a revelation
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@@ -33,6 +33,7 @@ public class Conveyor extends Block implements Autotiler{
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private TextureRegion[][] regions = new TextureRegion[7][4];
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public float speed = 0f;
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public float displayedSpeed = 0f;
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protected Conveyor(String name){
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super(name);
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@@ -59,7 +60,8 @@ public class Conveyor extends Block implements Autotiler{
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@Override
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public void setStats(){
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super.setStats();
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stats.add(BlockStat.itemsMoved, speed * 60 / itemSpace, StatUnit.itemsSecond);
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//have to add a custom calculated speed, since the actual movement speed is apparently not linear
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stats.add(BlockStat.itemsMoved, displayedSpeed, StatUnit.itemsSecond);
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}
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@Override
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@@ -1,11 +1,11 @@
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package mindustry.world.blocks.liquid;
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import arc.*;
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import arc.struct.*;
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import arc.func.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.entities.traits.BuilderTrait.*;
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@@ -13,7 +13,6 @@ import mindustry.entities.type.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.*;
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import mindustry.world.modules.*;
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public class Conduit extends LiquidBlock implements Autotiler{
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public final int timerFlow = timers++;
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@@ -92,13 +91,12 @@ public class Conduit extends LiquidBlock implements Autotiler{
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@Override
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public void draw(Tile tile){
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ConduitEntity entity = tile.ent();
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LiquidModule mod = tile.entity.liquids;
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int rotation = tile.rotation() * 90;
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Draw.colorl(0.34f);
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Draw.rect(botRegions[entity.blendbits], tile.drawx(), tile.drawy(), rotation);
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Draw.color(mod.current().color);
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Draw.color(tile.entity.liquids.current().color);
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Draw.alpha(entity.smoothLiquid);
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Draw.rect(botRegions[entity.blendbits], tile.drawx(), tile.drawy(), rotation);
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Draw.color();
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@@ -109,7 +107,7 @@ public class Conduit extends LiquidBlock implements Autotiler{
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@Override
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public void update(Tile tile){
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ConduitEntity entity = tile.ent();
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entity.smoothLiquid = Mathf.lerpDelta(entity.smoothLiquid, entity.liquids.total() / liquidCapacity, 0.05f);
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entity.smoothLiquid = Mathf.lerpDelta(entity.smoothLiquid, entity.liquids.currentAmount() / liquidCapacity, 0.05f);
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if(tile.entity.liquids.total() > 0.001f && tile.entity.timer.get(timerFlow, 1)){
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tryMoveLiquid(tile, tile.getNearby(tile.rotation()), leakResistance, tile.entity.liquids.current());
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