Misc bugfixes & balancing

This commit is contained in:
Anuken
2022-10-03 18:01:23 -04:00
parent eb1192cdbe
commit bd7a8ff02a
5 changed files with 11 additions and 13 deletions

View File

@@ -2974,7 +2974,7 @@ public class Blocks{
reinforcedContainer = new StorageBlock("reinforced-container"){{
requirements(Category.effect, with(Items.tungsten, 30, Items.graphite, 40));
size = 2;
itemCapacity = 75;
itemCapacity = 80;
scaledHealth = 120;
coreMerge = false;
}};
@@ -4094,7 +4094,7 @@ public class Blocks{
ammo(
//TODO 1 more ammo type, decide on base type
Items.thorium, new ArtilleryBulletType(2.5f, 310, "shell"){{
Items.thorium, new ArtilleryBulletType(2.5f, 350, "shell"){{
hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
despawnEffect = Fx.none;
knockback = 2f;

View File

@@ -2598,7 +2598,7 @@ public class UnitTypes{
y = -1f;
heatColor = Color.valueOf("f9350f");
cooldownTime = 30f;
bullet = new BasicBulletType(7f, 100){{
bullet = new BasicBulletType(7f, 110){{
sprite = "missile-large";
width = 7.5f;
height = 13f;
@@ -2666,7 +2666,7 @@ public class UnitTypes{
heatColor = Color.valueOf("f9350f");
cooldownTime = 80f;
bullet = new BasicBulletType(8f, 140){{
bullet = new BasicBulletType(8f, 150){{
sprite = "missile-large";
width = 9.5f;
height = 13f;
@@ -3106,7 +3106,7 @@ public class UnitTypes{
drag = 0.1f;
hitSize = 21f;
rotateSpeed = 3f;
health = 2600;
health = 2900;
armor = 7f;
fogRadius = 40f;
stepShake = 0f;
@@ -3158,8 +3158,6 @@ public class UnitTypes{
smoothReloadSpeed = 0.15f;
shootWarmupSpeed = 0.05f;
minWarmup = 0.9f;
shootStatus = StatusEffects.slow;
shootStatusDuration = reload + 1f;
rotationLimit = 70f;
rotateSpeed = 2f;
inaccuracy = 20f;
@@ -3220,7 +3218,7 @@ public class UnitTypes{
maxRange = 6f;
lifetime = 60f * 1.7f;
outlineColor = Pal.darkOutline;
health = 45;
health = 55;
lowAltitude = true;
parts.add(new FlarePart(){{
@@ -3238,7 +3236,7 @@ public class UnitTypes{
mirror = false;
reload = 1f;
shootOnDeath = true;
bullet = new ExplosionBulletType(120f, 25f){{
bullet = new ExplosionBulletType(140f, 25f){{
shootEffect = new MultiEffect(Fx.massiveExplosion, new WrapEffect(Fx.dynamicSpikes, Pal.techBlue, 24f), new WaveEffect(){{
colorFrom = colorTo = Pal.techBlue;
sizeTo = 40f;