Bullet cleap & inlining

This commit is contained in:
Anuke
2022-03-06 10:03:40 -05:00
parent cc3116f329
commit bc0b0b254d
9 changed files with 492 additions and 498 deletions

View File

@@ -8,30 +8,17 @@ import mindustry.graphics.*;
public class Bullets{
public static BulletType
//artillery
artilleryDense, artilleryPlastic, artilleryPlasticFrag, artilleryHoming, artilleryIncendiary, artilleryExplosive,
//flak
flakScrap, flakLead, flakGlass, flakGlassFrag,
//frag (flak-like but hits ground)
fragGlass, fragExplosive, fragPlastic, fragSurge, fragGlassFrag, fragPlasticFrag,
//missiles
missileExplosive, missileIncendiary, missileSurge,
//standard
standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary,
standardDenseBig, standardThoriumBig, standardIncendiaryBig,
//liquid
waterShot, cryoShot, slagShot, oilShot, heavyWaterShot, heavyCryoShot, heavySlagShot, heavyOilShot, spaceLiquid,
//environment, misc.
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame;
placeholder, spaceLiquid, damageLightning, damageLightningGround, fireball;
public static void load(){
placeholder = new BasicBulletType(2.5f, 9, "ohno"){{
width = 7f;
height = 9f;
lifetime = 60f;
ammoMultiplier = 2;
}};
//lightning bullets need to be initialized first.
damageLightning = new BulletType(0.0001f, 0f){{
lifetime = Fx.lightning.lifetime;
@@ -47,435 +34,8 @@ public class Bullets{
damageLightningGround = damageLightning.copy();
damageLightningGround.collidesAir = false;
artilleryDense = new ArtilleryBulletType(3f, 20, "shell"){{
hitEffect = Fx.flakExplosion;
knockback = 0.8f;
lifetime = 80f;
width = height = 11f;
collidesTiles = false;
splashDamageRadius = 25f * 0.75f;
splashDamage = 33f;
}};
artilleryPlasticFrag = new BasicBulletType(2.5f, 10, "bullet"){{
width = 10f;
height = 12f;
shrinkY = 1f;
lifetime = 15f;
backColor = Pal.plastaniumBack;
frontColor = Pal.plastaniumFront;
despawnEffect = Fx.none;
collidesAir = false;
}};
artilleryPlastic = new ArtilleryBulletType(3.4f, 20, "shell"){{
hitEffect = Fx.plasticExplosion;
knockback = 1f;
lifetime = 80f;
width = height = 13f;
collidesTiles = false;
splashDamageRadius = 35f * 0.75f;
splashDamage = 45f;
fragBullet = artilleryPlasticFrag;
fragBullets = 10;
backColor = Pal.plastaniumBack;
frontColor = Pal.plastaniumFront;
}};
artilleryHoming = new ArtilleryBulletType(3f, 20, "shell"){{
hitEffect = Fx.flakExplosion;
knockback = 0.8f;
lifetime = 80f;
width = height = 11f;
collidesTiles = false;
splashDamageRadius = 25f * 0.75f;
splashDamage = 33f;
reloadMultiplier = 1.2f;
ammoMultiplier = 3f;
homingPower = 0.08f;
homingRange = 50f;
}};
artilleryIncendiary = new ArtilleryBulletType(3f, 20, "shell"){{
hitEffect = Fx.blastExplosion;
knockback = 0.8f;
lifetime = 80f;
width = height = 13f;
collidesTiles = false;
splashDamageRadius = 25f * 0.75f;
splashDamage = 40f;
status = StatusEffects.burning;
statusDuration = 60f * 12f;
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
makeFire = true;
trailEffect = Fx.incendTrail;
ammoMultiplier = 4f;
}};
artilleryExplosive = new ArtilleryBulletType(2f, 20, "shell"){{
hitEffect = Fx.blastExplosion;
knockback = 0.8f;
lifetime = 80f;
width = height = 14f;
collidesTiles = false;
ammoMultiplier = 4f;
splashDamageRadius = 45f * 0.75f;
splashDamage = 55f;
backColor = Pal.missileYellowBack;
frontColor = Pal.missileYellow;
status = StatusEffects.blasted;
}};
flakGlassFrag = new BasicBulletType(3f, 5, "bullet"){{
width = 5f;
height = 12f;
shrinkY = 1f;
lifetime = 20f;
backColor = Pal.gray;
frontColor = Color.white;
despawnEffect = Fx.none;
collidesGround = false;
}};
flakLead = new FlakBulletType(4.2f, 3){{
lifetime = 60f;
ammoMultiplier = 4f;
shootEffect = Fx.shootSmall;
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 27f * 1.5f;
splashDamageRadius = 15f;
}};
flakScrap = new FlakBulletType(4f, 3){{
lifetime = 60f;
ammoMultiplier = 5f;
shootEffect = Fx.shootSmall;
reloadMultiplier = 0.5f;
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 22f * 1.5f;
splashDamageRadius = 24f;
}};
flakGlass = new FlakBulletType(4f, 3){{
lifetime = 60f;
ammoMultiplier = 5f;
shootEffect = Fx.shootSmall;
reloadMultiplier = 0.8f;
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 25f * 1.5f;
splashDamageRadius = 20f;
fragBullet = flakGlassFrag;
fragBullets = 6;
}};
fragGlassFrag = new BasicBulletType(3f, 5, "bullet"){{
width = 5f;
height = 12f;
shrinkY = 1f;
lifetime = 20f;
backColor = Pal.gray;
frontColor = Color.white;
despawnEffect = Fx.none;
}};
fragPlasticFrag = new BasicBulletType(2.5f, 12, "bullet"){{
width = 10f;
height = 12f;
shrinkY = 1f;
lifetime = 15f;
backColor = Pal.plastaniumBack;
frontColor = Pal.plastaniumFront;
despawnEffect = Fx.none;
}};
fragGlass = new FlakBulletType(4f, 9){{
ammoMultiplier = 3f;
shootEffect = Fx.shootSmall;
reloadMultiplier = 0.8f;
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 28f * 1.5f;
splashDamageRadius = 22f;
fragBullet = fragGlassFrag;
fragBullets = 4;
explodeRange = 20f;
collidesGround = true;
}};
fragPlastic = new FlakBulletType(4f, 6){{
splashDamageRadius = 40f;
splashDamage = 25f * 1.5f;
fragBullet = fragPlasticFrag;
fragBullets = 6;
hitEffect = Fx.plasticExplosion;
frontColor = Pal.plastaniumFront;
backColor = Pal.plastaniumBack;
shootEffect = Fx.shootBig;
collidesGround = true;
explodeRange = 20f;
}};
fragExplosive = new FlakBulletType(4f, 5){{
shootEffect = Fx.shootBig;
ammoMultiplier = 5f;
splashDamage = 26f * 1.5f;
splashDamageRadius = 60f;
collidesGround = true;
status = StatusEffects.blasted;
statusDuration = 60f;
}};
fragSurge = new FlakBulletType(4.5f, 13){{
ammoMultiplier = 5f;
splashDamage = 50f * 1.5f;
splashDamageRadius = 38f;
lightning = 2;
lightningLength = 7;
shootEffect = Fx.shootBig;
collidesGround = true;
explodeRange = 20f;
}};
missileExplosive = new MissileBulletType(3.7f, 10){{
width = 8f;
height = 8f;
shrinkY = 0f;
splashDamageRadius = 30f;
splashDamage = 30f * 1.5f;
ammoMultiplier = 5f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
status = StatusEffects.blasted;
statusDuration = 60f;
}};
missileIncendiary = new MissileBulletType(3.7f, 12){{
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
width = 7f;
height = 8f;
shrinkY = 0f;
homingPower = 0.08f;
splashDamageRadius = 20f;
splashDamage = 30f * 1.5f;
makeFire = true;
ammoMultiplier = 5f;
hitEffect = Fx.blastExplosion;
status = StatusEffects.burning;
}};
missileSurge = new MissileBulletType(3.7f, 18){{
width = 8f;
height = 8f;
shrinkY = 0f;
splashDamageRadius = 25f;
splashDamage = 25f * 1.4f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
ammoMultiplier = 4f;
lightningDamage = 10;
lightning = 2;
lightningLength = 10;
}};
standardCopper = new BasicBulletType(2.5f, 9){{
width = 7f;
height = 9f;
lifetime = 60f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
ammoMultiplier = 2;
}};
standardDense = new BasicBulletType(3.5f, 18){{
width = 9f;
height = 12f;
reloadMultiplier = 0.6f;
ammoMultiplier = 4;
lifetime = 60f;
}};
standardThorium = new BasicBulletType(4f, 29, "bullet"){{
width = 10f;
height = 13f;
shootEffect = Fx.shootBig;
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 4;
lifetime = 60f;
}};
standardHoming = new BasicBulletType(3f, 12, "bullet"){{
width = 7f;
height = 9f;
homingPower = 0.1f;
reloadMultiplier = 1.5f;
ammoMultiplier = 5;
lifetime = 60f;
}};
standardIncendiary = new BasicBulletType(3.2f, 16, "bullet"){{
width = 10f;
height = 12f;
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
status = StatusEffects.burning;
hitEffect = new MultiEffect(Fx.hitBulletSmall, Fx.fireHit);
ammoMultiplier = 5;
splashDamage = 12f;
splashDamageRadius = 22f;
makeFire = true;
lifetime = 60f;
}};
standardDenseBig = new BasicBulletType(7.5f, 50, "bullet"){{
hitSize = 4.8f;
width = 15f;
height = 21f;
shootEffect = Fx.shootBig;
ammoMultiplier = 4;
reloadMultiplier = 1.7f;
knockback = 0.3f;
}};
standardThoriumBig = new BasicBulletType(8f, 80, "bullet"){{
hitSize = 5;
width = 16f;
height = 23f;
shootEffect = Fx.shootBig;
pierceCap = 2;
pierceBuilding = true;
knockback = 0.7f;
}};
standardIncendiaryBig = new BasicBulletType(7f, 70, "bullet"){{
hitSize = 5;
width = 16f;
height = 21f;
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
status = StatusEffects.burning;
hitEffect = new MultiEffect(Fx.hitBulletSmall, Fx.fireHit);
shootEffect = Fx.shootBig;
makeFire = true;
pierceCap = 2;
pierceBuilding = true;
knockback = 0.6f;
ammoMultiplier = 3;
splashDamage = 20f;
splashDamageRadius = 25f;
}};
fireball = new FireBulletType(1f, 4);
basicFlame = new BulletType(3.35f, 17f){{
ammoMultiplier = 3f;
hitSize = 7f;
lifetime = 18f;
pierce = true;
collidesAir = false;
statusDuration = 60f * 4;
shootEffect = Fx.shootSmallFlame;
hitEffect = Fx.hitFlameSmall;
despawnEffect = Fx.none;
status = StatusEffects.burning;
keepVelocity = false;
hittable = false;
}};
pyraFlame = new BulletType(4f, 60f){{
ammoMultiplier = 6f;
hitSize = 7f;
lifetime = 18f;
pierce = true;
collidesAir = false;
statusDuration = 60f * 10;
shootEffect = Fx.shootPyraFlame;
hitEffect = Fx.hitFlameSmall;
despawnEffect = Fx.none;
status = StatusEffects.burning;
hittable = false;
}};
waterShot = new LiquidBulletType(Liquids.water){{
knockback = 0.7f;
drag = 0.01f;
}};
cryoShot = new LiquidBulletType(Liquids.cryofluid){{
drag = 0.01f;
}};
slagShot = new LiquidBulletType(Liquids.slag){{
damage = 4;
drag = 0.01f;
}};
oilShot = new LiquidBulletType(Liquids.oil){{
drag = 0.01f;
}};
heavyWaterShot = new LiquidBulletType(Liquids.water){{
lifetime = 49f;
speed = 4f;
knockback = 1.7f;
puddleSize = 8f;
orbSize = 4f;
drag = 0.001f;
ammoMultiplier = 0.4f;
statusDuration = 60f * 4f;
damage = 0.2f;
}};
heavyCryoShot = new LiquidBulletType(Liquids.cryofluid){{
lifetime = 49f;
speed = 4f;
knockback = 1.3f;
puddleSize = 8f;
orbSize = 4f;
drag = 0.001f;
ammoMultiplier = 0.4f;
statusDuration = 60f * 4f;
damage = 0.2f;
}};
heavySlagShot = new LiquidBulletType(Liquids.slag){{
lifetime = 49f;
speed = 4f;
knockback = 1.3f;
puddleSize = 8f;
orbSize = 4f;
damage = 4.75f;
drag = 0.001f;
ammoMultiplier = 0.4f;
statusDuration = 60f * 4f;
}};
heavyOilShot = new LiquidBulletType(Liquids.oil){{
lifetime = 49f;
speed = 4f;
knockback = 1.3f;
puddleSize = 8f;
orbSize = 4f;
drag = 0.001f;
ammoMultiplier = 0.4f;
statusDuration = 60f * 4f;
damage = 0.2f;
}};
spaceLiquid = new SpaceLiquidBulletType(){{
knockback = 0.7f;
drag = 0.01f;