Fixed most world rendering
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@@ -17,7 +17,7 @@ public enum Binding implements KeyBind{
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rotate(new Axis(KeyCode.SCROLL)),
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dash(KeyCode.SHIFT_LEFT),
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drop_unit(KeyCode.SHIFT_LEFT),
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gridMode(KeyCode.CONTROL_LEFT),
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gridMode(KeyCode.SPACE),
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gridModeShift(KeyCode.SHIFT_LEFT),
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zoom_hold(KeyCode.CONTROL_LEFT, "view"),
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zoom(new Axis(KeyCode.SCROLL)),
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@@ -139,11 +139,11 @@ public class DesktopInput extends InputHandler{
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if(state.is(State.menu) || Core.scene.hasDialog()) return;
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//zoom and rotate things
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if(Math.abs(Core.input.axis(Binding.zoom)) > 0 && (Core.input.keyDown(Binding.zoom_hold))){
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renderer.scaleCamera((int) Core.input.axis(Binding.zoom));
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if(Math.abs(Core.input.axisTap(Binding.zoom)) > 0 && (Core.input.keyDown(Binding.zoom_hold))){
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renderer.scaleCamera(Core.input.axisTap(Binding.zoom));
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}
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renderer.minimap.zoomBy(-(int) Core.input.axis(Binding.zoom_minimap));
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renderer.minimap.zoomBy(-Core.input.axisTap(Binding.zoom_minimap));
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if(player.isDead()) return;
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