Merge branch 'master' into master
This commit is contained in:
@@ -10,18 +10,21 @@ link.dev-builds.description = Unstable development builds
|
||||
link.trello.description = Official Trello board for planned features
|
||||
link.itch.io.description = itch.io page with PC downloads
|
||||
link.google-play.description = Google Play store listing
|
||||
link.f-droid.description = F-Droid catalogue listing
|
||||
link.f-droid.description = F-Droid listing
|
||||
link.wiki.description = Official Mindustry wiki
|
||||
link.suggestions.description = Suggest new features
|
||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Game Over
|
||||
gameover.disconnect = Disconnect
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]New highscore!
|
||||
copied = Copied.
|
||||
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is unfinished[]\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.campaign = [accent]You've reached the end of the campaign![]\n\nThis is as far as the content goes. Interplanetary travel will be added in future updates.
|
||||
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
@@ -57,6 +60,7 @@ schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stats = Stats
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
@@ -189,6 +193,10 @@ servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
|
||||
trace = Trace Player
|
||||
trace.playername = Player name: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -267,6 +275,9 @@ cancel = Cancel
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
data.export = Export Data
|
||||
data.import = Import Data
|
||||
data.openfolder = Open Data Folder
|
||||
@@ -283,6 +294,7 @@ cancelbuilding = [accent][[{0}][] to clear plan
|
||||
selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
@@ -290,6 +302,8 @@ wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
|
||||
wave.enemycore = [accent]{0}[lightgray] Enemy Core
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
@@ -421,6 +435,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -445,6 +460,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -461,7 +477,9 @@ load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
memory = Mem: {0}mb
|
||||
memory2 = Mem:\n {0}mb +\n {1}mb
|
||||
language.restart = Restart your game for the language settings to take effect.
|
||||
settings = Settings
|
||||
tutorial = Tutorial
|
||||
tutorial.retake = Re-Take Tutorial
|
||||
@@ -475,27 +493,23 @@ complete = [lightgray]Complete:
|
||||
requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
#TODO
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Banned Blocks
|
||||
addall = Add All
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
|
||||
zone.resources = [lightgray]Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
zone.objective.attack = Destroy Enemy Core
|
||||
add = Add...
|
||||
boss.health = Boss Health
|
||||
boss.health = Guardian Health
|
||||
|
||||
connectfail = [scarlet]Connection error:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
@@ -517,18 +531,41 @@ weather.fog.name = Fog
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.export = Export:
|
||||
sectors.time = Time:
|
||||
sectors.threat = Threat:
|
||||
sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
#TODO better name
|
||||
planet.sun.name = Sun
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -540,10 +577,10 @@ sector.overgrowth.name = Overgrowth
|
||||
sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
|
||||
#unused
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -551,7 +588,7 @@ sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it.
|
||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
@@ -571,10 +608,13 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
@@ -584,6 +624,7 @@ unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.description = Purpose
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
@@ -611,6 +652,8 @@ stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
@@ -633,7 +676,7 @@ stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.heatcapacity = Heat Capacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
@@ -643,12 +686,15 @@ stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -677,12 +723,14 @@ units.processorcontrol = [lightgray]Processor Controlled
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.sapping = [stat]sapping
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
@@ -707,12 +755,13 @@ unit.items = items
|
||||
unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
@@ -720,8 +769,9 @@ setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.backgroundpause.name = Pause In Background
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.animatedwater.name = Animated Fluids
|
||||
setting.animatedwater.name = Animated Surfaces
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
@@ -748,7 +798,6 @@ setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Save Interval
|
||||
setting.seconds = {0} seconds
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||
@@ -757,7 +806,7 @@ setting.smoothcamera.name = Smooth Camera
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
@@ -837,6 +886,8 @@ keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.pause_building.name = Pause/Resume Building
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.planet_map.name = Planet Map
|
||||
keybind.research.name = Research
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player List
|
||||
keybind.console.name = Console
|
||||
@@ -900,6 +951,7 @@ content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.sector.name = Sectors
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
@@ -960,6 +1012,7 @@ block.resupply-point.name = Resupply Point
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.basalt-boulder.name = Basalt Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
@@ -1057,7 +1110,6 @@ block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||
block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
@@ -1065,7 +1117,6 @@ block.sorter.name = Sorter
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Message
|
||||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
@@ -1161,6 +1212,11 @@ block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
#experimental, may be removed
|
||||
block.block-forge.name = Block Forge
|
||||
block.block-loader.name = Block Loader
|
||||
block.block-unloader.name = Block Unloader
|
||||
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
@@ -1179,158 +1235,243 @@ team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
team.purple.name = purple
|
||||
|
||||
tutorial.next = [lightgray]<Tap to continue>
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building.
|
||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
||||
tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
||||
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||
tutorial.unpause = Now press space again to unpause.
|
||||
tutorial.unpause.mobile = Now press it again to unpause.
|
||||
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e[accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][Double-tap[] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units into formation.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
||||
|
||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical components.
|
||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
|
||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
|
||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
|
||||
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||
item.copper.description = Used in all types of construction and ammunition.
|
||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||
item.lead.description = Used in liquid transportation and electrical structures.
|
||||
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
||||
item.metaglass.description = Used in liquid distribution/storage structures.
|
||||
item.graphite.description = Used in electrical components and turret ammunition.
|
||||
item.sand.description = Used for production of other refined materials.
|
||||
item.coal.description = Used for fuel and refined material production.
|
||||
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
||||
item.titanium.description = Used in liquid transportation structures, drills and aircraft.
|
||||
item.thorium.description = Used in durable structures and as nuclear fuel.
|
||||
item.scrap.description = Used in Melters and Pulverizers for refining into other materials.
|
||||
item.scrap.details = Leftover remnants of old structures and units.
|
||||
item.silicon.description = Used in solar panels, complex electronics and homing turret ammunition.
|
||||
item.plastanium.description = Used in advanced units, insulation and fragmentation ammunition.
|
||||
item.phase-fabric.description = Used in advanced electronics and self-repairing structures.
|
||||
item.surge-alloy.description = Used in advanced weaponry and reactive defense structures.
|
||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = Used in bombs and explosive ammunition.
|
||||
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
||||
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
|
||||
liquid.water.description = Used for cooling machines and waste processing.
|
||||
liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon.
|
||||
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
||||
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
||||
|
||||
block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
|
||||
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
|
||||
block.illuminator.description = Emits light.
|
||||
block.message.description = Stores a message for communication between allies.
|
||||
block.graphite-press.description = Compresses coal into graphite.
|
||||
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
||||
block.silicon-smelter.description = Refines silicon from sand and coal.
|
||||
block.kiln.description = Smelts sand and lead into metaglass.
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||||
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||||
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||||
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
|
||||
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
|
||||
block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
|
||||
block.alloy-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||
block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid.
|
||||
block.blast-mixer.description = Produces blast compound from pyratite and spore pods.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite.
|
||||
block.melter.description = Melts down scrap into slag.
|
||||
block.separator.description = Separates slag into its mineral components.
|
||||
block.spore-press.description = Compresses spore pods into oil.
|
||||
block.pulverizer.description = Crushes scrap into fine sand.
|
||||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||
block.incinerator.description = Vaporizes any excess item or liquid it receives.
|
||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||
block.coal-centrifuge.description = Transforms oil into coal.
|
||||
block.incinerator.description = Vaporizes any item or liquid it receives.
|
||||
block.power-void.description = Voids all power inputted. Sandbox only.
|
||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||
block.item-void.description = Destroys any items. Sandbox only.
|
||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
||||
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
||||
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
||||
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
||||
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
||||
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
||||
block.door.description = A small door. Can be opened or closed by tapping.
|
||||
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
||||
block.copper-wall.description = Protects structures from enemy projectiles.
|
||||
block.copper-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.titanium-wall.description = Protects structures from enemy projectiles.
|
||||
block.titanium-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
||||
block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
||||
block.thorium-wall.description = Protects structures from enemy projectiles.
|
||||
block.thorium-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
||||
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
||||
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||
block.door.description = A wall that can be opened and closed.
|
||||
block.door-large.description = A wall that can be opened and closed.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
||||
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
||||
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.\nRequires multiple loading and unloading points for peak throughput.
|
||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = Only outputs to the left and right if the front path is blocked.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
|
||||
block.thermal-pump.description = The ultimate pump.
|
||||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nDoes not leak.
|
||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
|
||||
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
||||
block.conveyor.description = Transports items forward.
|
||||
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
|
||||
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
|
||||
block.junction.description = Acts as a bridge for two crossing conveyor belts.
|
||||
block.bridge-conveyor.description = Transports items over terrain or buildings.
|
||||
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
|
||||
block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Distributes input items to 3 output directions equally.
|
||||
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
||||
block.distributor.description = Distributes input items to 7 output directions equally.
|
||||
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates.
|
||||
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates.
|
||||
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
|
||||
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
|
||||
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
|
||||
block.thermal-pump.description = Pumps and outputs liquids.
|
||||
block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
|
||||
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
|
||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
||||
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
||||
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
||||
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
||||
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||
block.power-node-large.description = An advanced power node with greater range.
|
||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
||||
block.battery-large.description = Stores much more power than a regular battery.
|
||||
block.surge-tower.description = A long-range power node with fewer available connections.
|
||||
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
|
||||
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
|
||||
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
|
||||
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||
block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
||||
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
|
||||
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
||||
block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
||||
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
||||
block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel.
|
||||
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||
block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||
block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
||||
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
||||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
||||
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
|
||||
block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods.
|
||||
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
||||
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
||||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
|
||||
block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
|
||||
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
||||
block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
|
||||
block.core-foundation.details = The second iteration.
|
||||
block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
|
||||
block.core-nucleus.details = The third and final iteration.
|
||||
block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader.
|
||||
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
|
||||
block.unloader.description = Unloads the selected item from nearby blocks.
|
||||
block.launch-pad.description = Launches batches of items to selected sectors.
|
||||
block.duo.description = Fires alternating bullets at enemies.
|
||||
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
block.hail.description = A small, long-range artillery turret.
|
||||
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
||||
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
|
||||
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
||||
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
||||
block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies.
|
||||
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
|
||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.hail.description = Fires small shells at ground enemies over long distances.
|
||||
block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||
block.lancer.description = Charges and fires powerful beams of energy at ground targets.
|
||||
block.arc.description = Fires arcs of electricity at ground targets.
|
||||
block.swarmer.description = Fires homing missiles at enemies.
|
||||
block.salvo.description = Fires quick salvos of bullets at enemies.
|
||||
block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
|
||||
block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
|
||||
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
|
||||
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.foreshadow.description = Fires a large single-target bolt over long distances.
|
||||
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
||||
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
||||
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
||||
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
||||
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
||||
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
||||
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
||||
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
||||
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
||||
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
||||
block.memory-cell.description = Stores information for a logic processor.
|
||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
||||
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
||||
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
||||
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
||||
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
||||
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repair allied structures. Capable of flight.
|
||||
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
||||
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
||||
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
||||
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
||||
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
||||
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
||||
unit.flare.description = Fires standard bullets at nearby ground targets.
|
||||
unit.horizon.description = Drops clusters of bombs on ground targets.
|
||||
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
||||
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
||||
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
||||
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
||||
unit.poly.description = Automatically rebuilds damaged structures and assists other units in construction.
|
||||
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
||||
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
||||
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
||||
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Схема захавана.
|
||||
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
||||
schematic.rename = Перайменаваць схему
|
||||
schematic.info = {0}x{1}, {2} блокаў
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Хваляў адлюстравана:[accent] {0}
|
||||
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Гатова
|
||||
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
||||
|
||||
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
|
||||
mods.alpha = [accent](Альфа)
|
||||
mods = Мадыфікацыі
|
||||
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
||||
mods.guide = Кіраўніцтва па модам
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] вылучыць і скапіяваць
|
||||
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
|
||||
resumebuilding = [scarlet][[{0}][] для працягу будаўніцтва
|
||||
wave = [accent]Хваля {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Хваля праз {0}
|
||||
wave.waveInProgress = [lightgray]Хваля працягваецца
|
||||
waiting = [lightgray]Чаканне…
|
||||
waiting.players = Чаканне гульцоў…
|
||||
wave.enemies = Ворагаў: [lightgray]{0}
|
||||
wave.enemy = Застаўся [lightgray]{0}[] ворагаў
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Загрузіць малюнак
|
||||
saveimage = Захаваць малюнак
|
||||
unknown = Невядома
|
||||
@@ -328,6 +331,7 @@ editor.generation = Генерацыя:
|
||||
editor.ingame = Рэдагаваць ў гульні
|
||||
editor.publish.workshop = Апублікаваць у майстэрні
|
||||
editor.newmap = Новая карта
|
||||
editor.center = Center
|
||||
workshop = Майстэрня
|
||||
waves.title = Хвалі
|
||||
waves.remove = Выдаліць
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Няма фільтраў! Дадайце адзін
|
||||
filter.distort = Скажэнне
|
||||
filter.noise = Шум
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Медыяна
|
||||
filter.oremedian = Рудня медыяна
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Блок
|
||||
filter.option.floor = Паверхня
|
||||
filter.option.flooronto = Мэтавая паверхню
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Сцяна
|
||||
filter.option.ore = Руда
|
||||
filter.option.floor2 = Другая паверхню
|
||||
@@ -471,15 +477,9 @@ requirement.wave = дасягнем {0} хвалі ў зоне {1}
|
||||
requirement.core = Знішчыце варожае ядро ў зоне {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Аднавіць зону: \n[lightgray] {0}
|
||||
bestwave = [lightgray]Лепшая хваля: {0}
|
||||
launch = <Запуск>
|
||||
launch.text = Launch
|
||||
launch.title = Запуск паспяховы
|
||||
launch.next = [lightgray]наступная магчымасць на {0} -той хвалі
|
||||
launch.unable2 = [scarlet]Запуск немагчымы.[]
|
||||
launch.confirm = Гэта [accent]запусціць[] усе рэсурсы ў Вашым ядры. \nВы не зможаце вярнуцца на гэтую базу.
|
||||
launch.skip.confirm = Калі Вы прапусціце цяпер, то Вы не зможаце вырабіць [accent] запуск[] да пазнейшых хваль.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Раскрыць
|
||||
configure = Канфігурацыя выгрузкі
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Вы сапраўды хочаце ачысціць с
|
||||
settings.clearall.confirm = [scarlet] АСЦЯРОЖНА![] \nГэта сатрэ ўсе дадзеныя, уключаючы захавання, карты, прагрэс кампаніі і налады кіравання. \nПосле таго як Вы націснеце [accent] [ОК][], гульня знішчыць усе дадзеныя і аўтаматычна зачыніцца.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent] <Паўза>
|
||||
clear = Ачысціць
|
||||
banned = [scarlet] Забаронена
|
||||
@@ -570,12 +580,14 @@ info.title = Інфармацыя
|
||||
error.title = [crimson]Адбылася памылка
|
||||
error.crashtitle = Адбылася памылка
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Уваход
|
||||
stat.output = Выхад
|
||||
stat.booster = Паскаральнік
|
||||
stat.tiles = Неабходныя пліткі
|
||||
stat.affinities = Павелічэнне эфектыўнасці
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Умяшчальнасць энергіі
|
||||
stat.powershot = Энергія/Выстрэл
|
||||
stat.damage = Страты
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Колькасць злучэнняў
|
||||
stat.poweruse = Спажывае энергіі
|
||||
stat.powerdamage = Энергія/страты
|
||||
stat.itemcapacity = Умяшчальнасць прадметаў
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Базавая генерацыя энергіі
|
||||
stat.productiontime = Час вытворчасці
|
||||
stat.repairtime = Час поўнай рэгенерацыі
|
||||
@@ -613,6 +626,28 @@ stat.reload = Стрэлы/секунду
|
||||
stat.ammo = Боепрыпасы
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Патрабуецца свідар лепей
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Энергія: {0}/с
|
||||
bar.powerstored = Назапашана: {0}/{1}
|
||||
bar.poweramount = Энергія: {0}
|
||||
bar.poweroutput = Выхад энергіі: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Прадметы: {0}
|
||||
bar.capacity = Умяшчальнасць: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Прагрэс будаўніцтва
|
||||
bar.input = Уваход
|
||||
bar.output = Выхад
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat] {0} [lightgray]страты
|
||||
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
|
||||
bullet.incendiary = [stat] запальны
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat] саманаводных
|
||||
bullet.shock = [stat] шокавы
|
||||
bullet.frag = [stat] асколачны
|
||||
bullet.knockback = [stat] {0} [lightgray]аддачы
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat] замарожваюцца
|
||||
bullet.tarred = [stat] запавольвае, гаручы
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
||||
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
||||
|
||||
unit.blocks = блокі
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = адзінак энергіі/секунду
|
||||
unit.liquidsecond = вадкасных адзінак/секунду
|
||||
unit.itemssecond = прадметаў/секунду
|
||||
@@ -670,7 +711,7 @@ category.power = Энергія
|
||||
category.liquids = Вадкасці
|
||||
category.items = Прадметы
|
||||
category.crafting = Увядзенне/Выснова
|
||||
category.shooting = Стральба
|
||||
category.function = Function
|
||||
category.optional = Дадатковыя паляпшэння
|
||||
setting.landscape.name = Толькі альбомны (гарызантальны) рэжым
|
||||
setting.shadows.name = Цені
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Лінейная фільтраванне
|
||||
setting.hints.name = Падказкі
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Аніміраваныя вада
|
||||
setting.animatedshields.name = Аніміраваныя шчыты
|
||||
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Поўнаэкранны рэжым
|
||||
setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск)
|
||||
setting.fps.name = Паказваць FPS і пінг
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Паказаць клавішы выбару блока
|
||||
setting.vsync.name = Вертыкальная сінхранізацыя
|
||||
setting.pixelate.name = Пікселізацыя
|
||||
setting.minimap.name = Адлюстроўваць міні-карту
|
||||
@@ -822,6 +861,7 @@ mode.custom = Карыстальніцкія правілы
|
||||
|
||||
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
||||
rules.reactorexplosions = Выбухі рэактараў
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Інтэрвал хваляў
|
||||
rules.waves = Хвалі
|
||||
rules.attack = Рэжым атакі
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Баёў. адз.
|
||||
rules.title.experimental = эксперыментальнай
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Асвятленне
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Навакольны свет
|
||||
@@ -858,6 +899,7 @@ content.item.name = Рэчывы
|
||||
content.liquid.name = Вадкасці
|
||||
content.unit.name = Баявыя адзінкі
|
||||
content.block.name = Блокі
|
||||
|
||||
item.copper.name = Медзь
|
||||
item.lead.name = Свінец
|
||||
item.coal.name = Вугаль
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Шлак
|
||||
liquid.oil.name = Нафта
|
||||
liquid.cryofluid.name = Крыягенная вадкасць
|
||||
|
||||
item.explosiveness = [lightgray]Выбуханебяспека: {0}%
|
||||
item.flammability = [lightgray]Узгаральнасць: {0}%
|
||||
item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
|
||||
|
||||
unit.health = [lightgray]Здароўе: {0}
|
||||
unit.speed = [lightgray]Хуткасць: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
|
||||
liquid.viscosity = [lightgray]Глейкасць: {0}
|
||||
liquid.temperature = [lightgray]Тэмпература: {0}
|
||||
|
||||
unit.dagger.name = Кінжал
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Крэпасць
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Скала
|
||||
block.sand-boulder.name = Пяшчаны валун
|
||||
block.grass.name = Трава
|
||||
block.slag.name = Шлак
|
||||
block.space.name = Space
|
||||
block.salt.name = Соль
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Галька
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Тёмный пясок з вадой
|
||||
block.char.name = Выпаленая зямля
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Заснежаны лёд
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Крыніца энергіі
|
||||
block.unloader.name = Разгрузчык
|
||||
block.vault.name = Сховішча
|
||||
block.wave.name = Хваля
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Раявiк
|
||||
block.salvo.name = Залп
|
||||
block.ripple.name = Рабь
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Дуга
|
||||
block.rtg-generator.name = Радыеізатопны тэрмаэлектрычны генератар
|
||||
block.spectre.name = Спектр
|
||||
block.meltdown.name = Іспепяліцель
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Кантэйнер
|
||||
block.launch-pad.name = Пускавая пляцоўка
|
||||
block.launch-pad-large.name = Вялікая пускавая пляцоўка
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Сіняя
|
||||
team.crux.name = Чырвоная
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
|
||||
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
||||
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -10,18 +10,22 @@ link.dev-builds.description = Nestabilní vývojová verze hry
|
||||
link.trello.description = Oficiální Trello nástěnka s plánovanými novinkami
|
||||
link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
|
||||
link.google-play.description = Obchod Google Play
|
||||
link.f-droid.description = Katalog F-Droid
|
||||
link.f-droid.description = F-Droid
|
||||
link.wiki.description = Oficiální Wiki Mindustry
|
||||
link.suggestions.description = Suggest new features
|
||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||
screenshot = Snímek obrazovky uložen {0}
|
||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||
gameover = Konec hry
|
||||
gameover.disconnect = Odpojit se
|
||||
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
||||
gameover.waiting = [accent]Hra čeká na další mapu...
|
||||
highscore = [accent]Nový rekord!
|
||||
copied = Zkopírováno.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.popup = Mindustry [accent]v6[] je aktuálně ve verzi [accent]beta[].\n[lightgray]To znamená:[]\n[scarlet]- Kampaň je nedokončená[]\n- Cokoli, co vidíte, se může změnit nebo být odstraněno.\n\nHlaste prosím chyby na [accent]Github[].
|
||||
indev.notready = Tato část hry ještě není připravena
|
||||
indev.campaign = [accent]Dovršil jsi kampaň![]\n\nTohle je vše, co Ti hra může po obsahové stránce nabídnout. Meziplanetární lety budou přidány až v budoucích aktualizacích.
|
||||
|
||||
|
||||
load.sound = Zvuky
|
||||
load.map = Mapy
|
||||
@@ -57,6 +61,7 @@ schematic.rename = Přejmenovat šablonu
|
||||
schematic.info = {0}x{1}, {2} bloků
|
||||
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
||||
|
||||
stats = Statistiky
|
||||
stat.wave = Vln poraženo: [accent]{0}
|
||||
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
|
||||
stat.built = Budov postaveno: [accent]{0}[]
|
||||
@@ -100,8 +105,7 @@ committingchanges = Provádím změny
|
||||
done = Hotovo
|
||||
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
||||
|
||||
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme!
|
||||
mods.alpha = [accent](Alfa)[]
|
||||
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
|
||||
mods = Mody
|
||||
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
||||
mods.guide = Průvodce modifikacemi
|
||||
@@ -190,6 +194,10 @@ servers.local = Místní servery
|
||||
servers.remote = Vzdálené servery
|
||||
servers.global = Komunitní servery
|
||||
|
||||
servers.showhidden = Zobraz skryté servery
|
||||
server.shown = Zobrazené
|
||||
server.hidden = Skryté
|
||||
|
||||
trace = Vystopovat hráče
|
||||
trace.playername = Jméno hráče: [accent]{0}[]
|
||||
trace.ip = Adresa IP: [accent]{0}[]
|
||||
@@ -268,6 +276,9 @@ cancel = Zrušit
|
||||
openlink = Otevřít odkaz
|
||||
copylink = Zkopírovat odkaz
|
||||
back = Zpět
|
||||
crash.export = Exportovat záznamy o zhroucení hry
|
||||
crash.none = Záznamy o zhroucení hry nebyly nalezeny.
|
||||
crash.exported = Záznamy o zhroucení hry byly exportovány.
|
||||
data.export = Exportovat data
|
||||
data.import = Importovat data
|
||||
data.openfolder = Otevřít složku s daty
|
||||
@@ -279,18 +290,24 @@ quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]
|
||||
loading = [accent]Načítám...
|
||||
reloading = [accent]Načítám modifikace...
|
||||
saving = [accent]Ukládám...
|
||||
respawn = [accent][[{0}][] k znovyzrození v jádře
|
||||
respawn = [accent][[{0}][] k znovuzrození v jádře
|
||||
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
|
||||
selectschematic = [accent][[{0}][] provede výběr a zkopírování
|
||||
pausebuilding = [accent][[{0}][] zastaví stavění
|
||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
||||
wave = [accent]Vlna číslo {0}[]
|
||||
wave.cap = [accent]Vlna {0} z {1}[]
|
||||
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
||||
wave.waveInProgress = [lightgray]Vlna přichází![]
|
||||
waiting = [lightgray]Čekám...[]
|
||||
waiting.players = Čekání na hráče...
|
||||
wave.enemies = [lightgray]{0} zbývajících nepřátel
|
||||
wave.enemy = [lightgray]{0} zbývající nepřítel
|
||||
wave.enemycores = [accent]{0}[lightgray] nepřátelská jádra
|
||||
wave.enemycore = [accent]{0}[lightgray] nepřátelské jádro
|
||||
wave.enemy = [lightgray]{0} zbývající nepřátel
|
||||
wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[].
|
||||
wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![]
|
||||
loadimage = Nahrát obrázek
|
||||
saveimage = Uložit obrázek
|
||||
unknown = Neznámý
|
||||
@@ -329,6 +346,7 @@ editor.generation = Generace:
|
||||
editor.ingame = Upravit ve hře
|
||||
editor.publish.workshop = Vystavit ve Workshopu na Steamu
|
||||
editor.newmap = Nová mapa
|
||||
editor.center = Vycentrovat
|
||||
workshop = Workshop na Steamu
|
||||
waves.title = Vlny
|
||||
waves.remove = Odebrat
|
||||
@@ -338,7 +356,7 @@ waves.waves = vln(y)
|
||||
waves.perspawn = za zrození
|
||||
waves.shields = štítů/vlnu
|
||||
waves.to = do
|
||||
waves.guardian = Guardian
|
||||
waves.guardian = Strážce
|
||||
waves.preview = Náhled
|
||||
waves.edit = Upravit....
|
||||
waves.copy = Uložit do schránky
|
||||
@@ -347,7 +365,7 @@ waves.invalid = Neplatné vlny ve schránce.
|
||||
waves.copied = Vlny byly zkopírovány.
|
||||
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
||||
|
||||
#these are intentionally in lower case
|
||||
#toto je záměrně malými písmeny
|
||||
wavemode.counts = počty
|
||||
wavemode.totals = součty
|
||||
wavemode.health = zdraví
|
||||
@@ -417,8 +435,9 @@ toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||
filter.distort = Zkreslení
|
||||
filter.noise = Zašumění
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.corespawn = Core Select
|
||||
filter.enemyspawn = Výběr nepřátelské líhně
|
||||
filter.spawnpath = Cesta k líhni
|
||||
filter.corespawn = Váběr ládra
|
||||
filter.median = Medián
|
||||
filter.oremedian = Medián rud
|
||||
filter.blend = Prolnutí
|
||||
@@ -442,6 +461,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Povrch
|
||||
filter.option.flooronto = Cílový povrch
|
||||
filter.option.target = Cíl
|
||||
filter.option.wall = Stěna
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Druhotný povrch
|
||||
@@ -458,7 +478,9 @@ load = Načíst
|
||||
save = Uložit
|
||||
fps = FPS: {0}
|
||||
ping = Odezva: {0} ms
|
||||
language.restart = Prosím restartuj hru, aby se provedla změna jazyka!
|
||||
memory = Paměť: {0} MB
|
||||
memory2 = Paměť:\n {0} MB +\n {1} MB
|
||||
language.restart = Hru je třeba restartovat, aby se provedla změna jazyka.
|
||||
settings = Volby
|
||||
tutorial = Výuka
|
||||
tutorial.retake = Spustit znovu výuku.
|
||||
@@ -471,18 +493,20 @@ locked = Zamčeno
|
||||
complete = [lightgray]Dokončeno:
|
||||
requirement.wave = Dosáhni vlny {0} na mapě {1}
|
||||
requirement.core = Znič nepřátelské jádro na mapě {0}
|
||||
requirement.research = Vynalezeno {0}
|
||||
requirement.capture = Polapeno {0}
|
||||
bestwave = [lightgray]Nejvyšší vlna: {0}
|
||||
requirement.research = Vynalezni {0}
|
||||
requirement.produce = Vyrob {0}
|
||||
requirement.capture = Polap {0}
|
||||
launch.text = Vyslat
|
||||
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
|
||||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||
uncover = Odkrýt mapu
|
||||
configure = Přizpůsobit vybavení
|
||||
|
||||
#TODO
|
||||
loadout = Načtení
|
||||
resources = Zdroje
|
||||
bannedblocks = Zakázané bloky
|
||||
addall = Přidat vše
|
||||
launch.from = Vysláno z: [accent]{0}
|
||||
launch.destination = Cíl: {0}
|
||||
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
||||
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
|
||||
@@ -502,24 +526,48 @@ error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se
|
||||
error.alreadyconnected = Připojeni k serveru.
|
||||
error.mapnotfound = Soubor s mapou nebyl nalezen!
|
||||
error.io = Vstupně/výstupní (I/O) chyba sítě.
|
||||
error.any = Ueznámá chyba sítě.
|
||||
error.any = Neznámá chyba sítě.
|
||||
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
||||
|
||||
weather.rain.name = Déšť
|
||||
weather.snow.name = Sníh
|
||||
weather.sandstorm.name = Písečná ouře
|
||||
weather.sporestorm.name = Spórová bouře
|
||||
weather.fog.name = Mlha
|
||||
|
||||
sectors.unexplored = [lightgray]Neprozkoumáno
|
||||
sectors.resources = Zdroje:
|
||||
sectors.production = Výroba:
|
||||
sectors.export = Export:
|
||||
sectors.time = Čas:
|
||||
sectors.threat = Ohrožení:
|
||||
sectors.wave = Vlna:
|
||||
sectors.stored = Uskladněno:
|
||||
sectors.resume = Pokračovat
|
||||
sectors.launch = Vyslat
|
||||
sectors.select = Vybrat
|
||||
sectors.nonelaunch = [lightgray]žádné (slunce)[]
|
||||
sectors.nonelaunch = [lightgray]bez (slunce)[]
|
||||
sectors.rename = Přejmenovat sektor
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.curcapture = Sektor polapen
|
||||
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
|
||||
sector.attacked = Sektor [accent]{0}[white] pod útokem!
|
||||
sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||
|
||||
threat.low = Nízké
|
||||
threat.medium = Střední
|
||||
threat.high = Velké
|
||||
threat.extreme = Extrémní
|
||||
threat.eradication = Vyhlazující
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sol
|
||||
|
||||
sector.impact0078.name = Dopad 0078
|
||||
sector.groundZero.name = Základní tábor
|
||||
sector.craters.name = Krátery
|
||||
sector.frozenForest.name = Zamrzlý les
|
||||
@@ -531,16 +579,19 @@ sector.overgrowth.name = Džungle
|
||||
sector.tarFields.name = Dehtová pole
|
||||
sector.saltFlats.name = Solné nížiny
|
||||
sector.fungalPass.name = Plísňový průsmyk
|
||||
sector.biomassFacility.name = Zařízení pro syntézu biomasy
|
||||
sector.windsweptIslands.name = Větrné ostrovy
|
||||
sector.extractionOutpost.name = Extrakční základna
|
||||
sector.planetaryTerminal.name = Planetární odpalovací terminál
|
||||
|
||||
#unused
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||
sector.craters.description = V těchto relikviích starých válek se nahromadilo velké množství vody. Znovu získej tuto oblast. Sbírej písek. Vyrob z něj metasklo. Použij vodu k chlazení svých vrtů a střílen.
|
||||
sector.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní stavby zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
||||
sector.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní konstrukce zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
||||
sector.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spórami.\nVytěž titan, kterým tato oblast oplývá. Nauč se jej používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Radši jim nedej moc času na vyslání jejich nejsilnějších jednotech.
|
||||
sector.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval předsunutou hlídku. Stav jednotky Dýka a znič s jejich pomocí jádro základny. Získej znovu to, co bylo již dávno ztraceno.
|
||||
sector.tarFields.description = Rozhraní produkční naftové oblasti mezi horami a pouští. Jedna z mála oblastí, kde se stále nachází dehet.\nAčkoliv je oblast opuštěná, stále se v jejím okolí nachází nebezpečné nepřátelské síly. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na zpracování nafty.[]
|
||||
@@ -560,24 +611,30 @@ settings.graphics = Grafika
|
||||
settings.cleardata = Vymazat data hry...
|
||||
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
|
||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
|
||||
settings.clearsaves = Vymazat uložené hry
|
||||
settings.clearresearch = Vymazat výzkum
|
||||
settings.clearresearch.confirm = Jsi si jist, že opravdu chceš vymazat veškerý dosažený výzkum v této kampani?
|
||||
settings.clearcampaignsaves = Vymazat uložené hry kampaně
|
||||
settings.clearcampaignsaves.confirm = Jsi si jist, že opravdu chceš vymazat všechny uložené hry v této kampani?
|
||||
paused = [accent]< Pozastaveno >[]
|
||||
clear = Vyčistit
|
||||
banned = [scarlet]Zakázán[]
|
||||
unplaceable.sectorcaptured = [scarlet]Vyžaduje polapený sektor[]
|
||||
yes = Ano
|
||||
no = Ne
|
||||
info.title = Informace
|
||||
error.title = [scarlet]Objevila se chyba[]
|
||||
error.crashtitle = Objevila se chyba
|
||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||
lastaccessed = [lightgray]Naposledy použil: {0}
|
||||
block.unknown = [lightgray]???[]
|
||||
|
||||
stat.description = Účel
|
||||
stat.input = Vstup
|
||||
stat.output = Výstup
|
||||
stat.booster = Posilovač
|
||||
stat.tiles = Vyžadované dlaždice
|
||||
stat.affinities = Synergie
|
||||
block.unknown = [lightgray]???[]
|
||||
stat.powercapacity = Kapacita energie
|
||||
stat.powershot = Energie na 1 výstřel
|
||||
stat.damage = Poškození
|
||||
@@ -600,6 +657,8 @@ stat.memorycapacity = Kapacita paměti
|
||||
stat.basepowergeneration = Základní generování energie
|
||||
stat.productiontime = Čas produkce
|
||||
stat.repairtime = Čas do úplné opravy
|
||||
stat.weapons = Zbraně
|
||||
stat.bullet = Střela
|
||||
stat.speedincrease = Zvýšení rychlosti
|
||||
stat.range = Dosah
|
||||
stat.drilltier = Lze těžit
|
||||
@@ -607,15 +666,40 @@ stat.drillspeed = Základní rychlost vrtu
|
||||
stat.boosteffect = Účinek posílení
|
||||
stat.maxunits = Nejvýše aktivních jednotek
|
||||
stat.health = Životy
|
||||
stat.buildtime = Čas stavby
|
||||
stat.buildtime = Čas konstrukce
|
||||
stat.maxconsecutive = Nejvýše po sobě
|
||||
stat.buildcost = Cena stavby
|
||||
stat.buildcost = Cena konstrukce
|
||||
stat.inaccuracy = Nepřesnost
|
||||
stat.shots = Střely
|
||||
stat.reload = Střel za 1s
|
||||
stat.ammo = Střelivo
|
||||
stat.shieldhealth = Zdraví štítu
|
||||
stat.cooldowntime = Čas na zchladnutí
|
||||
stat.explosiveness = Výbušnost
|
||||
stat.basedeflectchance = Základní pravděpobnost odražení
|
||||
stat.lightningchance = Pravděpodobnost blesku
|
||||
stat.lightningdamage = Poškození bleskem
|
||||
stat.flammability = Hořlavost
|
||||
stat.radioactivity = Radioaktivita
|
||||
stat.heatcapacity = Tepelná kapacita
|
||||
stat.viscosity = Vazkost
|
||||
stat.temperature = Teplota
|
||||
stat.speed = Rychlost
|
||||
stat.buildspeed = Rychlost stavění
|
||||
stat.minespeed = Rychlost těžení
|
||||
stat.minetier = Těžící úroveň
|
||||
stat.payloadcapacity = Kapacita pro náklad
|
||||
stat.commandlimit = Limit ovládání
|
||||
stat.abilities = Schopnosti
|
||||
stat.canboost = Umí posilovat
|
||||
stat.flying = Létající
|
||||
|
||||
ability.forcefield = Silové pole
|
||||
ability.repairfield = Opravit pole
|
||||
ability.statusfield = Stav pole
|
||||
ability.unitspawn = {0} továrna
|
||||
ability.shieldregenfield = Silově opravné pole
|
||||
ability.movelightning = Pohybující se blesk
|
||||
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.noresources = Chybějí zdroje
|
||||
@@ -627,6 +711,7 @@ bar.powerbalance = Energie: {0}
|
||||
bar.powerstored = Uskladněno: {0}/{1}
|
||||
bar.poweramount = Energie celkem: {0}
|
||||
bar.poweroutput = Výstup energie: {0}
|
||||
bar.powerlines = Spojení: {0}/{1}
|
||||
bar.items = Předměty: {0}
|
||||
bar.capacity = Kapacita: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -634,7 +719,7 @@ bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[jednotka je v
|
||||
bar.liquid = Chlazení
|
||||
bar.heat = Teplo
|
||||
bar.power = Energie
|
||||
bar.progress = Stavba v průběhu
|
||||
bar.progress = Konstrukce v průběhu
|
||||
bar.input = Vstup
|
||||
bar.output = Výstup
|
||||
|
||||
@@ -642,17 +727,22 @@ units.processorcontrol = [lightgray]Procesor je ovládán[]
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] poškození[]
|
||||
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
||||
bullet.incendiary = [stat]zápalné
|
||||
bullet.incendiary = [stat]zápalný
|
||||
bullet.sapping = [stat]oslabující
|
||||
bullet.homing = [stat]samonaváděcí
|
||||
bullet.shock = [stat]šokové
|
||||
bullet.frag = [stat]trhavé
|
||||
bullet.knockback = [stat]{0}[lightgray] odhození
|
||||
bullet.freezing = [stat]mrazivé
|
||||
bullet.tarred = [stat]dehtové
|
||||
bullet.multiplier = [stat]{0}[lightgray]x více střel
|
||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby
|
||||
bullet.shock = [stat]šokový
|
||||
bullet.frag = [stat]trhavý
|
||||
bullet.knockback = [stat]{0}[lightgray] odhození[]
|
||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||
bullet.infinitepierce = [stat]průrazné[]
|
||||
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
||||
bullet.freezing = [stat]zmrazující[]
|
||||
bullet.tarred = [stat]dehtující[]
|
||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||
|
||||
unit.blocks = bloky
|
||||
unit.blockssquared = bloky²
|
||||
unit.powersecond = energie/sekunda
|
||||
unit.liquidsecond = kapalin/sekundu
|
||||
unit.itemssecond = předmětů/sekundu
|
||||
@@ -670,12 +760,13 @@ unit.items = předměty
|
||||
unit.thousands = tis
|
||||
unit.millions = mio
|
||||
unit.billions = mld
|
||||
category.purpose = Účel
|
||||
category.general = Všeobecné
|
||||
category.power = Energie
|
||||
category.liquids = Kapaliny
|
||||
category.items = Předměty
|
||||
category.crafting = Vstup/Výstup
|
||||
category.shooting = Střílí
|
||||
category.function = Funkce
|
||||
category.optional = Volitelné vylepšení
|
||||
setting.landscape.name = Uzamknout krajinu
|
||||
setting.shadows.name = Stíny
|
||||
@@ -683,9 +774,9 @@ setting.blockreplace.name = Automatický návrh bloků
|
||||
setting.linear.name = Lineární filtrování
|
||||
setting.hints.name = Rady a tipy
|
||||
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
|
||||
setting.backgroundpause.name = Pozastavit v pozadí
|
||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animované tekutiny
|
||||
setting.animatedwater.name = Animované povrchy
|
||||
setting.animatedshields.name = Animované štíty
|
||||
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
||||
setting.playerindicators.name = Indikátor pro hráče
|
||||
@@ -718,7 +809,6 @@ setting.fullscreen.name = Celá obrazovka
|
||||
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
|
||||
setting.fps.name = Ukázat FPS a ping
|
||||
setting.smoothcamera.name = Plynulá kamera
|
||||
setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
|
||||
setting.vsync.name = Vertikální synchronizace
|
||||
setting.pixelate.name = Rozpixlovat
|
||||
setting.minimap.name = Ukázat mapičku
|
||||
@@ -761,7 +851,7 @@ keybind.press = Stiskni klávesu...
|
||||
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
|
||||
keybind.screenshot.name = Snímek mapy
|
||||
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.toggle_block_status.name = Přepnout stav bloku
|
||||
keybind.move_x.name = Pohyb vodorovně
|
||||
keybind.move_y.name = Pohyb svisle
|
||||
keybind.mouse_move.name = Následovat myš
|
||||
@@ -815,7 +905,7 @@ keybind.drop_unit.name = Zahodit jednotku
|
||||
keybind.zoom_minimap.name = Přiblížit mapu
|
||||
mode.help.title = Popis režimů
|
||||
mode.survival.name = Hra o přežití
|
||||
mode.survival.description = Klasický režim. Zdroje jsou limitované a vlny nepřátel přicházejí automaticky.\n[gray]Vyžaduje, aby v mapě bylo místo pro líhnutí nepřítel.[]
|
||||
mode.survival.description = Klasický režim. Zdroje jsou limitované a vlny nepřátel přicházejí automaticky.\n[gray]Vyžaduje, aby v mapě bylo místo pro líhnutí nepřátel.[]
|
||||
mode.sandbox.name = Pískoviště
|
||||
mode.sandbox.description = Zdroje jsou nekonečné, vlny nepřátel nemají automatické načasování.
|
||||
mode.editor.name = Editor
|
||||
@@ -865,6 +955,8 @@ content.item.name = Předměty
|
||||
content.liquid.name = Kapaliny
|
||||
content.unit.name = Jednotky
|
||||
content.block.name = Bloky
|
||||
content.sector.name = Sektory
|
||||
|
||||
item.copper.name = Měď
|
||||
item.lead.name = Olovo
|
||||
item.coal.name = Uhlí
|
||||
@@ -882,27 +974,10 @@ item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metasklo
|
||||
item.scrap.name = Šrot
|
||||
liquid.water.name = Voda
|
||||
liquid.slag.name = Roztavený kov
|
||||
liquid.slag.name = Struska
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Chladící kapalina
|
||||
|
||||
item.explosiveness = [lightgray]Výbušnost: {0}%[]
|
||||
item.flammability = [lightgray]Zápalnost: {0}%[]
|
||||
item.radioactivity = [lightgray]Radioaktivita: {0}%[]
|
||||
|
||||
unit.health = [lightgray]Životy: {0}[]
|
||||
unit.speed = [lightgray]Rychlost: {0}[]
|
||||
unit.weapon = [lightgray]Zbraň: {0}
|
||||
unit.itemcapacity = [lightgray]Kapacita: {0}
|
||||
unit.minespeed = [lightgray]Rychlost těžení: {0}%
|
||||
unit.minepower = [lightgray]Těžební síla: {0}
|
||||
unit.ability = [lightgray]Schopnost: {0}
|
||||
unit.buildspeed = [lightgray]Rychlost stavění: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
|
||||
liquid.viscosity = [lightgray]Viskozita: {0}[]
|
||||
liquid.temperature = [lightgray]Teplota: {0}[]
|
||||
|
||||
unit.dagger.name = Dýka
|
||||
unit.mace.name = Palcát
|
||||
unit.fortress.name = Pevnost
|
||||
@@ -942,7 +1017,8 @@ block.parallax.name = Paralaxa
|
||||
block.cliff.name = Útes
|
||||
block.sand-boulder.name = Pískovec
|
||||
block.grass.name = Tráva
|
||||
block.slag.name = Slag
|
||||
block.slag.name = Struska
|
||||
block.space.name = Vesmír
|
||||
block.salt.name = Sůl
|
||||
block.salt-wall.name = Solné skály
|
||||
block.pebbles.name = Oblázky
|
||||
@@ -988,8 +1064,9 @@ block.darksand-water.name = Voda s černým pískem
|
||||
block.char.name = Dřevěné uhlí
|
||||
block.dacite.name = Dacit
|
||||
block.dacite-wall.name = Stěna dacitu
|
||||
block.dacite-boulder.name = Dacitový kámen
|
||||
block.ice-snow.name = Zasněžený led
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.stone-wall.name = Kamenné skály
|
||||
block.ice-wall.name = Ledové skály
|
||||
block.snow-wall.name = Sněhové skály
|
||||
block.dune-wall.name = Písečné duny
|
||||
@@ -1034,9 +1111,8 @@ block.hail.name = Kroupomet
|
||||
block.lancer.name = Kopiník
|
||||
block.conveyor.name = Dopravník
|
||||
block.titanium-conveyor.name = Titanoový dopravník
|
||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||
block.plastanium-conveyor.name = Plastanový přepravník
|
||||
block.armored-conveyor.name = Obrněný dopravník
|
||||
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
|
||||
block.junction.name = Křižovatka
|
||||
block.router.name = Směrovač
|
||||
block.distributor.name = Rozdělovač
|
||||
@@ -1082,8 +1158,8 @@ block.power-source.name = Nekonečný zdroj energie
|
||||
block.unloader.name = Odbavovač
|
||||
block.vault.name = Trezor
|
||||
block.wave.name = Vlna
|
||||
block.swarmer.name = Rojiště
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Rojiště
|
||||
block.salvo.name = Salva
|
||||
block.ripple.name = Vlnění
|
||||
block.phase-conveyor.name = Fázový přepravník
|
||||
@@ -1118,7 +1194,7 @@ block.fuse.name = Fúze
|
||||
block.shock-mine.name = Šoková mina
|
||||
block.overdrive-projector.name = Urychlující projektor
|
||||
block.force-projector.name = Silový projektor
|
||||
block.arc.name = Oblouk
|
||||
block.arc.name = Výboj
|
||||
block.rtg-generator.name = RTG
|
||||
block.spectre.name = Přízrak
|
||||
block.meltdown.name = Rozpékač
|
||||
@@ -1140,6 +1216,11 @@ block.payload-router.name = Směřovač nákladu
|
||||
block.disassembler.name = Rozebírač
|
||||
block.silicon-crucible.name = Tavicí tyglík pro křemík
|
||||
block.overdrive-dome.name = Velká urychlující kupole
|
||||
#experimental, may be removed
|
||||
block.block-forge.name = Výheň bloků
|
||||
block.block-loader.name = Nakladač bloků
|
||||
block.block-unloader.name = Vykladač bloků
|
||||
block.interplanetary-accelerator.name = Meziplanetární urychlovač
|
||||
|
||||
block.switch.name = Přepínač
|
||||
block.micro-processor.name = Mikroprocesor
|
||||
@@ -1166,10 +1247,10 @@ tutorial.drill.mobile = Sám vidíš, že ruční těžba není moc efektivní.\
|
||||
tutorial.blockinfo = Každý blok má jiné vlastnosti. Každý vrt může těžit pouze některé suroviny.\nPro zobrazení informací a statistik o bloku [accent]zvol "?" při vybraném bloku ve stavební nabídce[].\n\nNyní se podívej na [accent]vlastnosti mechanického vrtu[].
|
||||
tutorial.conveyor = Pro dopravu materiálu k jádru jsou zapotřebí [accent]dopravníky[].\nVytvoř řadu dopravníků od vrtu až k jádru.\nDrž zmáčknuté [accent]levé tlačítko myši[], abys umístil dopravníky v jedné řadě.\nKdyž zmáčkneš [accent]Ctrl[], řada dopravníků se bude umisťovat navíc úhlopříčně.\nPoužij [accent]kolečko myši[] pro otáčení bloku před umístěním.\n[accent]Umísti dopravníky tak, abys dopravil měď do jádra[].
|
||||
tutorial.conveyor.mobile = Pro dopravu materiálu k jádru jsou zapotřebí [accent]dopravníky[].\nVytvoř řadu dopravníků od vrtu až k jádru.\n[accent]Pokládej dopravníky v řadě ťupnutím a delším prstu[] a táhnutím v požadovaném směru.\n[accent]Umísti dopravníky tak, abys dopravil měď do jádra[].
|
||||
tutorial.turret = Jakmile se materiál dostane do jádra, může být použit pro stavbu.\nPamatuj si, že ne všechno lze použít pro stavbu.\nVěci, které melze použít jako stavební materiál, jako například [accent]uhlí[] nebo [accent]šrot[], nelze do jádra uložit, a zasekne tak celý dopravník na vstupu.\nPro odehnání útočných jednotek [lightgray]nepřítele[] od jádra je třeba postavit obranné stavby.\nPostav [accent]střílnu Duo[] poblíž svého jádra.
|
||||
tutorial.turret = Jakmile se materiál dostane do jádra, může být použit pro konstrukci.\nPamatuj si, že ne všechno lze použít pro konstrukci.\nVěci, které melze použít jako stavební materiál, jako například [accent]uhlí[] nebo [accent]šrot[], nelze do jádra uložit, a zasekne tak celý dopravník na vstupu.\nPro odehnání útočných jednotek [lightgray]nepřítele[] od jádra je třeba postavit obranné konstrukce.\nPostav [accent]střílnu Duo[] poblíž svého jádra.
|
||||
tutorial.drillturret = Střílny Duo potřebují jako střelivo [accent]měď[].\nPolož mechanický vrt blízko střílny.\nPro zásobování mědí veď dopravníky od vrtu ke střílně.\n\n[accent]Doručeno střeliva: {0}/{1}[]
|
||||
tutorial.pause = Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat stavbu do fronty.\n\n[accent]Pozastav hru mezerníkem[].
|
||||
tutorial.pause.mobile = Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat stavbu do fronty.\n\n[accent]Pozastavení hry probedeš ťupnutím na dvě čárky vlevo nahoře.
|
||||
tutorial.pause = Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat konstrukci do fronty.\n\n[accent]Pozastav hru mezerníkem[].
|
||||
tutorial.pause.mobile = Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat konstrukci do fronty.\n\n[accent]Pozastavení hry probedeš ťupnutím na dvě čárky vlevo nahoře.
|
||||
tutorial.unpause = Teď zmáčkni mezerník znova a pokračuj ve hře.
|
||||
tutorial.unpause.mobile = Teď ťupni na ikonu na stejném místě a pokračuj ve hře.
|
||||
tutorial.breaking = Bloky je třeba nejen stavět, ale Často rozbít.\n[accent]Drž pravé tlačítko myšu[] a táhni s ní pro výběr bloků, které potřebuješ rozbít.\n\n[accent]Znič všechen šrot vlevo od Tvého jádra použitím blokového výběru[].
|
||||
@@ -1180,136 +1261,207 @@ tutorial.waves = [lightgray]Nepřítel[] se přibližuje.\n\nUbraň své jádro
|
||||
tutorial.waves.mobile = [lightgray]Nepřítel[] se přibližuje.\n\nUbraň své jádro po dobu 2 vln. Tvá loď bude automaticky střílet po nepřátelských jednotkách.\nPostav více střílen a vrtů. Natěž více mědi.
|
||||
tutorial.launch = Jakmile dosáhneš určité vlny, budeš moci [accent]vyslat své jádro zpět[]. Opustíš tím svou základnu a [accent]získáš suroviny uložené v jádře[].\nZískané suroviny mohou být použity pro výzkum nových technologií.\n\n[accent]Stiskni tlačítko pro vyslání jádra zpět[].
|
||||
|
||||
item.copper.description = Nejběžnější stavební materiál. Používá se ve všech typech bloků.
|
||||
item.lead.description = Základní materiál. Používá se v energetických blocích a při přepravě kapalin.
|
||||
item.metaglass.description = Velmi tvrdá skleněná sloučenina. Hodně používaná pro ukládání a rozvod kapalin.
|
||||
item.graphite.description = Mineralizovaný uhlík, používaný v energetických komponentách a též jako munice.
|
||||
item.sand.description = Běžný materiál, který se hojně používá při slévání a tavení.
|
||||
item.coal.description = Zkamenělé rostliny, zformované dávno před vznikem mapy. Používané běžně jako palivo a pro vyrobu dalších materálů.
|
||||
item.titanium.description = Vzácný, velice lehký kov, využívaný hojně při přepravě kapalin, ve vrtech a při výrobě letových strojů.
|
||||
item.thorium.description = Hutný, radioaktivní materiál, využívaný jako strukturální podpora a nuklearní palivo.
|
||||
item.scrap.description = Zbytky starých struktur a jednotek. Obsahuje stopové množství mnoha různých kovů.
|
||||
item.silicon.description = Extrémně užitečný polovodič. Využívá se v solárních panelech, pokročilých energetických blocích a jako munice do samonaváděcích střel ve střílnách.
|
||||
item.plastanium.description = Lehký, kujný materiál, využívaný v pokročilém letectví a jako tříštivá munice.
|
||||
item.phase-fabric.description = Takřka nehmotná substance používaná v pokročilých energetických blocích a v samoopravných technologiích.
|
||||
item.surge-alloy.description = Vyspělá slitina s jedinečnými energetickými vlastnostmi.
|
||||
item.spore-pod.description = Umělé spór, syntetizované pro průmyslové účely z atmosférických koncentrací. Jejich využití spočívá v přeměně na naftu, výbušniny a jako palivo.
|
||||
item.blast-compound.description = Nestálá směs používaná v bombách a výbušninách. Syntetizuje se ze spórových tobolek a těkavých substancí. Nedoporučuje se využívat jako palivo.
|
||||
item.pyratite.description = Extrémně vznětlivá substance, používaná ve zápalném střelivu.
|
||||
liquid.water.description = Nejužitečnější kapalina. Hojně využívaná jak chlazení do strojů a též pro výrobu spór.
|
||||
liquid.slag.description = Různé různé druhy roztaveného kovu smíchané dohromady. Lze je rozdělit na jednotlivé minerály, nebo se tato slitina dá použít jako munice při střílení na nepřátelské jednotky.
|
||||
liquid.oil.description = Kapalina použitá při pokročilé výrobě materiálů. Může být přeměněna na uhlí, nebo při rozprášení a zapálení použita jako zbraň.
|
||||
liquid.cryofluid.description = Netečná, nereznoucí kapalina, vytvořená z vody a titanu. Má extrémně vysokou tepelnou kapacitu. Hojně se používá jako chladicí kapalina.
|
||||
item.copper.description = Používá se ve všech typech bloků a munice.
|
||||
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
||||
item.lead.description = Používá se v přepravě kapalin a elektrických konstrukcích.
|
||||
item.lead.details = Hutný, netečný materiál. Hojně používán v bateriích.\nPoznámka: Pravděpodobně toxický pro biologické formy života. Ne že by jich tady moc zbývalo.
|
||||
item.metaglass.description = Používá se v přepravě kapalin a úložných konstrukcích.
|
||||
item.graphite.description = Používá se v elektrických komponentách a nábojích do věží.
|
||||
item.sand.description = Používá se ve výrobě ostatních rafinovaných materiálů.
|
||||
item.coal.description = Používá se na palivo a výrobu rafinovaný materiálů.
|
||||
item.coal.details = Jeví se být zkamenělou rostlinou hmotou, zformovaou dávno před událostí vytvoření tohoto světa náhodným číslem.
|
||||
item.titanium.description = Používá se v konstrukcích pro přepravu kapalin, ve vrtácích a letectví.
|
||||
item.thorium.description = Používá se v bytelných konstrukcích a též jako nukleární palivo.
|
||||
item.scrap.description = Používá se v tavičích a drtičích pro rafinaci na jiné materiály.
|
||||
item.scrap.details = Zbytky zbytků starých konstrukcí a jednotek.
|
||||
item.silicon.description = Používá se v solárních panelech, komplexní elektronice a samonaváděcích střelách do obraných věží.
|
||||
item.plastanium.description = Používá se v pokročilých jednotkách, izolaci a tříštivé munici.
|
||||
item.phase-fabric.description = Používá se v pokročilé elektronice a samoopravných konstrukcích.
|
||||
item.surge-alloy.description = Používá se v pokročilém zbrojnictví a reakčních obranných konstrukcích.
|
||||
item.spore-pod.description = Používá se pro přeměnu na ropu, výbušniny a palivo.
|
||||
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
|
||||
item.blast-compound.description = Používá se v bombách a výbušné munici.
|
||||
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
|
||||
|
||||
block.message.description = Ukládá zprávu. Používá se pro komunikaci mezi spojenci.
|
||||
block.graphite-press.description = Přeměňuje neforemné kusy uhlí do ušlechtilých výlisků grafitu.
|
||||
block.multi-press.description = Vylepšená verze lisu na grafit. Využívá vodu a energii k rychlejšímu a efektivnějšímu zpracování uhlí.
|
||||
block.silicon-smelter.description = Redukuje písek vyčištěným uhlím, čímž vyrábí křemík.
|
||||
block.kiln.description = Taví písek a olovo na směs známou jako metasklo. Vyžaduje k běhu malé množství energie.
|
||||
block.plastanium-compressor.description = Produkuje plastanu z titanu a nafty.
|
||||
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a písku. Spotřebuje k tomu výrazné množství energie.
|
||||
block.alloy-smelter.description = Produkuje rázovou slitinu z titanu, olova, křemíku a mědi.
|
||||
block.cryofluid-mixer.description = Míchá vodu a jemný titanová prášek do chladící kapaliny, nezbytné například pro thoriový reaktor.
|
||||
block.blast-mixer.description = Drtí a míchá shluky spór s pyratitem, čímž vzniká výbušnina.
|
||||
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do vysoce hořlavého pyratitu.
|
||||
block.melter.description = Taví šrot do roztaveného kovu pro další zpracování, nebo pro munici do střílny Vlna.
|
||||
block.separator.description = Odděluje z roztaveného kovu jednotlivé minerální součásti, které na výstupu zchlazuje do pevné formy.
|
||||
block.spore-press.description = Lisuje ze spór pod enormním tlakem naftu.
|
||||
liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu.
|
||||
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
||||
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
||||
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
||||
|
||||
block.resupply-point.description = Zásobuje okolní jednotky měděnou municí. Není kompatibilní s jednotkami, které vyžadují energii z baterie.
|
||||
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
||||
block.illuminator.description = Vydává světlo.
|
||||
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
||||
block.graphite-press.description = Lisuje uhlí na grafit.
|
||||
block.multi-press.description = Lisuje uhlí na grafit. Vyžaduje vodu jako chladivo.
|
||||
block.silicon-smelter.description = Rafinuje křemík z písku a uhlí.
|
||||
block.kiln.description = Taví písek a olovo na metasklo.
|
||||
block.plastanium-compressor.description = Produkuje plastan z titanu a nafty.
|
||||
block.phase-weaver.description = Syntetizuje fázovou tkaninu z thoria a písku.
|
||||
block.alloy-smelter.description = Taví titan, olovo, křemík a měď na rázovou slitinu.
|
||||
block.cryofluid-mixer.description = Míchá vodu a jemný titanová prášek na chladící kapalinu.
|
||||
block.blast-mixer.description = Vyrábí výbušninu z pyratitu a shluků spór.
|
||||
block.pyratite-mixer.description = Míchá uhlí, olovo a písek na pyratit.
|
||||
block.melter.description = Taví šrot na strusku.
|
||||
block.separator.description = Odděluje ze strusky jednotlivé minerální součásti.
|
||||
block.spore-press.description = Lisuje skluhy spór na naftu.
|
||||
block.pulverizer.description = Drtí šrot na jemný písek.
|
||||
block.coal-centrifuge.description = Tuhne naftu do kusů uhlí.
|
||||
block.incinerator.description = Vypaří jakékoliv nadbytečné předměty nebo kapaliny, které mu pošleš.
|
||||
block.power-void.description = Zničí jakoukoliv energii, kterou bloku pošleš. Jen pro režim Pískoviště.
|
||||
block.power-source.description = Nekonečný zdroj energie. Jen pro Pískoviště.
|
||||
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Pískoviště.
|
||||
block.item-void.description = Zničí jakýkoliv vstupní předmět, který bloku pošleš. Jen pro Pískoviště.
|
||||
block.liquid-source.description = Nekonečný zdroj kapalin. Jen pro Pískoviště.
|
||||
block.liquid-void.description = Zničí jakoukoliv kapalinu, kterou bloku pošleš. Jen pro Pískoviště.
|
||||
block.copper-wall.description = Levný obranný blok.\nUžitečný k obraně Tvého jádra a střílen pro prvních několik vln nepřátel.
|
||||
block.copper-wall-large.description = Levný obranný blok.\nUžitečný k obraně Tvého jádra a střílen pro prvních několik vln nepřátel.\nZabírá více dlaždic.
|
||||
block.titanium-wall.description = Středně silný obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.
|
||||
block.titanium-wall-large.description = Středně silný obranný blok.\nPoskytuje středně dobrou obranu proti nepřátelům.\nZabírá více dlaždic.
|
||||
block.plastanium-wall.description = Speciální typ zdi, která je schopná absorbovat energetické výboje a blokuje automaticky energetické vedení, například mezi uzly.
|
||||
block.plastanium-wall-large.description = Speciální typ zdi, která je schopná absorbovat energetické výboje a blokuje automaticky energetické vedení, například mezi uzly.\nZabírá více dlaždic.
|
||||
block.thorium-wall.description = Silný obranný blok.\nSlušná obrana před nepřáteli.
|
||||
block.thorium-wall-large.description = Silný obranný blok.\nSlušná obrana před nepřáteli.\nZabírá více dlaždic.
|
||||
block.phase-wall.description = Zeď potažená speciální odrazivou sloučeninou na fázové bázi. Odráží při nárazu většinu střel.
|
||||
block.phase-wall-large.description = Zeď potažená speciální odrazivou sloučeninou na fázové bázi. Odráží při nárazu většinu střel.\nZabírá více dlaždic.
|
||||
block.surge-wall.description = Extrémně odolný obranný blok.\nPři zásahu střelou akumuluje energii, kterou pak náhodně uvolňuje ve formě výboje.
|
||||
block.surge-wall-large.description = Extrémně odolný obranný blok.\nPři zásahu střelou akumuluje energii, kterou pak náhodně uvolňuje ve formě výboje.\nZabírá více dlaždic.
|
||||
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím/tupnutím na ně.
|
||||
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím/ťupnutím na ně.\nZabírají více dlaždic.
|
||||
block.mender.description = Pravidelně opravuje bloky ve svém poli působnosti. Dobré pro opravu obranného systému mezi vlnami.\nVolitelně lze využít křemíku pro posílení dosahu a efektivity.
|
||||
block.mend-projector.description = Vylepšená verze Opraváře. Opravuje bloky ve svém poli působnosti.\nVolitelně lze využít fízové tkaniny pro posílení dosahu a efektivity.
|
||||
block.overdrive-projector.description = Zrychluje funkce budov v okolí.\nVolitelně lze využít křemíku pro posílení dosahu a efektivity.
|
||||
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, které chrání jednotky a budovy uvnitř před poškozením.\nPokud dostane moc poškození, tak se přehřeje. Volitelně lze použít chlazení pro snížení přehřívání a fázové tkaniny pro zvětšené dosahu štítu.
|
||||
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Takřka neviditelné pro nepřátele (a i v nabídce bloků :) ).
|
||||
block.conveyor.description = Základní blok pro přepravu předmětů. Unáší předměty kupředu a automaticky plní vhodná úložiště (budovy, kontejnery, jádro), které po cestě potká. Lze jej otáčet dle potřeby.
|
||||
block.titanium-conveyor.description = Pokročilý blok pro přepravu předmětů. Přenáší předměty rychleji, než základní dopravník.
|
||||
block.plastanium-conveyor.description = Přesouvá položky v dávkích.\nPřijímá položky zezadu, a vykládá je do tří směrů vepředu.\nPro špičkový průchod vyžaduje několik nakládacích a vykládacích míst.
|
||||
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci, kdy dva rozdílné dopravníky dopravují dva rozdílné materiály přes jedno pole.
|
||||
block.bridge-conveyor.description = Pokročilý blok pro přepravu předmětů. Dovoluje transport předmětů až přes tři pole, a to přes jakýkoliv terén nebo budovu.
|
||||
block.phase-conveyor.description = Pokročilý blok pro přepravu předmětů. Využívá energii k teleportaci předmětů na vzdálenost několika dlaždic mezi jiným propojeným fázovým dopravníkem.
|
||||
block.sorter.description = Třídí předměty. Pokud je předmět shodný s výběrem, je poslán rovně dál. Jinak je předmět je odbočen do strany.
|
||||
block.inverted-sorter.description = Třídí předměty. Pokud je předmět shodný s výběrem, je odbočen do strany. Jinak je předmět je poslán rovně dál.
|
||||
block.router.description = Přijímá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný pro rozdělení předmětů z jednoho zdroje do různých cílů, jako odbočení z dopravníků a podobně.\n\n[scarlet]Pozor, nepoužívejte pro vstup do produkční budovy, jinak se bude ucpávat výstupními předměty[].
|
||||
block.distributor.description = Pokročilý směrovač. Rozděluje předměty rovnoměrně až do 7 dalších směrů.
|
||||
block.overflow-gate.description = Předměty jsou poslány do strany, pokud je směr vpřed zablokován. Užitečné například pro zpracování přebytečného materiálu, pokud je primární příjemce saturován.
|
||||
block.underflow-gate.description = Předměty jsou poslány vpřed, pokud je směr do strany zablokován. Užitečné například pro zpracování přebytečného materiálu, pokud je primární příjemce saturován.
|
||||
block.mass-driver.description = Ultimátní blok pro přepravu předmětů. Sebere několik předmětů a vystřelí je k dalšímu hromadnému směřovači přes několik dlaždic. Vyžaduje ke své funkci energii.
|
||||
block.mechanical-pump.description = Levné čerpadlo s pomalým průtokem, nevyžaduje však energii k provozu.
|
||||
block.rotary-pump.description = Pokročilé čerpadlo, které za pomoci energie vyčerpá větší množství kapalin, než standardní.
|
||||
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
|
||||
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
|
||||
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
|
||||
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nV případě poškození má menší ztrátu kapaliny.
|
||||
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
|
||||
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
|
||||
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
|
||||
block.bridge-conduit.description = Pokročilý blok přepravy kapalin. Dovoluje přenášet kapaliny přes tři dlaždice napříč jakýmkoliv terénem nebo přes budovy.
|
||||
block.phase-conduit.description = Pokročilý blok pro přepravu kapalib. Využívá energii k teleportaci kapalin na vzdálenost několika dlaždic mezi jiným propojeným fázovým potrubím.
|
||||
block.coal-centrifuge.description = Přetváří naftu na uhlí.
|
||||
block.incinerator.description = Vypařuje jakékoliv předměty nebo kapaliny, které obdrží.
|
||||
block.power-void.description = Zničí jakoukoliv energii na vstupu. Jen v režimu Pískoviště.
|
||||
block.power-source.description = Nekonečný zdroj energie. Jen v režimu Pískoviště.
|
||||
block.item-source.description = Nekonečný zdroj předmětů. Jen v režimu Pískoviště.
|
||||
block.item-void.description = Zničí jakýkoliv vstupní předmět, který bloku pošleš. Jen v režimu Pískoviště.
|
||||
block.liquid-source.description = Nekonečný zdroj kapalin. Jen v režimu Pískoviště.
|
||||
block.liquid-void.description = Zničí jakoukoliv kapalinu, kterou bloku pošleš. Jen v režimu Pískoviště.
|
||||
block.copper-wall.description = Chrání konstrukce před nepřátelskými střelami.
|
||||
block.copper-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
|
||||
block.titanium-wall.description = Chrání konstrukce před nepřátelskými střelami.
|
||||
block.titanium-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
|
||||
block.plastanium-wall.description = Chrání konstrukce před nepřátelskými střelami. Pohlcuje laserové a elektrické výboje. Automaticky blokuje energetické spoje.
|
||||
block.plastanium-wall-large.description = Chrání konstrukce před nepřátelskými střelami. Absorbs lasers and electric arcs. Automaticky blokuje energetické spoje.
|
||||
block.thorium-wall.description = Chrání konstrukce před nepřátelskými střelami.
|
||||
block.thorium-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
|
||||
block.phase-wall.description = Chrání konstrukce před nepřátelskými střelami, reflecting most bullets upon impact.
|
||||
block.phase-wall-large.description = Chrání konstrukce před nepřátelskými střelami, reflecting most bullets upon impact.
|
||||
block.surge-wall.description = Chrání konstrukce před nepřátelskými střelami. Při doteku opakovaně vydává elektrické výboje.
|
||||
block.surge-wall-large.description = Chrání konstrukce před nepřátelskými střelami. Při doteku opakovaně vydává elektrické výboje.
|
||||
block.door.description = Zeď, která může být otevřena a zavřena.
|
||||
block.door-large.description = Zeď, která může být otevřena a zavřena.
|
||||
block.mender.description = Opakovaně opravuje bloky ve svém dosahu.\nVolitelně umí použít křemík pro posílení dosahu a efektivity.
|
||||
block.mend-projector.description = Opakovaně opravuje bloky ve svém dosahu.\nVolitelně umí použít fázovou tkaninu pro posílení dosahu a efektivity.
|
||||
block.overdrive-projector.description = Zrychluje funkce budov v okolí.\nVolitelně umí využít fázovou tkaninu pro posílení dosahu a efektivity.
|
||||
block.force-projector.description = Vytváří okolo sebe šestiúhelníkové silové pole. Chrání konstrukce a jednotky uvnitř pole před poškozením.\nPřehřívá se, pokud obdrží moc poškození. Přehřátí lze eliminovat použitím chlazení. Fázová tkanina zvyšje velikost pole.
|
||||
block.shock-mine.description = Vydává elektrické výboje při dotyku nepřátelskou jednotkou.
|
||||
block.conveyor.description = Přepravuje předměty vpřed.
|
||||
block.titanium-conveyor.description = Přepravuje předměty vpřed. Rychlejší, než standardní dopravník.
|
||||
block.plastanium-conveyor.description = Přepravuje předměty vpřed in batches. Přijímá předměty zezadu, a vykládá je do tří směrů vpředu. Vyžaduje více nakládacích a vykládacích bodů pro špičkový průtok.
|
||||
block.junction.description = Funguje jako most pro dva křížící se dopravníky.
|
||||
block.bridge-conveyor.description = Přepravuje předměty přes terén nebo budovy.
|
||||
block.phase-conveyor.description = Okamžitě přepravuje předměty přes terén nebo budovy. Má delší dosah než standardní přemostění přepravníku, ale vyžaduje energii.
|
||||
block.sorter.description = Pokud vstupní položka odpovídá výběru, je předána vpřed. Jinak je vyložena napravo a nalevo.
|
||||
block.inverted-sorter.description = Podobné stanrdardní třídičce, ale vykládá vybrané položky do stran.
|
||||
block.router.description = Rozděluje vstupní položky rovnoměrně do tří výstupů.
|
||||
block.router.details = Nezbytné zlo. Použití hned u produkčních vstupů se nedoporučuje, protože budou ucpány výstupnímk položkami.
|
||||
block.distributor.description = Rozděluje vstupní položky rovnoměrně do sedmi výstupů.
|
||||
block.overflow-gate.description = Pokud je směr vpřed ucpán, posílá vstupní položky do stran. Nelze použít vedle jiné brány.
|
||||
block.underflow-gate.description = Pokud je směr do stran ucpán, posílá vstupní položky vpřed. Nelze použít vedle jiné brány.
|
||||
block.mass-driver.description = Konstrukce pro přepravu položek na velkou vzdálenost. Sesere dávku položek a vystřelí ji k dalšímu hromadnému přenašeči.
|
||||
block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii.
|
||||
block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii.
|
||||
block.thermal-pump.description = Pumpuje kapalinu a předává ji dál.
|
||||
block.conduit.description = Přepravuje kapaliny vpřed. Používá se spolu s pumpami a dalším potrubím.
|
||||
block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí.
|
||||
block.plated-conduit.description = Přepravuje kapaliny vpřed. Nepřijímá kapaliny ze stran. Nemá úniky.
|
||||
block.liquid-router.description = Přijímá kapalinu z jednoho směru a vydává ji rovnomerně do tří ostatních stran. Umí též uchovat malé množství kapaliny.
|
||||
block.liquid-tank.description = Ukládá velké množství kapaliny. Předává ji do stran, podobně jako směřovač kapalin.
|
||||
block.liquid-junction.description = Funguje jako most pro dvě křížící se potrubí.
|
||||
block.bridge-conduit.description = Přepravuje kapalinu přes terén a budovy.
|
||||
block.phase-conduit.description = Přepravuje kapalinu přes terén a budovy. Má delší dosah než standardní přemostění potrubí, ale vyžaduje energii.
|
||||
block.power-node.description = Přenáší energii mezi propojenými uzly. Uzel získává energii z nebo dodává energii do bloků ve svém poli působnosti.
|
||||
block.power-node-large.description = Pokročilý energerický uzel. Má větší dosah než základní uzel.
|
||||
block.surge-tower.description = Energetický uzel s extrémním dosahem, ale méně dostupnými přípojkami pro ostatní bloky, než ostatní uzly.
|
||||
block.diode.description = Energie z baterie přes tento blok protéká jen jedním směrem, a to jen za podmínky, že a druhé straně je méně energie (například vybitá baterie).
|
||||
block.battery.description = Ukládá energii v případě nadbytku v síti a poskytuje energii kdykolik, když se energetické síti nedostává (záporný rozdíl).
|
||||
block.battery-large.description = Ukládá více energie, než základní baterie.
|
||||
block.surge-tower.description = Energetický uzel s dlouhým dosahem, ale méně dostupnými přípojkami pro ostatní bloky, než ostatní uzly.
|
||||
block.diode.description = Energie z baterie přes tento blok protéká jen jedním směrem, a to jen za podmínky, že na druhé straně je méně energie (například vybitá baterie).
|
||||
block.battery.description = Ukládá energii v případě nadbytku v síti a poskytuje energii kdykolik, když se energetické síti nedostává.
|
||||
block.battery-large.description = Ukládá energii v případě nadbytku v síti a poskytuje energii kdykolik, když se energetické síti nedostává. Ukládá více energie než základní baterie.
|
||||
block.combustion-generator.description = Generuje energii spalováním hořlaných materiálů, jako je například uhlí.
|
||||
block.thermal-generator.description = Pokud je umístěn na teplotně aktivní místo (jako je magmatický kámen), dokáže z tepla generovat energii.
|
||||
block.steam-generator.description = Pokročilý spalovací generátor. Efektivnější, ale vyžaduje dodatečný přísun vody pro produkci páry.
|
||||
block.steam-generator.description = Vytváří energii spalováním hořlavých materiálů a měněním vody na páru.
|
||||
block.differential-generator.description = Generuje velké množství energie. Využívá teplotního rozdílu mezi chladící kapalinou a hořícím pyratitem.
|
||||
block.rtg-generator.description = Radioizotopní termoenergetický generátor (RTG) je jednoduchý, spolehlivý generátor. Využívá tepla z rozpadu radioaktivních složek ke generování menších dávek energie.
|
||||
block.solar-panel.description = Základní solární panel pro generování malého množství energie ze Slunce.
|
||||
block.solar-panel-large.description = Výrazně efektivnější verze solárního panelu pro generování energie ze Slunce.
|
||||
block.thorium-reactor.description = Generuje významné množství energie z thoria. Vyžaduje nepřetržité chlazení. Je-li chlazen nedostatečně, způsobí značnou explozi. Výstup energie závisí na míře naplnění generátoru, základní generování energie se aktivuje při plné kapacitě.
|
||||
block.impact-reactor.description = Vyspělý generátor, schopný vytvářet při maximálním výkonu obrovská množství energie. Vyžaduje však značné množství energie pro nastartování celého procesu.
|
||||
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole (ruda, písek) natrvalo a pomalu produkuje odpovídající materiál. Umí těžit jen základní rudy.
|
||||
block.rtg-generator.description = Používá teplo z rozpadajících se radioaktivních materiálů k výrobě energie v malých dávkách.
|
||||
block.solar-panel.description = Vytváří malého množství energie ze Slunce.
|
||||
block.solar-panel-large.description = Vytváří malého množství energie ze Slunce. Efektivnější, než základní solárí panel.
|
||||
block.thorium-reactor.description = Generuje významné množství energie z thoria. Vyžaduje nepřetržité chlazení. Je-li chlazen nedostatečně, způsobí značnou explozi.
|
||||
block.impact-reactor.description = Vytváří při špičkové účinnosti velké množství energi. Vyspělý generátor, schopný vytvářet při maximálním výkonu obrovská množství energie. Vyžaduje však značné množství energie pro nastartování celého procesu.
|
||||
block.mechanical-drill.description = Když je umístěn na rudu, generuje donekonečna odpovídající položky, pomalou rychlostí. Použitelný jen pro těžení základních surovin.
|
||||
block.pneumatic-drill.description = Vylepšený vrt, který je schopen těžit i titan. Těží vyšší rychlostí než mechanický vrt.
|
||||
block.laser-drill.description = Vrtá rychleji než penumatický vrt díky laserové technologii, ale vyžaduje ke svému fungování energii. Dokáže navrtat i rudné žíly thoria.
|
||||
block.blast-drill.description = Ultimátní vrt, vyžadující k provozu značné množství energie.
|
||||
block.water-extractor.description = Extrahuje podzemní vodu. Vhodný pro místa, kde se nevyskytuje povrchová voda.
|
||||
block.cultivator.description = Kultivuje drobounké koncentrace spór v atmosféře do formy vhodné pro průmyslové využití spór.
|
||||
block.cultivator.description = Kultivuje drobounké koncentrace atmosférických spór do spórových polštářků.
|
||||
block.cultivator.details = Zachráněná technologie. Používá se k výrobě obrovského množství biomasy tak efektivně, jak jen to jde. Pravděpodobně se původně jednalo o inkubátor spó, které nyní pokrývají Serpulo.
|
||||
block.oil-extractor.description = Vyžaduje značné množství energie, písku a vody na těžení nafty.
|
||||
block.core-shard.description = První verze jádra. Pokud je zničeno, veškerý kontakt s mapou je ztracen. Nedopusť, aby se to stalo.
|
||||
block.core-foundation.description = Druhá cerze jádra. Je lépe obrněná a pojme více surovin.
|
||||
block.core-nucleus.description = Třetí a konečná iterace vývoje jádra. Velmi dobře obrněná. Dokáže skladovat významné množství zdrojů.
|
||||
block.core-shard.description = Jádro základny. Pokud je zničena, sektor je ztracen.
|
||||
block.core-shard.details = První iterace. Kompaktní. Sebereplikující. Vybavená vysílacím pohonem na jedno použití. Není navržena pro meziplanetární cestování.
|
||||
block.core-foundation.description = Jádro základny. Dobře opevněná. Pojme více surovin, než základna Odstěpek.
|
||||
block.core-foundation.details = Druhá iterace.
|
||||
block.core-nucleus.description = Jádro základny. Velmi dobře opevněná. Dokáže skladovat enormní množství zdrojů.
|
||||
block.core-nucleus.details = Třetí a konečná iterace vývoje jádra.
|
||||
block.vault.description = Ukládá velké množství předmětů od každého typu. K vyskladnění věcí z trezoru je možné použít odbavovač.
|
||||
block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač.
|
||||
block.unloader.description = Vyskladňuje předměty z kontejneru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vyskladnění lze nastavit kliknutím nebo ťupnutím na odbavovač.
|
||||
block.launch-pad.description = Vysílá dávky předmětů z mapy bez nutnosti vyslat zpět jádro.
|
||||
block.launch-pad-large.description = Vylepšená verze vysílací plošiny. Má větší úložný prostor a vysílá předměty z mapy častěji.
|
||||
block.duo.description = Malá, levná střílna. Užitečná proti pozemním jednotkám.
|
||||
block.scatter.description = Základní protivzdušná střílna. Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské jednotky.
|
||||
block.unloader.description = Vyskladňuje vybrané položky z okolních bloků.
|
||||
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
|
||||
block.duo.description = Střílí střídavé dávky kulek na nepřátele.
|
||||
block.scatter.description = Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské letectvo.
|
||||
block.scorch.description = Sežehne pozemní jednotky blízkosti. Velmi efektivní na malé vzdálenosti.
|
||||
block.hail.description = Malá dělostřelecká střílna na delší vzdálenosti.
|
||||
block.wave.description = Středně velká střílna. Pálí po nepřítelích proudy kapaliny (například roztaveného kovu). Umí automaticky uhasit oheň, pokud je zásobena vodou.
|
||||
block.lancer.description = Středně velká střílna proti pozemním jednotkám. Po nabití se střílí mocné energetické paprsky.
|
||||
block.arc.description = Malá energetická střílna. Pálí výboje po nepřátelských jednotkách.
|
||||
block.swarmer.description = Středně velká střílna s raketami. Útočí na pozemní i vzdušné cíle. Pálí samonaváděcí střely.
|
||||
block.salvo.description = Větší, pokročilejší verze střílny Duo. Pálí na nepřátele rychlé dávky střel.
|
||||
block.fuse.description = Velká střílna s krátkým dosahem. Pálí trojici pronikavých výbuchů na blízké nepřátele.
|
||||
block.ripple.description = Extrémně silná dělostřelecká střílna. Pálí na dálku shluky střel na nepřátelské jednotky.
|
||||
block.cyclone.description = Velká protiletecká a protipozemní střílna. Pálí explodující dávky na nepřítele v okolí.
|
||||
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
||||
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.hail.description = Střílí na dálku malé patrony na pozemní nepřátele.
|
||||
block.wave.description = Střílí po nepřátelích proudy kapaliny (například strusky). Umí automaticky uhasit oheň, pokud je zásobena vodou.
|
||||
block.lancer.description = Po nabití střílí mocné energetické paprsky na pozemní cíle.
|
||||
block.arc.description = Střílí výboje po pozemních jednotkách.
|
||||
block.swarmer.description = Střílí po nepřátelích samonaváděcí střely.
|
||||
block.salvo.description = Střílí na nepřátele rychlé dávky střel.
|
||||
block.fuse.description = Střílí trojici pronikavých výbuchů na blízké nepřátele.
|
||||
block.ripple.description = Střílí na dálku shluky střel na pozemní jednotky.
|
||||
block.cyclone.description = Střílí vybuchující dávky na blízké nepřátele.
|
||||
block.spectre.description = Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných cílů.
|
||||
block.meltdown.description = Po nabití střílí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||
block.repair-point.description = Nepřetržitě opravuje nejbližší poškozenou jednotku v poli své působnosti.
|
||||
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.
|
||||
block.parallax.description = Střílí tažný paprsek, který přitahuje vzdušné cíle, a poškozuje je.
|
||||
block.tsunami.description = Střílí mocné proudy kapalin na nepřátele. Samočinně hasí oheň, pokud je zásobován vodou.
|
||||
block.silicon-crucible.description = Rafinuje křemík z písku a uhlí za použití pyratitu jako přídavného zdroje tepla. Účinnější na horkých místech.
|
||||
block.disassembler.description = Odděluje ze strusky stopové množství exotických minerálových součástí při malé účinnosti. Umí vyrobit thorium.
|
||||
block.overdrive-dome.description = Zvyšuje rychlost okolních konstrukcí. Vyžaduje ke svému fungování fázovou tkaninu a křemík.
|
||||
block.payload-conveyor.description = Přesouvá velké náklady, jako jednotky z továren.
|
||||
block.payload-router.description = Rozděluje vstuní náklad na 3 výstupní směry.
|
||||
block.command-center.description = Ovládá chování jednotky několika příkazy.
|
||||
block.ground-factory.description = Vyrábí pozemní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
|
||||
block.air-factory.description = Vyrábí letecké jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
|
||||
block.naval-factory.description = Vyrání námořní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
|
||||
block.additive-reconstructor.description = Vylepšuje vstupní jednotky na druhou úroveň.
|
||||
block.multiplicative-reconstructor.description = Vylepšuje vstupní jednotky na třetí úroveň.
|
||||
block.exponential-reconstructor.description = Vylepšuje vstupní jednotky na čtvrtou úroveň.
|
||||
block.tetrative-reconstructor.description =Vylepšuje vstupní jednotky na pátou, konečnou úroveň.
|
||||
block.switch.description = Přepínač. Jeho stav je možné číst a ovládat logickými procesory.
|
||||
block.micro-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí.
|
||||
block.logic-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí. Rychlejší než mikroprocesor.
|
||||
block.hyper-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí. Rychlejší než logický procesor.
|
||||
block.memory-cell.description = Ukládá informace z logického procesoru.
|
||||
block.memory-bank.description = Ukládá informace z logického procesoru. Větší kapacita.
|
||||
block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
|
||||
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
|
||||
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
||||
|
||||
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
||||
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
||||
unit.fortress.description = Střílí dělostřelecké salvy na pozemní cíle.
|
||||
unit.scepter.description = Střílí palbu nabitých střel na všechny okolní nepřátele.
|
||||
unit.reign.description = Střílí palbu masivních střel pronikajících brněním na všechny okolní nepřátele.
|
||||
unit.nova.description = Střílí laserové výboje, které poškozují nepřátele a opravují spojenecké konstrukce. Je schopný letu.
|
||||
unit.pulsar.description = Střílí oblouky elektřiny, které poškozují nepřátele a opravují spojenecké struktury. Schopný letu.
|
||||
unit.quasar.description = Střílí pronikavé laserové paprsky, které poškozují nepřátele a opravují spojenecké struktury. Schopný letu. Oštítovaný.
|
||||
unit.vela.description = Střílí masivní nepřetržitý laserový paprsek, který poškozuje nepřátele, způsobuje požáry a opravuje spojenecké struktury. Schopný letu.
|
||||
unit.corvus.description = Střílí masivní laserový paprsek, který poškozuje nepřátele a opravuje spojenecké struktury. Může překonat většinu z terénů.
|
||||
unit.crawler.description = Běží směrem k nepřátelům, vybuchne a způsobí velkou explozi.
|
||||
unit.atrax.description = Střílí oslabující koule strusky na pozemní cíle. Může překonat většinu z terénů.
|
||||
unit.spiroct.description = Střílí mířené laserové paprsky na nepřátele, a zároveň se tím opravuje. Může překročit většinu terénu.
|
||||
unit.arkyid.description = Střílí velké mířené laserové paprsky na nepřátele, a zároveň se tím opravuje. Může překročit většinu terénu.
|
||||
unit.toxopid.description = Střílí na nepřátele velké elektrické kazetové střely a lasery pronikající brněním. Může překročit většinu z terénů.
|
||||
unit.flare.description = Střílí základní střely na okolní nepřátele.
|
||||
unit.horizon.description = Pouští shluky bomb na pozemní cíle.
|
||||
unit.zenith.description = Střílí salvy raket na všechny blízké nepřátele.
|
||||
unit.antumbra.description = Střílí palbu střel na všechny blízké nepřátele.
|
||||
unit.eclipse.description = Vystřelí dva pronikavé lasery a záplavu protivzdušných střel na všechny blízké nepřátele.
|
||||
unit.mono.description = Samočinně těží měď a olovo a ukládá je do jádra.
|
||||
unit.poly.description = Samočinně obnovuje poškozené konstrukce a pomáhá ostatním jednotkám při stavbě.
|
||||
unit.mega.description = Samočinně opravuje poškozené konstrukce. Je schopný přenést bloky a malé pozemní jednotky.
|
||||
unit.quad.description = Pouští velké bomby na pozemní cíle, opravuje spojenecké konstrukce a poškozuje nepřátele. Je schopen přenést středně velké pozemní jednotky.
|
||||
unit.oct.description = Chrání blízké spojence pomocí regeneračního štítu. Je schopen přenést většinu pozemních jednotek.
|
||||
unit.risso.description = Střílí palbu raket a střel na všechny blízké nepřátele.
|
||||
unit.minke.description = Střílí patrony a základní střely na blízké pozemní cíle.
|
||||
unit.bryde.description = Střílí na nepřátele dělostřelecké granáty a rakety dlouhého doletu.
|
||||
unit.sei.description = Střílí na nepřátele palbu raket a průbojných střel.
|
||||
unit.omura.description = Střílí na nepřátele průrazné šrouby s dlouhým doletem. Vytváří jednotky Záře.
|
||||
unit.alpha.description = Brání jádro Odštěpek před nepřáteli. Staví konstrukce.
|
||||
unit.beta.description = Brání jádro Základ před nepřáteli. Staví konstrukce.
|
||||
unit.gamma.description = Brání jádro Atom před nepřáteli. Staví konstrukce.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Skabelon gemt.
|
||||
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
||||
schematic.rename = Omdøb skabelon
|
||||
schematic.info = {0}x{1}, {2} blokke
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Invasionsbølger nedslået:[accent] {0}
|
||||
stat.enemiesDestroyed = Fjender nedlagt:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Færdig
|
||||
feature.unsupported = Din enhed understøtter ikke denne funktion
|
||||
|
||||
mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [LIGHT_GRAY]Ingen mods fundet!
|
||||
mods.guide = Modding guide
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,12 +580,14 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
@@ -670,7 +711,7 @@ category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Easy
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -20,8 +20,8 @@ gameover = Der Kern wurde zerstört.
|
||||
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||
highscore = [accent]Neuer Highscore!
|
||||
copied = Kopiert.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.popup = [accent]v6[] ist gerade in der [accent]Beta-Phase[].\n[lightgray]Das bedeutet:[]\n[scarlet]- Die Kampagne ist unfertig[]\n- Musik/SFX sind unfertig\n- Alles kann jederzeit verändert oder entfernt werden\n\nMelde Bugs und Abstürze auf [accent]Github[].
|
||||
indev.notready = Dieser Teil vom Spiel ist noch unfertig.
|
||||
|
||||
load.sound = Audio
|
||||
load.map = Karten
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Entwurf gespeichert.
|
||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||
schematic.rename = Entwurf umbenennen
|
||||
schematic.info = {0}x{1}, {2} Blöcke
|
||||
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
||||
|
||||
stat.wave = Wellen besiegt:[accent] {0}
|
||||
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
||||
@@ -62,15 +63,15 @@ stat.built = Gebäude gebaut:[accent] {0}
|
||||
stat.destroyed = Gebäude zerstört:[accent] {0}
|
||||
stat.deconstructed = Gebäude abgebaut:[accent] {0}
|
||||
stat.delivered = Übertragene Ressourcen:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.playtime = Spielzeit:[accent] {0}
|
||||
stat.rank = Finaler Rang:[accent] {0}
|
||||
|
||||
globalitems = [accent]Global Items
|
||||
globalitems = [accent]Globale Items
|
||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||
level.highscore = Highscore: [accent]{0}
|
||||
level.select = Level-Auswahl
|
||||
level.mode = Spielmodus:
|
||||
coreattack = < Die Basis wird angegriffen! >
|
||||
coreattack = < Der Kern wird angegriffen! >
|
||||
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
||||
database = Kern-Datenbank
|
||||
savegame = Spiel speichern
|
||||
@@ -100,35 +101,34 @@ done = Fertig
|
||||
feature.unsupported = Dein System unsterstützt dieses Feature nicht.
|
||||
|
||||
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Keine Mods gefunden!
|
||||
mods.guide = Modding-Anleitung
|
||||
mods.report = Problem melden
|
||||
mods.openfolder = Mod-Verzeichnis öffnen
|
||||
mods.reload = Neu laden
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.reloadexit = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktiviert
|
||||
mod.disabled = [scarlet]Deaktiviert
|
||||
mod.disable = Deaktivieren
|
||||
mod.content = Content:
|
||||
mod.content = Inhalt:
|
||||
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein.
|
||||
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
|
||||
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
||||
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
||||
mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder fixe die Fehler, bevor du spielst.
|
||||
mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' fehlen Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
|
||||
mod.enable = Aktivieren
|
||||
mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
|
||||
mod.reloadrequired = [scarlet]Neuladen benötigt
|
||||
mod.import = Mod importieren
|
||||
mod.import.file = Import File
|
||||
mod.import.file = Datei importieren
|
||||
mod.import.github = GitHub-Mod importieren
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.jarwarn = [scarlet]JAR Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen!
|
||||
mod.item.remove = Dies ist Teil vom [accent] '{0}'[] Mod. Deaktivieren sie diesen Mod, um dies zu entfernen.
|
||||
mod.remove.confirm = Dieser Mod wird gelöscht.
|
||||
mod.author = [lightgray]Autor:[] {0}
|
||||
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
||||
@@ -139,8 +139,8 @@ mod.scripts.disable = Ihr Gerät unterstüzt keine Mods mit Scripts. Du musst di
|
||||
about.button = Info
|
||||
name = Name:
|
||||
noname = Wähle zunächst einen[accent] Spielernamen[].
|
||||
planetmap = Planet Map
|
||||
launchcore = Launch Core
|
||||
planetmap = Planetenkarte
|
||||
launchcore = Kern starten
|
||||
filename = Dateiname:
|
||||
unlocked = Neuer Inhalt freigeschaltet!
|
||||
completed = [accent]Abgeschlossen
|
||||
@@ -148,11 +148,11 @@ techtree = Forschung
|
||||
research.list = [lightgray]Forschung:
|
||||
research = Erforschen
|
||||
researched = [lightgray]{0} erforscht.
|
||||
research.progress = {0}% complete
|
||||
research.progress = Fortschritt: {0}%
|
||||
players = {0} Spieler online
|
||||
players.single = {0} Spieler online
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
players.search = Suche
|
||||
players.notfound = [gray]Keine Spieler gefunden
|
||||
server.closing = [accent]Schließe den Server ...
|
||||
server.kicked.kick = Du wurdest vom Server geworfen!
|
||||
server.kicked.whitelist = Du befindest dich nicht auf der Whitelist des Servers.
|
||||
@@ -185,9 +185,9 @@ server.refreshing = Server wird aktualisiert
|
||||
hosts.none = [lightgray]Keine LAN-Spiele gefunden!
|
||||
host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen.
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
servers.local = Lokale Server
|
||||
servers.remote = Andere Server
|
||||
servers.global = Community-Server
|
||||
|
||||
trace = Spieler verfolgen
|
||||
trace.playername = Spielername: [accent]{0}
|
||||
@@ -212,7 +212,7 @@ confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
||||
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
|
||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
||||
confirmunadmin = Bis du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
||||
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
||||
joingame.title = Spiel beitreten
|
||||
joingame.ip = IP:
|
||||
disconnect = Verbindung unterbrochen.
|
||||
@@ -269,7 +269,7 @@ copylink = Link kopieren
|
||||
back = Zurück
|
||||
data.export = Daten exportieren
|
||||
data.import = Daten importieren
|
||||
data.openfolder = Open Data Folder
|
||||
data.openfolder = Datenordner öffnen
|
||||
data.exported = Daten exportiert.
|
||||
data.invalid = Dies sind keine gültigen Spieldaten.
|
||||
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]Sobald der Import abeschlossen ist, wird dein Spiel sofort beendet.
|
||||
@@ -278,18 +278,21 @@ quit.confirm.tutorial = Weißt du, was du tust?\nDu kannst das Tutorial unter[ac
|
||||
loading = [accent]Wird geladen...
|
||||
reloading = [accent]Lade Mods neu...
|
||||
saving = [accent]Speichere...
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
respawn = [accent][[{0}][] um im Kern zu spawnen
|
||||
cancelbuilding = [accent][[{0}][] um den Plan zu leeren
|
||||
selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
|
||||
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
||||
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
||||
wave = [accent]Welle {0}
|
||||
wave.cap = [accent]Welle {0}/{1}
|
||||
wave.waiting = Welle in {0}
|
||||
wave.waveInProgress = [lightgray]Welle im Gange
|
||||
waiting = Warten...
|
||||
waiting.players = Warte auf Spieler...
|
||||
wave.enemies = [lightgray]{0} Gegner verbleiben
|
||||
wave.enemy = [lightgray]{0} Gegner verbleiben
|
||||
wave.guardianwarn = Boss erscheint in [accent]{0}[] Wellen.
|
||||
wave.guardianwarn.one = Boss erscheint in [accent]{0}[] Welle.
|
||||
loadimage = Bild laden
|
||||
saveimage = Bild speichern
|
||||
unknown = Unbekannt
|
||||
@@ -306,7 +309,7 @@ workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
||||
map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Karten nicht auf!
|
||||
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
|
||||
workshop.info = Objekt-Info
|
||||
changelog = Changelog (optional):
|
||||
changelog = Änderungen (optional):
|
||||
eula = Steam EULA
|
||||
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
|
||||
publishing = [accent]Veröffentlichen...
|
||||
@@ -328,16 +331,17 @@ editor.generation = Generator:
|
||||
editor.ingame = Im Spiel Bearbeiten
|
||||
editor.publish.workshop = Im Workshop veröffentlichen
|
||||
editor.newmap = Neue Karte
|
||||
editor.center = Zur Mitte
|
||||
workshop = Workshop
|
||||
waves.title = Wellen
|
||||
waves.remove = Entfernen
|
||||
waves.never = <nie>
|
||||
waves.every = alle
|
||||
waves.waves = Welle(n)
|
||||
waves.perspawn = per Spawn
|
||||
waves.shields = shields/wave
|
||||
waves.perspawn = pro Spawn
|
||||
waves.shields = Schilder pro Welle
|
||||
waves.to = bis
|
||||
waves.guardian = Guardian
|
||||
waves.guardian = Boss
|
||||
waves.preview = Vorschau
|
||||
waves.edit = Bearbeiten...
|
||||
waves.copy = Aus der Zwischenablage kopieren
|
||||
@@ -346,9 +350,9 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||
waves.copied = Wellen kopiert.
|
||||
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
wavemode.counts = Menge
|
||||
wavemode.totals = Gesamtmenge
|
||||
wavemode.health = Lebenspunkte
|
||||
|
||||
editor.default = [lightgray]<Standard>
|
||||
details = Details
|
||||
@@ -415,8 +419,9 @@ toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
||||
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
||||
filter.distort = Verzerren
|
||||
filter.noise = Rauschen
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.corespawn = Core Select
|
||||
filter.enemyspawn = Gegnerischer Spawn Auswahl
|
||||
filter.spawnpath = Weg zum Spawn
|
||||
filter.corespawn = Kernauswahl
|
||||
filter.median = Median
|
||||
filter.oremedian = Erzmedian
|
||||
filter.blend = Mischen
|
||||
@@ -427,7 +432,7 @@ filter.mirror = Spiegel
|
||||
filter.clear = Löschen
|
||||
filter.option.ignore = Ignorieren
|
||||
filter.scatter = Streuen
|
||||
filter.terrain = Terrain
|
||||
filter.terrain = Landschaft
|
||||
filter.option.scale = Skalierung
|
||||
filter.option.chance = Wahrscheinlichkeit
|
||||
filter.option.mag = Größe
|
||||
@@ -436,10 +441,11 @@ filter.option.circle-scale = Kreisskalierung
|
||||
filter.option.octaves = Oktaven
|
||||
filter.option.falloff = Rückgang
|
||||
filter.option.angle = Winkel
|
||||
filter.option.amount = Amount
|
||||
filter.option.amount = Menge
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Boden
|
||||
filter.option.flooronto = Ziel Boden
|
||||
filter.option.target = Ziel
|
||||
filter.option.wall = Wand
|
||||
filter.option.ore = Erz
|
||||
filter.option.floor2 = Sekundärer Boden
|
||||
@@ -469,24 +475,18 @@ locked = Gesperrt
|
||||
complete = [lightgray]Abschließen:
|
||||
requirement.wave = Erreiche Welle {0} in {1}
|
||||
requirement.core = Zerstöre den feindlichen Kern in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Zu Zone zurückkehren:\n[lightgray]{0}
|
||||
requirement.research = Erforsche {0}
|
||||
requirement.capture = Erobere {0}
|
||||
bestwave = [lightgray]Beste Welle: {0}
|
||||
launch = Starten
|
||||
launch.text = Launch
|
||||
launch.title = Start erfolgreich
|
||||
launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
|
||||
launch.unable2 = [scarlet]START nicht möglich.[]
|
||||
launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
|
||||
launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
|
||||
launch.text = Start
|
||||
research.multiplayer = Nur der Host kann forschen.
|
||||
uncover = Freischalten
|
||||
configure = Startitems festlegen
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
loadout = Startitems
|
||||
resources = Ressourcen
|
||||
bannedblocks = Gesperrte Blöcke
|
||||
addall = Alle hinzufügen
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = Ziel: {0}
|
||||
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
||||
zone.unlocked = [lightgray]{0} freigeschaltet.
|
||||
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
||||
@@ -495,7 +495,7 @@ zone.objective = [lightgray]Ziel: [accent]{0}
|
||||
zone.objective.survival = Überlebe
|
||||
zone.objective.attack = Zerstöre den feindlichen Kern
|
||||
add = Hinzufügen...
|
||||
boss.health = Boss-Lebenskraft
|
||||
boss.health = Boss-Lebenspunkte
|
||||
|
||||
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
||||
error.unreachable = Server nicht erreichbar.
|
||||
@@ -508,19 +508,25 @@ error.io = Netzwerk-I/O-Fehler.
|
||||
error.any = Unbekannter Netzwerkfehler.
|
||||
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = Regen
|
||||
weather.snow.name = Schnee
|
||||
weather.sandstorm.name = Sandsturm
|
||||
weather.sporestorm.name = Sporensturm
|
||||
weather.fog.name = Nebel
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.unexplored = [lightgray]Unentdeckt
|
||||
sectors.resources = Ressourcen:
|
||||
sectors.production = Produktion:
|
||||
sectors.stored = Gelagert:
|
||||
sectors.resume = Weiterspielen
|
||||
sectors.launch = Start
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Sektor umbenennen
|
||||
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sonne
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -550,7 +556,7 @@ settings.language = Sprache
|
||||
settings.data = Spieldaten
|
||||
settings.reset = Auf Standard zurücksetzen
|
||||
settings.rebind = Zuweisen
|
||||
settings.resetKey = Reset
|
||||
settings.resetKey = Zurücksetzen
|
||||
settings.controls = Steuerung
|
||||
settings.game = Spiel
|
||||
settings.sound = Audio
|
||||
@@ -558,24 +564,30 @@ settings.graphics = Grafik
|
||||
settings.cleardata = Spieldaten zurücksetzen...
|
||||
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
||||
settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = Möchtest du wirklich alle Speicherstände löschen?
|
||||
settings.clearsaves = Speicherstände löschen
|
||||
settings.clearresearch = Erforschungen löschen
|
||||
settings.clearresearch.confirm = Möchtest du wirklich alle Erforschungen löschen?
|
||||
settings.clearcampaignsaves = Kampagne-Speicherstände löschen
|
||||
settings.clearcampaignsaves.confirm = Möchtest du wirklich alle Kampagne-Speicherstände löschen?
|
||||
paused = [accent]< Pausiert >
|
||||
clear = Leeren
|
||||
banned = [scarlet]Verbannt
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
unplaceable.sectorcaptured = [scarlet]Erfordert erforderter Sektor
|
||||
yes = Ja
|
||||
no = Nein
|
||||
info.title = Info
|
||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||
lastaccessed = [lightgray]Zuletzt konfiguriert: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Eingang
|
||||
stat.output = Ausgang
|
||||
stat.booster = Verstärkung
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.tiles = Erforderte Untergründe
|
||||
stat.affinities = Affinitäten
|
||||
stat.powercapacity = Kapazität
|
||||
stat.powershot = Stromverbrauch/Schuss
|
||||
stat.damage = Schaden
|
||||
@@ -585,15 +597,16 @@ stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||
stat.launchtime = Zeit zwischen Starts
|
||||
stat.shootrange = Reichweite
|
||||
stat.size = Größe
|
||||
stat.displaysize = Display Size
|
||||
stat.displaysize = Bildschirmgröße
|
||||
stat.liquidcapacity = Flüssigkeitskapazität
|
||||
stat.powerrange = Stromreichweite
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.linkrange = Verbindungsradius
|
||||
stat.instructions = Befehle
|
||||
stat.powerconnections = Maximale Stromverbindungen
|
||||
stat.poweruse = Stromverbrauch
|
||||
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
stat.itemcapacity = Materialkapazität
|
||||
stat.memorycapacity = Speicherkapazität
|
||||
stat.basepowergeneration = Basis-Stromerzeugung
|
||||
stat.productiontime = Produktionszeit
|
||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||
@@ -605,29 +618,52 @@ stat.boosteffect = Verstärkungseffekt
|
||||
stat.maxunits = Max. aktive Einheiten
|
||||
stat.health = Lebenspunkte
|
||||
stat.buildtime = Baudauer
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.maxconsecutive = Max. Konsekutive
|
||||
stat.buildcost = Baukosten
|
||||
stat.inaccuracy = Ungenauigkeit
|
||||
stat.shots = Schüsse
|
||||
stat.reload = Schüsse/Sekunde
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.shieldhealth = Schildlebenspunkte
|
||||
stat.cooldowntime = Cooldown-Zeit
|
||||
stat.explosiveness = Sprengkraft
|
||||
stat.basedeflectchance = Grundreflektionschance
|
||||
stat.lightningchance = Blitzwahrscheinlichkeit
|
||||
stat.lightningdamage = Blitzschaden
|
||||
stat.flammability = Brennbarkeit
|
||||
stat.radioactivity = Radioaktivität
|
||||
stat.heatcapacity = Hitzekapazität
|
||||
stat.viscosity = Viskosität
|
||||
stat.temperature = Temperatur
|
||||
stat.speed = Geschwindigkeit
|
||||
stat.buildspeed = Baugeschwindigkeit
|
||||
stat.minespeed = Abbaugeschwindigkeit
|
||||
stat.minetier = Abbau-Kraft
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Kommandier-Limit
|
||||
stat.abilities = Fähigkeiten
|
||||
|
||||
ability.forcefield = Kraftfeld
|
||||
ability.repairfield = Heilungsfeld
|
||||
ability.statusfield = Statusfeld
|
||||
ability.unitspawn = {0} Fabrik
|
||||
ability.shieldregenfield = Schild-regenerations-Feld
|
||||
|
||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.noresources = Fehlende Ressourcen
|
||||
bar.corereq = Kern-Basis erforderlich
|
||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
||||
bar.efficiency = Effizienz: {0}%
|
||||
bar.powerbalance = Strom: {0}/s
|
||||
bar.powerstored = Gespeichert: {0}/{1}
|
||||
bar.poweramount = Strom: {0}
|
||||
bar.poweroutput = Stromgenerierung: {0}
|
||||
bar.powerlines = Verbindungen: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Kapazität: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[Einheit deaktiviert]
|
||||
bar.liquid = Flüssigkeit
|
||||
bar.heat = Hitze
|
||||
bar.power = Strom
|
||||
@@ -635,6 +671,8 @@ bar.progress = Baufortschritt
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Prozessorgesteuert
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Schaden
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||
bullet.incendiary = [stat]entzündend
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]zielsuchend
|
||||
bullet.shock = [stat]schockend
|
||||
bullet.frag = [stat]explosiv
|
||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
||||
bullet.infinitepierce = [stat]Durchstechkraft
|
||||
bullet.freezing = [stat]frierend
|
||||
bullet.tarred = [stat]teerend
|
||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
||||
|
||||
unit.blocks = Blöcke
|
||||
unit.blockssquared = Blöcke²
|
||||
unit.powersecond = Stromeinheiten/Sekunde
|
||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
unit.itemssecond = Materialeinheiten/Sekunde
|
||||
@@ -660,30 +701,29 @@ unit.persecond = /sek
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = x Geschwindigkeit
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = Schildlebenspunkte
|
||||
unit.items = Materialeinheiten
|
||||
unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.millions = Mio
|
||||
unit.billions = Mrd
|
||||
category.general = Allgemeines
|
||||
category.power = Strom
|
||||
category.liquids = Flüssigkeiten
|
||||
category.items = Materialien
|
||||
category.crafting = Erzeugung
|
||||
category.shooting = Schießen
|
||||
category.function = Funktion
|
||||
category.optional = Optionale Zusätze
|
||||
setting.landscape.name = Landschaft sperren
|
||||
setting.shadows.name = Schatten
|
||||
setting.blockreplace.name = Automatische Blockvorschläge
|
||||
setting.linear.name = Lineare Filterung
|
||||
setting.hints.name = Tipps
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.flow.name = Ressourcen-Fluss anzeigen [scarlet] (experimentell)
|
||||
setting.buildautopause.name = Bauen automatisch pausieren
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animiertes Wasser
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.name = Spieler-Indikatoren
|
||||
setting.indicators.name = Verbündeten-Indikatoren
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.keyboard.name = Maus+Tastatur Steuerung
|
||||
@@ -702,7 +742,7 @@ setting.difficulty.name = Schwierigkeit:
|
||||
setting.screenshake.name = Wackeleffekt
|
||||
setting.effects.name = Effekte anzeigen
|
||||
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.name = Block-Status anzeigen
|
||||
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
||||
setting.sensitivity.name = Controller-Empfindlichkeit
|
||||
setting.saveinterval.name = Autosave-Häufigkeit
|
||||
@@ -711,16 +751,15 @@ setting.blockselecttimeout.name = Block-Auswahl Timeout
|
||||
setting.milliseconds = {0} Millisekunden
|
||||
setting.fullscreen.name = Vollbild
|
||||
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
|
||||
setting.fps.name = FPS zeigen
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Block Shortcuts anzeigen
|
||||
setting.fps.name = FPS anzeigen
|
||||
setting.smoothcamera.name = Sanfte Kamerabewegungen
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Kern-Items anzeigen (WIP)
|
||||
setting.position.name = Spieler-Position anzeigen
|
||||
setting.musicvol.name = Musiklautstärke
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||
setting.ambientvol.name = Ambient-Lautstärke
|
||||
setting.mutemusic.name = Musik stummschalten
|
||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||
@@ -728,10 +767,10 @@ setting.mutesound.name = Audioeffekte stummschalten
|
||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||
setting.savecreate.name = Automatisch speichern
|
||||
setting.publichost.name = Öffentliche Sichtbarkeit des Spiels
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.playerlimit.name = Spielerbegrenzung
|
||||
setting.chatopacity.name = Chat-Deckkraft
|
||||
setting.lasersopacity.name = Power-Laser-Deckkraft
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.bridgeopacity.name = Brücken-Deckkraft
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellung->Spielt->Öffentliches Spiel geändert werden.
|
||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||
@@ -743,24 +782,24 @@ keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf
|
||||
category.general.name = Allgemein
|
||||
category.view.name = Ansicht
|
||||
category.multiplayer.name = Mehrspieler
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = Blockauswahl
|
||||
command.attack = Angreifen
|
||||
command.rally = Patrouillieren
|
||||
command.retreat = Rückzug
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.control.name = Einheit steuern
|
||||
keybind.clear_building.name = Bauplan löschen
|
||||
keybind.press = Drücke eine Taste...
|
||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||
keybind.screenshot.name = Karten-Screenshot
|
||||
keybind.toggle_power_lines.name = Power Lasers umschalten
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.toggle_block_status.name = Blockstatus umschalten
|
||||
keybind.move_x.name = X-Achse
|
||||
keybind.move_y.name = Y-Achse
|
||||
keybind.mouse_move.name = Der Maus folgen
|
||||
keybind.pan.name = Pan View
|
||||
keybind.pan.name = Kamera alleine bewegen
|
||||
keybind.boost.name = Boost
|
||||
keybind.schematic_select.name = Bereich auswählen
|
||||
keybind.schematic_menu.name = Entwurfsmenü
|
||||
@@ -788,9 +827,9 @@ keybind.diagonal_placement.name = Diagonal platzieren
|
||||
keybind.pick.name = Block auswählen
|
||||
keybind.break_block.name = Block zerstören
|
||||
keybind.deselect.name = Auswahl aufheben
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = Block aufheben
|
||||
keybind.dropCargo.name = Block fallen lassen
|
||||
keybind.command.name = Eineiten kommandieren
|
||||
keybind.shoot.name = Schießen
|
||||
keybind.zoom.name = Zoomen
|
||||
keybind.menu.name = Menü
|
||||
@@ -801,7 +840,7 @@ keybind.chat.name = Chat
|
||||
keybind.player_list.name = Spielerliste
|
||||
keybind.console.name = Konsole
|
||||
keybind.rotate.name = Drehen
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.rotateplaced.name = Gebauten Block drehen (gedrückt halten)
|
||||
keybind.toggle_menus.name = Menüs umschalten
|
||||
keybind.chat_history_prev.name = Chat Historie zurück
|
||||
keybind.chat_history_next.name = Chat Historie vor
|
||||
@@ -822,37 +861,39 @@ mode.custom = Angepasste Regeln
|
||||
|
||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||
rules.reactorexplosions = Reaktor-Explosionen
|
||||
rules.schematic = Entwürfe erlaubt
|
||||
rules.wavetimer = Wellen-Timer
|
||||
rules.waves = Wellen
|
||||
rules.attack = Angriff-Modus
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = KI kann bauen
|
||||
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
||||
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
||||
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
||||
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
||||
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
||||
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
||||
rules.enemycorebuildradius = Bauverbot Radius druch feindlichen Kern:[lightgray] (Kacheln)
|
||||
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
||||
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||
rules.waitForWaveToEnd = Warten bis Welle endet
|
||||
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = Einheiten benötigen Munition
|
||||
rules.title.waves = Wellen
|
||||
rules.title.resourcesbuilding = Ressourcen & Gebäude
|
||||
rules.title.enemy = Gegner
|
||||
rules.title.unit = Einheiten
|
||||
rules.title.experimental = Experimentell
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.title.environment = Umgebung
|
||||
rules.lighting = Blitze
|
||||
rules.enemyLights = Gegnerisches Licht
|
||||
rules.fire = Feuer
|
||||
rules.explosions = Explosionsschaden
|
||||
rules.ambientlight = Umgebungslicht
|
||||
rules.weather = Wetter
|
||||
rules.weather.frequency = Häufigkeit:
|
||||
rules.weather.duration = Dauer:
|
||||
|
||||
content.item.name = Materialien
|
||||
content.liquid.name = Flüssigkeiten
|
||||
@@ -879,23 +920,6 @@ liquid.slag.name = Schlacke
|
||||
liquid.oil.name = Öl
|
||||
liquid.cryofluid.name = Kryoflüssigkeit
|
||||
|
||||
item.explosiveness = [lightgray]Explosivität: {0}
|
||||
item.flammability = [lightgray]Entflammbarkeit: {0}
|
||||
item.radioactivity = [lightgray]Radioaktivität: {0}
|
||||
|
||||
unit.health = [lightgray]Lebenskraft: {0}
|
||||
unit.speed = [lightgray]Geschwindigkeit: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
|
||||
liquid.viscosity = [lightgray]Viskosität: {0}
|
||||
liquid.temperature = [lightgray]Temperatur: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -904,11 +928,11 @@ unit.pulsar.name = Pulsar
|
||||
unit.quasar.name = Quasar
|
||||
unit.crawler.name = Crawler
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.spiroct.name = Spirokt
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.toxopid.name = Toxopid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.horizon.name = Horizont
|
||||
unit.zenith.name = Zenith
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
@@ -916,7 +940,7 @@ unit.mono.name = Mono
|
||||
unit.poly.name = Poly
|
||||
unit.mega.name = Mega
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
unit.oct.name = Okt
|
||||
unit.risso.name = Risso
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Bryde
|
||||
@@ -928,30 +952,31 @@ unit.gamma.name = Gamma
|
||||
unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.corvus.name = Korvus
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.resupply-point.name = Nachlade-Punkt
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.cliff.name = Klippe
|
||||
block.sand-boulder.name = Sandbrocken
|
||||
block.grass.name = Gras
|
||||
block.slag.name = Slag
|
||||
block.slag.name = Schlacke
|
||||
block.space.name = Weltall
|
||||
block.salt.name = Salz
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = Salzwand
|
||||
block.pebbles.name = Geröll
|
||||
block.tendrils.name = Ranken
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.sand-wall.name = Sandwand
|
||||
block.spore-pine.name = Sporenkiefer
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.spore-wall.name = Sporenwand
|
||||
block.boulder.name = Felsbrocken
|
||||
block.snow-boulder.name = Schneebrocken
|
||||
block.snow-pine.name = Schnee-Kiefer
|
||||
block.shale.name = Schiefer
|
||||
block.shale-boulder.name = Schiefergeröll
|
||||
block.moss.name = Moos
|
||||
block.shrubs.name = Gestrüpp
|
||||
block.spore-moss.name = Moossporen
|
||||
block.shale-wall.name = Shale Wall
|
||||
block.shale-wall.name = Schieferwand
|
||||
block.scrap-wall.name = Schrottmauer
|
||||
block.scrap-wall-large.name = Große Schrottmauer
|
||||
block.scrap-wall-huge.name = Riesige Schrottmauer
|
||||
@@ -967,8 +992,8 @@ block.core-foundation.name = Kern: Fundament
|
||||
block.core-nucleus.name = Kern: Nukleus
|
||||
block.deepwater.name = Tiefes Wasser
|
||||
block.water.name = Wasser
|
||||
block.tainted-water.name = Unreines Wasser
|
||||
block.darksand-tainted-water.name = Unreines Wasser (Dunkler Sand)
|
||||
block.tainted-water.name = Dreckiges Wasser
|
||||
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
|
||||
block.tar.name = Teer
|
||||
block.stone.name = Stein
|
||||
block.sand.name = Sand
|
||||
@@ -979,17 +1004,18 @@ block.craters.name = Krater
|
||||
block.sand-water.name = Sandiges Wasser
|
||||
block.darksand-water.name = Dunkles sandiges Wasser
|
||||
block.char.name = Holzkohle
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite.name = Dazit
|
||||
block.dacite-wall.name = Dazitwand
|
||||
block.dacite-boulder.name = Dazitgeröll
|
||||
block.ice-snow.name = Eisschnee
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.stone-wall.name = Steinwand
|
||||
block.ice-wall.name = Eiswand
|
||||
block.snow-wall.name = Schneewand
|
||||
block.dune-wall.name = Dünenwand
|
||||
block.pine.name = Kiefer
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = Erde
|
||||
block.dirt-wall.name = Erdwand
|
||||
block.mud.name = Schlamm
|
||||
block.white-tree-dead.name = Weißer Baum (tot)
|
||||
block.white-tree.name = Weißer Baum
|
||||
block.spore-cluster.name = Sporen-Cluster
|
||||
@@ -1027,7 +1053,7 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Förderband
|
||||
block.titanium-conveyor.name = Titan-Förderband
|
||||
block.plastanium-conveyor.name = Plastanium Förderband
|
||||
block.plastanium-conveyor.name = Plastanium-Förderband
|
||||
block.armored-conveyor.name = Gepanzertes Förderband
|
||||
block.armored-conveyor.description = Bewegt Gegenstände genauso schnell wie das Titan-Förderband, ist aber besser gepanzert. Akzeptiert nur Verbindungen mit anderen Förderbändern.
|
||||
block.junction.name = Kreuzung
|
||||
@@ -1037,7 +1063,7 @@ block.sorter.name = Sortierer
|
||||
block.inverted-sorter.name = Invertierter Sortierer
|
||||
block.message.name = Nachricht
|
||||
block.illuminator.name = Illuminierer
|
||||
block.illuminator.description = Eine kleine, kompakte, konfigurierbare Lichtquelle. Benötigt Strom.
|
||||
block.illuminator.description = Eine kleine, kompakte, konfigurierbare Lichtquelle. Benötigt Strom.
|
||||
block.overflow-gate.name = Überlauftor
|
||||
block.underflow-gate.name = Unterlauftor
|
||||
block.silicon-smelter.name = Silizium-Schmelzer
|
||||
@@ -1075,6 +1101,7 @@ block.power-source.name = Unendliche Stromquelle
|
||||
block.unloader.name = Entlader
|
||||
block.vault.name = Tresor
|
||||
block.wave.name = Welle
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Schwärmer
|
||||
block.salvo.name = Salve
|
||||
block.ripple.name = Zerstörer
|
||||
@@ -1114,37 +1141,39 @@ block.arc.name = Arcus
|
||||
block.rtg-generator.name = RTG-Generator
|
||||
block.spectre.name = Phantom
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Behälter
|
||||
block.launch-pad.name = Launchpad
|
||||
block.launch-pad-large.name = Großes Launchpad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.command-center.name = Kommandozentrale
|
||||
block.ground-factory.name = Bodenfabrik
|
||||
block.air-factory.name = Luftfabrik
|
||||
block.naval-factory.name = Wasserfabrik
|
||||
block.additive-reconstructor.name = Hinzufügender Rekonstrukteur
|
||||
block.multiplicative-reconstructor.name = Multiplikativer Rekonstrukteur
|
||||
block.exponential-reconstructor.name = Exponentieller Rekonstrukteur
|
||||
block.tetrative-reconstructor.name = Tetrativer Rekonstrukteur
|
||||
block.payload-conveyor.name = Einheitenförderband
|
||||
block.payload-router.name = Einheitverteiler
|
||||
block.disassembler.name = Großer Trenner
|
||||
block.silicon-crucible.name = Silizium Schmelztiegel
|
||||
block.overdrive-dome.name = Beschleunigungs-Maschine
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = Schalter
|
||||
block.micro-processor.name = Mikroprozessor
|
||||
block.logic-processor.name = Logikprozessor
|
||||
block.hyper-processor.name = Hyperprocessor
|
||||
block.logic-display.name = Logik-Bildschirm
|
||||
block.large-logic-display.name = Großer Logik-Bildschirm
|
||||
block.memory-cell.name = Speicherzelle
|
||||
block.memory-bank.name = Große Speicherzelle
|
||||
|
||||
team.blue.name = Blau
|
||||
team.crux.name = Rot
|
||||
team.sharded.name = Orange
|
||||
team.orange.name = Orange
|
||||
team.derelict.name = Derelict
|
||||
team.derelict.name = Derelikt
|
||||
team.green.name = Grün
|
||||
team.purple.name = Lila
|
||||
|
||||
@@ -1302,4 +1331,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
||||
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
||||
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Beschädigt und zerstört gegnerische Projektile. Laser werden nicht anvisiert.
|
||||
|
||||
@@ -8,8 +8,8 @@ link.github.description = Código fuente del juego
|
||||
link.changelog.description = Lista de actualizaciones
|
||||
link.dev-builds.description = Versiones en desarrollo inestables
|
||||
link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||
link.google-play.description = Página de Mindustry en Google Play Store
|
||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y Servidor
|
||||
link.google-play.description = Ficha en la Google Play Store
|
||||
link.f-droid.description = Página de F-Droid del juego
|
||||
link.wiki.description = Wiki oficial de Mindustry
|
||||
link.suggestions.description = Sugerir nuevas funciones
|
||||
@@ -20,8 +20,10 @@ gameover = Tu núcleo ha sido destruido.
|
||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||
highscore = [accent]¡Nuevo récord de puntuación!
|
||||
copied = Copiado.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
|
||||
indev.popup = [accent]v6[] esta actualmente en [accent]alpha[].\n[lightgray]Esto significa que:[]\n[scarlet]- El modo de campaña no esta totalmente acabado[]\n-Falta contenido dentro del juego\n - Mucha de la [scarlet]AI de enemigos[] no funciona totalmente\n- Algunas unidades todavia no estan acabadas\n- Todo lo que ves es probable que sea cambiado o removido.\n\nReporta bugs o crasheos en [accent]Github[].
|
||||
indev.notready = Esta parte del juego no esta lista todavia.
|
||||
|
||||
|
||||
load.sound = Sonidos
|
||||
load.map = Mapas
|
||||
@@ -55,6 +57,7 @@ schematic.saved = Esquemático guardado.
|
||||
schematic.delete.confirm = Esto esquemático será completamente borrado.
|
||||
schematic.rename = Renombrar esquemático
|
||||
schematic.info = {0}x{1}, {2} bloques
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Oleadas Derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
||||
@@ -100,22 +103,21 @@ done = Hecho
|
||||
feature.unsupported = Tu dispositivo no soporta esta función.
|
||||
|
||||
mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No se encontraron Mods!
|
||||
mods.guide = Guia de Modding
|
||||
mods.guide = Guía de Modding
|
||||
mods.report = Reportar Error
|
||||
mods.openfolder = Abrir carpeta de mods
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.reload = Recargar
|
||||
mods.reloadexit = El juego se va a cerrar para recargar los mods.
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Activado
|
||||
mod.disabled = [scarlet]Desactivado
|
||||
mod.disable = Desactivar
|
||||
mod.content = Content:
|
||||
mod.content = Contenido:
|
||||
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
||||
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
||||
mod.erroredcontent = [scarlet]Errores de contenido
|
||||
mod.errors = Ocurrieron fallos al cargar el contenido.
|
||||
@@ -125,9 +127,11 @@ mod.enable = Activar
|
||||
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
||||
mod.reloadrequired = [scarlet]Se requiere actualizar
|
||||
mod.import = Importar mod
|
||||
mod.import.file = Import File
|
||||
|
||||
mod.import.file = Importar archivo
|
||||
mod.import.github = Importar Mod de Github
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.jarwarn = [scarlet]Los mods JAR pueden ser inseguros.[]\nAsegúrate de que los descargaste de una fuente segura!
|
||||
|
||||
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
||||
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
||||
mod.author = [lightgray]Autor:[] {0}
|
||||
@@ -139,8 +143,8 @@ mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes desh
|
||||
about.button = Acerca de
|
||||
name = Nombre:
|
||||
noname = Elige un[accent] nombre de jugador[] primero.
|
||||
planetmap = Planet Map
|
||||
launchcore = Launch Core
|
||||
planetmap = Mapa del planeta
|
||||
launchcore = Lanzar núcleo
|
||||
filename = Nombre del archivo:
|
||||
unlocked = ¡Nuevo Bloque Desbloqueado!
|
||||
completed = [accent]Completado
|
||||
@@ -148,7 +152,7 @@ techtree = Árbol de Tecnologías
|
||||
research.list = [lightgray]investigación:
|
||||
research = Investigación
|
||||
researched = [lightgray]{0} investigado.
|
||||
research.progress = {0}% complete
|
||||
research.progress = {0}% completado
|
||||
players = {0} jugadores online
|
||||
players.single = {0} jugador online
|
||||
players.search = buscar
|
||||
@@ -278,18 +282,23 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
|
||||
loading = [accent]Cargando...
|
||||
reloading = [accent]Recargando mods...
|
||||
saving = [accent]Guardando...
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
|
||||
respawn = [accent][[{0}][] para respawnear en el nucleo
|
||||
|
||||
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
||||
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
||||
pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||
resumebuilding = [scarlet][[{0}][] para resumir la construcción
|
||||
wave = [accent]Oleada {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Oleada en {0}
|
||||
wave.waveInProgress = [lightgray]Oleada en progreso
|
||||
waiting = Esperando...
|
||||
waiting.players = Esperando jugadores...
|
||||
wave.enemies = [lightgray]{0} Enemigos Restantes
|
||||
wave.enemy = [lightgray]{0} Enemigo Restante
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Cargar Imagen
|
||||
saveimage = Guardar Imagen
|
||||
unknown = Desconocido
|
||||
@@ -328,6 +337,7 @@ editor.generation = Generación:
|
||||
editor.ingame = Editar dentro del juego
|
||||
editor.publish.workshop = Publicar en el Steam Workshop
|
||||
editor.newmap = Nuevo Mapa
|
||||
editor.center = Center
|
||||
workshop = Steam Workshop
|
||||
waves.title = Oleadas
|
||||
waves.remove = Borrar
|
||||
@@ -346,9 +356,11 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
|
||||
waves.copied = Oleadas copiadas.
|
||||
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
|
||||
wavemode.counts = Cuentas
|
||||
wavemode.totals = Totales
|
||||
wavemode.health = Salud
|
||||
|
||||
|
||||
editor.default = [lightgray]<Por defecto>
|
||||
details = Detalles...
|
||||
@@ -415,8 +427,9 @@ toolmode.drawteams.description = Dibuja equipos en vez de bloques.
|
||||
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
||||
filter.distort = Distorsionar
|
||||
filter.noise = Ruido
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.corespawn = Core Select
|
||||
filter.enemyspawn = Elegir punto de aparición enemigo
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Elegir Núcleo
|
||||
filter.median = Median
|
||||
filter.oremedian = Veta Median
|
||||
filter.blend = Mezcla
|
||||
@@ -436,10 +449,11 @@ filter.option.circle-scale = Escala del círculo
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Caída
|
||||
filter.option.angle = Ángulo
|
||||
filter.option.amount = Amount
|
||||
filter.option.amount = Cantidad
|
||||
filter.option.block = Bloque
|
||||
filter.option.floor = Suelo
|
||||
filter.option.flooronto = Suelo objetivo
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Muro
|
||||
filter.option.ore = Veta
|
||||
filter.option.floor2 = Piso secundario
|
||||
@@ -471,15 +485,9 @@ requirement.wave = Alcanzar la oleada {0} en {1}
|
||||
requirement.core = Destruir el núcleo enemigo en {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Continuar Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Récord: {0}
|
||||
launch = Lanzar
|
||||
launch.text = Launch
|
||||
launch.title = Lanzamiento Exitoso
|
||||
launch.next = [lightgray]próxima oportunidad en la oleada {0}
|
||||
launch.unable2 = [scarlet]No se puede LANZAR.[]
|
||||
launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver a esta base.
|
||||
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Descubrir
|
||||
configure = Configurar carga inicial
|
||||
loadout = Loadout
|
||||
@@ -508,43 +516,51 @@ error.io = Error I/O de conexión.
|
||||
error.any = Error de red desconocido.
|
||||
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = Lluvia
|
||||
weather.snow.name = Nieve
|
||||
weather.sandstorm.name = Tormenta de arena
|
||||
weather.sporestorm.name = Tormenta de esporas
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
weather.fog.name = Niebla
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
sector.desolateRift.name = Desolate Rift
|
||||
sector.nuclearComplex.name = Nuclear Production Complex
|
||||
sector.overgrowth.name = Overgrowth
|
||||
sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
sectors.unexplored = [lightgray]No explorado
|
||||
sectors.resources = Recursos:
|
||||
sectors.production = Producción:
|
||||
sectors.stored = Almacenado:
|
||||
sectors.resume = Reanudar
|
||||
sectors.launch = Lanzar
|
||||
sectors.select = Elegir
|
||||
sectors.nonelaunch = [lightgray]ninguno (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insuficientes recursos
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sol
|
||||
|
||||
sector.groundZero.name = Zona de impacto
|
||||
sector.craters.name = Los Cráteres
|
||||
sector.frozenForest.name = Bosque Congelado
|
||||
sector.ruinousShores.name = Costas Ruinosas
|
||||
sector.stainedMountains.name = Montañas manchadas
|
||||
sector.desolateRift.name = Grieta desolada
|
||||
sector.nuclearComplex.name = Complejo de producción nuclear
|
||||
sector.overgrowth.name = Crecimiento excesivo
|
||||
sector.tarFields.name = Campos de alquitrán
|
||||
sector.saltFlats.name = Llanuras de sal
|
||||
sector.fungalPass.name = Paso de hongos
|
||||
|
||||
|
||||
sector.groundZero.description = La ubicación óptima para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible.\nSiga adelante.
|
||||
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no pueden contenerlos para siempre.\n\nComienza la aventura hacia el poder. Construye generadores de combustión. Aprenda a usar reparadores.
|
||||
sector.saltFlats.description = En las afueras del desierto se encuentran las Salinas. Se pueden encontrar pocos recursos en esta ubicación.\n\nEl enemigo ha erigido un complejo de almacenamiento de recursos aquí. Erradicar su núcleo. No dejes nada en pie.
|
||||
sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las viejas guerras. Recupere el área. Recoge arena. Fundir metavidrio. Bombee agua para enfriar torretas y taladros.
|
||||
sector.ruinousShores.description = Más allá de los páramos, está la costa. Una vez, esta ubicación albergó una serie de defensa costera. No queda mucho. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás reducido a chatarra.\nContinúe la expansión hacia afuera. Redescubra la tecnología.
|
||||
sector.stainedMountains.description = Más tierra adentro se encuentran las montañas, pero no contaminadas por esporas.\nExtraiga el abundante titanio de esta zona. Aprenda como usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes.
|
||||
sector.overgrowth.description = Esta área está cubierta de maleza, más cerca de la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Titán. Destruyelo. Recupera lo que se perdió.
|
||||
sector.tarFields.description = Las afueras de una zona de producción de petróleo, entre la montaña y el desierto. Una de las pocas áreas con reservas de alquitrán utilizables.\nAunque está abandonada, esta zona tiene algunas fuerzas enemigas peligrosas cerca. No los subestimes.\n\n[lightgray]Investigue la tecnología de procesamiento de aceite si es posible.
|
||||
sector.desolateRift.description = Una zona extremadamente peligrosa. Recursos abundantes, pero poco espacio. Alto riesgo de destrucción. Vete lo antes posible. No se deje engañar por el gran intervalo entre los ataques enemigos.
|
||||
sector.nuclearComplex.description = Antigua instalación de producción y procesamiento de torio, reducida a ruinas.\n[lightgray] Investiga el torio y sus múltiples usos.\n\nEl enemigo está presente aquí en gran número, constantemente en busca de atacantes.
|
||||
sector.fungalPass.description = Un área de transición entre montañas altas y tierras bajas plagadas de esporas. Aquí se encuentra una pequeña base de reconocimiento enemiga.\nDestroy it.\nUsa unidades Dagger y Crawler. Saca los dos núcleos de funcionamiento!
|
||||
|
||||
settings.language = Idioma
|
||||
settings.data = Datos del Juego
|
||||
@@ -558,24 +574,33 @@ settings.graphics = Gráficos
|
||||
settings.cleardata = Limpiar Datos del Juego...
|
||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
|
||||
settings.clearsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas?
|
||||
settings.clearsaves = Limpiar partidas guardadas
|
||||
settings.clearresearch = Borrar descubrimientos
|
||||
settings.clearresearch.confirm = Estas seguro?
|
||||
settings.clearcampaignsaves = Borrar Guardados de campaña
|
||||
settings.clearcampaignsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas en el modo campaña?
|
||||
|
||||
paused = [accent] < Pausado >
|
||||
clear = Limpiar
|
||||
banned = [scarlet]Baneado
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
unplaceable.sectorcaptured = [scarlet]Necesita que el sector esté capturado.
|
||||
yes = Sí
|
||||
no = No
|
||||
info.title = [accent]Información
|
||||
error.title = [crimson]Un error ha ocurrido.
|
||||
error.crashtitle = Un error ha ocurrido.
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
|
||||
unit.nobuild = [scarlet]La unidad no puede construir
|
||||
lastaccessed = [lightgray]Anteriormente usado: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Salida
|
||||
stat.booster = Potenciador
|
||||
stat.tiles = Tiles requeridos
|
||||
stat.affinities = Afinidades
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Capacidad de Energía
|
||||
stat.powershot = Energía/Disparo
|
||||
stat.damage = Daño
|
||||
@@ -585,15 +610,16 @@ stat.itemsmoved = Velocidad de movimiento
|
||||
stat.launchtime = Tiempo entre lanzamientos
|
||||
stat.shootrange = Rango de Disparo
|
||||
stat.size = Tamaño
|
||||
stat.displaysize = Display Size
|
||||
stat.displaysize = Tamaño mostrado
|
||||
stat.liquidcapacity = Capacidad de Líquidos
|
||||
stat.powerrange = Rango de Energía
|
||||
stat.linkrange = Link Range
|
||||
stat.linkrange = Rango de conexión
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Conexiones maximas
|
||||
stat.poweruse = Consumo de Energía
|
||||
stat.powerdamage = Energía/Daño
|
||||
stat.itemcapacity = Capacidad de Objetos
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Generación de energía base
|
||||
stat.productiontime = Tiempo de producción
|
||||
stat.repairtime = Tiempo para Reparar Bloque Completamente
|
||||
@@ -605,18 +631,41 @@ stat.boosteffect = Efecto del Potenciador
|
||||
stat.maxunits = Máximo de Unidades Activas
|
||||
stat.health = Vida
|
||||
stat.buildtime = Tiempo de construcción
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.maxconsecutive = Máximo consecutivo
|
||||
stat.buildcost = Coste de construcción
|
||||
stat.inaccuracy = Imprecisión
|
||||
stat.shots = Disparos
|
||||
stat.reload = Recarga
|
||||
stat.ammo = Munición
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.shieldhealth = Salud del escudo
|
||||
stat.cooldowntime = Tiempo de enfriamiento
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Probabilidad de desvío base
|
||||
stat.lightningchance = Probabilidad de rayo
|
||||
stat.lightningdamage = Daño por rayo
|
||||
stat.flammability = Inflamabilidad
|
||||
stat.radioactivity = Radiactividad
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosidad
|
||||
stat.temperature = Temperatura
|
||||
stat.speed = Velocidad
|
||||
stat.buildspeed = Velocidad de construcción
|
||||
stat.minespeed = Velocidad de la mina
|
||||
stat.minetier = Nivel de mina
|
||||
stat.payloadcapacity = Capacidad de carga útil
|
||||
stat.commandlimit = Límite de comando
|
||||
stat.abilities = Habilidades
|
||||
|
||||
skill.forcefield = Campo de fuerza
|
||||
skill.repairfield = Campo de reparación
|
||||
skill.statusfield = Campo de estado
|
||||
skill.unitspawn = {0} Fábrica
|
||||
skill.shieldregenfield = Campo de regeneración del escudo
|
||||
|
||||
bar.drilltierreq = Se requiere un mejor taladro.
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.noresources = Recursos faltantes
|
||||
bar.corereq = Se requiere de un núcleo base
|
||||
|
||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||
bar.efficiency = Eficiencia: {0}%
|
||||
@@ -624,6 +673,7 @@ bar.powerbalance = Energía: {0}
|
||||
bar.powerstored = Almacenados: {0}/{1}
|
||||
bar.poweramount = Energía: {0}
|
||||
bar.poweroutput = Salida de Energía: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Objetos: {0}
|
||||
bar.capacity = Capacidad: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +685,8 @@ bar.progress = Progreso de construcción
|
||||
bar.input = Entrada
|
||||
bar.output = Salida
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] daño
|
||||
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
||||
bullet.incendiary = [stat]Incendiaria
|
||||
@@ -642,12 +694,15 @@ bullet.homing = [stat]Rastreadora
|
||||
bullet.shock = [stat]Electrizante
|
||||
bullet.frag = [stat]Explosiva
|
||||
bullet.knockback = [stat]{0}[lightgray]Retroceso
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]Congelación
|
||||
bullet.tarred = [stat]Relantizado
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||
bullet.reload = [stat]{0}[lightgray]x recarga
|
||||
|
||||
unit.blocks = bloques
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = unidades de energía/segundo
|
||||
unit.liquidsecond = unidades de líquido/segundo
|
||||
unit.itemssecond = objetos/segundo
|
||||
@@ -660,7 +715,9 @@ unit.persecond = /seg
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = x velocidad
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
|
||||
unit.shieldhealth = Vida del escudo
|
||||
|
||||
unit.items = objetos
|
||||
unit.thousands = k
|
||||
unit.millions = M
|
||||
@@ -670,20 +727,21 @@ category.power = Energía
|
||||
category.liquids = Líquidos
|
||||
category.items = Objetos
|
||||
category.crafting = Fabricación
|
||||
category.shooting = Disparo
|
||||
category.function = Function
|
||||
category.optional = Mejoras Opcionales
|
||||
setting.landscape.name = Bloquear modo paisaje
|
||||
setting.shadows.name = Sombras
|
||||
setting.blockreplace.name = Sugerir bloques al construir
|
||||
setting.linear.name = Filtrado Lineal
|
||||
setting.hints.name = Pistas
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
|
||||
setting.flow.name = Mostrar tasa de flujo de recursos[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-pausar construcción
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
|
||||
setting.animatedwater.name = Agua Animada
|
||||
setting.animatedshields.name = Escudos Animados
|
||||
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
|
||||
setting.playerindicators.name = Indicadores de jugadores
|
||||
setting.indicators.name = Indicadores de Aliados
|
||||
setting.autotarget.name = Auto apuntado
|
||||
setting.keyboard.name = Controles de Ratón+Teclado
|
||||
@@ -702,7 +760,7 @@ setting.difficulty.name = Dificultad:
|
||||
setting.screenshake.name = Movimiento de la Pantalla
|
||||
setting.effects.name = Mostrar Efectos
|
||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.name = Mostrar estado de los bloques
|
||||
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
||||
setting.sensitivity.name = Sensibilidad del Control
|
||||
setting.saveinterval.name = Intervalo del Autoguardado
|
||||
@@ -712,15 +770,16 @@ setting.milliseconds = {0} milisegundos
|
||||
setting.fullscreen.name = Pantalla Completa
|
||||
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
||||
setting.smoothcamera.name = Cámara suave
|
||||
|
||||
|
||||
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
||||
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
||||
setting.minimap.name = Mostrar Minimapa
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Mostrar elementos en el nucleo (WIP)
|
||||
setting.position.name = Mostrar posición del jugador.
|
||||
setting.musicvol.name = Volumen de la Música
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = Mostrar atmosfera del planeta
|
||||
setting.ambientvol.name = Volumen del Ambiente
|
||||
setting.mutemusic.name = Silenciar Musica
|
||||
setting.sfxvol.name = Volumen de los efectos de sonido
|
||||
@@ -743,27 +802,29 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp
|
||||
category.general.name = General
|
||||
category.view.name = Visión
|
||||
category.multiplayer.name = Multijugador
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = Seleccionar bloques
|
||||
command.attack = Atacar
|
||||
command.rally = Patrullar
|
||||
command.retreat = Retirarse
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
command.idle = Esperar
|
||||
placement.blockselectkeys = \n[lightgray]LLaves: [{0},
|
||||
keybind.respawn.name = Reaparecer
|
||||
keybind.control.name = Controlar unidad
|
||||
keybind.clear_building.name = Eliminar construcción
|
||||
keybind.press = Presiona una tecla...
|
||||
keybind.press.axis = Pulsa un eje o botón...
|
||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||
keybind.toggle_power_lines.name = Activar láser de potencia
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.toggle_block_status.name = Cambiar estado de los bloques
|
||||
keybind.move_x.name = Mover x
|
||||
keybind.move_y.name = Mover y
|
||||
keybind.mouse_move.name = Seguír al ratón
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
|
||||
keybind.pan.name = Vista panorámica
|
||||
keybind.boost.name = Impulsar
|
||||
|
||||
keybind.schematic_select.name = Seleccionar región
|
||||
keybind.schematic_menu.name = Menu de esquématicos
|
||||
keybind.schematic_menu.name = Menu de esquemas
|
||||
keybind.schematic_flip_x.name = Girar esquemático desde X
|
||||
keybind.schematic_flip_y.name = Girar esquemático desde Y
|
||||
keybind.category_prev.name = Categoría anterior
|
||||
@@ -811,7 +872,7 @@ keybind.zoom_minimap.name = Zoom del minimapa
|
||||
mode.help.title = Descripción de modos
|
||||
mode.survival.name = Supervivencia
|
||||
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
|
||||
mode.sandbox.name = Caja de arena
|
||||
mode.sandbox.name = Arenero
|
||||
mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
|
||||
mode.editor.name = Editor
|
||||
mode.pvp.name = JcJ
|
||||
@@ -822,13 +883,14 @@ mode.custom = Normas personalizadas
|
||||
|
||||
rules.infiniteresources = Recursos Infinitos
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Temportzador de Oleadas
|
||||
rules.waves = Oleadas
|
||||
rules.attack = Modo de Ataque
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = Construccion de la IA
|
||||
rules.enemyCheat = Recursos infinitos de la IA
|
||||
rules.blockhealthmultiplier = Multiplicador de salud de bloque
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.blockdamagemultiplier = Multiplicador de daño de bloque
|
||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
|
||||
rules.unithealthmultiplier = Multiplicador de la vida de las unidades
|
||||
rules.unitdamagemultiplier = Multiplicador del daño de unidades
|
||||
@@ -839,25 +901,29 @@ rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = Las unidades necesitan munición
|
||||
rules.title.waves = Oleadas
|
||||
rules.title.resourcesbuilding = Recursos y Construcción
|
||||
rules.title.enemy = Enemigos
|
||||
rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
|
||||
rules.title.environment = Entorno
|
||||
rules.lighting = Iluminación
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.enemyLights = Luces enemigas
|
||||
rules.fire = Fuego
|
||||
rules.explosions = Daño de explosiones de Bloques/Unidades
|
||||
rules.ambientlight = Iluminación ambiental
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = Clima
|
||||
rules.weather.frequency = Frequencia:
|
||||
rules.weather.duration = Duracion:
|
||||
|
||||
|
||||
content.item.name = Objetos
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Bloques
|
||||
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Plomo
|
||||
item.coal.name = Carbón
|
||||
@@ -879,25 +945,9 @@ liquid.slag.name = Fundido
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Criogénico
|
||||
|
||||
item.explosiveness = [lightgray]Explosividad: {0}
|
||||
item.flammability = [lightgray]Inflamabilidad: {0}
|
||||
item.radioactivity = [lightgray]Radioactividad: {0}
|
||||
|
||||
unit.health = [lightgray]Vida: {0}
|
||||
unit.speed = [lightgray]Velocidad: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidad: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Daga
|
||||
unit.mace.name = Mace
|
||||
unit.mace.name = Mazo
|
||||
unit.fortress.name = Fortaleza
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Pulsar
|
||||
@@ -906,10 +956,10 @@ unit.crawler.name = Oruga
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.toxopid.name = Toxopid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.zenith.name = Zenith
|
||||
unit.toxopid.name = Toxopodo
|
||||
unit.flare.name = Bengala
|
||||
unit.horizon.name = Horizonte
|
||||
unit.zenith.name = Cenit
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
unit.mono.name = Mono
|
||||
@@ -925,33 +975,40 @@ unit.omura.name = Omura
|
||||
unit.alpha.name = Alpha
|
||||
unit.beta.name = Beta
|
||||
unit.gamma.name = Gamma
|
||||
unit.scepter.name = Scepter
|
||||
unit.scepter.name = Cetro
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.corvus.name = Corvo
|
||||
|
||||
block.resupply-point.name = Punto de reabastecimiento
|
||||
|
||||
block.parallax.name = Paralaje
|
||||
block.cliff.name = Acantilado
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Piedra de Arena
|
||||
block.grass.name = Hierba
|
||||
block.slag.name = Slag
|
||||
block.slag.name = Escoria
|
||||
block.space.name = Space
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Salt Wall
|
||||
|
||||
block.salt-wall.name = Muro de sal
|
||||
block.pebbles.name = Guijarros
|
||||
block.tendrils.name = Zarcillos
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.sand-wall.name = Muro de arena
|
||||
block.spore-pine.name = Pino de esporas
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.spore-wall.name = Muro de esporas
|
||||
block.boulder.name = Roca
|
||||
block.snow-boulder.name = Roca de nieve
|
||||
|
||||
block.snow-pine.name = Pino de nieve
|
||||
block.shale.name = Pizarra
|
||||
block.shale-boulder.name = Piedra de Pizarra
|
||||
block.moss.name = Musgo
|
||||
block.shrubs.name = Arbustos
|
||||
block.spore-moss.name = Musgo de esporas
|
||||
block.shale-wall.name = Shale Wall
|
||||
|
||||
block.shale-wall.name = Muro de pizarra
|
||||
|
||||
block.scrap-wall.name = Muro de Chatarra
|
||||
block.scrap-wall-large.name = Muro de Chatarra grande
|
||||
block.scrap-wall-huge.name = Muro de Chatarra muy grande
|
||||
@@ -979,17 +1036,18 @@ block.craters.name = Cráteres
|
||||
block.sand-water.name = Agua con Arena
|
||||
block.darksand-water.name = Agua con Arena Oscura
|
||||
block.char.name = Carbonizado
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite.name = Dacita
|
||||
block.dacite-wall.name = Pared de Dacita
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Hielo Nieve
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.stone-wall.name = Pared de piedra
|
||||
block.ice-wall.name = Pared de hielo
|
||||
block.snow-wall.name = Pared de nieve
|
||||
block.dune-wall.name = Pared de duna
|
||||
block.pine.name = Pino
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = Tierra
|
||||
block.dirt-wall.name = Pared de tierra
|
||||
block.mud.name = Lodo
|
||||
block.white-tree-dead.name = Árbol Blanco Muerto
|
||||
block.white-tree.name = Árbol Blanco
|
||||
block.spore-cluster.name = Concentración de Esporas
|
||||
@@ -1005,7 +1063,7 @@ block.dark-panel-4.name = Panel Oscuro 4
|
||||
block.dark-panel-5.name = Panel Oscuro 5
|
||||
block.dark-panel-6.name = Panel Oscuro 6
|
||||
block.dark-metal.name = Metal Oscuro
|
||||
block.basalt.name = Basalt
|
||||
block.basalt.name = Basalto
|
||||
block.hotrock.name = Roca Caliente
|
||||
block.magmarock.name = Roca de Magma
|
||||
block.copper-wall.name = Muro de Cobre
|
||||
@@ -1075,6 +1133,7 @@ block.power-source.name = Energía Infinita
|
||||
block.unloader.name = Descargador
|
||||
block.vault.name = Bóveda
|
||||
block.wave.name = Ola
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Enjambre
|
||||
block.salvo.name = Salva
|
||||
block.ripple.name = Onda
|
||||
@@ -1114,37 +1173,45 @@ block.arc.name = Arco
|
||||
block.rtg-generator.name = Generador RTG
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Fusión de Reactor
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contenedor
|
||||
block.launch-pad.name = Pad de Lanzamiento
|
||||
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.segment.name = Segmento
|
||||
block.command-center.name = Centro de comando
|
||||
|
||||
block.ground-factory.name = Fábrica terrestre
|
||||
block.air-factory.name = Fábrica aérea
|
||||
|
||||
block.naval-factory.name = Fábrica naval
|
||||
block.additive-reconstructor.name = Reconstructor aditivo
|
||||
block.multiplicative-reconstructor.name = Reconstructor multiplicativo
|
||||
block.exponential-reconstructor.name = Reconstructor exponencial
|
||||
block.tetrative-reconstructor.name = Reconstructor tetrativo
|
||||
|
||||
block.payload-conveyor.name = Transportador masivo
|
||||
block.payload-router.name = Enrutador de carga útil
|
||||
block.disassembler.name = Desensamblador
|
||||
block.silicon-crucible.name = Crisol de silicio
|
||||
block.overdrive-dome.name = Cupula de sobremarcha
|
||||
|
||||
block.switch.name = Interruptor
|
||||
block.micro-processor.name = Micro Processador
|
||||
block.logic-processor.name = Procesador lógico
|
||||
block.hyper-processor.name = Hiperprocesador
|
||||
block.logic-display.name = Pantalla lógica
|
||||
block.large-logic-display.name = Gran pantalla lógica
|
||||
block.memory-cell.name = Celda de memoria
|
||||
block.memory-bank.name = Banco de memoria
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
|
||||
team.blue.name = Azul
|
||||
team.crux.name = rojo
|
||||
team.sharded.name = naranja
|
||||
team.orange.name = Naranja
|
||||
team.derelict.name = derelict
|
||||
|
||||
team.derelict.name = derelicto
|
||||
|
||||
team.green.name = Verde
|
||||
team.purple.name = Púrpura
|
||||
|
||||
@@ -1302,4 +1369,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
|
||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Lahingulaineid läbitud:[accent] {0}
|
||||
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Valmis
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Lahingulaine {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
||||
wave.waveInProgress = [lightgray]Toimub lahingulaine
|
||||
waiting = [lightgray]Ootan...
|
||||
waiting.players = Ootan mängijaid...
|
||||
wave.enemies = [lightgray]{0} vaenlast alles
|
||||
wave.enemy = [lightgray]{0} vaenlane alles
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Lae pilt
|
||||
saveimage = Salvesta pilt
|
||||
unknown = <puudub>
|
||||
@@ -328,6 +331,7 @@ editor.generation = Genereerimine:
|
||||
editor.ingame = Redigeeri mängus
|
||||
editor.publish.workshop = Avalda Workshop'is
|
||||
editor.newmap = Uus maailm
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Lahingulained
|
||||
waves.remove = Eemalda
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
||||
filter.distort = Moonutamine
|
||||
filter.noise = Müra
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Mediaan
|
||||
filter.oremedian = Maakide mediaan
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Blokk
|
||||
filter.option.floor = Põrand
|
||||
filter.option.flooronto = Asendatav põrand
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Sein
|
||||
filter.option.ore = Maak
|
||||
filter.option.floor2 = Teine põrand
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Jätka piirkonnas:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Parim lahingulaine: {0}
|
||||
launch = < LENDUTÕUS >
|
||||
launch.text = Launch
|
||||
launch.title = Lendutõus
|
||||
launch.next = [lightgray]Järgmine võimalus on {0}. laine järel
|
||||
launch.unable2 = [scarlet]Ei saa LENDU TÕUSTA.[]
|
||||
launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressursid.\n[accent]Sellesse baasi ei ole võimalik tagasi tulla.
|
||||
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Ava
|
||||
configure = Muuda varustust
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?
|
||||
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paus >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,12 +580,14 @@ info.title = Info
|
||||
error.title = [crimson]Viga
|
||||
error.crashtitle = Viga
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Sisend
|
||||
stat.output = Väljund
|
||||
stat.booster = Kiirendaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Energiamahtuvus
|
||||
stat.powershot = Energia ühikut/lasu kohta
|
||||
stat.damage = Hävituspunkte
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
||||
stat.poweruse = Energiatarve
|
||||
stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||
stat.itemcapacity = Ressursside mahutavus
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Energiatootlus
|
||||
stat.productiontime = Tootmisaeg
|
||||
stat.repairtime = Täieliku parandamise aeg
|
||||
@@ -613,6 +626,28 @@ stat.reload = Lasku/s
|
||||
stat.ammo = Laskemoon
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Nõuab paremat puuri
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Bilanss: {0}/s
|
||||
bar.powerstored = Puhver: {0}/{1}
|
||||
bar.poweramount = Laeng: {0}
|
||||
bar.poweroutput = Tootlus: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Ressursse: {0}
|
||||
bar.capacity = Mahutavus: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Edenemine
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
||||
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
||||
bullet.incendiary = [stat]süttiv
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]isesihtiv
|
||||
bullet.shock = [stat]elektriseeriv
|
||||
bullet.frag = [stat]kildpomm
|
||||
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]jäätav
|
||||
bullet.tarred = [stat]leekisüütav
|
||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||
|
||||
unit.blocks = blokki
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energiaühikut/s
|
||||
unit.liquidsecond = vedelikuühikut/s
|
||||
unit.itemssecond = ressursiühikut/s
|
||||
@@ -670,7 +711,7 @@ category.power = Energia
|
||||
category.liquids = Vedelikud
|
||||
category.items = Ressursid
|
||||
category.crafting = Sisend/Väljund
|
||||
category.shooting = Tulistamine
|
||||
category.function = Function
|
||||
category.optional = Valikulised täiustused
|
||||
setting.landscape.name = Lukusta horisontaalpaigutus
|
||||
setting.shadows.name = Varjud
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarne tekstuurivastendus
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animeeritud vesi
|
||||
setting.animatedshields.name = Animeeritud kilbid
|
||||
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Täisekraan
|
||||
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
||||
setting.fps.name = Näita kaadrite arvu sekundis
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = Vertikaalne sünkroonimine
|
||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||
setting.minimap.name = Näita kaarti
|
||||
@@ -822,6 +861,7 @@ mode.custom = Reeglid
|
||||
|
||||
rules.infiniteresources = Lõputult ressursse
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Kasuta taimerit
|
||||
rules.waves = Kasuta lahingulaineid
|
||||
rules.attack = Mänguviis "Rünnak"
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Väeüksused
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Ressursid
|
||||
content.liquid.name = Vedelikud
|
||||
content.unit.name = Väeüksused
|
||||
content.block.name = Konstruktsioonid
|
||||
|
||||
item.copper.name = Vask
|
||||
item.lead.name = Plii
|
||||
item.coal.name = Süsi
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Räbu
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Krüovedelik
|
||||
|
||||
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
|
||||
item.flammability = [lightgray]Tuleohtlikkus: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
|
||||
|
||||
unit.health = [lightgray]Elud: {0}
|
||||
unit.speed = [lightgray]Kiirus: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
|
||||
liquid.viscosity = [lightgray]Viskoossus: {0}
|
||||
liquid.temperature = [lightgray]Temperatuur: {0}
|
||||
|
||||
unit.dagger.name = Soldat
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Koljat
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Liivakamakas
|
||||
block.grass.name = Rohi
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Sool
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Kruus
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Vesi tumedal liival
|
||||
block.char.name = Puusüsi
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Jäine lumi
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energiaallikas
|
||||
block.unloader.name = Mahalaadija
|
||||
block.vault.name = Suur hoidla
|
||||
block.wave.name = Prits
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Parvpildur
|
||||
block.salvo.name = Krempelpaugutaja
|
||||
block.ripple.name = Tähesadu
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Elektrikahur
|
||||
block.rtg-generator.name = RT-generaator
|
||||
block.spectre.name = Kõmmutaja
|
||||
block.meltdown.name = Valguskiir
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Hoidla
|
||||
block.launch-pad.name = Stardiplatvorm
|
||||
block.launch-pad-large.name = Suur stardiplatvorm
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = sinine
|
||||
team.crux.name = punane
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane k
|
||||
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
|
||||
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
|
||||
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Eskema gordeta.
|
||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||
schematic.rename = Aldatu izena eskemari
|
||||
schematic.info = {0}x{1}, {2} bloke
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Garaitutako boladak:[accent] {0}
|
||||
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Egina
|
||||
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||
|
||||
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
|
||||
mods.alpha = [accent](Alfa)
|
||||
mods = Mod-ak
|
||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||
mods.guide = Mod-ak sortzeko gida
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] hautatu+kopiatzeko
|
||||
pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
||||
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
||||
wave = [accent]{0}. bolada
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Boladarako {0}
|
||||
wave.waveInProgress = [lightgray]Bolada abian
|
||||
waiting = [lightgray]Itxaroten...
|
||||
waiting.players = Jokalariei itxaroten...
|
||||
wave.enemies = [lightgray]{0} etsai daude
|
||||
wave.enemy = [lightgray]Etsai {0} dago
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Kargatu irudia
|
||||
saveimage = Gorde irudia
|
||||
unknown = Ezezaguna
|
||||
@@ -328,6 +331,7 @@ editor.generation = Sorrarazi:
|
||||
editor.ingame = Editatu jolasean
|
||||
editor.publish.workshop = Argitaratu lantegian
|
||||
editor.newmap = Mapa berria
|
||||
editor.center = Center
|
||||
workshop = Lantegia
|
||||
waves.title = Boladak
|
||||
waves.remove = Kendu
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
||||
filter.distort = Distortsioa
|
||||
filter.noise = Orbana
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Mea mediana
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Blokea
|
||||
filter.option.floor = Zorua
|
||||
filter.option.flooronto = Zoru xedea
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Horma
|
||||
filter.option.ore = Mea
|
||||
filter.option.floor2 = Bigarren zorua
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Iritsi {0} boladara {1}
|
||||
requirement.core = Suntsitu etsaiaren muina {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Berrekin:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Bolada onena: {0}
|
||||
launch = < EGOTZI >
|
||||
launch.text = Launch
|
||||
launch.title = Ongi egotzi da
|
||||
launch.next = [lightgray]hurrengo aukera\n {0}. boladan
|
||||
launch.unable2 = [scarlet]Ezin da EGOTZI.[]
|
||||
launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzin izango zara base honetara itzuli.
|
||||
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Estalgabetu
|
||||
configure = Konfiguratu zuzkidura
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin
|
||||
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pausatuta >
|
||||
clear = Garbitu
|
||||
banned = [scarlet]Debekatuta
|
||||
@@ -570,12 +580,14 @@ info.title = Informazioa
|
||||
error.title = [crimson]Errore bat gertatu da
|
||||
error.crashtitle = Errore bat gertatu da
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Sarrera
|
||||
stat.output = Irteera
|
||||
stat.booster = Indargarria
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Energia-edukiera
|
||||
stat.powershot = Energia/tiroko
|
||||
stat.damage = Kaltea
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Gehieneko konexioak
|
||||
stat.poweruse = Energia-erabilera
|
||||
stat.powerdamage = Energia/Kaltea
|
||||
stat.itemcapacity = Elementu-edukiera
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||
stat.productiontime = Eraikitze denbora
|
||||
stat.repairtime = Blokearen konpontze denbora osoa
|
||||
@@ -613,6 +626,28 @@ stat.reload = Tiroak/segundoko
|
||||
stat.ammo = Munizioa
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Zulagailu hobea behar da
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Bilduta: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energia irteera: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Elementuak: {0}
|
||||
bar.capacity = Edukiera: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Eraikitze egoera
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] kalte
|
||||
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
||||
bullet.incendiary = [stat]su-eragilea
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]gidatua
|
||||
bullet.shock = [stat]danbatekoa
|
||||
bullet.frag = [stat]fragmentazioa
|
||||
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]hozkirri
|
||||
bullet.tarred = [stat]mundrunduta
|
||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||
|
||||
unit.blocks = bloke
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energia unitate/segundoko
|
||||
unit.liquidsecond = likido unitate/segundoko
|
||||
unit.itemssecond = elementu/segundoko
|
||||
@@ -670,7 +711,7 @@ category.power = Energia
|
||||
category.liquids = Likidoak
|
||||
category.items = Baliabideak
|
||||
category.crafting = Sarrera/Irteera
|
||||
category.shooting = Tirokatzea
|
||||
category.function = Function
|
||||
category.optional = Aukerako hobekuntzak
|
||||
setting.landscape.name = Blokeatu horizontalean
|
||||
setting.shadows.name = Itzalak
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Iragazte lineala
|
||||
setting.hints.name = Pistak
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animatutako ura
|
||||
setting.animatedshields.name = Animatutako ezkutuak
|
||||
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Pantaila osoa
|
||||
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
||||
setting.fps.name = Erakutsi FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||
setting.minimap.name = Erakutsi mapatxoa
|
||||
@@ -822,6 +861,7 @@ mode.custom = Arau pertsonalizatuak
|
||||
|
||||
rules.infiniteresources = Baliabide amaigabeak
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Boladen denboragailua
|
||||
rules.waves = Boladak
|
||||
rules.attack = Eraso modua
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Unitateak
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Solidoak
|
||||
content.liquid.name = Likidoak
|
||||
content.unit.name = Unitateak
|
||||
content.block.name = Blokeak
|
||||
|
||||
item.copper.name = Kobrea
|
||||
item.lead.name = Beruna
|
||||
item.coal.name = Ikatza
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Zepa
|
||||
liquid.oil.name = Olioa
|
||||
liquid.cryofluid.name = Krio-isurkaria
|
||||
|
||||
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
|
||||
item.flammability = [lightgray]Sukoitasuna: {0}%
|
||||
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
|
||||
|
||||
unit.health = [lightgray]Osasuna: {0}
|
||||
unit.speed = [lightgray]Abiadura: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
||||
liquid.viscosity = [lightgray]Likatasuna: {0}
|
||||
liquid.temperature = [lightgray]Tenperatura: {0}
|
||||
|
||||
unit.dagger.name = Daga
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Gotorleku
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Hondar harkaitza
|
||||
block.grass.name = Belarra
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Gatza
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Harribilak
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Hondar ilun ura
|
||||
block.char.name = Kokea
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Izotz elurra
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energia amaigabea
|
||||
block.unloader.name = Deskargagailua
|
||||
block.vault.name = Kripta
|
||||
block.wave.name = Olatu
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Erlauntz
|
||||
block.salvo.name = Buhunba
|
||||
block.ripple.name = Marmarra
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arku
|
||||
block.rtg-generator.name = RTG sorgailua
|
||||
block.spectre.name = Espektro
|
||||
block.meltdown.name = Nukleofusio
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Edukiontzia
|
||||
block.launch-pad.name = Egozketa-plataforma
|
||||
block.launch-pad-large.name = Egozketa-plataforma handia
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = urdina
|
||||
team.crux.name = gorria
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo
|
||||
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
|
||||
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
|
||||
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -21,7 +21,7 @@ gameover.pvp = [accent] {0}[] joukkue voittaa!
|
||||
highscore = [accent]Uusi ennätys!
|
||||
copied = Kopioitu.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.notready = Tämä osa peliä ei ole vielä valmis
|
||||
|
||||
load.sound = Ääniä
|
||||
load.map = Karttoja
|
||||
@@ -42,7 +42,7 @@ schematic = Kaavio
|
||||
schematic.add = Tallenna kaavio...
|
||||
schematics = Kaaviot
|
||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
||||
schematic.import = Tuo kaavio...
|
||||
schematic.exportfile = Vie tiedosto
|
||||
schematic.importfile = Tuo tiedosto
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Kaavio tallennettu.
|
||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||
schematic.rename = Nimeä kaavio uudelleen
|
||||
schematic.info = {0}x{1}, {2} palikkaa
|
||||
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
||||
|
||||
stat.wave = Tasoja voitettu:[accent] {0}
|
||||
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
|
||||
@@ -62,7 +63,7 @@ stat.built = Rakennuksia rakennettu:[accent] {0}
|
||||
stat.destroyed = Rakennuksia tuhottu:[accent] {0}
|
||||
stat.deconstructed = Rakennuksia purettu:[accent] {0}
|
||||
stat.delivered = Resursseja laukaistu:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.playtime = Pelattu aika:[accent] {0}
|
||||
stat.rank = Lopullinen arvosana: [accent]{0}
|
||||
|
||||
globalitems = [accent]Global Items
|
||||
@@ -100,7 +101,6 @@ done = Valmis
|
||||
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
||||
|
||||
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modit
|
||||
mods.none = [lightgray]Modeja ei löytynyt!
|
||||
mods.guide = Modaamisopas
|
||||
@@ -236,8 +236,8 @@ save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
|
||||
save.delete = Poista
|
||||
save.export = Vie tallennus
|
||||
save.import.invalid = [accent]This save is invalid!
|
||||
save.import.fail = [crimson]Failed to import save: [accent]{0}
|
||||
save.export.fail = [crimson]Failed to export save: [accent]{0}
|
||||
save.import.fail = [crimson]Tallennuksen tuominen epäonnistui: [accent]{0}
|
||||
save.export.fail = [crimson]Tallennuksen vieminen epäonnistui: [accent]{0}
|
||||
save.import = Tuo tallennus
|
||||
save.newslot = Tallennuksen nimi:
|
||||
save.rename = Nimeä uudelleen
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Taso {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Seuraava taso {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Odotetaan...
|
||||
waiting.players = Odotetaan pelaajia...
|
||||
wave.enemies = [lightgray]{0} vihollista jäljellä
|
||||
wave.enemy = [lightgray]{0} vihollinen jäljellä
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Lataa kuva
|
||||
saveimage = Tallenna kuva
|
||||
unknown = Tuntematon
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generaatio:
|
||||
editor.ingame = Muokka pelin sisällä
|
||||
editor.publish.workshop = Julkaise Workshoppiin
|
||||
editor.newmap = Uusi kartta
|
||||
editor.center = Center
|
||||
workshop = Työpaja
|
||||
waves.title = Tasot
|
||||
waves.remove = Poista
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Vääristää
|
||||
filter.noise = Melu
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Valitse Ydin
|
||||
filter.median = Mediaani
|
||||
filter.oremedian = Malmin mediaani
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Määrä
|
||||
filter.option.block = Estää
|
||||
filter.option.floor = Lattia
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Seinä
|
||||
filter.option.ore = Malmi
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Pääse Tasolle {0} kartassa {1}
|
||||
requirement.core = Tuhoa vihollisen ydin kartassa {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Paras taso: {0}
|
||||
launch = < LAUKAISE >
|
||||
launch.text = Launch
|
||||
launch.title = Onnistunut laukaisu
|
||||
launch.next = [lightgray]seuraava mahdollisuus tasolla {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = Tämä laukaisee kaikki resurssit ytimestäsi.\nEt voi enää palata takaisin.
|
||||
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Paljasta
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMit
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pysäytetty >
|
||||
clear = Tyhjä
|
||||
banned = [scarlet]Kielletty
|
||||
@@ -570,12 +580,14 @@ info.title = Informaatio
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Sisääntulo
|
||||
stat.output = Ulostulo
|
||||
stat.booster = Tehostaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Energiakapasiteetti
|
||||
stat.powershot = Energiaa/Ammus
|
||||
stat.damage = Vahinko
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Maksimimäärä yhdistyksiä
|
||||
stat.poweruse = Energian käyttö
|
||||
stat.powerdamage = Energia/Vahinko
|
||||
stat.itemcapacity = Tavarakapasiteetti
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Perus energiantuotto
|
||||
stat.productiontime = Tuotantoaika
|
||||
stat.repairtime = Kokonaisen palikan korjausaika
|
||||
@@ -613,6 +626,28 @@ stat.reload = Ammusta/sekunnissa
|
||||
stat.ammo = Ammus
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Parempi pora vaadittu
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Säilöttynä: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energiantuotto: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Tavaroita: {0}
|
||||
bar.capacity = Kapasiteetti: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Rakennuksen edistys
|
||||
bar.input = Sisääntulo
|
||||
bar.output = Ulostulo
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Vahinko
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]itseohjautuva
|
||||
bullet.shock = [stat]shokki
|
||||
bullet.frag = [stat]sirpaloituva
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]jäädyttävä
|
||||
bullet.tarred = [stat]tervattu
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
|
||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||
|
||||
unit.blocks = palikat
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energiayksikköä/sekunti
|
||||
unit.liquidsecond = nesteyksikköä/sekunti
|
||||
unit.itemssecond = esinettä/sekunti
|
||||
@@ -670,7 +711,7 @@ category.power = Energia
|
||||
category.liquids = Neste
|
||||
category.items = Tavarat
|
||||
category.crafting = Ulos/Sisääntulo
|
||||
category.shooting = Ammunta
|
||||
category.function = Function
|
||||
category.optional = Mahdolliset parannukset
|
||||
setting.landscape.name = Lukitse tasavaakaan
|
||||
setting.shadows.name = Varjot
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarinen suodatus
|
||||
setting.hints.name = Vihjeet
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animoitu vesi
|
||||
setting.animatedshields.name = Animoidut kilvet
|
||||
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
||||
setting.fps.name = Näytä FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Näytä palikan valintaohjaimet
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
||||
setting.minimap.name = Näytä pienoiskartta
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Ikuiset resurssit
|
||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Tasojen aikaraja
|
||||
rules.waves = Tasot
|
||||
rules.attack = Hyökkäystila
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Tavarat
|
||||
content.liquid.name = Nesteet
|
||||
content.unit.name = Yksiköt
|
||||
content.block.name = Palikat
|
||||
|
||||
item.copper.name = Kupari
|
||||
item.lead.name = Lyijy
|
||||
item.coal.name = Hiili
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Kuona
|
||||
liquid.oil.name = Öljy
|
||||
liquid.cryofluid.name = Kryoneste
|
||||
|
||||
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
|
||||
item.flammability = [lightgray]Syttyvyys: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktiivisuus: {0}%
|
||||
|
||||
unit.health = [lightgray]Elämäpisteet: {0}
|
||||
unit.speed = [lightgray]Nopeus: {0}
|
||||
unit.weapon = [lightgray]Ammuksia: {0}
|
||||
unit.itemcapacity = [lightgray]Esine kapasiteetti: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
|
||||
liquid.viscosity = [lightgray]Tahmeus: {0}
|
||||
liquid.temperature = [lightgray]Lämpö: {0}
|
||||
|
||||
unit.dagger.name = Tikari
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Linnoitus
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Vuoren
|
||||
block.sand-boulder.name = Hiekkalohkare
|
||||
block.grass.name = Ruoho
|
||||
block.slag.name = Kuono
|
||||
block.space.name = Space
|
||||
block.salt.name = Suolapitoisuus
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pikkukivi
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Kaari
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Haamu
|
||||
block.meltdown.name = Sulamispiste
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = sininen
|
||||
team.crux.name = punainen
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Na-i-adya na ang schematic.
|
||||
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
||||
schematic.rename = Palitan Ang Pangalan ng Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Wave na Nalagpasan:[accent] {0}
|
||||
stat.enemiesDestroyed = Tinalong Kalaban:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Tapos Na
|
||||
feature.unsupported = Hindi suportado ng 'yong device ang feature na'to.
|
||||
|
||||
mods.alphainfo = Tandaan mo na ang mga mod ay nasa 'alpha', at[scarlet] maaaring may depekto pa ang mga 'to[].\nI-ulat ang kahit anong depektong matutuklasan mo sa Mindustry GitHub o Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mga Mod
|
||||
mods.none = [lightgray]Walang mga mod na nahanap!
|
||||
mods.guide = Gabay para sa Paggawa ng Mod
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,12 +580,14 @@ info.title = Info
|
||||
error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
@@ -670,7 +711,7 @@ category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Fluids
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schéma sauvegardé.
|
||||
schematic.delete.confirm = Ce schéma sera supprimé définitivement.
|
||||
schematic.rename = Renommer le schéma
|
||||
schematic.info = {0}x{1}, {2} blocs
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Fait
|
||||
feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
|
||||
|
||||
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Aucun mod trouvé!
|
||||
mods.guide = Guide de Modding
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pour sélectionner et copier
|
||||
pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||
wave = [accent]Vague {0}
|
||||
wave.cap = [accent]Vague {0}/{1}
|
||||
wave.waiting = [lightgray]Vague dans {0}
|
||||
wave.waveInProgress = [lightgray]Vague en cours
|
||||
waiting = [lightgray]En attente...
|
||||
waiting.players = En attente de joueurs...
|
||||
wave.enemies = [lightgray]{0} Ennemis restants
|
||||
wave.enemy = [lightgray]{0} Ennemi restant
|
||||
wave.guardianwarn = Gardien à l'approche dans [accent]{0}[] vagues.
|
||||
wave.guardianwarn.one = Gardien à l'approche dans [accent]{0}[] vague.
|
||||
loadimage = Charger l'image
|
||||
saveimage = Sauvegarder l'image
|
||||
unknown = Inconnu
|
||||
@@ -328,6 +331,7 @@ editor.generation = Génération:
|
||||
editor.ingame = Éditer dans le jeu
|
||||
editor.publish.workshop = Publier sur le Workshop
|
||||
editor.newmap = Nouvelle carte
|
||||
editor.center = Centrer
|
||||
workshop = Steam Workshop
|
||||
waves.title = Vagues
|
||||
waves.remove = Supprimer
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
|
||||
filter.distort = Déformation
|
||||
filter.noise = Bruit
|
||||
filter.enemyspawn = Zone d'apparition enemi
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Zone d'apparition du noyau
|
||||
filter.median = Médian
|
||||
filter.oremedian = Minerai Médian
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Quantité
|
||||
filter.option.block = Bloc
|
||||
filter.option.floor = Sol
|
||||
filter.option.flooronto = Sol en question
|
||||
filter.option.target = Cible
|
||||
filter.option.wall = Mur
|
||||
filter.option.ore = Minerai
|
||||
filter.option.floor2 = Sol secondaire
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Vague {0} dans {1}
|
||||
requirement.core = Détruire le Noyau ennemi dans {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Reprendre la partie:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Meilleur: {0}
|
||||
launch = < LANCEMENT >
|
||||
launch.text = Launch
|
||||
launch.title = Lancement Réussi
|
||||
launch.next = [lightgray]prochaine opportunité à la vague {0}
|
||||
launch.unable2 = [scarlet]LANCEMENT impossible.[]
|
||||
launch.confirm = Cela va transférer toutes les ressources de votre noyau.\nVous ne pourrez plus retourner à cette base.
|
||||
launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Découvrir
|
||||
configure = Modifier les ressources à emporter
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nAucun retour
|
||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK' le jeu effacera TOUTES les données et se fermera.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pause >
|
||||
clear = Effacer
|
||||
banned = [scarlet]Bannis
|
||||
@@ -570,12 +580,14 @@ info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Cette unité ne peut construire
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Entrée
|
||||
stat.output = Sortie
|
||||
stat.booster = Booster
|
||||
stat.tiles = Pré-requis
|
||||
stat.affinities = Affinités
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Énergie/Tir
|
||||
stat.damage = Dégâts
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Nombre maximal de connections
|
||||
stat.poweruse = Énergie utilisée
|
||||
stat.powerdamage = Dégâts d'énergie
|
||||
stat.itemcapacity = Stockage
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Production d'énergie
|
||||
stat.productiontime = Durée de production
|
||||
stat.repairtime = Durée de réparation complète du Bloc
|
||||
@@ -613,6 +626,28 @@ stat.reload = Tirs/Seconde
|
||||
stat.ammo = Munitions
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Meilleure Foreuse Requise
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}/s
|
||||
bar.powerstored = En stock: {0}/{1}
|
||||
bar.poweramount = Énergie: {0}
|
||||
bar.poweroutput = Énergie Produite: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Objets: {0}
|
||||
bar.capacity = Capacité: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
|
||||
bar.input = Entrée
|
||||
bar.output = Sortie
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dégâts
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidé
|
||||
bullet.shock = [stat]choc électrique
|
||||
bullet.frag = [stat]explosif
|
||||
bullet.knockback = [stat]{0}[lightgray] recul
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]gel
|
||||
bullet.tarred = [stat]goudronné
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
||||
|
||||
unit.blocks = blocs
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = énergie/seconde
|
||||
unit.liquidsecond = unité de liquide/seconde
|
||||
unit.itemssecond = objets/seconde
|
||||
@@ -670,7 +711,7 @@ category.power = Énergie
|
||||
category.liquids = Liquides
|
||||
category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Puissance de feu
|
||||
category.function = Function
|
||||
category.optional = Améliorations optionnelles
|
||||
setting.landscape.name = Verrouiller en rotation paysage
|
||||
setting.shadows.name = Ombres
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage Linéaire
|
||||
setting.hints.name = Astuces
|
||||
setting.flow.name = Afficher le Débit des Ressources
|
||||
setting.buildautopause.name = Confirmation avant la construction
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein Écran
|
||||
setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu)
|
||||
setting.fps.name = Afficher FPS et Ping
|
||||
setting.smoothcamera.name = Lissage de la Caméra
|
||||
setting.blockselectkeys.name = Afficher les Touches pour Sélectionner les Blocs avec un Clavier
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
|
||||
setting.minimap.name = Afficher la Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
|
||||
|
||||
rules.infiniteresources = Ressources infinies
|
||||
rules.reactorexplosions = Explosion des Réacteurs
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Minuterie pour les vagues
|
||||
rules.waves = Vagues
|
||||
rules.attack = Mode « Attaque »
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Unités
|
||||
rules.title.experimental = Expérimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Éclairage
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Éclairage Ambiant
|
||||
@@ -858,6 +899,7 @@ content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.block.name = Blocs
|
||||
|
||||
item.copper.name = Cuivre
|
||||
item.lead.name = Plomb
|
||||
item.coal.name = Charbon
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Scories
|
||||
liquid.oil.name = Pétrole
|
||||
liquid.cryofluid.name = Liquide Cryogénique
|
||||
|
||||
item.explosiveness = [lightgray]Explosivité: {0}
|
||||
item.flammability = [lightgray]Inflammabilité: {0}
|
||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
||||
|
||||
unit.health = [lightgray]Santé: {0}
|
||||
unit.speed = [lightgray]Vitesse: {0}
|
||||
unit.weapon = [lightgray]Arme: {0}
|
||||
unit.itemcapacity = [lightgray]Stockage: {0}
|
||||
unit.minespeed = [lightgray]Vitesse de Minage: {0}%
|
||||
unit.minepower = [lightgray]Puissance de Minage: {0}
|
||||
unit.ability = [lightgray]Abilité: {0}
|
||||
unit.buildspeed = [lightgray]Vitesse de Construction: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
|
||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
||||
liquid.temperature = [lightgray]Température: {0}
|
||||
|
||||
unit.dagger.name = Poignard
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Forteresse
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Falaise
|
||||
block.sand-boulder.name = Bloc de Sable
|
||||
block.grass.name = Herbe
|
||||
block.slag.name = Scories
|
||||
block.space.name = Space
|
||||
block.salt.name = Sel
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Cailloux
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau avec fond de Sable Sombre
|
||||
block.char.name = Cendre
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Neige et Glace
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Source d'Énergie
|
||||
block.unloader.name = Déchargeur
|
||||
block.vault.name = Coffre-Fort
|
||||
block.wave.name = Onde
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Nuée
|
||||
block.salvo.name = Salve
|
||||
block.ripple.name = Percussion
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = Générateur G.T.R.
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Fusion
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Conteneur
|
||||
block.launch-pad.name = Plateforme de Lancement
|
||||
block.launch-pad-large.name = Grande Plateforme de Lancement
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = bleu
|
||||
team.crux.name = rouge
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = Une grande tourelle qui tire rapidement des débris
|
||||
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
|
||||
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
|
||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
||||
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
||||
|
||||
@@ -20,8 +20,8 @@ gameover = Le base a été détruite.
|
||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||
highscore = [accent]Nouveau meilleur score !
|
||||
copied = Copié.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.popup = [accent]La v6[] est actuellement en [accent]alpha[].\n[lightgray]Cela signifie :[]\n[scarlet]- La campagne est totalement incomplète[]\n- Il manque du contenu\n - La plupart des [scarlet]IA d'unités[] ne fonctionne pas correctement\n- De nombreuses unités ne sont pas terminées\n- Tout ce que vous voyez est susceptible d'être modifié ou supprimé.\n\nMerci de rapporter les bugs/crash sur [accent]Github[].
|
||||
indev.notready = Cette partie du jeu n'est pas encore prête
|
||||
|
||||
load.sound = Son
|
||||
load.map = Maps
|
||||
@@ -33,7 +33,7 @@ load.scripts = Scripts
|
||||
|
||||
be.update = Une nouvelle version est disponible:
|
||||
be.update.confirm = Voulez vous la télécharger et recommencer maintenant ?
|
||||
be.updating = Entrain de mettre à jour...
|
||||
be.updating = En train de mettre à jour...
|
||||
be.ignore = Ignorer
|
||||
be.noupdates = Aucune mise à jour n'as été trouvée.
|
||||
be.check = Chercher des mises à jour
|
||||
@@ -52,9 +52,10 @@ schematic.copy.import = Importer du presse-papier
|
||||
schematic.shareworkshop = Partager sur l'Atelier
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner Schéma
|
||||
schematic.saved = Schéma enregistré.
|
||||
schematic.delete.confirm = Ce Schéma sera totalement éradiqué.
|
||||
schematic.delete.confirm = Ce Schéma sera définitivement supprimé.
|
||||
schematic.rename = Renommer Schéma
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet] Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]map[] ou ce [accent]serveur.
|
||||
|
||||
stat.wave = Vagues vaincues:[accent] {0}
|
||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Fini
|
||||
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
||||
|
||||
mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Aucun Mod trouvé !
|
||||
mods.guide = Guide de Modding
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Vague {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Prochaine vague dans {0}
|
||||
wave.waveInProgress = [lightgray]Vague en cours
|
||||
waiting = [lightgray]En attente...
|
||||
waiting.players = En attente de joueurs ...
|
||||
wave.enemies = [lightgray]{0} Ennemis restants
|
||||
wave.enemy = [lightgray]{0} Ennemi restant
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Charger l'image
|
||||
saveimage = Sauvegarder l'image
|
||||
unknown = Inconnu
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Modifier en jeu
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = Nouvelle carte
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Vagues
|
||||
waves.remove = Retirer
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
|
||||
filter.distort = Déformation
|
||||
filter.noise = Bruit
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Bloc
|
||||
filter.option.floor = Sol
|
||||
filter.option.flooronto = Sible au sol
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Mur
|
||||
filter.option.ore = Minerai
|
||||
filter.option.floor2 = Sol secondaire
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Reprendre la partie en cours:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Meilleur: {0}
|
||||
launch = Lancement
|
||||
launch.text = Launch
|
||||
launch.title = Lancement réussi
|
||||
launch.next = [lightgray]Prochaine opportunité à la vague {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Découvrir
|
||||
configure = Configurer le transfert des ressources.
|
||||
loadout = Loadout
|
||||
@@ -508,12 +508,13 @@ error.io = Network I/O error.
|
||||
error.any = Erreur réseau inconnue.
|
||||
error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = Pluie
|
||||
weather.snow.name = Neige
|
||||
weather.sandstorm.name = Tempête de sable
|
||||
weather.sporestorm.name = Tempête de spores
|
||||
weather.fog.name = Brouillard
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.unexplored = [lightgray] Inexploré
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Ressources du noyau insuffisantes
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Soleil
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -546,8 +552,8 @@ sector.desolateRift.description = An extremely dangerous zone. Plentiful resourc
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
|
||||
settings.language = Langage
|
||||
settings.data = Game Data
|
||||
settings.language = Langue
|
||||
settings.data = Données du jeu
|
||||
settings.reset = Valeur par défaut.
|
||||
settings.rebind = Réatttribuer
|
||||
settings.resetKey = Reset
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci
|
||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = En pause
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,12 +580,14 @@ info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]Inconnu
|
||||
|
||||
stat.input = Ressource(s) requise(s)
|
||||
stat.output = Ressource(s) produite(s)
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]Inconnu
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Énergie/Tir
|
||||
stat.damage = Damage
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
||||
stat.poweruse = Énergie utilisée
|
||||
stat.powerdamage = Énergie/Dégâts
|
||||
stat.itemcapacity = Stockage
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Production d'énergie de base
|
||||
stat.productiontime = Temps de production
|
||||
stat.repairtime = Temps pour la réparation totale du bloc
|
||||
@@ -613,6 +626,28 @@ stat.reload = Tirs/Seconde
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Énergie: {0}
|
||||
bar.poweroutput = Énergie en sortie: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Objets: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dégats
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidage
|
||||
bullet.shock = [stat]choc
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray]recul
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]gel
|
||||
bullet.tarred = [stat]goudronné
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
||||
|
||||
unit.blocks = Blocs
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = Énergie/seconde
|
||||
unit.liquidsecond = Liquides/seconde
|
||||
unit.itemssecond = Objets/seconde
|
||||
@@ -670,7 +711,7 @@ category.power = Énergie
|
||||
category.liquids = Liquides
|
||||
category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Défense
|
||||
category.function = Function
|
||||
category.optional = Améliorations facultatives
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage linéaire
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein écran
|
||||
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
|
||||
setting.minimap.name = Montrer la minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
|
||||
|
||||
rules.infiniteresources = Ressources infinies
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Temps de vague
|
||||
rules.waves = Vague
|
||||
rules.attack = Mode attaque
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Unités
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.block.name = Blocs
|
||||
|
||||
item.copper.name = Cuivre
|
||||
item.lead.name = Plomb
|
||||
item.coal.name = Charbon
|
||||
@@ -879,30 +921,13 @@ liquid.slag.name = Scorie
|
||||
liquid.oil.name = Pétrole
|
||||
liquid.cryofluid.name = Liquide Cryogénique
|
||||
|
||||
item.explosiveness = [lightgray]Explosivité: {0}
|
||||
item.flammability = [lightgray]Inflammabilité: {0}
|
||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
||||
|
||||
unit.health = [lightgray]Santé: {0}
|
||||
unit.speed = [lightgray]Vitesse: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacité Thermique {0}
|
||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
||||
liquid.temperature = [lightgray]Température: {0}
|
||||
|
||||
unit.dagger.name = Poignard
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Forteresse
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Pulsar
|
||||
unit.quasar.name = Quasar
|
||||
unit.crawler.name = Chenille
|
||||
unit.crawler.name = Rampeur
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
@@ -930,17 +955,18 @@ unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.resupply-point.name = Point de rechargement
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.cliff.name = Falaise
|
||||
block.sand-boulder.name = Sable rocheux
|
||||
block.grass.name = Herbe
|
||||
block.slag.name = Slag
|
||||
block.slag.name = Scories
|
||||
block.space.name = Space
|
||||
block.salt.name = Sel
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = Mur de sel
|
||||
block.pebbles.name = Cailloux
|
||||
block.tendrils.name = Vrilles
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.sand-wall.name = Mur de sable
|
||||
block.spore-pine.name = Pin sporifère
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
@@ -957,11 +983,11 @@ block.scrap-wall-large.name = Grand mur de ferraille
|
||||
block.scrap-wall-huge.name = Enorme mur de ferraille
|
||||
block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
|
||||
block.thruster.name = Propulseur
|
||||
block.kiln.name = Four a métaverre
|
||||
block.kiln.name = Four
|
||||
block.graphite-press.name = Presse à graphite
|
||||
block.multi-press.name = Multi-Presse
|
||||
block.constructing = {0}\n[lightgray](En construction)
|
||||
block.spawn.name = Générateur d'ennemi
|
||||
block.spawn.name = Générateur d'ennemis
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Fondation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau (sable noir)
|
||||
block.char.name = Carboniser
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Neige glacée
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1021,71 +1048,72 @@ block.thorium-wall-large.name = Grand mur en thorium
|
||||
block.door.name = Porte
|
||||
block.door-large.name = Grande porte
|
||||
block.duo.name = Duo
|
||||
block.scorch.name = Scorch
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Transporteur
|
||||
block.titanium-conveyor.name = Transporteur en titane
|
||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.scorch.name = Brûleur
|
||||
block.scatter.name = Disperseur
|
||||
block.hail.name = Grêle
|
||||
block.lancer.name = Lancier
|
||||
block.conveyor.name = Convoyeur
|
||||
block.titanium-conveyor.name = Convoyeur en titane
|
||||
block.plastanium-conveyor.name = Convoyeur en plastanium
|
||||
block.armored-conveyor.name = Convoyeur cuirassé
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.junction.name = Junction
|
||||
block.junction.name = Jonction
|
||||
block.router.name = Routeur
|
||||
block.distributor.name = [accent]Distributeur[]
|
||||
block.sorter.name = Trieur
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.inverted-sorter.name = Trieur inversé
|
||||
block.message.name = Message
|
||||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.underflow-gate.name = Barrière de Refoulement
|
||||
block.silicon-smelter.name = Fonderie de silicium
|
||||
block.phase-weaver.name = Tisseur à phase
|
||||
block.pulverizer.name = Pulvérisateur
|
||||
block.cryofluid-mixer.name = Refroidisseur
|
||||
block.melter.name = Four à Fusion
|
||||
block.incinerator.name = Incinérateur
|
||||
block.spore-press.name = Spore presse
|
||||
block.spore-press.name = Presse à spores
|
||||
block.separator.name = Séparateur
|
||||
block.coal-centrifuge.name = Centrifugeuse à charbon
|
||||
block.power-node.name = Transmetteur énergétique
|
||||
block.power-node-large.name = Grand transmetteur énergétique
|
||||
block.surge-tower.name = Tour de surtension
|
||||
block.diode.name = Battery Diode
|
||||
block.diode.name = Diode de batterie
|
||||
block.battery.name = Batterie
|
||||
block.battery-large.name = Batterie large
|
||||
block.battery-large.name = Grande batterie
|
||||
block.combustion-generator.name = Générateur à combustion
|
||||
block.steam-generator.name = Générateur à turbine
|
||||
block.differential-generator.name = Générateur différentiel
|
||||
block.impact-reactor.name = Réacteur à impact
|
||||
block.mechanical-drill.name = Foreuse mécanique
|
||||
block.pneumatic-drill.name = Foreuse à vérin
|
||||
block.pneumatic-drill.name = Foreuse à vérins
|
||||
block.laser-drill.name = Foreuse Laser
|
||||
block.water-extractor.name = Extracteur d'eau
|
||||
block.cultivator.name = Cultivateur
|
||||
block.conduit.name = Conduit
|
||||
block.mechanical-pump.name = Pompe Méchanique
|
||||
block.mechanical-pump.name = Pompe Mécanique
|
||||
block.item-source.name = Source d'objets
|
||||
block.item-void.name = Destructeur d'objets
|
||||
block.liquid-source.name = Source de liquide
|
||||
block.liquid-void.name = Liquid Void
|
||||
block.liquid-void.name = Vaporisateur
|
||||
block.power-void.name = Absorbeur énergétique
|
||||
block.power-source.name = Puissance infinie
|
||||
block.unloader.name = Déchargeur
|
||||
block.vault.name = Coffre-Fort
|
||||
block.wave.name = Vague
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Essaim
|
||||
block.salvo.name = Salve
|
||||
block.ripple.name = Ripple
|
||||
block.phase-conveyor.name = Transporteur phasé
|
||||
block.bridge-conveyor.name = Pont transporteur
|
||||
block.ripple.name = Percussion
|
||||
block.phase-conveyor.name = Convoyeur phasé
|
||||
block.bridge-conveyor.name = Pont
|
||||
block.plastanium-compressor.name = Compresseur de plastanium
|
||||
block.pyratite-mixer.name = Mixeur à pyratite
|
||||
block.blast-mixer.name = Mixeur à explosion
|
||||
block.solar-panel.name = Panneau solaire
|
||||
block.solar-panel-large.name = Grand panneau solaire
|
||||
block.oil-extractor.name = Extracteur de pétrol
|
||||
block.oil-extractor.name = Extracteur de pétrole
|
||||
block.repair-point.name = Point de Réparation
|
||||
block.pulse-conduit.name = Conduit à Impulsion
|
||||
block.plated-conduit.name = Plated Conduit
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = G.T.R.
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Conteneur
|
||||
block.launch-pad.name = Rampe de lancement
|
||||
block.launch-pad-large.name = Grande rampe de lancement
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Bleu
|
||||
team.crux.name = red
|
||||
@@ -1244,7 +1274,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
|
||||
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
||||
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
||||
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.underflow-gate.description = Le contraire d'une barrière de débordement.\nEnvoie les ressources vers l'avant si les chemins de gauche et de droite sont bloqués.
|
||||
block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
|
||||
block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
|
||||
block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant l’énergie.
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
|
||||
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
||||
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic mentve.
|
||||
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
||||
schematic.rename = Schematic átnevezése
|
||||
schematic.info = {0}x{1}, {2} blokk
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Hullámok kivédve:[accent] {0}
|
||||
stat.enemiesDestroyed = Ellenségek kivédve:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Kész
|
||||
feature.unsupported = Az eszköz nem támogatja a funkciót.
|
||||
|
||||
mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon vagy a Discordon.
|
||||
mods.alpha = [accent](Alfa)
|
||||
mods = Modok
|
||||
mods.none = [LIGHT_GRAY]Nincsen Mod!
|
||||
mods.guide = Mod készítési útmutató
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]{0}. hullám
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Következő hullám: {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Várakozás...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} ellenség maradt
|
||||
wave.enemy = [lightgray]{0} ellenség maradt
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < INDÍTÁS >
|
||||
launch.text = Launch
|
||||
launch.title = Indítás sikeres
|
||||
launch.next = [lightgray]következő lehetőség a {0}. hullámnál
|
||||
launch.unable2 = [scarlet]Nem lehet ELINDÍTANI.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,12 +580,14 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
@@ -670,7 +711,7 @@ category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Easy
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Robbanékonyság: {0}%
|
||||
item.flammability = [lightgray]Gyúlékonyság: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktivitás: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Sebesség: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Hő hapacitás: {0}
|
||||
liquid.viscosity = [lightgray]Viszkozitás: {0}
|
||||
liquid.temperature = [lightgray]Hőmérséklet: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -101,7 +101,6 @@ done = Selesai
|
||||
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
|
||||
|
||||
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mod
|
||||
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||
mods.guide = Panduan Modding
|
||||
@@ -268,6 +267,9 @@ cancel = Batal
|
||||
openlink = Buka Tautan
|
||||
copylink = Salin Tautan
|
||||
back = Kembali
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
data.export = Ekspor Data
|
||||
data.import = Impor Data
|
||||
data.openfolder = Buka Folder Data
|
||||
@@ -285,12 +287,15 @@ selectschematic = [accent][[{0}][] untuk memilih+salin
|
||||
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
||||
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
||||
wave = [accent]Gelombang {0}
|
||||
wave.cap = [accent]Gelombang {0}/{1}
|
||||
wave.waiting = [lightgray]Gelombang di {0}
|
||||
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
|
||||
waiting = [lightgray]Menunggu...
|
||||
waiting.players = Menunggu pemain lainnya...
|
||||
wave.enemies = [lightgray]{0} Musuh Tersisa
|
||||
wave.enemy = [lightgray]{0} Musuh Tersisa
|
||||
wave.guardianwarn = Guardian akan tiba dalam [accent]{0}[] gelombang.
|
||||
wave.guardianwarn.one = Guardian akan tiba dalam [accent]{0}[] gelombang.
|
||||
loadimage = Memuat Gambar
|
||||
saveimage = Simpan Gambar
|
||||
unknown = Tak diketahui
|
||||
@@ -329,6 +334,7 @@ editor.generation = Generasi:
|
||||
editor.ingame = Sunting dalam Permainan
|
||||
editor.publish.workshop = Terbitkan di Workshop
|
||||
editor.newmap = Peta Baru
|
||||
editor.center = Pusat
|
||||
workshop = Workshop
|
||||
waves.title = Gelombang
|
||||
waves.remove = Hapus
|
||||
@@ -418,6 +424,7 @@ filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||
filter.distort = Kerusakkan
|
||||
filter.noise = Kebisingan
|
||||
filter.enemyspawn = Pilih Munculnya Musuh
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Pilih Inti
|
||||
filter.median = Median
|
||||
filter.oremedian = Median Bijih
|
||||
@@ -442,6 +449,7 @@ filter.option.amount = Jumlah
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Lantai
|
||||
filter.option.flooronto = Target Lantai
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Dinding
|
||||
filter.option.ore = Sumber Daya
|
||||
filter.option.floor2 = Lantai Sekunder
|
||||
@@ -458,6 +466,8 @@ load = Memuat
|
||||
save = Simpan
|
||||
fps = FPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
memory = Mem: {0}mb
|
||||
memory2 = Mem:\n {0}mb +\n {1}mb
|
||||
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
|
||||
settings = Pengaturan
|
||||
tutorial = Tutorial
|
||||
@@ -475,9 +485,10 @@ requirement.research = Kembangkan {0}
|
||||
requirement.capture = Kuasai {0}
|
||||
bestwave = [lightgray]Gelombang Terbaik: {0}
|
||||
launch.text = Luncurkan
|
||||
campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
|
||||
research.multiplayer = Hanya host yang dapat meneliti item.
|
||||
uncover = Buka
|
||||
configure = Konfigurasi Muatan
|
||||
|
||||
#TODO
|
||||
loadout = Muatan
|
||||
resources = Sumber Daya
|
||||
@@ -487,14 +498,14 @@ launch.destination = Destinasi: {0}
|
||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||
zone.unlocked = [lightgray]{0} terbuka.
|
||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||
zone.resources = Sumber Daya Terdeteksi:
|
||||
zone.resources = [lightgray]Sumber Daya Terdeteksi:
|
||||
zone.objective = [lightgray]Objektif: [accent]{0}
|
||||
zone.objective.survival = Bertahan
|
||||
zone.objective.attack = Hancurkan Inti Musuh
|
||||
add = Menambahkan...
|
||||
boss.health = Darah Bos
|
||||
|
||||
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
||||
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
||||
error.invalidaddress = Alamat tidak valid.
|
||||
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
|
||||
@@ -509,6 +520,7 @@ weather.rain.name = Hujan
|
||||
weather.snow.name = Salju
|
||||
weather.sandstorm.name = Badai Pasir
|
||||
weather.sporestorm.name = Badai Spora
|
||||
weather.fog.name = Kabut
|
||||
|
||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||
sectors.resources = Sumber Daya:
|
||||
@@ -518,6 +530,12 @@ sectors.resume = Lanjutkan
|
||||
sectors.launch = Luncurkan
|
||||
sectors.select = Pilih
|
||||
sectors.nonelaunch = [lightgray]tidak ada
|
||||
sectors.rename = Ganti Nama Sektor
|
||||
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
#TODO better name
|
||||
planet.sun.name = Matahari
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Ground Zero
|
||||
@@ -536,17 +554,17 @@ sector.fungalPass.name = Fungal Pass
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
||||
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya dapat dikumpulkan.\nKumpulkan timah dan tembaga sebanyak yang kamu bisa.\nMulai dari sini.
|
||||
sector.frozenForest.description = Disini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nHasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
||||
sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan disini.\n\nMusuh telah membangun gudang disini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
|
||||
sector.craters.description = Air banyak terkumpul di kawah ini, sebuah peninggalan dari perang masa lalu. Klaim area ini lagi. Kumpulkan pasir. Lebur metaglass. Pompa air untuk mendinginkan turret dan bor.
|
||||
sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
|
||||
sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat disini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
|
||||
sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun basis disini. Bangun unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
|
||||
sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diantara gunung dan padang pasir. Salah satu dari beberapa area yang memiliki cadangan minyak yang dapat digunakan.\nMeskipun ditinggalkan, area ini terdapat pertahanan musuh yang sangat kuat disekitarnya. Jangan meremehkan mereka.\n\n[lightgray]Pelajari proses penyulingan minyak jika bisa.
|
||||
sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
|
||||
sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
|
||||
sector.fungalPass.description = Area ini terdapat diantara pegunungan yang lebih tinggi dengan yang lebih rendah, juga daerah yang dipenuhi spora. Musuh membangun basis kecil disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
|
||||
|
||||
settings.language = Bahasa
|
||||
settings.data = Data Game
|
||||
@@ -562,22 +580,28 @@ settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||
settings.clearsaves = Bersihkan Simpanan
|
||||
settings.clearresearch = Bersihkan Penelitian
|
||||
settings.clearresearch.confirm = Apakah Anda yakin ingin membersihkan semua penelitian kampanye?
|
||||
settings.clearcampaignsaves = Bersihkan Simpanan Kampanye
|
||||
settings.clearcampaignsaves.confirm = Apakah Anda yakin ingin membersihkan semua simpanan kampanye?
|
||||
paused = [accent]< Jeda >
|
||||
clear = Bersih
|
||||
banned = [scarlet]Dilarang
|
||||
unplaceable.sectorcaptured = [scarlet]Membutuhkan sektor yang dikuasai
|
||||
yes = Ya
|
||||
no = Tidak
|
||||
info.title = Info
|
||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.description = Purpose
|
||||
stat.input = Masukan
|
||||
stat.output = Pengeluaran
|
||||
stat.booster = Pendorong
|
||||
stat.tiles = Kotak yang dibutuhkan
|
||||
stat.affinities = Afinitas
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Kapasitas Tenaga
|
||||
stat.powershot = Tenaga/Tembakan
|
||||
stat.damage = Kerusakan
|
||||
@@ -614,8 +638,32 @@ stat.inaccuracy = Jarak Melenceng
|
||||
stat.shots = Tembakan
|
||||
stat.reload = Tembakan/Detik
|
||||
stat.ammo = Amunisi
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.shieldhealth = Darah Perisai
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = Heat Capacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperatur
|
||||
stat.speed = Kecepatan
|
||||
stat.buildspeed = Kecepatan Membangun
|
||||
stat.minespeed = Kecepatan Menambang
|
||||
stat.minetier = Tingkat Menambang
|
||||
stat.payloadcapacity = Kapasitas Muatan
|
||||
stat.commandlimit = Batas Perintah
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Terbang
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Pabrik
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||
@@ -627,6 +675,7 @@ bar.powerbalance = Tenaga: {0}/s
|
||||
bar.powerstored = Disimpan: {0}/{1}
|
||||
bar.poweramount = Tenaga: {0}
|
||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||
bar.powerlines = Sambungan: {0}/{1}
|
||||
bar.items = Item: {0}
|
||||
bar.capacity = Kapasitas: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -638,6 +687,8 @@ bar.progress = Perkembangan Pembangunan
|
||||
bar.input = Masukan
|
||||
bar.output = Keluaran
|
||||
|
||||
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
||||
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
||||
bullet.incendiary = [stat]membakar
|
||||
@@ -645,12 +696,15 @@ bullet.homing = [stat]mengejar
|
||||
bullet.shock = [stat]mengkejut
|
||||
bullet.frag = [stat]menyebar
|
||||
bullet.knockback = [stat]{0}[lightgray] pantulan kembali
|
||||
bullet.pierce = [stat]{0}[lightgray]x tembus
|
||||
bullet.infinitepierce = [stat]menembus
|
||||
bullet.freezing = [stat]membeku
|
||||
bullet.tarred = [stat]tar
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
||||
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
||||
|
||||
unit.blocks = blok
|
||||
unit.blockssquared = blok²
|
||||
unit.powersecond = unit tenaga/detik
|
||||
unit.liquidsecond = unit zat cair/detik
|
||||
unit.itemssecond = item/detik
|
||||
@@ -663,17 +717,18 @@ unit.persecond = /detik
|
||||
unit.perminute = /menit
|
||||
unit.timesspeed = x kecepatan
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = darah perisai
|
||||
unit.items = item
|
||||
unit.thousands = rb
|
||||
unit.millions = jt
|
||||
unit.billions = m
|
||||
category.purpose = Purpose
|
||||
category.general = Umum
|
||||
category.power = Tenaga
|
||||
category.liquids = Zat Cair
|
||||
category.items = Item
|
||||
category.crafting = Pemasukan/Pengeluaran
|
||||
category.shooting = Menembak
|
||||
category.function = Fungsi
|
||||
category.optional = Peningkatan Opsional
|
||||
setting.landscape.name = Kunci Pemandangan
|
||||
setting.shadows.name = Bayangan
|
||||
@@ -681,10 +736,10 @@ setting.blockreplace.name = Usulan Blok Otomatis
|
||||
setting.linear.name = Filter Bergaris
|
||||
setting.hints.name = Petunjuk
|
||||
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
||||
setting.backgroundpause.name = Jeda di Latar
|
||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
|
||||
setting.animatedwater.name = Animasi Perairan
|
||||
setting.animatedshields.name = Animasi Pelindung
|
||||
setting.animatedshields.name = Animasi Perisai
|
||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
||||
setting.playerindicators.name = Indikasi Pemain
|
||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||
@@ -709,14 +764,13 @@ setting.blockstatus.name = Tunjukan Status Blok
|
||||
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
||||
setting.sensitivity.name = Sensitivitas Kontroler
|
||||
setting.saveinterval.name = Jarak Menyimpan
|
||||
setting.seconds = {0} Sekon
|
||||
setting.seconds = {0} detik
|
||||
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
|
||||
setting.milliseconds = {0} milisekon
|
||||
setting.milliseconds = {0} milidetik
|
||||
setting.fullscreen.name = Layar Penuh
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||
setting.fps.name = Tunjukkan FPS
|
||||
setting.smoothcamera.name = Kamera Halus
|
||||
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
||||
setting.minimap.name = Tunjukkan Peta Kecil
|
||||
@@ -863,6 +917,7 @@ content.item.name = Item
|
||||
content.liquid.name = Zat Cair
|
||||
content.unit.name = Unit
|
||||
content.block.name = Blok
|
||||
|
||||
item.copper.name = Tembaga
|
||||
item.lead.name = Timah
|
||||
item.coal.name = Batu Bara
|
||||
@@ -878,29 +933,12 @@ item.sand.name = Pasir
|
||||
item.blast-compound.name = Senyawa Peledak
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Kepingan
|
||||
item.scrap.name = Rongsokan
|
||||
liquid.water.name = Air
|
||||
liquid.slag.name = Terak
|
||||
liquid.oil.name = Minyak
|
||||
liquid.cryofluid.name = Cairan Pendingin
|
||||
|
||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
||||
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
||||
|
||||
unit.health = [lightgray]Darah: {0}
|
||||
unit.speed = [lightgray]Kecepatan: {0}
|
||||
unit.weapon = [lightgray]Senjata: {0}
|
||||
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
|
||||
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
|
||||
unit.minepower = [lightgray]Kekuatan Menambang: {0}
|
||||
unit.ability = [lightgray]Kemampuan: {0}
|
||||
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
||||
liquid.temperature = [lightgray]Suhu: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -938,29 +976,30 @@ unit.corvus.name = Corvus
|
||||
block.resupply-point.name = Titik Pemasok Ulang
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Batu Pasir
|
||||
block.sand-boulder.name = Batu Pasir Besar
|
||||
block.grass.name = Rumput
|
||||
block.slag.name = Slag
|
||||
block.space.name = Luar Angkasa
|
||||
block.salt.name = Garam
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = Bukit Garam
|
||||
block.pebbles.name = Kerikil
|
||||
block.tendrils.name = Sulur
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.sand-wall.name = Bukit Pasir
|
||||
block.spore-pine.name = Cemara Spora
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.spore-wall.name = Bukit Spora
|
||||
block.boulder.name = Batu Besar
|
||||
block.snow-boulder.name = Batu Salju Besar
|
||||
block.snow-pine.name = Pinus Salju
|
||||
block.shale.name = Serpihan
|
||||
block.shale-boulder.name = Serpihan Batu Besar
|
||||
block.moss.name = Lumut
|
||||
block.shrubs.name = Semak-Semak
|
||||
block.spore-moss.name = Lumut Spora
|
||||
block.shale-wall.name = Shale Wall
|
||||
block.scrap-wall.name = Dinding Kepingan
|
||||
block.scrap-wall-large.name = Dinding Kepingan Besar 1
|
||||
block.scrap-wall-huge.name = Dinding Kepingan Besar 2
|
||||
block.scrap-wall-gigantic.name = Dinding Kepingan Besar 3
|
||||
block.shale-wall.name = Bukit Serpih
|
||||
block.scrap-wall.name = Dinding Rongsokan
|
||||
block.scrap-wall-large.name = Dinding Rongsokan Besar
|
||||
block.scrap-wall-huge.name = Dinding Rongsokan Sangat Besar
|
||||
block.scrap-wall-gigantic.name = Dinding Rongsokan Raksasa
|
||||
block.thruster.name = Pendorong
|
||||
block.kiln.name = Pengeringan
|
||||
block.graphite-press.name = Pencetak Grafit
|
||||
@@ -986,6 +1025,7 @@ block.darksand-water.name = Air Pasir Hitam
|
||||
block.char.name = Bara
|
||||
block.dacite.name = Dasit
|
||||
block.dacite-wall.name = Dinding Dasit
|
||||
block.dacite-boulder.name = Batu Besar Dasit
|
||||
block.ice-snow.name = Salju Es
|
||||
block.stone-wall.name = Dinding Batu
|
||||
block.ice-wall.name = Dinding Es
|
||||
@@ -1034,7 +1074,6 @@ block.conveyor.name = Pengantar
|
||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||
block.plastanium-conveyor.name = Pengantar Berbahan Plastanium
|
||||
block.armored-conveyor.name = Pengantar Berlapis Pelindung
|
||||
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
|
||||
block.junction.name = Simpangan
|
||||
block.router.name = Pengarah
|
||||
block.distributor.name = Distributor
|
||||
@@ -1042,13 +1081,12 @@ block.sorter.name = Penyortir
|
||||
block.inverted-sorter.name = Penyortir terbalik
|
||||
block.message.name = Pesan
|
||||
block.illuminator.name = Penerang
|
||||
block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi.
|
||||
block.overflow-gate.name = Gerbang Luap
|
||||
block.underflow-gate.name = Gerbang Tidak Meluap
|
||||
block.silicon-smelter.name = Pelebur Silikon
|
||||
block.phase-weaver.name = Pengrajut Phase
|
||||
block.pulverizer.name = Pulverisator
|
||||
block.cryofluid-mixer.name = Penyampur Cairan Dingin
|
||||
block.cryofluidmixer.name = Penyampur Cairan Dingin
|
||||
block.melter.name = Pencair
|
||||
block.incinerator.name = Penghangus
|
||||
block.spore-press.name = Penekan Spora
|
||||
@@ -1107,8 +1145,8 @@ block.blast-drill.name = Bor Ledakan Udara
|
||||
block.thermal-pump.name = Pompa Suhu Panas
|
||||
block.thermal-generator.name = Generator Suhu Panas
|
||||
block.alloy-smelter.name = Pelebur Paduan Listrik
|
||||
block.mender.name = Reparator
|
||||
block.mend-projector.name = Proyeksi Reparator
|
||||
block.mender.name = Mender
|
||||
block.mend-projector.name = Mender Proyektor
|
||||
block.surge-wall.name = Dinding Listrik
|
||||
block.surge-wall-large.name = Dinding Listrik Besar
|
||||
block.cyclone.name = Cyclone
|
||||
@@ -1138,6 +1176,10 @@ block.payload-router.name = Pengarah Massa
|
||||
block.disassembler.name = Pembongkar
|
||||
block.silicon-crucible.name = Multi-Lebur
|
||||
block.overdrive-dome.name = Kubah Proyeksi Percepat
|
||||
#experimental, may be removed
|
||||
block.block-forge.name = Block Forge
|
||||
block.block-loader.name = Block Loader
|
||||
block.block-unloader.name = Block Unloader
|
||||
|
||||
block.switch.name = Saklar
|
||||
block.micro-processor.name = Prosesor Mikro
|
||||
@@ -1179,19 +1221,24 @@ tutorial.waves.mobile = Para[lightgray] Musuh[] telah muncul.\n\nLindungi intimu
|
||||
tutorial.launch = Saat kamu mencapai gelombang tertentu, kamu dapat[accent] meluncurkan intimu[], meninggalkan pertahananmu[accent] mendapatkan semua sumber daya di intimu.[]\nSumber daya ini digunakan sebagai riset teknologi.\n\n[accent]Tekan tombol meluncur.
|
||||
|
||||
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
||||
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
||||
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
|
||||
item.lead.details = Padat. Lembam. Biasanya digunakan dalam baterai.\nCatatan : Kemungkinan beracun untuk kehidupan biologis. Bukan berarti tidak banyak disini.
|
||||
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
||||
item.graphite.description = Karbon termineralisasi, dipakai untuk amunisi dan penyekatan listrik.
|
||||
item.sand.description = Bahan umum yang digunakan di berbagai peleburan
|
||||
item.coal.description = Bahan bakar umum.
|
||||
item.coal.details = Hasil dari tumbuhan yang menjadi fosil, sudah terjadi sangat lama sebelum spora-spora menyebar.
|
||||
item.titanium.description = Logam langka yang sangat ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
|
||||
item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
|
||||
item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
|
||||
item.scrap.details = Sisa sisa bangunan dan unit tua.
|
||||
item.silicon.description = Semi-konduktor yang sangat berguna, penerapan di panel surya dan banyak benda elektronik.
|
||||
item.plastanium.description = Bahan yang ringan dan elastis, digunakan di pesawat terbang canggih dan amunisi kepingan.
|
||||
item.phase-fabric.description = Zat yang hampir tidak ada bobot ini digunakan di elektronik canggih dan teknologi reparasi.
|
||||
item.surge-alloy.description = Paduan canggih dengan properti listrik yang unik.
|
||||
item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan bahan bakar.
|
||||
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
|
||||
item.blast-compound.description = Senyawa yang digunakan di bom dan peledak lainnya. Bisa dipakai untuk bahan bakar, tetapi tidak disarankan.
|
||||
item.pyratite.description = Zat yang mudah dibakar ini digunakan di senjata pembakar.
|
||||
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan pendaur ulang.
|
||||
@@ -1199,6 +1246,8 @@ liquid.slag.description = Berbagai tipe logam yang meleleh. Dapat dipisahkan men
|
||||
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
||||
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
||||
|
||||
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
|
||||
block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi.
|
||||
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
||||
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
||||
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
|
||||
@@ -1207,7 +1256,7 @@ block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan
|
||||
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
||||
block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
|
||||
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
|
||||
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
||||
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
||||
@@ -1250,6 +1299,7 @@ block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga
|
||||
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika tidak, item akan dikeluarkan dari kiri dan/atau kanan.
|
||||
block.inverted-sorter.description = Sama seperti penyortir, melainkan mengeluarkan item terpilih ke samping.
|
||||
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
||||
block.router.details = Bisa sangat menggangu. Jangan meletakannya disamping input produksi, karena bisa tersumbat oleh output.
|
||||
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
||||
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
||||
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
|
||||
@@ -1286,10 +1336,14 @@ block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi
|
||||
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
|
||||
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
||||
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
|
||||
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
||||
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
|
||||
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
|
||||
block.core-shard.details = Iterasi pertama. Padat. Bisa menggandakan dirinya (untuk menguasai sektor disekitarnya). Dilengkapi dengan pendorong yang sekali pakai. Tidak didesain untuk perjalanan antar planet.
|
||||
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya.
|
||||
block.core-foundation.details = Iterasi kedua.
|
||||
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya.
|
||||
block.core-nucleus.details = Iterasi ketiga dan yang terakhir.
|
||||
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
||||
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
||||
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
||||
@@ -1310,4 +1364,61 @@ block.cyclone.description = Menara penembak beruntun besar.
|
||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
||||
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
||||
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
||||
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
||||
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
||||
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
||||
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
||||
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
||||
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
||||
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
||||
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
||||
block.memory-cell.description = Stores information for a logic processor.
|
||||
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||
|
||||
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
||||
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
||||
unit.fortress.description = Menembak musuh darat dengan altileri jarak jauh.
|
||||
unit.scepter.description = Menembak semua musuh terdekat dengan rentetan peluru bermuatan listrik.
|
||||
unit.reign.description = Menembak semua musuh terdekat dengan gugusan peluru tajam dalam jumlah banyak.
|
||||
unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
|
||||
unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
|
||||
unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. Memiliki perisai.
|
||||
unit.vela.description = Menembak sinar laser besar dan kontinu yang dapat merusak musuh, membakarnya dan memperbaiki bangunan musuh. Dapat terbang.
|
||||
unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat berjalan diatas hampir semua medan.
|
||||
unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar.
|
||||
unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan.
|
||||
unit.spiroct.description = Menembak laser pelemah kepada musuh, dapat memperbaiki dirinya dalam proses. Dapat berjalan diatas hampir semua medan.
|
||||
unit.arkyid.description = Menembak laser pelemah besar kepada musuh, dapat memperbaiki dirinya dalam proses. Dapat berjalan diatas hampir semua medan.
|
||||
unit.toxopid.description = Menembak gugusan cangkang energi besar dan laser penusuk kepada musuh. Dapat berjalan diatas hampir semua medan.
|
||||
unit.flare.description = Menembak musuh darat terdekat dengan amunisi standar.
|
||||
unit.horizon.description = Menjatuhkan gugusan bom kepada musuh darat.
|
||||
unit.zenith.description = Menembak misil kepada musuh terdekat.
|
||||
unit.antumbra.description = Menembak rentetan peluru kepada musuh terdekat.
|
||||
unit.eclipse.description = Menembak dua sinar laser dan rentetan peluru kepada musuh terdekat.
|
||||
unit.mono.description = Menambang tembaga dan timah secara otomatis, membawanya menuju inti.
|
||||
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
|
||||
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
|
||||
unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa memberbaiki struktur teman dan merusak musuh. Dapat membawa unit darat berukuran sedang.
|
||||
unit.oct.description = Melindungi teman disekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat.
|
||||
unit.risso.description = Menembak misil dan peluru kepada semua musuh terdekat.
|
||||
unit.minke.description = Menembak cangkang pembakar dan peluru standar kepada musuh darat terdekat.
|
||||
unit.bryde.description = Menembak altileri jarak jauh dan misil kepada musuh.
|
||||
unit.sei.description = Menembak rentetan misil dan peluru yang dapat menembus baju besi kepada musuh.
|
||||
unit.omura.description = Menembak railgun jarak jauh kepada musuh. Dapat memproduksi unit flare.
|
||||
unit.alpha.description = Melindungi Inti Bagian dari musuh. Dapat membangun.
|
||||
unit.beta.description = Melindungi Inti Fondasi dari musuh. Dapat membangun.
|
||||
unit.gamma.description = Melindungi Inti Nukleus dari musuh. Dapat membangun.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schematica salvata.
|
||||
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
||||
schematic.rename = Rinomina Schematica
|
||||
schematic.info = {0}x{1}, {2} blocchi
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Ondate Sconfitte:[accent] {0}
|
||||
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Fatto
|
||||
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
|
||||
|
||||
mods.alphainfo = Tieni a mente che queste mods sono in alpha e[scarlet] possono contenere molti bug[]. Segnala tutti i problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Nessuna mod trovata!
|
||||
mods.guide = Guida per il modding
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] per selezionare+copiare
|
||||
pausebuilding = [accent][[{0}][] per smettere di costruire
|
||||
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
||||
wave = [accent]Ondata {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Ondata tra {0}
|
||||
wave.waveInProgress = [lightgray]Ondata in corso
|
||||
waiting = In attesa...
|
||||
waiting.players = Attendendo giocatori...
|
||||
wave.enemies = [lightgray]{0} Nemici Rimasti
|
||||
wave.enemy = [lightgray]{0} Nemico Rimasto
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Carica immagine
|
||||
saveimage = Salva Immagine
|
||||
unknown = Sconosciuto
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generazione:
|
||||
editor.ingame = Modifica in Gioco
|
||||
editor.publish.workshop = Pubblica nel Workshop
|
||||
editor.newmap = Nuova Mappa
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Ondate
|
||||
waves.remove = Rimuovi
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sott
|
||||
filter.distort = Modifica
|
||||
filter.noise = Rumore
|
||||
filter.enemyspawn = Seleziona Spawn Nemico
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Seleziona Nucleo
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Mediana Minerali
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Quantità
|
||||
filter.option.block = Blocco
|
||||
filter.option.floor = Terreno
|
||||
filter.option.flooronto = Terreno Mirato
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Muro
|
||||
filter.option.ore = Minerale
|
||||
filter.option.floor2 = Terreno Secondario
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Raggiungi l'ondata {0} in {1}
|
||||
requirement.core = Distruggi il Nucleo Nemico in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Riprendi Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Ondata Migliore: {0}
|
||||
launch = < DECOLLARE >
|
||||
launch.text = Launch
|
||||
launch.title = Decollo Riuscito!
|
||||
launch.next = [lightgray]nuova opportunità all'ondata {0}
|
||||
launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![]
|
||||
launch.confirm = Questo trasporterà tutte le risorse nel tuo Nucleo.\nNon riuscirai a ritornare in questa base.
|
||||
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Scopri
|
||||
configure = Configura Equipaggiamento
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nQuesta operazio
|
||||
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, inclusi salvataggi, mappe, oggetti sbloccati ed impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà automaticamente.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< In Pausa >
|
||||
clear = Pulisci
|
||||
banned = [scarlet]Bandito
|
||||
@@ -570,12 +580,14 @@ info.title = Info
|
||||
error.title = [crimson]Si è verificato un errore
|
||||
error.crashtitle = Si è verificato un errore
|
||||
unit.nobuild = [scarlet]L'unità non può costruire
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Ingresso
|
||||
stat.output = Uscita
|
||||
stat.booster = Potenziamenti
|
||||
stat.tiles = Blocchi Richiesti
|
||||
stat.affinities = Affinità
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Capacità Energetica
|
||||
stat.powershot = Danno/Colpo
|
||||
stat.damage = Danno
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Connessioni Massime
|
||||
stat.poweruse = Utilizzo Energia
|
||||
stat.powerdamage = Energia/Danno
|
||||
stat.itemcapacity = Capacità
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Generazione Energia di Base
|
||||
stat.productiontime = Tempo di Produzione
|
||||
stat.repairtime = Tempo di Riparazione Completa
|
||||
@@ -613,6 +626,28 @@ stat.reload = Ricarica
|
||||
stat.ammo = Munizioni
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Miglior Trivella Richiesta
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
||||
bar.powerstored = Immagazzinata: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Energia in Uscita: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Oggetti: {0}
|
||||
bar.capacity = Capacità: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Progresso Costruzione
|
||||
bar.input = Entrata
|
||||
bar.output = Uscita
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] danno
|
||||
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
||||
bullet.incendiary = [stat]incendiario
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidato
|
||||
bullet.shock = [stat]stordente
|
||||
bullet.frag = [stat]a frammentazione
|
||||
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]congelante
|
||||
bullet.tarred = [stat]viscoso
|
||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||
bullet.reload = [stat]{0}[lightgray]x ricarica
|
||||
|
||||
unit.blocks = blocchi
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = unità energia/s
|
||||
unit.liquidsecond = unità liquide/s
|
||||
unit.itemssecond = oggetti/s
|
||||
@@ -670,7 +711,7 @@ category.power = Energia
|
||||
category.liquids = Liquidi
|
||||
category.items = Oggetti
|
||||
category.crafting = Produzione
|
||||
category.shooting = Potenza di fuoco
|
||||
category.function = Function
|
||||
category.optional = Miglioramenti Opzionali
|
||||
setting.landscape.name = Visuale Orizontale
|
||||
setting.shadows.name = Ombre
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtro Lineare
|
||||
setting.hints.name = Suggerimenti
|
||||
setting.flow.name = Visualizza Portata Nastri/Condotti
|
||||
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Fluidi Animati
|
||||
setting.animatedshields.name = Scudi Animati
|
||||
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Schermo Intero
|
||||
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
|
||||
setting.fps.name = Mostra FPS e Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
|
||||
setting.minimap.name = Mostra Minimappa
|
||||
@@ -822,6 +861,7 @@ mode.custom = Regole Personalizzate
|
||||
|
||||
rules.infiniteresources = Risorse Infinite
|
||||
rules.reactorexplosions = Esplosioni Reattore
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Timer Ondate
|
||||
rules.waves = Ondate
|
||||
rules.attack = Modalità Attacco
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Unità
|
||||
rules.title.experimental = Sperimentale
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Illuminazione
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Illuminazione\nAmbientale
|
||||
@@ -858,6 +899,7 @@ content.item.name = Oggetti
|
||||
content.liquid.name = Liquidi
|
||||
content.unit.name = Unità
|
||||
content.block.name = Blocchi
|
||||
|
||||
item.copper.name = Rame
|
||||
item.lead.name = Piombo
|
||||
item.coal.name = Carbone
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Scoria
|
||||
liquid.oil.name = Petrolio
|
||||
liquid.cryofluid.name = Criofluido
|
||||
|
||||
item.explosiveness = [lightgray]Esplosività: {0}
|
||||
item.flammability = [lightgray]Infiammabilità: {0}
|
||||
item.radioactivity = [lightgray]Radioattività: {0}
|
||||
|
||||
unit.health = [lightgray]Salute: {0}
|
||||
unit.speed = [lightgray]Velocità: {0}
|
||||
unit.weapon = [lightgray]Armi: {0}
|
||||
unit.itemcapacity = [lightgray]Capacità Oggetti: {0}
|
||||
unit.minespeed = [lightgray]Velocità di Scavo: {0}%
|
||||
unit.minepower = [lightgray]Potenza di Scavo: {0}
|
||||
unit.ability = [lightgray]Abilità: {0}
|
||||
unit.buildspeed = [lightgray]Velocità di Costruzione: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacità Termica: {0}
|
||||
liquid.viscosity = [lightgray]Viscosità: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Drone Pugnalatore
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortezza
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Scogliera
|
||||
block.sand-boulder.name = Masso di Sabbia
|
||||
block.grass.name = Erba
|
||||
block.slag.name = Scoria
|
||||
block.space.name = Space
|
||||
block.salt.name = Sale
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Ciottoli
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Acqua Sabbiosa Scura
|
||||
block.char.name = Carbone
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Neve Ghiacciata
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Fonte Infinita (energia)
|
||||
block.unloader.name = Scaricatore
|
||||
block.vault.name = Deposito
|
||||
block.wave.name = Idrogetto
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Sciamatore
|
||||
block.salvo.name = Cannone Leggero
|
||||
block.ripple.name = Cannone Pesante
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elettrico
|
||||
block.rtg-generator.name = Generatore RTG
|
||||
block.spectre.name = Spettro
|
||||
block.meltdown.name = Fusione
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contenitore
|
||||
block.launch-pad.name = Ascensore Spaziale
|
||||
block.launch-pad-large.name = Ascensore Spaziale Avanzato
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blu
|
||||
team.crux.name = rosso
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = Una grande torretta a fuoco rapido.
|
||||
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
|
||||
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
|
||||
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = 設計図を保存しました。
|
||||
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
||||
schematic.rename = 設計図の名前を変更する。
|
||||
schematic.info = {1}x{0}, {2} ブロック
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = 防衛したウェーブ:[accent] {0}
|
||||
stat.enemiesDestroyed = 敵に破壊された数:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = 完了
|
||||
feature.unsupported = あなたのデバイスはこの機能をサポートしていません。
|
||||
|
||||
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 問題を発見した場合は Mindustry GitHubに報告してください。
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Modが見つかりませんでした!
|
||||
mods.guide = Mod作成ガイド
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] 選択し、コピーする
|
||||
pausebuilding = [accent][[{0}][] 建築を一時的に中断する
|
||||
resumebuilding = [scarlet][[{0}][] 建築を再開する
|
||||
wave = [accent]ウェーブ {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]次のウェーブまで {0} 秒
|
||||
wave.waveInProgress = [lightgray]ウェーブ進行中
|
||||
waiting = [lightgray]待機中...
|
||||
waiting.players = プレイヤーを待っています...
|
||||
wave.enemies = [lightgray]敵は残り {0} 体
|
||||
wave.enemy = [lightgray]敵は残り {0} 体
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = 画像を読み込む
|
||||
saveimage = 画像を保存
|
||||
unknown = 不明
|
||||
@@ -328,6 +331,7 @@ editor.generation = 生成:
|
||||
editor.ingame = ゲーム内で編集する
|
||||
editor.publish.workshop = ワークショップで公開
|
||||
editor.newmap = 新しいマップ
|
||||
editor.center = Center
|
||||
workshop = ワークショップ
|
||||
waves.title = ウェーブ
|
||||
waves.remove = 削除
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]フィルターが設定されていません! 下の
|
||||
filter.distort = ゆがみ
|
||||
filter.noise = ノイズ
|
||||
filter.enemyspawn = 敵スポーンセレクト
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = コアセレクト
|
||||
filter.median = メディアン
|
||||
filter.oremedian = メディアン (鉱石)
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = 量
|
||||
filter.option.block = ブロック
|
||||
filter.option.floor = 地面
|
||||
filter.option.flooronto = 対象の地面
|
||||
filter.option.target = Target
|
||||
filter.option.wall = 壁
|
||||
filter.option.ore = 鉱石
|
||||
filter.option.floor2 = 2番目の地面
|
||||
@@ -471,15 +477,9 @@ requirement.wave = {1} でウェーブ {0} に到達
|
||||
requirement.core = {0} の敵のコアを破壊
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = 再開:\n[lightgray]{0}
|
||||
bestwave = [lightgray]最高ウェーブ: {0}
|
||||
launch = < 発射 >
|
||||
launch.text = Launch
|
||||
launch.title = 発射成功
|
||||
launch.next = [lightgray]次は ウェーブ {0} で発射可能です。
|
||||
launch.unable2 = [scarlet]発射できません。[]
|
||||
launch.confirm = すべての資源をコアに搬入し、発射します。\nもうこの基地には戻ってくることはできません。
|
||||
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = 開放
|
||||
configure = 積み荷の設定
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = データを削除してもよろしいですか?\nこ
|
||||
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< ポーズ >
|
||||
clear = 消去
|
||||
banned = [scarlet]使用禁止
|
||||
@@ -570,12 +580,14 @@ info.title = 情報
|
||||
error.title = [crimson]エラーが発生しました
|
||||
error.crashtitle = エラーが発生しました
|
||||
unit.nobuild = [scarlet]ユニットを構築できません
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = 搬入
|
||||
stat.output = 搬出
|
||||
stat.booster = ブースト
|
||||
stat.tiles = 必要なタイル
|
||||
stat.affinities = 親和性
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = 電力容量
|
||||
stat.powershot = 電力/ショット
|
||||
stat.damage = ダメージ
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = 最大接続数
|
||||
stat.poweruse = 電力使用量
|
||||
stat.powerdamage = 電力/ダメージ
|
||||
stat.itemcapacity = アイテム容量
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = 基本発電量
|
||||
stat.productiontime = 製造速度
|
||||
stat.repairtime = ブロックの完全修復速度
|
||||
@@ -613,6 +626,28 @@ stat.reload = リロード速度
|
||||
stat.ammo = 弾薬
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = より高性能なドリルを使用してください
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = 電力均衡: {0}/秒
|
||||
bar.powerstored = 総蓄電量: {0}/{1}
|
||||
bar.poweramount = 蓄電量: {0}
|
||||
bar.poweroutput = 発電量: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = アイテム: {0}
|
||||
bar.capacity = 容量: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = 建設状況
|
||||
bar.input = 入力
|
||||
bar.output = 出力
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||
bullet.incendiary = [stat]焼夷弾
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]追尾弾
|
||||
bullet.shock = [stat]電撃
|
||||
bullet.frag = [stat]爆発弾
|
||||
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]凍結
|
||||
bullet.tarred = [stat]タール弾
|
||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
||||
|
||||
unit.blocks = ブロック
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = 電力/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = アイテム/秒
|
||||
@@ -670,7 +711,7 @@ category.power = 電力
|
||||
category.liquids = 液体
|
||||
category.items = アイテム
|
||||
category.crafting = 搬入/搬出
|
||||
category.shooting = ショット
|
||||
category.function = Function
|
||||
category.optional = 強化オプション
|
||||
setting.landscape.name = 横画面で固定
|
||||
setting.shadows.name = 影
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = リニアフィルター
|
||||
setting.hints.name = ヒント
|
||||
setting.flow.name = 資源流通量の表示
|
||||
setting.buildautopause.name = オートポーズビルディング
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = 流体のアニメーション
|
||||
setting.animatedshields.name = シールドのアニメーション
|
||||
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = フルスクリーン
|
||||
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
||||
setting.fps.name = FPSを表示
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = ブロック選択キーを表示
|
||||
setting.vsync.name = 垂直同期
|
||||
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
||||
setting.minimap.name = ミニマップを表示
|
||||
@@ -822,6 +861,7 @@ mode.custom = カスタムルール
|
||||
|
||||
rules.infiniteresources = 資源の無限化
|
||||
rules.reactorexplosions = リアクターの爆発
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = ウェーブの自動進行
|
||||
rules.waves = ウェーブ
|
||||
rules.attack = アタックモード
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = ユニット
|
||||
rules.title.experimental = 実験的なゲームプレイ
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = 霧
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = 霧の色
|
||||
@@ -858,6 +899,7 @@ content.item.name = アイテム
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
content.block.name = ブロック
|
||||
|
||||
item.copper.name = 銅
|
||||
item.lead.name = 鉛
|
||||
item.coal.name = 石炭
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = スラグ
|
||||
liquid.oil.name = 石油
|
||||
liquid.cryofluid.name = 冷却水
|
||||
|
||||
item.explosiveness = [lightgray]爆発性: {0}%
|
||||
item.flammability = [lightgray]可燃性: {0}%
|
||||
item.radioactivity = [lightgray]放射能: {0}%
|
||||
|
||||
unit.health = [lightgray]耐久値: {0}
|
||||
unit.speed = [lightgray]速度: {0}
|
||||
unit.weapon = [lightgray]武器: {0}
|
||||
unit.itemcapacity = [lightgray]アイテム容量: {0}
|
||||
unit.minespeed = [lightgray]採掘速度: {0}%
|
||||
unit.minepower = [lightgray]採掘性能: {0}
|
||||
unit.ability = [lightgray]能力: {0}
|
||||
unit.buildspeed = [lightgray]建築速度: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]熱容量: {0}
|
||||
liquid.viscosity = [lightgray]粘度: {0}
|
||||
liquid.temperature = [lightgray]温度: {0}
|
||||
|
||||
unit.dagger.name = ダガー
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = フォートレス
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = 崖
|
||||
block.sand-boulder.name = 巨大な礫
|
||||
block.grass.name = 草
|
||||
block.slag.name = スラグ
|
||||
block.space.name = Space
|
||||
block.salt.name = 岩塩氷河
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = 小石
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 黒い砂で濁った水
|
||||
block.char.name = 焦げ跡
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = 雪氷
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 無限電源
|
||||
block.unloader.name = 搬出機
|
||||
block.vault.name = ボールト
|
||||
block.wave.name = ウェーブ
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = スウォーマー
|
||||
block.salvo.name = サルボー
|
||||
block.ripple.name = リップル
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = アーク
|
||||
block.rtg-generator.name = RTG発電機
|
||||
block.spectre.name = スペクター
|
||||
block.meltdown.name = メルトダウン
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = コンテナー
|
||||
block.launch-pad.name = 発射台
|
||||
block.launch-pad-large.name = 大型発射台
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = ブルー
|
||||
team.crux.name = レッド
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = 大型の連射型ターレットです。
|
||||
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
||||
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
||||
block.repair-point.description = 近くの負傷したユニットを修復します。
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -12,7 +12,7 @@ link.itch.io.description = PC 다운로드가 있는 itch.io 페이지
|
||||
link.google-play.description = Google Play 스토어 목록
|
||||
link.f-droid.description = F-Droid 카탈로그 목록
|
||||
link.wiki.description = 공식 Mindustry 위키
|
||||
link.suggestions.description = 새로운 기능 제안
|
||||
link.suggestions.description = 새 기능 제안하기
|
||||
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
||||
screenshot = 스크린 샷이 {0} 에 저장되었습니다.
|
||||
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다.
|
||||
@@ -20,8 +20,8 @@ gameover = 게임 오버
|
||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||
highscore = [accent]새로운 최고 점수!
|
||||
copied = 복사됨.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.popup = 현재 [accent]v6[] 버전은 [accent]알파[] 단계입니다.\n[lightgray]이 말은:[]\n- [scarlet]캠페인이 아직 완전히 개발되지 않음[]\n- 몇몇 컨텐츠가 빠짐\n- 대부분의 [scarlet]유닛 AI[]가 작동하지 않음\n- 많은 유닛들이 아직 미완성\n- 보이는 것은 모두 바뀌거나 제거될 수 있음\n\n[accent]Github[] 에서 버그 또는 강제종료 오류를 신고 해 주세요.
|
||||
indev.notready = 이 부분은 아직 준비가 되지 않았습니다.
|
||||
|
||||
load.sound = 소리
|
||||
load.map = 맵
|
||||
@@ -55,8 +55,9 @@ schematic.saved = 설계도 저장됨.
|
||||
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
||||
schematic.rename = 설계도 이름 바꾸기
|
||||
schematic.info = {0}x{1}, {2} 블록
|
||||
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
||||
|
||||
stat.wave = 패배한 웨이브:[accent] {0}
|
||||
stat.wave = 패배한 단계:[accent] {0}
|
||||
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
||||
stat.built = 지어진 건물: [accent]{0}
|
||||
stat.destroyed = 파괴된 건물: [accent]{0}
|
||||
@@ -71,7 +72,7 @@ level.highscore = 최고 점수: [accent]{0}
|
||||
level.select = 맵 선택
|
||||
level.mode = 게임 모드:
|
||||
coreattack = < 코어가 공격 받고 있습니다! >
|
||||
nearpoint = [[ [scarlet]낙하 지점에서 나가세요[] ]\n적 낙하 시 낙하 지점 내 건물 및 유닛 파괴
|
||||
nearpoint = [[ [scarlet]즉시 스폰지점에서 떠나세요[] ]\n전멸 임박
|
||||
database = 코어 데이터베이스
|
||||
savegame = 게임 저장
|
||||
loadgame = 게임 불러오기
|
||||
@@ -100,7 +101,6 @@ done = 완료
|
||||
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
|
||||
|
||||
mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요.
|
||||
mods.alpha = [accent](알파)
|
||||
mods = 모드
|
||||
mods.none = [lightgray]모드를 찾을 수 없습니다!
|
||||
mods.guide = 모드 제작 가이드
|
||||
@@ -115,7 +115,7 @@ mod.disable = 비활성화
|
||||
mod.content = 콘텐츠:
|
||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
||||
mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락)
|
||||
mod.outdated = [scarlet]V6 버전과 호환되지 않음 (minGameVersion: 105 안됨)
|
||||
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
|
||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
|
||||
@@ -139,8 +139,8 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
|
||||
about.button = 정보
|
||||
name = 이름:
|
||||
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
||||
planetmap = Planet Map
|
||||
launchcore = Launch Core
|
||||
planetmap = 행성 지도
|
||||
launchcore = 코어 출격
|
||||
filename = 파일 이름:
|
||||
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
||||
completed = [accent]완료됨
|
||||
@@ -148,8 +148,8 @@ techtree = 연구 기록
|
||||
research.list = [lightgray]연구:
|
||||
research = 연구
|
||||
researched = [lightgray]{0} 연구 완료.
|
||||
research.progress = {0}% 완료
|
||||
players = {0} 플레이어들
|
||||
research.progress = {0}% 완료됨
|
||||
players = {0} 플레이어
|
||||
players.single = {0} 플레이어
|
||||
players.search = 검색
|
||||
players.notfound = [gray]플레이어를 찾을 수 없습니다.
|
||||
@@ -251,7 +251,7 @@ on = 활성화
|
||||
off = 비활성화
|
||||
save.autosave = 자동저장: {0}
|
||||
save.map = 맵: {0}
|
||||
save.wave = {0} 웨이브
|
||||
save.wave = {0} 단계
|
||||
save.mode = 게임모드: {0}
|
||||
save.date = 마지막 저장일: {0}
|
||||
save.playtime = 플레이 시간: {0}
|
||||
@@ -278,18 +278,21 @@ quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼
|
||||
loading = [accent]불러오는중...
|
||||
reloading = [accent]모드 새로고침하는중...
|
||||
saving = [accent]저장중...
|
||||
respawn = 코어에서 부활까지 [accent][[{0}][]초 남음.
|
||||
respawn = [accent][[{0}][] 키 또는 초후 코어에서 리스폰
|
||||
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
|
||||
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
|
||||
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
|
||||
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
|
||||
wave = [accent]{0} 웨이브
|
||||
wave.waiting = 다음 웨이브까지[lightgray] {0}초
|
||||
wave.waveInProgress = [lightgray]웨이브 진행중
|
||||
wave = [accent]{0} 단계
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = 다음 단계까지[lightgray] {0}초
|
||||
wave.waveInProgress = [lightgray]단계 진행중
|
||||
waiting = [lightgray]대기중...
|
||||
waiting.players = 상대 플레이어를 기다리는 중...
|
||||
wave.enemies = [lightgray]적 유닛 {0}명 남음
|
||||
wave.enemy = [lightgray]{0}명 남음
|
||||
wave.guardianwarn = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||
wave.guardianwarn.one = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||
loadimage = 사진 불러오기
|
||||
saveimage = 사진 저장
|
||||
unknown = 알 수 없음
|
||||
@@ -322,33 +325,34 @@ editor.mapinfo = 맵 정보
|
||||
editor.author = 제작자:
|
||||
editor.description = 설명:
|
||||
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다.
|
||||
editor.waves = 웨이브:
|
||||
editor.waves = 단계:
|
||||
editor.rules = 규칙:
|
||||
editor.generation = 생성:
|
||||
editor.generation = 지형 생성:
|
||||
editor.ingame = 인게임 편집
|
||||
editor.publish.workshop = 창작마당 게시
|
||||
editor.newmap = 신규 맵
|
||||
editor.center = 중앙
|
||||
workshop = 창작마당
|
||||
waves.title = 웨이브
|
||||
waves.title = 단계
|
||||
waves.remove = 삭제
|
||||
waves.never = 여기까지 유닛생성
|
||||
waves.every = 매
|
||||
waves.waves = 웨이브마다
|
||||
waves.perspawn = 생성
|
||||
waves.shields = 방어막/웨이브
|
||||
waves.waves = 단계마다
|
||||
waves.perspawn = 마리 생성
|
||||
waves.shields = 보호막/단계
|
||||
waves.to = 부터
|
||||
waves.guardian = 보호자
|
||||
waves.guardian = 가디언
|
||||
waves.preview = 미리보기
|
||||
waves.edit = 편집
|
||||
waves.copy = 클립보드로 복사
|
||||
waves.load = 클립보드에서 불러오기
|
||||
waves.invalid = 클립보드에 잘못된 웨이브 데이터가 있습니다.
|
||||
waves.copied = 웨이브 복사됨
|
||||
waves.none = 적 웨이브가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 웨이브로 설정됩니다.
|
||||
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||
waves.copied = 단계 복사됨
|
||||
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
wavemode.counts = 마리
|
||||
wavemode.totals = 총
|
||||
wavemode.health = 체력
|
||||
|
||||
editor.default = [lightgray]<기본값>
|
||||
details = 설명
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하
|
||||
filter.distort = 왜곡
|
||||
filter.noise = 노이즈
|
||||
filter.enemyspawn = 적 스폰 선택
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = 코어 선택
|
||||
filter.median = 중앙값
|
||||
filter.oremedian = 자원 중앙값
|
||||
@@ -428,24 +433,25 @@ filter.clear = 초기화
|
||||
filter.option.ignore = 무시
|
||||
filter.scatter = 흩뿌리기
|
||||
filter.terrain = 지형
|
||||
filter.option.scale = 규모
|
||||
filter.option.chance = 배치 횟수
|
||||
filter.option.scale = 크기
|
||||
filter.option.chance = 배치 빈도
|
||||
filter.option.mag = 크기
|
||||
filter.option.threshold = 문턱
|
||||
filter.option.threshold = 경계선
|
||||
filter.option.circle-scale = 원 크기
|
||||
filter.option.octaves = 옥타브
|
||||
filter.option.falloff = 경사
|
||||
filter.option.angle = 각도
|
||||
filter.option.amount = 개수
|
||||
filter.option.block = 블록
|
||||
filter.option.floor = 바닥
|
||||
filter.option.floor = 바꿀 바닥
|
||||
filter.option.flooronto = 목표 바닥
|
||||
filter.option.target = Target
|
||||
filter.option.wall = 벽
|
||||
filter.option.ore = 자원
|
||||
filter.option.floor2 = 2층 바닥
|
||||
filter.option.threshold2 = 2번째 문턱
|
||||
filter.option.threshold2 = 2번째 경계선
|
||||
filter.option.radius = 반경
|
||||
filter.option.percentile = 백분위수
|
||||
filter.option.percentile = 백분율
|
||||
|
||||
width = 넓이:
|
||||
height = 높이:
|
||||
@@ -467,26 +473,20 @@ abandon = 포기
|
||||
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
|
||||
locked = 잠김
|
||||
complete = [lightgray]해금 조건 :
|
||||
requirement.wave = {1}지역에서 {0}웨이브 달성
|
||||
requirement.core = {0}지역에서 적 코어를 파괴
|
||||
requirement.wave = {1} 지역에서 {0}단계 달성
|
||||
requirement.core = {0} 지역에서 적 코어를 파괴
|
||||
requirement.research = {0} 연구
|
||||
requirement.capture = {0} 점령
|
||||
resume = 지역 재개:\n[lightgray]{0}
|
||||
bestwave = [lightgray]최고 웨이브: {0}
|
||||
launch = < 출격 >
|
||||
launch.text = Launch
|
||||
launch.title = 출격 성공
|
||||
launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다.
|
||||
launch.unable2 = [scarlet]출격할 수 없습니다.[]
|
||||
launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격 시킬 것입니다.\n당신은 이 기지로 다시 돌아올 수 없을 것입니다.
|
||||
launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때까지 출격할 수 없습니다.
|
||||
bestwave = [lightgray]최고 단계: {0}
|
||||
launch.text = 출격
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = 지역 개방
|
||||
configure = 로드아웃 설정
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
loadout = 로드아웃
|
||||
resources = 자원
|
||||
bannedblocks = 금지된 블록들
|
||||
addall = 모두 추가
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = 목적지: {0}
|
||||
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
||||
zone.unlocked = [lightgray]{0} 해금됨.
|
||||
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
|
||||
@@ -510,17 +510,23 @@ error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신
|
||||
|
||||
weather.rain.name = 비
|
||||
weather.snow.name = 눈
|
||||
weather.sandstorm.name = 모래폭풍
|
||||
weather.sporestorm.name = 포자폭풍
|
||||
weather.sandstorm.name = 모래 폭풍
|
||||
weather.sporestorm.name = 포자 폭풍
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.unexplored = [lightgray]미개척
|
||||
sectors.resources = 자원:
|
||||
sectors.production = 생산:
|
||||
sectors.stored = 저장:
|
||||
sectors.resume = 재개
|
||||
sectors.launch = 출격
|
||||
sectors.select = 선택
|
||||
sectors.nonelaunch = [lightgray]없음 (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = 전초기지
|
||||
sector.craters.name = 크레이터
|
||||
@@ -558,8 +564,12 @@ settings.graphics = 그래픽
|
||||
settings.cleardata = 게임 데이터 초기화...
|
||||
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다!
|
||||
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = 정말로 모든 저장을 삭제 하시겠습니까?
|
||||
settings.clearsaves = 저장 초기화
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< 일시정지 >
|
||||
clear = 초기화
|
||||
banned = [scarlet]차단됨
|
||||
@@ -570,49 +580,74 @@ info.title = 정보
|
||||
error.title = [scarlet]오류가 발생했습니다.
|
||||
error.crashtitle = 오류가 발생했습니다
|
||||
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
||||
lastaccessed = [lightgray]마지막 접근: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = 입력
|
||||
stat.output = 출력
|
||||
stat.booster = 가속
|
||||
stat.tiles = 필요한 타일
|
||||
stat.affinities = 친화력
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = 전력 용량
|
||||
stat.powershot = 전력/발
|
||||
stat.damage = 공격력
|
||||
stat.targetsair = 공중 공격
|
||||
stat.targetsground = 지상 공격
|
||||
stat.itemsmoved = 이동 속도
|
||||
stat.launchtime = 출격 간격
|
||||
stat.shootrange = 사거리
|
||||
stat.size = 크기
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = 액체 용량
|
||||
stat.powerrange = 전력 범위
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = 최대 연결 수
|
||||
stat.poweruse = 전력 사용
|
||||
stat.powerdamage = 전력/데미지
|
||||
stat.itemcapacity = 저장 용량
|
||||
stat.basepowergeneration = 기본 전력 생성량
|
||||
stat.productiontime = 제작 시간
|
||||
stat.repairtime = 전체 블록 수리시간
|
||||
stat.speedincrease = 속도 증가
|
||||
stat.range = 사거리
|
||||
stat.drilltier = 드릴
|
||||
stat.drillspeed = 기본 드릴 속도
|
||||
stat.boosteffect = 가속 효과
|
||||
stat.maxunits = 최대 활성 유닛수
|
||||
stat.health = 체력
|
||||
stat.buildtime = 건설 시간
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = 건설 재료
|
||||
stat.inaccuracy = 오차각
|
||||
stat.shots = 공격 속도
|
||||
stat.reload = 발/초
|
||||
stat.ammo = 탄약
|
||||
stat.shieldhealth = 보호막 체력
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = 더 좋은 드릴이 필요
|
||||
bar.noresources = 자원 부족
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = 전력: {0}/s
|
||||
bar.powerstored = 저장량: {0}/{1}
|
||||
bar.poweramount = 전력: {0}
|
||||
bar.poweroutput = 전력 출력: {0}
|
||||
bar.powerlines = 연결: {0}/{1}
|
||||
bar.items = 자원량: {0}
|
||||
bar.capacity = 용량: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = 생산 진행도
|
||||
bar.input = 입력
|
||||
bar.output = 출력
|
||||
|
||||
units.processorcontrol = [lightgray]프로세서 제어됨
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 피해
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일
|
||||
bullet.incendiary = [stat]방화
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]유도
|
||||
bullet.shock = [stat]전격
|
||||
bullet.frag = [stat]파편
|
||||
bullet.knockback = [stat]{0}[lightgray] 밀침
|
||||
bullet.pierce = [stat]{0}[lightgray]x 피어스
|
||||
bullet.infinitepierce = [stat]피어스
|
||||
bullet.freezing = [stat]빙결
|
||||
bullet.tarred = [stat]타르
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 탄약 배수
|
||||
bullet.reload = [stat]{0}[lightgray]x 발사 속도
|
||||
|
||||
unit.blocks = 블록
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = 전력/초
|
||||
unit.liquidsecond = 액체/초
|
||||
unit.itemssecond = 개/초
|
||||
@@ -655,12 +696,12 @@ unit.liquidunits = 액체
|
||||
unit.powerunits = 전력
|
||||
unit.degrees = 도
|
||||
unit.seconds = 초
|
||||
unit.minutes = mins
|
||||
unit.minutes = 분
|
||||
unit.persecond = /초
|
||||
unit.perminute = /min
|
||||
unit.perminute = /분
|
||||
unit.timesspeed = x 배
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = 보호막 체력
|
||||
unit.items = 자원
|
||||
unit.thousands = 천
|
||||
unit.millions = 백만
|
||||
@@ -670,7 +711,7 @@ category.power = 전력
|
||||
category.liquids = 액체
|
||||
category.items = 자원
|
||||
category.crafting = 입력/출력
|
||||
category.shooting = 사격
|
||||
category.function = Function
|
||||
category.optional = 보조 자원
|
||||
setting.landscape.name = 가로화면 잠금
|
||||
setting.shadows.name = 그림자
|
||||
@@ -679,12 +720,11 @@ setting.linear.name = 선형 필터링
|
||||
setting.hints.name = 힌트
|
||||
setting.flow.name = 자원 흐름량 표시
|
||||
setting.buildautopause.name = 건설 자동 일시정지
|
||||
setting.mapcenter.name = 플레이어 기준으로 맵 중앙 고정
|
||||
setting.animatedwater.name = 움직이는 유체
|
||||
setting.animatedshields.name = 움직이는 보호막
|
||||
setting.animatedwater.name = 액체 애니메이션 효과
|
||||
setting.animatedshields.name = 보호막 애니메이션 효과
|
||||
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
|
||||
setting.playerindicators.name = 플레이어 표시기
|
||||
setting.indicators.name = 적 표시기
|
||||
setting.playerindicators.name = 플레이어 위치 표시기
|
||||
setting.indicators.name = 적 위치 표시기
|
||||
setting.autotarget.name = 자동 조준
|
||||
setting.keyboard.name = 마우스+키보드 조작
|
||||
setting.touchscreen.name = 터치스크린 조작
|
||||
@@ -698,22 +738,21 @@ setting.difficulty.easy = 쉬움
|
||||
setting.difficulty.normal = 보통
|
||||
setting.difficulty.hard = 어려움
|
||||
setting.difficulty.insane = 미침
|
||||
setting.difficulty.name = 난이도:
|
||||
setting.difficulty.name = 난이도:
|
||||
setting.screenshake.name = 화면 흔들림
|
||||
setting.effects.name = 효과 보임
|
||||
setting.destroyedblocks.name = 파괴된 블록 표시
|
||||
setting.blockstatus.name = 블록 상태 표시
|
||||
setting.conveyorpathfinding.name = 컨베이어 배치 경로찾기
|
||||
setting.conveyorpathfinding.name = 컨베이어 배치시 자동으로 경로 찾기
|
||||
setting.sensitivity.name = 컨트롤러 감도
|
||||
setting.saveinterval.name = 저장 간격
|
||||
setting.seconds = {0} 초
|
||||
setting.seconds = {0}초
|
||||
setting.blockselecttimeout.name = 블록 선택 시간 초과
|
||||
setting.milliseconds = {0} 밀리 초
|
||||
setting.milliseconds = {0}ms
|
||||
setting.fullscreen.name = 전체 화면
|
||||
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
|
||||
setting.fps.name = FPS와 핑 표시
|
||||
setting.smoothcamera.name = 부드러운 시점
|
||||
setting.blockselectkeys.name = 블록 선택 키 표시
|
||||
setting.vsync.name = 수직 동기화
|
||||
setting.pixelate.name = 픽셀화
|
||||
setting.minimap.name = 미니맵 표시
|
||||
@@ -747,8 +786,8 @@ category.blocks.name = 블록 선택
|
||||
command.attack = 공격
|
||||
command.rally = 순찰
|
||||
command.retreat = 후퇴
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]키: [{0},
|
||||
command.idle = 대기
|
||||
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
||||
keybind.respawn.name = 리스폰
|
||||
keybind.control.name = 유닛 제어
|
||||
keybind.clear_building.name = 설계도 초기화
|
||||
@@ -760,7 +799,7 @@ keybind.toggle_block_status.name = 블록 상태 토글
|
||||
keybind.move_x.name = X축 이동
|
||||
keybind.move_y.name = Y축 이동
|
||||
keybind.mouse_move.name = 커서를 따라서 이동
|
||||
keybind.pan.name = Pan View
|
||||
keybind.pan.name = 펜 보기
|
||||
keybind.boost.name = 부스트
|
||||
keybind.schematic_select.name = 영역 설정
|
||||
keybind.schematic_menu.name = 설계도 메뉴
|
||||
@@ -788,9 +827,9 @@ keybind.diagonal_placement.name = 대각선 설치
|
||||
keybind.pick.name = 블록 선택
|
||||
keybind.break_block.name = 블록 파괴
|
||||
keybind.deselect.name = 선택해제
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = 화물 집기
|
||||
keybind.dropCargo.name = 화물 내려놓기
|
||||
keybind.command.name = 명령
|
||||
keybind.shoot.name = 사격
|
||||
keybind.zoom.name = 확대
|
||||
keybind.menu.name = 메뉴
|
||||
@@ -810,9 +849,9 @@ keybind.drop_unit.name = 유닛 떨구기
|
||||
keybind.zoom_minimap.name = 미니맵 확대
|
||||
mode.help.title = 모드 설명
|
||||
mode.survival.name = 생존
|
||||
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 웨이브가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
|
||||
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 단계가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
|
||||
mode.sandbox.name = 샌드박스
|
||||
mode.sandbox.description = 무한한 자원과 웨이브 시작 타이머가 없습니다.
|
||||
mode.sandbox.description = 무한한 자원과 단계 시작 타이머가 없습니다.
|
||||
mode.editor.name = 편집기
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다.
|
||||
@@ -821,11 +860,12 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하
|
||||
mode.custom = 사용자 정의 규칙
|
||||
|
||||
rules.infiniteresources = 무한 자원
|
||||
rules.reactorexplosions = 원자로 폭발
|
||||
rules.wavetimer = 웨이브 시간
|
||||
rules.waves = 웨이브
|
||||
rules.reactorexplosions = 원자로 폭발 허용
|
||||
rules.schematic = 설계도 허용
|
||||
rules.wavetimer = 시간 제한이 있는 단계
|
||||
rules.waves = 일반 단계
|
||||
rules.attack = 공격 모드
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = AI 건설
|
||||
rules.enemyCheat = 무한 AI (빨간팀) 자원
|
||||
rules.blockhealthmultiplier = 블록 체력 배수
|
||||
rules.blockdamagemultiplier = 블록 공격력 배수
|
||||
@@ -833,31 +873,33 @@ rules.unitbuildspeedmultiplier = 유닛 생산 속도 배수
|
||||
rules.unithealthmultiplier = 유닛 체력 배수
|
||||
rules.unitdamagemultiplier = 유닛 공격력 배수
|
||||
rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일)
|
||||
rules.wavespacing = 웨이브 간격:[lightgray] (초)
|
||||
rules.wavespacing = 단계 간격:[lightgray] (초)
|
||||
rules.buildcostmultiplier = 건설 자원소모 배수
|
||||
rules.buildspeedmultiplier = 건설 속도 배수
|
||||
rules.deconstructrefundmultiplier = 해체 환불 배수
|
||||
rules.waitForWaveToEnd = 웨이브가 끝날때까지 대기중
|
||||
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
|
||||
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
|
||||
rules.unitammo = 유닛에 탄약이 필요
|
||||
rules.title.waves = 웨이브
|
||||
rules.unitammo = 탄약 필요
|
||||
rules.title.waves = 단계
|
||||
rules.title.resourcesbuilding = 자원 & 건축
|
||||
rules.title.enemy = 적
|
||||
rules.title.unit = 유닛
|
||||
rules.title.experimental = 실험적인 기능
|
||||
rules.title.environment = 환경
|
||||
rules.lighting = 조명
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.lighting = 조명 활성화
|
||||
rules.enemyLights = 적에게 조명 표시 활성화
|
||||
rules.fire = 방화 활성화
|
||||
rules.explosions = 블록/유닛 폭발 데미지 활성화
|
||||
rules.ambientlight = 자연 조명
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = 날씨
|
||||
rules.weather.frequency = 빈도:
|
||||
rules.weather.duration = 지속 시간:
|
||||
|
||||
content.item.name = 자원
|
||||
content.liquid.name = 액체
|
||||
content.unit.name = 유닛
|
||||
content.block.name = 블록
|
||||
|
||||
item.copper.name = 구리
|
||||
item.lead.name = 납
|
||||
item.coal.name = 석탄
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = 광재
|
||||
liquid.oil.name = 기름
|
||||
liquid.cryofluid.name = 냉각수
|
||||
|
||||
item.explosiveness = [lightgray]폭발성: {0}
|
||||
item.flammability = [lightgray]인화성: {0}
|
||||
item.radioactivity = [lightgray]방사능: {0}
|
||||
|
||||
unit.health = [lightgray]체력: {0}
|
||||
unit.speed = [lightgray]속도: {0}
|
||||
unit.weapon = [lightgray]무기: {0}
|
||||
unit.itemcapacity = [lightgray]자원 수용량: {0}
|
||||
unit.minespeed = [lightgray]채광 속도: {0}%
|
||||
unit.minepower = [lightgray]채광 레벨: {0}
|
||||
unit.ability = [lightgray]능력: {0}
|
||||
unit.buildspeed = [lightgray]건설 속도: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]비열: {0}
|
||||
liquid.viscosity = [lightgray]점도: {0}
|
||||
liquid.temperature = [lightgray]온도: {0}
|
||||
|
||||
unit.dagger.name = 대거
|
||||
unit.mace.name = 메이스
|
||||
unit.fortress.name = 포트리스
|
||||
@@ -906,7 +931,7 @@ unit.crawler.name = 크롤러
|
||||
unit.atrax.name = 아트락스
|
||||
unit.spiroct.name = 스피록트
|
||||
unit.arkyid.name = 아키드
|
||||
unit.toxopid.name = Toxopid
|
||||
unit.toxopid.name = 톡소드
|
||||
unit.flare.name = 플레어
|
||||
unit.horizon.name = 호라이즌
|
||||
unit.zenith.name = 제니스
|
||||
@@ -915,8 +940,8 @@ unit.eclipse.name = 이클립스
|
||||
unit.mono.name = 모노
|
||||
unit.poly.name = 폴리
|
||||
unit.mega.name = 메가
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
unit.quad.name = 쿼드
|
||||
unit.oct.name = 옥토
|
||||
unit.risso.name = 리소
|
||||
unit.minke.name = 민케
|
||||
unit.bryde.name = 브리드
|
||||
@@ -925,17 +950,18 @@ unit.omura.name = 오무라
|
||||
unit.alpha.name = 알파
|
||||
unit.beta.name = 베타
|
||||
unit.gamma.name = 감마
|
||||
unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.scepter.name = 셉터
|
||||
unit.reign.name = 리닝
|
||||
unit.vela.name = 벨라
|
||||
unit.corvus.name = 코르부스
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.resupply-point.name = 보급 지점
|
||||
block.parallax.name = 시차
|
||||
block.cliff.name = 낭떠러지
|
||||
block.sand-boulder.name = 사암
|
||||
block.grass.name = 잔디
|
||||
block.slag.name = 광재
|
||||
block.space.name = 우주
|
||||
block.salt.name = 소금
|
||||
block.salt-wall.name = 소금 벽
|
||||
block.pebbles.name = 조약돌
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 젖은 검은 모래
|
||||
block.char.name = 숯
|
||||
block.dacite.name = 데이사이트
|
||||
block.dacite-wall.name = 데이사이트 벽
|
||||
block.dacite-boulder.name = 데이사이트 볼더
|
||||
block.ice-snow.name = 얼음눈
|
||||
block.stone-wall.name = 돌 벽
|
||||
block.ice-wall.name = 얼음 벽
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 전력 공급기
|
||||
block.unloader.name = 언로더
|
||||
block.vault.name = 창고
|
||||
block.wave.name = 파도
|
||||
block.tsunami.name = 쓰나미
|
||||
block.swarmer.name = 스워머
|
||||
block.salvo.name = 살보
|
||||
block.ripple.name = 립플
|
||||
@@ -1109,23 +1137,24 @@ block.cyclone.name = 사이클론
|
||||
block.fuse.name = 퓨즈
|
||||
block.shock-mine.name = 전격 지뢰
|
||||
block.overdrive-projector.name = 과부하 프로젝터
|
||||
block.force-projector.name = 보호막 프로젝터
|
||||
block.force-projector.name = 포스 프로젝터
|
||||
block.arc.name = 아크
|
||||
block.rtg-generator.name = RTG 발전기
|
||||
block.spectre.name = 스펙터
|
||||
block.meltdown.name = 멜트다운
|
||||
block.foreshadow.name = 전그림자
|
||||
block.container.name = 컨테이너
|
||||
block.launch-pad.name = 출격 패드
|
||||
block.launch-pad-large.name = 대형 출격 패드
|
||||
block.segment.name = 세그먼트
|
||||
block.command-center.name = 지휘소
|
||||
block.command-center.name = 커맨드 센터
|
||||
block.ground-factory.name = 지상 공장
|
||||
block.air-factory.name = 항공 공장
|
||||
block.naval-factory.name = 해양 공장
|
||||
block.additive-reconstructor.name = 첨가물 재구성기
|
||||
block.multiplicative-reconstructor.name = 다중 재구성기
|
||||
block.exponential-reconstructor.name = 지수 재구성기
|
||||
block.tetrative-reconstructor.name = 발산 재구성기
|
||||
block.additive-reconstructor.name = 부가 재건축기
|
||||
block.multiplicative-reconstructor.name = 다중 재건축기
|
||||
block.exponential-reconstructor.name = 급수 재건축기
|
||||
block.tetrative-reconstructor.name = 테트레티 재건축기
|
||||
block.payload-conveyor.name = 화물 컨베이어
|
||||
block.payload-router.name = 화물 분배기
|
||||
block.disassembler.name = 가속 분해기
|
||||
@@ -1133,12 +1162,13 @@ block.silicon-crucible.name = 실리콘 도가니
|
||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||
|
||||
block.switch.name = 스위치
|
||||
block.micro-processor.name = 소형 프로세서
|
||||
block.logic-processor.name = 명령 프로세서
|
||||
block.micro-processor.name = 마이크로 프로세서
|
||||
block.logic-processor.name = 로직 프로세서
|
||||
block.hyper-processor.name = 하이퍼 프로세서
|
||||
block.logic-display.name = 화면
|
||||
block.large-logic-display.name = 대형 화면
|
||||
block.memory-cell.name = 기억 블록
|
||||
block.logic-display.name = 로직 디스플레이
|
||||
block.large-logic-display.name = 대형 로직 디스플레이
|
||||
block.memory-cell.name = 메모리 셀
|
||||
block.memory-bank.name = 메모리 뱅크
|
||||
|
||||
team.blue.name = 파랑색 팀
|
||||
team.crux.name = 빨강색 팀
|
||||
@@ -1166,9 +1196,9 @@ tutorial.breaking = 블록은 종종 파괴 되어야 합니다.\n선택한 모
|
||||
tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요.
|
||||
tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요.
|
||||
tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[].
|
||||
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||
tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
|
||||
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2단계 로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2단계 부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||
tutorial.launch = 특정 단계에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
|
||||
|
||||
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
|
||||
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||
@@ -1214,8 +1244,8 @@ block.item-source.description = 자원을 무한대로 출력합니다. 샌드
|
||||
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
|
||||
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
|
||||
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
|
||||
block.copper-wall.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.
|
||||
block.copper-wall-large.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
|
||||
block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.
|
||||
block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
|
||||
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
|
||||
block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다.
|
||||
block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽.
|
||||
@@ -1228,7 +1258,7 @@ block.surge-wall.description = 내구성이 매우 강한 방어 블록.\n총탄
|
||||
block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다.
|
||||
block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다.
|
||||
block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다.
|
||||
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 웨이브 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
|
||||
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 각 단계 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
|
||||
block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다.
|
||||
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다.
|
||||
block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다.
|
||||
@@ -1241,7 +1271,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
|
||||
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
|
||||
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
|
||||
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
|
||||
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
||||
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
||||
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
|
||||
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
|
||||
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
|
||||
@@ -1252,7 +1282,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
|
||||
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
|
||||
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
|
||||
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
|
||||
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
||||
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
||||
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
|
||||
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
|
||||
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발
|
||||
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
|
||||
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
|
||||
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
|
||||
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
||||
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schema išsaugota.
|
||||
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
||||
schematic.rename = Pervadinti schemą
|
||||
schematic.info = {0}x{1}, {2} blokai
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Įveikta bangų:[accent] {0}
|
||||
stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Baigta
|
||||
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
|
||||
|
||||
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modifikacijos
|
||||
mods.none = [lightgray]Modifikacijos nerastos
|
||||
mods.guide = Modifikavimo pagalba
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui
|
||||
pausebuilding = [accent][[{0}][] statymo sustabdymui
|
||||
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
||||
wave = [accent]Banga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Banga po {0}
|
||||
wave.waveInProgress = [lightgray]Vyksta banga
|
||||
waiting = [lightgray]Laukiama...
|
||||
waiting.players = Laukiama žaidėjų...
|
||||
wave.enemies = [lightgray]{0} Likę priešai
|
||||
wave.enemy = [lightgray]{0} Likęs priešas
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Užkrauti vaizdą
|
||||
saveimage = Išsaugoti vaizdą
|
||||
unknown = Nežinomas
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generacija:
|
||||
editor.ingame = Redaguoti žaidime
|
||||
editor.publish.workshop = Publikuoti Dirbtuvėje
|
||||
editor.newmap = Naujas žemėlapis
|
||||
editor.center = Center
|
||||
workshop = Dirbtuvė
|
||||
waves.title = Bangos
|
||||
waves.remove = Panaikinti
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemia
|
||||
filter.distort = Iškraipyti
|
||||
filter.noise = Triukšmas
|
||||
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Branduolio pasirinkimas
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Rūdų mediana
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Kiekis
|
||||
filter.option.block = Blokas
|
||||
filter.option.floor = Sluoksnis
|
||||
filter.option.flooronto = Pasirinktas sluoksnis
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Siena
|
||||
filter.option.ore = Rūda
|
||||
filter.option.floor2 = Antrasis sluoksnis
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Pasiekite {0} zonoje {1}
|
||||
requirement.core = Sunaikinkite priešų branduolį zonoje {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Pratęsti zoną:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Bangos rekordas: {0}
|
||||
launch = < PALEISTI >
|
||||
launch.text = Launch
|
||||
launch.title = Paleidimas sėkmingas
|
||||
launch.next = [lightgray]kita proga bangoje {0}
|
||||
launch.unable2 = [scarlet]Negalima PALEISTI.[]
|
||||
launch.confirm = Tai paleis visus resursus jūsų branduolyje.\nJūs nebegalėsite sugrįžti į šią bazę.
|
||||
launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Atidengti
|
||||
configure = Keisti resursų kiekį
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Ar tikrai norite ištrinti šiuos duomenis?\nTai negali
|
||||
settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis, įskaitant išsaugojimus, žemėlapius, atrakinimus ir mygtukų pakeitimus.\nVos paspaudus 'gerai' žaidimas ištrins visus duomenis ir išsijungs.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Sustabdyta >
|
||||
clear = Išvalyti
|
||||
banned = [scarlet]Užblokuota
|
||||
@@ -570,12 +580,14 @@ info.title = Informacija
|
||||
error.title = [crimson]Įvyko klaida
|
||||
error.crashtitle = Įvyko klaida
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Įeiga
|
||||
stat.output = Išeiga
|
||||
stat.booster = Stiprintuvas
|
||||
stat.tiles = Privalomi
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Energijos Talpumas
|
||||
stat.powershot = Energija per šūvį
|
||||
stat.damage = Žala
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Maks. Jungčių Kiekis
|
||||
stat.poweruse = Energijos Suvartojimas
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Daiktų Talpumas
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||
stat.productiontime = Gamybos Laikas
|
||||
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||
@@ -613,6 +626,28 @@ stat.reload = Šūviai per sekundę
|
||||
stat.ammo = Šoviniai
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energija: {0}/s
|
||||
bar.powerstored = Sukaupta: {0}/{1}
|
||||
bar.poweramount = Energija: {0}
|
||||
bar.poweroutput = Energijos Išeiga: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Daiktai: {0}
|
||||
bar.capacity = Talpumas: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Statymo Progresas
|
||||
bar.input = Įeiga
|
||||
bar.output = Išeiga
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] žalos
|
||||
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
||||
bullet.incendiary = [stat]uždegantis
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]sekimas
|
||||
bullet.shock = [stat]šokas
|
||||
bullet.frag = [stat]skilantis
|
||||
bullet.knockback = [stat]{0}[lightgray] numušimas
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]šaldantis
|
||||
bullet.tarred = [stat]dervuotas
|
||||
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
||||
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
||||
|
||||
unit.blocks = blokai
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = energijos per sekundę
|
||||
unit.liquidsecond = skysčio per sekundę
|
||||
unit.itemssecond = daiktų per sekundę
|
||||
@@ -670,7 +711,7 @@ category.power = Energija
|
||||
category.liquids = Skysčiai
|
||||
category.items = Daiktai
|
||||
category.crafting = Įeiga/Išeiga
|
||||
category.shooting = Šaudymas
|
||||
category.function = Function
|
||||
category.optional = Galimi Pagerinimai
|
||||
setting.landscape.name = Užrakinti pasukimą
|
||||
setting.shadows.name = Šešėliai
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linijinis Filtravimas
|
||||
setting.hints.name = Užuominos
|
||||
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
|
||||
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Vandens Animacija
|
||||
setting.animatedshields.name = Skydų Animacija
|
||||
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
|
||||
setting.fps.name = Rodyti FPS ir Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Rodyti Blokų Pasirinkimo Mygtukus
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pikseliavimas
|
||||
setting.minimap.name = Rodyti Mini Žemėlapį
|
||||
@@ -822,6 +861,7 @@ mode.custom = Pasirinktinės Taisyklės
|
||||
|
||||
rules.infiniteresources = Neriboti Resursai
|
||||
rules.reactorexplosions = Reaktorių Sprogimai
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Bangų Laikmatis
|
||||
rules.waves = Bangos
|
||||
rules.attack = Puolimo Režimas
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Vienetai
|
||||
rules.title.experimental = Eksperimentinis
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Apšvietimas
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Aplinkos Šviesa
|
||||
@@ -858,6 +899,7 @@ content.item.name = Daiktai
|
||||
content.liquid.name = Skysčiai
|
||||
content.unit.name = Vienetai
|
||||
content.block.name = Blokai
|
||||
|
||||
item.copper.name = Varis
|
||||
item.lead.name = Švinas
|
||||
item.coal.name = Anglis
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Šlakas
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Krio Skystis
|
||||
|
||||
item.explosiveness = [lightgray]Sprogstamumas: {0}%
|
||||
item.flammability = [lightgray]Degumas: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktyvumas: {0}%
|
||||
|
||||
unit.health = [lightgray]Gyvybės: {0}
|
||||
unit.speed = [lightgray]Greitis: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
|
||||
liquid.viscosity = [lightgray]Klampumas: {0}
|
||||
liquid.temperature = [lightgray]Temperatūra: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Smėlio Riedulys
|
||||
block.grass.name = Žolė
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Druska
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Akmenukai
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Tamsaus Smėlio Vanduo
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ledinis Sniegas
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Begalinė Energija
|
||||
block.unloader.name = Iškroviklis
|
||||
block.vault.name = Seifas
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generatorius
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Talpykla
|
||||
block.launch-pad.name = Paleidimo Aikštelė
|
||||
block.launch-pad-large.name = Didelė Paleidimo Aikštelė
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = mėlyna
|
||||
team.crux.name = raudona
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą.
|
||||
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
|
||||
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
|
||||
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Ontwerp bewaard.
|
||||
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
||||
schematic.rename = Hernoem ontwerp
|
||||
schematic.info = {0}x{1}, {2} blokken
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Waves Verslagen:[accent] {0}
|
||||
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Klaar
|
||||
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
|
||||
|
||||
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
|
||||
mods.alpha = [accent](Onstabiel)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.guide = Modding Handboek
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecteren + kopiëren
|
||||
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
|
||||
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
|
||||
wave = [accent]Ronde {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Volgende ronde over {0}
|
||||
wave.waveInProgress = [lightgray]Ronde bezig
|
||||
waiting = [lightgray]Wachten...
|
||||
waiting.players = Wachten op spelers...
|
||||
wave.enemies = [lightgray]{0} Vijanden resterend
|
||||
wave.enemy = [lightgray]{0} Vijand resterend
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Laad afbeelding
|
||||
saveimage = Bewaar afbeelding
|
||||
unknown = Onbekend
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generatie:
|
||||
editor.ingame = Bewerk In-Game
|
||||
editor.publish.workshop = Publiceer in Werkplaats
|
||||
editor.newmap = Nieuwe Kaart
|
||||
editor.center = Center
|
||||
workshop = Werkplaats
|
||||
waves.title = Rondes
|
||||
waves.remove = Verwijder
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
||||
filter.distort = Verdraai
|
||||
filter.noise = Geluid
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Mediaan
|
||||
filter.oremedian = Ertsmediaan
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Vloer
|
||||
filter.option.flooronto = Doel Vloer
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Muur
|
||||
filter.option.ore = Grondstof
|
||||
filter.option.floor2 = Secundaire vloer
|
||||
@@ -467,19 +473,13 @@ abandon = Verlaat
|
||||
abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
|
||||
locked = Op slot
|
||||
complete = [lightgray]Voltooid:
|
||||
requirement.wave = Berijk ronde {0} in {1}
|
||||
requirement.wave = Bereik ronde {0} in {1}
|
||||
requirement.core = Vernietig vijandige core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Hervat zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Beste ronde: {0}
|
||||
launch = < LANCEER >
|
||||
launch.text = Launch
|
||||
launch.title = Lancering Sucessvol
|
||||
launch.next = [lightgray]volgende lanceerkans in ronde {0}
|
||||
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
|
||||
launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
|
||||
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Ontdek
|
||||
configure = Configureer startinventaris
|
||||
loadout = Loadout
|
||||
@@ -489,7 +489,7 @@ addall = Voeg Alles Toe
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
||||
zone.unlocked = [lightgray]{0} vrijgespeeld.
|
||||
zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld.
|
||||
zone.requirement.complete = Ronde {0} bereikt:\n{1} zone vrijgespeeld.
|
||||
zone.resources = Vindbare grondstoffen:
|
||||
zone.objective = [lightgray]Doel: [accent]{0}
|
||||
zone.objective.survival = Overleef
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit i
|
||||
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Gepauzeerd >
|
||||
clear = Wis
|
||||
banned = [scarlet]Verbannen
|
||||
@@ -570,12 +580,14 @@ info.title = Informatie
|
||||
error.title = [crimson]Een fout is opgetreden
|
||||
error.crashtitle = Een fout is opgetreden
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Stroomcapaciteit
|
||||
stat.powershot = Stroom/Schot
|
||||
stat.damage = Schade
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Maximale Hoeveelheid Connecties
|
||||
stat.poweruse = Stroomverbruik
|
||||
stat.powerdamage = Stroom/Schade
|
||||
stat.itemcapacity = Materiaalcapaciteit
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Standaard Stroom Generatie
|
||||
stat.productiontime = Productie Tijd
|
||||
stat.repairtime = Volledige Blok Repareertijd
|
||||
@@ -613,6 +626,28 @@ stat.reload = Schoten/Seconde
|
||||
stat.ammo = Ammunitie
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Betere miner nodig
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Stroom: {0}
|
||||
bar.powerstored = Opgeslagen: {0}/{1}
|
||||
bar.poweramount = Stroom: {0}
|
||||
bar.poweroutput = Stroom Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capaciteit: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Bouw Voortgang
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]brandstichtend
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]doelzoekend
|
||||
bullet.shock = [stat]schok
|
||||
bullet.frag = [stat]clusterbom
|
||||
bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]bevriezend
|
||||
bullet.tarred = [stat]pek
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
||||
bullet.reload = [stat]{0}[lightgray]x herlaad
|
||||
|
||||
unit.blocks = blokken
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = stroomeenheid/seconde
|
||||
unit.liquidsecond = vloeistofeenheid/seconde
|
||||
unit.itemssecond = items/seconde
|
||||
@@ -670,7 +711,7 @@ category.power = Stroom
|
||||
category.liquids = Vloeisof
|
||||
category.items = Items
|
||||
category.crafting = Productie
|
||||
category.shooting = Wapens
|
||||
category.function = Function
|
||||
category.optional = Optionele Verbeteringen
|
||||
setting.landscape.name = Vergrendel Landschap
|
||||
setting.shadows.name = Schaduwen
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animeer Water
|
||||
setting.animatedshields.name = Animeer Schilden
|
||||
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Volledig scherm
|
||||
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
||||
setting.fps.name = Show FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
||||
setting.minimap.name = Toon Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Aangepaste regels
|
||||
|
||||
rules.infiniteresources = Oneindige Resources
|
||||
rules.reactorexplosions = Ontploffende Reactors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Ronde timer
|
||||
rules.waves = Rondes
|
||||
rules.attack = Aanval modus
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimenteel
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Belichting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Mist
|
||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
||||
content.liquid.name = Vloeisof
|
||||
content.unit.name = Eenheiden
|
||||
content.block.name = Blokken
|
||||
|
||||
item.copper.name = Coper
|
||||
item.lead.name = Lood
|
||||
item.coal.name = Steenkool
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Olie
|
||||
liquid.cryofluid.name = Koelvloeistof
|
||||
|
||||
item.explosiveness = [lightgray]Explosivieit: {0}%
|
||||
item.flammability = [lightgray]Vlambaarheid: {0}%
|
||||
item.radioactivity = [lightgray]Radioactiviteit: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Snelheid: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
|
||||
liquid.viscosity = [lightgray]Viscositeit: {0}
|
||||
liquid.temperature = [lightgray]Tempratuur: {0}
|
||||
|
||||
unit.dagger.name = Dolk
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Zandkei
|
||||
block.grass.name = Gras
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Zout
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Steentjes
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Donker Zand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1037,7 +1064,7 @@ block.sorter.name = Sorteerder
|
||||
block.inverted-sorter.name = Omgekeerder Sorteerder
|
||||
block.message.name = Bericht
|
||||
block.illuminator.name = Lamp
|
||||
block.illuminator.description = Een kleine aanpasbare lamp, heef stroom nodig.
|
||||
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Siliciumsmelter
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Kluis
|
||||
block.wave.name = Golf
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Doos
|
||||
block.launch-pad.name = Lanceerplatform
|
||||
block.launch-pad-large.name = Groot Lanceerplatform
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blauw
|
||||
team.crux.name = rood
|
||||
@@ -1171,9 +1201,9 @@ tutorial.waves.mobile = De[lightgray] vijand[] naderd.\n\nVerdedig je core voor
|
||||
tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nMet deze grondstoffen kan je nieuwe technologieën onderzoeken.\n\n[accent]Druk op de lanceerknop.
|
||||
|
||||
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
|
||||
item.lead.description = Een basismateriaal. Wordt vaak gebruikt in elektronica en vloeistoftransport.
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||
item.lead.description = Een basismateriaal. Wordt veel gebruikt in elektronica en vloeistoftransport.
|
||||
item.metaglass.description = Een supersterke glas-samenstelling. Veel gebruikt voor vloeistof transport en opslag.
|
||||
item.graphite.description = Gemineraliseerde koolstof, gebruikt voor ammunitie en elektrische isolatie.
|
||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||
item.coal.description = A common and readily available fuel.
|
||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Blauwdruk opgeslagen.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Blauwdruk Hernoemen
|
||||
schematic.info = {0}x{1}, {2} blokken
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Klaar
|
||||
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
||||
|
||||
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
|
||||
mods.alpha = [accent](Alfa)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.guide = Handleiding tot Modding
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecter+kopieren
|
||||
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
||||
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
||||
wave = [accent]Golf {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Golf in {0}
|
||||
wave.waveInProgress = [lightgray]Golf bezig
|
||||
waiting = [lightgray]Wachten...
|
||||
waiting.players = Aan het wachten op spelers...
|
||||
wave.enemies = [lightgray]{0} Vijanden Over
|
||||
wave.enemy = [lightgray]{0} Vijand Over
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Laad Afbeelding
|
||||
saveimage = Sla Afbeelding Op
|
||||
unknown = Onbekend
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Paused >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,12 +580,14 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
@@ -670,7 +711,7 @@ category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Input/Output
|
||||
category.shooting = Shooting
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = easy
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -10,18 +10,18 @@ link.dev-builds.description = Niestabilne wersje gry
|
||||
link.trello.description = Oficjalna tablica Trello z planowanym funkcjami
|
||||
link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
|
||||
link.google-play.description = Strona w sklepie Google Play
|
||||
link.f-droid.description = F-Droid catalogue listing
|
||||
link.f-droid.description = Wykaz Katalogu F-Droid
|
||||
link.wiki.description = Oficjana Wiki Mindustry
|
||||
link.suggestions.description = Zaproponuj nowe funkcje
|
||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||
screenshot = Zapisano zdjęcie w {0}
|
||||
screenshot = Zapisano zrzut ekranu w {0}
|
||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||
gameover = Koniec Gry
|
||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||
highscore = [accent] Nowy rekord!
|
||||
highscore = [accent]Nowy rekord!
|
||||
copied = Skopiowano.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.popup = [accent]Wersja v6[] jest obecnie w [accent]alphie[].\n[lightgray]Oznacza to, że:[]\n[scarlet]- Kampania nie jest skończona[]\n- Brakuje zawartości\n - Większość [scarlet]SI jednostek[] nie działa poprawnie\n- Wiele jednostek jest niedokończonych\n- Wszystko to, co widzisz, może ulec zmianie lub usunięciu.\n\nZgłaszaj błędy i awarie na [accent]Githubie[].
|
||||
indev.notready = Ta część gry nie jest jeszcze ukończona
|
||||
|
||||
load.sound = Dźwięki
|
||||
load.map = Mapy
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schemat zapisany.
|
||||
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
||||
schematic.rename = Zmień nazwę schematu
|
||||
schematic.info = {0}x{1}, {2} bloków
|
||||
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
|
||||
|
||||
stat.wave = Fale powstrzymane:[accent] {0}
|
||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||
@@ -100,24 +101,23 @@ done = Gotowe
|
||||
feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
|
||||
|
||||
mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
|
||||
mods.alpha = [scarlet](Alpha)
|
||||
mods = Mody
|
||||
mods.none = [lightgray]Nie znaleziono modów!
|
||||
mods.guide = Poradnik do modów
|
||||
mods.report = Zgłoś Błąd
|
||||
mods.openfolder = Otwórz folder z modami
|
||||
mods.reload = Przeładuj
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Włączony
|
||||
mod.disabled = [scarlet]Wyłączony
|
||||
mod.disable = Wyłącz
|
||||
mod.content = Content:
|
||||
mod.content = Zawartość:
|
||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.erroredcontent = [scarlet]Błędy Zawartości
|
||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
|
||||
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
|
||||
@@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
|
||||
mod.import = Importuj Mod
|
||||
mod.import.file = Importuj Plik
|
||||
mod.import.github = Importuj mod z GitHuba
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
|
||||
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
||||
mod.remove.confirm = Ten mod zostanie usunięty.
|
||||
mod.author = [lightgray]Autor:[] {0}
|
||||
@@ -139,8 +139,8 @@ mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz
|
||||
about.button = O Grze
|
||||
name = Nazwa:
|
||||
noname = Najpierw wybierz[accent] nazwę gracza[].
|
||||
planetmap = Planet Map
|
||||
launchcore = Launch Core
|
||||
planetmap = Mapa Planety
|
||||
launchcore = Wystrzel Rdzeń
|
||||
filename = Nazwa Pliku:
|
||||
unlocked = Odblokowano nową zawartość!
|
||||
completed = [accent]Ukończony
|
||||
@@ -148,12 +148,12 @@ techtree = Drzewo Technologiczne
|
||||
research.list = [lightgray]Badania:
|
||||
research = Badaj
|
||||
researched = [lightgray]{0} zbadane.
|
||||
research.progress = {0}% complete
|
||||
research.progress = {0}% ukończone
|
||||
players = {0} graczy
|
||||
players.single = {0} gracz
|
||||
players.search = search
|
||||
players.search = wyszukaj
|
||||
players.notfound = [gray]nie znaleziono graczy
|
||||
server.closing = [accent] Zamykanie serwera...
|
||||
server.closing = [accent]Zamykanie serwera...
|
||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
||||
server.kicked.serverClose = Serwer został zamknięty.
|
||||
@@ -171,11 +171,11 @@ server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobi
|
||||
server.kicked.gameover = Koniec gry!
|
||||
server.kicked.serverRestarting = Restart serwera.
|
||||
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
|
||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
||||
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer na ich liście serwerów.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
||||
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[] lub wyszukać [accent]publiczne[] serwery, do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
||||
hostserver = Stwórz Serwer
|
||||
invitefriends = Zaproś Znajomych
|
||||
hostserver.mobile = Hostuj\nGrę
|
||||
hostserver.mobile = Hostuj Grę
|
||||
host = Hostuj
|
||||
hosting = [accent]Otwieranie serwera...
|
||||
hosts.refresh = Odśwież
|
||||
@@ -208,11 +208,11 @@ server.outdated.client = [crimson]Przestarzały klient![]
|
||||
server.version = [gray]Wersja: {0}
|
||||
server.custombuild = [accent]Zmodowany klient
|
||||
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
||||
confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"?
|
||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"?
|
||||
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
|
||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
|
||||
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
||||
confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"?
|
||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"?
|
||||
confirmadmin = Jesteś pewny, że chcesz dać rangę admina "{0}[white]"?
|
||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina "{0}[white]"?
|
||||
joingame.title = Dołącz do gry
|
||||
joingame.ip = IP:
|
||||
disconnect = Rozłączono.
|
||||
@@ -237,7 +237,7 @@ save.delete = Usuń
|
||||
save.export = Eksportuj
|
||||
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
||||
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
|
||||
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0}
|
||||
save.export.fail = [crimson]Nie udało się wyeksportować zapisu: [accent]{0}
|
||||
save.import = Importuj Zapis
|
||||
save.newslot = Zapisz nazwę:
|
||||
save.rename = Zmień nazwę
|
||||
@@ -255,14 +255,14 @@ save.wave = Fala {0}
|
||||
save.mode = Tryb Gry: {0}
|
||||
save.date = Ostatnio Zapisane: {0}
|
||||
save.playtime = Czas gry: {0}
|
||||
warning = Uwaga
|
||||
warning = Uwaga.
|
||||
confirm = Potwierdź
|
||||
delete = Usuń
|
||||
view.workshop = Pokaż w Warsztacie
|
||||
workshop.listing = Edytuj pozycję w Warsztacie
|
||||
ok = OK
|
||||
open = Otwórz
|
||||
customize = Dostosuj
|
||||
customize = Dostosuj zasady
|
||||
cancel = Anuluj
|
||||
openlink = Otwórz Link
|
||||
copylink = Kopiuj Link
|
||||
@@ -272,30 +272,33 @@ data.import = Importuj Dane
|
||||
data.openfolder = Otwórz folder danych
|
||||
data.exported = Dane wyeksportowane.
|
||||
data.invalid = Nieprawidłowe dane gry.
|
||||
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
|
||||
data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
|
||||
quit.confirm = Czy na pewno chcesz wyjść?
|
||||
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
||||
loading = [accent]Ładowanie...
|
||||
reloading = [accent]Przeładowywanie Modów...
|
||||
saving = [accent]Zapisywanie...
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
respawn = [accent][[{0}][] by odrodzić się w rdzeniu
|
||||
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
||||
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
||||
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
||||
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
||||
wave = [accent]Fala {0}
|
||||
wave.waiting = Fala za {0}
|
||||
wave.cap = [accent]Fala {0}/{1}
|
||||
wave.waiting = [lightgray]Fala za {0}
|
||||
wave.waveInProgress = [lightgray]Fala w trakcie
|
||||
waiting = [lightgray]Oczekiwanie...
|
||||
waiting.players = Oczekiwanie na graczy...
|
||||
wave.enemies = Pozostało [lightgray]{0} wrogów
|
||||
wave.enemy = Pozostał [lightgray]{0} wróg
|
||||
wave.guardianwarn = Strażnik nadejdzie za [accent]{0}[] fale.
|
||||
wave.guardianwarn.one = Strażnik nadejdzie za [accent]{0}[] fale.
|
||||
loadimage = Załaduj Obraz
|
||||
saveimage = Zapisz Obraz
|
||||
unknown = Nieznane
|
||||
custom = Własne
|
||||
builtin = Wbudowane
|
||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
|
||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||
map.random = [accent]Losowa Mapa
|
||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
||||
@@ -309,7 +312,7 @@ workshop.info = Informacja o pozycji
|
||||
changelog = Historia aktualizacji (opcjonalna):
|
||||
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
||||
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
||||
publishing = [accent]Trwa publikowanie...
|
||||
publishing = [accent]Publikowanie...
|
||||
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generacja:
|
||||
editor.ingame = Edytuj w Grze
|
||||
editor.publish.workshop = Opublikuj w Warsztacie
|
||||
editor.newmap = Nowa Mapa
|
||||
editor.center = Center
|
||||
workshop = Warsztat
|
||||
waves.title = Fale
|
||||
waves.remove = Usuń
|
||||
@@ -335,9 +339,9 @@ waves.never = <nigdy>
|
||||
waves.every = co
|
||||
waves.waves = fal(e)
|
||||
waves.perspawn = co pojawienie
|
||||
waves.shields = shields/wave
|
||||
waves.shields = tarcze/fala
|
||||
waves.to = do
|
||||
waves.guardian = Guardian
|
||||
waves.guardian = Strażnik
|
||||
waves.preview = Podgląd
|
||||
waves.edit = Edytuj...
|
||||
waves.copy = Kopiuj Do Schowka
|
||||
@@ -346,9 +350,9 @@ waves.invalid = Nieprawidłowe fale w schowku.
|
||||
waves.copied = Fale zostały skopiowane.
|
||||
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
wavemode.counts = liczba
|
||||
wavemode.totals = sumy
|
||||
wavemode.health = życie
|
||||
|
||||
editor.default = [lightgray]<Domyślne>
|
||||
details = Detale...
|
||||
@@ -386,10 +390,10 @@ editor.export = Eksportuj...
|
||||
editor.exportfile = Eksportuj Plik
|
||||
editor.exportfile.description = Eksportuj plik mapy
|
||||
editor.exportimage = Eksportuj Obraz Terenu
|
||||
editor.exportimage.description = Eksportuj plik obrazu terenu
|
||||
editor.exportimage.description = Eksportuj plik obrazu zawierający tylko podstawowy teren
|
||||
editor.loadimage = Załaduj Teren
|
||||
editor.saveimage = Zapisz Teren
|
||||
editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
|
||||
editor.unsaved = Czy na pewno chcesz wyjść?[]\n[scarlet]Wszelkie niezapisane zmiany zostaną utracone.
|
||||
editor.resizemap = Zmień Rozmiar Mapy
|
||||
editor.mapname = Nazwa Mapy:
|
||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poni
|
||||
filter.distort = Zniekształcanie
|
||||
filter.noise = Szum
|
||||
filter.enemyspawn = Wybierz spawn przeciwnika
|
||||
filter.spawnpath = Droga Do Spawnu
|
||||
filter.corespawn = Wybierz rdzeń
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Mediana Rud
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Ilość
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Podłoga
|
||||
filter.option.flooronto = Podłoga Docelowa
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Ściana
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Druga Podłoga
|
||||
@@ -469,24 +475,18 @@ locked = Zablokowane
|
||||
complete = [lightgray]Ukończone:
|
||||
requirement.wave = Osiągnij falę {0} w {1}
|
||||
requirement.core = Zniszcz Rdzeń wroga w {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Kontynuuj Strefę:\n[lightgray]{0}
|
||||
requirement.research = Zbadaj {0}
|
||||
requirement.capture = Zdobądź {0}
|
||||
bestwave = [lightgray]Najwyższa fala: {0}
|
||||
launch = < WYSTRZEL >
|
||||
launch.text = Launch
|
||||
launch.title = Wystrzelenie udane
|
||||
launch.next = [lightgray]Następna okazja przy fali {0}
|
||||
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
|
||||
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
|
||||
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
|
||||
launch.text = Wystrzel
|
||||
research.multiplayer = Tylko host może odkrywać przedmoty.
|
||||
uncover = Odkryj
|
||||
configure = Skonfiguruj Ładunek
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources = Zasoby
|
||||
bannedblocks = Zabronione bloki
|
||||
addall = Dodaj wszystkie
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = Cell: {0}
|
||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||
@@ -500,7 +500,7 @@ boss.health = Zdrowie Bossa
|
||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
||||
error.invalidaddress = Niepoprawny adres.
|
||||
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz poprawność wpisanego adresu!
|
||||
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz sprawdź poprawność wpisanego adresu!
|
||||
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
||||
error.alreadyconnected = Jesteś już połączony.
|
||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||
@@ -508,19 +508,25 @@ error.io = Błąd sieciowy I/O.
|
||||
error.any = Nieznany błąd sieci.
|
||||
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = Deszcz
|
||||
weather.snow.name = Śnieg
|
||||
weather.sandstorm.name = Burza piaskowa
|
||||
weather.sporestorm.name = Burza zarodników
|
||||
weather.fog.name = Mgła
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.unexplored = [lightgray]Niezbadane
|
||||
sectors.resources = Zasoby:
|
||||
sectors.production = Produkcja:
|
||||
sectors.stored = Zmagazynowane:
|
||||
sectors.resume = Kontynuuj
|
||||
sectors.launch = Wystrzel
|
||||
sectors.select = Wybierz
|
||||
sectors.nonelaunch = [lightgray]żaden (słońce)
|
||||
sectors.rename = Zmień Nazwę Sektora
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Punkt Zerowy
|
||||
sector.craters.name = Kratery
|
||||
@@ -535,8 +541,8 @@ sector.saltFlats.name = Solne Równiny
|
||||
sector.fungalPass.name = Grzybowa Przełęcz
|
||||
|
||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
|
||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
|
||||
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
||||
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
||||
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
||||
@@ -558,8 +564,12 @@ settings.graphics = Grafika
|
||||
settings.cleardata = Wyczyść Dane Gry...
|
||||
settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu!
|
||||
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = Jesteś pewny że chcesz usunąć wszystkie zapisy?
|
||||
settings.clearsaves = Usuń Zapisy
|
||||
settings.clearresearch = Usuń Postęp Drzewa Tech.
|
||||
settings.clearresearch.confirm = Jesteś pewny że chcesz usunąć cały postęp drzewa technologicznego?
|
||||
settings.clearcampaignsaves = Usuń Zapisy Kampanii
|
||||
settings.clearcampaignsaves.confirm = Jesteś pewny że chcesz usunąć wszystkie zapisy kampanii?
|
||||
paused = [accent]< Wstrzymano >
|
||||
clear = Wyczyść
|
||||
banned = [scarlet]Zbanowano
|
||||
@@ -570,12 +580,14 @@ info.title = Informacje
|
||||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Wejście
|
||||
stat.output = Wyjście
|
||||
stat.booster = Wzmacniacz
|
||||
stat.tiles = Wymagane Pola
|
||||
stat.affinities = Uwydajnienie
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Pojemność mocy
|
||||
stat.powershot = moc/strzał
|
||||
stat.damage = Obrażenia
|
||||
@@ -585,15 +597,16 @@ stat.itemsmoved = Prędkość poruszania się
|
||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||
stat.shootrange = Zasięg
|
||||
stat.size = Rozmiar
|
||||
stat.displaysize = Display Size
|
||||
stat.displaysize = Wielkość Wyświetlania
|
||||
stat.liquidcapacity = Pojemność cieczy
|
||||
stat.powerrange = Zakres mocy
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.instructions = Instrukcje
|
||||
stat.powerconnections = Maksymalna ilość połączeń
|
||||
stat.poweruse = Zużycie prądu
|
||||
stat.powerdamage = Moc/Zniszczenia
|
||||
stat.itemcapacity = Pojemność przedmiotów
|
||||
stat.memorycapacity = Pojemość Pamięci
|
||||
stat.basepowergeneration = Podstawowa generacja mocy
|
||||
stat.productiontime = Czas produkcji
|
||||
stat.repairtime = Czas pełnej naprawy bloku
|
||||
@@ -605,14 +618,36 @@ stat.boosteffect = Efekt wzmocnienia
|
||||
stat.maxunits = Maksymalna ilość jednostek
|
||||
stat.health = Zdrowie
|
||||
stat.buildtime = Czas budowy
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.maxconsecutive = Maksymalnie Kolejny
|
||||
stat.buildcost = Koszt budowy
|
||||
stat.inaccuracy = Niecelność
|
||||
stat.shots = Strzały
|
||||
stat.reload = Strzałów/sekundę
|
||||
stat.reload = Strzałów/Sekundę
|
||||
stat.ammo = Amunicja
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.shieldhealth = Życie Tarczy
|
||||
stat.cooldowntime = Czas Odnowienia
|
||||
stat.explosiveness = Wybuchowość
|
||||
stat.basedeflectchance = Bazowa Szansa Na Odbicie
|
||||
stat.lightningchance = Szansa Na Błyskawicę
|
||||
stat.lightningdamage = Obrażenia Błyskawic
|
||||
stat.flammability = Palność
|
||||
stat.radioactivity = Radioaktywność
|
||||
stat.heatcapacity = Pojemność Cieplna
|
||||
stat.viscosity = Lepkość
|
||||
stat.temperature = Temperatura
|
||||
stat.speed = Prędość
|
||||
stat.buildspeed = Prędkość Budowy
|
||||
stat.minespeed = Prędkość Wydobycia
|
||||
stat.minetier = Stopień Wydobycia
|
||||
stat.payloadcapacity = Ładowność
|
||||
stat.commandlimit = Limit Jednostek Zarządanych
|
||||
stat.abilities = Umiejętności
|
||||
|
||||
ability.forcefield = Pole Mocy
|
||||
ability.repairfield = Pole Naprawy
|
||||
ability.statusfield = Pole Statusu
|
||||
ability.unitspawn = {0} Fabryka
|
||||
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
||||
|
||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Moc: {0}
|
||||
bar.powerstored = Zmagazynowano: {0}/{1}
|
||||
bar.poweramount = Moc: {0}
|
||||
bar.poweroutput = Wyjście mocy: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Przedmiotów: {0}
|
||||
bar.capacity = Pojemność: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Postęp Budowy
|
||||
bar.input = Wejście
|
||||
bar.output = Wyjście
|
||||
|
||||
units.processorcontrol = [lightgray]Procesor Kontrolowany
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||
bullet.incendiary = [stat]zapalający
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]naprowadzający
|
||||
bullet.shock = [stat]piorunowy
|
||||
bullet.frag = [stat]fragmentacyjny
|
||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
||||
bullet.infinitepierce = [stat]przebijający
|
||||
bullet.freezing = [stat]zamrażający
|
||||
bullet.tarred = [stat]smolny
|
||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||
|
||||
unit.blocks = bloki
|
||||
unit.blockssquared = bloki²
|
||||
unit.powersecond = jednostek prądu na sekundę
|
||||
unit.liquidsecond = jednostek płynu na sekundę
|
||||
unit.itemssecond = przedmiotów na sekundę
|
||||
@@ -660,7 +701,7 @@ unit.persecond = /sekundę
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = x prędkość
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = życie tarczy
|
||||
unit.items = przedmioty
|
||||
unit.thousands = tys.
|
||||
unit.millions = mln
|
||||
@@ -670,7 +711,7 @@ category.power = Prąd
|
||||
category.liquids = Płyny
|
||||
category.items = Przedmioty
|
||||
category.crafting = Przetwórstwo
|
||||
category.shooting = Strzelanie
|
||||
category.function = Funkcja
|
||||
category.optional = Dodatkowe ulepszenia
|
||||
setting.landscape.name = Zablokuj tryb panoramiczny
|
||||
setting.shadows.name = Cienie
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtrowanie Liniowe
|
||||
setting.hints.name = Podpowiedzi
|
||||
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
|
||||
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animowana woda
|
||||
setting.animatedshields.name = Animowana tarcza
|
||||
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
|
||||
@@ -707,20 +747,19 @@ setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
|
||||
setting.sensitivity.name = Czułość kontrolera
|
||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||
setting.seconds = {0} sekund
|
||||
setting.blockselecttimeout.name = Block Select Timeout
|
||||
setting.blockselecttimeout.name = Czas Wyboru Klocka
|
||||
setting.milliseconds = {0} milisekund
|
||||
setting.fullscreen.name = Pełny ekran
|
||||
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
|
||||
setting.fps.name = Pokazuj FPS oraz ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Pokazuj skróty klawiszowe bloków
|
||||
setting.smoothcamera.name = Gładka Kamera
|
||||
setting.vsync.name = Synchronizacja pionowa
|
||||
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
||||
setting.minimap.name = Pokaż Minimapę
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Poazuj Przedmoty W Rdzeniu (WIP)
|
||||
setting.position.name = Pokazuj położenie gracza
|
||||
setting.musicvol.name = Głośność muzyki
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = Pokazuj atmosferę planety
|
||||
setting.ambientvol.name = Głośność otoczenia
|
||||
setting.mutemusic.name = Wycisz muzykę
|
||||
setting.sfxvol.name = Głośność dźwięków
|
||||
@@ -743,11 +782,11 @@ keybinds.mobile = [scarlet]Większość skrótów klawiszowych nie funkcjonuje w
|
||||
category.general.name = Ogólne
|
||||
category.view.name = Wyświetl
|
||||
category.multiplayer.name = Wielu graczy
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = Wybierz Blok
|
||||
command.attack = Atakuj
|
||||
command.rally = Zbierz
|
||||
command.retreat = Wycofaj
|
||||
command.idle = Idle
|
||||
command.idle = Nieaktywny
|
||||
placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
@@ -756,12 +795,12 @@ keybind.press = Naciśnij wybrany klawisz...
|
||||
keybind.press.axis = Naciśnij oś lub klawisz...
|
||||
keybind.screenshot.name = Zrzut ekranu mapy
|
||||
keybind.toggle_power_lines.name = Zmień widoczność linii energetycznych
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.toggle_block_status.name = Przełączanie Między Statusami Bloków
|
||||
keybind.move_x.name = Poruszanie w poziomie
|
||||
keybind.move_y.name = Poruszanie w pionie
|
||||
keybind.mouse_move.name = Podążaj Za Myszą
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.pan.name = Widok Panoramiczny
|
||||
keybind.boost.name = Przyspiesz
|
||||
keybind.schematic_select.name = Wybierz region
|
||||
keybind.schematic_menu.name = Menu schematów
|
||||
keybind.schematic_flip_x.name = Obróć schemat horyzontalnie
|
||||
@@ -788,8 +827,8 @@ keybind.diagonal_placement.name = Budowa po skosie
|
||||
keybind.pick.name = Wybierz Blok
|
||||
keybind.break_block.name = Zniszcz Blok
|
||||
keybind.deselect.name = Odznacz
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.pickupCargo.name = Podnieś Ładunek
|
||||
keybind.dropCargo.name = Opuść Ładunek
|
||||
keybind.command.name = Command
|
||||
keybind.shoot.name = Strzelanie
|
||||
keybind.zoom.name = Przybliżanie
|
||||
@@ -818,28 +857,29 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = Walcz przeciwko innym graczom.\n[gray]Wymaga co najmniej dwóch rdzeni o róźnych kolorach na mapie, aby móc grać w tym trybie
|
||||
mode.attack.name = Atak
|
||||
mode.attack.description = Brak fal. Celem jest zniszczenie bazy przeciwnika.\n[gray]Wymaga czerwonego rdzenia na mapie, aby móc grać w tym trybie.
|
||||
mode.custom = Własny tryb
|
||||
mode.custom = Własny Tryb
|
||||
|
||||
rules.infiniteresources = Nieskończone zasoby
|
||||
rules.reactorexplosions = Eksplozje reaktorów
|
||||
rules.wavetimer = Zegar fal
|
||||
rules.infiniteresources = Nieskończone Zasoby
|
||||
rules.reactorexplosions = Eksplozje Reaktorów
|
||||
rules.schematic = Schematy Są Dozwolone
|
||||
rules.wavetimer = Zegar Fal
|
||||
rules.waves = Fale
|
||||
rules.attack = Tryb ataku
|
||||
rules.buildai = AI Building
|
||||
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
||||
rules.blockhealthmultiplier = Mnożnik życia bloków
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitbuildspeedmultiplier = Mnożnik prędkości tworzenia jednostek
|
||||
rules.unithealthmultiplier = Mnożnik życia jednostek
|
||||
rules.unitdamagemultiplier = Mnożnik obrażeń jednostek
|
||||
rules.enemycorebuildradius = Zasięg blokady budowy przy rdzeniu wroga:[lightgray] (kratki)
|
||||
rules.wavespacing = Odstępy między falami:[lightgray] (sek)
|
||||
rules.buildcostmultiplier = Mnożnik kosztów budowania
|
||||
rules.buildspeedmultiplier = Mnożnik prędkości budowania
|
||||
rules.attack = Tryb Ataku
|
||||
rules.buildai = SI Może Budować
|
||||
rules.enemyCheat = Nieskończone Zasoby SI (czerwonego zespołu)
|
||||
rules.blockhealthmultiplier = Mnożnik Życia Bloków
|
||||
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
|
||||
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
||||
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
|
||||
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
|
||||
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
||||
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
|
||||
rules.waitForWaveToEnd = Fale czekają na przeciwników
|
||||
rules.dropzoneradius = Zasięg strefy zrzutu:[lightgray] (kratki)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.waitForWaveToEnd = Fale Czekają Na Przeciwników
|
||||
rules.dropzoneradius = Zasięg Strefy Zrzutu:[lightgray] (kratki)
|
||||
rules.unitammo = Jednostki Potrzebują Amunicji
|
||||
rules.title.waves = Fale
|
||||
rules.title.resourcesbuilding = Zasoby i Budowanie
|
||||
rules.title.enemy = Przeciwnicy
|
||||
@@ -847,17 +887,19 @@ rules.title.unit = Jednostki
|
||||
rules.title.experimental = Eksperymentalne
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Oświetlenie
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.enemyLights = Wrogowie Emitują Światło
|
||||
rules.fire = Ogień
|
||||
rules.explosions = Uszkodzenia Wybuchu Klocka/Jednostki
|
||||
rules.ambientlight = Otaczające Światło
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = Pogoda
|
||||
rules.weather.frequency = Częstotliwość:
|
||||
rules.weather.duration = Czas trwania:
|
||||
|
||||
content.item.name = Przedmioty
|
||||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
content.block.name = Klocki
|
||||
|
||||
item.copper.name = Miedź
|
||||
item.lead.name = Ołów
|
||||
item.coal.name = Węgiel
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Żużel
|
||||
liquid.oil.name = Ropa
|
||||
liquid.cryofluid.name = Lodociecz
|
||||
|
||||
item.explosiveness = [lightgray]Wybuchowość: {0}
|
||||
item.flammability = [lightgray]Palność: {0}
|
||||
item.radioactivity = [lightgray]Promieniotwórczość: {0}
|
||||
|
||||
unit.health = [lightgray]Zdrowie: {0}
|
||||
unit.speed = [lightgray]Prędkość: {0}
|
||||
unit.weapon = [lightgray]Broń: {0}
|
||||
unit.itemcapacity = [lightgray]Pojemność przedmiotów: {0}
|
||||
unit.minespeed = [lightgray]Prędkość kopania: {0}%
|
||||
unit.minepower = [lightgray]Moc kopania: {0}
|
||||
unit.ability = [lightgray]Umiejętność: {0}
|
||||
unit.buildspeed = [lightgray]Prędkość budowania: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
|
||||
liquid.viscosity = [lightgray]Lepkość: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Nóż
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Forteca
|
||||
@@ -930,12 +955,13 @@ unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.resupply-point.name = Punkt Uzupełnienia
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Klif
|
||||
block.sand-boulder.name = Piaskowy Głaz
|
||||
block.grass.name = Trawa
|
||||
block.slag.name = Żużel
|
||||
block.space.name = Space
|
||||
block.salt.name = Sól
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Kamyki
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Woda z Ciemnym Piaskiem
|
||||
block.char.name = Popiół
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Lodowy Śnieg
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -990,7 +1017,7 @@ block.pine.name = Sosna
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.white-tree-dead.name = Białe Drzewo Martwe
|
||||
block.white-tree-dead.name = Białe Martwe Drzewo
|
||||
block.white-tree.name = Białe Drzewo
|
||||
block.spore-cluster.name = Skupisko Zarodników
|
||||
block.metal-floor.name = Metalowa Podłoga
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Źródło prądu
|
||||
block.unloader.name = Ekstraktor
|
||||
block.vault.name = Magazyn
|
||||
block.wave.name = Strumień
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Działo Rojowe
|
||||
block.salvo.name = Działo Salwowe
|
||||
block.ripple.name = Działo Falowe
|
||||
@@ -1114,31 +1142,33 @@ block.arc.name = Piorun
|
||||
block.rtg-generator.name = Generator RTG
|
||||
block.spectre.name = Huragan
|
||||
block.meltdown.name = Rozpad
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Kontener
|
||||
block.launch-pad.name = Wyrzutnia
|
||||
block.launch-pad-large.name = Duża Wyrzutnia
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.command-center.name = Centrum Dowodzenia
|
||||
block.ground-factory.name = Fabryka Naziemna
|
||||
block.air-factory.name = Fabryka Powietrzna
|
||||
block.naval-factory.name = Fabryka Morska
|
||||
block.additive-reconstructor.name = Rekonstruktor Addytywny
|
||||
block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatywny
|
||||
block.exponential-reconstructor.name = Rekonstruktor Wykładniczy
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.tetrative-reconstructor.name = Rekonstruktor Tetratywny
|
||||
block.payload-conveyor.name = Przenośnik Masowy
|
||||
block.payload-router.name = Rozdzielacz Ładunku
|
||||
block.disassembler.name = Dezasembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.disassembler.name = Rozkładacz
|
||||
block.silicon-crucible.name = Tygiel Krzemu
|
||||
block.overdrive-dome.name = Kopuła Pola Overdrive
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = Przełącznik
|
||||
block.micro-processor.name = Micro Procesor
|
||||
block.logic-processor.name = Logiczny Procesor
|
||||
block.hyper-processor.name = Hyper Procesor
|
||||
block.logic-display.name = Wyświetlacz Logiczny
|
||||
block.large-logic-display.name = Duży Wyświetlacz Logiczny
|
||||
block.memory-cell.name = Komórka Pamięci
|
||||
block.memory-bank.name = Bank Pamięci
|
||||
|
||||
team.blue.name = niebieski
|
||||
team.crux.name = czerwony
|
||||
@@ -1166,7 +1196,7 @@ tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj pra
|
||||
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
|
||||
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
|
||||
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
|
||||
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
|
||||
|
||||
@@ -1189,7 +1219,7 @@ item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Ni
|
||||
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
|
||||
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony w wrogie jednostki i użyty jako broń.
|
||||
liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony w wrogów przez wieżyczke.
|
||||
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu
|
||||
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.
|
||||
|
||||
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
|
||||
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
|
||||
@@ -1248,7 +1278,7 @@ block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który
|
||||
block.mass-driver.description = Najlepszy blok do transportu przedmiotów. Zbiera wiele przedmiotów naraz a potem wystrzeliwuje je do kolejnej katapulty masy na bardzo duże odległości.
|
||||
block.mechanical-pump.description = Tania pompa o niskiej wydajności. Nie wymaga prądu.
|
||||
block.rotary-pump.description = Zaawansowana pompa. Pompuje więcej cieczy, ale wymaga zasilania.
|
||||
block.thermal-pump.description = Najlepsza pompa.
|
||||
block.thermal-pump.description = Najlepsza pompa. Pompuje ogromne ilości cieczy, ale wymaga zasilaina.
|
||||
block.conduit.description = Podstawowy blok do transportowania cieczy. Używany w połączeniu z pompami i innymi rurami.
|
||||
block.pulse-conduit.description = Zaawansowany blok do transportowania cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
|
||||
block.plated-conduit.description = Przesyła ciecze z taką samą szybkością co rura tytanowa, ale jest bardziej odporna. Wejściami bocznymi mogą być tylko inne rury.\nWycieka z niej mniej cieczy.
|
||||
@@ -1302,4 +1332,63 @@ block.cyclone.description = Duża szybkostrzelna wieża.
|
||||
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
|
||||
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
|
||||
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Uszkadza i niszczy wrogie pociskiski poza laserami.
|
||||
block.parallax.description = Wykorzystuje laser, który przyciąga do siebie wrogów, zadając im obrażenia.
|
||||
block.tsunami.description = Strzela wielkim strumieniem cieczy we wrogów. Automatycznie gasi ogień, gdy jest podłączony do wody.
|
||||
block.silicon-crucible.description = Oczyszcza krzem z węgla i piasku wykorzystując piratian. Bardziej efektywny w gorących miejscach.
|
||||
block.disassembler.description = Oddziela egzotyczne materiały z mieszaniny jaką jest żużel z małą efektywnością. Może wyprodukować tor.
|
||||
block.overdrive-dome.description = Zwiększa szybkość budynków w zasięgu. Wymaga włókna fazowego oraz krzemu by działać.
|
||||
block.payload-conveyor.description = Przenosi duże ładunki, takie jak jednostki z fabryk.
|
||||
block.payload-router.description = Dzieli wejście z przewoźnika masowego i dzieli je w 3 różne strony.
|
||||
block.command-center.description = Kontroluje zachowanie jednostek paroma różnymi komendami.
|
||||
block.ground-factory.description = Produkuje jednostki naziemne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
|
||||
block.air-factory.description = Produkuje jednostki powietrzne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
|
||||
block.naval-factory.description = Produkuje jednostki morskie. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
|
||||
block.additive-reconstructor.description = Ulepsza wsadzone jednostki do stopnia drugiego.
|
||||
block.multiplicative-reconstructor.description = Ulepsza wsadzone jednostki do stopnia trzeciego.
|
||||
block.exponential-reconstructor.description = Ulepsza wsadzone jednostki do stopnia czwartego.
|
||||
block.tetrative-reconstructor.description = Ulepsza wsadzone jednostki do stopnia piątego i ostatniego.
|
||||
block.switch.description = Jest Przełączalny. Stan jego może być odczytywany lub kontrolowany przez procesory.
|
||||
block.micro-processor.description = Uruchamia sekwencję instrukcji logicznych w pętli. Może być wykorzystany do kontroli bloków lub jednostek.
|
||||
block.logic-processor.description = Uruchamia sekwencję instrukcji logicznych w pętli. Może być wykorzystany do kontroli bloków lub jednostek. Szybszy niż mikro procesor.
|
||||
block.hyper-processor.description = Uruchamia sekwencję instrukcji logicznych w pętli. Może być wykorzystany do kontroli bloków lub jednostek. Szybszy niż logiczny procesor.
|
||||
block.memory-cell.description = Przechowuje informacje dla procesora.
|
||||
block.memory-bank.description = Przechowuje informacje dla procesora. Duża pojemność.
|
||||
block.logic-display.description = Wyświetla obraz z procesora.
|
||||
block.large-logic-display.description = Wyświetla obraz z procesora.
|
||||
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wierza. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
|
||||
|
||||
|
||||
unit.dagger.description = Strzela standardowymi pociskami w najbliższych wrogów.
|
||||
unit.mace.description = Strzela strumieniami ognia w najbliższych wrogów.
|
||||
unit.fortress.description = Strzela artylerią dalekiego zasięgu we wrogie jednostki na ziemi.
|
||||
unit.scepter.description = Strzela salwą naładowanych pocisków we wszystkich przeciwników.
|
||||
unit.reign.description = Strzela salwą masywnych przebijających pocisków we wszystkich przeciwników.
|
||||
unit.nova.description = Wystrzeliwuje pioruny, które uszkadzają przeciwników i leczą sojusznicze struktury. Może latać.
|
||||
unit.pulsar.description = Wystrzeliwuje elektryczne pioruny, które uszkadzają przeciwników i leczą sojusznicze struktury. Może latać.
|
||||
unit.quasar.description = Wystrzeliwuje wiązki laserowe, które uszkadzają przeciwników i leczą sojusznicze struktury. Może latać. Posiada tarcze.
|
||||
unit.vela.description = Wystrzeliwuje masywny ciągły laser, który uszkadza przeciwników i leczy sojusznicze struktury. Może latać.
|
||||
unit.corvus.description = Wystrzeliwuje masywny laserowy błysk, który uszkadza przeciwników i leczy sojusznicze struktury. Może przejść po większości terenu.
|
||||
unit.crawler.description = Wbiega w przeciwników i dokonuje samozniszczenia powodując dużą eksplozje.
|
||||
unit.atrax.description = Wystrzeliwuje wyniszczające kule żużlu w cele na ziemi. Może przejść po większości terenu.
|
||||
unit.spiroct.description = Strzela wyczerpującymi życie laserami we wrogów, naprawiając siebie. Może przejść po większości terenu.
|
||||
unit.arkyid.description = Strzela dużymi wyczerpującymi życie laserami we wrogów, naprawiając siebie. Może przejść po większości terenu.
|
||||
unit.toxopid.description = Strzela wielkimi elektrycznymi skupionymi kulami i przebijającymi laserami we wrogów. Może przejść po większości terenu.
|
||||
unit.flare.description = Strzela standardowymi pociskami we jednostki naziemne.
|
||||
unit.horizon.description = Upuszcza stos bomb na jednostki naziemne.
|
||||
unit.zenith.description = Strzela salwą rakiet w każdego pobliskiego wroga.
|
||||
unit.antumbra.description = Strzela zaporą rakiet w każdego pobliskiego wroga.
|
||||
unit.eclipse.description = Strzela dwoma przebijającymi laserami i pociskami przeciwlotniczymi we wrogów.
|
||||
unit.mono.description = Automatycznie wykopuje miedź i ołów i odkłada je do rdzenia.
|
||||
unit.poly.description = Automatycznie naprawia zniszczone struktury i asystuje w budowie.
|
||||
unit.mega.description = Automatycznie naprawia zniszczone struktury. Może podnosić małe jednostki i bloki.
|
||||
unit.quad.description = Upuszcza wielkie bomby na cele na ziemi, które uszkadzają przeciwników i leczą sojusznicze struktury. Może podnosić jednostki naziemne średniej wielkości.
|
||||
unit.oct.description = Broni wszystkie jednostki tarczą regeneracyjną. Może podnosić większość jednostek naziemnych.
|
||||
unit.risso.description = Strzela sporą ilością pocisków i rakiet w najbliższych przeciwników.
|
||||
unit.minke.description = Strzela granatami i standardowymi pociskami w najbliższych przeciwników.
|
||||
unit.bryde.description = Strzela granatami i rakietami na dużą odległość we wrogów.
|
||||
unit.sei.description = Strzela dużą ilością rakiet oraz przebijających zbroje pocisków we wrogów
|
||||
unit.omura.description = Strzela przebijającym superszybkim pociskiem we wrogów ze sporej odległości. Produkuje Błyski (jednostki)
|
||||
unit.alpha.description = Chroni Rdzeń: Odłamek przed wrogami. Buduje struktury.
|
||||
unit.beta.description = Chroni Rdzeń: Podstawa przed wrogami. Buduje struktury.
|
||||
unit.gamma.description = Chroni Rdzeń: Jądro przed wrogami. Buduje struktury.
|
||||
|
||||
@@ -20,8 +20,8 @@ gameover = O núcleo foi destruído.
|
||||
gameover.pvp = O time[accent] {0}[] ganhou!
|
||||
highscore = [accent]Novo recorde!
|
||||
copied = Copiado
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.popup = [accent]v6[] está atualmente em [accent]alpha[].\n[lightgray]Isso significa:[]\n[scarlet]- A campanha está inacabada[]\n- Está faltando conteúdo\n - A maioria das [scarlet]IAs das unidades[] não funciona adequadamente\n- A maioria das unidades estão inacabadas\n- Tudo o que você ver está sujeito a mudanças ou remoção.\n\nReporte bugs ou crashes em [accent]Github[].
|
||||
indev.notready = Essa parte do jogo ainda não esta pronta
|
||||
|
||||
load.sound = Sons
|
||||
load.map = Mapas
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Esquema salvo.
|
||||
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
||||
schematic.rename = Renomear esquema
|
||||
schematic.info = {0}x{1}, {2} blocos
|
||||
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê precisa de permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
|
||||
|
||||
stat.wave = Hordas derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Inimigos destruídos:[accent] {0}
|
||||
@@ -65,7 +66,7 @@ stat.delivered = Recursos lançados:
|
||||
stat.playtime = Tempo jogado:[accent] {0}
|
||||
stat.rank = Classificação final: [accent]{0}
|
||||
|
||||
globalitems = [accent]Global Items
|
||||
globalitems = [accent]Itens Globais
|
||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||
level.highscore = Melhor\npontuação: [accent] {0}
|
||||
level.select = Seleção de fase
|
||||
@@ -100,22 +101,21 @@ done = Feito
|
||||
feature.unsupported = Seu dispositivo não suporta essa função.
|
||||
|
||||
mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Nenhum mod encontrado!
|
||||
mods.guide = Guia de mods
|
||||
mods.report = Reportar um Bug
|
||||
mods.openfolder = Abrir pasta de mods
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.reload = Recarregar
|
||||
mods.reloadexit = O jogo vai fechar, para poder recarregar os mods.
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ativado
|
||||
mod.disabled = [scarlet]Desativado
|
||||
mod.disable = Desati-\nvar
|
||||
mod.content = Content:
|
||||
mod.content = Conteúdo:
|
||||
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
||||
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo.
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]Não compatível com a V6 (sem minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||
@@ -125,22 +125,22 @@ mod.enable = Ativar
|
||||
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
|
||||
mod.reloadrequired = [scarlet]Recarregamento necessário
|
||||
mod.import = Importar mod
|
||||
mod.import.file = Import File
|
||||
mod.import.file = Importar Arquivo
|
||||
mod.import.github = Importar mod do GitHub
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.jarwarn = [scarlet]mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável!
|
||||
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
|
||||
mod.remove.confirm = Este mod será deletado.
|
||||
mod.author = [lightgray]Autor:[] {0}
|
||||
mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar um mod. Pode ocorrer uma corrupção no salvamento. Você tem certeza que quer carregar?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Antes de publicar esse mod na oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do mod e tente novamente.
|
||||
mod.folder.missing = Somente mods no formato de pasta serão publicados na oficina.\nPara converter qualquer Mod em uma pasta, Simplesmente descompacte seu arquivo numa pasta e delete a compactação antiga, então reinicie seu jogo ou recarregue os mods.
|
||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||
mod.scripts.disable = Seu dispositivo não suporta mods com scripts. Você precisa desabilitar esses mods para conseguir jogar.
|
||||
|
||||
about.button = Sobre
|
||||
name = Nome:
|
||||
noname = Escolha[accent] um nome[] primeiro.
|
||||
planetmap = Planet Map
|
||||
launchcore = Launch Core
|
||||
planetmap = Mapa do Planeta
|
||||
launchcore = Lançar núcleo
|
||||
filename = Nome do arquivo:
|
||||
unlocked = Novo bloco desbloqueado!
|
||||
completed = [accent]Completado
|
||||
@@ -148,7 +148,7 @@ techtree = Árvore Tecnológica
|
||||
research.list = [lightgray]Pesquise:
|
||||
research = Pesquisar
|
||||
researched = [lightgray]{0} Pesquisado.
|
||||
research.progress = {0}% complete
|
||||
research.progress = {0}% completo
|
||||
players = {0} Jogadores ativos
|
||||
players.single = {0} Jogador ativo
|
||||
players.search = Procurar
|
||||
@@ -278,18 +278,21 @@ quit.confirm.tutorial = Você tem certeza que você sabe o que você esta fazend
|
||||
loading = [accent]Carregando...
|
||||
reloading = [accent]Recarregando mods...
|
||||
saving = [accent]Salvando...
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
respawn = [accent][[{0}][] para nascer no núcleo
|
||||
cancelbuilding = [accent][[{0}][] para cancelar a construção
|
||||
selectschematic = [accent][[{0}][] para selecionar + copiar
|
||||
pausebuilding = [accent][[{0}][] para parar a construção
|
||||
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
||||
wave = [accent]Horda {0}
|
||||
wave.cap = [accent]Horda {0}/{1}
|
||||
wave.waiting = Proxima horda em {0}
|
||||
wave.waveInProgress = [lightgray]Horda em progresso
|
||||
waiting = Aguardando...
|
||||
waiting.players = Esperando por jogadores...
|
||||
wave.enemies = [lightgray]{0} inimigos restantes
|
||||
wave.enemy = [lightgray]{0} inimigo restante
|
||||
wave.guardianwarn = Guardião se aproximando em [accent]{0}[] Hordas.
|
||||
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] Horda.
|
||||
loadimage = Carregar\nimagem
|
||||
saveimage = Salvar\nimagem
|
||||
unknown = Desconhecido
|
||||
@@ -328,6 +331,7 @@ editor.generation = Geração:
|
||||
editor.ingame = Editar em jogo
|
||||
editor.publish.workshop = Publicar na oficina
|
||||
editor.newmap = Novo mapa
|
||||
editor.center = Center
|
||||
workshop = Oficina
|
||||
waves.title = Hordas
|
||||
waves.remove = Remover
|
||||
@@ -335,7 +339,7 @@ waves.never = <nunca>
|
||||
waves.every = a cada
|
||||
waves.waves = Horda(s)
|
||||
waves.perspawn = por spawn
|
||||
waves.shields = shields/wave
|
||||
waves.shields = Escudo/Horda
|
||||
waves.to = para
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Pré-visualizar
|
||||
@@ -346,9 +350,9 @@ waves.invalid = Hordas inválidas na área de transferência.
|
||||
waves.copied = Hordas copiadas.
|
||||
waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituídos pelo layout padrão.
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
wavemode.counts = quantidade
|
||||
wavemode.totals = total
|
||||
wavemode.health = vida
|
||||
|
||||
editor.default = [lightgray]<padrão>
|
||||
details = Detalhes...
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
||||
filter.distort = Distorcedor
|
||||
filter.noise = Geração aleatória
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Medio
|
||||
filter.oremedian = Minério mediano
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Bloco
|
||||
filter.option.floor = Chão
|
||||
filter.option.flooronto = Chão alvo
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Parede
|
||||
filter.option.ore = Minério
|
||||
filter.option.floor2 = Chão secundário
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Alcançar a Horda {0} em {1}
|
||||
requirement.core = Destruir o núcleo inimigo em {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resumir Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Melhor: {0}
|
||||
launch = Lançar
|
||||
launch.text = Launch
|
||||
launch.title = Lançamento feito com sucesso
|
||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
|
||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, incluindo jogos salvos, mapas, teclas personalizadas e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = Pausado
|
||||
clear = Limpo
|
||||
banned = [scarlet]BANIDO
|
||||
@@ -570,12 +580,14 @@ info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Saída
|
||||
stat.booster = Apoio
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Conexões Máximas
|
||||
stat.poweruse = Uso de energia
|
||||
stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Geração de poder base
|
||||
stat.productiontime = Tempo de produção
|
||||
stat.repairtime = Tempo de reparo total do bloco
|
||||
@@ -609,10 +622,32 @@ stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Custo de construção
|
||||
stat.inaccuracy = Imprecisão
|
||||
stat.shots = Tiros
|
||||
stat.reload = Tiros por segundo
|
||||
stat.reload = Tempo de recarga
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.cooldowntime = Tempo de espera
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
|
||||
bar.powerstored = Armazenada: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Saída de energia: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Itens: {0}
|
||||
bar.capacity = Capacidade: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
|
||||
bar.input = Entrada
|
||||
bar.output = Sainda
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] de dano
|
||||
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
|
||||
bullet.shock = [stat]Choque
|
||||
bullet.frag = [stat]Fragmentação
|
||||
bullet.knockback = [stat]{0}[lightgray]Impulso
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]Congelamento
|
||||
bullet.tarred = [stat]Grudento
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = unidades de energia por segundo
|
||||
unit.liquidsecond = líquido segundo
|
||||
unit.itemssecond = itens por segundo
|
||||
@@ -670,7 +711,7 @@ category.power = Energia
|
||||
category.liquids = Líquidos
|
||||
category.items = Itens
|
||||
category.crafting = Entrada/Saída
|
||||
category.shooting = Atiradores
|
||||
category.function = Function
|
||||
category.optional = Melhoras opcionais
|
||||
setting.landscape.name = Travar panorama
|
||||
setting.shadows.name = Sombras
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
|
||||
setting.hints.name = Dicas
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Pausar construções automaticamente
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Água animada
|
||||
setting.animatedshields.name = Escudos animados
|
||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||
@@ -702,7 +742,7 @@ setting.difficulty.name = Dificuldade
|
||||
setting.screenshake.name = Balanço da Tela
|
||||
setting.effects.name = Efeitos
|
||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
|
||||
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
||||
setting.sensitivity.name = Sensibilidade do Controle
|
||||
setting.saveinterval.name = Intervalo de Auto Salvamento
|
||||
@@ -712,15 +752,14 @@ setting.milliseconds = {0} milissegundos
|
||||
setting.fullscreen.name = Tela Cheia
|
||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||
setting.fps.name = Mostrar FPS e Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
|
||||
setting.smoothcamera.name = Suavizar movimentos da câmera
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Mostrar a posição do Jogador
|
||||
setting.musicvol.name = Volume da Música
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = Mostrar a atmosfera do planeta
|
||||
setting.ambientvol.name = Volume do Ambiente
|
||||
setting.mutemusic.name = Desligar Música
|
||||
setting.sfxvol.name = Volume de Efeitos
|
||||
@@ -743,25 +782,25 @@ keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em
|
||||
category.general.name = Geral
|
||||
category.view.name = Ver
|
||||
category.multiplayer.name = Multijogador
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = Selecionar bloco
|
||||
command.attack = Atacar
|
||||
command.rally = Reunir
|
||||
command.retreat = Recuar
|
||||
command.idle = Idle
|
||||
command.idle = Ausente
|
||||
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.respawn.name = Reaparecer
|
||||
keybind.control.name = Controlar unidade
|
||||
keybind.clear_building.name = Limpar construção
|
||||
keybind.press = Pressione uma tecla...
|
||||
keybind.press.axis = Pressione um eixo ou tecla...
|
||||
keybind.screenshot.name = Captura do mapa
|
||||
keybind.toggle_power_lines.name = Mudar lasers
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.toggle_block_status.name = Mostrar a propriedade dos blocos
|
||||
keybind.move_x.name = Mover no eixo x
|
||||
keybind.move_y.name = Mover no eixo Y
|
||||
keybind.mouse_move.name = Seguir Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.mouse_move.name = Seguir o Cursor
|
||||
keybind.pan.name = Câmera livre
|
||||
keybind.boost.name = Impulsionar
|
||||
keybind.schematic_select.name = Selecionar região
|
||||
keybind.schematic_menu.name = Menu de Esquemas
|
||||
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
||||
@@ -784,15 +823,15 @@ keybind.block_select_09.name = Categoria/Selecionar bloco 9
|
||||
keybind.block_select_10.name = Categoria/Selecionar bloco 10
|
||||
keybind.fullscreen.name = Alterar tela cheia
|
||||
keybind.select.name = selecionar
|
||||
keybind.diagonal_placement.name = Colocação diagonal
|
||||
keybind.diagonal_placement.name = Posicionamento Diagonal
|
||||
keybind.pick.name = Pegar bloco
|
||||
keybind.break_block.name = Quebrar bloco
|
||||
keybind.deselect.name = Desselecionar
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = Pegar Carga
|
||||
keybind.dropCargo.name = Soltar Carga
|
||||
keybind.command.name = Comandar
|
||||
keybind.shoot.name = Atirar
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.zoom.name = Ampliar
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pausar
|
||||
keybind.pause_building.name = Parar/Resumir a construção
|
||||
@@ -807,7 +846,7 @@ keybind.chat_history_prev.name = Historico do chat anterior
|
||||
keybind.chat_history_next.name = Historico do próximo chat
|
||||
keybind.chat_scroll.name = Rolar chat
|
||||
keybind.drop_unit.name = Soltar unidade
|
||||
keybind.zoom_minimap.name = Zoom do minimapa
|
||||
keybind.zoom_minimap.name = Ampliar minimapa
|
||||
mode.help.title = Descrição dos modos
|
||||
mode.survival.name = Sobrevivência
|
||||
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
||||
@@ -822,10 +861,11 @@ mode.custom = Regras personalizadas
|
||||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.reactorexplosions = Reatores explodem
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Tempo de horda
|
||||
rules.waves = Hordas
|
||||
rules.attack = Modo de ataque
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = Habilitar construção da IA
|
||||
rules.enemyCheat = Recursos de IA Infinitos
|
||||
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -836,28 +876,30 @@ rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray
|
||||
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
|
||||
rules.waitForWaveToEnd = Hordas esperam inimigos
|
||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = Unidades requerem munição
|
||||
rules.title.waves = Hordas
|
||||
rules.title.resourcesbuilding = Recursos e Construções
|
||||
rules.title.enemy = Inimigos
|
||||
rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.environment = Ambiente
|
||||
rules.lighting = Iluminação
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fogo
|
||||
rules.explosions = Dano de explosão de unidades/blocos
|
||||
rules.ambientlight = Luz ambiente
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = Clima
|
||||
rules.weather.frequency = Frequência:
|
||||
rules.weather.duration = Duração:
|
||||
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Chumbo
|
||||
item.coal.name = Carvão
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Fluído Criogênico
|
||||
|
||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
||||
|
||||
unit.health = [lightgray]Vida: {0}
|
||||
unit.speed = [lightgray]Velocidade: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Adaga
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortaleza
|
||||
@@ -930,28 +955,29 @@ unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.resupply-point.name = Ponto de Reabastecimento
|
||||
block.parallax.name = Paralaxe
|
||||
block.cliff.name = Relevo
|
||||
block.sand-boulder.name = Pedregulho de areia
|
||||
block.grass.name = Grama
|
||||
block.slag.name = Slag
|
||||
block.slag.name = Escória
|
||||
block.space.name = Space
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = Parede de Sal
|
||||
block.pebbles.name = Pedrinhas
|
||||
block.tendrils.name = Gavinhas
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.spore-pine.name = Pinheiro de esporo
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.boulder.name = Rochedo
|
||||
block.snow-boulder.name = Monte de neve
|
||||
block.snow-pine.name = Pinheiro com neve
|
||||
block.shale.name = Xisto
|
||||
block.shale-boulder.name = Pedra de Xisto
|
||||
block.shale.name = Folhelho
|
||||
block.shale-boulder.name = Pedra de Folhelho
|
||||
block.moss.name = Musgo
|
||||
block.shrubs.name = Arbusto
|
||||
block.spore-moss.name = Musgo de Esporos
|
||||
block.shale-wall.name = Shale Wall
|
||||
block.shale-wall.name = Parede de Folhelho
|
||||
block.scrap-wall.name = Muro de sucata
|
||||
block.scrap-wall-large.name = Muro grande de sucata
|
||||
block.scrap-wall-huge.name = Muro enorme de sucata
|
||||
@@ -961,7 +987,7 @@ block.kiln.name = Forno
|
||||
block.graphite-press.name = Prensa de grafite
|
||||
block.multi-press.name = Multi-Prensa
|
||||
block.constructing = {0}\n[lightgray](Construindo)
|
||||
block.spawn.name = Area inimiga
|
||||
block.spawn.name = Área inimiga
|
||||
block.core-shard.name = Fragmento do núcleo
|
||||
block.core-foundation.name = Fundação do núcleo
|
||||
block.core-nucleus.name = Centro do núcleo
|
||||
@@ -978,18 +1004,19 @@ block.snow.name = Neve
|
||||
block.craters.name = Crateras
|
||||
block.sand-water.name = Água sobre areia
|
||||
block.darksand-water.name = Água sobre areia escura
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.ice-snow.name = Gelo de neve
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.char.name = Cinzas
|
||||
block.dacite.name = Dacito
|
||||
block.dacite-wall.name = Parede de Dacito
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Gelo com Neve
|
||||
block.stone-wall.name = Parede de Pedra
|
||||
block.ice-wall.name = Parede de Gelo
|
||||
block.snow-wall.name = Parede de Neve
|
||||
block.dune-wall.name = Duna
|
||||
block.pine.name = Pinheiro
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = Terra
|
||||
block.dirt-wall.name = Parede de Terra
|
||||
block.mud.name = Lama
|
||||
block.white-tree-dead.name = Árvore branca morta
|
||||
block.white-tree.name = Árvore branca
|
||||
block.spore-cluster.name = Aglomerado de esporos
|
||||
@@ -1005,7 +1032,7 @@ block.dark-panel-4.name = Painel escuro 4
|
||||
block.dark-panel-5.name = Painel escuro 5
|
||||
block.dark-panel-6.name = Painel escuro 6
|
||||
block.dark-metal.name = Metal escuro
|
||||
block.basalt.name = Basalt
|
||||
block.basalt.name = Basalto
|
||||
block.hotrock.name = Rocha quente
|
||||
block.magmarock.name = Rocha de magma
|
||||
block.copper-wall.name = Muro de Cobre
|
||||
@@ -1019,7 +1046,7 @@ block.phase-wall-large.name = Muralha de Fase
|
||||
block.thorium-wall.name = Muro de Tório
|
||||
block.thorium-wall-large.name = Muralha de Tório
|
||||
block.door.name = Porta
|
||||
block.door-large.name = Portão
|
||||
block.door-large.name = Porta grande
|
||||
block.duo.name = Torreta dupla
|
||||
block.scorch.name = Lança-chamas
|
||||
block.scatter.name = Dispersão
|
||||
@@ -1027,7 +1054,7 @@ block.hail.name = Artilharia
|
||||
block.lancer.name = Lanceiro
|
||||
block.conveyor.name = Esteira
|
||||
block.titanium-conveyor.name = Esteira de titânio
|
||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||
block.plastanium-conveyor.name = Esteira de plastânio
|
||||
block.armored-conveyor.name = Esteira blindada
|
||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||
block.junction.name = Junção
|
||||
@@ -1038,8 +1065,8 @@ block.inverted-sorter.name = Ordenador invertido
|
||||
block.message.name = Mensagem
|
||||
block.illuminator.name = Iluminador
|
||||
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
||||
block.overflow-gate.name = Portão Sobrecarregado
|
||||
block.underflow-gate.name = Portão Sobrecarregado invertida
|
||||
block.overflow-gate.name = Portão de Fluxo
|
||||
block.underflow-gate.name = Portão de Fluxo invertido
|
||||
block.silicon-smelter.name = Fundidora de silicio
|
||||
block.phase-weaver.name = Palheta de fase
|
||||
block.pulverizer.name = Pulverizador
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Fonte de energia
|
||||
block.unloader.name = Descarregador
|
||||
block.vault.name = Cofre
|
||||
block.wave.name = Onda
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Enxame
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Morteiro
|
||||
@@ -1114,31 +1142,33 @@ block.arc.name = Tesla
|
||||
block.rtg-generator.name = Gerador GTR
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Fusão
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contâiner
|
||||
block.launch-pad.name = Plataforma de lançamento
|
||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.segment.name = Segmento
|
||||
block.command-center.name = Centro de Comando
|
||||
block.ground-factory.name = Fábrica de unidades terrestres
|
||||
block.air-factory.name = Fábrica de unidades aéreas
|
||||
block.naval-factory.name = Fábrica de unidades navais
|
||||
block.additive-reconstructor.name = Reconstrutor Aditivo
|
||||
block.multiplicative-reconstructor.name = Reconstrutor Multiplicativo
|
||||
block.exponential-reconstructor.name = Reconstrutor Exponencial
|
||||
block.tetrative-reconstructor.name = Reconstrutor Tetrativo
|
||||
block.payload-conveyor.name = Esteira de Carga
|
||||
block.payload-router.name = Roteador de Carga
|
||||
block.disassembler.name = Desmontador
|
||||
block.silicon-crucible.name = Fornalha De Silício
|
||||
block.overdrive-dome.name = Domo de Sobrecarga
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = Alavanca
|
||||
block.micro-processor.name = Micro Processador
|
||||
block.logic-processor.name = Processador Lógico
|
||||
block.hyper-processor.name = Hiper Processador
|
||||
block.logic-display.name = Monitor Lógico
|
||||
block.large-logic-display.name = Monitor lógico grande
|
||||
block.memory-cell.name = Célula de Memória
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Azul
|
||||
team.crux.name = Vermelho
|
||||
@@ -1223,7 +1253,7 @@ block.plastanium-wall-large.description = Um tipo especial de muro que absorve a
|
||||
block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.
|
||||
block.thorium-wall-large.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.\nOcupa múltiplos blocos.
|
||||
block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.
|
||||
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nSOcupa múltiplos blocos.
|
||||
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nOcupa múltiplos blocos.
|
||||
block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.
|
||||
block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.\nOcupa multiplos blocos.
|
||||
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
||||
@@ -1239,8 +1269,8 @@ block.plastanium-conveyor.description = Moves items in batches.\nAccepts items a
|
||||
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
||||
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
||||
block.inverted-sorter.description = Processa os itens como um sorteador normal, mas os itens escolhidos sairão pelas laterais ao invés.
|
||||
block.sorter.description = Filtra itens passando o selecionado para frente e os outros para os lados.
|
||||
block.inverted-sorter.description = Filtra os itens como um ordenador normal, porém, os itens escolhidos sairão pelas laterais.
|
||||
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
||||
block.distributor.description = Um roteador avançado que espalhas os itens em 7 outras direções igualmente.
|
||||
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
||||
@@ -1300,6 +1330,6 @@ block.fuse.description = Uma torre grande com curto alcance. Dispara três feixe
|
||||
block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispara varios tiros aglomerados a uma grande distância nos seus inimigos.
|
||||
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
|
||||
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer um resfriamento para ser operada.
|
||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
|
||||
block.segment.description = Destrói projéteis inimigos que se aproximam. Feixes não serão detectados.
|
||||
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Esquema gravado.
|
||||
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
||||
schematic.rename = Renomear Esquema
|
||||
schematic.info = {0}x{1}, {2} blocos
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Hordas derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Feito
|
||||
feature.unsupported = O teu dispositivos não suporta esta característica.
|
||||
|
||||
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Mods não encontrados!
|
||||
mods.guide = Guia de mods
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para selecionar+copy
|
||||
pausebuilding = [accent][[{0}][] para pausar construção
|
||||
resumebuilding = [scarlet][[{0}][] para resumir construção
|
||||
wave = [accent]Horda {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Horda em {0}
|
||||
wave.waveInProgress = [lightgray]Horda Em Progresso
|
||||
waiting = Aguardando...
|
||||
waiting.players = Esperando por jogadores...
|
||||
wave.enemies = [lightgray]{0} inimigos restantes
|
||||
wave.enemy = [lightgray]{0} inimigo restante
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Carregar\nimagem
|
||||
saveimage = Gravarr\nimagem
|
||||
unknown = Desconhecido
|
||||
@@ -328,6 +331,7 @@ editor.generation = Geração:
|
||||
editor.ingame = Editar em jogo
|
||||
editor.publish.workshop = Publicar na oficina
|
||||
editor.newmap = Novo mapa
|
||||
editor.center = Center
|
||||
workshop = Oficina
|
||||
waves.title = Hordas
|
||||
waves.remove = Remover
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
||||
filter.distort = Distorcedor
|
||||
filter.noise = Geração aleatória
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Mediano
|
||||
filter.oremedian = Minério Mediano
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Bloco
|
||||
filter.option.floor = Chão
|
||||
filter.option.flooronto = Chão alvo
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Parede
|
||||
filter.option.ore = Minério
|
||||
filter.option.floor2 = Chão secundário
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Ronda alcançada {0} / {1}
|
||||
requirement.core = Destruir Núcleo Inimigo em {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resumir Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Melhor: {0}
|
||||
launch = Lançar
|
||||
launch.text = Launch
|
||||
launch.title = Lançamento feito com sucesso
|
||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
|
||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = Pausado
|
||||
clear = Limpar
|
||||
banned = [scarlet]Banido
|
||||
@@ -570,12 +580,14 @@ info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Saida
|
||||
stat.booster = Booster
|
||||
stat.tiles = Telhas Requeridas
|
||||
stat.affinities = Afinidades
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
||||
stat.poweruse = Uso de energia
|
||||
stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Geração de poder base
|
||||
stat.productiontime = Tempo de produção
|
||||
stat.repairtime = Tempo de reparo total do bloco
|
||||
@@ -613,6 +626,28 @@ stat.reload = Tiros por segundo
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
|
||||
bar.powerstored = Armazenada: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Saída de energia: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Itens: {0}
|
||||
bar.capacity = Capacidade: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dano
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
|
||||
bullet.shock = [stat]Choque
|
||||
bullet.frag = [stat]Fragmentação
|
||||
bullet.knockback = [stat]{0}[lightgray]Impulso
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]Congelamento
|
||||
bullet.tarred = [stat]Grudento
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = Unidades de energia/segundo
|
||||
unit.liquidsecond = Unidades de líquido/segundo
|
||||
unit.itemssecond = itens/segundo
|
||||
@@ -670,7 +711,7 @@ category.power = Poder
|
||||
category.liquids = Líquidos
|
||||
category.items = Itens
|
||||
category.crafting = Construindo
|
||||
category.shooting = Atirando
|
||||
category.function = Function
|
||||
category.optional = Melhoras opcionais
|
||||
setting.landscape.name = Travar panorama
|
||||
setting.shadows.name = Sombras
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Água animada
|
||||
setting.animatedshields.name = Escudos animados
|
||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Ecrã inteiro
|
||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
@@ -822,6 +861,7 @@ mode.custom = Regras personalizadas
|
||||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Tempo de horda
|
||||
rules.waves = Hordas
|
||||
rules.attack = Modo de ataque
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Itens
|
||||
content.liquid.name = Liquidos
|
||||
content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Chumbo
|
||||
item.coal.name = Carvão
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Crio Fluido
|
||||
|
||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
||||
|
||||
unit.health = [lightgray]Vida: {0}
|
||||
unit.speed = [lightgray]Velocidade: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortaleza
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Pedregulho de areia
|
||||
block.grass.name = Grama
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pedrinhas
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Água sobre areia escura
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Gelo de neve
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Criador de energia
|
||||
block.unloader.name = Descarregador
|
||||
block.vault.name = Cofre
|
||||
block.wave.name = Onda
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Enxame
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ondulação
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elétrico
|
||||
block.rtg-generator.name = Gerador GTR
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Fusão
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contâiner
|
||||
block.launch-pad.name = Plataforma de lançamento
|
||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Azul
|
||||
team.crux.name = Vermelho
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = Uma grande torre de tiro rapido.
|
||||
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
||||
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
@@ -17,11 +17,14 @@ linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
||||
screenshot = Captură de ecran salvată la {0}
|
||||
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
|
||||
gameover = Jocul s-a încheiat
|
||||
gameover.disconnect = Deconectare
|
||||
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
||||
gameover.waiting = [accent]Se așteaptă următoarea hartă...
|
||||
highscore = [accent]Scor maxim nou!
|
||||
copied = Copiat.
|
||||
indev.popup = [accent]v6[] este momentan în [accent]alpha[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
|
||||
indev.popup = [accent]v6[] este momentan în [accent]beta[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este neterminată[]\n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
|
||||
indev.notready = Această secțiune a jocului nu este gata încă.
|
||||
indev.campaign = [accent]Ai ajuns la finalul campaniei![]\n\nAi mers cât de departe se poate momentan. Călătoria interplanetară va fi adăugată într-un update viitor.
|
||||
|
||||
load.sound = Sunete
|
||||
load.map = Hărți
|
||||
@@ -57,6 +60,7 @@ schematic.rename = Redenumește Schema
|
||||
schematic.info = {0}x{1}, {2} blocuri
|
||||
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
|
||||
|
||||
stats = Informații
|
||||
stat.wave = Valuri Învinse:[accent] {0}
|
||||
stat.enemiesDestroyed = Inamici Distruși:[accent] {0}
|
||||
stat.built = Structuri Construite:[accent] {0}
|
||||
@@ -100,8 +104,7 @@ committingchanges = Se Încarcă Schimbările
|
||||
done = Gata
|
||||
feature.unsupported = Dispozitivul tău nu suportă această funcție.
|
||||
|
||||
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry sau pe Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportează orice probleme apărute pe Githubul Mindustry.
|
||||
mods = Moduri
|
||||
mods.none = [lightgray]Nu s-au găsit moduri!
|
||||
mods.guide = Ghid de Modding
|
||||
@@ -128,11 +131,11 @@ mod.reloadrequired = [scarlet]E Nevoie de o Repornire
|
||||
mod.import = Importă Mod
|
||||
mod.import.file = Importă Fișier
|
||||
mod.import.github = Importă din GitHub
|
||||
mod.jarwarn = [scarlet]Modurile în format JAR nu sunt sigure.[]\nAi grijă să importezi acest mod dintr-o sursă de încredere!
|
||||
mod.item.remove = Acest obiect este parte din modul [accent] '{0}'[]. Ca să îl poți elimina, dezinstalează acel mod.
|
||||
mod.jarwarn = [scarlet]Modurile în format JAR nu sunt sigure.[]\nAi grijă să imporți acest mod dintr-o sursă de încredere!
|
||||
mod.item.remove = Acest obiect face parte din modul [accent] '{0}'[]. Ca să îl poți elimina, dezinstalează acel mod.
|
||||
mod.remove.confirm = Acest mod va fi șters.
|
||||
mod.author = [lightgray]Autor:[] {0}
|
||||
mod.missing = Această salvare conține moduri cărora le-ai făcut update recent sau nu mai sunt instalate. Fișierul poate fi corupt. Sigur vrei să îl încarci?\n[lightgray]Moduri:\n{0}
|
||||
mod.missing = Această salvare conține moduri cărora le-ai făcut update recent sau care nu mai sunt instalate. Fișierul poate fi corupt. Sigur vrei să îl încarci?\n[lightgray]Moduri:\n{0}
|
||||
mod.preview.missing = Înainte să publici acest mod pe Workshop, trebuie să adaugi o imagine pt previzualizare.\nPune o imagine numită[accent] preview.png[] în folderul modului și încearcă din nou.
|
||||
mod.folder.missing = Doar modurile din câmpul folder pot fi publicate pe Workshop.\nPt a converti orice mod într-un folder, dezarhivează zipul într-un folder și șterge vechiul zip, apoi repornește jocul sau reîncărcă-ți modurile.
|
||||
mod.scripts.disable = Dispozitivul tău nu suportă moduri cu scripturi. Trebuie să dezactivezi aceste moduri ca să joci jocul.
|
||||
@@ -173,7 +176,7 @@ server.kicked.gameover = Joc încheiat!
|
||||
server.kicked.serverRestarting = Acest server se repornește.
|
||||
server.versions = Versiunea ta:[accent] {0}[]versiunea serverului:[accent] {1}[]
|
||||
host.info = Butonul [accent]găzduiește[] va găzdui un server pe portul [scarlet]6567[]. \nOrice persoană de pe același port [lightgray]wifi sau rețea locală[] ar trebui să-ți vadă serverul în lista lor de servere.\n\nDacă vrei ca lumea să se poată conecta de oriunde cu IP-ul, este nevoie de [accent]port forwarding[].\n\n[lightgray]Notă: Dacă cineva are probleme în a se conecta la jocul tău LAN, verifică dacă ai lăsat Mindustry să acceseze rețeaua locală în setările de firewall. De menționat este faptul că uneori rețelele publice nu permit descoperirea serverului.
|
||||
join.info = Aici poți scrie un [accent]IP de server[] pt a te conecta, a descoperi [accent]rețeaua locală[] sau serverele [accent]globale[] pt a te conecta la ele.\nAtât multiplayerul LAN cât și cel WAN este suportat.\n\n[lightgray]Dacă vrei să te conectezi la cineva cu IP-ul, trebuie să ceri gazdei IP-ul său, care poate fi găsit căutând pe Google "my ip' de pe dispozitivul lor.
|
||||
join.info = Aici poți scrie un [accent]IP de server[] pt a te conecta sau pt a descoperi [accent]rețeaua locală[] sau serverele [accent]globale[] la care să te conectezi.\nAtât multiplayerul LAN cât și cel WAN sunt suportate.\n\n[lightgray]Dacă vrei să te conectezi la cineva cu IP-ul, trebuie să ceri gazdei IP-ul său, care poate fi găsit căutând pe Google "my ip" de pe dispozitivul său.
|
||||
hostserver = Găzduiește Joc Multiplayer
|
||||
invitefriends = Invită Prieteni
|
||||
hostserver.mobile = Găzduiește Joc
|
||||
@@ -190,6 +193,10 @@ servers.local = Servere Locale
|
||||
servers.remote = Servere de la Distanță
|
||||
servers.global = Servere ale Comunității
|
||||
|
||||
servers.showhidden = Vezi Serverele Ascunse
|
||||
server.shown = Afișate
|
||||
server.hidden = Ascunse
|
||||
|
||||
trace = Urmărește Jucător
|
||||
trace.playername = Nume jucător: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -268,6 +275,9 @@ cancel = Anulare
|
||||
openlink = Deschidr Linkul
|
||||
copylink = Copiază Linkul
|
||||
back = Înapoi
|
||||
crash.export = Exportă Crash Logs
|
||||
crash.none = Nu s-au găsit crash logs.
|
||||
crash.exported = Crash logs exportate.
|
||||
data.export = Exportă Date
|
||||
data.import = Importă Date
|
||||
data.openfolder = Deschide Folderul cu Date
|
||||
@@ -284,12 +294,16 @@ cancelbuilding = [accent][[{0}][] pt a curăța planul
|
||||
selectschematic = [accent][[{0}][] pt selectare+copiere
|
||||
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
||||
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
||||
showui = Interfață ascunsă.\nApasă [accent][[{0}][] pt a vedea interfața.
|
||||
wave = [accent]Valul {0}
|
||||
wave.cap = [accent]Valul {0}/{1}
|
||||
wave.waiting = [lightgray]Val în {0}
|
||||
wave.waveInProgress = [lightgray]Val în desfășurare
|
||||
waiting = [lightgray]În așteptare...
|
||||
waiting.players = Se așteaptă jucătorii...
|
||||
wave.enemies = [lightgray]Mai sunt {0} inamici
|
||||
wave.enemycores = [accent]{0}[lightgray] Nuclee Inamice
|
||||
wave.enemycore = [accent]{0}[lightgray] Nucleu Inamic
|
||||
wave.enemy = [lightgray]Mai e {0} inamic
|
||||
wave.guardianwarn = Gardianul va veni în [accent]{0}[] valuri.
|
||||
wave.guardianwarn.one = Gardianul va veni într-[accent]un[] val.
|
||||
@@ -350,6 +364,7 @@ waves.invalid = Valuri invalide în clipboard.
|
||||
waves.copied = Valuri copiate.
|
||||
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
|
||||
|
||||
#intenționat cu literă mică
|
||||
wavemode.counts = numere
|
||||
wavemode.totals = totaluri
|
||||
wavemode.health = viață
|
||||
@@ -362,6 +377,8 @@ editor.spawn = Adaugă Unitate
|
||||
editor.removeunit = Înlătură Unitate
|
||||
editor.teams = Echipe
|
||||
editor.errorload = Eroare la încărcarea fișierului.
|
||||
memory = Mem: {0}mb
|
||||
memory2 = Mem:\n {0}mb +\n {1}mb
|
||||
editor.errorsave = Eroare la salvarea fișierului.
|
||||
editor.errorimage = Aceasta este o imagine, nu o hartă.\n\nDacă vrei să imporți o hartă din versiunile 3.5/build 40, folosește butonul 'Importă Hartă Veche' din editor.
|
||||
editor.errorlegacy = Hartă aceasta este prea veche, și folosește un format învechit care nu mai este suportat.
|
||||
@@ -420,6 +437,7 @@ filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai j
|
||||
filter.distort = Distorsionare
|
||||
filter.noise = Zgomot Vizual
|
||||
filter.enemyspawn = Selectare Punct de Lansare Inamic
|
||||
filter.spawnpath = Cale Către Punctul de Lansare
|
||||
filter.corespawn = Selectare Nucleu
|
||||
filter.median = Mediană
|
||||
filter.oremedian = Mediană Minereu
|
||||
@@ -443,7 +461,8 @@ filter.option.angle = Unghi
|
||||
filter.option.amount = Cantitate
|
||||
filter.option.block = Bloc
|
||||
filter.option.floor = Podea
|
||||
filter.option.flooronto = Podea țintă
|
||||
filter.option.flooronto = Podea Țintă
|
||||
filter.option.target = Țintă
|
||||
filter.option.wall = Perete
|
||||
filter.option.ore = Minereu
|
||||
filter.option.floor2 = Podea Secundară
|
||||
@@ -460,7 +479,7 @@ load = Încarcă
|
||||
save = Salvează
|
||||
fps = FPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Vă rugăm să reporniți jocul pentru că setările de limbă să aibă efect.
|
||||
language.restart = Repornește jocul pentru ca setările de limbă să aibă efect.
|
||||
settings = Setări
|
||||
tutorial = Tutorial
|
||||
tutorial.retake = Reia Tutorial
|
||||
@@ -471,19 +490,23 @@ abandon = Abandonează
|
||||
abandon.text = Zona aceasta și toate resursele ei vor fi cedate inamicului.
|
||||
locked = Blocat
|
||||
complete = [lightgray]Finalizat:
|
||||
requirement.wave = Ajungi la valul {0} în {1}
|
||||
requirement.core = Distruge Nucleu Inamic în{0}
|
||||
requirement.wave = Treci de valul {0} în {1}
|
||||
requirement.core = Distruge Nucleul Inamic din {0}
|
||||
requirement.research = Cercetează {0}
|
||||
requirement.produce = Produ {0}
|
||||
requirement.capture = Capturează {0}
|
||||
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
||||
launch.text = Lansează
|
||||
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
|
||||
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
||||
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
|
||||
uncover = Descoperă
|
||||
configure = Configurează Încărcarea
|
||||
configure = Configurează Încărcarea
|
||||
|
||||
#Spațiu Necesar
|
||||
loadout = Încărcare
|
||||
resources = Resurse
|
||||
bannedblocks = Blocuri Interzise
|
||||
addall = Adaugă-le pe toate
|
||||
launch.from = Lansează Din: [accent]{0}
|
||||
launch.destination = Destinație: {0}
|
||||
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
||||
zone.unlocked = [lightgray]{0} deblocat(ă).
|
||||
@@ -510,38 +533,72 @@ weather.rain.name = Ploaie
|
||||
weather.snow.name = Ninsoare
|
||||
weather.sandstorm.name = Furtună de nisip
|
||||
weather.sporestorm.name = Furtună de spori
|
||||
weather.fog.name = Ceață
|
||||
|
||||
sectors.unexplored = [lightgray]Neexplorat
|
||||
sectors.resources = Resurse:
|
||||
sectors.production = Producție:
|
||||
sectors.export = Export:
|
||||
sectors.time = Timp:
|
||||
sectors.threat = Amenințare:
|
||||
sectors.wave = Valul:
|
||||
sectors.stored = Stocat:
|
||||
sectors.resume = Revino
|
||||
sectors.launch = Lansare
|
||||
sectors.select = Selectează
|
||||
sectors.nonelaunch = [lightgray]nimic (soarele)
|
||||
sectors.rename = Redenumește Sectorul
|
||||
sectors.enemybase = [scarlet]Bază Inamică
|
||||
sectors.vulnerable = [scarlet]Vulnerabil
|
||||
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
|
||||
sectors.survives = [accent]Supraviețuiește {0} valuri
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
sector.desolateRift.name = Desolate Rift
|
||||
sector.nuclearComplex.name = Nuclear Production Complex
|
||||
sector.overgrowth.name = Overgrowth
|
||||
sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
sector.curcapture = Sector Capturat
|
||||
sector.curlost = Sector Pierdut
|
||||
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||
sector.attacked = Sectorul [accent]{0}[white] este atacat!
|
||||
sector.lost = Ai pierdut sectorul [accent]{0}[white]!
|
||||
#spațiul lipsă de mai jos e intenționat
|
||||
sector.captured = Ai capturat sectorul [accent]{0}[white]!
|
||||
|
||||
threat.low = Scăzută
|
||||
threat.medium = Medie
|
||||
threat.high = Mare
|
||||
threat.extreme = Extremă
|
||||
threat.eradication = Eradicare
|
||||
|
||||
planets = Planete
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Soare
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Punctul Zero
|
||||
sector.craters.name = Craterele
|
||||
sector.frozenForest.name = Pădurea Glacială
|
||||
sector.ruinousShores.name = Țărmurile Părăsite
|
||||
sector.stainedMountains.name = Munții Pătați
|
||||
sector.desolateRift.name = Riftul Dezolat
|
||||
sector.nuclearComplex.name = Complexul de Producție Nucleară
|
||||
sector.overgrowth.name = Supracreșterea
|
||||
sector.tarFields.name = Câmpurile cu Păcură
|
||||
sector.saltFlats.name = Podișurile Saline
|
||||
sector.fungalPass.name = Pasul Fungic
|
||||
sector.biomassFacility.name = Facilitatea de Sinteză a Biomasei
|
||||
sector.windsweptIslands.name = Insulele Măturate de Vânt
|
||||
sector.extractionOutpost.name = Avanpostul de Extracție
|
||||
sector.planetaryTerminal.name = Terminalul de Lansare Planetară
|
||||
|
||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sperii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||
sector.saltFlats.description = La periferia deșertului stau Podișurile Saline. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
||||
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
||||
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
|
||||
sector.stainedMountains.description = Mai înspre continent sunt munții, încă neatinși de spori.\nExtrage abundentele resurse de titan din zonă. Învață cum să-l folosești.\n\nPrezența inamicului e mai mare aici. Nu le da timp să-și trimită cele mai puternice unități.
|
||||
sector.overgrowth.description = Zona asta e plină de buruieni, mai aproape de sursa sporilor.\nInamicul și-a stabilit un adăpost aici. Construiește unități Titan. Distruge-o. Cucerește din nou ce s-a pierdut.
|
||||
sector.overgrowth.description = Această zonă este plină de buruieni, mai aproape de sursa sporilor.\nInamicul și-a stabilit un adăpost aici. Construiește unități Mace. Distruge-o. Cucerește din nou ce s-a pierdut.
|
||||
sector.tarFields.description = O zonă aflată la periferia unei zone de producție petrolieră, între munți și deșert. Una din puținele zone cu resurse utilizabile de țiței.\nDeși abandonată, zona aceasta are niște forțe inamice periculoase înapropiere. Nu le subestima.\n\n[lightgray]Cercetează tehnologia de procesare a petrolului dacă se poate.
|
||||
sector.desolateRift.description = O zonă extrem de periculoasă. Multe resurse, dar puțin spațiu. Mare risc de distrugere. Pleacă cât mai curând. Nu te lăsa păcălit de timpul mare dintre atacurile inamice.
|
||||
sector.nuclearComplex.description = O fostă facilitate pt producerea și procesarea de torium, redusă la ruine.\n[lightgray]Cercetează toriul și multele sale utilizări.\n\nInamicul e prezent aici în mari numere, căutând constând atacatori.
|
||||
sector.nuclearComplex.description = O fostă facilitate pt producerea și procesarea de toriu, redusă la ruine.\n[lightgray]Cercetează toriul și multele sale utilizări.\n\nInamicul e prezent aici în mari numere, căutând constând atacatori.
|
||||
sector.fungalPass.description = O zonă de tranziție dintre munții înalți și zonele joase, pline cu spori. O mică bază de recunoaștere a inamicului este localizată aici.\nDistruge-o.\nFolosește unități Dagger și Crawler. Distruge cele 2 nuclee.
|
||||
|
||||
settings.language = Limbă
|
||||
@@ -558,10 +615,13 @@ settings.clear.confirm = Sigur vrei să ștergi datele?\nCe e făcut nu poate fi
|
||||
settings.clearall.confirm = [scarlet]Atenție![]\nAsta va șterge toate datele, inclusiv salvări, hărți, deblocări și atribuiri de controale.\nOdată ce apeși 'ok' jocul va șterge toate datele și se va închide automat.
|
||||
settings.clearsaves.confirm = Sigur vrei să ștergi toate salvările?
|
||||
settings.clearsaves = Șterge Salvările
|
||||
settings.clearresearch = Șterge Tehnologiile Cercetate
|
||||
settings.clearresearch.confirm = Sigur vrei să ștergi toate tehnologiile cercetate în campanie?
|
||||
settings.clearcampaignsaves = Șterge Salvările din Campanie
|
||||
settings.clearcampaignsaves.confirm = Sigur vrei să ștergi toate salvările din campanie?
|
||||
paused = [accent]< Pauză >
|
||||
clear = Curăță
|
||||
banned = [scarlet]Interzis
|
||||
unplaceable.sectorcaptured = [scarlet]Ai nevoie de un sector capturat
|
||||
yes = Da
|
||||
no = Nu
|
||||
info.title = Info
|
||||
@@ -569,25 +629,27 @@ error.title = [scarlet]A apărut o eroare.
|
||||
error.crashtitle = A apărut o eroare.
|
||||
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
||||
lastaccessed = [lightgray]Ultima Accesare: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.description = Utilizare
|
||||
stat.input = Necesită
|
||||
stat.output = Produce
|
||||
stat.booster = Booster
|
||||
stat.booster = Îmbunătățiri
|
||||
stat.tiles = Teren Necesar
|
||||
stat.affinities = Efecte Teren
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Capacitate electrică
|
||||
stat.powershot = Electricitate/Glonț
|
||||
stat.damage = Forță
|
||||
stat.targetsair = Lovește Aeronave
|
||||
stat.targetsground = Lovește Artilerie
|
||||
stat.itemsmoved = Viteza de Mișcare a Materialelor
|
||||
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
stat.size = Mărime
|
||||
stat.displaysize = Mărimea Monitorului Logic
|
||||
stat.displaysize = Mărime Monitor Logic
|
||||
stat.liquidcapacity = Capacitate Lichid
|
||||
stat.powerrange = Raza Electrică
|
||||
stat.linkrange = Raza Legăturilor
|
||||
stat.powerrange = Rază Electrică
|
||||
stat.linkrange = Rază Legături
|
||||
stat.instructions = Instrucțiuni
|
||||
stat.powerconnections = Maxim Conexiuni
|
||||
stat.poweruse = Consum Electricitate
|
||||
@@ -596,12 +658,14 @@ stat.itemcapacity = Capacitate Materiale
|
||||
stat.memorycapacity = Capacitate Memorie
|
||||
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||
stat.productiontime = Timp Producție
|
||||
stat.repairtime = Durata Reparării Blocului
|
||||
stat.repairtime = Durată Reparare Bloc
|
||||
stat.weapons = Arme
|
||||
stat.bullet = Glonț
|
||||
stat.speedincrease = Creștere Viteză
|
||||
stat.range = Rază
|
||||
stat.range = Rază
|
||||
stat.drilltier = Minabile
|
||||
stat.drillspeed = Viteză Burghiu (Bază)
|
||||
stat.boosteffect = Efect de Boost
|
||||
stat.boosteffect = Efect de Îmbunătățire
|
||||
stat.maxunits = Maxim Unități Active
|
||||
stat.health = Viață
|
||||
stat.buildtime = Timp Construcție
|
||||
@@ -611,8 +675,33 @@ stat.inaccuracy = Inacuratețe
|
||||
stat.shots = Lovituri
|
||||
stat.reload = Lovituri/Secundă
|
||||
stat.ammo = Muniție
|
||||
stat.shieldhealth = Viața Scutului
|
||||
stat.shieldhealth = Viață Scut
|
||||
stat.cooldowntime = Timp de Reîncărcare
|
||||
stat.explosiveness = Explozivitate
|
||||
stat.basedeflectchance = Șansă de Reflexie
|
||||
stat.lightningchance = Șansă Fulger
|
||||
stat.lightningdamage = Forță Fulger
|
||||
stat.flammability = Inflamabilitate
|
||||
stat.radioactivity = Radioactivitate
|
||||
stat.heatcapacity = Capacitate de Căldură
|
||||
stat.viscosity = Vâscozitate
|
||||
stat.temperature = Temperatură
|
||||
stat.speed = Viteză
|
||||
stat.buildspeed = Viteză Construcție
|
||||
stat.minespeed = Viteză Minare
|
||||
stat.minetier = Minabile
|
||||
stat.payloadcapacity = Capacitate Încărcătură
|
||||
stat.commandlimit = Nr Unități Comandate
|
||||
stat.abilities = Abilități
|
||||
stat.canboost = Poate Îmbunătăți
|
||||
stat.flying = Zboară
|
||||
|
||||
ability.forcefield = Câmp de Forță
|
||||
ability.repairfield = Câmp de Reparare
|
||||
ability.statusfield = Câmp Suprasolicitare Unități
|
||||
ability.unitspawn = {0} Fabrici
|
||||
ability.shieldregenfield = Câmp de Regenerare a Scutului
|
||||
ability.movelightning = Mișcare Fulger
|
||||
|
||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||
bar.noresources = Resurse lipsă
|
||||
@@ -628,7 +717,7 @@ bar.powerlines = Conexiuni: {0}/{1}
|
||||
bar.items = Materiale: {0}
|
||||
bar.capacity = Capacitate: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unitate dezactivată]
|
||||
bar.liquid = Lichid
|
||||
bar.heat = Căldură
|
||||
bar.power = Electricitate
|
||||
@@ -641,16 +730,21 @@ units.processorcontrol = [lightgray]Controlat de Procesor
|
||||
bullet.damage = [stat]{0}[lightgray] forță
|
||||
bullet.splashdamage = [stat]{0}[lightgray] forță explozivă ~[stat] {1}[lightgray] pătrate
|
||||
bullet.incendiary = [stat]incendiar
|
||||
bullet.sapping = [stat]atragere inamici
|
||||
bullet.homing = [stat]cu radar
|
||||
bullet.shock = [stat]șoc
|
||||
bullet.frag = [stat]fragil
|
||||
bullet.knockback = [stat]{0} [lightgray]împingere
|
||||
bullet.pierce = [stat]{0}[lightgray]x penetrare
|
||||
bullet.infinitepierce = [stat]penetrare
|
||||
bullet.healpercent = [stat]{0}[lightgray]% reparare
|
||||
bullet.freezing = [stat]înghețat
|
||||
bullet.tarred = [stat]lipicios
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
||||
bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||
|
||||
unit.blocks = blocuri
|
||||
unit.blockssquared = blocuri²
|
||||
unit.powersecond = electricitate/secundă
|
||||
unit.liquidsecond = unități lichid/secundă
|
||||
unit.itemssecond = materiale/secundă
|
||||
@@ -663,17 +757,18 @@ unit.persecond = /sec
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = x viteză
|
||||
unit.percent = %
|
||||
unit.shieldhealth = viața scutului
|
||||
unit.shieldhealth = viață scut
|
||||
unit.items = materiale
|
||||
unit.thousands = mii
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
category.purpose = Utilizare
|
||||
category.general = General
|
||||
category.power = Electricitate
|
||||
category.liquids = Lichide
|
||||
category.items = Materiale
|
||||
category.crafting = Necesită/Produce
|
||||
category.shooting = Lovire
|
||||
category.function = Funcționare
|
||||
category.optional = Îmbunătățiri opționale
|
||||
setting.landscape.name = Blochează Mod Peisaj
|
||||
setting.shadows.name = Umbre
|
||||
@@ -682,8 +777,8 @@ setting.linear.name = Filtrare Liniară
|
||||
setting.hints.name = Indicii
|
||||
setting.flow.name = Afișează Rata de Curgere a lichidelor
|
||||
setting.buildautopause.name = Autopauză de la Construit
|
||||
setting.mapcenter.name = Auto Centrează Harta La Jucător
|
||||
setting.animatedwater.name = Fluide Animate
|
||||
setting.backgroundpause.name = Pune Pauză în Fundal
|
||||
setting.animatedwater.name = Suprafețe Animate
|
||||
setting.animatedshields.name = Scuturi Animate
|
||||
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
|
||||
setting.playerindicators.name = Indicatori Jucător
|
||||
@@ -710,13 +805,11 @@ setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
|
||||
setting.sensitivity.name = Sensibilitatea Controlului
|
||||
setting.saveinterval.name = Interval de Salvare
|
||||
setting.seconds = {0} secunde
|
||||
setting.blockselecttimeout.name = Selectarea Blocului a Întârziat
|
||||
setting.milliseconds = {0} millisecunde
|
||||
setting.fullscreen.name = Ecran Complet
|
||||
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
|
||||
setting.fps.name = Vezi FPS & Ping
|
||||
setting.smoothcamera.name = Cameră Graduală
|
||||
setting.blockselectkeys.name = Vezi Detalii Cheie cu Privire la Selectarea Blocurilor
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelează
|
||||
setting.minimap.name = Vezi Miniharta
|
||||
@@ -726,7 +819,7 @@ setting.musicvol.name = Volumul Muzicii
|
||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||
setting.ambientvol.name = Volum Ambiental
|
||||
setting.mutemusic.name = Muzica pe Mut
|
||||
setting.sfxvol.name = Volum SFX
|
||||
setting.sfxvol.name = Volum Efecte Sonore
|
||||
setting.mutesound.name = Sunetul pe Mut
|
||||
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
||||
setting.savecreate.name = Auto-Creează Salvări
|
||||
@@ -800,6 +893,7 @@ keybind.menu.name = Meniu
|
||||
keybind.pause.name = Pauză
|
||||
keybind.pause_building.name = Pauză/Reia Construit
|
||||
keybind.minimap.name = Minihartă
|
||||
keybind.planet_map.name = Harta Planetei
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Listă Jucători
|
||||
keybind.console.name = Consolă
|
||||
@@ -863,6 +957,8 @@ content.item.name = Materiale
|
||||
content.liquid.name = Lichide
|
||||
content.unit.name = Unități
|
||||
content.block.name = Blocuri
|
||||
content.sector.name = Sectoare
|
||||
|
||||
item.copper.name = Cupru
|
||||
item.lead.name = Plumb
|
||||
item.coal.name = Cărbune
|
||||
@@ -884,23 +980,6 @@ liquid.slag.name = Zgură
|
||||
liquid.oil.name = Petrol
|
||||
liquid.cryofluid.name = Criofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explozivitate: {0}%
|
||||
item.flammability = [lightgray]Inflamabilitate: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivitate: {0}%
|
||||
|
||||
unit.health = [lightgray]Viață: {0}
|
||||
unit.speed = [lightgray]Viteză: {0}
|
||||
unit.weapon = [lightgray]Armă: {0}
|
||||
unit.itemcapacity = [lightgray]Capacitatea de Material: {0}
|
||||
unit.minespeed = [lightgray]Viteza de Minare: {0}%
|
||||
unit.minepower = [lightgray]Puterea Minării: {0}
|
||||
unit.ability = [lightgray]Abilitate: {0}
|
||||
unit.buildspeed = [lightgray]Viteza de Construcție: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Capacitatea de Căldură: {0}
|
||||
liquid.viscosity = [lightgray]Vâscozitatea: {0}
|
||||
liquid.temperature = [lightgray]Temperatura: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -986,6 +1065,7 @@ block.sand-water.name = Apă cu Nisip
|
||||
block.darksand-water.name = Apă cu Nisip Negru
|
||||
block.char.name = Turbă
|
||||
block.dacite.name = Dacit
|
||||
block.dacite-boulder.name = Bolovan de Dacit
|
||||
block.dacite-wall.name = Perete de Dacit
|
||||
block.ice-snow.name = Gheață Înzăpezită
|
||||
block.stone-wall.name = Perete de Piatră
|
||||
@@ -1035,15 +1115,17 @@ block.conveyor.name = Bandă
|
||||
block.titanium-conveyor.name = Bandă de Titan
|
||||
block.plastanium-conveyor.name = Bandă de Plastaniu
|
||||
block.armored-conveyor.name = Bandă Armată
|
||||
block.armored-conveyor.description = Cară materialele la aceeași viteză ca benzile de titan, dar posedă o armură. Nu acceptă materiale de pe lateral decât de la alte benzi armate.
|
||||
block.junction.name = Intersecție
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
#experimental, pot fi șterse în viitor
|
||||
block.block-forge.name = Forjă de Blocuri
|
||||
block.block-loader.name = Încărcător de Blocuri
|
||||
block.block-unloader.name = Descărcător de Blocuri
|
||||
block.sorter.name = Sortator
|
||||
block.inverted-sorter.name = Sortator Invers
|
||||
block.message.name = Mesaj
|
||||
block.illuminator.name = Iluminator
|
||||
block.illuminator.description = O sursă de lumină mică, compactă, configurabilă. Necesită electricitate pt a funcționa.
|
||||
block.overflow-gate.name = Poartă de Revărsare
|
||||
block.underflow-gate.name = Poartă de Subversare
|
||||
block.silicon-smelter.name = Topitor de Silicon
|
||||
@@ -1139,11 +1221,12 @@ block.payload-router.name = Router în Masă
|
||||
block.disassembler.name = Dezasamblator
|
||||
block.silicon-crucible.name = Creuzet de Silicon
|
||||
block.overdrive-dome.name = Dom de Suprasolicitare
|
||||
block.interplanetary-accelerator.name = Accelerator Interplanetar
|
||||
|
||||
block.switch.name = Întrerupător
|
||||
block.micro-processor.name = Microprocesor
|
||||
block.logic-processor.name = Procesor Logic
|
||||
block.hyper-processor.name = Hyperprocesor
|
||||
block.hyper-processor.name = Hiperprocesor
|
||||
block.logic-display.name = Monitor Logic
|
||||
block.large-logic-display.name = Monitor Logic Mare
|
||||
block.memory-cell.name = Celulă de Memorie
|
||||
@@ -1153,162 +1236,246 @@ team.blue.name = albastră
|
||||
team.crux.name = roșie
|
||||
team.sharded.name = portocalie
|
||||
team.orange.name = portocalie
|
||||
team.derelict.name = abandonat
|
||||
team.derelict.name = abandonată
|
||||
team.green.name = verde
|
||||
team.purple.name = mov
|
||||
|
||||
tutorial.next = [lightgray]<Click pt a continua>
|
||||
tutorial.intro = Bun venit în[scarlet] Tutorialul Mindustry.[]\nFolosește[accent] [[WASD][] ca să te miști.\n[accent]Cu rotița[] poți face harta mai mare sau mai mică.\nÎncepe prin[accent] a mina cupru[]. Apropie-te de el, Apoi apasă pe un minereu de cupru de lângă nucleul tău.\n\n[accent]{0}/{1} cupru
|
||||
tutorial.intro.mobile = Bun venit în[scarlet] Tutorialul Mindustry.[]\nGlisează pe ecran pt a te mișca.\n[accent]Trage cu 2 degete[] pt face harta mai mare sau mai mică.\nÎncepe prin[accent] a mina cupru[]. Apropie-te de el, Apoi apasă pe un minereu de cupru de lângă nucleul tău.\n\n[accent]{0}/{1} cupru
|
||||
tutorial.drill = Mineritul manual este ineficient.\n[accent]Burghiele[] pot mina automat.\nDă click pe tabul burghie din colțul din dreapta-jos.\nSelectează[accent] burghiul mecanic[]. Plasează-l pe un minereu de cupru dând click.\nPoți selecta burghiul și apăsând [accent][[2][] apoi rapid [accent][[1][], indiferent de ce tab este deschis.\n[accent]Click-dreapta[] ca să te oprești din a construi.
|
||||
tutorial.drill.mobile = Mineritul manual este ineficient.\n[accent]Burghiele[] pot mina automat.\nDă click pe tabul burghie din colțul din dreapta-jos.\nSelectează[accent] burghiul mecanic[]. Plasează-l pe un minereu de cupru dând click, apoi apasă pe[accent] bifa[] de mai jos pt a-ți confirma selecția.\nApasă pe[accent] butonul X[] pt a anula plasarea.
|
||||
tutorial.blockinfo = Fiecare bloc are statistici diferite. Fiecare burghiu poate mina minereuri diferite.\nPt a verifica informațiile despre un bloc,[accent] dă click pe butonul "?" care apare când blocul este selectat din meniu.[]\n\n[accent]Accesează informații despre Burghiul Mecanic.[]
|
||||
tutorial.conveyor = [accent]Benzile[] se folosesc pt a transporta materiale la nucleu.\nConstruiește o bandă rulantă de la burghiu către nucleu.\n[accent]Ține apăsat pe mouse pt a desena o linie.[]\nȚine[accent] CTRL[] în timp se plasezi o line pt a o plasa diagonal.\nFolosește rotița pt a roti blocurile înainte să le plasezi.\n[accent]Plasează 2 benzi, apoi livrează un material la nucleu.
|
||||
tutorial.conveyor.mobile = [accent]Benzile[] se folosesc pt a transporta materiale la nucleu.\nConstruiește o bandă rulantă de la burghiu către nucleu.\n[accent] Construiește o linie ținând degetul pe ecran câteva secunde și apoi[] trage într-o direcție.\n\n[accent]Plasează 2 benzi, apoi livrează un material la nucleu.
|
||||
tutorial.turret = Odată ce un material intră în nucleu, poate fi folosit pt a construi.\nDe reținut că nu toate materialele pot fi folosite pt construit.\nMaterialele care nu sunt folosite pt construit, cum ar fi[accent] cărbunele[] sau[accent] fierul vechi[], nu pot fi puse în nucleu.\nTrebuie să construiești structuri defensive ca să te aperi de[lightgray] inamici[].\nConstruiește [accent]o armă duo[] lângă baza ta.
|
||||
tutorial.drillturret = Armele Duo au nevoie de[accent] muniție de cupru[] pt a trage.\nPlasează un burghiu lângă armă.\nConstruiește o bandă către armă pt a o alimenta cu muniție de cupru.\n\n[accent]Muniție livrată: 0/1
|
||||
tutorial.pause = În timpul luptei, poți[accent] da pauză la joc.[]\nPoți planifica construcții în timpul pauzei.\n\n[accent]Apasă pe space pt a da pauză.
|
||||
tutorial.pause.mobile = În timpul luptei, poți[accent] da pauză la joc.[]\nPoți planifica construcții în timpul pauzei.\n\n[accent]Apasă butonul din colțul din stânga sus pt a da pauză.
|
||||
tutorial.unpause = Acum apasă space din nou pt a continua.
|
||||
tutorial.unpause.mobile = Acum apasă-l din nou pt a continua.
|
||||
tutorial.breaking = Uneori, blocurile trebuie distruse.\n[accent]Ține apăsat pe click dreapta[] pt a distruge toate blocurile dintr-o selecție.[]\n\n[accent]Distruge toate blocurile de fier vechi din stânga nucleului.
|
||||
tutorial.breaking.mobile = Uneori, blocurile trebuie distruse.\n[accent]Selectează modul deconstrucție[], aopi dă click pe un bloc pt a-l distruge.\nDistruge o zonă ținând apăsat cu degetul pt câteva secunde[] și apoi trăgând într-o direcție.\nApasă bifa de mai jos pt a confirma distrugerea.\n\n[accent]Distruge toate blocurile de fier vechi din stânga nucleului.
|
||||
tutorial.withdraw = Câteodată a lua materiale direct din blocuri este necesar.\nPt a face asta, [accent]dă click pe un bloc[] cu materiale în el, apoi [accent]dă click pe materialul[] din inventar.\nMai multe materiale pot fi luate [accent]făcând click și ținând apăsat[].\n\n[accent]Ia niște cupru din nucleu.[]
|
||||
tutorial.deposit = Depozitează materiale înapoi în blocuri trăgând din nava ta către blocul de destinație.\n\n[accent]Depozitează cuprul înapoi în nucleu.[]
|
||||
tutorial.waves = [lightgray]Inamicul[] se apropie.\n\nApără nucleul timp de 2 valuri.[accent] Click[] pt a trage cu arma.\nConstruiește mai multe arme și burghie. Minează mai mult cupru.
|
||||
tutorial.waves.mobile = [lightgray]Inamicul[] se apropie.\n\nApără nucleul timp de 2 valuri. Nava ta va trage automat către inamici.\nConstruiește mai multe arme și burghie. Minează mai mult cupru.
|
||||
tutorial.launch = Odată ce ajungi la un anumit val, poți [accent]lansa nucleul[], lăsându-ți apărările în urmă și[accent] obținând toate resursele din nucleu.[]\nResursele obținute pot fi apoi folosite pt a cerceta noi tehnologii.\n\n[accent]Apasă butonul de lansare.
|
||||
# A NU SE TRADUCE! NU SUNT GATA!
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
||||
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
||||
hint.depositItems = To transfer items, drag from your ship to the core.
|
||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||
hint.respawn.mobile = You have switched control a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
||||
hint.placeDrill.mobile = Select the \ue85e[accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||
hint.unitControl.mobile = [accent][Double-tap[] to control friendly units or turrets.
|
||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units into formation.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
|
||||
item.copper.description = Materialul structural cel mai de bază. Folosit în mod extensiv în toate tipurile de blocuri.
|
||||
item.lead.description = Un material de bază. Folosit în mod extensiv în electronice și blocuri transportoare de lichid.
|
||||
item.metaglass.description = Un compus de sticlă super rezistent. Folosit în mod extensiv pt distribuirea și stocarea de lichide.
|
||||
item.graphite.description = Carbon mineralizat, folosit pt muniție și componente electrice.
|
||||
item.sand.description = Un material des întâlnit care se folosește extensiv în topitorii, în special pt aliaje.
|
||||
item.coal.description = Materie vegetală fosilizată, formată cu mult înainte de evenimentul însămânțării. Folosit extensiv ca combustibil și pt producerea de resurse.
|
||||
item.titanium.description = Un metal rar și super ușor folosit extensiv pt transportul lichidelor, burghie și aeronautică.
|
||||
item.thorium.description = Un metal dens, radioactiv, folosit ca suport structural și combustibil nuclear.
|
||||
item.scrap.description = Rămășițe ale structurilor și unităților vechi. Conține urme ale multor metale diferite.
|
||||
item.silicon.description = Un semiconductor extrem de folositor. Aplicații în energia solară, electronice complexe și muniție cu radar.
|
||||
item.plastanium.description = Un material ușor, flexibil folosit în aeronautica avansată și muniție fragilă.
|
||||
item.phase-fabric.description = O substanță cu greutate aproape de 0 folosită în electronica avansată și tehnologia de autoreparare.
|
||||
item.surge-alloy.description = Un aliaj avansat cu proprietăți electrice unice.
|
||||
item.spore-pod.description = O păstaie de spori, sintetizați din concentrațiile atmosferice pt utilizări industriale. Folosit pt a fi convertit în petrol, explozibili și combustibil.
|
||||
item.blast-compound.description = Un compus instabil folosit în bombe și explozibili. Sintetizat din păstăile de spori și alte materiale volatile. Folosirea ca combustibil nu e recomandată.
|
||||
item.pyratite.description = O substanță extrem de inflamabilă folosită în armele incendiare.
|
||||
liquid.water.description = Cel mai util lichid. Folosit deseori pt răcirea mașinăriilor și procesarea deșeurilor.
|
||||
liquid.slag.description = Diferite tipuri de metal topit amestacate laolaltă. Poate fi separat în materialele constituente, sau pulverizat înspre unitățile inamice ca armă.
|
||||
liquid.oil.description = Un lichid folosit în producerea de materiale avansate. Poate fi convertit în cărbune pt combustibil, sau pulverizat și ars ca armă.
|
||||
liquid.cryofluid.description = Un lichid inert, non coroziv creat din apă și titan. Are o capacitate de absorbție a căldurii mare. Folosit în mod extensiv ca răcitor.
|
||||
item.copper.description = Folosit în tot felul de construcții și muniție.
|
||||
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
|
||||
item.lead.description = Folosit în transportarea lichidelor și în electronică.
|
||||
item.lead.details = Dens. Inert. Folosit extensiv în baterii.\nObservație: Probabil toxic pt formele de viață biologice. Nu că ar mai fi rămas prea multe aici.
|
||||
item.metaglass.description = Folosită pt distribuirea și stocarea de lichide.
|
||||
item.graphite.description = Folosit pt componente electrice și alimentarea armelor cu muniție.
|
||||
item.sand.description = Folosit pt producție sau alte materiale rafinate.
|
||||
item.coal.description = Folosit extensiv ca combustibil și pt producerea de materiale rafinate.
|
||||
item.coal.details = Pare să fie materie vegetală fosilizată, formată cu mult înainte de evenimentul însămânțării.
|
||||
item.titanium.description = Folosit pt structuri transportatoare de lichid, burghie și aeronautică.
|
||||
item.thorium.description = Folosit în structuri durabile și combustibil nuclear.
|
||||
item.scrap.description = Folosit in topitoare și pulverizatoare pt a fi rafinat în alte materiale.
|
||||
item.scrap.details = Rămășițe ale structurilor și unităților vechi..
|
||||
item.silicon.description = Folosit în producerea energiei solare, electronice complexe și muniție cu radar pt armament.
|
||||
item.plastanium.description = Folosit pt unitățile militare avansate, ca izolator electric și muniție fragilă.
|
||||
item.phase-fabric.description = Folosită în electronica avansată și tehnologia de autoreparare.
|
||||
item.surge-alloy.description = Folosit în electronica avansată și structuri defensive reactive.
|
||||
item.spore-pod.description = Folosită pt a fi convertită în petrol, explozibili și combustibil.
|
||||
item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici.
|
||||
item.blast-compound.description = Folosit în bombe și muniție explozibilă.
|
||||
item.pyratite.description = Folosită în armele incendiare și generatoare pe bază de procese de combustie.
|
||||
|
||||
liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor.
|
||||
liquid.slag.description = Rafinată în separatoare înapoi în materialele constituente, sau pulverizată înspre unitățile inamice ca armă.
|
||||
liquid.oil.description = Folosit în producerea avansată de materialet și ca muniție incendiară.
|
||||
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
|
||||
|
||||
block.resupply-point.description = Realimentează unitățile din apropiere cu muniție de cupru. Nu este compatibil cu unitățile care se încarcă din baterii.
|
||||
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
|
||||
block.illuminator.description = Emite lumină.
|
||||
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
|
||||
block.graphite-press.description = Compresează bucăți de cărbune în plăci de grafit pur.
|
||||
block.multi-press.description = O versiune mai bună a presei de grafit. Folosește apă și electricitate pt a procesa cărbunele rapid și eficient.
|
||||
block.silicon-smelter.description = Transformă nisipul și cărbunele pur. Produce silicon.
|
||||
block.kiln.description = Toarnă nisip și plumb în compusul numit metasticlă. Necesită puțină electricitate pt pornire.
|
||||
block.graphite-press.description = Compresează cărbunele în grafit.
|
||||
block.multi-press.description = Compresează cărbunele în grafit. Are nevoie de apă ca răcitor.
|
||||
block.silicon-smelter.description = Rafinează silicon din nisip și cărbune.
|
||||
block.kiln.description = Toarnă nisipul și plumbul în metasticlă.
|
||||
block.plastanium-compressor.description = Produce plastaniu din petrol și titan.
|
||||
block.phase-weaver.description = Sintetizează fibră-fază din toriu radioactiv și nisip. Necesită electricitate pt a funcționa.
|
||||
block.phase-weaver.description = Sintetizează fibră-fază din toriu și nisip.
|
||||
block.alloy-smelter.description = Combină titan, plumb, silicon și cupru pt a produce supra aliaj.
|
||||
block.cryofluid-mixer.description = Amestecă apă și pudră fină de titan în criofluid. Esențial pt folosirea în reactoarele de toriu.
|
||||
block.blast-mixer.description = Zdrobește și amestecă gramezi de spori cu piratită pt a produce un compus explozibil.
|
||||
block.pyratite-mixer.description = Amestecă niște cărbune, plumb și nisip în inflamabila piratită.
|
||||
block.melter.description = Topește fierul vechi în zgură pt procesare ulterioară sau folosire în armele Wave.
|
||||
block.separator.description = Separă zgura în componentele sale minerale. Furnizează rezultatul răcit.
|
||||
block.spore-press.description = Compresează păstăi de spori sub presiuni extreme pt a sintetiza petrol.
|
||||
block.cryofluid-mixer.description = Amestecă apă și pudră fină de titan pt a produce criofluid.
|
||||
block.blast-mixer.description = Produce un compus explozibil din piratită și păstăi de spori.
|
||||
block.pyratite-mixer.description = Amestecă plumb, cărbune și nisip în piratită.
|
||||
block.melter.description = Topește fierul vechi în zgură.
|
||||
block.separator.description = Separă zgura în componentele sale minerale.
|
||||
block.spore-press.description = Compresează păstăile de spori în petrol.
|
||||
block.pulverizer.description = Zdrobește fierul vechi în nisip fin.
|
||||
block.coal-centrifuge.description = Solidifică petrolul în bucăți de cărbune.
|
||||
block.incinerator.description = Vaporizează orice exces de material sau lichid primește.
|
||||
block.coal-centrifuge.description = Transformă petrolul în cărbune.
|
||||
block.incinerator.description = Vaporizează orice material sau lichid primește.
|
||||
block.power-void.description = Consumă toată electricitatea primită. Doar în modul sandbox.
|
||||
block.power-source.description = Generează electricitate infinită. Doar în modul sandbox.
|
||||
block.item-source.description = Generează materiale la infinit. Doar în modul sandbox.
|
||||
block.item-void.description = Distruge orice material. Doar în modul sandbox.
|
||||
block.liquid-source.description = Generează lichide la infinit. Doar în modul sandbox.
|
||||
block.liquid-void.description = Distruge orice lichid. Doar în modul sandbox.
|
||||
block.copper-wall.description = Un perete defensiv ieftin.\nUtil pt a proteja nucleul și armele în primele valuri.
|
||||
block.copper-wall-large.description = Un perete defensiv ieftin.\nUtil pt a proteja nucleul și armele în primele valuri.\nSe întinde pe mai multe pătrate.
|
||||
block.titanium-wall.description = Un perete defensiv de rezistență moderată.\nFurnizează protecție moderată împotriva inamicilor.
|
||||
block.titanium-wall-large.description = Un perete defensiv de rezistență moderată.\nFurnizează protecție moderată împotriva inamicilor. \nSe întinde pe mai multe pătrate.
|
||||
block.plastanium-wall.description = Un tip special de perete care absoarbe laserele electrice și blochează conectarea automată a nodurilor electrice.
|
||||
block.plastanium-wall-large.description = Un tip special de perete care absoarbe laserele electrice și blochează conectarea automată a nodurilor electrice.\nSe întinde pe mai multe pătrate.
|
||||
block.thorium-wall.description = Un perete defenziv puternic. \nProtecție decentă împotriva inamicilor.
|
||||
block.thorium-wall-large.description = Un perete defenziv puternic. \nProtecție decentă împotriva inamicilor.\nSe întinde pe mai multe pătrate.
|
||||
block.phase-wall.description = Un perete învelit într-un material reflexiv special bazat pe fibra-fază. Reflectă majoritatea gloanțelor la impact.
|
||||
block.phase-wall-large.description = Un perete învelit într-un material reflexiv special bazat pe fibra-fază. Reflectă majoritatea gloanțelor la impact.\nSe întinde pe mai multe pătrate.
|
||||
block.surge-wall.description = Un perete defensiv extrem de durabil.\nStrânge electricitate statică la contactul cu gloanțele, lansând-o la întâmplare.
|
||||
block.surge-wall-large.description = Un perete defensiv extrem de durabil.\nStrânge electricitate statică la contactul cu gloanțele, lansând-o la întâmplare.\nSe întinde pe mai multe pătrate.
|
||||
block.door.description = O ușă mică. Poate fi deschisă sau închisă dând click.
|
||||
block.door-large.description = O ușă mare. Poate fi deschisă sau închisă dând click.\nSe întinde pe mai multe pătrate.
|
||||
block.mender.description = Repară periodic blocurile din vecinătate. Menține apărările în stare bună între valuri.\nPoate folosi silicon pt un boost al razei de acțiune și al eficienței.
|
||||
block.mend-projector.description = O versiune mai bună a reparatorului. Repară periodic blocurile din vecinătate. \nPoate folosi fibră-fază pt un boost al razei de acțiune și al eficienței.
|
||||
block.overdrive-projector.description = Grăbește blocurile din apropiere.\nPoate folosi fibră-fază pt un boost al razei de acțiune și al eficienței.
|
||||
block.force-projector.description = Creează un câmp de forță hexagonal în jurul său, protejând blocurile și unitățile din interior de deteriorare.\nSe supraîncălzește dacă este prea deteriorat. Poate folosi răcitor pt a preveni supraîncălzirea pt a preveni supraîncălzirea. Fibra-fază poate fi folosită pt a crește mărimea scutului.
|
||||
block.shock-mine.description = Rănește inamicii care calcă pe ea. Aproape invizibilă pt inamic.
|
||||
block.conveyor.description = Bloc de transport al materialelor. Împinge materialele în față și le depozitează automat în blocuri. Poate fi rotită.
|
||||
block.titanium-conveyor.description = Bloc avansat de transport al materialelor. Împinge materialele mai rapid decât blocurile standard.
|
||||
block.plastanium-conveyor.description = Împingee grămezi de materiale.\nAcceptă materiale din spate, și le descarcă în 3 direcții în față.\nNecesită mai multe puncte de încărcare și descărcare pt a transporta nr maxim de materiale/secundă.
|
||||
block.junction.description = Acționează ca un pod pt două benzi care se intersectează. Util în situații în care se intersectează 2 benzi cărând diverse materiale în diferite locații.
|
||||
block.bridge-conveyor.description = Bloc avansat de transport al materialelor. Permite transportul materialelor peste orice teren sau clădire, până la 3 pătrate distanță.
|
||||
block.phase-conveyor.description = Bloc avansat de transport al materialelor. Folosește electricitate pt a teleporta materialele la o altă bandă de fază peste mai multe pătrate.
|
||||
block.sorter.description = Sortează materialele. Dacă un material se potrivește selecției, este lăsat să treacă. Altfel, materialul este transportat la stânga sau la dreapta.
|
||||
block.inverted-sorter.description = Procesează materialele ca un sortator standard, dar materialele selectate sunt transportate la stânga sau la dreapta.
|
||||
block.router.description = Acceptă materiale, apoi le distribuie în alte 3 direcții în mod egal. Util pt a împărți materialele de la o sursă către mai multe destinații.\n\n[scarlet]Nu folosi niciodată pt a introduce materiale în blocuri, căci vor fi blocate de produșii blocurilor.[]
|
||||
block.distributor.description = Un router avansat. Împarte materialele în alte 7 direcții în mod egal.
|
||||
block.overflow-gate.description = Transportă materialele doar la stânga și dreapta dacă drumul din față este blocat.
|
||||
block.underflow-gate.description = Opusul porții de revărsare. Transportă materialele în față dacă benzile din stânga și dreapta sunt blocate.
|
||||
block.mass-driver.description = Cel mai bun bloc de transport al materialelor. Adună mai multe materiale și apoi le lansează până la un alt distributor în masă pe o rază mare. Necesită electricitate pt a opera.
|
||||
block.mechanical-pump.description = O pompă ieftină care pompează puțin, dar nu consumă electricitate.
|
||||
block.rotary-pump.description = O pompă avansată. Pompează mai mult lichid dar consumă electricitate.
|
||||
block.thermal-pump.description = Cea mai bună pompă.
|
||||
block.conduit.description = Un bloc de transport al lichidelor. Împinge lichidele în față. Folosit cu pompe și alte conducte.
|
||||
block.pulse-conduit.description = Un bloc avansat de transport al lichidelor. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
|
||||
block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistentă. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nLichidul nu se varsă la exterior.
|
||||
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. Folositor pt a distribui lichidele dintr-o sursă către mai multe destinații.
|
||||
block.liquid-tank.description = Stochează o mare cantitate de lichid. Util pt depozita lichide pt situațiile în care cererea de materiale nu e constantă sau ca extra securitate pt răcirea blocurilor vitale.
|
||||
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. Util în situația în care se intersectează 2 conducte diferite ce cară divesre lichide către diverse locații.
|
||||
block.bridge-conduit.description = Un bloc avansat de transport al lichidelor. Permite transportul lichidelor peste orice tip teren sau bloc, până la 3 pătrate distanță.
|
||||
block.phase-conduit.description = Un bloc avansat de transport al lichidelor. Folosește electricitate pt a teleporta lichidele către o altă conductă de fază la o mare distanță.
|
||||
block.copper-wall.description = Protejează clădirile de proiectilele inamice.
|
||||
block.copper-wall-large.description = Protejează clădirile de proiectilele inamice.
|
||||
block.titanium-wall.description = Protejează clădirile de proiectilele inamice.
|
||||
block.titanium-wall-large.description = Protejează clădirile de proiectilele inamice.
|
||||
block.plastanium-wall.description = Protejează clădirile de proiectilele inamice. Absoarbe laserele electrice. Blochează conectarea automată a nodurilor electrice.
|
||||
block.plastanium-wall-large.description = Protejează clădirile de proiectilele inamice. Absoarbe laserele electrice. Blochează conectarea automată a nodurilor electrice.
|
||||
block.thorium-wall.description = Protejează clădirile de proiectilele inamice.
|
||||
block.thorium-wall-large.description = Protejează clădirile de proiectilele inamice.
|
||||
block.phase-wall.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
|
||||
block.phase-wall-large.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
|
||||
block.surge-wall.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
||||
block.surge-wall-large.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
||||
block.door.description = Un perete care poate fi deschis sau închis.
|
||||
block.door-large.description = Un perete care poate fi deschis sau închis.
|
||||
block.mender.description = Repară periodic blocurile din vecinătate. \nPoate folosi silicon pt a îmbunătăți raza de acțiune și eficiența.
|
||||
block.mend-projector.description = Repară blocurile din vecinătate. \nPoate folosi fibră-fază pt a îmbunătăți raza de acțiune și eficiența.
|
||||
block.overdrive-projector.description = Grăbește blocurile din apropiere.\nPoate folosi fibră-fază a îmbunătăți raza de acțiune și eficiența.
|
||||
block.force-projector.description = Crează un câmp hexagonal de forță în jurul său, protejând blocurile și unitățile din interior de deteriorare. Se supraîncălzește dacă este prea deteriorat. Poate folosi răcitor pt a preveni supraîncălzirea. Fibra-fază poate fi folosită pt a crește mărimea scutului.
|
||||
block.shock-mine.description = Lansează lasere electrice la contactul cu inamicul.
|
||||
block.conveyor.description = Transportă materialele înainte.
|
||||
block.titanium-conveyor.description = Transportă materialele înainte. Mai rapidă decât benzile standard.
|
||||
block.plastanium-conveyor.description = Transportă grămezi de materialele înainte.\nAcceptă materiale din spate, și le descarcă în 3 direcții în față.\nNecesită mai multe puncte de încărcare și descărcare pt a transporta nr maxim de materiale/secundă.
|
||||
block.junction.description = Acționează ca un pod pt două benzi care se intersectează.
|
||||
block.bridge-conveyor.description = Transportă materiale peste orice teren sau clădire.
|
||||
block.phase-conveyor.description = Transportă instant materiale peste orice teren sau clădire. Poate fi mai lung decât podul de bandă, dar necesită electricitate.
|
||||
block.sorter.description = Dacă un material se potrivește selecției, este lăsat să treacă. Altfel, materialul este transportat la stânga sau la dreapta.
|
||||
block.inverted-sorter.description = Similar sortatorului standard, dar materialul selectat este transportat la stânga sau la dreapta.
|
||||
block.router.description = Distribuie materialele primite în alte 3 direcții în mod egal.
|
||||
block.router.details = Un rău necesar. Nu folosi niciodată pt a introduce materiale în blocuri, căci vor fi blocate de produșii blocurilor.
|
||||
block.distributor.description = Distribuie materialele primite în alte 7 direcții în mod egal.
|
||||
block.overflow-gate.description = Transportă materialele doar la stânga și dreapta dacă drumul din față este blocat. Nu poate fi folosită lângă alte porți.
|
||||
block.underflow-gate.description = Opusul porții de revărsare. Transportă materialele în față dacă benzile din stânga și dreapta sunt blocate. Nu poate fi folosită lângă alte porți.
|
||||
block.mass-driver.description = Dispozitiv folosit pt transportul materialelor pe distanțe mari. Adună mai multe materiale și apoi le lansează până la un alt distributor în masă pe o rază mare.
|
||||
block.mechanical-pump.description = Pompează lichide din mediul înconjurător. Nu necesită electricitate.
|
||||
block.rotary-pump.description = Pompează lichide din mediul înconjurător. Necesită electricitate.
|
||||
block.thermal-pump.description = Pompează lichide din mediul înconjurător.
|
||||
block.conduit.description = Împinge lichidele în față. Folosit cu pompe și alte conducte.
|
||||
block.pulse-conduit.description = Împinge lichidele în față. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
|
||||
block.plated-conduit.description = Împinge lichidele în față. Nu acceptă lichide din lateral de la altceva în afară de conducte. Lichidul nu se varsă la exterior.
|
||||
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid.
|
||||
block.liquid-tank.description = Stochează o mare cantitate de lichid și îl lasă să curgă prin toate conductele adiacente, similar unui router de lichid.
|
||||
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează.
|
||||
block.bridge-conduit.description = Transportă lichidele peste orice teren sau clădire.
|
||||
block.phase-conduit.description = Transportă lichidele peste orice teren sau clădire. Poate fi mai lungă decât podul de conductă, dar necesită electricitate.
|
||||
block.power-node.description = Transmite electricitate către nodurile conectate. Nodul primește electricitate din sau oferă electricitate oricăror blocuri adiacente.
|
||||
block.power-node-large.description = Un nod electric avansat cu o rază mare.
|
||||
block.surge-tower.description = Un nod electric cu o rază extrem de mare dar cu mai puține conexiuni disponibile.
|
||||
block.diode.description = Energia din baterii poate trece prin acest bloc doar într-o direcție, dar doar dacă o parte are mai puțină energie stocată.
|
||||
block.diode.description = Transportă energia din baterii într-o direcție, dar doar dacă partea cealaltă are mai puțină energie stocată.
|
||||
block.battery.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit.
|
||||
block.battery-large.description = Stochează mai multă electricitate decât bateria standard.
|
||||
block.battery-large.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit. Capacitate mai mare decât cea a bateriei obișnuite.
|
||||
block.combustion-generator.description = Generează electricitate arzând materiale inflamabile, precum cărbunele.
|
||||
block.thermal-generator.description = Generează electricitate atunci când este plasat în locuri calde.
|
||||
block.steam-generator.description = Un generator de combustie avansat. Mai eficient, dar necesită apă pt a genera abur.
|
||||
block.steam-generator.description = Generează electricitate arzând materiale inflamabile și convertind apa în abur.
|
||||
block.differential-generator.description = Generează mari cantități de electricitate. Utilizează diferența de temperatură dintre criofluid și piratită arzând.
|
||||
block.rtg-generator.description = Un generator simplu pe care te poți baza. Folosește căldura materialelor radioactive care se dezintegrează pt a produce încet electricitate.
|
||||
block.rtg-generator.description = Folosește căldura materialelor radioactive care se dezintegrează pt a produce încet electricitate.
|
||||
block.solar-panel.description = Oferă o cantitate mică de energie solară.
|
||||
block.solar-panel-large.description = O versiune cu mult mai eficientă a panoului solar standard.
|
||||
block.solar-panel-large.description = Oferă o cantitate mică de energie solară. Mai eficient decât panoul solar standard.
|
||||
block.thorium-reactor.description = Generează mari cantități de electricitate din toriu. Necesită răcire constantă. Explodează violent dacă i se oferă cantități insuficiente de răcitor. Electricitatea produsă depinde de cât de plin e, cu electricitatea de bază produsă la capacitate maximă.
|
||||
block.impact-reactor.description = Un generator avansat, capabil să creeze cantități masive de electricitate la eficiență maximă. Are nevoie de o cantitate de electricitate pt a începe procesul.
|
||||
block.mechanical-drill.description = Un burghiu ieftin. Odată plasat pe blocurile corezpunzătoare, minează încet materiale. Capabil să mineze materiale de bază.
|
||||
block.impact-reactor.description = Crează cantități masive de electricitate la eficiență maximă. Are nevoie de o cantitate de electricitate pt a începe procesul.
|
||||
block.mechanical-drill.description = Odată plasat pe un minereu, minează încet materialele. Capabil să mineze materiale de bază.
|
||||
block.pneumatic-drill.description = Un burghiu îmbunătățit, capabil să mineze titan. Minează mai rapid decât burghiul mecanic.
|
||||
block.laser-drill.description = Poate mina mai rapid prin tehnologia bazată pe laser, dar necesită electricitate. Poate mina toriu.
|
||||
block.blast-drill.description = Cel mai bun burghiu. Necesită cantități mari de electricitate.
|
||||
block.water-extractor.description = Extrage apă din pământ. Folosit în locații unde apa de suprafață nu este disponibilă.
|
||||
block.cultivator.description = Cultivă mici concentrații de spori din atmosferă în păstăi pregătite pt procesare industrială.
|
||||
block.cultivator.description = Cultivă micile concentrații atomsferice de spori în păstăi de spori.
|
||||
block.cultivator.details = Tehnologie recuperată. Folosit pt a produce cantități masive de biomasă cât de eficient posibil. Posibil să fie incubatorul inițial al sporilor care acoperă acum Serpulo.
|
||||
block.oil-extractor.description = Folosește mari cantități de electricitate, nisip și apă pt a extrage petrol.
|
||||
block.core-shard.description = Prima versiune a capsulei nucleice. Odată distrusă, orice contact cu regiunea se pierde. Nu lăsa asta să se întâmple.
|
||||
block.core-foundation.description = A doua versiune a nucleului. Mai bine armată. Stochează mai multe resurse.
|
||||
block.core-nucleus.description = A treia și ultima versiune a capsulei nucleice. Extrem de bine armată. Stochează mari cantități de resurse.
|
||||
block.vault.description = Stochează o mare cantitate de materiale de orice tip. Un bloc descărcător poate fi folosit pt a lua obiecte din seif.
|
||||
block.container.description = Stochează o mică cantitate de materiale de orice tip. Un bloc descărcător poate fi folosit pt a lua obiecte din container.
|
||||
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport. Tipul materialului de descărcat poate fi schimbat. Click pe descărcător.
|
||||
block.launch-pad.description = Lansează grămezi de materiale fără a fi nevoie să lansezi nucleul.
|
||||
block.launch-pad-large.description = O versiune mai bună a platformei de lansare. Stochează mai multe materiale. Lansează mai frecvent.
|
||||
block.duo.description = O armă mică, ieftină. Util împotriva unităților de artilerie.
|
||||
block.scatter.description = O armă esențială anti aeronave. Aruncă bucățele de plumb, fier vechi sau metasticlă către inamici.
|
||||
block.scorch.description = Arde orice artilerie inamică din apropiere. Mai eficient la distanță mică.
|
||||
block.hail.description = O armă anti-artilerie mică, care trage la mari distanțe.
|
||||
block.wave.description = O armă medie. Trage cu lichid către inamici. Stinge focul automat când este alimentată cu apă.
|
||||
block.lancer.description = O armă anti-artilerie medie, cu laser. Se încarcă și trage cu lasere puternice de electricitate.
|
||||
block.arc.description = O armă electrică cu o rază de acțiune mică. Trage cu mici lasere de electricitate către inamici.
|
||||
block.swarmer.description = O armă medie cu rachete. Atacă atât artileria cât și navele inamice. Trage cu rachete cu radar.
|
||||
block.salvo.description = O versiune mai mare, mai avansată a armei Duo. Trage salve rapide de gloanțe către inamici.
|
||||
block.fuse.description = O armă șrapnel mare cu rază de acțiune mică. Trage trei raze de gloanțe care găuresc scuturile inamicilor din apropiere.
|
||||
block.ripple.description = O armă de artilerie extrem de puternică. Lovește grămezi de bucăți de material înspre inamici pe distanțe mari.
|
||||
block.cyclone.description = O mare armă anti-artilerie și anti-aer. Trage cu grămezi explozive de material către ddunitățile inamice.
|
||||
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
|
||||
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
|
||||
block.core-shard.description = Nucleul bazei. Odată distrus, sectorul e pierdut.
|
||||
block.core-shard.details = Prima versiune. Compact. Autoreprodus. Echipat cu propulsoare de unică folosință. Nu e făcut pt călătorii interplanetare.
|
||||
block.core-foundation.description = Nucleul bazei. Bine armat. Stochează mai multe resurse decât nucleul Shard.
|
||||
block.core-foundation.details = A doua versiune.
|
||||
block.core-nucleus.description = Nucleul bazei. Extrem de bine armat. Stochează cantități masive de resurse.
|
||||
block.core-nucleus.details = A treia și ultima versiune.
|
||||
block.vault.description = Stochează o mare cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
|
||||
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
|
||||
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
|
||||
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
|
||||
block.duo.description = Trage cu gloanțe alternante către inamici.
|
||||
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
|
||||
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
|
||||
block.hail.description = Trage cu mici capsule către artileria inamică pe distanțe lungi.
|
||||
block.wave.description = Trage jeturi de lichid către inamici. Stinge focul automat când este alimentată cu apă.
|
||||
block.lancer.description = Se încarcă și trage cu lasere puternice de electricitate.
|
||||
block.arc.description = Trage cu mici lasere de electricitate către artileria inamică.
|
||||
block.swarmer.description = Trage cu rachete cu radar către inamici.
|
||||
block.salvo.description = Trage salve rapide de gloanțe către inamici.
|
||||
block.fuse.description = Trage trei raze de gloanțe care penetrează scuturile inamicilor din apropiere.
|
||||
block.ripple.description = Lovește cu capsule către inamici pe distanțe mari.
|
||||
block.cyclone.description = Trage cu grămezi explozive de material către unitățile inamice din apropiere.
|
||||
block.spectre.description = Trage cu gloanțe mari care penetrează scuturile inamicilor din apropiere.
|
||||
block.meltdown.description = Se încarcă și trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
|
||||
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
|
||||
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
|
||||
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
|
||||
block.parallax.description = Trage cu o rază tractoare care atrage aeronavele inamice, deteriorându-le.
|
||||
block.tsunami.description = Trage jeturi puternice de lichid către inamici. Stinge focul automat când este alimentată cu apă.
|
||||
block.silicon-crucible.description = Rafinează silicon din nisip și cărbune, folosind piratită ca sursă adițională de cărbune. Mai eficient când e plasat în locuri calde.
|
||||
block.disassembler.description = Separă zgura în componentele sale minerale exotice. Eficiență mică. Poate produce toriu.
|
||||
block.overdrive-dome.description = Grăbește blocurile din apropiere. Necesită fibră-fază și silicon pt a opera.
|
||||
block.payload-conveyor.description = Mișcă încărcături mari, cum ar fi unitățile militare din fabrici.
|
||||
block.payload-router.description = Distribuie încărcătura primită în 3 direcții diferite.
|
||||
block.command-center.description = Controlează comportamentul unităților militare folosind diverse comenzi.
|
||||
block.ground-factory.description = Produce unități de artilerie. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
|
||||
block.air-factory.description = Produce unități aeriene. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
|
||||
block.naval-factory.description = Produce unități navale. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
|
||||
block.additive-reconstructor.description = Îmbunătățește unitățile primite, tranformându-le în unități de nivel doi.
|
||||
block.multiplicative-reconstructor.description = Îmbunătățește unitățile primite, tranformându-le în unități de nivel trei.
|
||||
block.exponential-reconstructor.description = Îmbunătățește unitățile primite, tranformându-le în unități de nivel patru.
|
||||
block.tetrative-reconstructor.description =Îmbunătățește unitățile primite, tranformându-le în unități de ltimă generație: nivelul cinci.
|
||||
block.switch.description = Un întrerupător. Poate fi pornit sau oprit. Statusul său poate fi citit și controlat de procesoarele logice.
|
||||
block.micro-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri.
|
||||
block.logic-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri. Mai rapid decât microprocesorul.
|
||||
block.hyper-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri. Mai rapid decât procesorul logic.
|
||||
block.memory-cell.description = Stochează informație pt un procesor.
|
||||
block.memory-bank.description = Stochează informație pt un procesor. Capacitate mare.
|
||||
block.logic-display.description = Afișează grafica transmisă de un procesor logic.
|
||||
block.large-logic-display.description = Afișează grafica transmisă de un procesor logic.
|
||||
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
||||
|
||||
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
||||
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
||||
unit.fortress.description = Trage cu gloanțe de artilerie către artileria inamică pe distanțe lungi.
|
||||
unit.scepter.description = Trage cu un baraj de gloanțe încărcate către toți inamicii din apropiere.
|
||||
unit.reign.description = Trage cu un baraj de gloanțe masive care penetrează scuturile tuturor inamicilor din apropiere.
|
||||
unit.nova.description = Trage cu mici lasere care deteriorează inamicii și repară structurile aliate. Poate zbura.
|
||||
unit.pulsar.description = Trage cu lasere electrice care deteriorează inamicii și repară structurile aliate. Poate zbura.
|
||||
unit.quasar.description = Trage cu lasere electrice care deteriorează inamicii și repară structurile aliate. Poate zbura. Echipat cu un scut.
|
||||
unit.vela.description = Trage cu un laser masiv, continuu, inflamabil care deteriorează inamicii și repară structurile aliate. Poate zbura.
|
||||
unit.corvus.description = Trage cu e explozie masivă de lasere care deteriorează inamicii și repară structurile aliate. Poate merge peste majoritatea terenurilor.
|
||||
unit.crawler.description = Aleargă către inamici și se autodistruge, cauzând o explozie.
|
||||
unit.atrax.description = Trage cu globuri de zgură care slăbesc artileria inamică. Poate merge peste majoritatea terenurilor.
|
||||
unit.spiroct.description = Trage cu lasere care apropie inamicii, autoreparându-se în acest proces. Poate merge peste majoritatea terenurilor.
|
||||
unit.arkyid.description = Trage cu lasere mari care apropie inamicii, autoreparându-se în acest proces. Poate merge peste majoritatea terenurilor.
|
||||
unit.toxopid.description = Trage cu capsule electrice mari și lasere care penetrează scuturile inamice. Poate merge peste majoritatea terenurilor.
|
||||
unit.flare.description = Trage cu gloanțe standard la artileria inamică din apropiere.
|
||||
unit.horizon.description = Aruncă grămezi de bombe peste artileria inamică.
|
||||
unit.zenith.description = Trage cu salve de rachete către inamicii din apropiere.
|
||||
unit.antumbra.description = Trage cu un baraj de gloanțe către inamicii din apropiere.
|
||||
unit.eclipse.description = Trage cu un baraj de grămezi de material și două lasere care penetrează scuturile tuturor inamicilor din apropiere.
|
||||
unit.mono.description = Minează automat cupru și plumb, depozitându-le în nucleu.
|
||||
unit.poly.description = Reconstruiește automat structurile deteriorate și asistă alte unități la construire.
|
||||
unit.mega.description = Repară automat structurile deteriorate. Capabilă să care blocuri și mici unități de artilerie.
|
||||
unit.quad.description = Aruncă bombe mari peste artileria inamică, reparând structurile aliate și deteriorând inamicii. Capabilă să care unități de artilerie de dimensiuni medii.
|
||||
unit.oct.description = Protejează aliații din apropiere cu scutul său care se regenerează. Capabilă să care majoritatea unităților de artilerie.
|
||||
unit.risso.description = Trage un baraj de rachete și gloanțe către toți inamicii din apropiere.
|
||||
unit.minke.description = Trage cu capsule și gloanțe standard către artileria inamică din apropiere.
|
||||
unit.bryde.description = Trage cu capsule de artilerie și rachete către inamici pe distanțe lungi.
|
||||
unit.sei.description = Trage cu un baraj de rachete și gloanțe care penetrează scuturile inamicilor.
|
||||
unit.omura.description = Trage cu un railgun cu gloanțe care penetrează scuturile inamice pe distanțe lungi. Construiește unități Flare.
|
||||
unit.alpha.description = Apără nucleul Shard de inamici. Construiește structuri.
|
||||
unit.beta.description = Apără nucleul Foundation de inamici. Construiește structuri.
|
||||
unit.gamma.description = Apără nucleul Core de inamici. Construiește structuri.
|
||||
|
||||
@@ -761,7 +761,7 @@ category.power = Энергия
|
||||
category.liquids = Жидкости
|
||||
category.items = Предметы
|
||||
category.crafting = Ввод/Вывод
|
||||
category.shooting = Стрельба/Действие
|
||||
category.function = Действие
|
||||
category.optional = Дополнительные улучшения
|
||||
setting.landscape.name = Только альбомный (горизонтальный) режим
|
||||
setting.shadows.name = Тени
|
||||
|
||||
@@ -16,19 +16,19 @@ link.suggestions.description = Föreslå nya funktioner
|
||||
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
|
||||
screenshot = Skärmdump har sparats till {0}
|
||||
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
|
||||
gameover = Game Over
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
gameover = Spelet Slut
|
||||
gameover.pvp = Laget [accent] {0}[] vann!
|
||||
highscore = [accent]Nytt rekord!
|
||||
copied = Kopierad.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.notready = Denna del av spelet är iunte färdig ännu
|
||||
|
||||
load.sound = Ljud
|
||||
load.map = Kartor
|
||||
load.image = Bilder
|
||||
load.content = Innehåll
|
||||
load.system = System
|
||||
load.mod = Mods
|
||||
load.mod = Moddar
|
||||
load.scripts = Scripts
|
||||
|
||||
be.update = En ny beta version är tillgänglig:
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic sparad.
|
||||
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
|
||||
schematic.rename = Döp om Schematic
|
||||
schematic.info = {0}x{1}, {2} block
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Besegrade vågor:[accent] {0}
|
||||
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
||||
@@ -97,24 +98,23 @@ uploadingcontent = Laddar upp innehåll
|
||||
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
|
||||
committingchanges = Comitting Changes
|
||||
done = Klar
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
feature.unsupported = Din enhet stödjer inte denna funktion.
|
||||
|
||||
mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.alphainfo = Kom ihåg att moddar är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods = Moddar
|
||||
mods.none = [lightgray]Hittar inga Moddar!
|
||||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.reloadexit = Spelat kommer nu att starta om, för att ladda om moddarna.
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
mod.enabled = [lightgray]Aktiverad
|
||||
mod.disabled = [scarlet]Inaktiverad
|
||||
mod.disable = Inaktivera
|
||||
mod.content = Content:
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
||||
mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
@@ -123,10 +123,10 @@ mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affec
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
mod.enable = Enable
|
||||
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||
mod.reloadrequired = [scarlet]Reload Required
|
||||
mod.import = Import Mod
|
||||
mod.import.file = Import File
|
||||
mod.import.github = Import GitHub Mod
|
||||
mod.reloadrequired = [scarlet]Omstart krävs
|
||||
mod.import = Importera Mod
|
||||
mod.import.file = Importera Fil
|
||||
mod.import.github = Importera GitHub Mod
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
||||
mod.remove.confirm = This mod will be deleted.
|
||||
@@ -139,7 +139,7 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
||||
about.button = Om
|
||||
name = Namn:
|
||||
noname = Välj ett[accent] namn[] först.
|
||||
planetmap = Planet Map
|
||||
planetmap = Planet Karta
|
||||
launchcore = Launch Core
|
||||
filename = Filnamn:
|
||||
unlocked = Nytt innehåll upplåst!
|
||||
@@ -169,14 +169,14 @@ server.kicked.nameEmpty = Ditt namn är ogiltigt.
|
||||
server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton.
|
||||
server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
|
||||
server.kicked.gameover = Game over!
|
||||
server.kicked.serverRestarting = The server is restarting.
|
||||
server.kicked.serverRestarting = Servern startar om.
|
||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
hostserver = Host Multiplayer Game
|
||||
hostserver = Hosta Multiplayer Spel
|
||||
invitefriends = Invite Friends
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hostserver.mobile = Hosta\nSpel
|
||||
host = Hosta
|
||||
hosting = [accent]Öppnar server...
|
||||
hosts.refresh = Refresh
|
||||
hosts.discovering = Discovering LAN games
|
||||
@@ -256,7 +256,7 @@ save.mode = Gamemode: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Speltid: {0}
|
||||
warning = Varning.
|
||||
confirm = Confirm
|
||||
confirm = Bekräfta
|
||||
delete = Radera
|
||||
view.workshop = View In Workshop
|
||||
workshop.listing = Edit Workshop Listing
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Våg {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Våg om {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Väntar...
|
||||
waiting.players = Väntar på spelare...
|
||||
wave.enemies = [lightgray]{0} Fiender kvarvarande
|
||||
wave.enemy = [lightgray]{0} Fiende kvar
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Ladda bild
|
||||
saveimage = Spara bild
|
||||
unknown = Okänd
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generering:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Vågor
|
||||
waves.remove = Ta bort
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Brus
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Malmmedian
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Golv
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Vägg
|
||||
filter.option.ore = Malm
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,27 +512,33 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.unexplored = [lightgray]Oupptäckt
|
||||
sectors.resources = Resurser:
|
||||
sectors.production = Produktion:
|
||||
sectors.stored = Lagrade:
|
||||
sectors.resume = Återuppta
|
||||
sectors.launch = Skjuta upp
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Byt namn på sektor
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.craters.name = Kratrarna
|
||||
sector.frozenForest.name = Fryst skog
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
sector.desolateRift.name = Desolate Rift
|
||||
sector.nuclearComplex.name = Nuclear Production Complex
|
||||
sector.overgrowth.name = Overgrowth
|
||||
sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
sector.stainedMountains.name = Färgade berg
|
||||
sector.desolateRift.name = Ödslig rift
|
||||
sector.nuclearComplex.name = Kärnkraftsproduktionskomplex
|
||||
sector.overgrowth.name = Överväxt
|
||||
sector.tarFields.name = Tjärfält
|
||||
sector.saltFlats.name = Saltöken
|
||||
sector.fungalPass.name = Svamppass
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -547,7 +553,7 @@ sector.nuclearComplex.description = A former facility for the production and pro
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
|
||||
settings.language = Språk
|
||||
settings.data = Game Data
|
||||
settings.data = Spel Data
|
||||
settings.reset = Återställ till Standardvärden
|
||||
settings.rebind = Byt
|
||||
settings.resetKey = Reset
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = [accent]< Pausat >
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,12 +580,14 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Inmatning
|
||||
stat.output = Utmatning
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.tiles = Nödvändiga Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Skada
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Bättre Borr Krävs
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Föremål: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] skada
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = block
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
@@ -670,7 +711,7 @@ category.power = Energi
|
||||
category.liquids = Vätskor
|
||||
category.items = Föremål
|
||||
category.crafting = Inmatning/Utmatning
|
||||
category.shooting = Skjutning
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Skuggor
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animerat Vatten
|
||||
setting.animatedshields.name = Animerade Sköldar
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Begränsade FPS
|
||||
setting.fpscap.none = Inga
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Träning
|
||||
setting.difficulty.easy = Lätt
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullskärm
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||
setting.minimap.name = Visa Minikarta
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Vågtimer
|
||||
rules.waves = Vågor
|
||||
rules.attack = Attack Mode
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -856,15 +897,16 @@ rules.weather.duration = Duration:
|
||||
|
||||
content.item.name = Föremål
|
||||
content.liquid.name = Vätskor
|
||||
content.unit.name = Units
|
||||
content.unit.name = Enheter
|
||||
content.block.name = Block
|
||||
|
||||
item.copper.name = Koppar
|
||||
item.lead.name = Bly
|
||||
item.coal.name = Kol
|
||||
item.graphite.name = Grafit
|
||||
item.titanium.name = Titan
|
||||
item.thorium.name = Torium
|
||||
item.silicon.name = Silikon
|
||||
item.silicon.name = Kisel
|
||||
item.plastanium.name = Plast
|
||||
item.phase-fabric.name = Phase Fabric
|
||||
item.surge-alloy.name = Surge Alloy
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Olja
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Fart: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viskositet: {0}
|
||||
liquid.temperature = [lightgray]Temperatur: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sandbumling
|
||||
block.grass.name = Gräs
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Mörksandvatten
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Issnö
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energikälla
|
||||
block.unloader.name = Urladdare
|
||||
block.vault.name = Valv
|
||||
block.wave.name = Våg
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Svärmare
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Båge
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blåa
|
||||
team.crux.name = röda
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
|
||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||
schematic.rename = Rename Schematic
|
||||
schematic.info = {0}x{1}, {2} blocks
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
@@ -100,7 +101,6 @@ done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Dalga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Dalganin baslamasina: {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = Bekleniyor...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Resimden Yukle
|
||||
saveimage = Resimi kaydet
|
||||
unknown = Bilinmeyen
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.spawnpath = Path To Spawn
|
||||
filter.corespawn = Core Select
|
||||
filter.median = Median
|
||||
filter.oremedian = Ore Median
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.target = Target
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
||||
requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best: {0}
|
||||
launch = Launch
|
||||
launch.text = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
loadout = Loadout
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.sun.name = Sun
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
paused = Duraklatildi
|
||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
@@ -570,12 +580,14 @@ info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Guc kapasitesi
|
||||
stat.powershot = Guc/Saldiri hizi
|
||||
stat.damage = Damage
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
||||
stat.poweruse = Guc kullanimi
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Esya kapasitesi
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
@@ -613,6 +626,28 @@ stat.reload = Yeniden doldurma
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
stat.lightningdamage = Lightning Damage
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
|
||||
ability.forcefield = Force Field
|
||||
ability.repairfield = Repair Field
|
||||
ability.statusfield = Status Field
|
||||
ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
|
||||
unit.blocks = Yapilar
|
||||
unit.blockssquared = blocks²
|
||||
unit.powersecond = saniyede bir
|
||||
unit.liquidsecond = Saniyede bir
|
||||
unit.itemssecond = Saniyede bir
|
||||
@@ -670,7 +711,7 @@ category.power = Guc
|
||||
category.liquids = sivilar
|
||||
category.items = esyalar
|
||||
category.crafting = uretim
|
||||
category.shooting = sikma
|
||||
category.function = Function
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Yok
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = kolay
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Tam ekran
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = FPS'i goster
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||
setting.minimap.name = Haritayi goster
|
||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -858,6 +899,7 @@ content.item.name = Esyalar
|
||||
content.liquid.name = Sivilar
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Bakir
|
||||
item.lead.name = Kursun
|
||||
item.coal.name = Komur
|
||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Benzin
|
||||
liquid.cryofluid.name = kriyo sivisi
|
||||
|
||||
item.explosiveness = [lightgray]Patlayicilik: {0}
|
||||
item.flammability = [lightgray]Yanbilirlik: {0}
|
||||
item.radioactivity = [lightgray]Radyoaktivite: {0}
|
||||
|
||||
unit.health = [lightgray]Can: {0}
|
||||
unit.speed = [lightgray]hiz: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
|
||||
liquid.viscosity = [lightgray]Yari sivilik: {0}
|
||||
liquid.temperature = [lightgray]isi: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = sonsuz guc
|
||||
block.unloader.name = bekletici
|
||||
block.vault.name = kasa
|
||||
block.wave.name = Dalga
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -17,10 +17,12 @@ linkfail = Не вдалося перейти за посиланням!\nURL-а
|
||||
screenshot = Зняток мапи збережено до {0}
|
||||
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
|
||||
gameover = Гра завершена
|
||||
gameover.disconnect = Від’єднатися
|
||||
gameover.pvp = [accent]{0}[] команда перемогла!
|
||||
gameover.waiting = [accent]Очікуємо наступно мапу…
|
||||
highscore = [accent]Новий рекорд!
|
||||
copied = Скопійовано.
|
||||
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
||||
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]бета-тестування[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення кампанії;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
||||
indev.notready = Ця частина гри ще не готова.
|
||||
|
||||
load.sound = Звуки
|
||||
@@ -57,6 +59,7 @@ schematic.rename = Перейменувати схему
|
||||
schematic.info = {0}x{1}, блоків: {2}
|
||||
schematic.disabled = [scarlet]Схеми вимкнені[]\nВам не дозволяється використовувати схеми на цій [accent]мапі[] чи [accent]сервері.
|
||||
|
||||
stats = Статистика
|
||||
stat.wave = Хвиль відбито:[accent] {0}
|
||||
stat.enemiesDestroyed = Противників знищено:[accent] {0}
|
||||
stat.built = Будівель збудовано:[accent] {0}
|
||||
@@ -101,7 +104,6 @@ done = Зроблено
|
||||
feature.unsupported = Ваш пристрій не підтримує цю функцію
|
||||
|
||||
mods.alphainfo = Майте на увазі, що модифікації перебувають в альфі, і [scarlet]можуть бути дуже несправними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
||||
mods.alpha = [accent](Альфа)
|
||||
mods = Модифікації
|
||||
mods.none = [lightgray]Модифікацій не знайдено!
|
||||
mods.guide = Посібник із модифікацій
|
||||
@@ -172,7 +174,7 @@ server.kicked.customClient = Цей сервер не підтримує кор
|
||||
server.kicked.gameover = Гру завершено!
|
||||
server.kicked.serverRestarting = Сервер перезавантажується
|
||||
server.versions = Ваша версія:[accent] {0}[]\nВерсія на сервері:[accent] {1}[]
|
||||
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які перебувають в тій же [lightgray]WiFi або локальній мережах[], мають побачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоби люди могли приєднуватися з будь-якої точки планети через IP, то потрібно зробити[accent] переадресація порту[].\n\n[lightgray]Примітка. Якщо у вас виникли проблеми з приєднанням до вашої локальної гри, переконайтеся, що ви надали Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дають змогу виявити сервер.
|
||||
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[].\nКористувачі, які перебувають в тій же [lightgray]WiFi або локальній мережах[], мають побачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоби люди могли приєднуватися з будь-якої точки планети через IP, то потрібно зробити[accent] переадресація порту[].\n\n[lightgray]Примітка. Якщо у вас виникли проблеми з приєднанням до вашої локальної гри, переконайтеся, що ви надали Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дають змогу виявити сервер.
|
||||
join.info = Тут ви можете ввести [accent]IP сервера[] для під’єднання або знайти сервери у [accent]локальній[] чи [accent]глобальній мережі[] для приєднання до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[lightgray] Примітка. Це не є автоматичним глобальним списком серверів; якщо ви хочете приєднатися до когось через IP, вам доведеться попросити власника сервера дати свій ip.
|
||||
hostserver = Запустити багатокористувацький сервер
|
||||
invitefriends = Запросити друзів
|
||||
@@ -190,6 +192,10 @@ servers.local = Локальні сервери
|
||||
servers.remote = Віддалені сервери
|
||||
servers.global = Глобальні сервери
|
||||
|
||||
servers.showhidden = Показати приховані сервери
|
||||
server.shown = Показано
|
||||
server.hidden = Приховано
|
||||
|
||||
trace = Стежити за гравцем
|
||||
trace.playername = Ім’я гравця: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -268,6 +274,9 @@ cancel = Скасувати
|
||||
openlink = Перейти за посиланням
|
||||
copylink = Скопіювати посилання
|
||||
back = Назад
|
||||
crash.export = Експортувати аварійні звіти
|
||||
crash.none = Аварійних звітів не знайдено
|
||||
crash.exported = Аварійні звіти експортовано
|
||||
data.export = Вивантажити дані
|
||||
data.import = Завантажити дані
|
||||
data.openfolder = Відчинити теку з даними
|
||||
@@ -284,13 +293,19 @@ cancelbuilding = [accent][[{0}][], щоб очистити план
|
||||
selectschematic = [accent][[{0}][], щоби вибрати та скопіювати
|
||||
pausebuilding = [accent][[{0}][], щоби призупинити будування
|
||||
resumebuilding = [scarlet][[{0}][], щоби продовжити будування
|
||||
showui = Користувацький інтерфейс приховано.\nНатисніть [accent][[{0}][], щоби показати його знову.
|
||||
wave = [accent]Хвиля {0}
|
||||
wave.cap = [accent]Хвиля {0}/{1}
|
||||
wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
|
||||
wave.waveInProgress = [lightgray]Хвиля триває
|
||||
waiting = [lightgray]Очікування…
|
||||
waiting.players = Очікування гравців…
|
||||
wave.enemies = Залишилося\n[lightgray]{0} противник.
|
||||
wave.enemycores = Ворожих ядер: [accent]{0}[lightgray]
|
||||
wave.enemycore = [accent]{0}[lightgray] вороже ядро
|
||||
wave.enemy = Залишився\n[lightgray]{0} противник
|
||||
wave.guardianwarn = Хвиль до появи Вартового: [accent]{0}[] .
|
||||
wave.guardianwarn.one = Вартовий з’явиться через [accent]{0}[] хвилю.
|
||||
loadimage = Завантажити зображення
|
||||
saveimage = Зберегти зображення
|
||||
unknown = Невідомо
|
||||
@@ -329,6 +344,7 @@ editor.generation = Генерація:
|
||||
editor.ingame = Редагувати в грі
|
||||
editor.publish.workshop = Опублікувати в Майстерні Steam
|
||||
editor.newmap = Нова мапа
|
||||
editor.center = Центрувати
|
||||
workshop = Майстерня
|
||||
waves.title = Хвилі
|
||||
waves.remove = Видалити
|
||||
@@ -347,6 +363,7 @@ waves.invalid = Недійсні хвилі в буфері обміну.
|
||||
waves.copied = Хвилі скопійовані.
|
||||
waves.none = Противники не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = кількість
|
||||
wavemode.totals = усього
|
||||
wavemode.health = здоров’я
|
||||
@@ -417,6 +434,7 @@ filters.empty = [lightgray]Немає фільтрів! Додайте хоча
|
||||
filter.distort = Спотворення
|
||||
filter.noise = Шум
|
||||
filter.enemyspawn = Вибір точки появи противників
|
||||
filter.spawnpath = Шлях до точки появи
|
||||
filter.corespawn = Вибір ядра
|
||||
filter.median = Медіана
|
||||
filter.oremedian = Рудна медіана
|
||||
@@ -441,6 +459,7 @@ filter.option.amount = Кількість
|
||||
filter.option.block = Блок
|
||||
filter.option.floor = Поверхня
|
||||
filter.option.flooronto = Цільова поверхня
|
||||
filter.option.target = Ціль
|
||||
filter.option.wall = Стіна
|
||||
filter.option.ore = Руда
|
||||
filter.option.floor2 = Друга поверхня
|
||||
@@ -457,7 +476,9 @@ load = Завантажити
|
||||
save = Зберегти
|
||||
fps = FPS: {0}
|
||||
ping = Затримка: {0} мс
|
||||
language.restart = Будь ласка, перезапустіть свою гру, щоби налаштування мови набули чинності.
|
||||
memory = Mem: {0}мб
|
||||
memory2 = Mem:\n {0}мб +\n {1}мб
|
||||
language.restart = Перезапустіть свою гру, щоби налаштування мови набули чинності.
|
||||
settings = Налаштування
|
||||
tutorial = Навчання
|
||||
tutorial.retake = Пройти навчання ще раз
|
||||
@@ -470,13 +491,16 @@ locked = Заблоковано
|
||||
complete = [lightgray]Необхідно:
|
||||
requirement.wave = Досягніть хвилі {0} у зоні «{1}»
|
||||
requirement.core = Знищте вороже ядро в зоні «{0}»
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.research = Дослідіть {0}
|
||||
requirement.produce = Виробіть {0}
|
||||
requirement.capture = Захопіть {0}
|
||||
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||
launch.text = Запуск
|
||||
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
|
||||
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
|
||||
uncover = Розкрити
|
||||
configure = Налаштувати вивантаження
|
||||
|
||||
#TODO
|
||||
loadout = Вивантаження
|
||||
resources = Ресурси
|
||||
bannedblocks = Заборонені блоки
|
||||
@@ -490,7 +514,7 @@ zone.objective = [lightgray]Мета: [accent]{0}
|
||||
zone.objective.survival = вижити
|
||||
zone.objective.attack = знищити вороже ядро
|
||||
add = Додати…
|
||||
boss.health = Здоров’я босу
|
||||
boss.health = Здоров’я Вартового
|
||||
|
||||
connectfail = [crimson]Помилка з’єднання:\n\n[accent]{0}
|
||||
error.unreachable = Сервер не є доступним.\nЧи правильно написана адреса?
|
||||
@@ -507,16 +531,42 @@ weather.rain.name = Дощ
|
||||
weather.snow.name = Сніг
|
||||
weather.sandstorm.name = Піщана буря
|
||||
weather.sporestorm.name = Спорова буря
|
||||
weather.fog.name = Туман
|
||||
|
||||
sectors.unexplored = [lightgray]Не досліджено
|
||||
sectors.resources = Ресурси:
|
||||
sectors.production = Виробництво:
|
||||
sectors.export = Експортування:
|
||||
sectors.time = Час:
|
||||
sectors.threat = Загроза:
|
||||
sectors.wave = Хвиля:
|
||||
sectors.stored = Зберігає:
|
||||
sectors.resume = Продовжити
|
||||
sectors.launch = Запуск
|
||||
sectors.launch = Запустити
|
||||
sectors.select = Вибрати
|
||||
sectors.nonelaunch = [lightgray]нічого (сонце)
|
||||
sectors.rename = Перейменування сектора
|
||||
sector.curcapture = Сектор захоплено
|
||||
sector.missingresources = [scarlet]Недостатньо ресурсів в ядрі
|
||||
sector.attacked = Сектор [accent]{0}[white] під атакою!
|
||||
sector.lost = Сектор [accent]{0}[white] втрачено!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Сектор [accent]{0}[white]захоплено!
|
||||
|
||||
threat.low = низька
|
||||
threat.medium = середня
|
||||
threat.high = висока
|
||||
threat.extreme = екстремальна
|
||||
threat.eradication = викорінювальна
|
||||
|
||||
planets = Планети
|
||||
|
||||
planet.serpulo.name = Cерпуло
|
||||
#TODO better name
|
||||
planet.sun.name = Сонце
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.impact0078.name = Аварійне приземлення 0078
|
||||
sector.groundZero.name = Відправний пункт
|
||||
sector.craters.name = Кратери
|
||||
sector.frozenForest.name = Крижаний ліс
|
||||
@@ -528,6 +578,12 @@ sector.overgrowth.name = Зарості
|
||||
sector.tarFields.name = Дьогтьові поля
|
||||
sector.saltFlats.name = Соляні рівнини
|
||||
sector.fungalPass.name = Грибний перевал
|
||||
sector.biomassFacility.name = Центр дослідження синтезу біомаси
|
||||
sector.windsweptIslands.name = Вітряні острови
|
||||
sector.extractionOutpost.name = Видобувна застава
|
||||
|
||||
#unused
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗбирайте якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
|
||||
sector.frozenForest.description = Спори поширилися навіть тут, ближче до гір. Холодна температура не може стримувати їх завжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
||||
@@ -539,7 +595,7 @@ sector.overgrowth.description = Ближче до джерела спор є т
|
||||
sector.tarFields.description = Між горами та пустелею простягається окраїна зони видобутку нафти. Це один із небагатьох районів із корисними для використання запасами смоли.\nНе зважаючи на те, що територія покинута, вона має поблизу небезпечні сили противника. Не варто їх недооцінювати.\n\n[lightgray]Якщо можливо, дослідіть технологію перероблювання нафти.
|
||||
sector.desolateRift.description = Надзвичайно небезпечна зона. Багато ресурсів, але мало місця. Високий ризик знищення. Евакуюватися потрібно якомога швидше. Не розслабляйтеся між ворожими атаками та знайдіть ахіллесову п’яту супротивника.
|
||||
sector.nuclearComplex.description = Колишній об’єкт для виробництва та перероблювання торію було зведено до руїн.\n[lightgray]Дослідіть торій та його нескінченну кількість застосувань.\n\n Противник, який постійно шукає нападників, присутній тут у великій кількості, тому не баріться з евакуацією.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
sector.fungalPass.description = Перехідна зона між високими і низькими горами, що заповнені спорами. A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
|
||||
settings.language = Мова
|
||||
settings.data = Ігрові дані
|
||||
@@ -555,22 +611,28 @@ settings.clear.confirm = Ви дійсно хочете очистити ці д
|
||||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить усі дані, включно із збереженнями, мапами, розблокованим та налаштуваннями керування.\nПісля натискання «Гаразд» гра видалить усі дані та автоматично закриється.
|
||||
settings.clearsaves.confirm = Ви справді хочете видалити всі ваші збереження?
|
||||
settings.clearsaves = Очистити збереження
|
||||
paused = [accent]< Пауза>
|
||||
settings.clearresearch = Очистити дослідження
|
||||
settings.clearresearch.confirm = Ви справді хочете очистити дослідження кампанії?
|
||||
settings.clearcampaignsaves = Очистити збереження в кампанії
|
||||
settings.clearcampaignsaves.confirm = Ви справді хочете очистити всі збереженні в кампанії?
|
||||
paused = [accent]< Пауза >
|
||||
clear = Очистити
|
||||
banned = [scarlet]Заблоковано
|
||||
unplaceable.sectorcaptured = [scarlet]Вимагає захопленого сектору
|
||||
yes = Так
|
||||
no = Ні
|
||||
info.title = Інформація
|
||||
error.title = [crimson]Виникла помилка
|
||||
error.crashtitle = Виникла помилка
|
||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||
lastaccessed = [lightgray]Остання зміна від {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.description = Призначення
|
||||
stat.input = Ввід
|
||||
stat.output = Вивід
|
||||
stat.booster = Прискорювач
|
||||
stat.tiles = Необхідні плитки
|
||||
stat.affinities = Збільшення ефективності
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = Місткість енергії
|
||||
stat.powershot = Енергія за постріл
|
||||
stat.damage = Шкода
|
||||
@@ -593,6 +655,8 @@ stat.memorycapacity = Ємність пам’яті
|
||||
stat.basepowergeneration = Базова генерація енергії
|
||||
stat.productiontime = Час виробництва
|
||||
stat.repairtime = Час повного відновлення блоку
|
||||
stat.weapons = Зброя
|
||||
stat.bullet = Кулі
|
||||
stat.speedincrease = Збільшення швидкості
|
||||
stat.range = Радіус дії
|
||||
stat.drilltier = Видобуває
|
||||
@@ -605,10 +669,35 @@ stat.maxconsecutive = Максимальна послідовність
|
||||
stat.buildcost = Вартість будування
|
||||
stat.inaccuracy = Розкид
|
||||
stat.shots = Постріли
|
||||
stat.reload = Постріли/секунду
|
||||
stat.reload = Постріли за сек.
|
||||
stat.ammo = Боєприпаси
|
||||
stat.shieldhealth = Міцність щита
|
||||
stat.cooldowntime = Тривалість охолодження
|
||||
stat.explosiveness = Вибухонебезпечність
|
||||
stat.basedeflectchance = Базовий шанс відбиття
|
||||
stat.lightningchance = Шанс удару блискавки
|
||||
stat.lightningdamage = Шкода від удару блискавки
|
||||
stat.flammability = Займистість
|
||||
stat.radioactivity = Радіоактивність
|
||||
stat.heatcapacity = Теплоємність
|
||||
stat.viscosity = В’язкість
|
||||
stat.temperature = Температура
|
||||
stat.speed = Швидкість
|
||||
stat.buildspeed = Швидкість будування
|
||||
stat.minespeed = Швидкість видобутку
|
||||
stat.minetier = Рівень видобутку
|
||||
stat.payloadcapacity = Вантажопідйомність
|
||||
stat.commandlimit = Максимум в загоні
|
||||
stat.abilities = Здібності
|
||||
stat.canboost = Можна прискорити
|
||||
stat.flying = Літає
|
||||
|
||||
ability.forcefield = Щитове поле
|
||||
ability.repairfield = Ремонтувальне поле
|
||||
ability.statusfield = Поле підсилення
|
||||
ability.unitspawn = Завод одиниць «{0}»
|
||||
ability.shieldregenfield = Поле, що відновлює щити
|
||||
ability.movelightning = Блискавки при русі
|
||||
|
||||
bar.drilltierreq = Потребується кращий бур
|
||||
bar.noresources = Бракує ресурсів
|
||||
@@ -620,6 +709,7 @@ bar.powerbalance = Енергія: {0} за с.
|
||||
bar.powerstored = Зберігає: {0}/{1}
|
||||
bar.poweramount = Енергія: {0}
|
||||
bar.poweroutput = Вихідна енергія: {0}
|
||||
bar.powerlines = З’єднань: {0}/{1}
|
||||
bar.items = Предмети: {0}
|
||||
bar.capacity = Місткість: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -631,19 +721,26 @@ bar.progress = Хід будування
|
||||
bar.input = Ввід
|
||||
bar.output = Вивід
|
||||
|
||||
units.processorcontrol = [lightgray]Керується процесором
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] шкода
|
||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
||||
bullet.incendiary = [stat]запальний
|
||||
bullet.sapping = [stat]виснажує
|
||||
bullet.homing = [stat]самонаведення
|
||||
bullet.shock = [stat]шок
|
||||
bullet.frag = [stat]шкода по ділянці
|
||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||
bullet.infinitepierce = [stat]пробиття
|
||||
bullet.healpercent = [stat]{0}[lightgray]% лікування
|
||||
bullet.freezing = [stat]заморожування
|
||||
bullet.tarred = [stat]дьогтьовий
|
||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
||||
|
||||
unit.blocks = блоки
|
||||
unit.blockssquared = блоків²
|
||||
unit.powersecond = одиниць енергії за секунду
|
||||
unit.liquidsecond = одиниць рідини за секунду
|
||||
unit.itemssecond = предметів за секунду
|
||||
@@ -661,12 +758,13 @@ unit.items = предм.
|
||||
unit.thousands = тис
|
||||
unit.millions = млн
|
||||
unit.billions = млрд
|
||||
category.purpose = Призначення
|
||||
category.general = Загальне
|
||||
category.power = Енергія
|
||||
category.liquids = Рідини
|
||||
category.items = Предмети
|
||||
category.crafting = Виробництво
|
||||
category.shooting = Стрільба
|
||||
category.function = Стрільба
|
||||
category.optional = Додаткові поліпшення
|
||||
setting.landscape.name = Тільки альбомний (горизонтальний) режим
|
||||
setting.shadows.name = Тіні
|
||||
@@ -674,8 +772,8 @@ setting.blockreplace.name = Пропонування щодо автоматич
|
||||
setting.linear.name = Лінійна фільтрація
|
||||
setting.hints.name = Підказки
|
||||
setting.flow.name = Показувати темп швидкості ресурсів
|
||||
setting.backgroundpause.name = Пауза при згортанн
|
||||
setting.buildautopause.name = Автоматичне призупинення будування
|
||||
setting.mapcenter.name = Автоматичне центрування мапи на гравця
|
||||
setting.animatedwater.name = Анімаційні рідини
|
||||
setting.animatedshields.name = Анімаційні щити
|
||||
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
||||
@@ -709,7 +807,6 @@ setting.fullscreen.name = Повноекранний режим
|
||||
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
||||
setting.fps.name = Показувати FPS і затримку до сервера
|
||||
setting.smoothcamera.name = Гладка камера
|
||||
setting.blockselectkeys.name = Показувати клавіші вибору блока
|
||||
setting.vsync.name = Вертикальна синхронізація
|
||||
setting.pixelate.name = Пікселізація
|
||||
setting.minimap.name = Показувати мінімапу
|
||||
@@ -844,6 +941,7 @@ rules.title.unit = Бойові одиниці
|
||||
rules.title.experimental = Експериментальне
|
||||
rules.title.environment = Середовище
|
||||
rules.lighting = Світлотінь
|
||||
rules.enemyLights = Ворожі вогні
|
||||
rules.fire = Вогонь
|
||||
rules.explosions = Шкода від вибухів блоків і одиниць
|
||||
rules.ambientlight = Навколишнє світло
|
||||
@@ -855,6 +953,7 @@ content.item.name = Предмети
|
||||
content.liquid.name = Рідини
|
||||
content.unit.name = Бойові одиниці
|
||||
content.block.name = Блоки
|
||||
|
||||
item.copper.name = Мідь
|
||||
item.lead.name = Свинець
|
||||
item.coal.name = Вугілля
|
||||
@@ -868,7 +967,7 @@ item.surge-alloy.name = Кінетичний сплав
|
||||
item.spore-pod.name = Споровий стручок
|
||||
item.sand.name = Пісок
|
||||
item.blast-compound.name = Вибухова суміш
|
||||
item.pyratite.name = Піротит
|
||||
item.pyratite.name = Пиротит
|
||||
item.metaglass.name = Метаскло
|
||||
item.scrap.name = Брухт
|
||||
liquid.water.name = Вода
|
||||
@@ -876,23 +975,6 @@ liquid.slag.name = Шлак
|
||||
liquid.oil.name = Нафта
|
||||
liquid.cryofluid.name = Кріогенна рідина
|
||||
|
||||
item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
|
||||
item.flammability = [lightgray]Вогненебезпечність: {0} %
|
||||
item.radioactivity = [lightgray]Радіоактивність: {0} %
|
||||
|
||||
unit.health = [lightgray]Здоров’я: {0}
|
||||
unit.speed = [lightgray]Швидкість: {0}
|
||||
unit.weapon = [lightgray]Зброя: {0}
|
||||
unit.itemcapacity = [lightgray]Місткість елементів: {0}
|
||||
unit.minespeed = [lightgray]Швидкість видобутку: {0} %
|
||||
unit.minepower = [lightgray]Потужність видобутку: {0}
|
||||
unit.ability = [lightgray]Здібність: {0}
|
||||
unit.buildspeed = [lightgray]Швидкість будування: {0} %
|
||||
|
||||
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
||||
liquid.viscosity = [lightgray]В’язкість: {0}
|
||||
liquid.temperature = [lightgray]Температура: {0}
|
||||
|
||||
unit.dagger.name = Кинджал
|
||||
unit.mace.name = Булава
|
||||
unit.fortress.name = Фортеця
|
||||
@@ -904,7 +986,7 @@ unit.atrax.name = Атракс
|
||||
unit.spiroct.name = Павучник
|
||||
unit.arkyid.name = Аркиїд
|
||||
unit.toxopid.name = Отруйник
|
||||
unit.flare.name = Фальшфеєр
|
||||
unit.flare.name = Фальшфейєр
|
||||
unit.horizon.name = Горизонт
|
||||
unit.zenith.name = Зеніт
|
||||
unit.antumbra.name = Тіньовик
|
||||
@@ -912,13 +994,13 @@ unit.eclipse.name = Затьмарник
|
||||
unit.mono.name = Моно
|
||||
unit.poly.name = Полі
|
||||
unit.mega.name = Мега
|
||||
unit.quad.name = Квал
|
||||
unit.quad.name = Квад
|
||||
unit.oct.name = Окт
|
||||
unit.risso.name = Грампус
|
||||
unit.minke.name = Смугач малий
|
||||
unit.bryde.name = Смугач Брайда
|
||||
unit.sei.name = Sei
|
||||
unit.omura.name = Omura
|
||||
unit.minke.name = Смугач
|
||||
unit.bryde.name = Брайд
|
||||
unit.sei.name = Сейвал
|
||||
unit.omura.name = Омура
|
||||
unit.alpha.name = Альфа
|
||||
unit.beta.name = Бета
|
||||
unit.gamma.name = Гамма
|
||||
@@ -933,6 +1015,7 @@ block.cliff.name = Скеля
|
||||
block.sand-boulder.name = Пісочний валун
|
||||
block.grass.name = Трава
|
||||
block.slag.name = Шлак
|
||||
block.space.name = Космос
|
||||
block.salt.name = Сіль
|
||||
block.salt-wall.name = Соляна стіна
|
||||
block.pebbles.name = Галька
|
||||
@@ -957,7 +1040,7 @@ block.thruster.name = Штовхач
|
||||
block.kiln.name = Піч
|
||||
block.graphite-press.name = Графітний прес
|
||||
block.multi-press.name = Мультипрес
|
||||
block.constructing = {0}\n[lightgray](В процесі)
|
||||
block.constructing = {0}\n[lightgray](У процесі)
|
||||
block.spawn.name = Місце появи противника
|
||||
block.core-shard.name = Ядро «Уламок»
|
||||
block.core-foundation.name = Ядро «Штаб»
|
||||
@@ -978,6 +1061,7 @@ block.darksand-water.name = Темний пісок із водою
|
||||
block.char.name = Випалена земля
|
||||
block.dacite.name = Дацит
|
||||
block.dacite-wall.name = Дацитова стіна
|
||||
block.dacite-boulder.name = Дацитовий валун
|
||||
block.ice-snow.name = Крижаний сніг
|
||||
block.stone-wall.name = Кам’яна стіна
|
||||
block.ice-wall.name = Крижана стіна
|
||||
@@ -1026,7 +1110,6 @@ block.conveyor.name = Конвеєр
|
||||
block.titanium-conveyor.name = Титановий конвеєр
|
||||
block.plastanium-conveyor.name = Пластанієвий конвеєр
|
||||
block.armored-conveyor.name = Броньований конвеєр
|
||||
block.armored-conveyor.description = Переміщує предмети з тією ж швидкістю, що й титанові конвеєри, але має більше міцності. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
|
||||
block.junction.name = Перехрестя
|
||||
block.router.name = Маршрутизатор
|
||||
block.distributor.name = Розподілювач
|
||||
@@ -1034,7 +1117,6 @@ block.sorter.name = Сортувальник
|
||||
block.inverted-sorter.name = Зворотній сортувальник
|
||||
block.message.name = Повідомлення
|
||||
block.illuminator.name = Освітлювач
|
||||
block.illuminator.description = Невелике, компактне, джерело світла, яку можна налаштувати. Для роботи потребує енергії.
|
||||
block.overflow-gate.name = Надмірний затвор
|
||||
block.underflow-gate.name = Недостатній затвор
|
||||
block.silicon-smelter.name = Кремнієвий плавильний завод
|
||||
@@ -1070,15 +1152,16 @@ block.liquid-void.name = Рідинний вакуум
|
||||
block.power-void.name = Енергетичний вакуум
|
||||
block.power-source.name = Нескінченне джерело енергії
|
||||
block.unloader.name = Розвантажувач
|
||||
block.vault.name = Вмістилище
|
||||
block.vault.name = Склад
|
||||
block.wave.name = Хвиля
|
||||
block.tsunami.name = Цунамі
|
||||
block.swarmer.name = Роєвик
|
||||
block.salvo.name = Залп
|
||||
block.ripple.name = Ряб
|
||||
block.phase-conveyor.name = Фазовий конвеєр
|
||||
block.bridge-conveyor.name = Мостовий конвеєр
|
||||
block.plastanium-compressor.name = Пластанієвий компресор
|
||||
block.pyratite-mixer.name = Змішувач піротита
|
||||
block.pyratite-mixer.name = Змішувач пиротита
|
||||
block.blast-mixer.name = Змішувач вибухонебезпечного з’єднання
|
||||
block.solar-panel.name = Сонячна панель
|
||||
block.solar-panel-large.name = Велика сонячна панель
|
||||
@@ -1111,6 +1194,7 @@ block.arc.name = Дуга
|
||||
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
||||
block.spectre.name = Спектр
|
||||
block.meltdown.name = Розплавлювач
|
||||
block.foreshadow.name = Передвісник
|
||||
block.container.name = Сховище
|
||||
block.launch-pad.name = Стартовий майданчик
|
||||
block.launch-pad-large.name = Великий стартовий майданчик
|
||||
@@ -1127,7 +1211,11 @@ block.payload-conveyor.name = Вантажний конвеєр
|
||||
block.payload-router.name = Розвантажувальний маршрутизатор
|
||||
block.disassembler.name = Розбирач
|
||||
block.silicon-crucible.name = Кремнієвий тигель
|
||||
block.overdrive-dome.name = Величний Прискорювач
|
||||
block.overdrive-dome.name = Великий прискорювач
|
||||
#experimental, may be removed
|
||||
block.block-forge.name = Блок-кузня
|
||||
block.block-loader.name = Блок-завантажувач
|
||||
block.block-unloader.name = Блок-вивантажувач
|
||||
|
||||
block.switch.name = Перемикач
|
||||
block.micro-processor.name = Мікропроцесор
|
||||
@@ -1168,136 +1256,205 @@ tutorial.waves = [lightgray]Противник[] з’явився.\n\nЗахи
|
||||
tutorial.waves.mobile = [lightgray]Противник[] з’явився.\n\nЗахистіть ядро від двох хвиль. Ваш корабель буде автоматично атакувати противників.\nПобудуйте більше башт і бурів. Добудьте більше міді.
|
||||
tutorial.launch = Як тільки ви досягнете певної хвилі, ви зможете[accent] запустити ядро[], залишивши свою базу позаду, та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі отримані ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску.
|
||||
|
||||
item.copper.description = Початковий будівельний матеріал. Широко використовується у всіх типах блоків.
|
||||
item.lead.description = Основний початковий матеріал. Широко застосовується в електроніці та в транспортуванні рідин.
|
||||
item.metaglass.description = Дуже жорсткий склад скла. Широко застосовується для розподілу та зберігання рідини.
|
||||
item.graphite.description = Мінералізований вуглець, що використовується для боєприпасів та як електричний компонент.
|
||||
item.sand.description = Поширений матеріал, який широко використовується у виплавці, як під час сплавлення, так і в якості відходів.
|
||||
item.coal.description = Скам’янілі рослинні речовини, що утворилися задовго до посіву. Широко використовується для виробництва пального та ресурсів.
|
||||
item.titanium.description = Рідкісний надлегкий метал, який широко використовується для транспортування рідини, бурів і літаків.
|
||||
item.thorium.description = Щільний радіоактивний метал, що використовується в якості конструкційної опори та ядерного палива.
|
||||
item.scrap.description = Залишки старих споруд та підрозділів. Містить мікроелементи багатьох різних металів.
|
||||
item.silicon.description = Надзвичайно корисний напівпровідник. Має застосування в сонячних батареях, складній електроніці та боєприпасах для башт.
|
||||
item.plastanium.description = Легкий пластичний матеріал, що використовується в сучасних літальних апаратах та у фрагментованих боєприпасах.
|
||||
item.phase-fabric.description = Майже невагома речовина, що застосовується в передовій електроніці та в технології самовідновлення.
|
||||
item.surge-alloy.description = Удосконалений сплав з унікальними електричними властивостями.
|
||||
item.spore-pod.description = Струмок синтетичних спор, синтезований з атмосферних концентрацій для промислових цілей. Використовується для перетворення на нафту, вибухівку та паливо.
|
||||
item.blast-compound.description = Нестабільна сполука, яка використовується в бомбах і вибухівках. Синтезується зі спорових стручків та інших летких речовин. Використовувати як паливо не рекомендується.
|
||||
item.pyratite.description = Надзвичайно легкозаймиста речовина, що використовується в запальній зброї.
|
||||
liquid.water.description = Найкорисніша рідина. Зазвичай використовується для охолодження машин та перероблювання відходів.
|
||||
liquid.slag.description = Різні види розплавленого металу змішуються між собою. Може бути відокремлений від складових корисних копалин або розпорошений на ворожі частини як зброя.
|
||||
liquid.oil.description = Рідина, яка використовується у виробництві сучасних матеріалів. Може бути перетворена у вугілля в якості палива або використана як куля.
|
||||
liquid.cryofluid.description = Інертна рідина, що створена з води та титану. Має здатність надзвичайно високою пропускною спроможністю. Широко використовується в якості рідини, що охолоджує.
|
||||
item.copper.description = Використовується у всіх типах блоків і боєприпасах.
|
||||
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
|
||||
item.lead.description = Широко використовується в електроніці та в транспортуванні рідин.
|
||||
item.lead.details = Сплав. Інертний. Широко використовується в акумуляторах.\nПримітка. Мабуть, токсичний для біологічних форм життя. Не те щоб тут залишилося багато...
|
||||
item.metaglass.description = Використовується для розподілу чи зберігання рідини.
|
||||
item.graphite.description = Використовується для боєприпасів та електричних компонентів.
|
||||
item.sand.description = Використовується для виробництва інших удосконалених матеріалів.
|
||||
item.coal.description = Використовується для виробництва палива і вдосноналених матеріалів.
|
||||
item.coal.details = Виглядає скам’янілою рослинною речовиною, утвореною задовго до Сівби.
|
||||
item.titanium.description = Використовується в транспортуванні рідин, бурів та авіації.
|
||||
item.thorium.description = Використовується в міцних конструкціях і як ядерне паливо.
|
||||
item.scrap.description = Використовується у Плавильнях і Подрібнювачах для переробки в інші матеріали в інші матеріали.
|
||||
item.scrap.details = Залишки старих споруд та підрозділів.
|
||||
item.silicon.description = Використовується в сонячних панелях, складній електроніці та боєприпасах самонаведення для башт.
|
||||
item.plastanium.description = Використовується в передових одиницях та у фрагментованих боєприпасах.
|
||||
item.phase-fabric.description = Використовується в передовій електроніці і технології самовідновлення.
|
||||
item.surge-alloy.description = Використовується в передовій зброї та реактивних захисних конструкціях.
|
||||
item.spore-pod.description = Використовується для перетворення на нафту, вибухівку та паливо.
|
||||
item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах.
|
||||
item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах.
|
||||
item.pyratite.description = Використовується в запальній зброї і твердопаливних генераторах.
|
||||
liquid.water.description = Використовується для охолодження машин та перероблювання відходів.
|
||||
liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя.
|
||||
liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси.
|
||||
liquid.cryofluid.description = Використовується як теплоносій в реакторах, баштах і заводах.
|
||||
|
||||
block.message.description = Зберігає повідомлення. Використовується для комунікації між союзниками.
|
||||
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
|
||||
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкого та ефективного перероблювання вугілля.
|
||||
block.silicon-smelter.description = Змішує пісок із чистим вугіллям. Виробляє кремній.
|
||||
block.kiln.description = Виплавляє пісок та свинець у сполуку, відому як метаскло. Для запуску потрібна невелика кількість енергії.
|
||||
block.plastanium-compressor.description = Виробляє пластаній із нафти та титану.
|
||||
block.phase-weaver.description = Синтезує фазову тканину з радіоактивного торію та піску. Для роботи потрібна велика кількість енергії.
|
||||
block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
|
||||
block.illuminator.description = Випромінює світло.
|
||||
block.message.description = Зберігає повідомлення для комунікації між союзниками.
|
||||
block.graphite-press.description = Стискає вугілля в графіт.
|
||||
block.multi-press.description = Стискає вугілля в графіт. Потребує воду для охолодження.
|
||||
block.silicon-smelter.description = Синтезує пісок з вугіллям для отримання кремнію.
|
||||
block.kiln.description = Виплавляє пісок та свинець у метаскло.
|
||||
block.plastanium-compressor.description = Виробляє пластаній із нафти і титану.
|
||||
block.phase-weaver.description = Синтезує фазову тканину з торію та піску.
|
||||
block.alloy-smelter.description = Поєднує титан, свинець, кремній і мідь для отримання кінетичного сплаву.
|
||||
block.cryofluid-mixer.description = Змішує воду і дрібний порошок титану в кріогенну рідину. Основне використання в торієвому реактору.
|
||||
block.blast-mixer.description = Подрібнює і змішує скупчення спор із піротитом для отримання вибухової суміші.
|
||||
block.pyratite-mixer.description = Змішує вугілля, свинець та пісок у легкозаймистий піротит.
|
||||
block.melter.description = Розплавляє брухт у шлак для подальшого перероблювання, або використання в баштах «Хвиля».
|
||||
block.separator.description = Відокремлює шлак на його мінеральні компоненти. Виводить охолоджені матеріали.
|
||||
block.spore-press.description = Стискає спорові стручки під сильним тиском для синтезу нафти.
|
||||
block.cryofluid-mixer.description = Змішує воду і подрібнений титан, щоб виробити кріогенну рідину.
|
||||
block.blast-mixer.description = Виробляє вибухову суміш з піратиту і спорових стручків.
|
||||
block.pyratite-mixer.description = Змішує вугілля, свинець та пісок у легкозаймистий пиротит.
|
||||
block.melter.description = Розплавляє брухт у шлак.
|
||||
block.separator.description = Відокремлює шлак на його мінеральні компоненти.
|
||||
block.spore-press.description = Стискає спорові стручки для синтезування нафти.
|
||||
block.pulverizer.description = Подрібнює брухт у дрібний пісок.
|
||||
block.coal-centrifuge.description = Нафта перетворюється в шматки вугілля.
|
||||
block.incinerator.description = Випаровує будь-який зайвий предмет або рідину, які він отримує.
|
||||
block.power-void.description = Знищує будь-яку енергію, до якої він під’єднаний. Тільки пісочниця.
|
||||
block.power-source.description = Постійно створює енергію. Тільки пісочниця.
|
||||
block.coal-centrifuge.description = Нафта перетворюється у вугілля.
|
||||
block.incinerator.description = Випаровує будь-який предмет або рідину, що отримує.
|
||||
block.power-void.description = Знищує будь-яку під’єднану енергію. Тільки пісочниця.
|
||||
block.power-source.description = Постійно генерує енергію. Тільки пісочниця.
|
||||
block.item-source.description = Постійно створює предмети. Тільки пісочниця.
|
||||
block.item-void.description = Знищує будь-які предмети. Тільки пісочниця.
|
||||
block.liquid-source.description = Постійно створює рідини. Тільки пісочниця.
|
||||
block.liquid-void.description = Видаляє будь-які рідини. Тільки пісочниця.
|
||||
block.copper-wall.description = Дешевий оборонний блок.\nКорисний для оборони ядра та башт у перші кілька хвиль.
|
||||
block.copper-wall-large.description = Дешевий оборонний блок.\nКорисний для оборони ядра та башт у перші кілька хвиль.\nЗаймає декілька плиток.
|
||||
block.titanium-wall.description = Порівняно сильний оборонний блок.\nЗабезпечує помірний оборони від противників.
|
||||
block.titanium-wall-large.description = Порівняно сильний оборонний блок.\nЗабезпечує помірний оборони від противників.\nЗаймає декілька плиток.
|
||||
block.plastanium-wall.description = Особливий тип стіни, який поглинає електричні дуги і блокує автоматичні з’єднання енергетичних вузлів.
|
||||
block.plastanium-wall-large.description = Особливий тип стіни, який поглинає електричні дуги і блокує автоматичні з’єднання енергетичних вузлів.\nЗаймає декілька плиток.
|
||||
block.thorium-wall.description = Сильний оборонний блок.\nГарна оборона від противників.
|
||||
block.thorium-wall-large.description = Сильний оборонний блок.\nГарна оборона від противників.\nЗаймає декілька плиток.
|
||||
block.phase-wall.description = Стіна має покриття спеціальним складом, що відбиває світло і який базується на фазовій тканині. Здебільшого відбиває кулі у разі удару.
|
||||
block.phase-wall-large.description = Стіна має покриття спеціальним складом, що відбиває світло і який базується на фазовій тканині. Здебільшого відбиває кулі у разі удару.\nЗаймає декілька плиток.
|
||||
block.surge-wall.description = Надзвичайно міцний оборонний блок.\nЗбільшує заряд, якщо контактуватиме з кулями, вивільняючи його випадковим чином.
|
||||
block.surge-wall-large.description = Надзвичайно міцний оборонний блок.\nЗбільшує заряд, якщо контактуватиме з кулями, вивільняючи його випадковим чином.\nЗаймає декілька плиток.
|
||||
block.door.description = Невеликі двері. Можна відчинити або зачинити, натиснувши на них.
|
||||
block.door-large.description = Великі двері. Можна відчинити та зачинити, натиснувши на них.\nЗаймає декілька плиток.
|
||||
block.mender.description = Періодично ремонтує блоки в його радіусі дії. Боронить башти та стіни.\nЗа бажанням, можна використати кремній для підвищення дальності та ефективності.
|
||||
block.mend-projector.description = Покращена версія «Регенератора». Періодично ремонтує блоки в його радіусі дії.\nЗа бажанням, можна використати фазову тканину для підвищення дальності та ефективності.
|
||||
block.overdrive-projector.description = Збільшує швидкість найближчих будівель.\nЗа бажанням, можна використати фазову тканину для підвищення дальності та ефективності.
|
||||
block.force-projector.description = Створює навколо себе шестикутне силове поле, боронячи будівлі та блоки всередині від пошкоджень.\nПерегрівається, якщо завдано занадто великої шкоди. За бажанням, можна використати теплоносій для запобігання перегріву. Для збільшення розміру щита можна використовувати фазову тканину.
|
||||
block.shock-mine.description = Наносить шкоду противникам, коли вони наступають на міну. Майже невидима для противника.
|
||||
block.conveyor.description = Базовий транспортний блок. Переміщує елементи вперед і автоматично перетворює їх у блоки. Можна обертати.
|
||||
block.titanium-conveyor.description = Покращений блок транспорту елементів. Переміщує предмети швидше, ніж звичайні конвеєри.
|
||||
block.plastanium-conveyor.description = Переміщує предмети партіями.\nПриймає елементи на задній частині та вивантажує їх у трьох напрямках спереду.\nПотребує кілька точок завантаження та розвантаження для максимальної пропускної здатності.
|
||||
block.junction.description = Діє як міст для двох перехресних конвеєрних стрічок. Корисно в ситуаціях, коли два різних конвеєри перевозять різні матеріали в різні місця.
|
||||
block.bridge-conveyor.description = Покращений блок транспорту елементів. Дає змогу транспортувати предмети до 3-ох плиток із будь-якої місцевості чи будівлі.
|
||||
block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на під’єднаний фазовий конвеєр через кілька плиток.
|
||||
block.sorter.description = Сортує предмети. Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться зліва та/чи справа.
|
||||
block.inverted-sorter.description = Обробляє елементи, як звичайний сортувальник, але виводить обрані елементи на сторони.
|
||||
block.router.description = Приймає елементи з одного напрямку та виводить їх до трьох інших напрямків порівну. Корисно для поділу матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ніколи не використовуйте поруч із входами до механізмів, оскільки вони будуть забиті вихідними предметами.[]
|
||||
block.distributor.description = Поліпшений маршрутизатор. Розділяє предмети до 7 інших напрямків порівну.
|
||||
block.overflow-gate.description = Вивантажує лише вліво та/або вправо, якщо передній шлях заблокований.
|
||||
block.underflow-gate.description = Повна протилежність надмірному затвору. Виводить предмет прямо, якщо лівий та/або правий шлях заблоковано.
|
||||
block.item-void.description = Руйнує будь-які предмети. Тільки пісочниця.
|
||||
block.liquid-source.description = Постійно виробляє рідини. Тільки пісочниця.
|
||||
block.liquid-void.description = Випаровує будь-які рідини. Тільки пісочниця.
|
||||
block.copper-wall.description = Захищає споруди від ворожих снарядів.
|
||||
block.copper-wall-large.description = Захищає споруди від ворожих снарядів.
|
||||
block.titanium-wall.description = Захищає споруди від ворожих снарядів.
|
||||
block.titanium-wall-large.description = Захищає споруди від ворожих снарядів.
|
||||
block.plastanium-wall.description = Захищає споруди від ворожих снарядів. Поглинає електричні дуги і лазери. Блокує автоматичні з’єднання енергетичних вузлів.
|
||||
block.plastanium-wall-large.description = Захищає споруди від ворожих снарядів. Поглинає електричні дуги і лазери. Блокує автоматичні з’єднання енергетичних вузлів.
|
||||
block.thorium-wall.description = Захищає споруди від ворожих снарядів.
|
||||
block.thorium-wall-large.description = Захищає споруди від ворожих снарядів.
|
||||
block.phase-wall.description = Захищає споруди від ворожих снарядів, відбиває більшість куль при зіткненні.
|
||||
block.phase-wall-large.description = Захищає споруди від ворожих снарядів, відбиває більшість куль при зіткненні.
|
||||
block.surge-wall.description = Захищає споруди від ворожих снарядів, періодично випускає електричні дуги при зіткненні.
|
||||
block.surge-wall-large.description = Захищає споруди від ворожих снарядів, періодично випускає електричні дуги при зіткненні.
|
||||
block.door.description = Стіна, яку можна відкрити і закрити.
|
||||
block.door-large.description = Стіна, яку можна відкрити і закрити.
|
||||
block.mender.description = Періодично ремонтує блоки в своєму радіусі дії.\nЗа бажанням можна використати кремній задля підвищення радіусу дії й ефективності.
|
||||
block.mend-projector.description = Ремонтує блоки в своєму радіусі дії.\nЗа бажанням можна використати фазову тканину задля підвищення радіусу дії й ефективності.
|
||||
block.overdrive-projector.description = Збільшує швидкість найближчих будівель.\nЗа бажанням можна використати фазову тканину задля підвищення радіусу дії й ефективності.
|
||||
block.force-projector.description = Створює навколо себе шестикутне силове поле, захищаючи будівлі та блоки всередині від пошкоджень.\nПерегрівається, якщо завдано занадто великої шкоди. За бажанням можна використати теплоносій для запобігання перегріву. Для збільшення розміру щита можна використовувати фазову тканину.
|
||||
block.shock-mine.description = Випускає електричні дуги при контакті з ворогом.
|
||||
block.conveyor.description = Переміщує елементи вперед.
|
||||
block.titanium-conveyor.description = Переміщує предмети швидше, ніж звичайний конвеєр.
|
||||
block.plastanium-conveyor.description = Переміщує предмети партіями. Приймає елементи на задній частині та вивантажує їх у трьох напрямках спереду. Потребує кілька точок завантаження та розвантаження для максимальної пропускної здатності.
|
||||
block.junction.description = Діє як міст для двох перехресних конвеєрних стрічок.
|
||||
block.bridge-conveyor.description = Транспортує предмети через будівлі або місцевість
|
||||
block.phase-conveyor.description = Миттєво транспортує предмети через місцевості або будівлі. Більший діапазон, ніж у мостового конвеєра, але потребує енергії.
|
||||
block.sorter.description = Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться ліворуч та праворуч.
|
||||
block.inverted-sorter.description = Схожий на звичайний сортувальник, але виводить обрані елементи на бокові сторони.
|
||||
block.router.description = Розподіляє елементи, що надходять, порівну на 3 різні напрямки.
|
||||
block.router.details = Необхідне зло. Не використовуйте поруч із входами до механізмів, оскільки вони, входи, будуть забиті вихідними предметами.
|
||||
block.distributor.description = Розділяє предмети до 7 інших напрямків порівну.
|
||||
block.overflow-gate.description = Вивантажує лише ліворуч і праворуч, якщо передній шлях заблокований.
|
||||
block.underflow-gate.description = Повна протилежність надмірному затвору. Виводить предмет прямо, якщо лівий і правий шлях заблоковано.
|
||||
block.mass-driver.description = Найкращий блок для транспортування предметів. Збирає кілька предметів, а потім вистрілює їх до іншої електромагнітної катапульти на велику відстань. Для роботи потребує енергія.
|
||||
block.mechanical-pump.description = Дешевий насос із повільним виходом, але не потребує енергоспоживання.
|
||||
block.rotary-pump.description = Удосконалений насос. Насоси більше викачують, але потребують енергію.
|
||||
block.thermal-pump.description = Найкращий насос.
|
||||
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
||||
block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи.
|
||||
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nПротікає менше.
|
||||
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
|
||||
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
|
||||
block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця.
|
||||
block.bridge-conduit.description = Удосконалений блок транспортування рідини. Надає можливість транспортувати рідину до 3 плиток будь-якої місцевості чи будівлі.
|
||||
block.phase-conduit.description = Удосконалений блок транспортування рідини. Використовує енергію для транспортування рідин до приєднаного фазового каналу через декілька плиток.
|
||||
block.conduit.description = Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
||||
block.pulse-conduit.description = Пересуває рідини вперед. Швидше транспортує і зберігає більше рідини, ніж стандартні трубопроводи.
|
||||
block.plated-conduit.description = Пересуває рідини вперед. Не приймає рідин із боків окрім інших трубопроводів. Не протікає.
|
||||
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також може зберігати певну кількість рідини.
|
||||
block.liquid-tank.description = Зберігає велику кількість рідини. Виводить воду на всі сторони, через це схожий на рідинний маршрутизатор.
|
||||
block.liquid-junction.description = Діє як міст для двох трубопроводів.
|
||||
block.bridge-conduit.description = Транспортує рідину через місцевість і будівлі.
|
||||
block.phase-conduit.description = Транспортує рідину через місцевість і будівлі. Діапазон дії більший ніж у мостового трубопровода
|
||||
block.power-node.description = Передає живлення на приєднані вузли. Вузол буде отримувати живлення від будь-яких сусідніх блоків або подавати живлення до них.
|
||||
block.power-node-large.description = Поліпшений вузол живлення з більшим радіусом дії.
|
||||
block.power-node-large.description = Передовий вузол живлення з більшим радіусом дії.
|
||||
block.surge-tower.description = Вузол живлення з меншою кількістю доступних з’єднань і з найбільшим радіусом дії.
|
||||
block.diode.description = Живлення акумулятора може протікати через цей блок лише в одному напрямку, але лише в тому випадку, якщо інша сторона має менше енергії.
|
||||
block.battery.description = Зберігає енергію як буфер у часи надлишкової енергії. Виводить енергію в періоди дефіциту.
|
||||
block.battery-large.description = Зберігає набагато більше енергії, ніж звичайний акумулятор.
|
||||
block.combustion-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали, такі як вугілля.
|
||||
block.thermal-generator.description = Генерує енергію у разі розміщення в спекотних місцях.
|
||||
block.steam-generator.description = Удосконалений генератор згоряння. Більш ефективний, але потребує додаткової води для отримання пари.
|
||||
block.differential-generator.description = Удосконалений генератор згоряння. Використовує різницю температур між кріогенною рідиною й піротитом, що горить.
|
||||
block.rtg-generator.description = Простий і надійний генератор. Використовує тепло радіоактивних сполук, які розкладаються, для отримання енергії з повільною швидкістю.
|
||||
block.battery-large.description = Зберігає енергію як буфер у часи надлишкової енергії. Виводить енергію в періоди дефіциту. Більша ємність ніж у звичайного акумулятора.
|
||||
block.combustion-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали, як-от вугілля.
|
||||
block.thermal-generator.description = Виробляє енергію при розміщенні в спекотних місцях.
|
||||
block.steam-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали і перетворює воду в пару.
|
||||
block.differential-generator.description = Виробляє велику кількість енергії. Використовує різницю температур між кріогенною рідиною й пиротитом, що горить.
|
||||
block.rtg-generator.description = Використовує тепло радіоактивних сполук, які розкладаються, для отримання енергії з повільною швидкістю.
|
||||
block.solar-panel.description = Забезпечує невелику кількість енергії від сонця.
|
||||
block.solar-panel-large.description = Значно ефективніша ніж стандартна сонячна панель.
|
||||
block.thorium-reactor.description = Виробляє значну кількість енергії з торію. Вимагає постійного охолодження. Сильно вибухне, якщо подаватиметься недостатня кількість теплоносія. Вихідна потужність залежить від заповненості, базова потужність генерується на повній місткості.
|
||||
block.impact-reactor.description = Удосконалений генератор, здатний створювати величезну кількість енергії за максимальною ефективності. Для запуску процесу потрібно значні обсяги енергії.
|
||||
block.mechanical-drill.description = Недорогий бур. Якщо розмістити на доречних плитках, то виводитиме предмети постійно, але повільно. Придатний лише для базових ресурсів.
|
||||
block.solar-panel-large.description = Забезпечує невелику кількість енергії від сонця. Значно ефективніша ніж стандартна сонячна панель.
|
||||
block.thorium-reactor.description = Виробляє значну кількість енергії з торію. Потребує постійного охолодження. Сильно вибухне, якщо подаватиметься недостатня кількість теплоносія.
|
||||
block.impact-reactor.description = Здатний створювати величезну кількість енергії за максимальною ефективності. Для запуску процесу потрібно значні обсяги енергії.
|
||||
block.mechanical-drill.description = Якщо розмістити на доречних плитках, то виводитиме предмети постійно, але повільно. Придатний лише для базових ресурсів.
|
||||
block.pneumatic-drill.description = Поліпшений бур, здатний видобувати титан. Видобуває швидше, ніж механічний бур.
|
||||
block.laser-drill.description = Дає змогу виконувати буріння ще швидше за допомогою лазерної технології, але вимагає енергії. Придатний до видобутку торію.
|
||||
block.blast-drill.description = Найкращий бур. Потрібна велика кількість енергії.
|
||||
block.water-extractor.description = Видобуває підземні води. Використовується в місцях, де немає поверхневої води.
|
||||
block.cultivator.description = Культивує невеликі концентрації спор в атмосфері на готові до промисловості стручки.
|
||||
block.oil-extractor.description = Для видобутку нафти використовується велика кількість енергії, піску та води.
|
||||
block.core-shard.description = Найперша версія капсули ядра. Після його знищення всі контакти з регіоном втрачаються. Не допустіть цього.
|
||||
block.core-foundation.description = Друга версія ядра. Краще броньована. Зберігає більше ресурсів.
|
||||
block.core-nucleus.description = Третя й остання версія капсули ядра. Надзвичайно добре броньована. Зберігає величезні обсяги ресурсів.
|
||||
block.laser-drill.description = Дає змогу видобувати ще швидше за допомогою лазерної технології, але потребує енергії. здатний видобувати торій.
|
||||
block.blast-drill.description = Найкращий бур. Потрібує великої кількості енергії.
|
||||
block.water-extractor.description = Викачує підземні води. Використовується в місцях, де немає поверхневої води.
|
||||
block.cultivator.description = Культивує невеликі концентрації спор в стручки.
|
||||
block.cultivator.details = Відновлена технологія. Використовується для отримання величезної кількості біомаси якомога ефективніше. Ймовірно, початковий інкубатор спор, що зараз покриває Серпуло.
|
||||
block.oil-extractor.description = Використовується велика кількість енергії, піску та води для отримання нафти.
|
||||
block.core-shard.description = Ядро бази. Після знищення сектор втрачається. Найперша версія капсули ядра. Після його знищення всі контакти з регіоном втрачаються. Не допустіть цього.
|
||||
block.core-shard.details = Найперша версія капсули ядра. Компактне. Самовідтворюванне. Оснащене одноразовими пусковими рушіями. Не призначено для міжпланетних подорожей.
|
||||
block.core-foundation.description = Ядро бази. Добре броньоване. Зберігає більше ресурсів.
|
||||
block.core-foundation.details = Друга версія ядра.
|
||||
block.core-nucleus.description = Ядро бази. Напрочуд добре броньовано. Зберігає величезну кількість ресурсів.
|
||||
block.core-nucleus.details = Третя і фінальна версія ядра.
|
||||
block.vault.description = Зберігає велику кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
|
||||
block.container.description = Зберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
|
||||
block.unloader.description = Вивантажує предмети з блока, який не переміщує предмети, на конвеєр або безпосередньо в сусідній блок. Тип предмета для завантаження можна змінити, натиснувши на блок.
|
||||
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра. Стартовий майданчик надає можливість вам запускати ресурси кожні n секунд без необхідності завершувати гру. Просто подайте в нього ресурси та забезпечте енергією.
|
||||
block.launch-pad-large.description = Поліпшена версія стартового майданчика. Зберігає більше предметів. Запускається частіше.
|
||||
block.duo.description = Мала й дешева башта. Корисна проти наземних одиниць.
|
||||
block.scatter.description = Основна протиповітряна башта. Вистрілює грудочки свинцю, брухту чи метаскла в противників.
|
||||
block.unloader.description = Вивантажує предмети з найближчих блоків
|
||||
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра.
|
||||
block.duo.description = Вистрілює по черзі кулями по ворогах.
|
||||
block.scatter.description = Вистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
|
||||
block.scorch.description = Підпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
|
||||
block.hail.description = Невелика артилерійська башта з далеким радіусом дії.
|
||||
block.wave.description = Башта середнього розміру. Випускає потоками рідини в противників. Автоматично гасить пожежі при постачанні води.
|
||||
block.lancer.description = Лазерна башта середнього розміру, яка атакує наземних противників. Заряджає і вистрілює потужні пучки енергії.
|
||||
block.arc.description = Невелика електрична башта з малим радіусом дії. Стріляє дугами електрики в противників.
|
||||
block.swarmer.description = Ракетна башта середнього розміру. Атакує як повітряних, так і наземних противників. Запускає ракети, які летять у противників самостійно.
|
||||
block.salvo.description = Більш велика, вдосконалена версія башти «Подвійна». Вистрілює швидкий залп куль у противника.
|
||||
block.fuse.description = Велика енергетична башта з малим радіусом дії. Стріляє трьома пронизливими променями на найближчих противників.
|
||||
block.ripple.description = Надзвичайно потужна артилерійська башта. На великі відстані стріляє скупченнями снарядів у противників.
|
||||
block.cyclone.description = Велика протиповітряна та протиназемна башта. Підпалює вибухонебезпечними грудками скупчення противників.
|
||||
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
|
||||
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
|
||||
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
|
||||
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
|
||||
block.hail.description = Вистрілює невеликі снаряди в наземних ворогів на великі відстані.
|
||||
block.wave.description = Вистрілює потоки рідин в ворогів. Автоматично гасить пожежі при постачанні води.
|
||||
block.lancer.description = Заряджає і вистрілює потужні пучки енергії в наземних противників.
|
||||
block.arc.description = Вистрілює дугами електрики в наземних противників.
|
||||
block.swarmer.description = Запускає ракети, що автоматично наводяться у противників.
|
||||
block.salvo.description = Вистрілює швидкий залп куль у противника.
|
||||
block.fuse.description = Вистрілює трьома променями, що пронизують броню, у малому радіусі у противників.
|
||||
block.ripple.description = Вистрілює скупченням снарядів у противників.
|
||||
block.cyclone.description = Підпалює вибухові грудки скупчення противників.
|
||||
block.spectre.description = Вистрілює великі бронебійні кулі у повітряні та наземні цілі.
|
||||
block.meltdown.description = Заряджає і вистріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
|
||||
block.foreshadow.description = Вистрілює великим болтом в одну ціль на велику дистанцію
|
||||
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю у своєму радіусі дії.
|
||||
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
|
||||
block.parallax.description = Притягає ворожі повітряні одиниці, пошкоджуючи їх в процесі.
|
||||
block.tsunami.description = Вистрілює потужними потоками рідини у ворогів. Автоматично гасить пожежі при постачанні води.
|
||||
block.silicon-crucible.description = Очищує кремній від піску та вугілля, використовуючи пиратит як додаткове джерело тепла. Більш ефективний у жарких місцях.
|
||||
block.disassembler.description = Поділяє шлак на незначні кількості екзотичних мінеральних компонентів при низькій ефективності. Може виробляти торій.
|
||||
block.overdrive-dome.description = Збільшує швидкість найближчих будівль. Потребує фазову тканину і кремній.
|
||||
block.payload-conveyor.description = Переміщує великі вантажі, як-от одиниці з заводів.
|
||||
block.payload-router.description = Розділяє вантажі, що надходять, у 3 різні сторони.
|
||||
block.command-center.description = Контролює поведінку одиниць за допомогою декількох різних команд.
|
||||
block.ground-factory.description = Виробляє наземних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
|
||||
block.air-factory.description = Виробляє повітряних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
|
||||
block.naval-factory.description = Виробляє одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
|
||||
block.additive-reconstructor.description = Поліпшує введених одиниць до другого рівня.
|
||||
block.multiplicative-reconstructor.description = Поліпшує введених одиниць до третього рівня.
|
||||
block.exponential-reconstructor.description = Поліпшує введених одиниць до четвертого рівня.
|
||||
block.tetrative-reconstructor.description = Поліпшує введених одиниць до п’ятого і фінального рівня.
|
||||
block.switch.description = Перемикач. Стан можна читати і контролювати за допомогою логічних процесорів.
|
||||
block.micro-processor.description = Запускає послідовність логічних вказівок (інструкцій) у нескінченному циклі. Може використовуватися для керування блоків та будівель.
|
||||
block.logic-processor.description = Запускає послідовність логічних вказівок (інструкцій) у нескінченному циклі. Може використовуватися для керування блоків та будівель. Швидше ніж Мікропроцесор.
|
||||
block.hyper-processor.description = Запускає послідовність логічних вказівок (інструкцій) у нескінченному циклі. Може використовуватися для керування блоків та будівель. Швидше ніж Логічний процесор
|
||||
block.memory-cell.description = Зберігає інформацію для логічного процесора.
|
||||
block.memory-bank.description = Зберігає інформацію для логічного процесора. Висока місткість.
|
||||
block.logic-display.description = Відображає довільну графіку з логічного процесора.
|
||||
block.large-logic-display.description = Відображає довільну графіку з логічного процесора.
|
||||
|
||||
unit.dagger.description = Вистрілює стандартними кулями по найближчих ворогах.
|
||||
unit.mace.description = Вистрілює потоками полум'я у найближчих ворогів.
|
||||
unit.fortress.description = Вистрілює з дальнобійної артилерії по наземних цілях.
|
||||
unit.scepter.description = Вистрілює шквалом заряджених куль у найближчих ворогів.
|
||||
unit.reign.description = Вистрілює шквалом масивних пронизливих куль по найближчих ворогах.
|
||||
unit.nova.description = Вистрілює лазерними болтами, які пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту.
|
||||
unit.pulsar.description = Випускає дуги електрики, які завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту.
|
||||
unit.quasar.description = Вистрілює пробивними лазерними промені, які пошкоджують ворогів та відновлюють споріднені конструкції. Здатний до польоту. Захищений.
|
||||
unit.vela.description = Вистрілює масивним безперервним лазерним промінем, який завдає шкоди ворогам, спричиняє пожежі та відновлює союзні споруди. Здатний до польоту.
|
||||
unit.corvus.description = Спричиняє масивний лазерний вибух, який завдає шкоди ворогам та відновлює споріднені споруди. Може переступати через більшість місцевості.
|
||||
unit.crawler.description = Біжить до ворогів і самознищується, викликаючи великий вибух.
|
||||
unit.atrax.description = Випалює виснажливі шари шлаку в наземних цілях. Може переступити більшість місцевості.
|
||||
unit.spiroct.description = Вистрілює виснажливими лазерними променями у ворогів, відновлюючись при цьому. Може переступати через більшість місцевості.
|
||||
unit.arkyid.description = Вистрілює у ворогів великими виснажливими лазерними променями, відновлюючись при цьому.
|
||||
unit.toxopid.description = Вистрілює у ворогів великими електричними касетними снарядами та пробивними лазерами. Може переступати через більшість місцевості.
|
||||
unit.flare.description = Вистрілює стандартними кулями в найближчі цілі.
|
||||
unit.horizon.description = Кидає купу бомб на наземні цілі.
|
||||
unit.zenith.description = Вистрілює залпи ракет по всіх найближчих ворогів.
|
||||
unit.antumbra.description = Вистрілює шквал куль у всіх найближчих ворогів.
|
||||
unit.eclipse.description = Вистрілює два пронизливі лазери та шквал луски по всіх найближчих ворогах.
|
||||
unit.mono.description = Автоматично видобуває мідь і свинець і кладе їх в ядро.
|
||||
unit.poly.description = Автоматично перебудовує зруйновані споруди та допомагає іншим одиницям у будівництві.
|
||||
unit.mega.description = Автоматично відновлює пошкоджені конструкції. Здатний нести блоки та невеликі наземні блоки.
|
||||
unit.quad.description = Кидає великі бомби на наземні цілі, відновлюючи союзні споруди та завдаючи шкоди ворогам. Здатний нести середні наземні одиниці.
|
||||
unit.oct.description = Захищає найближчих союзників своїм відновлювальним щитом. Здатний нести більшість наземних одиниць.
|
||||
unit.risso.description = Вистрілює шквалом ракет і куль по всіх найближчих ворогах.
|
||||
unit.minke.description = Вистрілює запальними снарядами та стандартнами кулями по найближчих наземних цілях.
|
||||
unit.bryde.description = Вистрілює по ворогам артилерійськими снарядами та ракетами великої дальності.
|
||||
unit.sei.description = Вистрілює по ворогам шквалом ракет і бронебійних куль.
|
||||
unit.omura.description = Вистрілює по ворогах дальнобійним болтом, що пробиває броню. Виробляє повітряних Фальшфеєрів.
|
||||
unit.alpha.description = Захищає ядро «Уламок» від противників. Будує споруди.
|
||||
unit.beta.description = Захищає ядро «Штаб» від противників. Будує споруди.
|
||||
unit.gamma.description = Захищає ядро «Атом» від противників. Будує споруди.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] 译者[orange]老滑稽[] - [cyan]QQ:1290419934[]
|
||||
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = 致谢
|
||||
contributors = 翻译者和贡献者
|
||||
discord = 加入 Mindustry 的 Discord!
|
||||
@@ -20,8 +20,8 @@ gameover = 游戏结束
|
||||
gameover.pvp = [accent] {0}[]队获胜!
|
||||
highscore = [accent]新纪录!
|
||||
copied = 已复制。
|
||||
indev.popup = [accent]v6[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役不完善[]\n- 内容不完整\n - 大多[scarlet]单位AI[]运行不佳\n- 单位系统不完整\n- 一切内容都可能发生变动或调整。\n\n向[accent]主群(QQ681962751)[]提交错误报告。
|
||||
indev.notready = 还没做好看NM
|
||||
indev.popup = [accent]6.0[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役玩法完全没有完成[]\n- 很多内容还没有做完\n - 大多[scarlet]单位AI[]无法正确地运行\n- 单位系统完全没有完成\n- 一切您所看到的内容都可能会移除或调整。\n\n在[accent]Github[]提交错误报告。\n[#66ccff]来自译者WinterUnderTheSnow的忠告:不建议新玩家游玩还在测试阶段的6.0!建议您先从[orange]v104.6[#66ccff]或[orange]v104.10[#66ccff]开始游玩!
|
||||
indev.notready = 这部分玩法还未开发完成。
|
||||
|
||||
load.sound = 音乐加载中
|
||||
load.map = 地图加载中
|
||||
@@ -55,6 +55,7 @@ schematic.saved = 蓝图已保存。
|
||||
schematic.delete.confirm = 确认删除蓝图?
|
||||
schematic.rename = 重命名蓝图
|
||||
schematic.info = {0}x{1},{2} 个方块
|
||||
schematic.disabled = [scarlet]蓝图已禁用![]\n您不能在此[accent]地图[]或[accent]服务器[]上使用蓝图.
|
||||
|
||||
stat.wave = 防守波数:[accent]{0}
|
||||
stat.enemiesDestroyed = 消灭敌人:[accent]{0}
|
||||
@@ -65,7 +66,7 @@ stat.delivered = 装运资源:
|
||||
stat.playtime = 游玩时间:[accent] {0}
|
||||
stat.rank = 最终评级:[accent]{0}
|
||||
|
||||
globalitems = [accent]Global Items
|
||||
globalitems = [accent]全局物品
|
||||
map.delete = 确定要删除“[accent]{0}[]”地图吗?
|
||||
level.highscore = 最高分:[accent]{0}
|
||||
level.select = 选择关卡
|
||||
@@ -100,7 +101,6 @@ done = 已完成
|
||||
feature.unsupported = 您的设备不支持此功能。
|
||||
|
||||
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
||||
mods.alpha = [accent](测试)
|
||||
mods = 模组
|
||||
mods.none = [lightgray]没有找到模组!
|
||||
mods.guide = 模组制作教程
|
||||
@@ -115,7 +115,7 @@ mod.disable = 禁用
|
||||
mod.content = 内容:
|
||||
mod.delete.error = 无法删除模组。可能文件被占用。
|
||||
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
||||
mod.outdated = [scarlet]模组不兼容6.0(缺失 minGameVersion: 105)
|
||||
mod.outdated = [scarlet]该模组可能不能在6.0上正确地运行(缺失 minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
||||
mod.erroredcontent = [scarlet]内容错误
|
||||
mod.errors = 读取内容时发生错误.
|
||||
@@ -127,14 +127,14 @@ mod.reloadrequired = [scarlet]需要重启
|
||||
mod.import = 导入模组
|
||||
mod.import.file = 导入文件
|
||||
mod.import.github = 从 GitHub 导入模组
|
||||
mod.jarwarn = [scarlet]JAR模组存在危险性。[]\n请确保此模组来源安全可靠!
|
||||
mod.jarwarn = [scarlet]JAR模组注定存在危险性。[]\n请确保此模组来源安全可靠!
|
||||
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
||||
mod.remove.confirm = 此模组将被删除。
|
||||
mod.author = [lightgray]作者:[] {0}
|
||||
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
||||
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
||||
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
||||
mod.scripts.disable = 你的设备不支持含有脚本的模组。必须禁用相关模组以进入游戏。
|
||||
mod.scripts.disable = 您的设备不支持含有脚本的模组。必须禁用相关模组以进入游戏。
|
||||
|
||||
about.button = 关于
|
||||
name = 名字:
|
||||
@@ -151,28 +151,28 @@ researched = [lightgray]{0}己研究。
|
||||
research.progress = {0}% 完成度
|
||||
players = {0} 位玩家在线
|
||||
players.single = {0} 位玩家在线
|
||||
players.search = search
|
||||
players.search = 研究
|
||||
players.notfound = [gray]没有找到玩家。
|
||||
server.closing = [accent]服务器关闭…
|
||||
server.kicked.kick = 你被踢出了服务器。
|
||||
server.kicked.whitelist = 你不在服务器白名单中。
|
||||
server.kicked.serverClose = 服务器已关闭。
|
||||
server.kicked.vote = 你被投票踢出了服务器。
|
||||
server.kicked.vote = 您被投票踢出了服务器。
|
||||
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
||||
server.kicked.serverOutdated = 服务器过旧,请联系服务器管理员升级服务器。
|
||||
server.kicked.banned = 你在这个服务器上被封禁了。
|
||||
server.kicked.banned = 您在这个服务器上被封禁了。
|
||||
server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。
|
||||
server.kicked.playerLimit = 服务器已满,请等待一个空位。
|
||||
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
||||
server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。
|
||||
server.kicked.nameInUse = 您的名字与服务器中的一个人重复了。
|
||||
server.kicked.nameEmpty = 无效的名字!
|
||||
server.kicked.idInUse = 你已经连接了这个服务器!不允许在一台电脑上用两个客户端连接。
|
||||
server.kicked.idInUse = 您已经连接了这个服务器!不允许在一台设备上用两个客户端连接。
|
||||
server.kicked.customClient = 这个服务器不支持自定义客户端。请下载官方版本。
|
||||
server.kicked.gameover = 游戏结束!
|
||||
server.kicked.serverRestarting = 服务器正在重启.
|
||||
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
|
||||
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
|
||||
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
|
||||
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向服主询问 IP 地址。
|
||||
hostserver = 创建服务器
|
||||
invitefriends = 邀请朋友
|
||||
hostserver.mobile = 创建\n服务器
|
||||
@@ -201,7 +201,7 @@ server.bans.none = 没有被封禁的玩家!
|
||||
server.admins = 管理员
|
||||
server.admins.none = 该服务器没有管理员!
|
||||
server.add = 添加服务器
|
||||
server.delete = 你确定要删除这个服务器吗?
|
||||
server.delete = 您确定要删除这个服务器吗?
|
||||
server.edit = 编辑服务器
|
||||
server.outdated = [crimson]服务器过旧![]
|
||||
server.outdated.client = [crimson]客户端过旧![]
|
||||
@@ -228,11 +228,11 @@ server.addressinuse = 地址已在使用!
|
||||
server.invalidport = 无效的端口!
|
||||
server.error = [crimson]创建服务器错误:[accent]{0}
|
||||
save.new = 新存档
|
||||
save.overwrite = 你确定你要覆盖这个存档吗?
|
||||
save.overwrite = 您确定要覆盖这个存档吗?
|
||||
overwrite = 覆盖
|
||||
save.none = 没有找到存档!
|
||||
savefail = 保存失败!
|
||||
save.delete.confirm = 你确定你要删除这个存档吗?
|
||||
save.delete.confirm = 您确定要删除这个存档吗?
|
||||
save.delete = 删除
|
||||
save.export = 导出存档
|
||||
save.import.invalid = [accent]此存档无效!
|
||||
@@ -245,7 +245,7 @@ save.rename.text = 新名称:
|
||||
selectslot = 选择一个存档。
|
||||
slot = [accent]存档位 {0}
|
||||
editmessage = 编辑消息
|
||||
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
|
||||
save.corrupted = [accent]存档损坏或无效!\n如果您刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
|
||||
empty = < 空 >
|
||||
on = 开
|
||||
off = 关
|
||||
@@ -284,18 +284,21 @@ selectschematic = [accent][[{0}][]来选择复制
|
||||
pausebuilding = [accent][[{0}][]来暂停建造
|
||||
resumebuilding = [scarlet][[{0}][]来恢复建造
|
||||
wave = [accent]第{0}波
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
||||
wave.waveInProgress = [lightgray]波次袭来
|
||||
waiting = [lightgray]等待中…
|
||||
waiting.players = 等待玩家中…
|
||||
wave.enemies = [lightgray]剩余 {0} 个敌人
|
||||
wave.enemy = [lightgray]剩余 {0} 个敌人
|
||||
wave.guardianwarn = Boss 将在[accent]{0}[]波后到来。
|
||||
wave.guardianwarn.one = Boss 将在[accent]{0}[]波后到来。
|
||||
loadimage = 加载图片
|
||||
saveimage = 保存图片
|
||||
unknown = 未知
|
||||
custom = 自定义
|
||||
builtin = 内建的
|
||||
map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法撤销!
|
||||
builtin = 内置的
|
||||
map.delete.confirm = 您确定你想要删除这张地图吗?这个操作无法撤销!
|
||||
map.random = [accent]随机地图
|
||||
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[royal]己方[]的核心。
|
||||
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[royal]敌人[]的核心。
|
||||
@@ -328,6 +331,7 @@ editor.generation = 筛选器:
|
||||
editor.ingame = 游戏内编辑
|
||||
editor.publish.workshop = 上传到创意工坊
|
||||
editor.newmap = 新地图
|
||||
editor.center = 居中
|
||||
workshop = 创意工坊
|
||||
waves.title = 波数
|
||||
waves.remove = 移除
|
||||
@@ -335,9 +339,9 @@ waves.never = < 无限 >
|
||||
waves.every = 每
|
||||
waves.waves = 波
|
||||
waves.perspawn = 每次生成
|
||||
waves.shields = 护盾/波次
|
||||
waves.shields = 护盾/波
|
||||
waves.to = 至
|
||||
waves.guardian = 首领
|
||||
waves.guardian = Boss
|
||||
waves.preview = 预览
|
||||
waves.edit = 编辑…
|
||||
waves.copy = 复制到剪贴板
|
||||
@@ -359,7 +363,7 @@ editor.removeunit = 移除单位
|
||||
editor.teams = 队伍
|
||||
editor.errorload = 读取文件出错:\n[accent]{0}
|
||||
editor.errorsave = 保存文件出错:\n[accent]{0}
|
||||
editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果你想导入地图,请在编辑器中使用“导入地图”按钮。
|
||||
editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果您想导入地图,请在编辑器中使用“导入地图”按钮。
|
||||
editor.errorlegacy = 此地图太旧了,旧的地图格式已不再支持。
|
||||
editor.errornot = 这不是地图文件。
|
||||
editor.errorheader = 此地图文件无效或已损坏。
|
||||
@@ -372,8 +376,8 @@ editor.resize = 调整大小
|
||||
editor.loadmap = 载入地图
|
||||
editor.savemap = 保存地图
|
||||
editor.saved = 已保存!
|
||||
editor.save.noname = 你的地图没有名字!在“地图信息”菜单里设置一个。
|
||||
editor.save.overwrite = 你的地图覆盖了一个内置的地图!在“地图信息”菜单里重新设置一个不同的名称。
|
||||
editor.save.noname = 您的地图没有名字!在“地图信息”菜单里设置一个。
|
||||
editor.save.overwrite = 您的地图覆盖了一个内置的地图!在“地图信息”菜单里重新设置一个不同的名称。
|
||||
editor.import.exists = [scarlet]无法导入:[]存在名为“{0}”的内置地图!
|
||||
editor.import = 导入…
|
||||
editor.importmap = 导入地图
|
||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
|
||||
filter.distort = 扭曲程度
|
||||
filter.noise = 波动程度
|
||||
filter.enemyspawn = 敌人生成点选择
|
||||
filter.spawnpath = 敌人生成途径
|
||||
filter.corespawn = 核心降落点选择
|
||||
filter.median = 平均数
|
||||
filter.oremedian = 矿石平均数
|
||||
@@ -440,6 +445,7 @@ filter.option.amount = 数量
|
||||
filter.option.block = 方块
|
||||
filter.option.floor = 地面
|
||||
filter.option.flooronto = 地面目标
|
||||
filter.option.target = 目标
|
||||
filter.option.wall = 墙
|
||||
filter.option.ore = 矿石
|
||||
filter.option.floor2 = 二重地面
|
||||
@@ -471,15 +477,9 @@ requirement.wave = {1}中的第{0}波次
|
||||
requirement.core = 在{0}中摧毁敌方核心
|
||||
requirement.research = 研究 {0}
|
||||
requirement.capture = 占领 {0}
|
||||
resume = 暂停:\n[lightgray]{0}
|
||||
bestwave = [lightgray]最高波次:{0}
|
||||
launch = < 发射 >
|
||||
launch.text = 发射
|
||||
launch.title = 发射成功
|
||||
launch.next = [lightgray]下个发射窗口在第{0}波
|
||||
launch.unable2 = [scarlet]无法发射[]
|
||||
launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将重置,无法回到此基地。
|
||||
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
|
||||
research.multiplayer = 仅有服主可研究物品。
|
||||
uncover = 解锁
|
||||
configure = 设定装运的数量
|
||||
loadout = 装运
|
||||
@@ -495,7 +495,7 @@ zone.objective = [lightgray]目标:[accent]{0}
|
||||
zone.objective.survival = 生存
|
||||
zone.objective.attack = 摧毁敌方核心
|
||||
add = 添加…
|
||||
boss.health = BOSS 生命值
|
||||
boss.health = Boss 生命值
|
||||
|
||||
connectfail = [crimson]服务器连接失败:[accent]{0}
|
||||
error.unreachable = 无法访问服务器。\n确定输对地址了吗?
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = 降雨
|
||||
weather.snow.name = 降雪
|
||||
weather.sandstorm.name = 沙尘暴
|
||||
weather.sporestorm.name = 孢子雾
|
||||
weather.fog.name = 雾
|
||||
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.resources = 资源:
|
||||
@@ -521,6 +522,11 @@ sectors.resume = 继续
|
||||
sectors.launch = 发射
|
||||
sectors.select = 选择
|
||||
sectors.nonelaunch = [lightgray]无 (太阳)
|
||||
sectors.rename = 重命名区块
|
||||
sector.missingresources = [scarlet]核心资源不足
|
||||
|
||||
planet.serpulo.name = 塞普罗
|
||||
planet.sun.name = 太阳
|
||||
|
||||
sector.groundZero.name = 零号地区
|
||||
sector.craters.name = 陨石带
|
||||
@@ -532,7 +538,7 @@ sector.nuclearComplex.name = 核裂阵
|
||||
sector.overgrowth.name = 增生区
|
||||
sector.tarFields.name = 油田
|
||||
sector.saltFlats.name = 盐碱荒滩
|
||||
sector.crags.name = 悬崖
|
||||
sector.fungalPass.name = 真菌通道
|
||||
|
||||
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
|
||||
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
|
||||
@@ -560,6 +566,10 @@ settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
|
||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||
settings.clearsaves.confirm = 您确定要清除存档?
|
||||
settings.clearsaves = 清除存档
|
||||
settings.clearresearch = 清除研究进度
|
||||
settings.clearresearch.confirm = 您确定要清除战役研究进度?
|
||||
settings.clearcampaignsaves = 清除战役进度
|
||||
settings.clearcampaignsaves.confirm = 您确定要清除战役进度?
|
||||
paused = [accent]< 暂停 >
|
||||
clear = 清除
|
||||
banned = [scarlet]已禁止
|
||||
@@ -570,12 +580,14 @@ info.title = [accent]详情
|
||||
error.title = [crimson]发生了一个错误
|
||||
error.crashtitle = 发生了一个错误
|
||||
unit.nobuild = [scarlet]单位未能建造
|
||||
lastaccessed = [lightgray]上次操作: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.input = 输入
|
||||
stat.output = 输出
|
||||
stat.booster = 增强物品/液体
|
||||
stat.tiles = 所需地型
|
||||
stat.affinities = 相关
|
||||
block.unknown = [lightgray]???
|
||||
stat.powercapacity = 能量容量
|
||||
stat.powershot = 能量/发射
|
||||
stat.damage = 伤害
|
||||
@@ -594,6 +606,7 @@ stat.powerconnections = 最多连接
|
||||
stat.poweruse = 使用能量
|
||||
stat.powerdamage = 功率/损伤
|
||||
stat.itemcapacity = 物品容量
|
||||
stat.memorycapacity = 内存容量
|
||||
stat.basepowergeneration = 基础能源输出
|
||||
stat.productiontime = 生产时间
|
||||
stat.repairtime = 建筑完全修复时间
|
||||
@@ -613,6 +626,28 @@ stat.reload = 每秒发射数
|
||||
stat.ammo = 弹药
|
||||
stat.shieldhealth = 盾容
|
||||
stat.cooldowntime = 冷却时间
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基础反射几率
|
||||
stat.lightningchance = 激发闪电几率
|
||||
stat.lightningdamage = 激发闪电伤害
|
||||
stat.flammability = 燃烧性
|
||||
stat.radioactivity = 放射性
|
||||
stat.heatcapacity = 热容量
|
||||
stat.viscosity = 粘度
|
||||
stat.temperature = 温度
|
||||
stat.speed = 速度
|
||||
stat.buildspeed = 建造速度
|
||||
stat.minespeed = 采矿速度
|
||||
stat.minetier = 采矿等级
|
||||
stat.payloadcapacity = 载货容量
|
||||
stat.commandlimit = 指挥上限
|
||||
stat.abilities = 能力
|
||||
|
||||
ability.forcefield = 力墙场
|
||||
ability.repairfield = 修复场
|
||||
ability.statusfield = 状态场
|
||||
ability.unitspawn = {0} 工厂
|
||||
ability.shieldregenfield = 护盾再生场
|
||||
|
||||
bar.drilltierreq = 需要更好的钻头
|
||||
bar.noresources = 缺失资源
|
||||
@@ -624,6 +659,7 @@ bar.powerbalance = 能量:{0}/秒
|
||||
bar.powerstored = 储能:{0}/{1}
|
||||
bar.poweramount = 能量:{0}
|
||||
bar.poweroutput = 能量输出:{0}
|
||||
bar.powerlines = 链接: {0}/{1}
|
||||
bar.items = 物品:{0}
|
||||
bar.capacity = 容量:{0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +671,8 @@ bar.progress = 制造进度
|
||||
bar.input = 输入
|
||||
bar.output = 输出
|
||||
|
||||
units.processorcontrol = [lightgray]由处理器控制
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||
bullet.incendiary = [stat] 燃烧
|
||||
@@ -642,12 +680,15 @@ bullet.homing = [stat] 追踪
|
||||
bullet.shock = [stat] 电击
|
||||
bullet.frag = [stat] 分裂
|
||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||
bullet.pierce = [stat]{0}[lightgray]x 穿透
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat] 冰冻
|
||||
bullet.tarred = [stat] 减速
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
|
||||
bullet.reload = [stat]{0}[lightgray]x 装弹速度
|
||||
|
||||
unit.blocks = 方块
|
||||
unit.blockssquared = 方块²
|
||||
unit.powersecond = 能量/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
@@ -670,7 +711,7 @@ category.power = 能量
|
||||
category.liquids = 液体
|
||||
category.items = 物品
|
||||
category.crafting = 制造
|
||||
category.shooting = 发射
|
||||
category.function = 功能
|
||||
category.optional = 可选的增强
|
||||
setting.landscape.name = 锁定横屏
|
||||
setting.shadows.name = 影子
|
||||
@@ -679,7 +720,6 @@ setting.linear.name = 抗锯齿
|
||||
setting.hints.name = 提示
|
||||
setting.flow.name = 显示资源传送速度[scarlet] (实验性)
|
||||
setting.buildautopause.name = 自动暂停建造
|
||||
setting.mapcenter.name = 地图自动居中
|
||||
setting.animatedwater.name = 流动的水
|
||||
setting.animatedshields.name = 动态画面
|
||||
setting.antialias.name = 抗锯齿
|
||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = 全屏
|
||||
setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
|
||||
setting.fps.name = 显示 FPS 和网络延迟
|
||||
setting.smoothcamera.name = 镜头平滑
|
||||
setting.blockselectkeys.name = 显示建筑选择按键
|
||||
setting.vsync.name = 垂直同步
|
||||
setting.pixelate.name = 像素画面 [lightgray](禁用动画)
|
||||
setting.minimap.name = 显示小地图
|
||||
@@ -755,8 +794,8 @@ keybind.clear_building.name = 清除建筑
|
||||
keybind.press = 请按一个键…
|
||||
keybind.press.axis = 请按一个轴或键…
|
||||
keybind.screenshot.name = 地图截图
|
||||
keybind.toggle_power_lines.name = 显隐能量标识线
|
||||
keybind.toggle_block_status.name = 显隐方块状态
|
||||
keybind.toggle_power_lines.name = 显示/隐藏能量标识线
|
||||
keybind.toggle_block_status.name = 显示/隐藏方块状态
|
||||
keybind.move_x.name = 水平移动
|
||||
keybind.move_y.name = 竖直移动
|
||||
keybind.mouse_move.name = 跟随鼠标
|
||||
@@ -822,6 +861,7 @@ mode.custom = 自定义模式
|
||||
|
||||
rules.infiniteresources = 无限资源
|
||||
rules.reactorexplosions = 反应堆爆炸
|
||||
rules.schematic = 启用蓝图
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻击模式
|
||||
@@ -847,7 +887,8 @@ rules.title.unit = 单位
|
||||
rules.title.experimental = 实验性
|
||||
rules.title.environment = 环境性
|
||||
rules.lighting = 光照
|
||||
rules.fire = Fire
|
||||
rules.enemyLights = 单位光照
|
||||
rules.fire = 火焰
|
||||
rules.explosions = 建筑/单位爆炸伤害
|
||||
rules.ambientlight = 环境光
|
||||
rules.weather = 气候
|
||||
@@ -858,6 +899,7 @@ content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 部队
|
||||
content.block.name = 块
|
||||
|
||||
item.copper.name = 铜
|
||||
item.lead.name = 铅
|
||||
item.coal.name = 煤
|
||||
@@ -879,63 +921,47 @@ liquid.slag.name = 矿渣
|
||||
liquid.oil.name = 石油
|
||||
liquid.cryofluid.name = 冷冻液
|
||||
|
||||
item.explosiveness = [lightgray]爆炸性:{0}%
|
||||
item.flammability = [lightgray]易燃性:{0}%
|
||||
item.radioactivity = [lightgray]放射性:{0}%
|
||||
|
||||
unit.health = [lightgray]生命值:{0}
|
||||
unit.speed = [lightgray]速度:{0}
|
||||
unit.weapon = [lightgray]武器{0}
|
||||
unit.itemcapacity = [lightgray]物品容量:{0}
|
||||
unit.minespeed = [lightgray]采矿速度:{0}%
|
||||
unit.minepower = [lightgray]采矿力量:{0}
|
||||
unit.ability = [lightgray]能力:{0}
|
||||
unit.buildspeed = [lightgray]建造速度:{0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]热容量:{0}
|
||||
liquid.viscosity = [lightgray]粘度:{0}
|
||||
liquid.temperature = [lightgray]温度:{0}
|
||||
|
||||
unit.dagger.name = 尖刀
|
||||
unit.mace.name = 牙狼
|
||||
unit.mace.name = 战锤
|
||||
unit.fortress.name = 堡垒
|
||||
unit.nova.name = 新星
|
||||
unit.pulsar.name = 脉冲星
|
||||
unit.quasar.name = 超星
|
||||
unit.pulsar.name = 恒星
|
||||
unit.quasar.name = 耀星
|
||||
unit.crawler.name = 爬虫
|
||||
unit.atrax.name = 火蛛
|
||||
unit.spiroct.name = 天蝎
|
||||
unit.arkyid.name = 血蛭
|
||||
unit.toxopid.name = 毒蟒
|
||||
unit.flare.name = 星耀
|
||||
unit.atrax.name = 毒蛛
|
||||
unit.spiroct.name = 血蛭
|
||||
unit.arkyid.name = 毒蛊
|
||||
unit.toxopid.name = 天蝎
|
||||
unit.flare.name = 星辉
|
||||
unit.horizon.name = 天垠
|
||||
unit.zenith.name = 苍穹
|
||||
unit.antumbra.name = 半影
|
||||
unit.antumbra.name = 月影
|
||||
unit.eclipse.name = 日蚀
|
||||
unit.mono.name = 独影
|
||||
unit.poly.name = 聚幻
|
||||
unit.mega.name = 巨像
|
||||
unit.mega.name = 巨灵
|
||||
unit.quad.name = 雷霆
|
||||
unit.oct.name = 要塞
|
||||
unit.risso.name = 梭鱼
|
||||
unit.minke.name = 刺鲸
|
||||
unit.bryde.name = 虎鲨
|
||||
unit.sei.name = 湖妖
|
||||
unit.minke.name = 飞鲨
|
||||
unit.bryde.name = 戟鲸
|
||||
unit.sei.name = 蛟龙
|
||||
unit.omura.name = 海神
|
||||
unit.alpha.name = 阿尔法
|
||||
unit.beta.name = 贝塔
|
||||
unit.gamma.name = 伽玛
|
||||
unit.gamma.name = 伽马
|
||||
unit.scepter.name = 权杖
|
||||
unit.reign.name = 君王
|
||||
unit.reign.name = 王座
|
||||
unit.vela.name = 灾星
|
||||
unit.corvus.name = 死星
|
||||
|
||||
block.resupply-point.name = 补给点
|
||||
block.parallax.name = 阻滞光束
|
||||
block.parallax.name = 差扰光束
|
||||
block.cliff.name = 悬崖
|
||||
block.sand-boulder.name = 沙砂巨石
|
||||
block.sand-boulder.name = 砂岩
|
||||
block.grass.name = 草地
|
||||
block.slag.name = 矿渣
|
||||
block.space.name = 太空
|
||||
block.salt.name = 盐碱地
|
||||
block.salt-wall.name = 盐墙
|
||||
block.pebbles.name = 鹅卵石
|
||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 暗沙 水
|
||||
block.char.name = 焦土
|
||||
block.dacite.name = 英安岩
|
||||
block.dacite-wall.name = 英安岩墙
|
||||
block.dacite-boulder.name = 英安巨岩
|
||||
block.ice-snow.name = 冰雪地
|
||||
block.stone-wall.name = 石墙
|
||||
block.ice-wall.name = 冰墙
|
||||
@@ -1014,7 +1041,7 @@ block.titanium-wall.name = 钛墙
|
||||
block.titanium-wall-large.name = 大型钛墙
|
||||
block.plastanium-wall.name = 塑钢墙
|
||||
block.plastanium-wall-large.name = 大型塑钢墙
|
||||
block.phase-wall.name = 相织布墙
|
||||
block.phase-wall.name = 相织物墙
|
||||
block.phase-wall-large.name = 大型相织物墙
|
||||
block.thorium-wall.name = 钍墙
|
||||
block.thorium-wall-large.name = 大型钍墙
|
||||
@@ -1029,7 +1056,7 @@ block.conveyor.name = 传送带
|
||||
block.titanium-conveyor.name = 钛传送带
|
||||
block.plastanium-conveyor.name = 塑钢传送带
|
||||
block.armored-conveyor.name = 装甲传送带
|
||||
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。
|
||||
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边上的输入。
|
||||
block.junction.name = 连接器
|
||||
block.router.name = 路由器
|
||||
block.distributor.name = 分配器
|
||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 无限能源
|
||||
block.unloader.name = 装卸器
|
||||
block.vault.name = 仓库
|
||||
block.wave.name = 波浪
|
||||
block.tsunami.name = 海啸
|
||||
block.swarmer.name = 蜂群
|
||||
block.salvo.name = 齐射炮
|
||||
block.ripple.name = 浪涌
|
||||
@@ -1114,31 +1142,33 @@ block.arc.name = 电弧
|
||||
block.rtg-generator.name = RTG 发电机
|
||||
block.spectre.name = 幽灵
|
||||
block.meltdown.name = 熔毁
|
||||
block.foreshadow.name = 厄兆
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.launch-pad-large.name = 大型发射台
|
||||
block.segment.name = 裂解光束
|
||||
block.command-center.name = 指挥中心
|
||||
block.ground-factory.name = 陆战单位工厂
|
||||
block.air-factory.name = 空战单位工厂
|
||||
block.naval-factory.name = 海战单位工厂
|
||||
block.ground-factory.name = 陆军工厂
|
||||
block.air-factory.name = 空军工厂
|
||||
block.naval-factory.name = 海军工厂
|
||||
block.additive-reconstructor.name = 数增级单位重构工厂
|
||||
block.multiplicative-reconstructor.name = 倍增级单位重构工厂
|
||||
block.exponential-reconstructor.name = 幂乘级单位重构工厂
|
||||
block.multiplicative-reconstructor.name = 倍乘级单位重构工厂
|
||||
block.exponential-reconstructor.name = 多幂级单位重构工厂
|
||||
block.tetrative-reconstructor.name = 无量级单位重构工厂
|
||||
block.payload-conveyor.name = 载荷传送带
|
||||
block.payload-router.name = 载荷路由器
|
||||
block.disassembler.name = 分离机
|
||||
block.disassembler.name = 解离机
|
||||
block.silicon-crucible.name = 热能坩埚
|
||||
block.overdrive-dome.name = 超速场投射器
|
||||
block.overdrive-dome.name = 超速穹顶投射器
|
||||
|
||||
block.switch.name = 开关
|
||||
block.micro-processor.name = 微型处理器
|
||||
block.logic-processor.name = 逻辑处理器
|
||||
block.hyper-processor.name = 超频处理器
|
||||
block.hyper-processor.name = 超核处理器
|
||||
block.logic-display.name = 逻辑显示屏
|
||||
block.large-logic-display.name = 大型逻辑显示屏
|
||||
block.memory-cell.name = 存储单元
|
||||
block.memory-cell.name = 内存元
|
||||
block.memory-bank.name = 内存库
|
||||
|
||||
team.blue.name = 蓝
|
||||
team.crux.name = 红
|
||||
@@ -1302,4 +1332,4 @@ block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围
|
||||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
|
||||
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
||||
block.repair-point.description = 持续治疗其附近受损最严重的单位。
|
||||
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
|
||||
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user