Repair speed improvements
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@@ -68,7 +68,7 @@ public class Planets{
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r.attributes.set(Attribute.heat, 0.8f);
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r.showSpawns = true;
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r.fog = true;
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r.staticFog = true; //TODO false
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r.staticFog = false; //TODO decide
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};
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unlockedOnLand.add(Blocks.coreBastion);
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@@ -3412,10 +3412,10 @@ public class UnitTypes{
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rotate = false;
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shootY = 0f;
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beamWidth = 0.7f;
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repairSpeed = 0.25f;
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repairSpeed = 2.2f;
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fractionRepairSpeed = 0.04f;
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aimDst = 0f;
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shootCone = 15f;
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fractionRepair = true;
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mirror = false;
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targetUnits = false;
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@@ -3473,12 +3473,13 @@ public class UnitTypes{
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rotate = false;
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shootY = 0f;
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beamWidth = 0.7f;
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repairSpeed = 0.3f;
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aimDst = 0f;
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shootCone = 15f;
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fractionRepair = true;
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mirror = false;
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repairSpeed = 2.5f;
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fractionRepairSpeed = 0.04f;
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targetUnits = false;
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targetBuildings = true;
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autoTarget = false;
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@@ -3547,12 +3548,13 @@ public class UnitTypes{
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rotate = false;
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shootY = 0f;
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beamWidth = 0.7f;
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repairSpeed = 0.2f;
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aimDst = 0f;
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shootCone = 40f;
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fractionRepair = true;
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mirror = true;
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repairSpeed = 1.3f;
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fractionRepairSpeed = 0.02f;
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targetUnits = false;
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targetBuildings = true;
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autoTarget = false;
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