Implemented full Android support

This commit is contained in:
Anuken
2017-06-29 14:23:31 -04:00
parent 547c2b9025
commit bca8271c07
13 changed files with 118 additions and 58 deletions

View File

@@ -13,6 +13,7 @@ import io.anuke.mindustry.entities.Weapon;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.Recipe;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.scene.ui.layout.Unit;
/**ick, global state*/
public class Vars{
@@ -23,6 +24,9 @@ public class Vars{
public static final float wavespace = 20*60*(android ? 2 : 1);
public static final float enemyspawnspace = 65;
public static boolean debug = false;
public static float fontscale = Unit.dp.inPixels(1f)/2f;
public static final int baseCameraScale = Math.round(Unit.dp.inPixels(4));
public static final int zoomScale = Math.round(Unit.dp.inPixels(1));
public static final Vector2 vector = new Vector2();