block.mend-projector.name = Proyeksi Reparator
block.mender.name = Mender
block.mend-projector.name = Mender Proyektor
block.surge-wall.name = Dinding Listrik
block.surge-wall-large.name = Dinding Listrik Besar
block.cyclone.name = Cyclone
@@ -1138,6 +1176,10 @@ block.payload-router.name = Pengarah Massa
block.disassembler.name = Pembongkar
block.silicon-crucible.name = Multi-Lebur
block.overdrive-dome.name = Kubah Proyeksi Percepat
#experimental, may be removed
block.block-forge.name = Block Forge
block.block-loader.name = Block Loader
block.block-unloader.name = Block Unloader
block.switch.name = Saklar
block.micro-processor.name = Prosesor Mikro
@@ -1179,19 +1221,24 @@ tutorial.waves.mobile = Para[lightgray] Musuh[] telah muncul.\n\nLindungi intimu
tutorial.launch = Saat kamu mencapai gelombang tertentu, kamu dapat[accent] meluncurkan intimu[], meninggalkan pertahananmu[accent] mendapatkan semua sumber daya di intimu.[]\nSumber daya ini digunakan sebagai riset teknologi.\n\n[accent]Tekan tombol meluncur.
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
item.lead.details = Padat. Lembam. Biasanya digunakan dalam baterai.\nCatatan : Kemungkinan beracun untuk kehidupan biologis. Bukan berarti tidak banyak disini.
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
item.graphite.description = Karbon termineralisasi, dipakai untuk amunisi dan penyekatan listrik.
item.sand.description = Bahan umum yang digunakan di berbagai peleburan
item.coal.description = Bahan bakar umum.
item.coal.details = Hasil dari tumbuhan yang menjadi fosil, sudah terjadi sangat lama sebelum spora-spora menyebar.
item.titanium.description = Logam langka yang sangat ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
item.scrap.details = Sisa sisa bangunan dan unit tua.
item.silicon.description = Semi-konduktor yang sangat berguna, penerapan di panel surya dan banyak benda elektronik.
item.plastanium.description = Bahan yang ringan dan elastis, digunakan di pesawat terbang canggih dan amunisi kepingan.
item.phase-fabric.description = Zat yang hampir tidak ada bobot ini digunakan di elektronik canggih dan teknologi reparasi.
item.surge-alloy.description = Paduan canggih dengan properti listrik yang unik.
item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan bahan bakar.
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
item.blast-compound.description = Senyawa yang digunakan di bom dan peledak lainnya. Bisa dipakai untuk bahan bakar, tetapi tidak disarankan.
item.pyratite.description = Zat yang mudah dibakar ini digunakan di senjata pembakar.
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan pendaur ulang.
@@ -1199,6 +1246,8 @@ liquid.slag.description = Berbagai tipe logam yang meleleh. Dapat dipisahkan men
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi.
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
@@ -1207,7 +1256,7 @@ block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
@@ -1250,6 +1299,7 @@ block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika tidak, item akan dikeluarkan dari kiri dan/atau kanan.
block.inverted-sorter.description = Sama seperti penyortir, melainkan mengeluarkan item terpilih ke samping.
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
block.router.details = Bisa sangat menggangu. Jangan meletakannya disamping input produksi, karena bisa tersumbat oleh output.
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
@@ -1286,10 +1336,14 @@ block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
block.core-shard.details = Iterasi pertama. Padat. Bisa menggandakan dirinya (untuk menguasai sektor disekitarnya). Dilengkapi dengan pendorong yang sekali pakai. Tidak didesain untuk perjalanan antar planet.
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya.
block.core-foundation.details = Iterasi kedua.
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya.
block.core-nucleus.details = Iterasi ketiga dan yang terakhir.
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
@@ -1310,4 +1364,61 @@ block.cyclone.description = Menara penembak beruntun besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
unit.fortress.description = Menembak musuh darat dengan altileri jarak jauh.
unit.scepter.description = Menembak semua musuh terdekat dengan rentetan peluru bermuatan listrik.
unit.reign.description = Menembak semua musuh terdekat dengan gugusan peluru tajam dalam jumlah banyak.
unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. Memiliki perisai.
unit.vela.description = Menembak sinar laser besar dan kontinu yang dapat merusak musuh, membakarnya dan memperbaiki bangunan musuh. Dapat terbang.
unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat berjalan diatas hampir semua medan.
unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar.
unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan.
unit.spiroct.description = Menembak laser pelemah kepada musuh, dapat memperbaiki dirinya dalam proses. Dapat berjalan diatas hampir semua medan.
unit.arkyid.description = Menembak laser pelemah besar kepada musuh, dapat memperbaiki dirinya dalam proses. Dapat berjalan diatas hampir semua medan.
unit.toxopid.description = Menembak gugusan cangkang energi besar dan laser penusuk kepada musuh. Dapat berjalan diatas hampir semua medan.
unit.flare.description = Menembak musuh darat terdekat dengan amunisi standar.
unit.horizon.description = Menjatuhkan gugusan bom kepada musuh darat.
unit.zenith.description = Menembak misil kepada musuh terdekat.
unit.antumbra.description = Menembak rentetan peluru kepada musuh terdekat.
unit.eclipse.description = Menembak dua sinar laser dan rentetan peluru kepada musuh terdekat.
unit.mono.description = Menambang tembaga dan timah secara otomatis, membawanya menuju inti.
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa memberbaiki struktur teman dan merusak musuh. Dapat membawa unit darat berukuran sedang.
unit.oct.description = Melindungi teman disekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat.
unit.risso.description = Menembak misil dan peluru kepada semua musuh terdekat.
unit.minke.description = Menembak cangkang pembakar dan peluru standar kepada musuh darat terdekat.
unit.bryde.description = Menembak altileri jarak jauh dan misil kepada musuh.
unit.sei.description = Menembak rentetan misil dan peluru yang dapat menembus baju besi kepada musuh.
unit.omura.description = Menembak railgun jarak jauh kepada musuh. Dapat memproduksi unit flare.
unit.alpha.description = Melindungi Inti Bagian dari musuh. Dapat membangun.
unit.beta.description = Melindungi Inti Fondasi dari musuh. Dapat membangun.
unit.gamma.description = Melindungi Inti Nukleus dari musuh. Dapat membangun.
+60 -30
View File
@@ -55,6 +55,7 @@ schematic.saved = Schematica salvata.
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
schematic.rename = Rinomina Schematica
schematic.info = {0}x{1}, {2} blocchi
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Ondate Sconfitte:[accent] {0}
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
@@ -100,7 +101,6 @@ done = Fatto
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
mods.alphainfo = Tieni a mente che queste mods sono in alpha e[scarlet] possono contenere molti bug[]. Segnala tutti i problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]Nessuna mod trovata!
mods.guide = Guida per il modding
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] per selezionare+copiare
pausebuilding = [accent][[{0}][] per smettere di costruire
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
wave = [accent]Ondata {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Ondata tra {0}
wave.waveInProgress = [lightgray]Ondata in corso
waiting = In attesa...
waiting.players = Attendendo giocatori...
wave.enemies = [lightgray]{0} Nemici Rimasti
wave.enemy = [lightgray]{0} Nemico Rimasto
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Carica immagine
saveimage = Salva Immagine
unknown = Sconosciuto
@@ -328,6 +331,7 @@ editor.generation = Generazione:
editor.ingame = Modifica in Gioco
editor.publish.workshop = Pubblica nel Workshop
editor.newmap = Nuova Mappa
editor.center = Center
workshop = Workshop
waves.title = Ondate
waves.remove = Rimuovi
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sott
filter.distort = Modifica
filter.noise = Rumore
filter.enemyspawn = Seleziona Spawn Nemico
filter.spawnpath = Path To Spawn
filter.corespawn = Seleziona Nucleo
filter.median = Mediana
filter.oremedian = Mediana Minerali
@@ -440,6 +445,7 @@ filter.option.amount = Quantità
filter.option.block = Blocco
filter.option.floor = Terreno
filter.option.flooronto = Terreno Mirato
filter.option.target = Target
filter.option.wall = Muro
filter.option.ore = Minerale
filter.option.floor2 = Terreno Secondario
@@ -471,15 +477,9 @@ requirement.wave = Raggiungi l'ondata {0} in {1}
requirement.core = Distruggi il Nucleo Nemico in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Riprendi Zona:\n[lightgray]{0}
bestwave = [lightgray]Ondata Migliore: {0}
launch = < DECOLLARE >
launch.text = Launch
launch.title = Decollo Riuscito!
launch.next = [lightgray]nuova opportunità all'ondata {0}
launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![]
launch.confirm = Questo trasporterà tutte le risorse nel tuo Nucleo.\nNon riuscirai a ritornare in questa base.
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
research.multiplayer = Only the host can research items.
uncover = Scopri
configure = Configura Equipaggiamento
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nQuesta operazio
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, inclusi salvataggi, mappe, oggetti sbloccati ed impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà automaticamente.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< In Pausa >
clear = Pulisci
banned = [scarlet]Bandito
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore
unit.nobuild = [scarlet]L'unità non può costruire
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Ingresso
stat.output = Uscita
stat.booster = Potenziamenti
stat.tiles = Blocchi Richiesti
stat.affinities = Affinità
block.unknown = [lightgray]???
stat.powercapacity = Capacità Energetica
stat.powershot = Danno/Colpo
stat.damage = Danno
@@ -594,6 +606,7 @@ stat.powerconnections = Connessioni Massime
stat.poweruse = Utilizzo Energia
stat.powerdamage = Energia/Danno
stat.itemcapacity = Capacità
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Generazione Energia di Base
stat.productiontime = Tempo di Produzione
stat.repairtime = Tempo di Riparazione Completa
@@ -613,6 +626,28 @@ stat.reload = Ricarica
stat.ammo = Munizioni
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Miglior Trivella Richiesta
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
bar.powerstored = Immagazzinata: {0}/{1}
bar.poweramount = Energia: {0}
bar.poweroutput = Energia in Uscita: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Oggetti: {0}
bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Progresso Costruzione
bar.input = Entrata
bar.output = Uscita
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] danno
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
bullet.incendiary = [stat]incendiario
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidato
bullet.shock = [stat]stordente
bullet.frag = [stat]a frammentazione
bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]congelante
bullet.tarred = [stat]viscoso
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
bullet.reload = [stat]{0}[lightgray]x ricarica
unit.blocks = blocchi
unit.blockssquared = blocks²
unit.powersecond = unità energia/s
unit.liquidsecond = unità liquide/s
unit.itemssecond = oggetti/s
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Liquidi
category.items = Oggetti
category.crafting = Produzione
category.shooting = Potenza di fuoco
category.function = Function
category.optional = Miglioramenti Opzionali
setting.landscape.name = Visuale Orizontale
setting.shadows.name = Ombre
@@ -679,7 +720,6 @@ setting.linear.name = Filtro Lineare
setting.hints.name = Suggerimenti
setting.flow.name = Visualizza Portata Nastri/Condotti
setting.buildautopause.name = Pausa Automatica nella Costruzione
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Fluidi Animati
setting.animatedshields.name = Scudi Animati
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Schermo Intero
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
setting.fps.name = Mostra FPS e Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco
setting.vsync.name = VSync
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
setting.minimap.name = Mostra Minimappa
@@ -822,6 +861,7 @@ mode.custom = Regole Personalizzate
rules.infiniteresources = Risorse Infinite
rules.reactorexplosions = Esplosioni Reattore
rules.schematic = Schematics Allowed
rules.wavetimer = Timer Ondate
rules.waves = Ondate
rules.attack = Modalità Attacco
@@ -847,6 +887,7 @@ rules.title.unit = Unità
rules.title.experimental = Sperimentale
rules.title.environment = Environment
rules.lighting = Illuminazione
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Illuminazione\nAmbientale
@@ -858,6 +899,7 @@ content.item.name = Oggetti
content.liquid.name = Liquidi
content.unit.name = Unità
content.block.name = Blocchi
item.copper.name = Rame
item.lead.name = Piombo
item.coal.name = Carbone
@@ -879,23 +921,6 @@ liquid.slag.name = Scoria
liquid.oil.name = Petrolio
liquid.cryofluid.name = Criofluido
item.explosiveness = [lightgray]Esplosività: {0}
item.flammability = [lightgray]Infiammabilità: {0}
item.radioactivity = [lightgray]Radioattività: {0}
unit.health = [lightgray]Salute: {0}
unit.speed = [lightgray]Velocità: {0}
unit.weapon = [lightgray]Armi: {0}
unit.itemcapacity = [lightgray]Capacità Oggetti: {0}
unit.minespeed = [lightgray]Velocità di Scavo: {0}%
unit.minepower = [lightgray]Potenza di Scavo: {0}
unit.ability = [lightgray]Abilità: {0}
unit.buildspeed = [lightgray]Velocità di Costruzione: {0}%
liquid.heatcapacity = [lightgray]Capacità Termica: {0}
liquid.viscosity = [lightgray]Viscosità: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Drone Pugnalatore
unit.mace.name = Mace
unit.fortress.name = Fortezza
@@ -936,6 +961,7 @@ block.cliff.name = Scogliera
block.sand-boulder.name = Masso di Sabbia
block.grass.name = Erba
block.slag.name = Scoria
block.space.name = Space
block.salt.name = Sale
block.salt-wall.name = Salt Wall
block.pebbles.name = Ciottoli
@@ -981,6 +1007,7 @@ block.darksand-water.name = Acqua Sabbiosa Scura
block.char.name = Carbone
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Neve Ghiacciata
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Fonte Infinita (energia)
block.unloader.name = Scaricatore
block.vault.name = Deposito
block.wave.name = Idrogetto
block.tsunami.name = Tsunami
block.swarmer.name = Sciamatore
block.salvo.name = Cannone Leggero
block.ripple.name = Cannone Pesante
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elettrico
block.rtg-generator.name = Generatore RTG
block.spectre.name = Spettro
block.meltdown.name = Fusione
block.foreshadow.name = Foreshadow
block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale
block.launch-pad-large.name = Ascensore Spaziale Avanzato
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blu
team.crux.name = rosso
@@ -1302,4 +1332,4 @@ block.cyclone.description = Una grande torretta a fuoco rapido.
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+60 -30
View File
@@ -55,6 +55,7 @@ schematic.saved = 設計図を保存しました。
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
schematic.rename = 設計図の名前を変更する。
schematic.info = {1}x{0}, {2} ブロック
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = 防衛したウェーブ:[accent] {0}
stat.enemiesDestroyed = 敵に破壊された数:[accent] {0}
@@ -100,7 +101,6 @@ done = 完了
feature.unsupported = あなたのデバイスはこの機能をサポートしていません。
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 問題を発見した場合は Mindustry GitHubに報告してください。
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]Modが見つかりませんでした!
mods.guide = Mod作成ガイド
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] 選択し、コピーする
pausebuilding = [accent][[{0}][] 建築を一時的に中断する
resumebuilding = [scarlet][[{0}][] 建築を再開する
wave = [accent]ウェーブ {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]次のウェーブまで {0} 秒
wave.waveInProgress = [lightgray]ウェーブ進行中
waiting = [lightgray]待機中...
waiting.players = プレイヤーを待っています...
wave.enemies = [lightgray]敵は残り {0} 体
wave.enemy = [lightgray]敵は残り {0} 体
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = 画像を読み込む
saveimage = 画像を保存
unknown = 不明
@@ -328,6 +331,7 @@ editor.generation = 生成:
editor.ingame = ゲーム内で編集する
editor.publish.workshop = ワークショップで公開
editor.newmap = 新しいマップ
editor.center = Center
workshop = ワークショップ
waves.title = ウェーブ
waves.remove = 削除
@@ -416,6 +420,7 @@ filters.empty = [lightgray]フィルターが設定されていません! 下の
filter.distort = ゆがみ
filter.noise = ノイズ
filter.enemyspawn = 敵スポーンセレクト
filter.spawnpath = Path To Spawn
filter.corespawn = コアセレクト
filter.median = メディアン
filter.oremedian = メディアン (鉱石)
@@ -440,6 +445,7 @@ filter.option.amount = 量
filter.option.block = ブロック
filter.option.floor = 地面
filter.option.flooronto = 対象の地面
filter.option.target = Target
filter.option.wall =
filter.option.ore = 鉱石
filter.option.floor2 = 2番目の地面
@@ -471,15 +477,9 @@ requirement.wave = {1} でウェーブ {0} に到達
requirement.core = {0} の敵のコアを破壊
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = 再開:\n[lightgray]{0}
bestwave = [lightgray]最高ウェーブ: {0}
launch = < 発射 >
launch.text = Launch
launch.title = 発射成功
launch.next = [lightgray]次は ウェーブ {0} で発射可能です。
launch.unable2 = [scarlet]発射できません。[]
launch.confirm = すべての資源をコアに搬入し、発射します。\nもうこの基地には戻ってくることはできません。
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
research.multiplayer = Only the host can research items.
uncover = 開放
configure = 積み荷の設定
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = データを削除してもよろしいですか?\nこ
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< ポーズ >
clear = 消去
banned = [scarlet]使用禁止
@@ -570,12 +580,14 @@ info.title = 情報
error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました
unit.nobuild = [scarlet]ユニットを構築できません
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = 搬入
stat.output = 搬出
stat.booster = ブースト
stat.tiles = 必要なタイル
stat.affinities = 親和性
block.unknown = [lightgray]???
stat.powercapacity = 電力容量
stat.powershot = 電力/ショット
stat.damage = ダメージ
@@ -594,6 +606,7 @@ stat.powerconnections = 最大接続数
stat.poweruse = 電力使用量
stat.powerdamage = 電力/ダメージ
stat.itemcapacity = アイテム容量
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = 基本発電量
stat.productiontime = 製造速度
stat.repairtime = ブロックの完全修復速度
@@ -613,6 +626,28 @@ stat.reload = リロード速度
stat.ammo = 弾薬
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = より高性能なドリルを使用してください
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = 電力均衡: {0}/秒
bar.powerstored = 総蓄電量: {0}/{1}
bar.poweramount = 蓄電量: {0}
bar.poweroutput = 発電量: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = アイテム: {0}
bar.capacity = 容量: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = 建設状況
bar.input = 入力
bar.output = 出力
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾
@@ -642,12 +680,15 @@ bullet.homing = [stat]追尾弾
bullet.shock = [stat]電撃
bullet.frag = [stat]爆発弾
bullet.knockback = [stat]{0}[lightgray] ノックバック
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]凍結
bullet.tarred = [stat]タール弾
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
unit.blocks = ブロック
unit.blockssquared = blocks²
unit.powersecond = 電力/秒
unit.liquidsecond = 液体/秒
unit.itemssecond = アイテム/秒
@@ -670,7 +711,7 @@ category.power = 電力
category.liquids = 液体
category.items = アイテム
category.crafting = 搬入/搬出
category.shooting = ショット
category.function = Function
category.optional = 強化オプション
setting.landscape.name = 横画面で固定
setting.shadows.name =
@@ -679,7 +720,6 @@ setting.linear.name = リニアフィルター
setting.hints.name = ヒント
setting.flow.name = 資源流通量の表示
setting.buildautopause.name = オートポーズビルディング
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = 流体のアニメーション
setting.animatedshields.name = シールドのアニメーション
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = フルスクリーン
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
setting.fps.name = FPSを表示
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = ブロック選択キーを表示
setting.vsync.name = 垂直同期
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
setting.minimap.name = ミニマップを表示
@@ -822,6 +861,7 @@ mode.custom = カスタムルール
rules.infiniteresources = 資源の無限化
rules.reactorexplosions = リアクターの爆発
rules.schematic = Schematics Allowed
rules.wavetimer = ウェーブの自動進行
rules.waves = ウェーブ
rules.attack = アタックモード
@@ -847,6 +887,7 @@ rules.title.unit = ユニット
rules.title.experimental = 実験的なゲームプレイ
rules.title.environment = Environment
rules.lighting =
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = 霧の色
@@ -858,6 +899,7 @@ content.item.name = アイテム
content.liquid.name = 液体
content.unit.name = ユニット
content.block.name = ブロック
item.copper.name =
item.lead.name =
item.coal.name = 石炭
@@ -879,23 +921,6 @@ liquid.slag.name = スラグ
liquid.oil.name = 石油
liquid.cryofluid.name = 冷却水
item.explosiveness = [lightgray]爆発性: {0}%
item.flammability = [lightgray]可燃性: {0}%
item.radioactivity = [lightgray]放射能: {0}%
unit.health = [lightgray]耐久値: {0}
unit.speed = [lightgray]速度: {0}
unit.weapon = [lightgray]武器: {0}
unit.itemcapacity = [lightgray]アイテム容量: {0}
unit.minespeed = [lightgray]採掘速度: {0}%
unit.minepower = [lightgray]採掘性能: {0}
unit.ability = [lightgray]能力: {0}
unit.buildspeed = [lightgray]建築速度: {0}%
liquid.heatcapacity = [lightgray]熱容量: {0}
liquid.viscosity = [lightgray]粘度: {0}
liquid.temperature = [lightgray]温度: {0}
unit.dagger.name = ダガー
unit.mace.name = Mace
unit.fortress.name = フォートレス
@@ -936,6 +961,7 @@ block.cliff.name = 崖
block.sand-boulder.name = 巨大な礫
block.grass.name =
block.slag.name = スラグ
block.space.name = Space
block.salt.name = 岩塩氷河
block.salt-wall.name = Salt Wall
block.pebbles.name = 小石
@@ -981,6 +1007,7 @@ block.darksand-water.name = 黒い砂で濁った水
block.char.name = 焦げ跡
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = 雪氷
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = 無限電源
block.unloader.name = 搬出機
block.vault.name = ボールト
block.wave.name = ウェーブ
block.tsunami.name = Tsunami
block.swarmer.name = スウォーマー
block.salvo.name = サルボー
block.ripple.name = リップル
@@ -1114,6 +1142,7 @@ block.arc.name = アーク
block.rtg-generator.name = RTG発電機
block.spectre.name = スペクター
block.meltdown.name = メルトダウン
block.foreshadow.name = Foreshadow
block.container.name = コンテナー
block.launch-pad.name = 発射台
block.launch-pad-large.name = 大型発射台
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = ブルー
team.crux.name = レッド
@@ -1302,4 +1332,4 @@ block.cyclone.description = 大型の連射型ターレットです。
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
block.repair-point.description = 近くの負傷したユニットを修復します。
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+205 -175
View File
@@ -12,7 +12,7 @@ link.itch.io.description = PC 다운로드가 있는 itch.io 페이지
link.google-play.description = Google Play 스토어 목록
link.f-droid.description = F-Droid 카탈로그 목록
link.wiki.description = 공식 Mindustry 위키
link.suggestions.description = 로운 기능 제안
link.suggestions.description = 새 기능 제안하기
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
screenshot = 스크린 샷이 {0} 에 저장되었습니다.
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다.
@@ -20,8 +20,8 @@ gameover = 게임 오버
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
highscore = [accent]새로운 최고 점수!
copied = 복사됨.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.popup = 현재 [accent]v6[] 버전은 [accent]알파[] 단계입니다.\n[lightgray]이 말은:[]\n- [scarlet]캠페인이 아직 완전히 개발되지 않음[]\n- 몇몇 컨텐츠가 빠짐\n- 대부분의 [scarlet]유닛 AI[]가 작동하지 않음\n- 많은 유닛들이 아직 미완성\n- 보이는 것은 모두 바뀌거나 제거될 수 있음\n\n[accent]Github[] 에서 버그 또는 강제종료 오류를 신고 해 주세요.
indev.notready = 이 부분은 아직 준비가 되지 않았습니다.
load.sound = 소리
load.map =
@@ -55,8 +55,9 @@ schematic.saved = 설계도 저장됨.
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
schematic.rename = 설계도 이름 바꾸기
schematic.info = {0}x{1}, {2} 블록
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
stat.wave = 패배한 웨이브:[accent] {0}
stat.wave = 패배한 단계:[accent] {0}
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
stat.built = 지어진 건물: [accent]{0}
stat.destroyed = 파괴된 건물: [accent]{0}
@@ -71,7 +72,7 @@ level.highscore = 최고 점수: [accent]{0}
level.select = 맵 선택
level.mode = 게임 모드:
coreattack = < 코어가 공격 받고 있습니다! >
nearpoint = [[ [scarlet]낙하 지점에서 나세요[] ]\n적 낙하 시 낙하 지점 내 건물 및 유닛 파괴
nearpoint = [[ [scarlet]즉시 스폰지점에서 나세요[] ]\n전멸 임박
database = 코어 데이터베이스
savegame = 게임 저장
loadgame = 게임 불러오기
@@ -100,7 +101,6 @@ done = 완료
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요.
mods.alpha = [accent](알파)
mods = 모드
mods.none = [lightgray]모드를 찾을 수 없습니다!
mods.guide = 모드 제작 가이드
@@ -115,7 +115,7 @@ mod.disable = 비활성화
mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락)
mod.outdated = [scarlet]V6 버전과 호환되지 않음 (minGameVersion: 105 안됨)
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
mod.erroredcontent = [scarlet]콘텐츠 오류
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
@@ -139,8 +139,8 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
about.button = 정보
name = 이름:
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
planetmap = Planet Map
launchcore = Launch Core
planetmap = 행성 지도
launchcore = 코어 출격
filename = 파일 이름:
unlocked = 새로운 콘텐츠가 해금되었습니다!
completed = [accent]완료됨
@@ -148,8 +148,8 @@ techtree = 연구 기록
research.list = [lightgray]연구:
research = 연구
researched = [lightgray]{0} 연구 완료.
research.progress = {0}% 완료
players = {0} 플레이어
research.progress = {0}% 완료
players = {0} 플레이어
players.single = {0} 플레이어
players.search = 검색
players.notfound = [gray]플레이어를 찾을 수 없습니다.
@@ -251,7 +251,7 @@ on = 활성화
off = 비활성화
save.autosave = 자동저장: {0}
save.map = 맵: {0}
save.wave = {0} 웨이브
save.wave = {0} 단계
save.mode = 게임모드: {0}
save.date = 마지막 저장일: {0}
save.playtime = 플레이 시간: {0}
@@ -278,18 +278,21 @@ quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼
loading = [accent]불러오는중...
reloading = [accent]모드 새로고침하는중...
saving = [accent]저장중...
respawn = 코어에서 부활까지 [accent][[{0}][]초 남음.
respawn = [accent][[{0}][] 키 또는 초후 코어에서 리스폰
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
wave = [accent]{0} 웨이브
wave.waiting = 다음 웨이브까지[lightgray] {0}초
wave.waveInProgress = [lightgray]웨이브 진행중
wave = [accent]{0} 단계
wave.cap = [accent]Wave {0}/{1}
wave.waiting = 다음 단계까지[lightgray] {0}초
wave.waveInProgress = [lightgray]단계 진행중
waiting = [lightgray]대기중...
waiting.players = 상대 플레이어를 기다리는 중...
wave.enemies = [lightgray]적 유닛 {0}명 남음
wave.enemy = [lightgray]{0}명 남음
wave.guardianwarn = [accent]{0}[] 단계 후에 가디언이 접근합니다.
wave.guardianwarn.one = [accent]{0}[] 단계 후에 가디언이 접근합니다.
loadimage = 사진 불러오기
saveimage = 사진 저장
unknown = 알 수 없음
@@ -322,33 +325,34 @@ editor.mapinfo = 맵 정보
editor.author = 제작자:
editor.description = 설명:
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다.
editor.waves = 웨이브:
editor.waves = 단계:
editor.rules = 규칙:
editor.generation = 생성:
editor.generation = 지형 생성:
editor.ingame = 인게임 편집
editor.publish.workshop = 창작마당 게시
editor.newmap = 신규 맵
editor.center = 중앙
workshop = 창작마당
waves.title = 웨이브
waves.title = 단계
waves.remove = 삭제
waves.never = 여기까지 유닛생성
waves.every =
waves.waves = 웨이브마다
waves.perspawn = 생성
waves.shields = 방어막/웨이브
waves.waves = 단계마다
waves.perspawn = 마리 생성
waves.shields = 보호막/단계
waves.to = 부터
waves.guardian = 보호자
waves.guardian = 가디언
waves.preview = 미리보기
waves.edit = 편집
waves.copy = 클립보드로 복사
waves.load = 클립보드에서 불러오기
waves.invalid = 클립보드에 잘못된 웨이브 데이터가 있습니다.
waves.copied = 웨이브 복사됨
waves.none = 웨이브가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 웨이브로 설정됩니다.
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
waves.copied = 단계 복사됨
waves.none = 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
wavemode.counts = 마리
wavemode.totals =
wavemode.health = 체력
editor.default = [lightgray]<기본값>
details = 설명
@@ -416,6 +420,7 @@ filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하
filter.distort = 왜곡
filter.noise = 노이즈
filter.enemyspawn = 적 스폰 선택
filter.spawnpath = Path To Spawn
filter.corespawn = 코어 선택
filter.median = 중앙값
filter.oremedian = 자원 중앙값
@@ -428,24 +433,25 @@ filter.clear = 초기화
filter.option.ignore = 무시
filter.scatter = 흩뿌리기
filter.terrain = 지형
filter.option.scale = 규모
filter.option.chance = 배치 횟수
filter.option.scale = 크기
filter.option.chance = 배치 빈도
filter.option.mag = 크기
filter.option.threshold = 문턱
filter.option.threshold = 경계선
filter.option.circle-scale = 원 크기
filter.option.octaves = 옥타브
filter.option.falloff = 경사
filter.option.angle = 각도
filter.option.amount = 개수
filter.option.block = 블록
filter.option.floor = 바닥
filter.option.floor = 꿀 바
filter.option.flooronto = 목표 바닥
filter.option.target = Target
filter.option.wall =
filter.option.ore = 자원
filter.option.floor2 = 2층 바닥
filter.option.threshold2 = 2번째 문턱
filter.option.threshold2 = 2번째 경계선
filter.option.radius = 반경
filter.option.percentile = 백분위수
filter.option.percentile = 백분
width = 넓이:
height = 높이:
@@ -467,26 +473,20 @@ abandon = 포기
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
locked = 잠김
complete = [lightgray]해금 조건 :
requirement.wave = {1}지역에서 {0}웨이브 달성
requirement.core = {0}지역에서 적 코어를 파괴
requirement.wave = {1} 지역에서 {0}단계 달성
requirement.core = {0} 지역에서 적 코어를 파괴
requirement.research = {0} 연구
requirement.capture = {0} 점령
resume = 지역 재개:\n[lightgray]{0}
bestwave = [lightgray]최고 웨이브: {0}
launch = < 출격 >
launch.text = Launch
launch.title = 출격 성공
launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다.
launch.unable2 = [scarlet]출격할 수 없습니다.[]
launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격 시킬 것입니다.\n당신은 이 기지로 다시 돌아올 수 없을 것입니다.
launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때까지 출격할 수 없습니다.
bestwave = [lightgray]최고 단계: {0}
launch.text = 출격
research.multiplayer = Only the host can research items.
uncover = 지역 개방
configure = 로드아웃 설정
loadout = Loadout
resources = Resources
loadout = 로드아웃
resources = 자원
bannedblocks = 금지된 블록들
addall = 모두 추가
launch.destination = Destination: {0}
launch.destination = 목적지: {0}
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
zone.unlocked = [lightgray]{0} 해금됨.
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
@@ -510,17 +510,23 @@ error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신
weather.rain.name =
weather.snow.name =
weather.sandstorm.name = 모래폭풍
weather.sporestorm.name = 포자폭풍
weather.sandstorm.name = 모래 폭풍
weather.sporestorm.name = 포자 폭풍
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.unexplored = [lightgray]미개척
sectors.resources = 자원:
sectors.production = 생산:
sectors.stored = 저장:
sectors.resume = 재개
sectors.launch = 출격
sectors.select = 선택
sectors.nonelaunch = [lightgray]없음 (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = 전초기지
sector.craters.name = 크레이터
@@ -558,8 +564,12 @@ settings.graphics = 그래픽
settings.cleardata = 게임 데이터 초기화...
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다!
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearsaves.confirm = 정말로 모든 저장을 삭제 하시겠습니까?
settings.clearsaves = 저장 초기화
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< 일시정지 >
clear = 초기화
banned = [scarlet]차단됨
@@ -570,49 +580,74 @@ info.title = 정보
error.title = [scarlet]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
lastaccessed = [lightgray]마지막 접근: {0}
block.unknown = [lightgray]???
stat.input = 입력
stat.output = 출력
stat.booster = 가속
stat.tiles = 필요한 타일
stat.affinities = 친화력
block.unknown = [lightgray]???
stat.powercapacity = 전력 용량
stat.powershot = 전력/발
stat.damage = 공격력
stat.targetsair = 공중 공격
stat.targetsground = 지상 공격
stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격
stat.shootrange = 사거리
stat.size = 크기
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = 액체 용량
stat.powerrange = 전력 범위
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = 최대 연결 수
stat.poweruse = 전력 사용
stat.powerdamage = 전력/데미지
stat.itemcapacity = 저장 용량
stat.basepowergeneration = 기본 전력 생성량
stat.productiontime = 제작 시간
stat.repairtime = 전체 블록 수리시간
stat.speedincrease = 속도 증가
stat.range = 사거리
stat.drilltier = 드릴
stat.drillspeed = 기본 드릴 속도
stat.boosteffect = 가속 효과
stat.maxunits = 최대 활성 유닛수
stat.health = 체력
stat.buildtime = 건설 시간
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = 건설 재료
stat.inaccuracy = 오차각
stat.shots = 공격 속도
stat.reload = 발/초
stat.ammo = 탄약
stat.shieldhealth = 보호막 체력
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = 더 좋은 드릴이 필요
bar.noresources = 자원 부족
@@ -624,6 +659,7 @@ bar.powerbalance = 전력: {0}/s
bar.powerstored = 저장량: {0}/{1}
bar.poweramount = 전력: {0}
bar.poweroutput = 전력 출력: {0}
bar.powerlines = 연결: {0}/{1}
bar.items = 자원량: {0}
bar.capacity = 용량: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = 생산 진행도
bar.input = 입력
bar.output = 출력
units.processorcontrol = [lightgray]프로세서 제어됨
bullet.damage = [stat]{0}[lightgray] 피해
bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일
bullet.incendiary = [stat]방화
@@ -642,12 +680,15 @@ bullet.homing = [stat]유도
bullet.shock = [stat]전격
bullet.frag = [stat]파편
bullet.knockback = [stat]{0}[lightgray] 밀침
bullet.pierce = [stat]{0}[lightgray]x 피어스
bullet.infinitepierce = [stat]피어스
bullet.freezing = [stat]빙결
bullet.tarred = [stat]타르
bullet.multiplier = [stat]{0}[lightgray]x 탄약 배수
bullet.reload = [stat]{0}[lightgray]x 발사 속도
unit.blocks = 블록
unit.blockssquared = blocks²
unit.powersecond = 전력/초
unit.liquidsecond = 액체/초
unit.itemssecond = 개/초
@@ -655,12 +696,12 @@ unit.liquidunits = 액체
unit.powerunits = 전력
unit.degrees =
unit.seconds =
unit.minutes = mins
unit.minutes =
unit.persecond = /초
unit.perminute = /min
unit.perminute = /
unit.timesspeed = x 배
unit.percent = %
unit.shieldhealth = shield health
unit.shieldhealth = 보호막 체력
unit.items = 자원
unit.thousands =
unit.millions = 백만
@@ -670,7 +711,7 @@ category.power = 전력
category.liquids = 액체
category.items = 자원
category.crafting = 입력/출력
category.shooting = 사격
category.function = Function
category.optional = 보조 자원
setting.landscape.name = 가로화면 잠금
setting.shadows.name = 그림자
@@ -679,12 +720,11 @@ setting.linear.name = 선형 필터링
setting.hints.name = 힌트
setting.flow.name = 자원 흐름량 표시
setting.buildautopause.name = 건설 자동 일시정지
setting.mapcenter.name = 플레이어 기준으로 맵 중앙 고정
setting.animatedwater.name = 움직이는 유체
setting.animatedshields.name = 움직이는 보호막
setting.animatedwater.name = 액체 애니메이션 효과
setting.animatedshields.name = 보호막 애니메이션 효과
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
setting.playerindicators.name = 플레이어 표시기
setting.indicators.name = 적 표시기
setting.playerindicators.name = 플레이어 위치 표시기
setting.indicators.name = 위치 표시기
setting.autotarget.name = 자동 조준
setting.keyboard.name = 마우스+키보드 조작
setting.touchscreen.name = 터치스크린 조작
@@ -698,22 +738,21 @@ setting.difficulty.easy = 쉬움
setting.difficulty.normal = 보통
setting.difficulty.hard = 어려움
setting.difficulty.insane = 미침
setting.difficulty.name = 난이도:
setting.difficulty.name = 난이도:
setting.screenshake.name = 화면 흔들림
setting.effects.name = 효과 보임
setting.destroyedblocks.name = 파괴된 블록 표시
setting.blockstatus.name = 블록 상태 표시
setting.conveyorpathfinding.name = 컨베이어 배치 경로찾기
setting.conveyorpathfinding.name = 컨베이어 배치시 자동으로 경로 찾기
setting.sensitivity.name = 컨트롤러 감도
setting.saveinterval.name = 저장 간격
setting.seconds = {0}
setting.seconds = {0}초
setting.blockselecttimeout.name = 블록 선택 시간 초과
setting.milliseconds = {0} 밀리 초
setting.milliseconds = {0}ms
setting.fullscreen.name = 전체 화면
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
setting.fps.name = FPS와 핑 표시
setting.smoothcamera.name = 부드러운 시점
setting.blockselectkeys.name = 블록 선택 키 표시
setting.vsync.name = 수직 동기화
setting.pixelate.name = 픽셀화
setting.minimap.name = 미니맵 표시
@@ -747,8 +786,8 @@ category.blocks.name = 블록 선택
command.attack = 공격
command.rally = 순찰
command.retreat = 후퇴
command.idle = Idle
placement.blockselectkeys = \n[lightgray]키: [{0},
command.idle = 대기
placement.blockselectkeys = \n[lightgray]단축키: [{0},
keybind.respawn.name = 리스폰
keybind.control.name = 유닛 제어
keybind.clear_building.name = 설계도 초기화
@@ -760,7 +799,7 @@ keybind.toggle_block_status.name = 블록 상태 토글
keybind.move_x.name = X축 이동
keybind.move_y.name = Y축 이동
keybind.mouse_move.name = 커서를 따라서 이동
keybind.pan.name = Pan View
keybind.pan.name = 펜 보기
keybind.boost.name = 부스트
keybind.schematic_select.name = 영역 설정
keybind.schematic_menu.name = 설계도 메뉴
@@ -788,9 +827,9 @@ keybind.diagonal_placement.name = 대각선 설치
keybind.pick.name = 블록 선택
keybind.break_block.name = 블록 파괴
keybind.deselect.name = 선택해제
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.pickupCargo.name = 화물 집기
keybind.dropCargo.name = 화물 내려놓기
keybind.command.name = 명령
keybind.shoot.name = 사격
keybind.zoom.name = 확대
keybind.menu.name = 메뉴
@@ -810,9 +849,9 @@ keybind.drop_unit.name = 유닛 떨구기
keybind.zoom_minimap.name = 미니맵 확대
mode.help.title = 모드 설명
mode.survival.name = 생존
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 웨이브가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 단계가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
mode.sandbox.name = 샌드박스
mode.sandbox.description = 무한한 자원과 웨이브 시작 타이머가 없습니다.
mode.sandbox.description = 무한한 자원과 단계 시작 타이머가 없습니다.
mode.editor.name = 편집기
mode.pvp.name = PvP
mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다.
@@ -821,11 +860,12 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하
mode.custom = 사용자 정의 규칙
rules.infiniteresources = 무한 자원
rules.reactorexplosions = 원자로 폭발
rules.wavetimer = 웨이브 시간
rules.waves = 웨이브
rules.reactorexplosions = 원자로 폭발 허용
rules.schematic = 설계도 허용
rules.wavetimer = 시간 제한이 있는 단계
rules.waves = 일반 단계
rules.attack = 공격 모드
rules.buildai = AI Building
rules.buildai = AI 건설
rules.enemyCheat = 무한 AI (빨간팀) 자원
rules.blockhealthmultiplier = 블록 체력 배수
rules.blockdamagemultiplier = 블록 공격력 배수
@@ -833,31 +873,33 @@ rules.unitbuildspeedmultiplier = 유닛 생산 속도 배수
rules.unithealthmultiplier = 유닛 체력 배수
rules.unitdamagemultiplier = 유닛 공격력 배수
rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일)
rules.wavespacing = 웨이브 간격:[lightgray] (초)
rules.wavespacing = 단계 간격:[lightgray] (초)
rules.buildcostmultiplier = 건설 자원소모 배수
rules.buildspeedmultiplier = 건설 속도 배수
rules.deconstructrefundmultiplier = 해체 환불 배수
rules.waitForWaveToEnd = 웨이브가 끝날때까지 대기
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
rules.unitammo = 유닛에 탄약 필요
rules.title.waves = 웨이브
rules.unitammo = 탄약 필요
rules.title.waves = 단계
rules.title.resourcesbuilding = 자원 & 건축
rules.title.enemy =
rules.title.unit = 유닛
rules.title.experimental = 실험적인 기능
rules.title.environment = 환경
rules.lighting = 조명
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.lighting = 조명 활성화
rules.enemyLights = 적에게 조명 표시 활성화
rules.fire = 방화 활성화
rules.explosions = 블록/유닛 폭발 데미지 활성화
rules.ambientlight = 자연 조명
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
rules.weather = 날씨
rules.weather.frequency = 빈도:
rules.weather.duration = 지속 시간:
content.item.name = 자원
content.liquid.name = 액체
content.unit.name = 유닛
content.block.name = 블록
item.copper.name = 구리
item.lead.name =
item.coal.name = 석탄
@@ -879,23 +921,6 @@ liquid.slag.name = 광재
liquid.oil.name = 기름
liquid.cryofluid.name = 냉각수
item.explosiveness = [lightgray]폭발성: {0}
item.flammability = [lightgray]인화성: {0}
item.radioactivity = [lightgray]방사능: {0}
unit.health = [lightgray]체력: {0}
unit.speed = [lightgray]속도: {0}
unit.weapon = [lightgray]무기: {0}
unit.itemcapacity = [lightgray]자원 수용량: {0}
unit.minespeed = [lightgray]채광 속도: {0}%
unit.minepower = [lightgray]채광 레벨: {0}
unit.ability = [lightgray]능력: {0}
unit.buildspeed = [lightgray]건설 속도: {0}%
liquid.heatcapacity = [lightgray]비열: {0}
liquid.viscosity = [lightgray]점도: {0}
liquid.temperature = [lightgray]온도: {0}
unit.dagger.name = 대거
unit.mace.name = 메이스
unit.fortress.name = 포트리스
@@ -906,7 +931,7 @@ unit.crawler.name = 크롤러
unit.atrax.name = 아트락스
unit.spiroct.name = 스피록트
unit.arkyid.name = 아키드
unit.toxopid.name = Toxopid
unit.toxopid.name = 톡소드
unit.flare.name = 플레어
unit.horizon.name = 호라이즌
unit.zenith.name = 제니스
@@ -915,8 +940,8 @@ unit.eclipse.name = 이클립스
unit.mono.name = 모노
unit.poly.name = 폴리
unit.mega.name = 메가
unit.quad.name = Quad
unit.oct.name = Oct
unit.quad.name = 쿼드
unit.oct.name = 옥토
unit.risso.name = 리소
unit.minke.name = 민케
unit.bryde.name = 브리드
@@ -925,17 +950,18 @@ unit.omura.name = 오무라
unit.alpha.name = 알파
unit.beta.name = 베타
unit.gamma.name = 감마
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
unit.scepter.name = 셉터
unit.reign.name = 리닝
unit.vela.name = 벨라
unit.corvus.name = 코르부스
block.resupply-point.name = Resupply Point
block.resupply-point.name = 보급 지점
block.parallax.name = 시차
block.cliff.name = 낭떠러지
block.sand-boulder.name = 사암
block.grass.name = 잔디
block.slag.name = 광재
block.space.name = 우주
block.salt.name = 소금
block.salt-wall.name = 소금 벽
block.pebbles.name = 조약돌
@@ -981,6 +1007,7 @@ block.darksand-water.name = 젖은 검은 모래
block.char.name =
block.dacite.name = 데이사이트
block.dacite-wall.name = 데이사이트 벽
block.dacite-boulder.name = 데이사이트 볼더
block.ice-snow.name = 얼음눈
block.stone-wall.name = 돌 벽
block.ice-wall.name = 얼음 벽
@@ -1075,6 +1102,7 @@ block.power-source.name = 전력 공급기
block.unloader.name = 언로더
block.vault.name = 창고
block.wave.name = 파도
block.tsunami.name = 쓰나미
block.swarmer.name = 스워머
block.salvo.name = 살보
block.ripple.name = 립플
@@ -1109,23 +1137,24 @@ block.cyclone.name = 사이클론
block.fuse.name = 퓨즈
block.shock-mine.name = 전격 지뢰
block.overdrive-projector.name = 과부하 프로젝터
block.force-projector.name = 보호막 프로젝터
block.force-projector.name = 포스 프로젝터
block.arc.name = 아크
block.rtg-generator.name = RTG 발전기
block.spectre.name = 스펙터
block.meltdown.name = 멜트다운
block.foreshadow.name = 전그림자
block.container.name = 컨테이너
block.launch-pad.name = 출격 패드
block.launch-pad-large.name = 대형 출격 패드
block.segment.name = 세그먼트
block.command-center.name = 지휘소
block.command-center.name = 커맨드 센터
block.ground-factory.name = 지상 공장
block.air-factory.name = 항공 공장
block.naval-factory.name = 해양 공장
block.additive-reconstructor.name = 첨가물 재구성
block.multiplicative-reconstructor.name = 다중 재구성
block.exponential-reconstructor.name = 수 재구성
block.tetrative-reconstructor.name = 발산 재구성
block.additive-reconstructor.name = 부가 재건축
block.multiplicative-reconstructor.name = 다중 재건축
block.exponential-reconstructor.name = 수 재건축
block.tetrative-reconstructor.name = 테트레티 재건축
block.payload-conveyor.name = 화물 컨베이어
block.payload-router.name = 화물 분배기
block.disassembler.name = 가속 분해기
@@ -1133,12 +1162,13 @@ block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터
block.switch.name = 스위치
block.micro-processor.name = 소형 프로세서
block.logic-processor.name = 명령 프로세서
block.micro-processor.name = 마이크로 프로세서
block.logic-processor.name = 로직 프로세서
block.hyper-processor.name = 하이퍼 프로세서
block.logic-display.name = 화면
block.large-logic-display.name = 대형 화면
block.memory-cell.name = 기억 블록
block.logic-display.name = 로직 디스플레이
block.large-logic-display.name = 대형 로직 디스플레이
block.memory-cell.name = 메모리 셀
block.memory-bank.name = 메모리 뱅크
team.blue.name = 파랑색 팀
team.crux.name = 빨강색 팀
@@ -1166,9 +1196,9 @@ tutorial.breaking = 블록은 종종 파괴 되어야 합니다.\n선택한 모
tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요.
tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요.
tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[].
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2단계 로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2단계 부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.launch = 특정 단계에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
@@ -1214,8 +1244,8 @@ block.item-source.description = 자원을 무한대로 출력합니다. 샌드
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
block.copper-wall.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.
block.copper-wall-large.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.
block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다.
block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽.
@@ -1228,7 +1258,7 @@ block.surge-wall.description = 내구성이 매우 강한 방어 블록.\n총탄
block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다.
block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다.
block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다.
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 웨이브 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 각 단계 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다.
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다.
block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다.
@@ -1241,7 +1271,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
@@ -1252,7 +1282,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다.
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다.
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
@@ -1302,4 +1332,4 @@ block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
+60 -30
View File
@@ -55,6 +55,7 @@ schematic.saved = Schema išsaugota.
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
schematic.rename = Pervadinti schemą
schematic.info = {0}x{1}, {2} blokai
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Įveikta bangų:[accent] {0}
stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0}
@@ -100,7 +101,6 @@ done = Baigta
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje.
mods.alpha = [accent](Alpha)
mods = Modifikacijos
mods.none = [lightgray]Modifikacijos nerastos
mods.guide = Modifikavimo pagalba
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui
pausebuilding = [accent][[{0}][] statymo sustabdymui
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
wave = [accent]Banga {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Banga po {0}
wave.waveInProgress = [lightgray]Vyksta banga
waiting = [lightgray]Laukiama...
waiting.players = Laukiama žaidėjų...
wave.enemies = [lightgray]{0} Likę priešai
wave.enemy = [lightgray]{0} Likęs priešas
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Užkrauti vaizdą
saveimage = Išsaugoti vaizdą
unknown = Nežinomas
@@ -328,6 +331,7 @@ editor.generation = Generacija:
editor.ingame = Redaguoti žaidime
editor.publish.workshop = Publikuoti Dirbtuvėje
editor.newmap = Naujas žemėlapis
editor.center = Center
workshop = Dirbtuvė
waves.title = Bangos
waves.remove = Panaikinti
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemia
filter.distort = Iškraipyti
filter.noise = Triukšmas
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
filter.spawnpath = Path To Spawn
filter.corespawn = Branduolio pasirinkimas
filter.median = Mediana
filter.oremedian = Rūdų mediana
@@ -440,6 +445,7 @@ filter.option.amount = Kiekis
filter.option.block = Blokas
filter.option.floor = Sluoksnis
filter.option.flooronto = Pasirinktas sluoksnis
filter.option.target = Target
filter.option.wall = Siena
filter.option.ore = Rūda
filter.option.floor2 = Antrasis sluoksnis
@@ -471,15 +477,9 @@ requirement.wave = Pasiekite {0} zonoje {1}
requirement.core = Sunaikinkite priešų branduolį zonoje {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Pratęsti zoną:\n[lightgray]{0}
bestwave = [lightgray]Bangos rekordas: {0}
launch = < PALEISTI >
launch.text = Launch
launch.title = Paleidimas sėkmingas
launch.next = [lightgray]kita proga bangoje {0}
launch.unable2 = [scarlet]Negalima PALEISTI.[]
launch.confirm = Tai paleis visus resursus jūsų branduolyje.\nJūs nebegalėsite sugrįžti į šią bazę.
launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų.
research.multiplayer = Only the host can research items.
uncover = Atidengti
configure = Keisti resursų kiekį
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Ar tikrai norite ištrinti šiuos duomenis?\nTai negali
settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis, įskaitant išsaugojimus, žemėlapius, atrakinimus ir mygtukų pakeitimus.\nVos paspaudus 'gerai' žaidimas ištrins visus duomenis ir išsijungs.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Sustabdyta >
clear = Išvalyti
banned = [scarlet]Užblokuota
@@ -570,12 +580,14 @@ info.title = Informacija
error.title = [crimson]Įvyko klaida
error.crashtitle = Įvyko klaida
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Įeiga
stat.output = Išeiga
stat.booster = Stiprintuvas
stat.tiles = Privalomi
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Energijos Talpumas
stat.powershot = Energija per šūvį
stat.damage = Žala
@@ -594,6 +606,7 @@ stat.powerconnections = Maks. Jungčių Kiekis
stat.poweruse = Energijos Suvartojimas
stat.powerdamage = Power/Damage
stat.itemcapacity = Daiktų Talpumas
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Bazinis Energijos Generavimas
stat.productiontime = Gamybos Laikas
stat.repairtime = Pilnas bloko sutaisymo laikas
@@ -613,6 +626,28 @@ stat.reload = Šūviai per sekundę
stat.ammo = Šoviniai
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energija: {0}/s
bar.powerstored = Sukaupta: {0}/{1}
bar.poweramount = Energija: {0}
bar.poweroutput = Energijos Išeiga: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Daiktai: {0}
bar.capacity = Talpumas: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Statymo Progresas
bar.input = Įeiga
bar.output = Išeiga
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] žalos
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
bullet.incendiary = [stat]uždegantis
@@ -642,12 +680,15 @@ bullet.homing = [stat]sekimas
bullet.shock = [stat]šokas
bullet.frag = [stat]skilantis
bullet.knockback = [stat]{0}[lightgray] numušimas
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]šaldantis
bullet.tarred = [stat]dervuotas
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
unit.blocks = blokai
unit.blockssquared = blocks²
unit.powersecond = energijos per sekundę
unit.liquidsecond = skysčio per sekundę
unit.itemssecond = daiktų per sekundę
@@ -670,7 +711,7 @@ category.power = Energija
category.liquids = Skysčiai
category.items = Daiktai
category.crafting = Įeiga/Išeiga
category.shooting = Šaudymas
category.function = Function
category.optional = Galimi Pagerinimai
setting.landscape.name = Užrakinti pasukimą
setting.shadows.name = Šešėliai
@@ -679,7 +720,6 @@ setting.linear.name = Linijinis Filtravimas
setting.hints.name = Užuominos
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
setting.buildautopause.name = Automatinis Statybų Sustabdymas
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Vandens Animacija
setting.animatedshields.name = Skydų Animacija
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
setting.fps.name = Rodyti FPS ir Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Rodyti Blokų Pasirinkimo Mygtukus
setting.vsync.name = VSync
setting.pixelate.name = Pikseliavimas
setting.minimap.name = Rodyti Mini Žemėlapį
@@ -822,6 +861,7 @@ mode.custom = Pasirinktinės Taisyklės
rules.infiniteresources = Neriboti Resursai
rules.reactorexplosions = Reaktorių Sprogimai
rules.schematic = Schematics Allowed
rules.wavetimer = Bangų Laikmatis
rules.waves = Bangos
rules.attack = Puolimo Režimas
@@ -847,6 +887,7 @@ rules.title.unit = Vienetai
rules.title.experimental = Eksperimentinis
rules.title.environment = Environment
rules.lighting = Apšvietimas
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Aplinkos Šviesa
@@ -858,6 +899,7 @@ content.item.name = Daiktai
content.liquid.name = Skysčiai
content.unit.name = Vienetai
content.block.name = Blokai
item.copper.name = Varis
item.lead.name = Švinas
item.coal.name = Anglis
@@ -879,23 +921,6 @@ liquid.slag.name = Šlakas
liquid.oil.name = Nafta
liquid.cryofluid.name = Krio Skystis
item.explosiveness = [lightgray]Sprogstamumas: {0}%
item.flammability = [lightgray]Degumas: {0}%
item.radioactivity = [lightgray]Radioaktyvumas: {0}%
unit.health = [lightgray]Gyvybės: {0}
unit.speed = [lightgray]Greitis: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
liquid.viscosity = [lightgray]Klampumas: {0}
liquid.temperature = [lightgray]Temperatūra: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Smėlio Riedulys
block.grass.name = Žolė
block.slag.name = Slag
block.space.name = Space
block.salt.name = Druska
block.salt-wall.name = Salt Wall
block.pebbles.name = Akmenukai
@@ -981,6 +1007,7 @@ block.darksand-water.name = Tamsaus Smėlio Vanduo
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ledinis Sniegas
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Begalinė Energija
block.unloader.name = Iškroviklis
block.vault.name = Seifas
block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generatorius
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Talpykla
block.launch-pad.name = Paleidimo Aikštelė
block.launch-pad-large.name = Didelė Paleidimo Aikštelė
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = mėlyna
team.crux.name = raudona
@@ -1302,4 +1332,4 @@ block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą.
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+66 -36
View File
@@ -55,6 +55,7 @@ schematic.saved = Ontwerp bewaard.
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
schematic.rename = Hernoem ontwerp
schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Waves Verslagen:[accent] {0}
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
@@ -100,7 +101,6 @@ done = Klaar
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
mods.alpha = [accent](Onstabiel)
mods = Mods
mods.none = [lightgray]Geen mods gevonden!
mods.guide = Modding Handboek
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecteren + kopiëren
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
wave = [accent]Ronde {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Volgende ronde over {0}
wave.waveInProgress = [lightgray]Ronde bezig
waiting = [lightgray]Wachten...
waiting.players = Wachten op spelers...
wave.enemies = [lightgray]{0} Vijanden resterend
wave.enemy = [lightgray]{0} Vijand resterend
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Laad afbeelding
saveimage = Bewaar afbeelding
unknown = Onbekend
@@ -328,6 +331,7 @@ editor.generation = Generatie:
editor.ingame = Bewerk In-Game
editor.publish.workshop = Publiceer in Werkplaats
editor.newmap = Nieuwe Kaart
editor.center = Center
workshop = Werkplaats
waves.title = Rondes
waves.remove = Verwijder
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
filter.distort = Verdraai
filter.noise = Geluid
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Mediaan
filter.oremedian = Ertsmediaan
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Blok
filter.option.floor = Vloer
filter.option.flooronto = Doel Vloer
filter.option.target = Target
filter.option.wall = Muur
filter.option.ore = Grondstof
filter.option.floor2 = Secundaire vloer
@@ -467,19 +473,13 @@ abandon = Verlaat
abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
locked = Op slot
complete = [lightgray]Voltooid:
requirement.wave = Berijk ronde {0} in {1}
requirement.wave = Bereik ronde {0} in {1}
requirement.core = Vernietig vijandige core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Hervat zone:\n[lightgray]{0}
bestwave = [lightgray]Beste ronde: {0}
launch = < LANCEER >
launch.text = Launch
launch.title = Lancering Sucessvol
launch.next = [lightgray]volgende lanceerkans in ronde {0}
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
research.multiplayer = Only the host can research items.
uncover = Ontdek
configure = Configureer startinventaris
loadout = Loadout
@@ -489,7 +489,7 @@ addall = Voeg Alles Toe
launch.destination = Destination: {0}
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
zone.unlocked = [lightgray]{0} vrijgespeeld.
zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld.
zone.requirement.complete = Ronde {0} bereikt:\n{1} zone vrijgespeeld.
zone.resources = Vindbare grondstoffen:
zone.objective = [lightgray]Doel: [accent]{0}
zone.objective.survival = Overleef
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit i
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Gepauzeerd >
clear = Wis
banned = [scarlet]Verbannen
@@ -570,12 +580,14 @@ info.title = Informatie
error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot
stat.damage = Schade
@@ -594,6 +606,7 @@ stat.powerconnections = Maximale Hoeveelheid Connecties
stat.poweruse = Stroomverbruik
stat.powerdamage = Stroom/Schade
stat.itemcapacity = Materiaalcapaciteit
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd
stat.repairtime = Volledige Blok Repareertijd
@@ -613,6 +626,28 @@ stat.reload = Schoten/Seconde
stat.ammo = Ammunitie
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Stroom: {0}
bar.powerstored = Opgeslagen: {0}/{1}
bar.poweramount = Stroom: {0}
bar.poweroutput = Stroom Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Bouw Voortgang
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]brandstichtend
@@ -642,12 +680,15 @@ bullet.homing = [stat]doelzoekend
bullet.shock = [stat]schok
bullet.frag = [stat]clusterbom
bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]bevriezend
bullet.tarred = [stat]pek
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
bullet.reload = [stat]{0}[lightgray]x herlaad
unit.blocks = blokken
unit.blockssquared = blocks²
unit.powersecond = stroomeenheid/seconde
unit.liquidsecond = vloeistofeenheid/seconde
unit.itemssecond = items/seconde
@@ -670,7 +711,7 @@ category.power = Stroom
category.liquids = Vloeisof
category.items = Items
category.crafting = Productie
category.shooting = Wapens
category.function = Function
category.optional = Optionele Verbeteringen
setting.landscape.name = Vergrendel Landschap
setting.shadows.name = Schaduwen
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Pauzeer Bouw Automatisch
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Volledig scherm
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
setting.minimap.name = Toon Minimap
@@ -822,6 +861,7 @@ mode.custom = Aangepaste regels
rules.infiniteresources = Oneindige Resources
rules.reactorexplosions = Ontploffende Reactors
rules.schematic = Schematics Allowed
rules.wavetimer = Ronde timer
rules.waves = Rondes
rules.attack = Aanval modus
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimenteel
rules.title.environment = Environment
rules.lighting = Belichting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Mist
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Vloeisof
content.unit.name = Eenheiden
content.block.name = Blokken
item.copper.name = Coper
item.lead.name = Lood
item.coal.name = Steenkool
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Olie
liquid.cryofluid.name = Koelvloeistof
item.explosiveness = [lightgray]Explosivieit: {0}%
item.flammability = [lightgray]Vlambaarheid: {0}%
item.radioactivity = [lightgray]Radioactiviteit: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Snelheid: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
liquid.viscosity = [lightgray]Viscositeit: {0}
liquid.temperature = [lightgray]Tempratuur: {0}
unit.dagger.name = Dolk
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Zandkei
block.grass.name = Gras
block.slag.name = Slag
block.space.name = Space
block.salt.name = Zout
block.salt-wall.name = Salt Wall
block.pebbles.name = Steentjes
@@ -981,6 +1007,7 @@ block.darksand-water.name = Donker Zand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1037,7 +1064,7 @@ block.sorter.name = Sorteerder
block.inverted-sorter.name = Omgekeerder Sorteerder
block.message.name = Bericht
block.illuminator.name = Lamp
block.illuminator.description = Een kleine aanpasbare lamp, heef stroom nodig.
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
block.overflow-gate.name = Overflow Gate
block.underflow-gate.name = Underflow Gate
block.silicon-smelter.name = Siliciumsmelter
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader
block.vault.name = Kluis
block.wave.name = Golf
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Doos
block.launch-pad.name = Lanceerplatform
block.launch-pad-large.name = Groot Lanceerplatform
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blauw
team.crux.name = rood
@@ -1171,9 +1201,9 @@ tutorial.waves.mobile = De[lightgray] vijand[] naderd.\n\nVerdedig je core voor
tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nMet deze grondstoffen kan je nieuwe technologieën onderzoeken.\n\n[accent]Druk op de lanceerknop.
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
item.lead.description = Een basismateriaal. Wordt vaak gebruikt in elektronica en vloeistoftransport.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.lead.description = Een basismateriaal. Wordt veel gebruikt in elektronica en vloeistoftransport.
item.metaglass.description = Een supersterke glas-samenstelling. Veel gebruikt voor vloeistof transport en opslag.
item.graphite.description = Gemineraliseerde koolstof, gebruikt voor ammunitie en elektrische isolatie.
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description = A common and readily available fuel.
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+61 -31
View File
@@ -55,6 +55,7 @@ schematic.saved = Blauwdruk opgeslagen.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Blauwdruk Hernoemen
schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
@@ -100,7 +101,6 @@ done = Klaar
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
mods.alpha = [accent](Alfa)
mods = Mods
mods.none = [lightgray]Geen mods gevonden!
mods.guide = Handleiding tot Modding
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecter+kopieren
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
wave = [accent]Golf {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Golf in {0}
wave.waveInProgress = [lightgray]Golf bezig
waiting = [lightgray]Wachten...
waiting.players = Aan het wachten op spelers...
wave.enemies = [lightgray]{0} Vijanden Over
wave.enemy = [lightgray]{0} Vijand Over
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Laad Afbeelding
saveimage = Sla Afbeelding Op
unknown = Onbekend
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
workshop = Workshop
waves.title = Waves
waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
launch.text = Launch
launch.title = Launch Successful
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Input/Output
category.shooting = Shooting
category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = easy
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
setting.minimap.name = Show Minimap
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.slag.name = Slag
block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue
team.crux.name = red
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+236 -147
View File
@@ -10,18 +10,18 @@ link.dev-builds.description = Niestabilne wersje gry
link.trello.description = Oficjalna tablica Trello z planowanym funkcjami
link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
link.google-play.description = Strona w sklepie Google Play
link.f-droid.description = F-Droid catalogue listing
link.f-droid.description = Wykaz Katalogu F-Droid
link.wiki.description = Oficjana Wiki Mindustry
link.suggestions.description = Zaproponuj nowe funkcje
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
screenshot = Zapisano zdjęcie w {0}
screenshot = Zapisano zrzut ekranu w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
gameover = Koniec Gry
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
highscore = [accent] Nowy rekord!
highscore = [accent]Nowy rekord!
copied = Skopiowano.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.popup = [accent]Wersja v6[] jest obecnie w [accent]alphie[].\n[lightgray]Oznacza to, że:[]\n[scarlet]- Kampania nie jest skończona[]\n- Brakuje zawartości\n - Większość [scarlet]SI jednostek[] nie działa poprawnie\n- Wiele jednostek jest niedokończonych\n- Wszystko to, co widzisz, może ulec zmianie lub usunięciu.\n\nZgłaszaj błędy i awarie na [accent]Githubie[].
indev.notready = Ta część gry nie jest jeszcze ukończona
load.sound = Dźwięki
load.map = Mapy
@@ -55,6 +55,7 @@ schematic.saved = Schemat zapisany.
schematic.delete.confirm = Ten schemat zostanie usunięty.
schematic.rename = Zmień nazwę schematu
schematic.info = {0}x{1}, {2} bloków
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
stat.wave = Fale powstrzymane:[accent] {0}
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
@@ -100,24 +101,23 @@ done = Gotowe
feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
mods.alpha = [scarlet](Alpha)
mods = Mody
mods.none = [lightgray]Nie znaleziono modów!
mods.guide = Poradnik do modów
mods.report = Zgłoś Błąd
mods.openfolder = Otwórz folder z modami
mods.reload = Przeładuj
mods.reloadexit = The game will now exit, to reload mods.
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony
mod.disable = Wyłącz
mod.content = Content:
mod.content = Zawartość:
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.erroredcontent = [scarlet]Błędy Zawartości
mod.errors = Wystąpił błąd podczas ładowania treści.
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
@@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
mod.import = Importuj Mod
mod.import.file = Importuj Plik
mod.import.github = Importuj mod z GitHuba
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
mod.remove.confirm = Ten mod zostanie usunięty.
mod.author = [lightgray]Autor:[] {0}
@@ -139,8 +139,8 @@ mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz
about.button = O Grze
name = Nazwa:
noname = Najpierw wybierz[accent] nazwę gracza[].
planetmap = Planet Map
launchcore = Launch Core
planetmap = Mapa Planety
launchcore = Wystrzel Rdzeń
filename = Nazwa Pliku:
unlocked = Odblokowano nową zawartość!
completed = [accent]Ukończony
@@ -148,12 +148,12 @@ techtree = Drzewo Technologiczne
research.list = [lightgray]Badania:
research = Badaj
researched = [lightgray]{0} zbadane.
research.progress = {0}% complete
research.progress = {0}% ukończone
players = {0} graczy
players.single = {0} gracz
players.search = search
players.search = wyszukaj
players.notfound = [gray]nie znaleziono graczy
server.closing = [accent] Zamykanie serwera...
server.closing = [accent]Zamykanie serwera...
server.kicked.kick = Zostałeś wyrzucony z serwera!
server.kicked.whitelist = Nie ma cię tu na białej liście.
server.kicked.serverClose = Serwer został zamknięty.
@@ -171,11 +171,11 @@ server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobi
server.kicked.gameover = Koniec gry!
server.kicked.serverRestarting = Restart serwera.
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer na ich liście serwerów.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[] lub wyszukać [accent]publiczne[] serwery, do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
hostserver = Stwórz Serwer
invitefriends = Zaproś Znajomych
hostserver.mobile = Hostuj\nGrę
hostserver.mobile = Hostuj Grę
host = Hostuj
hosting = [accent]Otwieranie serwera...
hosts.refresh = Odśwież
@@ -208,11 +208,11 @@ server.outdated.client = [crimson]Przestarzały klient![]
server.version = [gray]Wersja: {0}
server.custombuild = [accent]Zmodowany klient
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"?
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"?
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"?
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"?
confirmadmin = Jesteś pewny, że chcesz dać rangę admina "{0}[white]"?
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina "{0}[white]"?
joingame.title = Dołącz do gry
joingame.ip = IP:
disconnect = Rozłączono.
@@ -237,7 +237,7 @@ save.delete = Usuń
save.export = Eksportuj
save.import.invalid = [accent]Zapis gry jest niepoprawny!
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0}
save.export.fail = [crimson]Nie udało się wyeksportować zapisu: [accent]{0}
save.import = Importuj Zapis
save.newslot = Zapisz nazwę:
save.rename = Zmień nazwę
@@ -255,14 +255,14 @@ save.wave = Fala {0}
save.mode = Tryb Gry: {0}
save.date = Ostatnio Zapisane: {0}
save.playtime = Czas gry: {0}
warning = Uwaga
warning = Uwaga.
confirm = Potwierdź
delete = Usuń
view.workshop = Pokaż w Warsztacie
workshop.listing = Edytuj pozycję w Warsztacie
ok = OK
open = Otwórz
customize = Dostosuj
customize = Dostosuj zasady
cancel = Anuluj
openlink = Otwórz Link
copylink = Kopiuj Link
@@ -272,30 +272,33 @@ data.import = Importuj Dane
data.openfolder = Otwórz folder danych
data.exported = Dane wyeksportowane.
data.invalid = Nieprawidłowe dane gry.
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
quit.confirm = Czy na pewno chcesz wyjść?
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
loading = [accent]Ładowanie...
reloading = [accent]Przeładowywanie Modów...
saving = [accent]Zapisywanie...
respawn = [accent][[{0}][] to respawn in core
respawn = [accent][[{0}][] by odrodzić się w rdzeniu
cancelbuilding = [accent][[{0}][] by wyczyścić plan
selectschematic = [accent][[{0}][] by wybrać+skopiować
pausebuilding = [accent][[{0}][] by wstrzymać budowę
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
wave = [accent]Fala {0}
wave.waiting = Fala za {0}
wave.cap = [accent]Fala {0}/{1}
wave.waiting = [lightgray]Fala za {0}
wave.waveInProgress = [lightgray]Fala w trakcie
waiting = [lightgray]Oczekiwanie...
waiting.players = Oczekiwanie na graczy...
wave.enemies = Pozostało [lightgray]{0} wrogów
wave.enemy = Pozostał [lightgray]{0} wróg
wave.guardianwarn = Strażnik nadejdzie za [accent]{0}[] fale.
wave.guardianwarn.one = Strażnik nadejdzie za [accent]{0}[] fale.
loadimage = Załaduj Obraz
saveimage = Zapisz Obraz
unknown = Nieznane
custom = Własne
builtin = Wbudowane
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
map.random = [accent]Losowa Mapa
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
@@ -309,7 +312,7 @@ workshop.info = Informacja o pozycji
changelog = Historia aktualizacji (opcjonalna):
eula = Umowa Użytkownika Końcowego (EULA) Steam
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
publishing = [accent]Trwa publikowanie...
publishing = [accent]Publikowanie...
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
@@ -328,6 +331,7 @@ editor.generation = Generacja:
editor.ingame = Edytuj w Grze
editor.publish.workshop = Opublikuj w Warsztacie
editor.newmap = Nowa Mapa
editor.center = Center
workshop = Warsztat
waves.title = Fale
waves.remove = Usuń
@@ -335,9 +339,9 @@ waves.never = <nigdy>
waves.every = co
waves.waves = fal(e)
waves.perspawn = co pojawienie
waves.shields = shields/wave
waves.shields = tarcze/fala
waves.to = do
waves.guardian = Guardian
waves.guardian = Strażnik
waves.preview = Podgląd
waves.edit = Edytuj...
waves.copy = Kopiuj Do Schowka
@@ -346,9 +350,9 @@ waves.invalid = Nieprawidłowe fale w schowku.
waves.copied = Fale zostały skopiowane.
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
wavemode.counts = liczba
wavemode.totals = sumy
wavemode.health = życie
editor.default = [lightgray]<Domyślne>
details = Detale...
@@ -386,10 +390,10 @@ editor.export = Eksportuj...
editor.exportfile = Eksportuj Plik
editor.exportfile.description = Eksportuj plik mapy
editor.exportimage = Eksportuj Obraz Terenu
editor.exportimage.description = Eksportuj plik obrazu terenu
editor.exportimage.description = Eksportuj plik obrazu zawierający tylko podstawowy teren
editor.loadimage = Załaduj Teren
editor.saveimage = Zapisz Teren
editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
editor.unsaved = Czy na pewno chcesz wyjść?[]\n[scarlet]Wszelkie niezapisane zmiany zostaną utracone.
editor.resizemap = Zmień Rozmiar Mapy
editor.mapname = Nazwa Mapy:
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poni
filter.distort = Zniekształcanie
filter.noise = Szum
filter.enemyspawn = Wybierz spawn przeciwnika
filter.spawnpath = Droga Do Spawnu
filter.corespawn = Wybierz rdzeń
filter.median = Mediana
filter.oremedian = Mediana Rud
@@ -440,6 +445,7 @@ filter.option.amount = Ilość
filter.option.block = Blok
filter.option.floor = Podłoga
filter.option.flooronto = Podłoga Docelowa
filter.option.target = Target
filter.option.wall = Ściana
filter.option.ore = Ruda
filter.option.floor2 = Druga Podłoga
@@ -469,24 +475,18 @@ locked = Zablokowane
complete = [lightgray]Ukończone:
requirement.wave = Osiągnij falę {0} w {1}
requirement.core = Zniszcz Rdzeń wroga w {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Kontynuuj Strefę:\n[lightgray]{0}
requirement.research = Zbadaj {0}
requirement.capture = Zdobądź {0}
bestwave = [lightgray]Najwyższa fala: {0}
launch = < WYSTRZEL >
launch.text = Launch
launch.title = Wystrzelenie udane
launch.next = [lightgray]Następna okazja przy fali {0}
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
launch.text = Wystrzel
research.multiplayer = Tylko host może odkrywać przedmoty.
uncover = Odkryj
configure = Skonfiguruj Ładunek
loadout = Loadout
resources = Resources
resources = Zasoby
bannedblocks = Zabronione bloki
addall = Dodaj wszystkie
launch.destination = Destination: {0}
launch.destination = Cell: {0}
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
zone.unlocked = [lightgray]Strefa {0} odblokowana.
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
@@ -500,7 +500,7 @@ boss.health = Zdrowie Bossa
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
error.invalidaddress = Niepoprawny adres.
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz poprawność wpisanego adresu!
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz sprawdź poprawność wpisanego adresu!
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
error.alreadyconnected = Jesteś już połączony.
error.mapnotfound = Plik mapy nie został znaleziony!
@@ -508,19 +508,25 @@ error.io = Błąd sieciowy I/O.
error.any = Nieznany błąd sieci.
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.rain.name = Deszcz
weather.snow.name = Śnieg
weather.sandstorm.name = Burza piaskowa
weather.sporestorm.name = Burza zarodników
weather.fog.name = Mgła
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.unexplored = [lightgray]Niezbadane
sectors.resources = Zasoby:
sectors.production = Produkcja:
sectors.stored = Zmagazynowane:
sectors.resume = Kontynuuj
sectors.launch = Wystrzel
sectors.select = Wybierz
sectors.nonelaunch = [lightgray]żaden (słońce)
sectors.rename = Zmień Nazwę Sektora
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Punkt Zerowy
sector.craters.name = Kratery
@@ -535,8 +541,8 @@ sector.saltFlats.name = Solne Równiny
sector.fungalPass.name = Grzybowa Przełęcz
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
@@ -558,8 +564,12 @@ settings.graphics = Grafika
settings.cleardata = Wyczyść Dane Gry...
settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu!
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearsaves.confirm = Jesteś pewny że chcesz usunąć wszystkie zapisy?
settings.clearsaves = Usuń Zapisy
settings.clearresearch = Usuń Postęp Drzewa Tech.
settings.clearresearch.confirm = Jesteś pewny że chcesz usunąć cały postęp drzewa technologicznego?
settings.clearcampaignsaves = Usuń Zapisy Kampanii
settings.clearcampaignsaves.confirm = Jesteś pewny że chcesz usunąć wszystkie zapisy kampanii?
paused = [accent]< Wstrzymano >
clear = Wyczyść
banned = [scarlet]Zbanowano
@@ -570,12 +580,14 @@ info.title = Informacje
error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Wejście
stat.output = Wyjście
stat.booster = Wzmacniacz
stat.tiles = Wymagane Pola
stat.affinities = Uwydajnienie
block.unknown = [lightgray]???
stat.powercapacity = Pojemność mocy
stat.powershot = moc/strzał
stat.damage = Obrażenia
@@ -585,15 +597,16 @@ stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg
stat.size = Rozmiar
stat.displaysize = Display Size
stat.displaysize = Wielkość Wyświetlania
stat.liquidcapacity = Pojemność cieczy
stat.powerrange = Zakres mocy
stat.linkrange = Link Range
stat.instructions = Instructions
stat.instructions = Instrukcje
stat.powerconnections = Maksymalna ilość połączeń
stat.poweruse = Zużycie prądu
stat.powerdamage = Moc/Zniszczenia
stat.itemcapacity = Pojemność przedmiotów
stat.memorycapacity = Pojemość Pamięci
stat.basepowergeneration = Podstawowa generacja mocy
stat.productiontime = Czas produkcji
stat.repairtime = Czas pełnej naprawy bloku
@@ -605,14 +618,36 @@ stat.boosteffect = Efekt wzmocnienia
stat.maxunits = Maksymalna ilość jednostek
stat.health = Zdrowie
stat.buildtime = Czas budowy
stat.maxconsecutive = Max Consecutive
stat.maxconsecutive = Maksymalnie Kolejny
stat.buildcost = Koszt budowy
stat.inaccuracy = Niecelność
stat.shots = Strzały
stat.reload = Strzałów/sekundę
stat.reload = Strzałów/Sekundę
stat.ammo = Amunicja
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.shieldhealth = Życie Tarczy
stat.cooldowntime = Czas Odnowienia
stat.explosiveness = Wybuchowość
stat.basedeflectchance = Bazowa Szansa Na Odbicie
stat.lightningchance = Szansa Na Błyskawicę
stat.lightningdamage = Obrażenia Błyskawic
stat.flammability = Palność
stat.radioactivity = Radioaktywność
stat.heatcapacity = Pojemność Cieplna
stat.viscosity = Lepkość
stat.temperature = Temperatura
stat.speed = Prędość
stat.buildspeed = Prędkość Budowy
stat.minespeed = Prędkość Wydobycia
stat.minetier = Stopień Wydobycia
stat.payloadcapacity = Ładowność
stat.commandlimit = Limit Jednostek Zarządanych
stat.abilities = Umiejętności
ability.forcefield = Pole Mocy
ability.repairfield = Pole Naprawy
ability.statusfield = Pole Statusu
ability.unitspawn = {0} Fabryka
ability.shieldregenfield = Strefa Tarczy Regenerującej
bar.drilltierreq = Wymagane Lepsze Wiertło
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Moc: {0}
bar.powerstored = Zmagazynowano: {0}/{1}
bar.poweramount = Moc: {0}
bar.poweroutput = Wyjście mocy: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Przedmiotów: {0}
bar.capacity = Pojemność: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Postęp Budowy
bar.input = Wejście
bar.output = Wyjście
units.processorcontrol = [lightgray]Procesor Kontrolowany
bullet.damage = [stat]{0}[lightgray] Obrażenia
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
bullet.incendiary = [stat]zapalający
@@ -642,12 +680,15 @@ bullet.homing = [stat]naprowadzający
bullet.shock = [stat]piorunowy
bullet.frag = [stat]fragmentacyjny
bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.pierce = [stat]{0}[lightgray]x przebicia
bullet.infinitepierce = [stat]przebijający
bullet.freezing = [stat]zamrażający
bullet.tarred = [stat]smolny
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
unit.blocks = bloki
unit.blockssquared = bloki²
unit.powersecond = jednostek prądu na sekundę
unit.liquidsecond = jednostek płynu na sekundę
unit.itemssecond = przedmiotów na sekundę
@@ -660,7 +701,7 @@ unit.persecond = /sekundę
unit.perminute = /min
unit.timesspeed = x prędkość
unit.percent = %
unit.shieldhealth = shield health
unit.shieldhealth = życie tarczy
unit.items = przedmioty
unit.thousands = tys.
unit.millions = mln
@@ -670,7 +711,7 @@ category.power = Prąd
category.liquids = Płyny
category.items = Przedmioty
category.crafting = Przetwórstwo
category.shooting = Strzelanie
category.function = Funkcja
category.optional = Dodatkowe ulepszenia
setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Cienie
@@ -679,7 +720,6 @@ setting.linear.name = Filtrowanie Liniowe
setting.hints.name = Podpowiedzi
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana tarcza
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
@@ -707,20 +747,19 @@ setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
setting.sensitivity.name = Czułość kontrolera
setting.saveinterval.name = Interwał automatycznego zapisywania
setting.seconds = {0} sekund
setting.blockselecttimeout.name = Block Select Timeout
setting.blockselecttimeout.name = Czas Wyboru Klocka
setting.milliseconds = {0} milisekund
setting.fullscreen.name = Pełny ekran
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
setting.fps.name = Pokazuj FPS oraz ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Pokazuj skróty klawiszowe bloków
setting.smoothcamera.name = Gładka Kamera
setting.vsync.name = Synchronizacja pionowa
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
setting.minimap.name = Pokaż Minimapę
setting.coreitems.name = Display Core Items (WIP)
setting.coreitems.name = Poazuj Przedmoty W Rdzeniu (WIP)
setting.position.name = Pokazuj położenie gracza
setting.musicvol.name = Głośność muzyki
setting.atmosphere.name = Show Planet Atmosphere
setting.atmosphere.name = Pokazuj atmosferę planety
setting.ambientvol.name = Głośność otoczenia
setting.mutemusic.name = Wycisz muzykę
setting.sfxvol.name = Głośność dźwięków
@@ -743,11 +782,11 @@ keybinds.mobile = [scarlet]Większość skrótów klawiszowych nie funkcjonuje w
category.general.name = Ogólne
category.view.name = Wyświetl
category.multiplayer.name = Wielu graczy
category.blocks.name = Block Select
category.blocks.name = Wybierz Blok
command.attack = Atakuj
command.rally = Zbierz
command.retreat = Wycofaj
command.idle = Idle
command.idle = Nieaktywny
placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -756,12 +795,12 @@ keybind.press = Naciśnij wybrany klawisz...
keybind.press.axis = Naciśnij oś lub klawisz...
keybind.screenshot.name = Zrzut ekranu mapy
keybind.toggle_power_lines.name = Zmień widoczność linii energetycznych
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.toggle_block_status.name = Przełączanie Między Statusami Bloków
keybind.move_x.name = Poruszanie w poziomie
keybind.move_y.name = Poruszanie w pionie
keybind.mouse_move.name = Podążaj Za Myszą
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.pan.name = Widok Panoramiczny
keybind.boost.name = Przyspiesz
keybind.schematic_select.name = Wybierz region
keybind.schematic_menu.name = Menu schematów
keybind.schematic_flip_x.name = Obróć schemat horyzontalnie
@@ -788,8 +827,8 @@ keybind.diagonal_placement.name = Budowa po skosie
keybind.pick.name = Wybierz Blok
keybind.break_block.name = Zniszcz Blok
keybind.deselect.name = Odznacz
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.pickupCargo.name = Podnieś Ładunek
keybind.dropCargo.name = Opuść Ładunek
keybind.command.name = Command
keybind.shoot.name = Strzelanie
keybind.zoom.name = Przybliżanie
@@ -818,28 +857,29 @@ mode.pvp.name = PvP
mode.pvp.description = Walcz przeciwko innym graczom.\n[gray]Wymaga co najmniej dwóch rdzeni o róźnych kolorach na mapie, aby móc grać w tym trybie
mode.attack.name = Atak
mode.attack.description = Brak fal. Celem jest zniszczenie bazy przeciwnika.\n[gray]Wymaga czerwonego rdzenia na mapie, aby móc grać w tym trybie.
mode.custom = Własny tryb
mode.custom = Własny Tryb
rules.infiniteresources = Nieskończone zasoby
rules.reactorexplosions = Eksplozje reaktorów
rules.wavetimer = Zegar fal
rules.infiniteresources = Nieskończone Zasoby
rules.reactorexplosions = Eksplozje Reaktorów
rules.schematic = Schematy Są Dozwolone
rules.wavetimer = Zegar Fal
rules.waves = Fale
rules.attack = Tryb ataku
rules.buildai = AI Building
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
rules.blockhealthmultiplier = Mnożnik życia bloków
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Mnożnik prędkości tworzenia jednostek
rules.unithealthmultiplier = Mnożnik życia jednostek
rules.unitdamagemultiplier = Mnożnik obrażeń jednostek
rules.enemycorebuildradius = Zasięg blokady budowy przy rdzeniu wroga:[lightgray] (kratki)
rules.wavespacing = Odstępy między falami:[lightgray] (sek)
rules.buildcostmultiplier = Mnożnik kosztów budowania
rules.buildspeedmultiplier = Mnożnik prędkości budowania
rules.attack = Tryb Ataku
rules.buildai = SI Może Budować
rules.enemyCheat = Nieskończone Zasoby SI (czerwonego zespołu)
rules.blockhealthmultiplier = Mnożnik Życia Bloków
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
rules.waitForWaveToEnd = Fale czekają na przeciwników
rules.dropzoneradius = Zasięg strefy zrzutu:[lightgray] (kratki)
rules.unitammo = Units Require Ammo
rules.waitForWaveToEnd = Fale Czekają Na Przeciwników
rules.dropzoneradius = Zasięg Strefy Zrzutu:[lightgray] (kratki)
rules.unitammo = Jednostki Potrzebują Amunicji
rules.title.waves = Fale
rules.title.resourcesbuilding = Zasoby i Budowanie
rules.title.enemy = Przeciwnicy
@@ -847,17 +887,19 @@ rules.title.unit = Jednostki
rules.title.experimental = Eksperymentalne
rules.title.environment = Environment
rules.lighting = Oświetlenie
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.enemyLights = Wrogowie Emitują Światło
rules.fire = Ogień
rules.explosions = Uszkodzenia Wybuchu Klocka/Jednostki
rules.ambientlight = Otaczające Światło
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
rules.weather = Pogoda
rules.weather.frequency = Częstotliwość:
rules.weather.duration = Czas trwania:
content.item.name = Przedmioty
content.liquid.name = Płyny
content.unit.name = Jednostki
content.block.name = Klocki
item.copper.name = Miedź
item.lead.name = Ołów
item.coal.name = Węgiel
@@ -879,23 +921,6 @@ liquid.slag.name = Żużel
liquid.oil.name = Ropa
liquid.cryofluid.name = Lodociecz
item.explosiveness = [lightgray]Wybuchowość: {0}
item.flammability = [lightgray]Palność: {0}
item.radioactivity = [lightgray]Promieniotwórczość: {0}
unit.health = [lightgray]Zdrowie: {0}
unit.speed = [lightgray]Prędkość: {0}
unit.weapon = [lightgray]Broń: {0}
unit.itemcapacity = [lightgray]Pojemność przedmiotów: {0}
unit.minespeed = [lightgray]Prędkość kopania: {0}%
unit.minepower = [lightgray]Moc kopania: {0}
unit.ability = [lightgray]Umiejętność: {0}
unit.buildspeed = [lightgray]Prędkość budowania: {0}%
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
liquid.viscosity = [lightgray]Lepkość: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Nóż
unit.mace.name = Mace
unit.fortress.name = Forteca
@@ -930,12 +955,13 @@ unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point
block.resupply-point.name = Punkt Uzupełnienia
block.parallax.name = Parallax
block.cliff.name = Klif
block.sand-boulder.name = Piaskowy Głaz
block.grass.name = Trawa
block.slag.name = Żużel
block.space.name = Space
block.salt.name = Sól
block.salt-wall.name = Salt Wall
block.pebbles.name = Kamyki
@@ -981,6 +1007,7 @@ block.darksand-water.name = Woda z Ciemnym Piaskiem
block.char.name = Popiół
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Lodowy Śnieg
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -990,7 +1017,7 @@ block.pine.name = Sosna
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
block.white-tree-dead.name = Białe Drzewo Martwe
block.white-tree-dead.name = Białe Martwe Drzewo
block.white-tree.name = Białe Drzewo
block.spore-cluster.name = Skupisko Zarodników
block.metal-floor.name = Metalowa Podłoga
@@ -1075,6 +1102,7 @@ block.power-source.name = Źródło prądu
block.unloader.name = Ekstraktor
block.vault.name = Magazyn
block.wave.name = Strumień
block.tsunami.name = Tsunami
block.swarmer.name = Działo Rojowe
block.salvo.name = Działo Salwowe
block.ripple.name = Działo Falowe
@@ -1114,31 +1142,33 @@ block.arc.name = Piorun
block.rtg-generator.name = Generator RTG
block.spectre.name = Huragan
block.meltdown.name = Rozpad
block.foreshadow.name = Foreshadow
block.container.name = Kontener
block.launch-pad.name = Wyrzutnia
block.launch-pad-large.name = Duża Wyrzutnia
block.segment.name = Segment
block.command-center.name = Command Center
block.command-center.name = Centrum Dowodzenia
block.ground-factory.name = Fabryka Naziemna
block.air-factory.name = Fabryka Powietrzna
block.naval-factory.name = Fabryka Morska
block.additive-reconstructor.name = Rekonstruktor Addytywny
block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatywny
block.exponential-reconstructor.name = Rekonstruktor Wykładniczy
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.tetrative-reconstructor.name = Rekonstruktor Tetratywny
block.payload-conveyor.name = Przenośnik Masowy
block.payload-router.name = Rozdzielacz Ładunku
block.disassembler.name = Dezasembler
block.silicon-crucible.name = Silicon Crucible
block.disassembler.name = Rozkładacz
block.silicon-crucible.name = Tygiel Krzemu
block.overdrive-dome.name = Kopuła Pola Overdrive
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.switch.name = Przełącznik
block.micro-processor.name = Micro Procesor
block.logic-processor.name = Logiczny Procesor
block.hyper-processor.name = Hyper Procesor
block.logic-display.name = Wyświetlacz Logiczny
block.large-logic-display.name = Duży Wyświetlacz Logiczny
block.memory-cell.name = Komórka Pamięci
block.memory-bank.name = Bank Pamięci
team.blue.name = niebieski
team.crux.name = czerwony
@@ -1166,7 +1196,7 @@ tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj pra
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
@@ -1189,7 +1219,7 @@ item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Ni
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony w wrogie jednostki i użyty jako broń.
liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony w wrogów przez wieżyczke.
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
@@ -1248,7 +1278,7 @@ block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który
block.mass-driver.description = Najlepszy blok do transportu przedmiotów. Zbiera wiele przedmiotów naraz a potem wystrzeliwuje je do kolejnej katapulty masy na bardzo duże odległości.
block.mechanical-pump.description = Tania pompa o niskiej wydajności. Nie wymaga prądu.
block.rotary-pump.description = Zaawansowana pompa. Pompuje więcej cieczy, ale wymaga zasilania.
block.thermal-pump.description = Najlepsza pompa.
block.thermal-pump.description = Najlepsza pompa. Pompuje ogromne ilości cieczy, ale wymaga zasilaina.
block.conduit.description = Podstawowy blok do transportowania cieczy. Używany w połączeniu z pompami i innymi rurami.
block.pulse-conduit.description = Zaawansowany blok do transportowania cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
block.plated-conduit.description = Przesyła ciecze z taką samą szybkością co rura tytanowa, ale jest bardziej odporna. Wejściami bocznymi mogą być tylko inne rury.\nWycieka z niej mniej cieczy.
@@ -1302,4 +1332,63 @@ block.cyclone.description = Duża szybkostrzelna wieża.
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Uszkadza i niszczy wrogie pociskiski poza laserami.
block.parallax.description = Wykorzystuje laser, który przyciąga do siebie wrogów, zadając im obrażenia.
block.tsunami.description = Strzela wielkim strumieniem cieczy we wrogów. Automatycznie gasi ogień, gdy jest podłączony do wody.
block.silicon-crucible.description = Oczyszcza krzem z węgla i piasku wykorzystując piratian. Bardziej efektywny w gorących miejscach.
block.disassembler.description = Oddziela egzotyczne materiały z mieszaniny jaką jest żużel z małą efektywnością. Może wyprodukować tor.
block.overdrive-dome.description = Zwiększa szybkość budynków w zasięgu. Wymaga włókna fazowego oraz krzemu by działać.
block.payload-conveyor.description = Przenosi duże ładunki, takie jak jednostki z fabryk.
block.payload-router.description = Dzieli wejście z przewoźnika masowego i dzieli je w 3 różne strony.
block.command-center.description = Kontroluje zachowanie jednostek paroma różnymi komendami.
block.ground-factory.description = Produkuje jednostki naziemne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
block.air-factory.description = Produkuje jednostki powietrzne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
block.naval-factory.description = Produkuje jednostki morskie. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
block.additive-reconstructor.description = Ulepsza wsadzone jednostki do stopnia drugiego.
block.multiplicative-reconstructor.description = Ulepsza wsadzone jednostki do stopnia trzeciego.
block.exponential-reconstructor.description = Ulepsza wsadzone jednostki do stopnia czwartego.
block.tetrative-reconstructor.description = Ulepsza wsadzone jednostki do stopnia piątego i ostatniego.
block.switch.description = Jest Przełączalny. Stan jego może być odczytywany lub kontrolowany przez procesory.
block.micro-processor.description = Uruchamia sekwencję instrukcji logicznych w pętli. Może być wykorzystany do kontroli bloków lub jednostek.
block.logic-processor.description = Uruchamia sekwencję instrukcji logicznych w pętli. Może być wykorzystany do kontroli bloków lub jednostek. Szybszy niż mikro procesor.
block.hyper-processor.description = Uruchamia sekwencję instrukcji logicznych w pętli. Może być wykorzystany do kontroli bloków lub jednostek. Szybszy niż logiczny procesor.
block.memory-cell.description = Przechowuje informacje dla procesora.
block.memory-bank.description = Przechowuje informacje dla procesora. Duża pojemność.
block.logic-display.description = Wyświetla obraz z procesora.
block.large-logic-display.description = Wyświetla obraz z procesora.
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wierza. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
unit.dagger.description = Strzela standardowymi pociskami w najbliższych wrogów.
unit.mace.description = Strzela strumieniami ognia w najbliższych wrogów.
unit.fortress.description = Strzela artylerią dalekiego zasięgu we wrogie jednostki na ziemi.
unit.scepter.description = Strzela salwą naładowanych pocisków we wszystkich przeciwników.
unit.reign.description = Strzela salwą masywnych przebijających pocisków we wszystkich przeciwników.
unit.nova.description = Wystrzeliwuje pioruny, które uszkadzają przeciwników i leczą sojusznicze struktury. Może latać.
unit.pulsar.description = Wystrzeliwuje elektryczne pioruny, które uszkadzają przeciwników i leczą sojusznicze struktury. Może latać.
unit.quasar.description = Wystrzeliwuje wiązki laserowe, które uszkadzają przeciwników i leczą sojusznicze struktury. Może latać. Posiada tarcze.
unit.vela.description = Wystrzeliwuje masywny ciągły laser, który uszkadza przeciwników i leczy sojusznicze struktury. Może latać.
unit.corvus.description = Wystrzeliwuje masywny laserowy błysk, który uszkadza przeciwników i leczy sojusznicze struktury. Może przejść po większości terenu.
unit.crawler.description = Wbiega w przeciwników i dokonuje samozniszczenia powodując dużą eksplozje.
unit.atrax.description = Wystrzeliwuje wyniszczające kule żużlu w cele na ziemi. Może przejść po większości terenu.
unit.spiroct.description = Strzela wyczerpującymi życie laserami we wrogów, naprawiając siebie. Może przejść po większości terenu.
unit.arkyid.description = Strzela dużymi wyczerpującymi życie laserami we wrogów, naprawiając siebie. Może przejść po większości terenu.
unit.toxopid.description = Strzela wielkimi elektrycznymi skupionymi kulami i przebijającymi laserami we wrogów. Może przejść po większości terenu.
unit.flare.description = Strzela standardowymi pociskami we jednostki naziemne.
unit.horizon.description = Upuszcza stos bomb na jednostki naziemne.
unit.zenith.description = Strzela salwą rakiet w każdego pobliskiego wroga.
unit.antumbra.description = Strzela zaporą rakiet w każdego pobliskiego wroga.
unit.eclipse.description = Strzela dwoma przebijającymi laserami i pociskami przeciwlotniczymi we wrogów.
unit.mono.description = Automatycznie wykopuje miedź i ołów i odkłada je do rdzenia.
unit.poly.description = Automatycznie naprawia zniszczone struktury i asystuje w budowie.
unit.mega.description = Automatycznie naprawia zniszczone struktury. Może podnosić małe jednostki i bloki.
unit.quad.description = Upuszcza wielkie bomby na cele na ziemi, które uszkadzają przeciwników i leczą sojusznicze struktury. Może podnosić jednostki naziemne średniej wielkości.
unit.oct.description = Broni wszystkie jednostki tarczą regeneracyjną. Może podnosić większość jednostek naziemnych.
unit.risso.description = Strzela sporą ilością pocisków i rakiet w najbliższych przeciwników.
unit.minke.description = Strzela granatami i standardowymi pociskami w najbliższych przeciwników.
unit.bryde.description = Strzela granatami i rakietami na dużą odległość we wrogów.
unit.sei.description = Strzela dużą ilością rakiet oraz przebijających zbroje pocisków we wrogów
unit.omura.description = Strzela przebijającym superszybkim pociskiem we wrogów ze sporej odległości. Produkuje Błyski (jednostki)
unit.alpha.description = Chroni Rdzeń: Odłamek przed wrogami. Buduje struktury.
unit.beta.description = Chroni Rdzeń: Podstawa przed wrogami. Buduje struktury.
unit.gamma.description = Chroni Rdzeń: Jądro przed wrogami. Buduje struktury.
+158 -128
View File
@@ -20,8 +20,8 @@ gameover = O núcleo foi destruído.
gameover.pvp = O time[accent] {0}[] ganhou!
highscore = [accent]Novo recorde!
copied = Copiado
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.popup = [accent]v6[] está atualmente em [accent]alpha[].\n[lightgray]Isso significa:[]\n[scarlet]- A campanha está inacabada[]\n- Está faltando conteúdo\n - A maioria das [scarlet]IAs das unidades[] não funciona adequadamente\n- A maioria das unidades estão inacabadas\n- Tudo o que você ver está sujeito a mudanças ou remoção.\n\nReporte bugs ou crashes em [accent]Github[].
indev.notready = Essa parte do jogo ainda não esta pronta
load.sound = Sons
load.map = Mapas
@@ -55,6 +55,7 @@ schematic.saved = Esquema salvo.
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
schematic.rename = Renomear esquema
schematic.info = {0}x{1}, {2} blocos
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê precisa de permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
stat.wave = Hordas derrotadas:[accent] {0}
stat.enemiesDestroyed = Inimigos destruídos:[accent] {0}
@@ -65,7 +66,7 @@ stat.delivered = Recursos lançados:
stat.playtime = Tempo jogado:[accent] {0}
stat.rank = Classificação final: [accent]{0}
globalitems = [accent]Global Items
globalitems = [accent]Itens Globais
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
level.highscore = Melhor\npontuação: [accent] {0}
level.select = Seleção de fase
@@ -100,22 +101,21 @@ done = Feito
feature.unsupported = Seu dispositivo não suporta essa função.
mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]Nenhum mod encontrado!
mods.guide = Guia de mods
mods.report = Reportar um Bug
mods.openfolder = Abrir pasta de mods
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mods.reload = Recarregar
mods.reloadexit = O jogo vai fechar, para poder recarregar os mods.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado
mod.disable = Desati-\nvar
mod.content = Content:
mod.content = Conteúdo:
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo.
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdated = [scarlet]Não compatível com a V6 (sem minGameVersion: 105)
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
mod.erroredcontent = [scarlet]Erros no conteúdo
mod.errors = Ocorreram erros ao carregar o conteúdo.
@@ -125,22 +125,22 @@ mod.enable = Ativar
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
mod.reloadrequired = [scarlet]Recarregamento necessário
mod.import = Importar mod
mod.import.file = Import File
mod.import.file = Importar Arquivo
mod.import.github = Importar mod do GitHub
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.jarwarn = [scarlet]mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável!
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
mod.remove.confirm = Este mod será deletado.
mod.author = [lightgray]Autor:[] {0}
mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar um mod. Pode ocorrer uma corrupção no salvamento. Você tem certeza que quer carregar?\n[lightgray]Mods:\n{0}
mod.preview.missing = Antes de publicar esse mod na oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do mod e tente novamente.
mod.folder.missing = Somente mods no formato de pasta serão publicados na oficina.\nPara converter qualquer Mod em uma pasta, Simplesmente descompacte seu arquivo numa pasta e delete a compactação antiga, então reinicie seu jogo ou recarregue os mods.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
mod.scripts.disable = Seu dispositivo não suporta mods com scripts. Você precisa desabilitar esses mods para conseguir jogar.
about.button = Sobre
name = Nome:
noname = Escolha[accent] um nome[] primeiro.
planetmap = Planet Map
launchcore = Launch Core
planetmap = Mapa do Planeta
launchcore = Lançar núcleo
filename = Nome do arquivo:
unlocked = Novo bloco desbloqueado!
completed = [accent]Completado
@@ -148,7 +148,7 @@ techtree = Árvore Tecnológica
research.list = [lightgray]Pesquise:
research = Pesquisar
researched = [lightgray]{0} Pesquisado.
research.progress = {0}% complete
research.progress = {0}% completo
players = {0} Jogadores ativos
players.single = {0} Jogador ativo
players.search = Procurar
@@ -278,18 +278,21 @@ quit.confirm.tutorial = Você tem certeza que você sabe o que você esta fazend
loading = [accent]Carregando...
reloading = [accent]Recarregando mods...
saving = [accent]Salvando...
respawn = [accent][[{0}][] to respawn in core
respawn = [accent][[{0}][] para nascer no núcleo
cancelbuilding = [accent][[{0}][] para cancelar a construção
selectschematic = [accent][[{0}][] para selecionar + copiar
pausebuilding = [accent][[{0}][] para parar a construção
resumebuilding = [scarlet][[{0}][] para continuar a construção
wave = [accent]Horda {0}
wave.cap = [accent]Horda {0}/{1}
wave.waiting = Proxima horda em {0}
wave.waveInProgress = [lightgray]Horda em progresso
waiting = Aguardando...
waiting.players = Esperando por jogadores...
wave.enemies = [lightgray]{0} inimigos restantes
wave.enemy = [lightgray]{0} inimigo restante
wave.guardianwarn = Guardião se aproximando em [accent]{0}[] Hordas.
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] Horda.
loadimage = Carregar\nimagem
saveimage = Salvar\nimagem
unknown = Desconhecido
@@ -328,6 +331,7 @@ editor.generation = Geração:
editor.ingame = Editar em jogo
editor.publish.workshop = Publicar na oficina
editor.newmap = Novo mapa
editor.center = Center
workshop = Oficina
waves.title = Hordas
waves.remove = Remover
@@ -335,7 +339,7 @@ waves.never = <nunca>
waves.every = a cada
waves.waves = Horda(s)
waves.perspawn = por spawn
waves.shields = shields/wave
waves.shields = Escudo/Horda
waves.to = para
waves.guardian = Guardian
waves.preview = Pré-visualizar
@@ -346,9 +350,9 @@ waves.invalid = Hordas inválidas na área de transferência.
waves.copied = Hordas copiadas.
waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituídos pelo layout padrão.
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
wavemode.counts = quantidade
wavemode.totals = total
wavemode.health = vida
editor.default = [lightgray]<padrão>
details = Detalhes...
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor
filter.noise = Geração aleatória
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Medio
filter.oremedian = Minério mediano
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Bloco
filter.option.floor = Chão
filter.option.flooronto = Chão alvo
filter.option.target = Target
filter.option.wall = Parede
filter.option.ore = Minério
filter.option.floor2 = Chão secundário
@@ -471,15 +477,9 @@ requirement.wave = Alcançar a Horda {0} em {1}
requirement.core = Destruir o núcleo inimigo em {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Resumir Zona:\n[lightgray]{0}
bestwave = [lightgray]Melhor: {0}
launch = Lançar
launch.text = Launch
launch.title = Lançamento feito com sucesso
launch.next = [lightgray]Próxima oportunidade na Horda {0}
launch.unable2 = [scarlet]Impossível lançar.[]
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
research.multiplayer = Only the host can research items.
uncover = Descobrir
configure = Configurar carregamento
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, incluindo jogos salvos, mapas, teclas personalizadas e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = Pausado
clear = Limpo
banned = [scarlet]BANIDO
@@ -570,12 +580,14 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Entrada
stat.output = Saída
stat.booster = Apoio
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro
stat.damage = Dano
@@ -594,6 +606,7 @@ stat.powerconnections = Conexões Máximas
stat.poweruse = Uso de energia
stat.powerdamage = Dano/Poder
stat.itemcapacity = Capacidade de Itens
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção
stat.repairtime = Tempo de reparo total do bloco
@@ -609,10 +622,32 @@ stat.maxconsecutive = Max Consecutive
stat.buildcost = Custo de construção
stat.inaccuracy = Imprecisão
stat.shots = Tiros
stat.reload = Tiros por segundo
stat.reload = Tempo de recarga
stat.ammo = Munição
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.cooldowntime = Tempo de espera
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1}
bar.poweramount = Energia: {0}
bar.poweroutput = Saída de energia: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Itens: {0}
bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
bar.input = Entrada
bar.output = Sainda
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] de dano
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
bullet.incendiary = [stat]Incendiário
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
bullet.shock = [stat]Choque
bullet.frag = [stat]Fragmentação
bullet.knockback = [stat]{0}[lightgray]Impulso
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]Congelamento
bullet.tarred = [stat]Grudento
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
unit.blocks = Blocos
unit.blockssquared = blocks²
unit.powersecond = unidades de energia por segundo
unit.liquidsecond = líquido segundo
unit.itemssecond = itens por segundo
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Líquidos
category.items = Itens
category.crafting = Entrada/Saída
category.shooting = Atiradores
category.function = Function
category.optional = Melhoras opcionais
setting.landscape.name = Travar panorama
setting.shadows.name = Sombras
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
setting.hints.name = Dicas
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Pausar construções automaticamente
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
@@ -702,7 +742,7 @@ setting.difficulty.name = Dificuldade
setting.screenshake.name = Balanço da Tela
setting.effects.name = Efeitos
setting.destroyedblocks.name = Mostrar Blocos Destruídos
setting.blockstatus.name = Display Block Status
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
setting.sensitivity.name = Sensibilidade do Controle
setting.saveinterval.name = Intervalo de Auto Salvamento
@@ -712,15 +752,14 @@ setting.milliseconds = {0} milissegundos
setting.fullscreen.name = Tela Cheia
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
setting.fps.name = Mostrar FPS e Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
setting.smoothcamera.name = Suavizar movimentos da câmera
setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Mostrar a posição do Jogador
setting.musicvol.name = Volume da Música
setting.atmosphere.name = Show Planet Atmosphere
setting.atmosphere.name = Mostrar a atmosfera do planeta
setting.ambientvol.name = Volume do Ambiente
setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos
@@ -743,25 +782,25 @@ keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em
category.general.name = Geral
category.view.name = Ver
category.multiplayer.name = Multijogador
category.blocks.name = Block Select
category.blocks.name = Selecionar bloco
command.attack = Atacar
command.rally = Reunir
command.retreat = Recuar
command.idle = Idle
command.idle = Ausente
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.respawn.name = Reaparecer
keybind.control.name = Controlar unidade
keybind.clear_building.name = Limpar construção
keybind.press = Pressione uma tecla...
keybind.press.axis = Pressione um eixo ou tecla...
keybind.screenshot.name = Captura do mapa
keybind.toggle_power_lines.name = Mudar lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.toggle_block_status.name = Mostrar a propriedade dos blocos
keybind.move_x.name = Mover no eixo x
keybind.move_y.name = Mover no eixo Y
keybind.mouse_move.name = Seguir Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.mouse_move.name = Seguir o Cursor
keybind.pan.name = Câmera livre
keybind.boost.name = Impulsionar
keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu de Esquemas
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
@@ -784,15 +823,15 @@ keybind.block_select_09.name = Categoria/Selecionar bloco 9
keybind.block_select_10.name = Categoria/Selecionar bloco 10
keybind.fullscreen.name = Alterar tela cheia
keybind.select.name = selecionar
keybind.diagonal_placement.name = Colocação diagonal
keybind.diagonal_placement.name = Posicionamento Diagonal
keybind.pick.name = Pegar bloco
keybind.break_block.name = Quebrar bloco
keybind.deselect.name = Desselecionar
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.pickupCargo.name = Pegar Carga
keybind.dropCargo.name = Soltar Carga
keybind.command.name = Comandar
keybind.shoot.name = Atirar
keybind.zoom.name = Zoom
keybind.zoom.name = Ampliar
keybind.menu.name = Menu
keybind.pause.name = Pausar
keybind.pause_building.name = Parar/Resumir a construção
@@ -807,7 +846,7 @@ keybind.chat_history_prev.name = Historico do chat anterior
keybind.chat_history_next.name = Historico do próximo chat
keybind.chat_scroll.name = Rolar chat
keybind.drop_unit.name = Soltar unidade
keybind.zoom_minimap.name = Zoom do minimapa
keybind.zoom_minimap.name = Ampliar minimapa
mode.help.title = Descrição dos modos
mode.survival.name = Sobrevivência
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
@@ -822,10 +861,11 @@ mode.custom = Regras personalizadas
rules.infiniteresources = Recursos infinitos
rules.reactorexplosions = Reatores explodem
rules.schematic = Schematics Allowed
rules.wavetimer = Tempo de horda
rules.waves = Hordas
rules.attack = Modo de ataque
rules.buildai = AI Building
rules.buildai = Habilitar construção da IA
rules.enemyCheat = Recursos de IA Infinitos
rules.blockhealthmultiplier = Multiplicador de vida do bloco
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -836,28 +876,30 @@ rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
rules.waitForWaveToEnd = Hordas esperam inimigos
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
rules.unitammo = Units Require Ammo
rules.unitammo = Unidades requerem munição
rules.title.waves = Hordas
rules.title.resourcesbuilding = Recursos e Construções
rules.title.enemy = Inimigos
rules.title.unit = Unidades
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.environment = Ambiente
rules.lighting = Iluminação
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.enemyLights = Enemy Lights
rules.fire = Fogo
rules.explosions = Dano de explosão de unidades/blocos
rules.ambientlight = Luz ambiente
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
rules.weather = Clima
rules.weather.frequency = Frequência:
rules.weather.duration = Duração:
content.item.name = Itens
content.liquid.name = Líquidos
content.unit.name = Unidades
content.block.name = Blocos
item.copper.name = Cobre
item.lead.name = Chumbo
item.coal.name = Carvão
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
liquid.oil.name = Petróleo
liquid.cryofluid.name = Fluído Criogênico
item.explosiveness = [lightgray]Explosibilidade: {0}
item.flammability = [lightgray]Inflamabilidade: {0}
item.radioactivity = [lightgray]Radioatividade: {0}
unit.health = [lightgray]Vida: {0}
unit.speed = [lightgray]Velocidade: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
liquid.viscosity = [lightgray]Viscosidade: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Adaga
unit.mace.name = Mace
unit.fortress.name = Fortaleza
@@ -930,28 +955,29 @@ unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point
block.parallax.name = Parallax
block.cliff.name = Cliff
block.resupply-point.name = Ponto de Reabastecimento
block.parallax.name = Paralaxe
block.cliff.name = Relevo
block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama
block.slag.name = Slag
block.slag.name = Escória
block.space.name = Space
block.salt.name = Sal
block.salt-wall.name = Salt Wall
block.salt-wall.name = Parede de Sal
block.pebbles.name = Pedrinhas
block.tendrils.name = Gavinhas
block.sand-wall.name = Sand Wall
block.spore-pine.name = Pinheiro de esporo
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
block.boulder.name = Rochedo
block.snow-boulder.name = Monte de neve
block.snow-pine.name = Pinheiro com neve
block.shale.name = Xisto
block.shale-boulder.name = Pedra de Xisto
block.shale.name = Folhelho
block.shale-boulder.name = Pedra de Folhelho
block.moss.name = Musgo
block.shrubs.name = Arbusto
block.spore-moss.name = Musgo de Esporos
block.shale-wall.name = Shale Wall
block.shale-wall.name = Parede de Folhelho
block.scrap-wall.name = Muro de sucata
block.scrap-wall-large.name = Muro grande de sucata
block.scrap-wall-huge.name = Muro enorme de sucata
@@ -961,7 +987,7 @@ block.kiln.name = Forno
block.graphite-press.name = Prensa de grafite
block.multi-press.name = Multi-Prensa
block.constructing = {0}\n[lightgray](Construindo)
block.spawn.name = Area inimiga
block.spawn.name = Área inimiga
block.core-shard.name = Fragmento do núcleo
block.core-foundation.name = Fundação do núcleo
block.core-nucleus.name = Centro do núcleo
@@ -978,18 +1004,19 @@ block.snow.name = Neve
block.craters.name = Crateras
block.sand-water.name = Água sobre areia
block.darksand-water.name = Água sobre areia escura
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.ice-snow.name = Gelo de neve
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
block.char.name = Cinzas
block.dacite.name = Dacito
block.dacite-wall.name = Parede de Dacito
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Gelo com Neve
block.stone-wall.name = Parede de Pedra
block.ice-wall.name = Parede de Gelo
block.snow-wall.name = Parede de Neve
block.dune-wall.name = Duna
block.pine.name = Pinheiro
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
block.dirt.name = Terra
block.dirt-wall.name = Parede de Terra
block.mud.name = Lama
block.white-tree-dead.name = Árvore branca morta
block.white-tree.name = Árvore branca
block.spore-cluster.name = Aglomerado de esporos
@@ -1005,7 +1032,7 @@ block.dark-panel-4.name = Painel escuro 4
block.dark-panel-5.name = Painel escuro 5
block.dark-panel-6.name = Painel escuro 6
block.dark-metal.name = Metal escuro
block.basalt.name = Basalt
block.basalt.name = Basalto
block.hotrock.name = Rocha quente
block.magmarock.name = Rocha de magma
block.copper-wall.name = Muro de Cobre
@@ -1019,7 +1046,7 @@ block.phase-wall-large.name = Muralha de Fase
block.thorium-wall.name = Muro de Tório
block.thorium-wall-large.name = Muralha de Tório
block.door.name = Porta
block.door-large.name = Portão
block.door-large.name = Porta grande
block.duo.name = Torreta dupla
block.scorch.name = Lança-chamas
block.scatter.name = Dispersão
@@ -1027,7 +1054,7 @@ block.hail.name = Artilharia
block.lancer.name = Lanceiro
block.conveyor.name = Esteira
block.titanium-conveyor.name = Esteira de titânio
block.plastanium-conveyor.name = Plastanium Conveyor
block.plastanium-conveyor.name = Esteira de plastânio
block.armored-conveyor.name = Esteira blindada
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
block.junction.name = Junção
@@ -1038,8 +1065,8 @@ block.inverted-sorter.name = Ordenador invertido
block.message.name = Mensagem
block.illuminator.name = Iluminador
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
block.overflow-gate.name = Portão Sobrecarregado
block.underflow-gate.name = Portão Sobrecarregado invertida
block.overflow-gate.name = Portão de Fluxo
block.underflow-gate.name = Portão de Fluxo invertido
block.silicon-smelter.name = Fundidora de silicio
block.phase-weaver.name = Palheta de fase
block.pulverizer.name = Pulverizador
@@ -1075,6 +1102,7 @@ block.power-source.name = Fonte de energia
block.unloader.name = Descarregador
block.vault.name = Cofre
block.wave.name = Onda
block.tsunami.name = Tsunami
block.swarmer.name = Enxame
block.salvo.name = Salvo
block.ripple.name = Morteiro
@@ -1114,31 +1142,33 @@ block.arc.name = Tesla
block.rtg-generator.name = Gerador GTR
block.spectre.name = Espectro
block.meltdown.name = Fusão
block.foreshadow.name = Foreshadow
block.container.name = Contâiner
block.launch-pad.name = Plataforma de lançamento
block.launch-pad-large.name = Plataforma de lançamento grande
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.segment.name = Segmento
block.command-center.name = Centro de Comando
block.ground-factory.name = Fábrica de unidades terrestres
block.air-factory.name = Fábrica de unidades aéreas
block.naval-factory.name = Fábrica de unidades navais
block.additive-reconstructor.name = Reconstrutor Aditivo
block.multiplicative-reconstructor.name = Reconstrutor Multiplicativo
block.exponential-reconstructor.name = Reconstrutor Exponencial
block.tetrative-reconstructor.name = Reconstrutor Tetrativo
block.payload-conveyor.name = Esteira de Carga
block.payload-router.name = Roteador de Carga
block.disassembler.name = Desmontador
block.silicon-crucible.name = Fornalha De Silício
block.overdrive-dome.name = Domo de Sobrecarga
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.switch.name = Alavanca
block.micro-processor.name = Micro Processador
block.logic-processor.name = Processador Lógico
block.hyper-processor.name = Hiper Processador
block.logic-display.name = Monitor Lógico
block.large-logic-display.name = Monitor lógico grande
block.memory-cell.name = Célula de Memória
block.memory-bank.name = Memory Bank
team.blue.name = Azul
team.crux.name = Vermelho
@@ -1223,7 +1253,7 @@ block.plastanium-wall-large.description = Um tipo especial de muro que absorve a
block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.
block.thorium-wall-large.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.\nOcupa múltiplos blocos.
block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nSOcupa múltiplos blocos.
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nOcupa múltiplos blocos.
block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.
block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.\nOcupa multiplos blocos.
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
@@ -1239,8 +1269,8 @@ block.plastanium-conveyor.description = Moves items in batches.\nAccepts items a
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
block.sorter.description = [interact]Aperte no bloco para configurar[]
block.inverted-sorter.description = Processa os itens como um sorteador normal, mas os itens escolhidos sairão pelas laterais ao invés.
block.sorter.description = Filtra itens passando o selecionado para frente e os outros para os lados.
block.inverted-sorter.description = Filtra os itens como um ordenador normal, porém, os itens escolhidos sairão pelas laterais.
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
block.distributor.description = Um roteador avançado que espalhas os itens em 7 outras direções igualmente.
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
@@ -1300,6 +1330,6 @@ block.fuse.description = Uma torre grande com curto alcance. Dispara três feixe
block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispara varios tiros aglomerados a uma grande distância nos seus inimigos.
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer um resfriamento para ser operada.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
block.segment.description = Destrói projéteis inimigos que se aproximam. Feixes não serão detectados.
+60 -30
View File
@@ -55,6 +55,7 @@ schematic.saved = Esquema gravado.
schematic.delete.confirm = Este esquema irá ser completamente apagado.
schematic.rename = Renomear Esquema
schematic.info = {0}x{1}, {2} blocos
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Hordas derrotadas:[accent] {0}
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
@@ -100,7 +101,6 @@ done = Feito
feature.unsupported = O teu dispositivos não suporta esta característica.
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]Mods não encontrados!
mods.guide = Guia de mods
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para selecionar+copy
pausebuilding = [accent][[{0}][] para pausar construção
resumebuilding = [scarlet][[{0}][] para resumir construção
wave = [accent]Horda {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = Horda em {0}
wave.waveInProgress = [lightgray]Horda Em Progresso
waiting = Aguardando...
waiting.players = Esperando por jogadores...
wave.enemies = [lightgray]{0} inimigos restantes
wave.enemy = [lightgray]{0} inimigo restante
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Carregar\nimagem
saveimage = Gravarr\nimagem
unknown = Desconhecido
@@ -328,6 +331,7 @@ editor.generation = Geração:
editor.ingame = Editar em jogo
editor.publish.workshop = Publicar na oficina
editor.newmap = Novo mapa
editor.center = Center
workshop = Oficina
waves.title = Hordas
waves.remove = Remover
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor
filter.noise = Geração aleatória
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Mediano
filter.oremedian = Minério Mediano
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Bloco
filter.option.floor = Chão
filter.option.flooronto = Chão alvo
filter.option.target = Target
filter.option.wall = Parede
filter.option.ore = Minério
filter.option.floor2 = Chão secundário
@@ -471,15 +477,9 @@ requirement.wave = Ronda alcançada {0} / {1}
requirement.core = Destruir Núcleo Inimigo em {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Resumir Zona:\n[lightgray]{0}
bestwave = [lightgray]Melhor: {0}
launch = Lançar
launch.text = Launch
launch.title = Lançamento feito com sucesso
launch.next = [lightgray]Próxima oportunidade na Horda {0}
launch.unable2 = [scarlet]Impossível lançar.[]
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
research.multiplayer = Only the host can research items.
uncover = Descobrir
configure = Configurar carregamento
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = Pausado
clear = Limpar
banned = [scarlet]Banido
@@ -570,12 +580,14 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Entrada
stat.output = Saida
stat.booster = Booster
stat.tiles = Telhas Requeridas
stat.affinities = Afinidades
block.unknown = [lightgray]???
stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro
stat.damage = Dano
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Uso de energia
stat.powerdamage = Dano/Poder
stat.itemcapacity = Capacidade de Itens
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção
stat.repairtime = Tempo de reparo total do bloco
@@ -613,6 +626,28 @@ stat.reload = Tiros por segundo
stat.ammo = Munição
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1}
bar.poweramount = Energia: {0}
bar.poweroutput = Saída de energia: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Itens: {0}
bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] dano
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
bullet.incendiary = [stat]Incendiário
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
bullet.shock = [stat]Choque
bullet.frag = [stat]Fragmentação
bullet.knockback = [stat]{0}[lightgray]Impulso
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]Congelamento
bullet.tarred = [stat]Grudento
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
unit.blocks = Blocos
unit.blockssquared = blocks²
unit.powersecond = Unidades de energia/segundo
unit.liquidsecond = Unidades de líquido/segundo
unit.itemssecond = itens/segundo
@@ -670,7 +711,7 @@ category.power = Poder
category.liquids = Líquidos
category.items = Itens
category.crafting = Construindo
category.shooting = Atirando
category.function = Function
category.optional = Melhoras opcionais
setting.landscape.name = Travar panorama
setting.shadows.name = Sombras
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Ecrã inteiro
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
setting.fps.name = Mostrar FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa
@@ -822,6 +861,7 @@ mode.custom = Regras personalizadas
rules.infiniteresources = Recursos infinitos
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Tempo de horda
rules.waves = Hordas
rules.attack = Modo de ataque
@@ -847,6 +887,7 @@ rules.title.unit = Unidades
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Itens
content.liquid.name = Liquidos
content.unit.name = Unidades
content.block.name = Blocos
item.copper.name = Cobre
item.lead.name = Chumbo
item.coal.name = Carvão
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
liquid.oil.name = Petróleo
liquid.cryofluid.name = Crio Fluido
item.explosiveness = [lightgray]Explosibilidade: {0}
item.flammability = [lightgray]Inflamabilidade: {0}
item.radioactivity = [lightgray]Radioatividade: {0}
unit.health = [lightgray]Vida: {0}
unit.speed = [lightgray]Velocidade: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
liquid.viscosity = [lightgray]Viscosidade: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortaleza
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama
block.slag.name = Slag
block.space.name = Space
block.salt.name = Sal
block.salt-wall.name = Salt Wall
block.pebbles.name = Pedrinhas
@@ -981,6 +1007,7 @@ block.darksand-water.name = Água sobre areia escura
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Gelo de neve
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Criador de energia
block.unloader.name = Descarregador
block.vault.name = Cofre
block.wave.name = Onda
block.tsunami.name = Tsunami
block.swarmer.name = Enxame
block.salvo.name = Salvo
block.ripple.name = Ondulação
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elétrico
block.rtg-generator.name = Gerador GTR
block.spectre.name = Espectro
block.meltdown.name = Fusão
block.foreshadow.name = Foreshadow
block.container.name = Contâiner
block.launch-pad.name = Plataforma de lançamento
block.launch-pad-large.name = Plataforma de lançamento grande
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = Azul
team.crux.name = Vermelho
@@ -1302,4 +1332,4 @@ block.cyclone.description = Uma grande torre de tiro rapido.
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
+364 -197
View File
@@ -17,11 +17,14 @@ linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
screenshot = Captură de ecran salvată la {0}
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
gameover = Jocul s-a încheiat
gameover.disconnect = Deconectare
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
gameover.waiting = [accent]Se așteaptă următoarea hartă...
highscore = [accent]Scor maxim nou!
copied = Copiat.
indev.popup = [accent]v6[] este momentan în [accent]alpha[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
indev.popup = [accent]v6[] este momentan în [accent]beta[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este neterminată[]\n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
indev.notready = Această secțiune a jocului nu este gata încă.
indev.campaign = [accent]Ai ajuns la finalul campaniei![]\n\nAi mers cât de departe se poate momentan. Călătoria interplanetară va fi adăugată într-un update viitor.
load.sound = Sunete
load.map = Hărți
@@ -57,6 +60,7 @@ schematic.rename = Redenumește Schema
schematic.info = {0}x{1}, {2} blocuri
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
stats = Informații
stat.wave = Valuri Învinse:[accent] {0}
stat.enemiesDestroyed = Inamici Distruși:[accent] {0}
stat.built = Structuri Construite:[accent] {0}
@@ -100,8 +104,7 @@ committingchanges = Se Încarcă Schimbările
done = Gata
feature.unsupported = Dispozitivul tău nu suportă această funcție.
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry sau pe Discord.
mods.alpha = [accent](Alpha)
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportează orice probleme apărute pe Githubul Mindustry.
mods = Moduri
mods.none = [lightgray]Nu s-au găsit moduri!
mods.guide = Ghid de Modding
@@ -128,11 +131,11 @@ mod.reloadrequired = [scarlet]E Nevoie de o Repornire
mod.import = Importă Mod
mod.import.file = Importă Fișier
mod.import.github = Importă din GitHub
mod.jarwarn = [scarlet]Modurile în format JAR nu sunt sigure.[]\nAi grijă să importezi acest mod dintr-o sursă de încredere!
mod.item.remove = Acest obiect este parte din modul [accent] '{0}'[]. Ca să îl poți elimina, dezinstalează acel mod.
mod.jarwarn = [scarlet]Modurile în format JAR nu sunt sigure.[]\nAi grijă să imporți acest mod dintr-o sursă de încredere!
mod.item.remove = Acest obiect face parte din modul [accent] '{0}'[]. Ca să îl poți elimina, dezinstalează acel mod.
mod.remove.confirm = Acest mod va fi șters.
mod.author = [lightgray]Autor:[] {0}
mod.missing = Această salvare conține moduri cărora le-ai făcut update recent sau nu mai sunt instalate. Fișierul poate fi corupt. Sigur vrei să îl încarci?\n[lightgray]Moduri:\n{0}
mod.missing = Această salvare conține moduri cărora le-ai făcut update recent sau care nu mai sunt instalate. Fișierul poate fi corupt. Sigur vrei să îl încarci?\n[lightgray]Moduri:\n{0}
mod.preview.missing = Înainte să publici acest mod pe Workshop, trebuie să adaugi o imagine pt previzualizare.\nPune o imagine numită[accent] preview.png[] în folderul modului și încearcă din nou.
mod.folder.missing = Doar modurile din câmpul folder pot fi publicate pe Workshop.\nPt a converti orice mod într-un folder, dezarhivează zipul într-un folder și șterge vechiul zip, apoi repornește jocul sau reîncărcă-ți modurile.
mod.scripts.disable = Dispozitivul tău nu suportă moduri cu scripturi. Trebuie să dezactivezi aceste moduri ca să joci jocul.
@@ -173,7 +176,7 @@ server.kicked.gameover = Joc încheiat!
server.kicked.serverRestarting = Acest server se repornește.
server.versions = Versiunea ta:[accent] {0}[]versiunea serverului:[accent] {1}[]
host.info = Butonul [accent]găzduiește[] va găzdui un server pe portul [scarlet]6567[]. \nOrice persoană de pe același port [lightgray]wifi sau rețea locală[] ar trebui să-ți vadă serverul în lista lor de servere.\n\nDacă vrei ca lumea să se poată conecta de oriunde cu IP-ul, este nevoie de [accent]port forwarding[].\n\n[lightgray]Notă: Dacă cineva are probleme în a se conecta la jocul tău LAN, verifică dacă ai lăsat Mindustry să acceseze rețeaua locală în setările de firewall. De menționat este faptul că uneori rețelele publice nu permit descoperirea serverului.
join.info = Aici poți scrie un [accent]IP de server[] pt a te conecta, a descoperi [accent]rețeaua locală[] sau serverele [accent]globale[] pt a te conecta la ele.\nAtât multiplayerul LAN cât și cel WAN este suportat.\n\n[lightgray]Dacă vrei să te conectezi la cineva cu IP-ul, trebuie să ceri gazdei IP-ul său, care poate fi găsit căutând pe Google "my ip' de pe dispozitivul lor.
join.info = Aici poți scrie un [accent]IP de server[] pt a te conecta sau pt a descoperi [accent]rețeaua locală[] sau serverele [accent]globale[] la care să te conectezi.\nAtât multiplayerul LAN cât și cel WAN sunt suportate.\n\n[lightgray]Dacă vrei să te conectezi la cineva cu IP-ul, trebuie să ceri gazdei IP-ul său, care poate fi găsit căutând pe Google "my ip" de pe dispozitivul său.
hostserver = Găzduiește Joc Multiplayer
invitefriends = Invită Prieteni
hostserver.mobile = Găzduiește Joc
@@ -190,6 +193,10 @@ servers.local = Servere Locale
servers.remote = Servere de la Distanță
servers.global = Servere ale Comunității
servers.showhidden = Vezi Serverele Ascunse
server.shown = Afișate
server.hidden = Ascunse
trace = Urmărește Jucător
trace.playername = Nume jucător: [accent]{0}
trace.ip = IP: [accent]{0}
@@ -268,6 +275,9 @@ cancel = Anulare
openlink = Deschidr Linkul
copylink = Copiază Linkul
back = Înapoi
crash.export = Exportă Crash Logs
crash.none = Nu s-au găsit crash logs.
crash.exported = Crash logs exportate.
data.export = Exportă Date
data.import = Importă Date
data.openfolder = Deschide Folderul cu Date
@@ -284,12 +294,16 @@ cancelbuilding = [accent][[{0}][] pt a curăța planul
selectschematic = [accent][[{0}][] pt selectare+copiere
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
resumebuilding = [scarlet][[{0}][] pt a continua construitul
showui = Interfață ascunsă.\nApasă [accent][[{0}][] pt a vedea interfața.
wave = [accent]Valul {0}
wave.cap = [accent]Valul {0}/{1}
wave.waiting = [lightgray]Val în {0}
wave.waveInProgress = [lightgray]Val în desfășurare
waiting = [lightgray]În așteptare...
waiting.players = Se așteaptă jucătorii...
wave.enemies = [lightgray]Mai sunt {0} inamici
wave.enemycores = [accent]{0}[lightgray] Nuclee Inamice
wave.enemycore = [accent]{0}[lightgray] Nucleu Inamic
wave.enemy = [lightgray]Mai e {0} inamic
wave.guardianwarn = Gardianul va veni în [accent]{0}[] valuri.
wave.guardianwarn.one = Gardianul va veni într-[accent]un[] val.
@@ -350,6 +364,7 @@ waves.invalid = Valuri invalide în clipboard.
waves.copied = Valuri copiate.
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
#intenționat cu literă mică
wavemode.counts = numere
wavemode.totals = totaluri
wavemode.health = viață
@@ -362,6 +377,8 @@ editor.spawn = Adaugă Unitate
editor.removeunit = Înlătură Unitate
editor.teams = Echipe
editor.errorload = Eroare la încărcarea fișierului.
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
editor.errorsave = Eroare la salvarea fișierului.
editor.errorimage = Aceasta este o imagine, nu o hartă.\n\nDacă vrei să imporți o hartă din versiunile 3.5/build 40, folosește butonul 'Importă Hartă Veche' din editor.
editor.errorlegacy = Hartă aceasta este prea veche, și folosește un format învechit care nu mai este suportat.
@@ -420,6 +437,7 @@ filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai j
filter.distort = Distorsionare
filter.noise = Zgomot Vizual
filter.enemyspawn = Selectare Punct de Lansare Inamic
filter.spawnpath = Cale Către Punctul de Lansare
filter.corespawn = Selectare Nucleu
filter.median = Mediană
filter.oremedian = Mediană Minereu
@@ -443,7 +461,8 @@ filter.option.angle = Unghi
filter.option.amount = Cantitate
filter.option.block = Bloc
filter.option.floor = Podea
filter.option.flooronto = Podea țintă
filter.option.flooronto = Podea Țintă
filter.option.target = Țintă
filter.option.wall = Perete
filter.option.ore = Minereu
filter.option.floor2 = Podea Secundară
@@ -460,7 +479,7 @@ load = Încarcă
save = Salvează
fps = FPS: {0}
ping = Ping: {0}ms
language.restart = Vă rugăm să reporniți jocul pentru că setările de limbă să aibă efect.
language.restart = Repornește jocul pentru ca setările de limbă să aibă efect.
settings = Setări
tutorial = Tutorial
tutorial.retake = Reia Tutorial
@@ -471,19 +490,23 @@ abandon = Abandonează
abandon.text = Zona aceasta și toate resursele ei vor fi cedate inamicului.
locked = Blocat
complete = [lightgray]Finalizat:
requirement.wave = Ajungi la valul {0} în {1}
requirement.core = Distruge Nucleu Inamic în{0}
requirement.wave = Treci de valul {0} în {1}
requirement.core = Distruge Nucleul Inamic din {0}
requirement.research = Cercetează {0}
requirement.produce = Produ {0}
requirement.capture = Capturează {0}
bestwave = [lightgray]Cel Mai Bun Val: {0}
launch.text = Lansează
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
uncover = Descoperă
configure = Configurează Încărcarea
configure = Configurează Încărcarea
#Spațiu Necesar
loadout = Încărcare
resources = Resurse
bannedblocks = Blocuri Interzise
addall = Adaugă-le pe toate
launch.from = Lansează Din: [accent]{0}
launch.destination = Destinație: {0}
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
zone.unlocked = [lightgray]{0} deblocat(ă).
@@ -510,38 +533,72 @@ weather.rain.name = Ploaie
weather.snow.name = Ninsoare
weather.sandstorm.name = Furtună de nisip
weather.sporestorm.name = Furtună de spori
weather.fog.name = Ceață
sectors.unexplored = [lightgray]Neexplorat
sectors.resources = Resurse:
sectors.production = Producție:
sectors.export = Export:
sectors.time = Timp:
sectors.threat = Amenințare:
sectors.wave = Valul:
sectors.stored = Stocat:
sectors.resume = Revino
sectors.launch = Lansare
sectors.select = Selectează
sectors.nonelaunch = [lightgray]nimic (soarele)
sectors.rename = Redenumește Sectorul
sectors.enemybase = [scarlet]Bază Inamică
sectors.vulnerable = [scarlet]Vulnerabil
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
sectors.survives = [accent]Supraviețuiește {0} valuri
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.curcapture = Sector Capturat
sector.curlost = Sector Pierdut
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
sector.attacked = Sectorul [accent]{0}[white] este atacat!
sector.lost = Ai pierdut sectorul [accent]{0}[white]!
#spațiul lipsă de mai jos e intenționat
sector.captured = Ai capturat sectorul [accent]{0}[white]!
threat.low = Scăzută
threat.medium = Medie
threat.high = Mare
threat.extreme = Extremă
threat.eradication = Eradicare
planets = Planete
planet.serpulo.name = Serpulo
planet.sun.name = Soare
sector.impact0078.name = Impact 0078
sector.groundZero.name = Punctul Zero
sector.craters.name = Craterele
sector.frozenForest.name = Pădurea Glacială
sector.ruinousShores.name = Țărmurile Părăsite
sector.stainedMountains.name = Munții Pătați
sector.desolateRift.name = Riftul Dezolat
sector.nuclearComplex.name = Complexul de Producție Nucleară
sector.overgrowth.name = Supracreșterea
sector.tarFields.name = Câmpurile cu Păcură
sector.saltFlats.name = Podișurile Saline
sector.fungalPass.name = Pasul Fungic
sector.biomassFacility.name = Facilitatea de Sinteză a Biomasei
sector.windsweptIslands.name = Insulele Măturate de Vânt
sector.extractionOutpost.name = Avanpostul de Extracție
sector.planetaryTerminal.name = Terminalul de Lansare Planetară
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
sector.frozenForest.description = Chiar și aici, aproape de munți, sperii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
sector.saltFlats.description = La periferia deșertului stau Podișurile Saline. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
sector.stainedMountains.description = Mai înspre continent sunt munții, încă neatinși de spori.\nExtrage abundentele resurse de titan din zonă. Învață cum să-l folosești.\n\nPrezența inamicului e mai mare aici. Nu le da timp să-și trimită cele mai puternice unități.
sector.overgrowth.description = Zona asta e plină de buruieni, mai aproape de sursa sporilor.\nInamicul și-a stabilit un adăpost aici. Construiește unități Titan. Distruge-o. Cucerește din nou ce s-a pierdut.
sector.overgrowth.description = Această zonă este plină de buruieni, mai aproape de sursa sporilor.\nInamicul și-a stabilit un adăpost aici. Construiește unități Mace. Distruge-o. Cucerește din nou ce s-a pierdut.
sector.tarFields.description = O zonă aflată la periferia unei zone de producție petrolieră, între munți și deșert. Una din puținele zone cu resurse utilizabile de țiței.\nDeși abandonată, zona aceasta are niște forțe inamice periculoase înapropiere. Nu le subestima.\n\n[lightgray]Cercetează tehnologia de procesare a petrolului dacă se poate.
sector.desolateRift.description = O zonă extrem de periculoasă. Multe resurse, dar puțin spațiu. Mare risc de distrugere. Pleacă cât mai curând. Nu te lăsa păcălit de timpul mare dintre atacurile inamice.
sector.nuclearComplex.description = O fostă facilitate pt producerea și procesarea de torium, redusă la ruine.\n[lightgray]Cercetează toriul și multele sale utilizări.\n\nInamicul e prezent aici în mari numere, căutând constând atacatori.
sector.nuclearComplex.description = O fostă facilitate pt producerea și procesarea de toriu, redusă la ruine.\n[lightgray]Cercetează toriul și multele sale utilizări.\n\nInamicul e prezent aici în mari numere, căutând constând atacatori.
sector.fungalPass.description = O zonă de tranziție dintre munții înalți și zonele joase, pline cu spori. O mică bază de recunoaștere a inamicului este localizată aici.\nDistruge-o.\nFolosește unități Dagger și Crawler. Distruge cele 2 nuclee.
settings.language = Limbă
@@ -558,10 +615,13 @@ settings.clear.confirm = Sigur vrei să ștergi datele?\nCe e făcut nu poate fi
settings.clearall.confirm = [scarlet]Atenție![]\nAsta va șterge toate datele, inclusiv salvări, hărți, deblocări și atribuiri de controale.\nOdată ce apeși 'ok' jocul va șterge toate datele și se va închide automat.
settings.clearsaves.confirm = Sigur vrei să ștergi toate salvările?
settings.clearsaves = Șterge Salvările
settings.clearresearch = Șterge Tehnologiile Cercetate
settings.clearresearch.confirm = Sigur vrei să ștergi toate tehnologiile cercetate în campanie?
settings.clearcampaignsaves = Șterge Salvările din Campanie
settings.clearcampaignsaves.confirm = Sigur vrei să ștergi toate salvările din campanie?
paused = [accent]< Pauză >
clear = Curăță
banned = [scarlet]Interzis
unplaceable.sectorcaptured = [scarlet]Ai nevoie de un sector capturat
yes = Da
no = Nu
info.title = Info
@@ -569,25 +629,27 @@ error.title = [scarlet]A apărut o eroare.
error.crashtitle = A apărut o eroare.
unit.nobuild = [scarlet]Unitatea nu poate construi.
lastaccessed = [lightgray]Ultima Accesare: {0}
block.unknown = [lightgray]???
stat.description = Utilizare
stat.input = Necesită
stat.output = Produce
stat.booster = Booster
stat.booster = Îmbunătățiri
stat.tiles = Teren Necesar
stat.affinities = Efecte Teren
block.unknown = [lightgray]???
stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț
stat.damage = Forță
stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie
stat.itemsmoved = Viteza de Mișcare a Materialelor
stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări
stat.shootrange = Rază
stat.size = Mărime
stat.displaysize = Mărimea Monitorului Logic
stat.displaysize = Mărime Monitor Logic
stat.liquidcapacity = Capacitate Lichid
stat.powerrange = Raza Electrică
stat.linkrange = Raza Legăturilor
stat.powerrange = Rază Electrică
stat.linkrange = Rază Legături
stat.instructions = Instrucțiuni
stat.powerconnections = Maxim Conexiuni
stat.poweruse = Consum Electricitate
@@ -596,12 +658,14 @@ stat.itemcapacity = Capacitate Materiale
stat.memorycapacity = Capacitate Memorie
stat.basepowergeneration = Generare Electricitate (Bază)
stat.productiontime = Timp Producție
stat.repairtime = Durata Reparării Blocului
stat.repairtime = Durată Reparare Bloc
stat.weapons = Arme
stat.bullet = Glonț
stat.speedincrease = Creștere Viteză
stat.range = Rază
stat.range = Rază
stat.drilltier = Minabile
stat.drillspeed = Viteză Burghiu (Bază)
stat.boosteffect = Efect de Boost
stat.boosteffect = Efect de Îmbunătățire
stat.maxunits = Maxim Unități Active
stat.health = Viață
stat.buildtime = Timp Construcție
@@ -611,8 +675,33 @@ stat.inaccuracy = Inacuratețe
stat.shots = Lovituri
stat.reload = Lovituri/Secundă
stat.ammo = Muniție
stat.shieldhealth = Viața Scutului
stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare
stat.explosiveness = Explozivitate
stat.basedeflectchance = Șansă de Reflexie
stat.lightningchance = Șansă Fulger
stat.lightningdamage = Forță Fulger
stat.flammability = Inflamabilitate
stat.radioactivity = Radioactivitate
stat.heatcapacity = Capacitate de Căldură
stat.viscosity = Vâscozitate
stat.temperature = Temperatură
stat.speed = Viteză
stat.buildspeed = Viteză Construcție
stat.minespeed = Viteză Minare
stat.minetier = Minabile
stat.payloadcapacity = Capacitate Încărcătură
stat.commandlimit = Nr Unități Comandate
stat.abilities = Abilități
stat.canboost = Poate Îmbunătăți
stat.flying = Zboară
ability.forcefield = Câmp de Forță
ability.repairfield = Câmp de Reparare
ability.statusfield = Câmp Suprasolicitare Unități
ability.unitspawn = {0} Fabrici
ability.shieldregenfield = Câmp de Regenerare a Scutului
ability.movelightning = Mișcare Fulger
bar.drilltierreq = Burghiu Mai Bun Necesar
bar.noresources = Resurse lipsă
@@ -628,7 +717,7 @@ bar.powerlines = Conexiuni: {0}/{1}
bar.items = Materiale: {0}
bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unitate dezactivată]
bar.liquid = Lichid
bar.heat = Căldură
bar.power = Electricitate
@@ -641,16 +730,21 @@ units.processorcontrol = [lightgray]Controlat de Procesor
bullet.damage = [stat]{0}[lightgray] forță
bullet.splashdamage = [stat]{0}[lightgray] forță explozivă ~[stat] {1}[lightgray] pătrate
bullet.incendiary = [stat]incendiar
bullet.sapping = [stat]atragere inamici
bullet.homing = [stat]cu radar
bullet.shock = [stat]șoc
bullet.frag = [stat]fragil
bullet.knockback = [stat]{0} [lightgray]împingere
bullet.pierce = [stat]{0}[lightgray]x penetrare
bullet.infinitepierce = [stat]penetrare
bullet.healpercent = [stat]{0}[lightgray]% reparare
bullet.freezing = [stat]înghețat
bullet.tarred = [stat]lipicios
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
bullet.reload = [stat]{0}[lightgray]x lovituri
unit.blocks = blocuri
unit.blockssquared = blocuri²
unit.powersecond = electricitate/secundă
unit.liquidsecond = unități lichid/secundă
unit.itemssecond = materiale/secundă
@@ -663,17 +757,18 @@ unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x viteză
unit.percent = %
unit.shieldhealth = viața scutului
unit.shieldhealth = viață scut
unit.items = materiale
unit.thousands = mii
unit.millions = mil
unit.billions = b
category.purpose = Utilizare
category.general = General
category.power = Electricitate
category.liquids = Lichide
category.items = Materiale
category.crafting = Necesită/Produce
category.shooting = Lovire
category.function = Funcționare
category.optional = Îmbunătățiri opționale
setting.landscape.name = Blochează Mod Peisaj
setting.shadows.name = Umbre
@@ -682,8 +777,8 @@ setting.linear.name = Filtrare Liniară
setting.hints.name = Indicii
setting.flow.name = Afișează Rata de Curgere a lichidelor
setting.buildautopause.name = Autopauză de la Construit
setting.mapcenter.name = Auto Centrează Harta La Jucător
setting.animatedwater.name = Fluide Animate
setting.backgroundpause.name = Pune Pauză în Fundal
setting.animatedwater.name = Suprafețe Animate
setting.animatedshields.name = Scuturi Animate
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
setting.playerindicators.name = Indicatori Jucător
@@ -710,13 +805,11 @@ setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
setting.sensitivity.name = Sensibilitatea Controlului
setting.saveinterval.name = Interval de Salvare
setting.seconds = {0} secunde
setting.blockselecttimeout.name = Selectarea Blocului a Întârziat
setting.milliseconds = {0} millisecunde
setting.fullscreen.name = Ecran Complet
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
setting.fps.name = Vezi FPS & Ping
setting.smoothcamera.name = Cameră Graduală
setting.blockselectkeys.name = Vezi Detalii Cheie cu Privire la Selectarea Blocurilor
setting.vsync.name = VSync
setting.pixelate.name = Pixelează
setting.minimap.name = Vezi Miniharta
@@ -726,7 +819,7 @@ setting.musicvol.name = Volumul Muzicii
setting.atmosphere.name = Vezi Atmosfera Planetelor
setting.ambientvol.name = Volum Ambiental
setting.mutemusic.name = Muzica pe Mut
setting.sfxvol.name = Volum SFX
setting.sfxvol.name = Volum Efecte Sonore
setting.mutesound.name = Sunetul pe Mut
setting.crashreport.name = Trimite Rapoarte de Crash anonime
setting.savecreate.name = Auto-Creează Salvări
@@ -800,6 +893,7 @@ keybind.menu.name = Meniu
keybind.pause.name = Pauză
keybind.pause_building.name = Pauză/Reia Construit
keybind.minimap.name = Minihartă
keybind.planet_map.name = Harta Planetei
keybind.chat.name = Chat
keybind.player_list.name = Listă Jucători
keybind.console.name = Consolă
@@ -863,6 +957,8 @@ content.item.name = Materiale
content.liquid.name = Lichide
content.unit.name = Unități
content.block.name = Blocuri
content.sector.name = Sectoare
item.copper.name = Cupru
item.lead.name = Plumb
item.coal.name = Cărbune
@@ -884,23 +980,6 @@ liquid.slag.name = Zgură
liquid.oil.name = Petrol
liquid.cryofluid.name = Criofluid
item.explosiveness = [lightgray]Explozivitate: {0}%
item.flammability = [lightgray]Inflamabilitate: {0}%
item.radioactivity = [lightgray]Radioactivitate: {0}%
unit.health = [lightgray]Viață: {0}
unit.speed = [lightgray]Viteză: {0}
unit.weapon = [lightgray]Armă: {0}
unit.itemcapacity = [lightgray]Capacitatea de Material: {0}
unit.minespeed = [lightgray]Viteza de Minare: {0}%
unit.minepower = [lightgray]Puterea Minării: {0}
unit.ability = [lightgray]Abilitate: {0}
unit.buildspeed = [lightgray]Viteza de Construcție: {0}%
liquid.heatcapacity = [lightgray]Capacitatea de Căldură: {0}
liquid.viscosity = [lightgray]Vâscozitatea: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -986,6 +1065,7 @@ block.sand-water.name = Apă cu Nisip
block.darksand-water.name = Apă cu Nisip Negru
block.char.name = Turbă
block.dacite.name = Dacit
block.dacite-boulder.name = Bolovan de Dacit
block.dacite-wall.name = Perete de Dacit
block.ice-snow.name = Gheață Înzăpezită
block.stone-wall.name = Perete de Piatră
@@ -1035,15 +1115,17 @@ block.conveyor.name = Bandă
block.titanium-conveyor.name = Bandă de Titan
block.plastanium-conveyor.name = Bandă de Plastaniu
block.armored-conveyor.name = Bandă Armată
block.armored-conveyor.description = Cară materialele la aceeași viteză ca benzile de titan, dar posedă o armură. Nu acceptă materiale de pe lateral decât de la alte benzi armate.
block.junction.name = Intersecție
block.router.name = Router
block.distributor.name = Distributor
#experimental, pot fi șterse în viitor
block.block-forge.name = Forjă de Blocuri
block.block-loader.name = Încărcător de Blocuri
block.block-unloader.name = Descărcător de Blocuri
block.sorter.name = Sortator
block.inverted-sorter.name = Sortator Invers
block.message.name = Mesaj
block.illuminator.name = Iluminator
block.illuminator.description = O sursă de lumină mică, compactă, configurabilă. Necesită electricitate pt a funcționa.
block.overflow-gate.name = Poartă de Revărsare
block.underflow-gate.name = Poartă de Subversare
block.silicon-smelter.name = Topitor de Silicon
@@ -1139,11 +1221,12 @@ block.payload-router.name = Router în Masă
block.disassembler.name = Dezasamblator
block.silicon-crucible.name = Creuzet de Silicon
block.overdrive-dome.name = Dom de Suprasolicitare
block.interplanetary-accelerator.name = Accelerator Interplanetar
block.switch.name = Întrerupător
block.micro-processor.name = Microprocesor
block.logic-processor.name = Procesor Logic
block.hyper-processor.name = Hyperprocesor
block.hyper-processor.name = Hiperprocesor
block.logic-display.name = Monitor Logic
block.large-logic-display.name = Monitor Logic Mare
block.memory-cell.name = Celulă de Memorie
@@ -1153,162 +1236,246 @@ team.blue.name = albastră
team.crux.name = roșie
team.sharded.name = portocalie
team.orange.name = portocalie
team.derelict.name = abandonat
team.derelict.name = abandonată
team.green.name = verde
team.purple.name = mov
tutorial.next = [lightgray]<Click pt a continua>
tutorial.intro = Bun venit în[scarlet] Tutorialul Mindustry.[]\nFolosește[accent] [[WASD][] ca să te miști.\n[accent]Cu rotița[] poți face harta mai mare sau mai mică.\nÎncepe prin[accent] a mina cupru[]. Apropie-te de el, Apoi apasă pe un minereu de cupru de lângă nucleul tău.\n\n[accent]{0}/{1} cupru
tutorial.intro.mobile = Bun venit în[scarlet] Tutorialul Mindustry.[]\nGlisează pe ecran pt a te mișca.\n[accent]Trage cu 2 degete[] pt face harta mai mare sau mai mică.\nÎncepe prin[accent] a mina cupru[]. Apropie-te de el, Apoi apasă pe un minereu de cupru de lângă nucleul tău.\n\n[accent]{0}/{1} cupru
tutorial.drill = Mineritul manual este ineficient.\n[accent]Burghiele[] pot mina automat.\nDă click pe tabul burghie din colțul din dreapta-jos.\nSelectează[accent] burghiul mecanic[]. Plasează-l pe un minereu de cupru dând click.\nPoți selecta burghiul și apăsând [accent][[2][] apoi rapid [accent][[1][], indiferent de ce tab este deschis.\n[accent]Click-dreapta[] ca să te oprești din a construi.
tutorial.drill.mobile = Mineritul manual este ineficient.\n[accent]Burghiele[] pot mina automat.\nDă click pe tabul burghie din colțul din dreapta-jos.\nSelectează[accent] burghiul mecanic[]. Plasează-l pe un minereu de cupru dând click, apoi apasă pe[accent] bifa[] de mai jos pt a-ți confirma selecția.\nApasă pe[accent] butonul X[] pt a anula plasarea.
tutorial.blockinfo = Fiecare bloc are statistici diferite. Fiecare burghiu poate mina minereuri diferite.\nPt a verifica informațiile despre un bloc,[accent] dă click pe butonul "?" care apare când blocul este selectat din meniu.[]\n\n[accent]Accesează informații despre Burghiul Mecanic.[]
tutorial.conveyor = [accent]Benzile[] se folosesc pt a transporta materiale la nucleu.\nConstruiește o bandă rulantă de la burghiu către nucleu.\n[accent]Ține apăsat pe mouse pt a desena o linie.[]\nȚine[accent] CTRL[] în timp se plasezi o line pt a o plasa diagonal.\nFolosește rotița pt a roti blocurile înainte să le plasezi.\n[accent]Plasează 2 benzi, apoi livrează un material la nucleu.
tutorial.conveyor.mobile = [accent]Benzile[] se folosesc pt a transporta materiale la nucleu.\nConstruiește o bandă rulantă de la burghiu către nucleu.\n[accent] Construiește o linie ținând degetul pe ecran câteva secunde și apoi[] trage într-o direcție.\n\n[accent]Plasează 2 benzi, apoi livrează un material la nucleu.
tutorial.turret = Odată ce un material intră în nucleu, poate fi folosit pt a construi.\nDe reținut că nu toate materialele pot fi folosite pt construit.\nMaterialele care nu sunt folosite pt construit, cum ar fi[accent] cărbunele[] sau[accent] fierul vechi[], nu pot fi puse în nucleu.\nTrebuie să construiești structuri defensive ca să te aperi de[lightgray] inamici[].\nConstruiește [accent]o armă duo[] lângă baza ta.
tutorial.drillturret = Armele Duo au nevoie de[accent] muniție de cupru[] pt a trage.\nPlasează un burghiu lângă armă.\nConstruiește o bandă către armă pt a o alimenta cu muniție de cupru.\n\n[accent]Muniție livrată: 0/1
tutorial.pause = În timpul luptei, poți[accent] da pauză la joc.[]\nPoți planifica construcții în timpul pauzei.\n\n[accent]Apasă pe space pt a da pauză.
tutorial.pause.mobile = În timpul luptei, poți[accent] da pauză la joc.[]\nPoți planifica construcții în timpul pauzei.\n\n[accent]Apasă butonul din colțul din stânga sus pt a da pauză.
tutorial.unpause = Acum apasă space din nou pt a continua.
tutorial.unpause.mobile = Acum apasă-l din nou pt a continua.
tutorial.breaking = Uneori, blocurile trebuie distruse.\n[accent]Ține apăsat pe click dreapta[] pt a distruge toate blocurile dintr-o selecție.[]\n\n[accent]Distruge toate blocurile de fier vechi din stânga nucleului.
tutorial.breaking.mobile = Uneori, blocurile trebuie distruse.\n[accent]Selectează modul deconstrucție[], aopi dă click pe un bloc pt a-l distruge.\nDistruge o zonă ținând apăsat cu degetul pt câteva secunde[] și apoi trăgând într-o direcție.\nApasă bifa de mai jos pt a confirma distrugerea.\n\n[accent]Distruge toate blocurile de fier vechi din stânga nucleului.
tutorial.withdraw = Câteodată a lua materiale direct din blocuri este necesar.\nPt a face asta, [accent]dă click pe un bloc[] cu materiale în el, apoi [accent]dă click pe materialul[] din inventar.\nMai multe materiale pot fi luate [accent]făcând click și ținând apăsat[].\n\n[accent]Ia niște cupru din nucleu.[]
tutorial.deposit = Depozitează materiale înapoi în blocuri trăgând din nava ta către blocul de destinație.\n\n[accent]Depozitează cuprul înapoi în nucleu.[]
tutorial.waves = [lightgray]Inamicul[] se apropie.\n\nApără nucleul timp de 2 valuri.[accent] Click[] pt a trage cu arma.\nConstruiește mai multe arme și burghie. Minează mai mult cupru.
tutorial.waves.mobile = [lightgray]Inamicul[] se apropie.\n\nApără nucleul timp de 2 valuri. Nava ta va trage automat către inamici.\nConstruiește mai multe arme și burghie. Minează mai mult cupru.
tutorial.launch = Odată ce ajungi la un anumit val, poți [accent]lansa nucleul[], lăsându-ți apărările în urmă și[accent] obținând toate resursele din nucleu.[]\nResursele obținute pot fi apoi folosite pt a cerceta noi tehnologii.\n\n[accent]Apasă butonul de lansare.
# A NU SE TRADUCE! NU SUNT GATA!
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e[accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][Double-tap[] to control friendly units or turrets.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units into formation.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
item.copper.description = Materialul structural cel mai de bază. Folosit în mod extensiv în toate tipurile de blocuri.
item.lead.description = Un material de bază. Folosit în mod extensiv în electronice și blocuri transportoare de lichid.
item.metaglass.description = Un compus de sticlă super rezistent. Folosit în mod extensiv pt distribuirea și stocarea de lichide.
item.graphite.description = Carbon mineralizat, folosit pt muniție și componente electrice.
item.sand.description = Un material des întâlnit care se folosește extensiv în topitorii, în special pt aliaje.
item.coal.description = Materie vegetală fosilizată, formată cu mult înainte de evenimentul însămânțării. Folosit extensiv ca combustibil și pt producerea de resurse.
item.titanium.description = Un metal rar și super ușor folosit extensiv pt transportul lichidelor, burghie și aeronautică.
item.thorium.description = Un metal dens, radioactiv, folosit ca suport structural și combustibil nuclear.
item.scrap.description = Rămășițe ale structurilor și unităților vechi. Conține urme ale multor metale diferite.
item.silicon.description = Un semiconductor extrem de folositor. Aplicații în energia solară, electronice complexe și muniție cu radar.
item.plastanium.description = Un material ușor, flexibil folosit în aeronautica avansată și muniție fragilă.
item.phase-fabric.description = O substanță cu greutate aproape de 0 folosită în electronica avansată și tehnologia de autoreparare.
item.surge-alloy.description = Un aliaj avansat cu proprietăți electrice unice.
item.spore-pod.description = O păstaie de spori, sintetizați din concentrațiile atmosferice pt utilizări industriale. Folosit pt a fi convertit în petrol, explozibili și combustibil.
item.blast-compound.description = Un compus instabil folosit în bombe și explozibili. Sintetizat din păstăile de spori și alte materiale volatile. Folosirea ca combustibil nu e recomandată.
item.pyratite.description = O substanță extrem de inflamabilă folosită în armele incendiare.
liquid.water.description = Cel mai util lichid. Folosit deseori pt răcirea mașinăriilor și procesarea deșeurilor.
liquid.slag.description = Diferite tipuri de metal topit amestacate laolaltă. Poate fi separat în materialele constituente, sau pulverizat înspre unitățile inamice ca armă.
liquid.oil.description = Un lichid folosit în producerea de materiale avansate. Poate fi convertit în cărbune pt combustibil, sau pulverizat și ars ca armă.
liquid.cryofluid.description = Un lichid inert, non coroziv creat din apă și titan. Are o capacitate de absorbție a căldurii mare. Folosit în mod extensiv ca răcitor.
item.copper.description = Folosit în tot felul de construcții și muniție.
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
item.lead.description = Folosit în transportarea lichidelor și în electronică.
item.lead.details = Dens. Inert. Folosit extensiv în baterii.\nObservație: Probabil toxic pt formele de viață biologice. Nu că ar mai fi rămas prea multe aici.
item.metaglass.description = Folosită pt distribuirea și stocarea de lichide.
item.graphite.description = Folosit pt componente electrice și alimentarea armelor cu muniție.
item.sand.description = Folosit pt producție sau alte materiale rafinate.
item.coal.description = Folosit extensiv ca combustibil și pt producerea de materiale rafinate.
item.coal.details = Pare să fie materie vegetală fosilizată, formată cu mult înainte de evenimentul însămânțării.
item.titanium.description = Folosit pt structuri transportatoare de lichid, burghie și aeronautică.
item.thorium.description = Folosit în structuri durabile și combustibil nuclear.
item.scrap.description = Folosit in topitoare și pulverizatoare pt a fi rafinat în alte materiale.
item.scrap.details = Rămășițe ale structurilor și unităților vechi..
item.silicon.description = Folosit în producerea energiei solare, electronice complexe și muniție cu radar pt armament.
item.plastanium.description = Folosit pt unițile militare avansate, ca izolator electric și muniție fragilă.
item.phase-fabric.description = Folosită în electronica avansată și tehnologia de autoreparare.
item.surge-alloy.description = Folosit în electronica avansată și structuri defensive reactive.
item.spore-pod.description = Folosită pt a fi convertită în petrol, explozibili și combustibil.
item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici.
item.blast-compound.description = Folosit în bombe și muniție explozibilă.
item.pyratite.description = Folosită în armele incendiare și generatoare pe bază de procese de combustie.
liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor.
liquid.slag.description = Rafinată în separatoare înapoi în materialele constituente, sau pulverizată înspre unitățile inamice ca armă.
liquid.oil.description = Folosit în producerea avansată de materialet și ca muniție incendiară.
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
block.resupply-point.description = Realimentează unitățile din apropiere cu muniție de cupru. Nu este compatibil cu unitățile care se încarcă din baterii.
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
block.illuminator.description = Emite lumină.
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
block.graphite-press.description = Compresează bucăți de cărbune în plăci de grafit pur.
block.multi-press.description = O versiune mai bună a presei de grafit. Folosește apă și electricitate pt a procesa cărbunele rapid și eficient.
block.silicon-smelter.description = Transformă nisipul și cărbunele pur. Produce silicon.
block.kiln.description = Toarnă nisip și plumb în compusul numit metasticlă. Necesită puțină electricitate pt pornire.
block.graphite-press.description = Compresează cărbunele în grafit.
block.multi-press.description = Compresează cărbunele în grafit. Are nevoie de apă ca răcitor.
block.silicon-smelter.description = Rafinează silicon din nisip și cărbune.
block.kiln.description = Toarnă nisipul și plumbul în metasticlă.
block.plastanium-compressor.description = Produce plastaniu din petrol și titan.
block.phase-weaver.description = Sintetizează fibră-fază din toriu radioactiv și nisip. Necesită electricitate pt a funcționa.
block.phase-weaver.description = Sintetizează fibră-fază din toriu și nisip.
block.alloy-smelter.description = Combină titan, plumb, silicon și cupru pt a produce supra aliaj.
block.cryofluid-mixer.description = Amestecă apă și pudră fină de titan în criofluid. Esențial pt folosirea în reactoarele de toriu.
block.blast-mixer.description = Zdrobește și amestecă gramezi de spori cu piratită pt a produce un compus explozibil.
block.pyratite-mixer.description = Amestecă niște cărbune, plumb și nisip în inflamabila piratită.
block.melter.description = Topește fierul vechi în zgură pt procesare ulterioară sau folosire în armele Wave.
block.separator.description = Separă zgura în componentele sale minerale. Furnizează rezultatul răcit.
block.spore-press.description = Compresează păstăi de spori sub presiuni extreme pt a sintetiza petrol.
block.cryofluid-mixer.description = Amestecă apă și pudră fină de titan pt a produce criofluid.
block.blast-mixer.description = Produce un compus explozibil din piratită și păstăi de spori.
block.pyratite-mixer.description = Amestecă plumb, cărbune și nisip în piratită.
block.melter.description = Topește fierul vechi în zgură.
block.separator.description = Separă zgura în componentele sale minerale.
block.spore-press.description = Compresează păstăile de spori în petrol.
block.pulverizer.description = Zdrobește fierul vechi în nisip fin.
block.coal-centrifuge.description = Solidifică petrolul în bucăți de cărbune.
block.incinerator.description = Vaporizează orice exces de material sau lichid primește.
block.coal-centrifuge.description = Transformă petrolul în cărbune.
block.incinerator.description = Vaporizează orice material sau lichid primește.
block.power-void.description = Consumă toată electricitatea primită. Doar în modul sandbox.
block.power-source.description = Generează electricitate infinită. Doar în modul sandbox.
block.item-source.description = Generează materiale la infinit. Doar în modul sandbox.
block.item-void.description = Distruge orice material. Doar în modul sandbox.
block.liquid-source.description = Generează lichide la infinit. Doar în modul sandbox.
block.liquid-void.description = Distruge orice lichid. Doar în modul sandbox.
block.copper-wall.description = Un perete defensiv ieftin.\nUtil pt a proteja nucleul și armele în primele valuri.
block.copper-wall-large.description = Un perete defensiv ieftin.\nUtil pt a proteja nucleul și armele în primele valuri.\nSe întinde pe mai multe pătrate.
block.titanium-wall.description = Un perete defensiv de rezistență moderată.\nFurnizează protecție moderată împotriva inamicilor.
block.titanium-wall-large.description = Un perete defensiv de rezistență moderată.\nFurnizează protecție moderată împotriva inamicilor. \nSe întinde pe mai multe pătrate.
block.plastanium-wall.description = Un tip special de perete care absoarbe laserele electrice și blochează conectarea automată a nodurilor electrice.
block.plastanium-wall-large.description = Un tip special de perete care absoarbe laserele electrice și blochează conectarea automată a nodurilor electrice.\nSe întinde pe mai multe pătrate.
block.thorium-wall.description = Un perete defenziv puternic. \nProtecție decentă împotriva inamicilor.
block.thorium-wall-large.description = Un perete defenziv puternic. \nProtecție decentă împotriva inamicilor.\nSe întinde pe mai multe pătrate.
block.phase-wall.description = Un perete învelit într-un material reflexiv special bazat pe fibra-fază. Reflectă majoritatea gloanțelor la impact.
block.phase-wall-large.description = Un perete învelit într-un material reflexiv special bazat pe fibra-fază. Reflectă majoritatea gloanțelor la impact.\nSe întinde pe mai multe pătrate.
block.surge-wall.description = Un perete defensiv extrem de durabil.\nStrânge electricitate statică la contactul cu gloanțele, lansând-o la întâmplare.
block.surge-wall-large.description = Un perete defensiv extrem de durabil.\nStrânge electricitate statică la contactul cu gloanțele, lansând-o la întâmplare.\nSe întinde pe mai multe pătrate.
block.door.description = O ușă mică. Poate fi deschisă sau închisă dând click.
block.door-large.description = O ușă mare. Poate fi deschisă sau închisă dând click.\nSe întinde pe mai multe pătrate.
block.mender.description = Repară periodic blocurile din vecinătate. Menține apărările în stare bună între valuri.\nPoate folosi silicon pt un boost al razei de acțiune și al eficienței.
block.mend-projector.description = O versiune mai bună a reparatorului. Repară periodic blocurile din vecinătate. \nPoate folosi fibră-fază pt un boost al razei de acțiune și al eficienței.
block.overdrive-projector.description = Grăbește blocurile din apropiere.\nPoate folosi fibră-fază pt un boost al razei de acțiune și al eficienței.
block.force-projector.description = Creează un câmp de forță hexagonal în jurul său, protejând blocurile și unitățile din interior de deteriorare.\nSe supraîncălzește dacă este prea deteriorat. Poate folosi răcitor pt a preveni supraîncălzirea pt a preveni supraîncălzirea. Fibra-fază poate fi folosită pt a crește mărimea scutului.
block.shock-mine.description = Rănește inamicii care calcă pe ea. Aproape invizibilă pt inamic.
block.conveyor.description = Bloc de transport al materialelor. Împinge materialele în față și le depozitează automat în blocuri. Poate fi rotită.
block.titanium-conveyor.description = Bloc avansat de transport al materialelor. Împinge materialele mai rapid decât blocurile standard.
block.plastanium-conveyor.description = Împingee grămezi de materiale.\nAcceptă materiale din spate, și le descarcă în 3 direcții în față.\nNecesită mai multe puncte de încărcare și descărcare pt a transporta nr maxim de materiale/secundă.
block.junction.description = Acționează ca un pod pt două benzi care se intersectează. Util în situații în care se intersectează 2 benzi cărând diverse materiale în diferite locații.
block.bridge-conveyor.description = Bloc avansat de transport al materialelor. Permite transportul materialelor peste orice teren sau clădire, până la 3 pătrate distanță.
block.phase-conveyor.description = Bloc avansat de transport al materialelor. Folosește electricitate pt a teleporta materialele la o altă bandă de fază peste mai multe pătrate.
block.sorter.description = Sortează materialele. Dacă un material se potrivește selecției, este lăsat să treacă. Altfel, materialul este transportat la stânga sau la dreapta.
block.inverted-sorter.description = Procesează materialele ca un sortator standard, dar materialele selectate sunt transportate la stânga sau la dreapta.
block.router.description = Acceptă materiale, apoi le distribuie în alte 3 direcții în mod egal. Util pt a împărți materialele de la o sursă către mai multe destinații.\n\n[scarlet]Nu folosi niciodată pt a introduce materiale în blocuri, căci vor fi blocate de produșii blocurilor.[]
block.distributor.description = Un router avansat. Împarte materialele în alte 7 direcții în mod egal.
block.overflow-gate.description = Transportă materialele doar la stânga și dreapta dacă drumul din față este blocat.
block.underflow-gate.description = Opusul porții de revărsare. Transportă materialele în față dacă benzile din stânga și dreapta sunt blocate.
block.mass-driver.description = Cel mai bun bloc de transport al materialelor. Adună mai multe materiale și apoi le lansează până la un alt distributor în masă pe o rază mare. Necesită electricitate pt a opera.
block.mechanical-pump.description = O pompă ieftină care pompează puțin, dar nu consumă electricitate.
block.rotary-pump.description = O pompă avansată. Pompează mai mult lichid dar consumă electricitate.
block.thermal-pump.description = Cea mai bună pompă.
block.conduit.description = Un bloc de transport al lichidelor. Împinge lichidele în față. Folosit cu pompe și alte conducte.
block.pulse-conduit.description = Un bloc avansat de transport al lichidelor. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistentă. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nLichidul nu se varsă la exterior.
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. Folositor pt a distribui lichidele dintr-o sursă către mai multe destinații.
block.liquid-tank.description = Stochează o mare cantitate de lichid. Util pt depozita lichide pt situațiile în care cererea de materiale nu e constantă sau ca extra securitate pt răcirea blocurilor vitale.
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. Util în situația în care se intersectează 2 conducte diferite ce cară divesre lichide către diverse locații.
block.bridge-conduit.description = Un bloc avansat de transport al lichidelor. Permite transportul lichidelor peste orice tip teren sau bloc, până la 3 pătrate distanță.
block.phase-conduit.description = Un bloc avansat de transport al lichidelor. Folosește electricitate pt a teleporta lichidele către o altă conductă de fază la o mare distanță.
block.copper-wall.description = Protejează clădirile de proiectilele inamice.
block.copper-wall-large.description = Protejează clădirile de proiectilele inamice.
block.titanium-wall.description = Protejează clădirile de proiectilele inamice.
block.titanium-wall-large.description = Protejează clădirile de proiectilele inamice.
block.plastanium-wall.description = Protejează clădirile de proiectilele inamice. Absoarbe laserele electrice. Blochează conectarea automată a nodurilor electrice.
block.plastanium-wall-large.description = Protejează clădirile de proiectilele inamice. Absoarbe laserele electrice. Blochează conectarea automată a nodurilor electrice.
block.thorium-wall.description = Protejează clădirile de proiectilele inamice.
block.thorium-wall-large.description = Protejează clădirile de proiectilele inamice.
block.phase-wall.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
block.phase-wall-large.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
block.surge-wall.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
block.surge-wall-large.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
block.door.description = Un perete care poate fi deschis sau închis.
block.door-large.description = Un perete care poate fi deschis sau închis.
block.mender.description = Repară periodic blocurile din vecinătate. \nPoate folosi silicon pt a îmbunătăți raza de acțiune și eficiența.
block.mend-projector.description = Repară blocurile din vecinătate. \nPoate folosi fibră-fază pt a îmbunătăți raza de acțiune și eficiența.
block.overdrive-projector.description = Grăbește blocurile din apropiere.\nPoate folosi fibră-fază a îmbunătăți raza de acțiune și eficiența.
block.force-projector.description = Crează un câmp hexagonal de forță în jurul său, protejând blocurile și unitățile din interior de deteriorare. Se supraîncălzește dacă este prea deteriorat. Poate folosi răcitor pt a preveni supraîncălzirea. Fibra-fază poate fi folosită pt a crește mărimea scutului.
block.shock-mine.description = Lansează lasere electrice la contactul cu inamicul.
block.conveyor.description = Transportă materialele înainte.
block.titanium-conveyor.description = Transportă materialele înainte. Mai rapidă decât benzile standard.
block.plastanium-conveyor.description = Transportă grămezi de materialele înainte.\nAcceptă materiale din spate, și le descarcă în 3 direcții în față.\nNecesită mai multe puncte de încărcare și descărcare pt a transporta nr maxim de materiale/secundă.
block.junction.description = Acționează ca un pod pt două benzi care se intersectează.
block.bridge-conveyor.description = Transportă materiale peste orice teren sau clădire.
block.phase-conveyor.description = Transportă instant materiale peste orice teren sau clădire. Poate fi mai lung decât podul de bandă, dar necesită electricitate.
block.sorter.description = Dacă un material se potrivește selecției, este lăsat să treacă. Altfel, materialul este transportat la stânga sau la dreapta.
block.inverted-sorter.description = Similar sortatorului standard, dar materialul selectat este transportat la stânga sau la dreapta.
block.router.description = Distribuie materialele primite în alte 3 direcții în mod egal.
block.router.details = Un rău necesar. Nu folosi niciodată pt a introduce materiale în blocuri, căci vor fi blocate de produșii blocurilor.
block.distributor.description = Distribuie materialele primite în alte 7 direcții în mod egal.
block.overflow-gate.description = Transportă materialele doar la stânga și dreapta dacă drumul din față este blocat. Nu poate fi folosită lângă alte porți.
block.underflow-gate.description = Opusul porții de revărsare. Transportă materialele în față dacă benzile din stânga și dreapta sunt blocate. Nu poate fi folosită lângă alte porți.
block.mass-driver.description = Dispozitiv folosit pt transportul materialelor pe distanțe mari. Adună mai multe materiale și apoi le lansează până la un alt distributor în masă pe o rază mare.
block.mechanical-pump.description = Pompează lichide din mediul înconjurător. Nu necesită electricitate.
block.rotary-pump.description = Pompează lichide din mediul înconjurător. Necesită electricitate.
block.thermal-pump.description = Pompează lichide din mediul înconjurător.
block.conduit.description = Împinge lichidele în față. Folosit cu pompe și alte conducte.
block.pulse-conduit.description = Împinge lichidele în față. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
block.plated-conduit.description = Împinge lichidele în față. Nu acceptă lichide din lateral de la altceva în afară de conducte. Lichidul nu se varsă la exterior.
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid.
block.liquid-tank.description = Stochează o mare cantitate de lichid și îl lasă să curgă prin toate conductele adiacente, similar unui router de lichid.
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează.
block.bridge-conduit.description = Transportă lichidele peste orice teren sau clădire.
block.phase-conduit.description = Transportă lichidele peste orice teren sau clădire. Poate fi mai lungă decât podul de conductă, dar necesită electricitate.
block.power-node.description = Transmite electricitate către nodurile conectate. Nodul primește electricitate din sau oferă electricitate oricăror blocuri adiacente.
block.power-node-large.description = Un nod electric avansat cu o rază mare.
block.surge-tower.description = Un nod electric cu o rază extrem de mare dar cu mai puține conexiuni disponibile.
block.diode.description = Energia din baterii poate trece prin acest bloc doar într-o direcție, dar doar dacă o parte are mai puțină energie stocată.
block.diode.description = Transportă energia din baterii într-o direcție, dar doar dacă partea cealaltă are mai puțină energie stocată.
block.battery.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit.
block.battery-large.description = Stochează mai multă electricitate decât bateria standard.
block.battery-large.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit. Capacitate mai mare decât cea a bateriei obișnuite.
block.combustion-generator.description = Generează electricitate arzând materiale inflamabile, precum cărbunele.
block.thermal-generator.description = Generează electricitate atunci când este plasat în locuri calde.
block.steam-generator.description = Un generator de combustie avansat. Mai eficient, dar necesită apă pt a genera abur.
block.steam-generator.description = Generează electricitate arzând materiale inflamabile și convertind apa în abur.
block.differential-generator.description = Generează mari cantități de electricitate. Utilizează diferența de temperatură dintre criofluid și piratită arzând.
block.rtg-generator.description = Un generator simplu pe care te poți baza. Folosește căldura materialelor radioactive care se dezintegrează pt a produce încet electricitate.
block.rtg-generator.description = Folosește căldura materialelor radioactive care se dezintegrează pt a produce încet electricitate.
block.solar-panel.description = Oferă o cantitate mică de energie solară.
block.solar-panel-large.description = O versiune cu mult mai eficientă a panoului solar standard.
block.solar-panel-large.description = Oferă o cantitate mică de energie solară. Mai eficient decât panoul solar standard.
block.thorium-reactor.description = Generează mari cantități de electricitate din toriu. Necesită răcire constantă. Explodează violent dacă i se oferă cantități insuficiente de răcitor. Electricitatea produsă depinde de cât de plin e, cu electricitatea de bază produsă la capacitate maximă.
block.impact-reactor.description = Un generator avansat, capabil să creeze cantități masive de electricitate la eficiență maximă. Are nevoie de o cantitate de electricitate pt a începe procesul.
block.mechanical-drill.description = Un burghiu ieftin. Odată plasat pe blocurile corezpunzătoare, minează încet materiale. Capabil să mineze materiale de bază.
block.impact-reactor.description = Crează cantități masive de electricitate la eficiență maximă. Are nevoie de o cantitate de electricitate pt a începe procesul.
block.mechanical-drill.description = Odată plasat pe un minereu, minează încet materialele. Capabil să mineze materiale de bază.
block.pneumatic-drill.description = Un burghiu îmbunătățit, capabil să mineze titan. Minează mai rapid decât burghiul mecanic.
block.laser-drill.description = Poate mina mai rapid prin tehnologia bazată pe laser, dar necesită electricitate. Poate mina toriu.
block.blast-drill.description = Cel mai bun burghiu. Necesită cantități mari de electricitate.
block.water-extractor.description = Extrage apă din pământ. Folosit în locații unde apa de suprafață nu este disponibilă.
block.cultivator.description = Cultivă mici concentrații de spori din atmosferă în păstăi pregătite pt procesare industrială.
block.cultivator.description = Cultivă micile concentrații atomsferice de spori în păstăi de spori.
block.cultivator.details = Tehnologie recuperată. Folosit pt a produce cantități masive de biomasă cât de eficient posibil. Posibil să fie incubatorul inițial al sporilor care acoperă acum Serpulo.
block.oil-extractor.description = Folosește mari cantități de electricitate, nisip și apă pt a extrage petrol.
block.core-shard.description = Prima versiune a capsulei nucleice. Odată distrusă, orice contact cu regiunea se pierde. Nu lăsa asta să se întâmple.
block.core-foundation.description = A doua versiune a nucleului. Mai bine armată. Stochează mai multe resurse.
block.core-nucleus.description = A treia și ultima versiune a capsulei nucleice. Extrem de bine armată. Stochează mari cantități de resurse.
block.vault.description = Stochează o mare cantitate de materiale de orice tip. Un bloc descărcător poate fi folosit pt a lua obiecte din seif.
block.container.description = Stochează o mică cantitate de materiale de orice tip. Un bloc descărcător poate fi folosit pt a lua obiecte din container.
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport. Tipul materialului de descărcat poate fi schimbat. Click pe descărcător.
block.launch-pad.description = Lansează grămezi de materiale fără a fi nevoie să lansezi nucleul.
block.launch-pad-large.description = O versiune mai bună a platformei de lansare. Stochează mai multe materiale. Lansează mai frecvent.
block.duo.description = O armă mică, ieftină. Util împotriva unităților de artilerie.
block.scatter.description = O armă esențială anti aeronave. Aruncă bucățele de plumb, fier vechi sau metasticlă către inamici.
block.scorch.description = Arde orice artilerie inamică din apropiere. Mai eficient la distanță mică.
block.hail.description = O armă anti-artilerie mică, care trage la mari distanțe.
block.wave.description = O armă medie. Trage cu lichid către inamici. Stinge focul automat când este alimentată cu apă.
block.lancer.description = O armă anti-artilerie medie, cu laser. Se încarcă și trage cu lasere puternice de electricitate.
block.arc.description = O armă electrică cu o rază de acțiune mică. Trage cu mici lasere de electricitate către inamici.
block.swarmer.description = O armă medie cu rachete. Atacă atât artileria cât și navele inamice. Trage cu rachete cu radar.
block.salvo.description = O versiune mai mare, mai avansată a armei Duo. Trage salve rapide de gloanțe către inamici.
block.fuse.description = O armă șrapnel mare cu rază de acțiune mică. Trage trei raze de gloanțe care găuresc scuturile inamicilor din apropiere.
block.ripple.description = O armă de artilerie extrem de puternică. Lovește grămezi de bucăți de material înspre inamici pe distanțe mari.
block.cyclone.description = O mare armă anti-artilerie și anti-aer. Trage cu grămezi explozive de material către ddunitățile inamice.
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
block.core-shard.description = Nucleul bazei. Odată distrus, sectorul e pierdut.
block.core-shard.details = Prima versiune. Compact. Autoreprodus. Echipat cu propulsoare de unică folosință. Nu e făcut pt călătorii interplanetare.
block.core-foundation.description = Nucleul bazei. Bine armat. Stochează mai multe resurse decât nucleul Shard.
block.core-foundation.details = A doua versiune.
block.core-nucleus.description = Nucleul bazei. Extrem de bine armat. Stochează cantități masive de resurse.
block.core-nucleus.details = A treia și ultima versiune.
block.vault.description = Stochează o mare cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
block.duo.description = Trage cu gloanțe alternante către inamici.
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
block.hail.description = Trage cu mici capsule către artileria inamică pe distanțe lungi.
block.wave.description = Trage jeturi de lichid către inamici. Stinge focul automat când este alimentată cu apă.
block.lancer.description = Se încarcă și trage cu lasere puternice de electricitate.
block.arc.description = Trage cu mici lasere de electricitate către artileria inamică.
block.swarmer.description = Trage cu rachete cu radar către inamici.
block.salvo.description = Trage salve rapide de gloanțe către inamici.
block.fuse.description = Trage trei raze de gloanțe care penetrează scuturile inamicilor din apropiere.
block.ripple.description = Lovește cu capsule către inamici pe distanțe mari.
block.cyclone.description = Trage cu grămezi explozive de material către unitățile inamice din apropiere.
block.spectre.description = Trage cu gloanțe mari care penetrează scuturile inamicilor din apropiere.
block.meltdown.description = Se încarcă și trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
block.parallax.description = Trage cu o rază tractoare care atrage aeronavele inamice, deteriorându-le.
block.tsunami.description = Trage jeturi puternice de lichid către inamici. Stinge focul automat când este alimentată cu apă.
block.silicon-crucible.description = Rafinează silicon din nisip și cărbune, folosind piratită ca sursă adițională de cărbune. Mai eficient când e plasat în locuri calde.
block.disassembler.description = Separă zgura în componentele sale minerale exotice. Eficiență mică. Poate produce toriu.
block.overdrive-dome.description = Grăbește blocurile din apropiere. Necesită fibră-fază și silicon pt a opera.
block.payload-conveyor.description = Mișcă încărcături mari, cum ar fi unitățile militare din fabrici.
block.payload-router.description = Distribuie încărcătura primită în 3 direcții diferite.
block.command-center.description = Controlează comportamentul unităților militare folosind diverse comenzi.
block.ground-factory.description = Produce unități de artilerie. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
block.air-factory.description = Produce unități aeriene. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
block.naval-factory.description = Produce unități navale. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
block.additive-reconstructor.description = Îmbunătățește unitățile primite, tranformându-le în unități de nivel doi.
block.multiplicative-reconstructor.description = Îmbunătățește unitățile primite, tranformându-le în unități de nivel trei.
block.exponential-reconstructor.description = Îmbunătățește unitățile primite, tranformându-le în unități de nivel patru.
block.tetrative-reconstructor.description =Îmbunătățește unitățile primite, tranformându-le în unități de ltimă generație: nivelul cinci.
block.switch.description = Un întrerupător. Poate fi pornit sau oprit. Statusul său poate fi citit și controlat de procesoarele logice.
block.micro-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri.
block.logic-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri. Mai rapid decât microprocesorul.
block.hyper-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri. Mai rapid decât procesorul logic.
block.memory-cell.description = Stochează informație pt un procesor.
block.memory-bank.description = Stochează informație pt un procesor. Capacitate mare.
block.logic-display.description = Afișează grafica transmisă de un procesor logic.
block.large-logic-display.description = Afișează grafica transmisă de un procesor logic.
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
unit.fortress.description = Trage cu gloanțe de artilerie către artileria inamică pe distanțe lungi.
unit.scepter.description = Trage cu un baraj de gloanțe încărcate către toți inamicii din apropiere.
unit.reign.description = Trage cu un baraj de gloanțe masive care penetrează scuturile tuturor inamicilor din apropiere.
unit.nova.description = Trage cu mici lasere care deteriorează inamicii și repară structurile aliate. Poate zbura.
unit.pulsar.description = Trage cu lasere electrice care deteriorează inamicii și repară structurile aliate. Poate zbura.
unit.quasar.description = Trage cu lasere electrice care deteriorează inamicii și repară structurile aliate. Poate zbura. Echipat cu un scut.
unit.vela.description = Trage cu un laser masiv, continuu, inflamabil care deteriorează inamicii și repară structurile aliate. Poate zbura.
unit.corvus.description = Trage cu e explozie masivă de lasere care deteriorează inamicii și repară structurile aliate. Poate merge peste majoritatea terenurilor.
unit.crawler.description = Aleargă către inamici și se autodistruge, cauzând o explozie.
unit.atrax.description = Trage cu globuri de zgură care slăbesc artileria inamică. Poate merge peste majoritatea terenurilor.
unit.spiroct.description = Trage cu lasere care apropie inamicii, autoreparându-se în acest proces. Poate merge peste majoritatea terenurilor.
unit.arkyid.description = Trage cu lasere mari care apropie inamicii, autoreparându-se în acest proces. Poate merge peste majoritatea terenurilor.
unit.toxopid.description = Trage cu capsule electrice mari și lasere care penetrează scuturile inamice. Poate merge peste majoritatea terenurilor.
unit.flare.description = Trage cu gloanțe standard la artileria inamică din apropiere.
unit.horizon.description = Aruncă grămezi de bombe peste artileria inamică.
unit.zenith.description = Trage cu salve de rachete către inamicii din apropiere.
unit.antumbra.description = Trage cu un baraj de gloanțe către inamicii din apropiere.
unit.eclipse.description = Trage cu un baraj de grămezi de material și două lasere care penetrează scuturile tuturor inamicilor din apropiere.
unit.mono.description = Minează automat cupru și plumb, depozitându-le în nucleu.
unit.poly.description = Reconstruiește automat structurile deteriorate și asistă alte unități la construire.
unit.mega.description = Repară automat structurile deteriorate. Capabilă să care blocuri și mici unități de artilerie.
unit.quad.description = Aruncă bombe mari peste artileria inamică, reparând structurile aliate și deteriorând inamicii. Capabilă să care unități de artilerie de dimensiuni medii.
unit.oct.description = Protejează aliații din apropiere cu scutul său care se regenerează. Capabilă să care majoritatea unităților de artilerie.
unit.risso.description = Trage un baraj de rachete și gloanțe către toți inamicii din apropiere.
unit.minke.description = Trage cu capsule și gloanțe standard către artileria inamică din apropiere.
unit.bryde.description = Trage cu capsule de artilerie și rachete către inamici pe distanțe lungi.
unit.sei.description = Trage cu un baraj de rachete și gloanțe care penetrează scuturile inamicilor.
unit.omura.description = Trage cu un railgun cu gloanțe care penetrează scuturile inamice pe distanțe lungi. Construiește unități Flare.
unit.alpha.description = Apără nucleul Shard de inamici. Construiește structuri.
unit.beta.description = Apără nucleul Foundation de inamici. Construiește structuri.
unit.gamma.description = Apără nucleul Core de inamici. Construiește structuri.
+1 -1
View File
@@ -761,7 +761,7 @@ category.power = Энергия
category.liquids = Жидкости
category.items = Предметы
category.crafting = Ввод/Вывод
category.shooting = Стрельба/Действие
category.function = Действие
category.optional = Дополнительные улучшения
setting.landscape.name = Только альбомный (горизонтальный) режим
setting.shadows.name = Тени
+104 -74
View File
@@ -16,19 +16,19 @@ link.suggestions.description = Föreslå nya funktioner
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
screenshot = Skärmdump har sparats till {0}
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious!
gameover = Spelet Slut
gameover.pvp = Laget [accent] {0}[] vann!
highscore = [accent]Nytt rekord!
copied = Kopierad.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.notready = Denna del av spelet är iunte färdig ännu
load.sound = Ljud
load.map = Kartor
load.image = Bilder
load.content = Innehåll
load.system = System
load.mod = Mods
load.mod = Moddar
load.scripts = Scripts
be.update = En ny beta version är tillgänglig:
@@ -55,6 +55,7 @@ schematic.saved = Schematic sparad.
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
schematic.rename = Döp om Schematic
schematic.info = {0}x{1}, {2} block
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Besegrade vågor:[accent] {0}
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
@@ -97,24 +98,23 @@ uploadingcontent = Laddar upp innehåll
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
committingchanges = Comitting Changes
done = Klar
feature.unsupported = Your device does not support this feature.
feature.unsupported = Din enhet stödjer inte denna funktion.
mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]No mods found!
mods.alphainfo = Kom ihåg att moddar är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods = Moddar
mods.none = [lightgray]Hittar inga Moddar!
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Mod Folder
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mods.reloadexit = Spelat kommer nu att starta om, för att ladda om moddarna.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enabled = [lightgray]Aktiverad
mod.disabled = [scarlet]Inaktiverad
mod.disable = Inaktivera
mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
@@ -123,10 +123,10 @@ mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affec
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.file = Import File
mod.import.github = Import GitHub Mod
mod.reloadrequired = [scarlet]Omstart krävs
mod.import = Importera Mod
mod.import.file = Importera Fil
mod.import.github = Importera GitHub Mod
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted.
@@ -139,7 +139,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Om
name = Namn:
noname = Välj ett[accent] namn[] först.
planetmap = Planet Map
planetmap = Planet Karta
launchcore = Launch Core
filename = Filnamn:
unlocked = Nytt innehåll upplåst!
@@ -169,14 +169,14 @@ server.kicked.nameEmpty = Ditt namn är ogiltigt.
server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton.
server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.kicked.serverRestarting = Servern startar om.
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver = Host Multiplayer Game
hostserver = Hosta Multiplayer Spel
invitefriends = Invite Friends
hostserver.mobile = Host\nGame
host = Host
hostserver.mobile = Hosta\nSpel
host = Hosta
hosting = [accent]Öppnar server...
hosts.refresh = Refresh
hosts.discovering = Discovering LAN games
@@ -256,7 +256,7 @@ save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Speltid: {0}
warning = Varning.
confirm = Confirm
confirm = Bekräfta
delete = Radera
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Våg {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Våg om {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Väntar...
waiting.players = Väntar på spelare...
wave.enemies = [lightgray]{0} Fiender kvarvarande
wave.enemy = [lightgray]{0} Fiende kvar
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Ladda bild
saveimage = Spara bild
unknown = Okänd
@@ -328,6 +331,7 @@ editor.generation = Generering:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
workshop = Workshop
waves.title = Vågor
waves.remove = Ta bort
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Brus
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Malmmedian
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Golv
filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Vägg
filter.option.ore = Malm
filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
launch.text = Launch
launch.title = Launch Successful
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
loadout = Loadout
@@ -512,27 +512,33 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.unexplored = [lightgray]Oupptäckt
sectors.resources = Resurser:
sectors.production = Produktion:
sectors.stored = Lagrade:
sectors.resume = Återuppta
sectors.launch = Skjuta upp
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Byt namn på sektor
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.craters.name = Kratrarna
sector.frozenForest.name = Fryst skog
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.stainedMountains.name = Färgade berg
sector.desolateRift.name = Ödslig rift
sector.nuclearComplex.name = Kärnkraftsproduktionskomplex
sector.overgrowth.name = Överväxt
sector.tarFields.name = Tjärfält
sector.saltFlats.name = Saltöken
sector.fungalPass.name = Svamppass
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -547,7 +553,7 @@ sector.nuclearComplex.description = A former facility for the production and pro
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.language = Språk
settings.data = Game Data
settings.data = Spel Data
settings.reset = Återställ till Standardvärden
settings.rebind = Byt
settings.resetKey = Reset
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pausat >
clear = Clear
banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Inmatning
stat.output = Utmatning
stat.booster = Booster
stat.tiles = Required Tiles
stat.tiles = Nödvändiga Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Skada
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
stat.ammo = Ammunition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Bättre Borr Krävs
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Föremål: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = block
unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Energi
category.liquids = Vätskor
category.items = Föremål
category.crafting = Inmatning/Utmatning
category.shooting = Skjutning
category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Skuggor
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Begränsade FPS
setting.fpscap.none = Inga
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Träning
setting.difficulty.easy = Lätt
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullskärm
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixellera[lightgray] (disables animations)
setting.minimap.name = Visa Minikarta
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Vågtimer
rules.waves = Vågor
rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -856,15 +897,16 @@ rules.weather.duration = Duration:
content.item.name = Föremål
content.liquid.name = Vätskor
content.unit.name = Units
content.unit.name = Enheter
content.block.name = Block
item.copper.name = Koppar
item.lead.name = Bly
item.coal.name = Kol
item.graphite.name = Grafit
item.titanium.name = Titan
item.thorium.name = Torium
item.silicon.name = Silikon
item.silicon.name = Kisel
item.plastanium.name = Plast
item.phase-fabric.name = Phase Fabric
item.surge-alloy.name = Surge Alloy
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Olja
liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Fart: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viskositet: {0}
liquid.temperature = [lightgray]Temperatur: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sandbumling
block.grass.name = Gräs
block.slag.name = Slag
block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Mörksandvatten
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Issnö
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Energikälla
block.unloader.name = Urladdare
block.vault.name = Valv
block.wave.name = Våg
block.tsunami.name = Tsunami
block.swarmer.name = Svärmare
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Båge
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blåa
team.crux.name = röda
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
File diff suppressed because it is too large Load Diff
+61 -31
View File
@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
@@ -100,7 +101,6 @@ done = Done
feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Dalga {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = Dalganin baslamasina: {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = Bekleniyor...
waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} Enemies Remaining
wave.enemy = [lightgray]{0} Enemy Remaining
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Resimden Yukle
saveimage = Resimi kaydet
unknown = Bilinmeyen
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
workshop = Workshop
waves.title = Waves
waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best: {0}
launch = Launch
launch.text = Launch
launch.title = Launch Successful
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = Duraklatildi
clear = Clear
banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Guc kapasitesi
stat.powershot = Guc/Saldiri hizi
stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Guc kullanimi
stat.powerdamage = Power/Damage
stat.itemcapacity = Esya kapasitesi
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
@@ -613,6 +626,28 @@ stat.reload = Yeniden doldurma
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload
unit.blocks = Yapilar
unit.blockssquared = blocks²
unit.powersecond = saniyede bir
unit.liquidsecond = Saniyede bir
unit.itemssecond = Saniyede bir
@@ -670,7 +711,7 @@ category.power = Guc
category.liquids = sivilar
category.items = esyalar
category.crafting = uretim
category.shooting = sikma
category.function = Function
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = Yok
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = kolay
@@ -713,7 +753,6 @@ setting.fullscreen.name = Tam ekran
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = FPS'i goster
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
setting.minimap.name = Haritayi goster
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Esyalar
content.liquid.name = Sivilar
content.unit.name = Units
content.block.name = Blocks
item.copper.name = Bakir
item.lead.name = Kursun
item.coal.name = Komur
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Benzin
liquid.cryofluid.name = kriyo sivisi
item.explosiveness = [lightgray]Patlayicilik: {0}
item.flammability = [lightgray]Yanbilirlik: {0}
item.radioactivity = [lightgray]Radyoaktivite: {0}
unit.health = [lightgray]Can: {0}
unit.speed = [lightgray]hiz: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
liquid.viscosity = [lightgray]Yari sivilik: {0}
liquid.temperature = [lightgray]isi: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.slag.name = Slag
block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = sonsuz guc
block.unloader.name = bekletici
block.vault.name = kasa
block.wave.name = Dalga
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue
team.crux.name = red
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
File diff suppressed because it is too large Load Diff
+320 -163
View File
@@ -17,10 +17,12 @@ linkfail = Не вдалося перейти за посиланням!\nURL-а
screenshot = Зняток мапи збережено до {0}
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
gameover = Гра завершена
gameover.disconnect = Від’єднатися
gameover.pvp = [accent]{0}[] команда перемогла!
gameover.waiting = [accent]Очікуємо наступно мапу…
highscore = [accent]Новий рекорд!
copied = Скопійовано.
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]бета-тестування[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення кампанії;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
indev.notready = Ця частина гри ще не готова.
load.sound = Звуки
@@ -57,6 +59,7 @@ schematic.rename = Перейменувати схему
schematic.info = {0}x{1}, блоків: {2}
schematic.disabled = [scarlet]Схеми вимкнені[]\nВам не дозволяється використовувати схеми на цій [accent]мапі[] чи [accent]сервері.
stats = Статистика
stat.wave = Хвиль відбито:[accent] {0}
stat.enemiesDestroyed = Противників знищено:[accent] {0}
stat.built = Будівель збудовано:[accent] {0}
@@ -101,7 +104,6 @@ done = Зроблено
feature.unsupported = Ваш пристрій не підтримує цю функцію
mods.alphainfo = Майте на увазі, що модифікації перебувають в альфі, і [scarlet]можуть бути дуже несправними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
mods.alpha = [accent](Альфа)
mods = Модифікації
mods.none = [lightgray]Модифікацій не знайдено!
mods.guide = Посібник із модифікацій
@@ -172,7 +174,7 @@ server.kicked.customClient = Цей сервер не підтримує кор
server.kicked.gameover = Гру завершено!
server.kicked.serverRestarting = Сервер перезавантажується
server.versions = Ваша версія:[accent] {0}[]\nВерсія на сервері:[accent] {1}[]
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які перебувають в тій же [lightgray]WiFi або локальній мережах[], мають побачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоби люди могли приєднуватися з будь-якої точки планети через IP, то потрібно зробити[accent] переадресація порту[].\n\n[lightgray]Примітка. Якщо у вас виникли проблеми з приєднанням до вашої локальної гри, переконайтеся, що ви надали Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дають змогу виявити сервер.
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[].\nКористувачі, які перебувають в тій же [lightgray]WiFi або локальній мережах[], мають побачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоби люди могли приєднуватися з будь-якої точки планети через IP, то потрібно зробити[accent] переадресація порту[].\n\n[lightgray]Примітка. Якщо у вас виникли проблеми з приєднанням до вашої локальної гри, переконайтеся, що ви надали Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дають змогу виявити сервер.
join.info = Тут ви можете ввести [accent]IP сервера[] для під’єднання або знайти сервери у [accent]локальній[] чи [accent]глобальній мережі[] для приєднання до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[lightgray] Примітка. Це не є автоматичним глобальним списком серверів; якщо ви хочете приєднатися до когось через IP, вам доведеться попросити власника сервера дати свій ip.
hostserver = Запустити багатокористувацький сервер
invitefriends = Запросити друзів
@@ -190,6 +192,10 @@ servers.local = Локальні сервери
servers.remote = Віддалені сервери
servers.global = Глобальні сервери
servers.showhidden = Показати приховані сервери
server.shown = Показано
server.hidden = Приховано
trace = Стежити за гравцем
trace.playername = Ім’я гравця: [accent]{0}
trace.ip = IP: [accent]{0}
@@ -268,6 +274,9 @@ cancel = Скасувати
openlink = Перейти за посиланням
copylink = Скопіювати посилання
back = Назад
crash.export = Експортувати аварійні звіти
crash.none = Аварійних звітів не знайдено
crash.exported = Аварійні звіти експортовано
data.export = Вивантажити дані
data.import = Завантажити дані
data.openfolder = Відчинити теку з даними
@@ -284,13 +293,19 @@ cancelbuilding = [accent][[{0}][], щоб очистити план
selectschematic = [accent][[{0}][], щоби вибрати та скопіювати
pausebuilding = [accent][[{0}][], щоби призупинити будування
resumebuilding = [scarlet][[{0}][], щоби продовжити будування
showui = Користувацький інтерфейс приховано.\nНатисніть [accent][[{0}][], щоби показати його знову.
wave = [accent]Хвиля {0}
wave.cap = [accent]Хвиля {0}/{1}
wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
wave.waveInProgress = [lightgray]Хвиля триває
waiting = [lightgray]Очікування…
waiting.players = Очікування гравців…
wave.enemies = Залишилося\n[lightgray]{0} противник.
wave.enemycores = Ворожих ядер: [accent]{0}[lightgray]
wave.enemycore = [accent]{0}[lightgray] вороже ядро
wave.enemy = Залишився\n[lightgray]{0} противник
wave.guardianwarn = Хвиль до появи Вартового: [accent]{0}[] .
wave.guardianwarn.one = Вартовий з’явиться через [accent]{0}[] хвилю.
loadimage = Завантажити зображення
saveimage = Зберегти зображення
unknown = Невідомо
@@ -329,6 +344,7 @@ editor.generation = Генерація:
editor.ingame = Редагувати в грі
editor.publish.workshop = Опублікувати в Майстерні Steam
editor.newmap = Нова мапа
editor.center = Центрувати
workshop = Майстерня
waves.title = Хвилі
waves.remove = Видалити
@@ -347,6 +363,7 @@ waves.invalid = Недійсні хвилі в буфері обміну.
waves.copied = Хвилі скопійовані.
waves.none = Противники не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
#these are intentionally in lower case
wavemode.counts = кількість
wavemode.totals = усього
wavemode.health = здоров’я
@@ -417,6 +434,7 @@ filters.empty = [lightgray]Немає фільтрів! Додайте хоча
filter.distort = Спотворення
filter.noise = Шум
filter.enemyspawn = Вибір точки появи противників
filter.spawnpath = Шлях до точки появи
filter.corespawn = Вибір ядра
filter.median = Медіана
filter.oremedian = Рудна медіана
@@ -441,6 +459,7 @@ filter.option.amount = Кількість
filter.option.block = Блок
filter.option.floor = Поверхня
filter.option.flooronto = Цільова поверхня
filter.option.target = Ціль
filter.option.wall = Стіна
filter.option.ore = Руда
filter.option.floor2 = Друга поверхня
@@ -457,7 +476,9 @@ load = Завантажити
save = Зберегти
fps = FPS: {0}
ping = Затримка: {0} мс
language.restart = Будь ласка, перезапустіть свою гру, щоби налаштування мови набули чинності.
memory = Mem: {0}мб
memory2 = Mem:\n {0}мб +\n {1}мб
language.restart = Перезапустіть свою гру, щоби налаштування мови набули чинності.
settings = Налаштування
tutorial = Навчання
tutorial.retake = Пройти навчання ще раз
@@ -470,13 +491,16 @@ locked = Заблоковано
complete = [lightgray]Необхідно:
requirement.wave = Досягніть хвилі {0} у зоні «{1}»
requirement.core = Знищте вороже ядро в зоні «{0}»
requirement.research = Research {0}
requirement.capture = Capture {0}
requirement.research = Дослідіть {0}
requirement.produce = Виробіть {0}
requirement.capture = Захопіть {0}
bestwave = [lightgray]Найкраща хвиля: {0}
launch.text = Запуск
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
uncover = Розкрити
configure = Налаштувати вивантаження
#TODO
loadout = Вивантаження
resources = Ресурси
bannedblocks = Заборонені блоки
@@ -490,7 +514,7 @@ zone.objective = [lightgray]Мета: [accent]{0}
zone.objective.survival = вижити
zone.objective.attack = знищити вороже ядро
add = Додати…
boss.health = Здоров’я босу
boss.health = Здоров’я Вартового
connectfail = [crimson]Помилка з’єднання:\n\n[accent]{0}
error.unreachable = Сервер не є доступним.\nЧи правильно написана адреса?
@@ -507,16 +531,42 @@ weather.rain.name = Дощ
weather.snow.name = Сніг
weather.sandstorm.name = Піщана буря
weather.sporestorm.name = Спорова буря
weather.fog.name = Туман
sectors.unexplored = [lightgray]Не досліджено
sectors.resources = Ресурси:
sectors.production = Виробництво:
sectors.export = Експортування:
sectors.time = Час:
sectors.threat = Загроза:
sectors.wave = Хвиля:
sectors.stored = Зберігає:
sectors.resume = Продовжити
sectors.launch = Запуск
sectors.launch = Запустити
sectors.select = Вибрати
sectors.nonelaunch = [lightgray]нічого (сонце)
sectors.rename = Перейменування сектора
sector.curcapture = Сектор захоплено
sector.missingresources = [scarlet]Недостатньо ресурсів в ядрі
sector.attacked = Сектор [accent]{0}[white] під атакою!
sector.lost = Сектор [accent]{0}[white] втрачено!
#note: the missing space in the line below is intentional
sector.captured = Сектор [accent]{0}[white]захоплено!
threat.low = низька
threat.medium = середня
threat.high = висока
threat.extreme = екстремальна
threat.eradication = викорінювальна
planets = Планети
planet.serpulo.name = Cерпуло
#TODO better name
planet.sun.name = Сонце
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.impact0078.name = Аварійне приземлення 0078
sector.groundZero.name = Відправний пункт
sector.craters.name = Кратери
sector.frozenForest.name = Крижаний ліс
@@ -528,6 +578,12 @@ sector.overgrowth.name = Зарості
sector.tarFields.name = Дьогтьові поля
sector.saltFlats.name = Соляні рівнини
sector.fungalPass.name = Грибний перевал
sector.biomassFacility.name = Центр дослідження синтезу біомаси
sector.windsweptIslands.name = Вітряні острови
sector.extractionOutpost.name = Видобувна застава
#unused
#sector.crags.name = Crags
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗбирайте якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
sector.frozenForest.description = Спори поширилися навіть тут, ближче до гір. Холодна температура не може стримувати їх завжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
@@ -539,7 +595,7 @@ sector.overgrowth.description = Ближче до джерела спор є т
sector.tarFields.description = Між горами та пустелею простягається окраїна зони видобутку нафти. Це один із небагатьох районів із корисними для використання запасами смоли.\nНе зважаючи на те, що територія покинута, вона має поблизу небезпечні сили противника. Не варто їх недооцінювати.\n\n[lightgray]Якщо можливо, дослідіть технологію перероблювання нафти.
sector.desolateRift.description = Надзвичайно небезпечна зона. Багато ресурсів, але мало місця. Високий ризик знищення. Евакуюватися потрібно якомога швидше. Не розслабляйтеся між ворожими атаками та знайдіть ахіллесову п’яту супротивника.
sector.nuclearComplex.description = Колишній об’єкт для виробництва та перероблювання торію було зведено до руїн.\n[lightgray]Дослідіть торій та його нескінченну кількість застосувань.\n\n Противник, який постійно шукає нападників, присутній тут у великій кількості, тому не баріться з евакуацією.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
sector.fungalPass.description = Перехідна зона між високими і низькими горами, що заповнені спорами. A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.language = Мова
settings.data = Ігрові дані
@@ -555,22 +611,28 @@ settings.clear.confirm = Ви дійсно хочете очистити ці д
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить усі дані, включно із збереженнями, мапами, розблокованим та налаштуваннями керування.\nПісля натискання «Гаразд» гра видалить усі дані та автоматично закриється.
settings.clearsaves.confirm = Ви справді хочете видалити всі ваші збереження?
settings.clearsaves = Очистити збереження
paused = [accent]< Пауза>
settings.clearresearch = Очистити дослідження
settings.clearresearch.confirm = Ви справді хочете очистити дослідження кампанії?
settings.clearcampaignsaves = Очистити збереження в кампанії
settings.clearcampaignsaves.confirm = Ви справді хочете очистити всі збереженні в кампанії?
paused = [accent]< Пауза >
clear = Очистити
banned = [scarlet]Заблоковано
unplaceable.sectorcaptured = [scarlet]Вимагає захопленого сектору
yes = Так
no = Ні
info.title = Інформація
error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка
unit.nobuild = [scarlet]Ця одиниця не може будувати
lastaccessed = [lightgray]Остання зміна від {0}
block.unknown = [lightgray]???
stat.description = Призначення
stat.input = Ввід
stat.output = Вивід
stat.booster = Прискорювач
stat.tiles = Необхідні плитки
stat.affinities = Збільшення ефективності
block.unknown = [lightgray]???
stat.powercapacity = Місткість енергії
stat.powershot = Енергія за постріл
stat.damage = Шкода
@@ -593,6 +655,8 @@ stat.memorycapacity = Ємність пам’яті
stat.basepowergeneration = Базова генерація енергії
stat.productiontime = Час виробництва
stat.repairtime = Час повного відновлення блоку
stat.weapons = Зброя
stat.bullet = Кулі
stat.speedincrease = Збільшення швидкості
stat.range = Радіус дії
stat.drilltier = Видобуває
@@ -605,10 +669,35 @@ stat.maxconsecutive = Максимальна послідовність
stat.buildcost = Вартість будування
stat.inaccuracy = Розкид
stat.shots = Постріли
stat.reload = Постріли/секунду
stat.reload = Постріли за сек.
stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження
stat.explosiveness = Вибухонебезпечність
stat.basedeflectchance = Базовий шанс відбиття
stat.lightningchance = Шанс удару блискавки
stat.lightningdamage = Шкода від удару блискавки
stat.flammability = Займистість
stat.radioactivity = Радіоактивність
stat.heatcapacity = Теплоємність
stat.viscosity = В’язкість
stat.temperature = Температура
stat.speed = Швидкість
stat.buildspeed = Швидкість будування
stat.minespeed = Швидкість видобутку
stat.minetier = Рівень видобутку
stat.payloadcapacity = Вантажопідйомність
stat.commandlimit = Максимум в загоні
stat.abilities = Здібності
stat.canboost = Можна прискорити
stat.flying = Літає
ability.forcefield = Щитове поле
ability.repairfield = Ремонтувальне поле
ability.statusfield = Поле підсилення
ability.unitspawn = Завод одиниць «{0}»
ability.shieldregenfield = Поле, що відновлює щити
ability.movelightning = Блискавки при русі
bar.drilltierreq = Потребується кращий бур
bar.noresources = Бракує ресурсів
@@ -620,6 +709,7 @@ bar.powerbalance = Енергія: {0} за с.
bar.powerstored = Зберігає: {0}/{1}
bar.poweramount = Енергія: {0}
bar.poweroutput = Вихідна енергія: {0}
bar.powerlines = З’єднань: {0}/{1}
bar.items = Предмети: {0}
bar.capacity = Місткість: {0}
bar.unitcap = {0} {1}/{2}
@@ -631,19 +721,26 @@ bar.progress = Хід будування
bar.input = Ввід
bar.output = Вивід
units.processorcontrol = [lightgray]Керується процесором
bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
bullet.incendiary = [stat]запальний
bullet.sapping = [stat]виснажує
bullet.homing = [stat]самонаведення
bullet.shock = [stat]шок
bullet.frag = [stat]шкода по ділянці
bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття
bullet.infinitepierce = [stat]пробиття
bullet.healpercent = [stat]{0}[lightgray]% лікування
bullet.freezing = [stat]заморожування
bullet.tarred = [stat]дьогтьовий
bullet.multiplier = [stat]{0}[lightgray]x патронів
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
unit.blocks = блоки
unit.blockssquared = блоків²
unit.powersecond = одиниць енергії за секунду
unit.liquidsecond = одиниць рідини за секунду
unit.itemssecond = предметів за секунду
@@ -661,12 +758,13 @@ unit.items = предм.
unit.thousands = тис
unit.millions = млн
unit.billions = млрд
category.purpose = Призначення
category.general = Загальне
category.power = Енергія
category.liquids = Рідини
category.items = Предмети
category.crafting = Виробництво
category.shooting = Стрільба
category.function = Стрільба
category.optional = Додаткові поліпшення
setting.landscape.name = Тільки альбомний (горизонтальний) режим
setting.shadows.name = Тіні
@@ -674,8 +772,8 @@ setting.blockreplace.name = Пропонування щодо автоматич
setting.linear.name = Лінійна фільтрація
setting.hints.name = Підказки
setting.flow.name = Показувати темп швидкості ресурсів
setting.backgroundpause.name = Пауза при згортанн
setting.buildautopause.name = Автоматичне призупинення будування
setting.mapcenter.name = Автоматичне центрування мапи на гравця
setting.animatedwater.name = Анімаційні рідини
setting.animatedshields.name = Анімаційні щити
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
@@ -709,7 +807,6 @@ setting.fullscreen.name = Повноекранний режим
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
setting.fps.name = Показувати FPS і затримку до сервера
setting.smoothcamera.name = Гладка камера
setting.blockselectkeys.name = Показувати клавіші вибору блока
setting.vsync.name = Вертикальна синхронізація
setting.pixelate.name = Пікселізація
setting.minimap.name = Показувати мінімапу
@@ -844,6 +941,7 @@ rules.title.unit = Бойові одиниці
rules.title.experimental = Експериментальне
rules.title.environment = Середовище
rules.lighting = Світлотінь
rules.enemyLights = Ворожі вогні
rules.fire = Вогонь
rules.explosions = Шкода від вибухів блоків і одиниць
rules.ambientlight = Навколишнє світло
@@ -855,6 +953,7 @@ content.item.name = Предмети
content.liquid.name = Рідини
content.unit.name = Бойові одиниці
content.block.name = Блоки
item.copper.name = Мідь
item.lead.name = Свинець
item.coal.name = Вугілля
@@ -868,7 +967,7 @@ item.surge-alloy.name = Кінетичний сплав
item.spore-pod.name = Споровий стручок
item.sand.name = Пісок
item.blast-compound.name = Вибухова суміш
item.pyratite.name = Піротит
item.pyratite.name = Пиротит
item.metaglass.name = Метаскло
item.scrap.name = Брухт
liquid.water.name = Вода
@@ -876,23 +975,6 @@ liquid.slag.name = Шлак
liquid.oil.name = Нафта
liquid.cryofluid.name = Кріогенна рідина
item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
item.flammability = [lightgray]Вогненебезпечність: {0} %
item.radioactivity = [lightgray]Радіоактивність: {0} %
unit.health = [lightgray]Здоров’я: {0}
unit.speed = [lightgray]Швидкість: {0}
unit.weapon = [lightgray]Зброя: {0}
unit.itemcapacity = [lightgray]Місткість елементів: {0}
unit.minespeed = [lightgray]Швидкість видобутку: {0} %
unit.minepower = [lightgray]Потужність видобутку: {0}
unit.ability = [lightgray]Здібність: {0}
unit.buildspeed = [lightgray]Швидкість будування: {0} %
liquid.heatcapacity = [lightgray]Теплоємність: {0}
liquid.viscosity = [lightgray]В’язкість: {0}
liquid.temperature = [lightgray]Температура: {0}
unit.dagger.name = Кинджал
unit.mace.name = Булава
unit.fortress.name = Фортеця
@@ -904,7 +986,7 @@ unit.atrax.name = Атракс
unit.spiroct.name = Павучник
unit.arkyid.name = Аркиїд
unit.toxopid.name = Отруйник
unit.flare.name = Фальшфеєр
unit.flare.name = Фальшфейєр
unit.horizon.name = Горизонт
unit.zenith.name = Зеніт
unit.antumbra.name = Тіньовик
@@ -912,13 +994,13 @@ unit.eclipse.name = Затьмарник
unit.mono.name = Моно
unit.poly.name = Полі
unit.mega.name = Мега
unit.quad.name = Квал
unit.quad.name = Квад
unit.oct.name = Окт
unit.risso.name = Грампус
unit.minke.name = Смугач малий
unit.bryde.name = Смугач Брайда
unit.sei.name = Sei
unit.omura.name = Omura
unit.minke.name = Смугач
unit.bryde.name = Брайд
unit.sei.name = Сейвал
unit.omura.name = Омура
unit.alpha.name = Альфа
unit.beta.name = Бета
unit.gamma.name = Гамма
@@ -933,6 +1015,7 @@ block.cliff.name = Скеля
block.sand-boulder.name = Пісочний валун
block.grass.name = Трава
block.slag.name = Шлак
block.space.name = Космос
block.salt.name = Сіль
block.salt-wall.name = Соляна стіна
block.pebbles.name = Галька
@@ -957,7 +1040,7 @@ block.thruster.name = Штовхач
block.kiln.name = Піч
block.graphite-press.name = Графітний прес
block.multi-press.name = Мультипрес
block.constructing = {0}\n[lightgray](В процесі)
block.constructing = {0}\n[lightgray](У процесі)
block.spawn.name = Місце появи противника
block.core-shard.name = Ядро «Уламок»
block.core-foundation.name = Ядро «Штаб»
@@ -978,6 +1061,7 @@ block.darksand-water.name = Темний пісок із водою
block.char.name = Випалена земля
block.dacite.name = Дацит
block.dacite-wall.name = Дацитова стіна
block.dacite-boulder.name = Дацитовий валун
block.ice-snow.name = Крижаний сніг
block.stone-wall.name = Кам’яна стіна
block.ice-wall.name = Крижана стіна
@@ -1026,7 +1110,6 @@ block.conveyor.name = Конвеєр
block.titanium-conveyor.name = Титановий конвеєр
block.plastanium-conveyor.name = Пластанієвий конвеєр
block.armored-conveyor.name = Броньований конвеєр
block.armored-conveyor.description = Переміщує предмети з тією ж швидкістю, що й титанові конвеєри, але має більше міцності. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
block.junction.name = Перехрестя
block.router.name = Маршрутизатор
block.distributor.name = Розподілювач
@@ -1034,7 +1117,6 @@ block.sorter.name = Сортувальник
block.inverted-sorter.name = Зворотній сортувальник
block.message.name = Повідомлення
block.illuminator.name = Освітлювач
block.illuminator.description = Невелике, компактне, джерело світла, яку можна налаштувати. Для роботи потребує енергії.
block.overflow-gate.name = Надмірний затвор
block.underflow-gate.name = Недостатній затвор
block.silicon-smelter.name = Кремнієвий плавильний завод
@@ -1070,15 +1152,16 @@ block.liquid-void.name = Рідинний вакуум
block.power-void.name = Енергетичний вакуум
block.power-source.name = Нескінченне джерело енергії
block.unloader.name = Розвантажувач
block.vault.name = Вмістилище
block.vault.name = Склад
block.wave.name = Хвиля
block.tsunami.name = Цунамі
block.swarmer.name = Роєвик
block.salvo.name = Залп
block.ripple.name = Ряб
block.phase-conveyor.name = Фазовий конвеєр
block.bridge-conveyor.name = Мостовий конвеєр
block.plastanium-compressor.name = Пластанієвий компресор
block.pyratite-mixer.name = Змішувач піротита
block.pyratite-mixer.name = Змішувач пиротита
block.blast-mixer.name = Змішувач вибухонебезпечного з’єднання
block.solar-panel.name = Сонячна панель
block.solar-panel-large.name = Велика сонячна панель
@@ -1111,6 +1194,7 @@ block.arc.name = Дуга
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
block.spectre.name = Спектр
block.meltdown.name = Розплавлювач
block.foreshadow.name = Передвісник
block.container.name = Сховище
block.launch-pad.name = Стартовий майданчик
block.launch-pad-large.name = Великий стартовий майданчик
@@ -1127,7 +1211,11 @@ block.payload-conveyor.name = Вантажний конвеєр
block.payload-router.name = Розвантажувальний маршрутизатор
block.disassembler.name = Розбирач
block.silicon-crucible.name = Кремнієвий тигель
block.overdrive-dome.name = Величний Прискорювач
block.overdrive-dome.name = Великий прискорювач
#experimental, may be removed
block.block-forge.name = Блок-кузня
block.block-loader.name = Блок-завантажувач
block.block-unloader.name = Блок-вивантажувач
block.switch.name = Перемикач
block.micro-processor.name = Мікропроцесор
@@ -1168,136 +1256,205 @@ tutorial.waves = [lightgray]Противник[] з’явився.\n\nЗахи
tutorial.waves.mobile = [lightgray]Противник[] з’явився.\n\nЗахистіть ядро від двох хвиль. Ваш корабель буде автоматично атакувати противників.\nПобудуйте більше башт і бурів. Добудьте більше міді.
tutorial.launch = Як тільки ви досягнете певної хвилі, ви зможете[accent] запустити ядро[], залишивши свою базу позаду, та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі отримані ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску.
item.copper.description = Початковий будівельний матеріал. Широко використовується у всіх типах блоків.
item.lead.description = Основний початковий матеріал. Широко застосовується в електроніці та в транспортуванні рідин.
item.metaglass.description = Дуже жорсткий склад скла. Широко застосовується для розподілу та зберігання рідини.
item.graphite.description = Мінералізований вуглець, що використовується для боєприпасів та як електричний компонент.
item.sand.description = Поширений матеріал, який широко використовується у виплавці, як під час сплавлення, так і в якості відходів.
item.coal.description = Скам’янілі рослинні речовини, що утворилися задовго до посіву. Широко використовується для виробництва пального та ресурсів.
item.titanium.description = Рідкісний надлегкий метал, який широко використовується для транспортування рідини, бурів і літаків.
item.thorium.description = Щільний радіоактивний метал, що використовується в якості конструкційної опори та ядерного палива.
item.scrap.description = Залишки старих споруд та підрозділів. Містить мікроелементи багатьох різних металів.
item.silicon.description = Надзвичайно корисний напівпровідник. Має застосування в сонячних батареях, складній електроніці та боєприпасах для башт.
item.plastanium.description = Легкий пластичний матеріал, що використовується в сучасних літальних апаратах та у фрагментованих боєприпасах.
item.phase-fabric.description = Майже невагома речовина, що застосовується в передовій електроніці та в технології самовідновлення.
item.surge-alloy.description = Удосконалений сплав з унікальними електричними властивостями.
item.spore-pod.description = Струмок синтетичних спор, синтезований з атмосферних концентрацій для промислових цілей. Використовується для перетворення на нафту, вибухівку та паливо.
item.blast-compound.description = Нестабільна сполука, яка використовується в бомбах і вибухівках. Синтезується зі спорових стручків та інших летких речовин. Використовувати як паливо не рекомендується.
item.pyratite.description = Надзвичайно легкозаймиста речовина, що використовується в запальній зброї.
liquid.water.description = Найкорисніша рідина. Зазвичай використовується для охолодження машин та перероблювання відходів.
liquid.slag.description = Різні види розплавленого металу змішуються між собою. Може бути відокремлений від складових корисних копалин або розпорошений на ворожі частини як зброя.
liquid.oil.description = Рідина, яка використовується у виробництві сучасних матеріалів. Може бути перетворена у вугілля в якості палива або використана як куля.
liquid.cryofluid.description = Інертна рідина, що створена з води та титану. Має здатність надзвичайно високою пропускною спроможністю. Широко використовується в якості рідини, що охолоджує.
item.copper.description = Використовується у всіх типах блоків і боєприпасах.
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
item.lead.description = Широко використовується в електроніці та в транспортуванні рідин.
item.lead.details = Сплав. Інертний. Широко використовується в акумуляторах.\nПримітка. Мабуть, токсичний для біологічних форм життя. Не те щоб тут залишилося багато...
item.metaglass.description = Використовується для розподілу чи зберігання рідини.
item.graphite.description = Використовується для боєприпасів та електричних компонентів.
item.sand.description = Використовується для виробництва інших удосконалених матеріалів.
item.coal.description = Використовується для виробництва палива і вдосноналених матеріалів.
item.coal.details = Виглядає скам’янілою рослинною речовиною, утвореною задовго до Сівби.
item.titanium.description = Використовується в транспортуванні рідин, бурів та авіації.
item.thorium.description = Використовується в міцних конструкціях і як ядерне паливо.
item.scrap.description = Використовується у Плавильнях і Подрібнювачах для переробки в інші матеріали в інші матеріали.
item.scrap.details = Залишки старих споруд та підрозділів.
item.silicon.description = Використовується в сонячних панелях, складній електроніці та боєприпасах самонаведення для башт.
item.plastanium.description = Використовується в передових одиницях та у фрагментованих боєприпасах.
item.phase-fabric.description = Використовується в передовій електроніці і технології самовідновлення.
item.surge-alloy.description = Використовується в передовій зброї та реактивних захисних конструкціях.
item.spore-pod.description = Використовується для перетворення на нафту, вибухівку та паливо.
item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах.
item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах.
item.pyratite.description = Використовується в запальній зброї і твердопаливних генераторах.
liquid.water.description = Використовується для охолодження машин та перероблювання відходів.
liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя.
liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси.
liquid.cryofluid.description = Використовується як теплоносій в реакторах, баштах і заводах.
block.message.description = Зберігає повідомлення. Використовується для комунікації між союзниками.
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкого та ефективного перероблювання вугілля.
block.silicon-smelter.description = Змішує пісок із чистим вугіллям. Виробляє кремній.
block.kiln.description = Виплавляє пісок та свинець у сполуку, відому як метаскло. Для запуску потрібна невелика кількість енергії.
block.plastanium-compressor.description = Виробляє пластаній із нафти та титану.
block.phase-weaver.description = Синтезує фазову тканину з радіоактивного торію та піску. Для роботи потрібна велика кількість енергії.
block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
block.illuminator.description = Випромінює світло.
block.message.description = Зберігає повідомлення для комунікації між союзниками.
block.graphite-press.description = Стискає вугілля в графіт.
block.multi-press.description = Стискає вугілля в графіт. Потребує воду для охолодження.
block.silicon-smelter.description = Синтезує пісок з вугіллям для отримання кремнію.
block.kiln.description = Виплавляє пісок та свинець у метаскло.
block.plastanium-compressor.description = Виробляє пластаній із нафти і титану.
block.phase-weaver.description = Синтезує фазову тканину з торію та піску.
block.alloy-smelter.description = Поєднує титан, свинець, кремній і мідь для отримання кінетичного сплаву.
block.cryofluid-mixer.description = Змішує воду і дрібний порошок титану в кріогенну рідину. Основне використання в торієвому реактору.
block.blast-mixer.description = Подрібнює і змішує скупчення спор із піротитом для отримання вибухової суміші.
block.pyratite-mixer.description = Змішує вугілля, свинець та пісок у легкозаймистий піротит.
block.melter.description = Розплавляє брухт у шлак для подальшого перероблювання, або використання в баштах «Хвиля».
block.separator.description = Відокремлює шлак на його мінеральні компоненти. Виводить охолоджені матеріали.
block.spore-press.description = Стискає спорові стручки під сильним тиском для синтезу нафти.
block.cryofluid-mixer.description = Змішує воду і подрібнений титан, щоб виробити кріогенну рідину.
block.blast-mixer.description = Виробляє вибухову суміш з піратиту і спорових стручків.
block.pyratite-mixer.description = Змішує вугілля, свинець та пісок у легкозаймистий пиротит.
block.melter.description = Розплавляє брухт у шлак.
block.separator.description = Відокремлює шлак на його мінеральні компоненти.
block.spore-press.description = Стискає спорові стручки для синтезування нафти.
block.pulverizer.description = Подрібнює брухт у дрібний пісок.
block.coal-centrifuge.description = Нафта перетворюється в шматки вугілля.
block.incinerator.description = Випаровує будь-який зайвий предмет або рідину, які він отримує.
block.power-void.description = Знищує будь-яку енергію, до якої він під’єднаний. Тільки пісочниця.
block.power-source.description = Постійно створює енергію. Тільки пісочниця.
block.coal-centrifuge.description = Нафта перетворюється у вугілля.
block.incinerator.description = Випаровує будь-який предмет або рідину, що отримує.
block.power-void.description = Знищує будь-яку під’єднану енергію. Тільки пісочниця.
block.power-source.description = Постійно генерує енергію. Тільки пісочниця.
block.item-source.description = Постійно створює предмети. Тільки пісочниця.
block.item-void.description = Знищує будь-які предмети. Тільки пісочниця.
block.liquid-source.description = Постійно створює рідини. Тільки пісочниця.
block.liquid-void.description = Видаляє будь-які рідини. Тільки пісочниця.
block.copper-wall.description = Дешевий оборонний блок.\nКорисний для оборони ядра та башт у перші кілька хвиль.
block.copper-wall-large.description = Дешевий оборонний блок.\nКорисний для оборони ядра та башт у перші кілька хвиль.\nЗаймає декілька плиток.
block.titanium-wall.description = Порівняно сильний оборонний блок.\nЗабезпечує помірний оборони від противників.
block.titanium-wall-large.description = Порівняно сильний оборонний блок.\nЗабезпечує помірний оборони від противників.\nЗаймає декілька плиток.
block.plastanium-wall.description = Особливий тип стіни, який поглинає електричні дуги і блокує автоматичні з’єднання енергетичних вузлів.
block.plastanium-wall-large.description = Особливий тип стіни, який поглинає електричні дуги і блокує автоматичні з’єднання енергетичних вузлів.\nЗаймає декілька плиток.
block.thorium-wall.description = Сильний оборонний блок.\nГарна оборона від противників.
block.thorium-wall-large.description = Сильний оборонний блок.\nГарна оборона від противників.\nЗаймає декілька плиток.
block.phase-wall.description = Стіна має покриття спеціальним складом, що відбиває світло і який базується на фазовій тканині. Здебільшого відбиває кулі у разі удару.
block.phase-wall-large.description = Стіна має покриття спеціальним складом, що відбиває світло і який базується на фазовій тканині. Здебільшого відбиває кулі у разі удару.\nЗаймає декілька плиток.
block.surge-wall.description = Надзвичайно міцний оборонний блок.\nЗбільшує заряд, якщо контактуватиме з кулями, вивільняючи його випадковим чином.
block.surge-wall-large.description = Надзвичайно міцний оборонний блок.\nЗбільшує заряд, якщо контактуватиме з кулями, вивільняючи його випадковим чином.\nЗаймає декілька плиток.
block.door.description = Невеликі двері. Можна відчинити або зачинити, натиснувши на них.
block.door-large.description = Великі двері. Можна відчинити та зачинити, натиснувши на них.\nЗаймає декілька плиток.
block.mender.description = Періодично ремонтує блоки в його радіусі дії. Боронить башти та стіни.\nЗа бажанням, можна використати кремній для підвищення дальності та ефективності.
block.mend-projector.description = Покращена версія «Регенератора». Періодично ремонтує блоки в його радіусі дії.\nЗа бажанням, можна використати фазову тканину для підвищення дальності та ефективності.
block.overdrive-projector.description = Збільшує швидкість найближчих будівель.\nЗа бажанням, можна використати фазову тканину для підвищення дальності та ефективності.
block.force-projector.description = Створює навколо себе шестикутне силове поле, боронячи будівлі та блоки всередині від пошкоджень.\nПерегрівається, якщо завдано занадто великої шкоди. За бажанням, можна використати теплоносій для запобігання перегріву. Для збільшення розміру щита можна використовувати фазову тканину.
block.shock-mine.description = Наносить шкоду противникам, коли вони наступають на міну. Майже невидима для противника.
block.conveyor.description = Базовий транспортний блок. Переміщує елементи вперед і автоматично перетворює їх у блоки. Можна обертати.
block.titanium-conveyor.description = Покращений блок транспорту елементів. Переміщує предмети швидше, ніж звичайні конвеєри.
block.plastanium-conveyor.description = Переміщує предмети партіями.\nПриймає елементи на задній частині та вивантажує їх у трьох напрямках спереду.\nПотребує кілька точок завантаження та розвантаження для максимальної пропускної здатності.
block.junction.description = Діє як міст для двох перехресних конвеєрних стрічок. Корисно в ситуаціях, коли два різних конвеєри перевозять різні матеріали в різні місця.
block.bridge-conveyor.description = Покращений блок транспорту елементів. Дає змогу транспортувати предмети до 3-ох плиток із будь-якої місцевості чи будівлі.
block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на під’єднаний фазовий конвеєр через кілька плиток.
block.sorter.description = Сортує предмети. Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться зліва та/чи справа.
block.inverted-sorter.description = Обробляє елементи, як звичайний сортувальник, але виводить обрані елементи на сторони.
block.router.description = Приймає елементи з одного напрямку та виводить їх до трьох інших напрямків порівну. Корисно для поділу матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ніколи не використовуйте поруч із входами до механізмів, оскільки вони будуть забиті вихідними предметами.[]
block.distributor.description = Поліпшений маршрутизатор. Розділяє предмети до 7 інших напрямків порівну.
block.overflow-gate.description = Вивантажує лише вліво та/або вправо, якщо передній шлях заблокований.
block.underflow-gate.description = Повна протилежність надмірному затвору. Виводить предмет прямо, якщо лівий та/або правий шлях заблоковано.
block.item-void.description = Руйнує будь-які предмети. Тільки пісочниця.
block.liquid-source.description = Постійно виробляє рідини. Тільки пісочниця.
block.liquid-void.description = Випаровує будь-які рідини. Тільки пісочниця.
block.copper-wall.description = Захищає споруди від ворожих снарядів.
block.copper-wall-large.description = Захищає споруди від ворожих снарядів.
block.titanium-wall.description = Захищає споруди від ворожих снарядів.
block.titanium-wall-large.description = Захищає споруди від ворожих снарядів.
block.plastanium-wall.description = Захищає споруди від ворожих снарядів. Поглинає електричні дуги і лазери. Блокує автоматичні з’єднання енергетичних вузлів.
block.plastanium-wall-large.description = Захищає споруди від ворожих снарядів. Поглинає електричні дуги і лазери. Блокує автоматичні з’єднання енергетичних вузлів.
block.thorium-wall.description = Захищає споруди від ворожих снарядів.
block.thorium-wall-large.description = Захищає споруди від ворожих снарядів.
block.phase-wall.description = Захищає споруди від ворожих снарядів, відбиває більшість куль при зіткненні.
block.phase-wall-large.description = Захищає споруди від ворожих снарядів, відбиває більшість куль при зіткненні.
block.surge-wall.description = Захищає споруди від ворожих снарядів, періодично випускає електричні дуги при зіткненні.
block.surge-wall-large.description = Захищає споруди від ворожих снарядів, періодично випускає електричні дуги при зіткненні.
block.door.description = Стіна, яку можна відкрити і закрити.
block.door-large.description = Стіна, яку можна відкрити і закрити.
block.mender.description = Періодично ремонтує блоки в своєму радіусі дії.\nЗа бажанням можна використати кремній задля підвищення радіусу дії й ефективності.
block.mend-projector.description = Ремонтує блоки в своєму радіусі дії.\nЗа бажанням можна використати фазову тканину задля підвищення радіусу дії й ефективності.
block.overdrive-projector.description = Збільшує швидкість найближчих будівель.\nЗа бажанням можна використати фазову тканину задля підвищення радіусу дії й ефективності.
block.force-projector.description = Створює навколо себе шестикутне силове поле, захищаючи будівлі та блоки всередині від пошкоджень.\nПерегрівається, якщо завдано занадто великої шкоди. За бажанням можна використати теплоносій для запобігання перегріву. Для збільшення розміру щита можна використовувати фазову тканину.
block.shock-mine.description = Випускає електричні дуги при контакті з ворогом.
block.conveyor.description = Переміщує елементи вперед.
block.titanium-conveyor.description = Переміщує предмети швидше, ніж звичайний конвеєр.
block.plastanium-conveyor.description = Переміщує предмети партіями. Приймає елементи на задній частині та вивантажує їх у трьох напрямках спереду. Потребує кілька точок завантаження та розвантаження для максимальної пропускної здатності.
block.junction.description = Діє як міст для двох перехресних конвеєрних стрічок.
block.bridge-conveyor.description = Транспортує предмети через будівлі або місцевість
block.phase-conveyor.description = Миттєво транспортує предмети через місцевості або будівлі. Більший діапазон, ніж у мостового конвеєра, але потребує енергії.
block.sorter.description = Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться ліворуч та праворуч.
block.inverted-sorter.description = Схожий на звичайний сортувальник, але виводить обрані елементи на бокові сторони.
block.router.description = Розподіляє елементи, що надходять, порівну на 3 різні напрямки.
block.router.details = Необхідне зло. Не використовуйте поруч із входами до механізмів, оскільки вони, входи, будуть забиті вихідними предметами.
block.distributor.description = Розділяє предмети до 7 інших напрямків порівну.
block.overflow-gate.description = Вивантажує лише ліворуч і праворуч, якщо передній шлях заблокований.
block.underflow-gate.description = Повна протилежність надмірному затвору. Виводить предмет прямо, якщо лівий і правий шлях заблоковано.
block.mass-driver.description = Найкращий блок для транспортування предметів. Збирає кілька предметів, а потім вистрілює їх до іншої електромагнітної катапульти на велику відстань. Для роботи потребує енергія.
block.mechanical-pump.description = Дешевий насос із повільним виходом, але не потребує енергоспоживання.
block.rotary-pump.description = Удосконалений насос. Насоси більше викачують, але потребують енергію.
block.thermal-pump.description = Найкращий насос.
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи.
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nПротікає менше.
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця.
block.bridge-conduit.description = Удосконалений блок транспортування рідини. Надає можливість транспортувати рідину до 3 плиток будь-якої місцевості чи будівлі.
block.phase-conduit.description = Удосконалений блок транспортування рідини. Використовує енергію для транспортування рідин до приєднаного фазового каналу через декілька плиток.
block.conduit.description = Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
block.pulse-conduit.description = Пересуває рідини вперед. Швидше транспортує і зберігає більше рідини, ніж стандартні трубопроводи.
block.plated-conduit.description = Пересуває рідини вперед. Не приймає рідин із боків окрім інших трубопроводів. Не протікає.
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також може зберігати певну кількість рідини.
block.liquid-tank.description = Зберігає велику кількість рідини. Виводить воду на всі сторони, через це схожий на рідинний маршрутизатор.
block.liquid-junction.description = Діє як міст для двох трубопроводів.
block.bridge-conduit.description = Транспортує рідину через місцевість і будівлі.
block.phase-conduit.description = Транспортує рідину через місцевість і будівлі. Діапазон дії більший ніж у мостового трубопровода
block.power-node.description = Передає живлення на приєднані вузли. Вузол буде отримувати живлення від будь-яких сусідніх блоків або подавати живлення до них.
block.power-node-large.description = Поліпшений вузол живлення з більшим радіусом дії.
block.power-node-large.description = Передовий вузол живлення з більшим радіусом дії.
block.surge-tower.description = Вузол живлення з меншою кількістю доступних з’єднань і з найбільшим радіусом дії.
block.diode.description = Живлення акумулятора може протікати через цей блок лише в одному напрямку, але лише в тому випадку, якщо інша сторона має менше енергії.
block.battery.description = Зберігає енергію як буфер у часи надлишкової енергії. Виводить енергію в періоди дефіциту.
block.battery-large.description = Зберігає набагато більше енергії, ніж звичайний акумулятор.
block.combustion-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали, такі як вугілля.
block.thermal-generator.description = Генерує енергію у разі розміщення в спекотних місцях.
block.steam-generator.description = Удосконалений генератор згоряння. Більш ефективний, але потребує додаткової води для отримання пари.
block.differential-generator.description = Удосконалений генератор згоряння. Використовує різницю температур між кріогенною рідиною й піротитом, що горить.
block.rtg-generator.description = Простий і надійний генератор. Використовує тепло радіоактивних сполук, які розкладаються, для отримання енергії з повільною швидкістю.
block.battery-large.description = Зберігає енергію як буфер у часи надлишкової енергії. Виводить енергію в періоди дефіциту. Більша ємність ніж у звичайного акумулятора.
block.combustion-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали, як-от вугілля.
block.thermal-generator.description = Виробляє енергію при розміщенні в спекотних місцях.
block.steam-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали і перетворює воду в пару.
block.differential-generator.description = Виробляє велику кількість енергії. Використовує різницю температур між кріогенною рідиною й пиротитом, що горить.
block.rtg-generator.description = Використовує тепло радіоактивних сполук, які розкладаються, для отримання енергії з повільною швидкістю.
block.solar-panel.description = Забезпечує невелику кількість енергії від сонця.
block.solar-panel-large.description = Значно ефективніша ніж стандартна сонячна панель.
block.thorium-reactor.description = Виробляє значну кількість енергії з торію. Вимагає постійного охолодження. Сильно вибухне, якщо подаватиметься недостатня кількість теплоносія. Вихідна потужність залежить від заповненості, базова потужність генерується на повній місткості.
block.impact-reactor.description = Удосконалений генератор, здатний створювати величезну кількість енергії за максимальною ефективності. Для запуску процесу потрібно значні обсяги енергії.
block.mechanical-drill.description = Недорогий бур. Якщо розмістити на доречних плитках, то виводитиме предмети постійно, але повільно. Придатний лише для базових ресурсів.
block.solar-panel-large.description = Забезпечує невелику кількість енергії від сонця. Значно ефективніша ніж стандартна сонячна панель.
block.thorium-reactor.description = Виробляє значну кількість енергії з торію. Потребує постійного охолодження. Сильно вибухне, якщо подаватиметься недостатня кількість теплоносія.
block.impact-reactor.description = Здатний створювати величезну кількість енергії за максимальною ефективності. Для запуску процесу потрібно значні обсяги енергії.
block.mechanical-drill.description = Якщо розмістити на доречних плитках, то виводитиме предмети постійно, але повільно. Придатний лише для базових ресурсів.
block.pneumatic-drill.description = Поліпшений бур, здатний видобувати титан. Видобуває швидше, ніж механічний бур.
block.laser-drill.description = Дає змогу виконувати буріння ще швидше за допомогою лазерної технології, але вимагає енергії. Придатний до видобутку торію.
block.blast-drill.description = Найкращий бур. Потрібна велика кількість енергії.
block.water-extractor.description = Видобуває підземні води. Використовується в місцях, де немає поверхневої води.
block.cultivator.description = Культивує невеликі концентрації спор в атмосфері на готові до промисловості стручки.
block.oil-extractor.description = Для видобутку нафти використовується велика кількість енергії, піску та води.
block.core-shard.description = Найперша версія капсули ядра. Після його знищення всі контакти з регіоном втрачаються. Не допустіть цього.
block.core-foundation.description = Друга версія ядра. Краще броньована. Зберігає більше ресурсів.
block.core-nucleus.description = Третя й остання версія капсули ядра. Надзвичайно добре броньована. Зберігає величезні обсяги ресурсів.
block.laser-drill.description = Дає змогу видобувати ще швидше за допомогою лазерної технології, але потребує енергії. здатний видобувати торій.
block.blast-drill.description = Найкращий бур. Потрібує великої кількості енергії.
block.water-extractor.description = Викачує підземні води. Використовується в місцях, де немає поверхневої води.
block.cultivator.description = Культивує невеликі концентрації спор в стручки.
block.cultivator.details = Відновлена технологія. Використовується для отримання величезної кількості біомаси якомога ефективніше. Ймовірно, початковий інкубатор спор, що зараз покриває Серпуло.
block.oil-extractor.description = Використовується велика кількість енергії, піску та води для отримання нафти.
block.core-shard.description = Ядро бази. Після знищення сектор втрачається. Найперша версія капсули ядра. Після його знищення всі контакти з регіоном втрачаються. Не допустіть цього.
block.core-shard.details = Найперша версія капсули ядра. Компактне. Самовідтворюванне. Оснащене одноразовими пусковими рушіями. Не призначено для міжпланетних подорожей.
block.core-foundation.description = Ядро бази. Добре броньоване. Зберігає більше ресурсів.
block.core-foundation.details = Друга версія ядра.
block.core-nucleus.description = Ядро бази. Напрочуд добре броньовано. Зберігає величезну кількість ресурсів.
block.core-nucleus.details = Третя і фінальна версія ядра.
block.vault.description = Зберігає велику кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
block.container.description = Зберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
block.unloader.description = Вивантажує предмети з блока, який не переміщує предмети, на конвеєр або безпосередньо в сусідній блок. Тип предмета для завантаження можна змінити, натиснувши на блок.
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра. Стартовий майданчик надає можливість вам запускати ресурси кожні n секунд без необхідності завершувати гру. Просто подайте в нього ресурси та забезпечте енергією.
block.launch-pad-large.description = Поліпшена версія стартового майданчика. Зберігає більше предметів. Запускається частіше.
block.duo.description = Мала й дешева башта. Корисна проти наземних одиниць.
block.scatter.description = Основна протиповітряна башта. Вистрілює грудочки свинцю, брухту чи метаскла в противників.
block.unloader.description = Вивантажує предмети з найближчих блоків
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра.
block.duo.description = Вистрілює по черзі кулями по ворогах.
block.scatter.description = Вистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
block.scorch.description = Підпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
block.hail.description = Невелика артилерійська башта з далеким радіусом дії.
block.wave.description = Башта середнього розміру. Випускає потоками рідини в противників. Автоматично гасить пожежі при постачанні води.
block.lancer.description = Лазерна башта середнього розміру, яка атакує наземних противників. Заряджає і вистрілює потужні пучки енергії.
block.arc.description = Невелика електрична башта з малим радіусом дії. Стріляє дугами електрики в противників.
block.swarmer.description = Ракетна башта середнього розміру. Атакує як повітряних, так і наземних противників. Запускає ракети, які летять у противників самостійно.
block.salvo.description = Більш велика, вдосконалена версія башти «Подвійна». Вистрілює швидкий залп куль у противника.
block.fuse.description = Велика енергетична башта з малим радіусом дії. Стріляє трьома пронизливими променями на найближчих противників.
block.ripple.description = Надзвичайно потужна артилерійська башта. На великі відстані стріляє скупченнями снарядів у противників.
block.cyclone.description = Велика протиповітряна та протиназемна башта. Підпалює вибухонебезпечними грудками скупчення противників.
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
block.hail.description = Вистрілює невеликі снаряди в наземних ворогів на великі відстані.
block.wave.description = Вистрілює потоки рідин в ворогів. Автоматично гасить пожежі при постачанні води.
block.lancer.description = Заряджає і вистрілює потужні пучки енергії в наземних противників.
block.arc.description = Вистрілює дугами електрики в наземних противників.
block.swarmer.description = Запускає ракети, що автоматично наводяться у противників.
block.salvo.description = Вистрілює швидкий залп куль у противника.
block.fuse.description = Вистрілює трьома променями, що пронизують броню, у малому радіусі у противників.
block.ripple.description = Вистрілює скупченням снарядів у противників.
block.cyclone.description = Підпалює вибухові грудки скупчення противників.
block.spectre.description = Вистрілює великі бронебійні кулі у повітряні та наземні цілі.
block.meltdown.description = Заряджає і вистріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
block.foreshadow.description = Вистрілює великим болтом в одну ціль на велику дистанцію
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю у своєму радіусі дії.
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
block.parallax.description = Притягає ворожі повітряні одиниці, пошкоджуючи їх в процесі.
block.tsunami.description = Вистрілює потужними потоками рідини у ворогів. Автоматично гасить пожежі при постачанні води.
block.silicon-crucible.description = Очищує кремній від піску та вугілля, використовуючи пиратит як додаткове джерело тепла. Більш ефективний у жарких місцях.
block.disassembler.description = Поділяє шлак на незначні кількості екзотичних мінеральних компонентів при низькій ефективності. Може виробляти торій.
block.overdrive-dome.description = Збільшує швидкість найближчих будівль. Потребує фазову тканину і кремній.
block.payload-conveyor.description = Переміщує великі вантажі, як-от одиниці з заводів.
block.payload-router.description = Розділяє вантажі, що надходять, у 3 різні сторони.
block.command-center.description = Контролює поведінку одиниць за допомогою декількох різних команд.
block.ground-factory.description = Виробляє наземних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
block.air-factory.description = Виробляє повітряних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
block.naval-factory.description = Виробляє одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
block.additive-reconstructor.description = Поліпшує введених одиниць до другого рівня.
block.multiplicative-reconstructor.description = Поліпшує введених одиниць до третього рівня.
block.exponential-reconstructor.description = Поліпшує введених одиниць до четвертого рівня.
block.tetrative-reconstructor.description = Поліпшує введених одиниць до п’ятого і фінального рівня.
block.switch.description = Перемикач. Стан можна читати і контролювати за допомогою логічних процесорів.
block.micro-processor.description = Запускає послідовність логічних вказівок (інструкцій) у нескінченному циклі. Може використовуватися для керування блоків та будівель.
block.logic-processor.description = Запускає послідовність логічних вказівок (інструкцій) у нескінченному циклі. Може використовуватися для керування блоків та будівель. Швидше ніж Мікропроцесор.
block.hyper-processor.description = Запускає послідовність логічних вказівок (інструкцій) у нескінченному циклі. Може використовуватися для керування блоків та будівель. Швидше ніж Логічний процесор
block.memory-cell.description = Зберігає інформацію для логічного процесора.
block.memory-bank.description = Зберігає інформацію для логічного процесора. Висока місткість.
block.logic-display.description = Відображає довільну графіку з логічного процесора.
block.large-logic-display.description = Відображає довільну графіку з логічного процесора.
unit.dagger.description = Вистрілює стандартними кулями по найближчих ворогах.
unit.mace.description = Вистрілює потоками полум'я у найближчих ворогів.
unit.fortress.description = Вистрілює з дальнобійної артилерії по наземних цілях.
unit.scepter.description = Вистрілює шквалом заряджених куль у найближчих ворогів.
unit.reign.description = Вистрілює шквалом масивних пронизливих куль по найближчих ворогах.
unit.nova.description = Вистрілює лазерними болтами, які пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту.
unit.pulsar.description = Випускає дуги електрики, які завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту.
unit.quasar.description = Вистрілює пробивними лазерними промені, які пошкоджують ворогів та відновлюють споріднені конструкції. Здатний до польоту. Захищений.
unit.vela.description = Вистрілює масивним безперервним лазерним промінем, який завдає шкоди ворогам, спричиняє пожежі та відновлює союзні споруди. Здатний до польоту.
unit.corvus.description = Спричиняє масивний лазерний вибух, який завдає шкоди ворогам та відновлює споріднені споруди. Може переступати через більшість місцевості.
unit.crawler.description = Біжить до ворогів і самознищується, викликаючи великий вибух.
unit.atrax.description = Випалює виснажливі шари шлаку в наземних цілях. Може переступити більшість місцевості.
unit.spiroct.description = Вистрілює виснажливими лазерними променями у ворогів, відновлюючись при цьому. Може переступати через більшість місцевості.
unit.arkyid.description = Вистрілює у ворогів великими виснажливими лазерними променями, відновлюючись при цьому.
unit.toxopid.description = Вистрілює у ворогів великими електричними касетними снарядами та пробивними лазерами. Може переступати через більшість місцевості.
unit.flare.description = Вистрілює стандартними кулями в найближчі цілі.
unit.horizon.description = Кидає купу бомб на наземні цілі.
unit.zenith.description = Вистрілює залпи ракет по всіх найближчих ворогів.
unit.antumbra.description = Вистрілює шквал куль у всіх найближчих ворогів.
unit.eclipse.description = Вистрілює два пронизливі лазери та шквал луски по всіх найближчих ворогах.
unit.mono.description = Автоматично видобуває мідь і свинець і кладе їх в ядро.
unit.poly.description = Автоматично перебудовує зруйновані споруди та допомагає іншим одиницям у будівництві.
unit.mega.description = Автоматично відновлює пошкоджені конструкції. Здатний нести блоки та невеликі наземні блоки.
unit.quad.description = Кидає великі бомби на наземні цілі, відновлюючи союзні споруди та завдаючи шкоди ворогам. Здатний нести середні наземні одиниці.
unit.oct.description = Захищає найближчих союзників своїм відновлювальним щитом. Здатний нести більшість наземних одиниць.
unit.risso.description = Вистрілює шквалом ракет і куль по всіх найближчих ворогах.
unit.minke.description = Вистрілює запальними снарядами та стандартнами кулями по найближчих наземних цілях.
unit.bryde.description = Вистрілює по ворогам артилерійськими снарядами та ракетами великої дальності.
unit.sei.description = Вистрілює по ворогам шквалом ракет і бронебійних куль.
unit.omura.description = Вистрілює по ворогах дальнобійним болтом, що пробиває броню. Виробляє повітряних Фальшфеєрів.
unit.alpha.description = Захищає ядро «Уламок» від противників. Будує споруди.
unit.beta.description = Захищає ядро «Штаб» від противників. Будує споруди.
unit.gamma.description = Захищає ядро «Атом» від противників. Будує споруди.
+117 -87
View File
@@ -1,4 +1,4 @@
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] 译者[orange]老滑稽[] - [cyan]QQ1290419934[]
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = 致谢
contributors = 翻译者和贡献者
discord = 加入 Mindustry 的 Discord
@@ -20,8 +20,8 @@ gameover = 游戏结束
gameover.pvp = [accent] {0}[]队获胜!
highscore = [accent]新纪录!
copied = 已复制。
indev.popup = [accent]v6[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役不完善[]\n- 内容不完整\n - 大多[scarlet]单位AI[]运行不佳\n- 单位系统不完整\n- 一切内容都可能发生变动或调整。\n\n[accent]主群(QQ681962751[]提交错误报告。
indev.notready = 还没做好看NM
indev.popup = [accent]6.0[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役玩法完全没有完成[]\n- 很多内容还没有做完\n - 大多[scarlet]单位AI[]无法正确地运行\n- 单位系统完全没有完成\n- 一切您所看到的内容都可能会移除或调整。\n\n[accent]Github[]提交错误报告。\n[#66ccff]来自译者WinterUnderTheSnow的忠告:不建议新玩家游玩还在测试阶段的6.0!建议您先从[orange]v104.6[#66ccff]或[orange]v104.10[#66ccff]开始游玩!
indev.notready = 这部分玩法还未开发完成。
load.sound = 音乐加载中
load.map = 地图加载中
@@ -55,6 +55,7 @@ schematic.saved = 蓝图已保存。
schematic.delete.confirm = 确认删除蓝图?
schematic.rename = 重命名蓝图
schematic.info = {0}x{1}{2} 个方块
schematic.disabled = [scarlet]蓝图已禁用![]\n您不能在此[accent]地图[]或[accent]服务器[]上使用蓝图.
stat.wave = 防守波数:[accent]{0}
stat.enemiesDestroyed = 消灭敌人:[accent]{0}
@@ -65,7 +66,7 @@ stat.delivered = 装运资源:
stat.playtime = 游玩时间:[accent] {0}
stat.rank = 最终评级:[accent]{0}
globalitems = [accent]Global Items
globalitems = [accent]全局物品
map.delete = 确定要删除“[accent]{0}[]”地图吗?
level.highscore = 最高分:[accent]{0}
level.select = 选择关卡
@@ -100,7 +101,6 @@ done = 已完成
feature.unsupported = 您的设备不支持此功能。
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
mods.alpha = [accent](测试)
mods = 模组
mods.none = [lightgray]没有找到模组!
mods.guide = 模组制作教程
@@ -115,7 +115,7 @@ mod.disable = 禁用
mod.content = 内容:
mod.delete.error = 无法删除模组。可能文件被占用。
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
mod.outdated = [scarlet]模组不兼容6.0(缺失 minGameVersion: 105)
mod.outdated = [scarlet]模组可能不能在6.0上正确地运行(缺失 minGameVersion: 105)
mod.missingdependencies = [scarlet]缺少前置模组:{0}
mod.erroredcontent = [scarlet]内容错误
mod.errors = 读取内容时发生错误.
@@ -127,14 +127,14 @@ mod.reloadrequired = [scarlet]需要重启
mod.import = 导入模组
mod.import.file = 导入文件
mod.import.github = 从 GitHub 导入模组
mod.jarwarn = [scarlet]JAR模组存在危险性。[]\n请确保此模组来源安全可靠!
mod.jarwarn = [scarlet]JAR模组注定存在危险性。[]\n请确保此模组来源安全可靠!
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
mod.remove.confirm = 此模组将被删除。
mod.author = [lightgray]作者:[] {0}
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
mod.scripts.disable = 的设备不支持含有脚本的模组。必须禁用相关模组以进入游戏。
mod.scripts.disable = 的设备不支持含有脚本的模组。必须禁用相关模组以进入游戏。
about.button = 关于
name = 名字:
@@ -151,28 +151,28 @@ researched = [lightgray]{0}己研究。
research.progress = {0}% 完成度
players = {0} 位玩家在线
players.single = {0} 位玩家在线
players.search = search
players.search = 研究
players.notfound = [gray]没有找到玩家。
server.closing = [accent]服务器关闭…
server.kicked.kick = 你被踢出了服务器。
server.kicked.whitelist = 你不在服务器白名单中。
server.kicked.serverClose = 服务器已关闭。
server.kicked.vote = 被投票踢出了服务器。
server.kicked.vote = 被投票踢出了服务器。
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
server.kicked.serverOutdated = 服务器过旧,请联系服务器管理员升级服务器。
server.kicked.banned = 在这个服务器上被封禁了。
server.kicked.banned = 在这个服务器上被封禁了。
server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。
server.kicked.playerLimit = 服务器已满,请等待一个空位。
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
server.kicked.nameInUse = 的名字与服务器中的一个人重复了。
server.kicked.nameInUse = 的名字与服务器中的一个人重复了。
server.kicked.nameEmpty = 无效的名字!
server.kicked.idInUse = 已经连接了这个服务器!不允许在一台电脑上用两个客户端连接。
server.kicked.idInUse = 已经连接了这个服务器!不允许在一台设备上用两个客户端连接。
server.kicked.customClient = 这个服务器不支持自定义客户端。请下载官方版本。
server.kicked.gameover = 游戏结束!
server.kicked.serverRestarting = 服务器正在重启.
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向主询问 IP 地址。
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向主询问 IP 地址。
hostserver = 创建服务器
invitefriends = 邀请朋友
hostserver.mobile = 创建\n服务器
@@ -201,7 +201,7 @@ server.bans.none = 没有被封禁的玩家!
server.admins = 管理员
server.admins.none = 该服务器没有管理员!
server.add = 添加服务器
server.delete = 确定要删除这个服务器吗?
server.delete = 确定要删除这个服务器吗?
server.edit = 编辑服务器
server.outdated = [crimson]服务器过旧![]
server.outdated.client = [crimson]客户端过旧![]
@@ -228,11 +228,11 @@ server.addressinuse = 地址已在使用!
server.invalidport = 无效的端口!
server.error = [crimson]创建服务器错误:[accent]{0}
save.new = 新存档
save.overwrite = 确定要覆盖这个存档吗?
save.overwrite = 确定要覆盖这个存档吗?
overwrite = 覆盖
save.none = 没有找到存档!
savefail = 保存失败!
save.delete.confirm = 确定要删除这个存档吗?
save.delete.confirm = 确定要删除这个存档吗?
save.delete = 删除
save.export = 导出存档
save.import.invalid = [accent]此存档无效!
@@ -245,7 +245,7 @@ save.rename.text = 新名称:
selectslot = 选择一个存档。
slot = [accent]存档位 {0}
editmessage = 编辑消息
save.corrupted = [accent]存档损坏或无效!\n如果刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
save.corrupted = [accent]存档损坏或无效!\n如果刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
empty = < 空 >
on =
off =
@@ -284,18 +284,21 @@ selectschematic = [accent][[{0}][]来选择复制
pausebuilding = [accent][[{0}][]来暂停建造
resumebuilding = [scarlet][[{0}][]来恢复建造
wave = [accent]第{0}波
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]下一波倒计时:{0}秒
wave.waveInProgress = [lightgray]波次袭来
waiting = [lightgray]等待中…
waiting.players = 等待玩家中…
wave.enemies = [lightgray]剩余 {0} 个敌人
wave.enemy = [lightgray]剩余 {0} 个敌人
wave.guardianwarn = Boss 将在[accent]{0}[]波后到来。
wave.guardianwarn.one = Boss 将在[accent]{0}[]波后到来。
loadimage = 加载图片
saveimage = 保存图片
unknown = 未知
custom = 自定义
builtin =
map.delete.confirm = 确定你想要删除这张地图吗?这个操作无法撤销!
builtin =
map.delete.confirm = 确定你想要删除这张地图吗?这个操作无法撤销!
map.random = [accent]随机地图
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[royal]己方[]的核心。
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[royal]敌人[]的核心。
@@ -328,6 +331,7 @@ editor.generation = 筛选器:
editor.ingame = 游戏内编辑
editor.publish.workshop = 上传到创意工坊
editor.newmap = 新地图
editor.center = 居中
workshop = 创意工坊
waves.title = 波数
waves.remove = 移除
@@ -335,9 +339,9 @@ waves.never = < 无限 >
waves.every =
waves.waves =
waves.perspawn = 每次生成
waves.shields = 护盾/波
waves.shields = 护盾/波
waves.to =
waves.guardian = 首领
waves.guardian = Boss
waves.preview = 预览
waves.edit = 编辑…
waves.copy = 复制到剪贴板
@@ -359,7 +363,7 @@ editor.removeunit = 移除单位
editor.teams = 队伍
editor.errorload = 读取文件出错:\n[accent]{0}
editor.errorsave = 保存文件出错:\n[accent]{0}
editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果想导入地图,请在编辑器中使用“导入地图”按钮。
editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果想导入地图,请在编辑器中使用“导入地图”按钮。
editor.errorlegacy = 此地图太旧了,旧的地图格式已不再支持。
editor.errornot = 这不是地图文件。
editor.errorheader = 此地图文件无效或已损坏。
@@ -372,8 +376,8 @@ editor.resize = 调整大小
editor.loadmap = 载入地图
editor.savemap = 保存地图
editor.saved = 已保存!
editor.save.noname = 的地图没有名字!在“地图信息”菜单里设置一个。
editor.save.overwrite = 的地图覆盖了一个内置的地图!在“地图信息”菜单里重新设置一个不同的名称。
editor.save.noname = 的地图没有名字!在“地图信息”菜单里设置一个。
editor.save.overwrite = 的地图覆盖了一个内置的地图!在“地图信息”菜单里重新设置一个不同的名称。
editor.import.exists = [scarlet]无法导入:[]存在名为“{0}”的内置地图!
editor.import = 导入…
editor.importmap = 导入地图
@@ -416,6 +420,7 @@ filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
filter.distort = 扭曲程度
filter.noise = 波动程度
filter.enemyspawn = 敌人生成点选择
filter.spawnpath = 敌人生成途径
filter.corespawn = 核心降落点选择
filter.median = 平均数
filter.oremedian = 矿石平均数
@@ -440,6 +445,7 @@ filter.option.amount = 数量
filter.option.block = 方块
filter.option.floor = 地面
filter.option.flooronto = 地面目标
filter.option.target = 目标
filter.option.wall =
filter.option.ore = 矿石
filter.option.floor2 = 二重地面
@@ -471,15 +477,9 @@ requirement.wave = {1}中的第{0}波次
requirement.core = 在{0}中摧毁敌方核心
requirement.research = 研究 {0}
requirement.capture = 占领 {0}
resume = 暂停:\n[lightgray]{0}
bestwave = [lightgray]最高波次:{0}
launch = < 发射 >
launch.text = 发射
launch.title = 发射成功
launch.next = [lightgray]下个发射窗口在第{0}波
launch.unable2 = [scarlet]无法发射[]
launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将重置,无法回到此基地。
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
research.multiplayer = 仅有服主可研究物品。
uncover = 解锁
configure = 设定装运的数量
loadout = 装运
@@ -495,7 +495,7 @@ zone.objective = [lightgray]目标:[accent]{0}
zone.objective.survival = 生存
zone.objective.attack = 摧毁敌方核心
add = 添加…
boss.health = BOSS 生命值
boss.health = Boss 生命值
connectfail = [crimson]服务器连接失败:[accent]{0}
error.unreachable = 无法访问服务器。\n确定输对地址了吗?
@@ -512,6 +512,7 @@ weather.rain.name = 降雨
weather.snow.name = 降雪
weather.sandstorm.name = 沙尘暴
weather.sporestorm.name = 孢子雾
weather.fog.name =
sectors.unexplored = [lightgray]未探索
sectors.resources = 资源:
@@ -521,6 +522,11 @@ sectors.resume = 继续
sectors.launch = 发射
sectors.select = 选择
sectors.nonelaunch = [lightgray]无 (太阳)
sectors.rename = 重命名区块
sector.missingresources = [scarlet]核心资源不足
planet.serpulo.name = 塞普罗
planet.sun.name = 太阳
sector.groundZero.name = 零号地区
sector.craters.name = 陨石带
@@ -532,7 +538,7 @@ sector.nuclearComplex.name = 核裂阵
sector.overgrowth.name = 增生区
sector.tarFields.name = 油田
sector.saltFlats.name = 盐碱荒滩
sector.crags.name = 悬崖
sector.fungalPass.name = 真菌通道
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
@@ -560,6 +566,10 @@ settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
settings.clearsaves.confirm = 您确定要清除存档?
settings.clearsaves = 清除存档
settings.clearresearch = 清除研究进度
settings.clearresearch.confirm = 您确定要清除战役研究进度?
settings.clearcampaignsaves = 清除战役进度
settings.clearcampaignsaves.confirm = 您确定要清除战役进度?
paused = [accent]< 暂停 >
clear = 清除
banned = [scarlet]已禁止
@@ -570,12 +580,14 @@ info.title = [accent]详情
error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]单位未能建造
lastaccessed = [lightgray]上次操作: {0}
block.unknown = [lightgray]???
stat.input = 输入
stat.output = 输出
stat.booster = 增强物品/液体
stat.tiles = 所需地型
stat.affinities = 相关
block.unknown = [lightgray]???
stat.powercapacity = 能量容量
stat.powershot = 能量/发射
stat.damage = 伤害
@@ -594,6 +606,7 @@ stat.powerconnections = 最多连接
stat.poweruse = 使用能量
stat.powerdamage = 功率/损伤
stat.itemcapacity = 物品容量
stat.memorycapacity = 内存容量
stat.basepowergeneration = 基础能源输出
stat.productiontime = 生产时间
stat.repairtime = 建筑完全修复时间
@@ -613,6 +626,28 @@ stat.reload = 每秒发射数
stat.ammo = 弹药
stat.shieldhealth = 盾容
stat.cooldowntime = 冷却时间
stat.explosiveness = 爆炸性
stat.basedeflectchance = 基础反射几率
stat.lightningchance = 激发闪电几率
stat.lightningdamage = 激发闪电伤害
stat.flammability = 燃烧性
stat.radioactivity = 放射性
stat.heatcapacity = 热容量
stat.viscosity = 粘度
stat.temperature = 温度
stat.speed = 速度
stat.buildspeed = 建造速度
stat.minespeed = 采矿速度
stat.minetier = 采矿等级
stat.payloadcapacity = 载货容量
stat.commandlimit = 指挥上限
stat.abilities = 能力
ability.forcefield = 力墙场
ability.repairfield = 修复场
ability.statusfield = 状态场
ability.unitspawn = {0} 工厂
ability.shieldregenfield = 护盾再生场
bar.drilltierreq = 需要更好的钻头
bar.noresources = 缺失资源
@@ -624,6 +659,7 @@ bar.powerbalance = 能量:{0}/秒
bar.powerstored = 储能:{0}/{1}
bar.poweramount = 能量:{0}
bar.poweroutput = 能量输出:{0}
bar.powerlines = 链接: {0}/{1}
bar.items = 物品:{0}
bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = 制造进度
bar.input = 输入
bar.output = 输出
units.processorcontrol = [lightgray]由处理器控制
bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
bullet.incendiary = [stat] 燃烧
@@ -642,12 +680,15 @@ bullet.homing = [stat] 追踪
bullet.shock = [stat] 电击
bullet.frag = [stat] 分裂
bullet.knockback = [stat]{0}[lightgray] 击退
bullet.pierce = [stat]{0}[lightgray]x 穿透
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat] 冰冻
bullet.tarred = [stat] 减速
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
bullet.reload = [stat]{0}[lightgray]x 装弹速度
unit.blocks = 方块
unit.blockssquared = 方块²
unit.powersecond = 能量/秒
unit.liquidsecond = 液体/秒
unit.itemssecond = 物品/秒
@@ -670,7 +711,7 @@ category.power = 能量
category.liquids = 液体
category.items = 物品
category.crafting = 制造
category.shooting = 发射
category.function = 功能
category.optional = 可选的增强
setting.landscape.name = 锁定横屏
setting.shadows.name = 影子
@@ -679,7 +720,6 @@ setting.linear.name = 抗锯齿
setting.hints.name = 提示
setting.flow.name = 显示资源传送速度[scarlet] (实验性)
setting.buildautopause.name = 自动暂停建造
setting.mapcenter.name = 地图自动居中
setting.animatedwater.name = 流动的水
setting.animatedshields.name = 动态画面
setting.antialias.name = 抗锯齿
@@ -713,7 +753,6 @@ setting.fullscreen.name = 全屏
setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
setting.fps.name = 显示 FPS 和网络延迟
setting.smoothcamera.name = 镜头平滑
setting.blockselectkeys.name = 显示建筑选择按键
setting.vsync.name = 垂直同步
setting.pixelate.name = 像素画面 [lightgray](禁用动画)
setting.minimap.name = 显示小地图
@@ -755,8 +794,8 @@ keybind.clear_building.name = 清除建筑
keybind.press = 请按一个键…
keybind.press.axis = 请按一个轴或键…
keybind.screenshot.name = 地图截图
keybind.toggle_power_lines.name = 能量标识线
keybind.toggle_block_status.name = 方块状态
keybind.toggle_power_lines.name = 示/隐藏能量标识线
keybind.toggle_block_status.name = 示/隐藏方块状态
keybind.move_x.name = 水平移动
keybind.move_y.name = 竖直移动
keybind.mouse_move.name = 跟随鼠标
@@ -822,6 +861,7 @@ mode.custom = 自定义模式
rules.infiniteresources = 无限资源
rules.reactorexplosions = 反应堆爆炸
rules.schematic = 启用蓝图
rules.wavetimer = 波次计时器
rules.waves = 波次
rules.attack = 攻击模式
@@ -847,7 +887,8 @@ rules.title.unit = 单位
rules.title.experimental = 实验性
rules.title.environment = 环境性
rules.lighting = 光照
rules.fire = Fire
rules.enemyLights = 单位光照
rules.fire = 火焰
rules.explosions = 建筑/单位爆炸伤害
rules.ambientlight = 环境光
rules.weather = 气候
@@ -858,6 +899,7 @@ content.item.name = 物品
content.liquid.name = 液体
content.unit.name = 部队
content.block.name =
item.copper.name =
item.lead.name =
item.coal.name =
@@ -879,63 +921,47 @@ liquid.slag.name = 矿渣
liquid.oil.name = 石油
liquid.cryofluid.name = 冷冻液
item.explosiveness = [lightgray]爆炸性:{0}%
item.flammability = [lightgray]易燃性:{0}%
item.radioactivity = [lightgray]放射性:{0}%
unit.health = [lightgray]生命值:{0}
unit.speed = [lightgray]速度:{0}
unit.weapon = [lightgray]武器{0}
unit.itemcapacity = [lightgray]物品容量:{0}
unit.minespeed = [lightgray]采矿速度:{0}%
unit.minepower = [lightgray]采矿力量:{0}
unit.ability = [lightgray]能力:{0}
unit.buildspeed = [lightgray]建造速度:{0}%
liquid.heatcapacity = [lightgray]热容量:{0}
liquid.viscosity = [lightgray]粘度:{0}
liquid.temperature = [lightgray]温度:{0}
unit.dagger.name = 尖刀
unit.mace.name = 牙狼
unit.mace.name = 战锤
unit.fortress.name = 堡垒
unit.nova.name = 新星
unit.pulsar.name = 脉冲
unit.quasar.name =
unit.pulsar.name =
unit.quasar.name = 耀
unit.crawler.name = 爬虫
unit.atrax.name =
unit.spiroct.name = 天蝎
unit.arkyid.name = 血蛭
unit.toxopid.name = 毒蟒
unit.flare.name = 耀
unit.atrax.name =
unit.spiroct.name = 血蛭
unit.arkyid.name = 毒蛊
unit.toxopid.name = 天蝎
unit.flare.name =
unit.horizon.name = 天垠
unit.zenith.name = 苍穹
unit.antumbra.name =
unit.antumbra.name =
unit.eclipse.name = 日蚀
unit.mono.name = 独影
unit.poly.name = 聚幻
unit.mega.name =
unit.mega.name =
unit.quad.name = 雷霆
unit.oct.name = 要塞
unit.risso.name = 梭鱼
unit.minke.name = 刺鲸
unit.bryde.name = 虎鲨
unit.sei.name = 湖妖
unit.minke.name = 飞鲨
unit.bryde.name = 戟鲸
unit.sei.name = 蛟龙
unit.omura.name = 海神
unit.alpha.name = 阿尔法
unit.beta.name = 贝塔
unit.gamma.name =
unit.gamma.name =
unit.scepter.name = 权杖
unit.reign.name =
unit.reign.name =
unit.vela.name = 灾星
unit.corvus.name = 死星
block.resupply-point.name = 补给点
block.parallax.name = 阻滞光束
block.parallax.name = 差扰光束
block.cliff.name = 悬崖
block.sand-boulder.name = 沙砂巨石
block.sand-boulder.name = 砂岩
block.grass.name = 草地
block.slag.name = 矿渣
block.space.name = 太空
block.salt.name = 盐碱地
block.salt-wall.name = 盐墙
block.pebbles.name = 鹅卵石
@@ -981,6 +1007,7 @@ block.darksand-water.name = 暗沙 水
block.char.name = 焦土
block.dacite.name = 英安岩
block.dacite-wall.name = 英安岩墙
block.dacite-boulder.name = 英安巨岩
block.ice-snow.name = 冰雪地
block.stone-wall.name = 石墙
block.ice-wall.name = 冰墙
@@ -1014,7 +1041,7 @@ block.titanium-wall.name = 钛墙
block.titanium-wall-large.name = 大型钛墙
block.plastanium-wall.name = 塑钢墙
block.plastanium-wall-large.name = 大型塑钢墙
block.phase-wall.name = 相织
block.phase-wall.name = 相织
block.phase-wall-large.name = 大型相织物墙
block.thorium-wall.name = 钍墙
block.thorium-wall-large.name = 大型钍墙
@@ -1029,7 +1056,7 @@ block.conveyor.name = 传送带
block.titanium-conveyor.name = 钛传送带
block.plastanium-conveyor.name = 塑钢传送带
block.armored-conveyor.name = 装甲传送带
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。
block.junction.name = 连接器
block.router.name = 路由器
block.distributor.name = 分配器
@@ -1075,6 +1102,7 @@ block.power-source.name = 无限能源
block.unloader.name = 装卸器
block.vault.name = 仓库
block.wave.name = 波浪
block.tsunami.name = 海啸
block.swarmer.name = 蜂群
block.salvo.name = 齐射炮
block.ripple.name = 浪涌
@@ -1114,31 +1142,33 @@ block.arc.name = 电弧
block.rtg-generator.name = RTG 发电机
block.spectre.name = 幽灵
block.meltdown.name = 熔毁
block.foreshadow.name = 厄兆
block.container.name = 容器
block.launch-pad.name = 发射台
block.launch-pad-large.name = 大型发射台
block.segment.name = 裂解光束
block.command-center.name = 指挥中心
block.ground-factory.name = 战单位工厂
block.air-factory.name = 战单位工厂
block.naval-factory.name = 战单位工厂
block.ground-factory.name = 工厂
block.air-factory.name = 工厂
block.naval-factory.name = 工厂
block.additive-reconstructor.name = 数增级单位重构工厂
block.multiplicative-reconstructor.name = 级单位重构工厂
block.exponential-reconstructor.name = 级单位重构工厂
block.multiplicative-reconstructor.name = 级单位重构工厂
block.exponential-reconstructor.name = 幂级单位重构工厂
block.tetrative-reconstructor.name = 无量级单位重构工厂
block.payload-conveyor.name = 载荷传送带
block.payload-router.name = 载荷路由器
block.disassembler.name = 离机
block.disassembler.name = 离机
block.silicon-crucible.name = 热能坩埚
block.overdrive-dome.name = 超速投射器
block.overdrive-dome.name = 超速穹顶投射器
block.switch.name = 开关
block.micro-processor.name = 微型处理器
block.logic-processor.name = 逻辑处理器
block.hyper-processor.name = 处理器
block.hyper-processor.name = 处理器
block.logic-display.name = 逻辑显示屏
block.large-logic-display.name = 大型逻辑显示屏
block.memory-cell.name = 储单
block.memory-cell.name = 存元
block.memory-bank.name = 内存库
team.blue.name =
team.crux.name =
@@ -1302,4 +1332,4 @@ block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
block.repair-point.description = 持续治疗其附近受损最严重的单位。
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
File diff suppressed because it is too large Load Diff