Added rain, better snow implementation
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@@ -1,13 +1,15 @@
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package mindustry.content;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.util.*;
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import mindustry.ctype.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import static mindustry.Vars.world;
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import static mindustry.Vars.*;
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public class Weathers implements ContentList{
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public static Weather
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@@ -17,18 +19,25 @@ public class Weathers implements ContentList{
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@Override
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public void load(){
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snow = new Weather("snow"){
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Rand rand = new Rand();
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TextureRegion region;
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float yspeed = 2f, xspeed = 0.25f, padding = 16f, size = 12f, density = 1200f;
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@Override
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public void draw(){
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rand.setSeed(0);
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float yspeed = 2f, xspeed = 0.25f;
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float padding = 16f;
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float size = 12f;
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Core.camera.bounds(Tmp.r1);
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Tmp.r1.grow(padding);
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public void load(){
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super.load();
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for(int i = 0; i < 100; i++){
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region = Core.atlas.find("circle-shadow");
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}
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@Override
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public void draw(Weatherc state){
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rand.setSeed(0);
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / density * state.intensity());
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.2f, 1f);
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@@ -44,9 +53,47 @@ public class Weathers implements ContentList{
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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Draw.rect("circle-shadow", x, y, size * sscl, size * sscl);
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.rect(region, x, y, size * sscl, size * sscl);
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}
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}
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}
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};
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rain = new Weather("rain"){
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float yspeed = 7f, xspeed = 2f, padding = 16f, size = 40f, density = 1000f;
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@Override
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public void draw(Weatherc state){
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rand.setSeed(0);
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Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
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Tmp.r1.grow(padding);
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Core.camera.bounds(Tmp.r2);
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int total = (int)(Tmp.r1.area() / density * state.intensity());
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Lines.stroke(0.75f);
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Draw.color(Color.royal, Color.white, 0.3f);
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float alpha = Draw.getColor().a;
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for(int i = 0; i < total; i++){
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float scl = rand.random(0.5f, 1f);
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float scl2 = rand.random(0.5f, 1f);
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float sscl = rand.random(0.2f, 1f);
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float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
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float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
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float tint = rand.random(1f) * alpha;
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x -= Tmp.r1.x;
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y -= Tmp.r1.y;
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x = Mathf.mod(x, Tmp.r1.width);
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y = Mathf.mod(y, Tmp.r1.height);
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x += Tmp.r1.x;
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y += Tmp.r1.y;
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if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
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Draw.alpha(tint);
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Lines.lineAngle(x, y, Angles.angle(xspeed * scl2, - yspeed * scl), size*sscl/2f);
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}
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}
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//TODO
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}
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};
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}
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