diff --git a/core/src/mindustry/logic/LogicSound.java b/core/src/mindustry/logic/LogicSound.java deleted file mode 100644 index 4d7b13731b..0000000000 --- a/core/src/mindustry/logic/LogicSound.java +++ /dev/null @@ -1,113 +0,0 @@ -package mindustry.logic; - -import arc.audio.*; -import mindustry.gen.*; - -public enum LogicSound{ - artillery(Sounds.artillery), - bang(Sounds.bang), - bigshot(Sounds.bigshot), - blaster(Sounds.blaster), - bolt(Sounds.bolt), - boom(Sounds.boom), - breakBlock(Sounds.breaks), - buttonClick(Sounds.buttonClick), - cannon(Sounds.cannon), - cannonLarge(Sounds.largeCannon), - click(Sounds.click), - coreExplode(Sounds.corexplode), - door(Sounds.door), - drillImpact(Sounds.drillImpact), - explosion(Sounds.explosion), - explosionBig(Sounds.explosionbig), - explosionDull(Sounds.dullExplosion), - explosionLarge(Sounds.largeExplosion), - explosionTitan(Sounds.titanExplosion), - flame(Sounds.flame), - flame2(Sounds.flame2), - laser(Sounds.laser), - laserBig(Sounds.laserbig), - laserCharge(Sounds.lasercharge), - laserCharge2(Sounds.lasercharge2), - laserShoot(Sounds.lasershoot), - malignShoot(Sounds.malignShoot), - mineDeploy(Sounds.mineDeploy), - missile(Sounds.missile), - missileLarge(Sounds.missileLarge), - missileLaunch(Sounds.missileLaunch), - missileSmall(Sounds.missileSmall), - mud(Sounds.mud), - noAmmo(Sounds.noammo), - pew(Sounds.pew), - place(Sounds.place), - plantBreak(Sounds.plantBreak), - plasmaBoom(Sounds.plasmaboom), - plasmaDrop(Sounds.plasmadrop), - pulseBlast(Sounds.pulseBlast), - railgun(Sounds.railgun), - release(Sounds.release), - respawn(Sounds.respawn), - rockBreak(Sounds.rockBreak), - sap(Sounds.sap), - shockBlast(Sounds.shockBlast), - shoot(Sounds.shoot), - shootAlt(Sounds.shootAlt), - shootAltLong(Sounds.shootAltLong), - shootBig(Sounds.shootBig), - shootSmite(Sounds.shootSmite), - shootSnap(Sounds.shootSnap), - shotgun(Sounds.shotgun), - spark(Sounds.spark), - splash(Sounds.splash), - wave(Sounds.wave), - wind3(Sounds.wind3), - - beamLoop(Sounds.beam), - bioLoop(Sounds.bioLoop), - buildLoop(Sounds.build), - combustionLoop(Sounds.combustion), - conveyorLoop(Sounds.conveyor), - cutterLoop(Sounds.cutter), - drillLoop(Sounds.drill), - drillChargeLoop(Sounds.drillCharge), - extractLoop(Sounds.extractLoop), - fireLoop(Sounds.fire), - fluxLoop(Sounds.flux), - glowLoop(Sounds.glow), - grindingLoop(Sounds.grinding), - humLoop(Sounds.hum), - humElectricLoop(Sounds.electricHum), - laserBeamLoop(Sounds.laserbeam), - machineLoop(Sounds.machine), - mineBeamLoop(Sounds.minebeam), - missileTrailLoop(Sounds.missileTrail), - pulseLoop(Sounds.pulse), - rainLoop(Sounds.rain), - respawnLoop(Sounds.respawning), - shieldLoop(Sounds.shield), - smelterLoop(Sounds.smelter), - spellLoop(Sounds.spellLoop), - sprayLoop(Sounds.spray), - steamLoop(Sounds.steam), - techLoop(Sounds.techloop), - thrusterLoop(Sounds.thruster), - torchLoop(Sounds.torch), - tractorBeamLoop(Sounds.tractorbeam), - windLoop(Sounds.wind), - wind2Loop(Sounds.wind2), - windHowlLoop(Sounds.windhowl), - - backUi(Sounds.back), - chatMessageUi(Sounds.chatMessage), - messageUi(Sounds.message), - pressUi(Sounds.press), - unlockUi(Sounds.unlock); - - public final Sound sound; - - public static final LogicSound[] all = values(); - - LogicSound(Sound sound){ - this.sound = sound; - } -}