Transcribed all ingame text to a bundle

This commit is contained in:
Anuken
2017-12-26 22:13:33 -05:00
parent 13b1cead4d
commit bbda002a5b
30 changed files with 188 additions and 71 deletions

View File

@@ -1,5 +1,16 @@
package io.anuke.mindustry.resource;
import io.anuke.ucore.util.Bundles;
public enum Item{
stone, iron, coal, steel, titanium, dirium, uranium;
public String localized(){
return Bundles.get("item."+name() + ".name");
}
@Override
public String toString() {
return localized();
}
}

View File

@@ -1,6 +1,7 @@
package io.anuke.mindustry.resource;
import com.badlogic.gdx.graphics.Color;
import io.anuke.ucore.util.Bundles;
public enum Liquid{
water(Color.ROYAL),
@@ -13,4 +14,13 @@ public enum Liquid{
private Liquid(Color color){
this.color = new Color(color);
}
public String localized(){
return Bundles.get("liquid."+name() + ".name");
}
@Override
public String toString(){
return localized();
}
}

View File

@@ -104,6 +104,10 @@ public enum Weapon{
public final String description;
Vector2 vector = new Vector2();
public String localized(){
return Bundles.get("weapon."+name() + ".name");
}
private Weapon(float reload, BulletType type, ItemStack... requirements){
this.reload = reload;