Fixed more flaky tests
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@@ -52,22 +52,22 @@ public class Puddles{
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Puddle p = map.get(tile.pos());
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if(p == null){
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Puddle puddle = Puddle.create();
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puddle.tile(tile);
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puddle.liquid(liquid);
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puddle.amount(amount);
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puddle.generation(generation);
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puddle.tile = tile;
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puddle.liquid = liquid;
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puddle.amount = amount;
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puddle.generation = generation;
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puddle.set((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f);
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puddle.add();
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map.put(tile.pos(), puddle);
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}else if(p.liquid() == liquid){
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p.accepting(Math.max(amount, p.accepting()));
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}else if(p.liquid == liquid){
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p.accepting = Math.max(amount, p.accepting);
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if(generation == 0 && p.lastRipple <= Time.time - 40f && p.amount() >= maxLiquid / 2f){
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Fx.ripple.at((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f, 1f, p.liquid().color);
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if(generation == 0 && p.lastRipple <= Time.time - 40f && p.amount >= maxLiquid / 2f){
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Fx.ripple.at((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f, 1f, p.liquid.color);
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p.lastRipple = Time.time;
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}
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}else{
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p.amount(p.amount() + reactPuddle(p.liquid(), liquid, amount, p.tile(), (p.x() + source.worldx())/2f, (p.y() + source.worldy())/2f));
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p.amount += reactPuddle(p.liquid, liquid, amount, p.tile, (p.x + source.worldx())/2f, (p.y + source.worldy())/2f);
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}
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}
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