Force projector 2x crash damage multiplier
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@@ -40,6 +40,7 @@ public class ForceProjector extends Block{
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public float cooldownBrokenBase = 0.35f;
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public float coolantConsumption = 0.1f;
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public boolean consumeCoolant = true;
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public float crashDamageMultiplier = 2f;
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public Effect absorbEffect = Fx.absorb;
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public Effect shieldBreakEffect = Fx.shieldBreak;
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public @Load("@-top") TextureRegion topRegion;
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@@ -222,7 +223,7 @@ public class ForceProjector extends Block{
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if(absorb){
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absorbEffect.at(unit);
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hit = 1f;
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buildup += damage;
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buildup += damage * crashDamageMultiplier;
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}
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return absorb;
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}
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