Disperse surge ammo

This commit is contained in:
Anuken
2025-01-14 16:05:52 -05:00
parent 3acac7da98
commit bd19e39b04
2 changed files with 49 additions and 8 deletions

View File

@@ -1,6 +1,5 @@
package mindustry.entities.bullet;
import arc.graphics.*;
import arc.math.*;
import mindustry.content.*;
import mindustry.entities.*;
@@ -8,8 +7,6 @@ import mindustry.gen.*;
import mindustry.graphics.*;
public class LightningBulletType extends BulletType{
public Color lightningColor = Pal.lancerLaser;
public int lightningLength = 25, lightningLengthRand = 0;
public LightningBulletType(){
damage = 1f;
@@ -21,6 +18,9 @@ public class LightningBulletType extends BulletType{
hittable = false;
//for stats
status = StatusEffects.shocked;
lightningLength = 25;
lightningLengthRand = 0;
lightningColor = Pal.lancerLaser;
}
@Override
@@ -33,10 +33,6 @@ public class LightningBulletType extends BulletType{
return super.estimateDPS() * Math.max(lightningLength / 10f, 1);
}
@Override
public void draw(Bullet b){
}
@Override
public void init(Bullet b){
super.init(b);