Fixed more flaky tests
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@@ -854,7 +854,7 @@ public class Fx{
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fireRemove = new Effect(70f, e -> {
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if(Fire.regions[0] == null) return;
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alpha(e.fout());
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rect(Fire.regions[((int)(e.rotation + e.fin() * Fire.frames)) % Fire.frames], e.x, e.y);
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rect(Fire.regions[((int)(e.rotation + e.fin() * Fire.frames)) % Fire.frames], e.x + Mathf.randomSeedRange((int)e.y, 2), e.y + Mathf.randomSeedRange((int)e.x, 2));
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Drawf.light(e.x, e.y, 50f + Mathf.absin(5f, 5f), Pal.lightFlame, 0.6f * e.fout());
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}),
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