Fixed #4121
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@@ -100,7 +100,7 @@ public class NuclearReactor extends PowerGenerator{
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float smoke = 1.0f + (heat - smokeThreshold) / (1f - smokeThreshold); //ranges from 1.0 to 2.0
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if(Mathf.chance(smoke / 20.0 * delta())){
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Fx.reactorsmoke.at(x + Mathf.range(size * tilesize / 2f),
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y + Mathf.random(size * tilesize / 2f));
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y + Mathf.range(size * tilesize / 2f));
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}
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}
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