Bugfixes / Built-in rate limits
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@@ -4,8 +4,9 @@ import arc.math.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.type.*;
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import mindustry.world.blocks.storage.CoreBlock.*;
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import static mindustry.Vars.content;
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import static mindustry.Vars.*;
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public class Stats{
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/** export window size in seconds */
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@@ -13,7 +14,7 @@ public class Stats{
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/** refresh period of export in ticks */
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private static final float refreshPeriod = 60;
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/** Items delivered to global resoure counter. Zones only. */
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/** Total items delivered to global resoure counter. Campaign only. */
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public ObjectIntMap<Item> itemsDelivered = new ObjectIntMap<>();
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/** Enemy (red team) units destroyed. */
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public int enemyUnitsDestroyed;
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@@ -27,42 +28,64 @@ public class Stats{
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public int buildingsDeconstructed;
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/** Friendly buildings destroyed. */
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public int buildingsDestroyed;
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/** Export statistics. */
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public ObjectMap<Item, ExportStat> export = new ObjectMap<>();
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/** Counter refresh state. */
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private transient Interval time = new Interval();
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/** Export statistics. */
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public ObjectMap<Item, ProductionStat> production = new ObjectMap<>();
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/** Core item storage to prevent spoofing. */
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private transient int[] lastCoreItems;
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/** Updates export statistics. */
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public void handleItemExport(ItemStack stack){
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production.getOr(stack.item, ProductionStat::new).counter += stack.amount;
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export.getOr(stack.item, ExportStat::new).counter += stack.amount;
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}
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public float getExport(Item item){
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return production.getOr(item, ProductionStat::new).mean;
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return export.getOr(item, ExportStat::new).mean;
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}
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public void update(){
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//create last stored core items
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if(lastCoreItems == null){
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lastCoreItems = new int[content.items().size];
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updateCoreDeltas();
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}
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//refresh throughput
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if(time.get(refreshPeriod)){
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for(ProductionStat stat : production.values()){
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CoreEntity ent = state.rules.defaultTeam.core();
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export.each((item, stat) -> {
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//initialize stat after loading
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if(!stat.loaded){
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stat.means.fill(stat.mean);
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stat.loaded = true;
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}
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stat.means.add(stat.counter);
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//how the resources changed - only interested in negative deltas, since that's what happens during spoofing
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int coreDelta = Math.min(ent == null ? 0 : ent.items.get(item) - lastCoreItems[item.id], 0);
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//add counter, subtract how many items were taken from the core during this time
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stat.means.add(Math.max(stat.counter + coreDelta, 0));
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stat.counter = 0;
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stat.mean = stat.means.rawMean();
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}
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});
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updateCoreDeltas();
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}
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}
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public ObjectFloatMap<Item> productionRates(){
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private void updateCoreDeltas(){
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CoreEntity ent = state.rules.defaultTeam.core();
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for(int i = 0; i < lastCoreItems.length; i++){
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lastCoreItems[i] = ent == null ? 0 : ent.items.get(i);
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}
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}
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public ObjectFloatMap<Item> exportRates(){
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ObjectFloatMap<Item> map = new ObjectFloatMap<>();
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production.each((item, value) -> map.put(item, value.mean));
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export.each((item, value) -> map.put(item, value.mean));
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return map;
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}
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@@ -117,9 +140,9 @@ public class Stats{
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F, D, C, B, A, S, SS
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}
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public static class ProductionStat{
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public static class ExportStat{
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public transient float counter;
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public transient WindowedMean means = new WindowedMean(content.items().size);
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public transient WindowedMean means = new WindowedMean(exportWindow);
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public transient boolean loaded;
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public float mean;
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}
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