Implemented full Android support
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@@ -13,6 +13,7 @@ import io.anuke.mindustry.entities.Weapon;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.resource.Recipe;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.scene.ui.layout.Unit;
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/**ick, global state*/
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public class Vars{
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@@ -23,6 +24,9 @@ public class Vars{
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public static final float wavespace = 20*60*(android ? 2 : 1);
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public static final float enemyspawnspace = 65;
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public static boolean debug = false;
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public static float fontscale = Unit.dp.inPixels(1f)/2f;
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public static final int baseCameraScale = Math.round(Unit.dp.inPixels(4));
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public static final int zoomScale = Math.round(Unit.dp.inPixels(1));
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public static final Vector2 vector = new Vector2();
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