Build cost/speed rules

This commit is contained in:
Anuken
2019-03-24 18:33:07 -04:00
parent e1f53dfc67
commit bb9573b85a
25 changed files with 67 additions and 12 deletions
@@ -15,6 +15,10 @@ public class CustomRulesDialog extends FloatingDialog{
public CustomRulesDialog(){
super("$mode.custom");
rules.waves = true;
rules.waveTimer = true;
setFillParent(true);
shown(this::setup);
addCloseButton();
@@ -31,12 +35,14 @@ public class CustomRulesDialog extends FloatingDialog{
main.row();
main.addCheck("$rules.wavetimer", b -> rules.waveTimer = b).checked(b -> rules.waveTimer);
main.row();
main.addCheck("$rules.waves", b -> rules.waves = b).checked(b -> rules.waves);
main.addCheck("$rules.waves", b -> rules.waves = b).checked(b -> rules.waves).disabled(b -> rules.pvp);
main.row();
main.addCheck("$rules.pvp", b -> rules.pvp = b).checked(b -> rules.pvp);
main.addCheck("$rules.pvp", b -> rules.pvp = b).checked(b -> rules.pvp).disabled(b -> rules.waves);
main.row();
main.addCheck("$rules.unitdrops", b -> rules.unitDrops = b).checked(b -> rules.unitDrops);
main.row();
number("$rules.buildcostmultiplier", f -> rules.buildCostMultiplier = f, () -> rules.buildCostMultiplier);
number("$rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier);
number("$rules.enemycorebuildradius", f -> rules.enemyCoreBuildRadius = f*tilesize, () -> Math.min(rules.enemyCoreBuildRadius/tilesize, 200));
number("$rules.respawntime", f -> rules.respawnTime = f*60f, () -> rules.respawnTime/60f);
number("$rules.wavespacing", f -> rules.waveSpacing = f*60f, () -> rules.waveSpacing/60f);
@@ -46,7 +52,7 @@ public class CustomRulesDialog extends FloatingDialog{
main.table(t -> {
t.left();
t.add(text).left().padRight(5);
Platform.instance.addDialog(t.addField((int)prov.get() + "", s -> cons.accept(Strings.parseFloat(s)))
Platform.instance.addDialog(t.addField(prov.get() + "", s -> cons.accept(Strings.parseFloat(s)))
.valid(Strings::canParsePositiveFloat).width(120f).left().get());
});
@@ -215,9 +215,10 @@ public class PlacementFragment extends Fragment{
if(core == null || state.rules.infiniteResources) return "*/*";
int amount = core.items.get(stack.item);
String color = (amount < stack.amount / 2f ? "[red]" : amount < stack.amount ? "[accent]" : "[white]");
int stackamount = Math.round(stack.amount * state.rules.buildCostMultiplier);
String color = (amount < stackamount / 2f ? "[red]" : amount < stackamount ? "[accent]" : "[white]");
return color + ui.formatAmount(amount) + "[white]/" + stack.amount;
return color + ui.formatAmount(amount) + "[white]/" + stackamount;
}).padLeft(5);
}).left();
req.row();