Misc bugfixes & balancing
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@@ -2974,7 +2974,7 @@ public class Blocks{
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reinforcedContainer = new StorageBlock("reinforced-container"){{
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requirements(Category.effect, with(Items.tungsten, 30, Items.graphite, 40));
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size = 2;
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itemCapacity = 75;
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itemCapacity = 80;
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scaledHealth = 120;
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coreMerge = false;
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}};
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@@ -4094,7 +4094,7 @@ public class Blocks{
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ammo(
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//TODO 1 more ammo type, decide on base type
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Items.thorium, new ArtilleryBulletType(2.5f, 310, "shell"){{
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Items.thorium, new ArtilleryBulletType(2.5f, 350, "shell"){{
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hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
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despawnEffect = Fx.none;
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knockback = 2f;
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@@ -2598,7 +2598,7 @@ public class UnitTypes{
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y = -1f;
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heatColor = Color.valueOf("f9350f");
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cooldownTime = 30f;
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bullet = new BasicBulletType(7f, 100){{
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bullet = new BasicBulletType(7f, 110){{
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sprite = "missile-large";
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width = 7.5f;
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height = 13f;
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@@ -2666,7 +2666,7 @@ public class UnitTypes{
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heatColor = Color.valueOf("f9350f");
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cooldownTime = 80f;
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bullet = new BasicBulletType(8f, 140){{
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bullet = new BasicBulletType(8f, 150){{
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sprite = "missile-large";
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width = 9.5f;
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height = 13f;
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@@ -3106,7 +3106,7 @@ public class UnitTypes{
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drag = 0.1f;
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hitSize = 21f;
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rotateSpeed = 3f;
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health = 2600;
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health = 2900;
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armor = 7f;
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fogRadius = 40f;
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stepShake = 0f;
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@@ -3158,8 +3158,6 @@ public class UnitTypes{
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smoothReloadSpeed = 0.15f;
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shootWarmupSpeed = 0.05f;
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minWarmup = 0.9f;
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shootStatus = StatusEffects.slow;
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shootStatusDuration = reload + 1f;
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rotationLimit = 70f;
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rotateSpeed = 2f;
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inaccuracy = 20f;
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@@ -3220,7 +3218,7 @@ public class UnitTypes{
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maxRange = 6f;
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lifetime = 60f * 1.7f;
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outlineColor = Pal.darkOutline;
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health = 45;
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health = 55;
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lowAltitude = true;
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parts.add(new FlarePart(){{
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@@ -3238,7 +3236,7 @@ public class UnitTypes{
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mirror = false;
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reload = 1f;
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shootOnDeath = true;
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bullet = new ExplosionBulletType(120f, 25f){{
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bullet = new ExplosionBulletType(140f, 25f){{
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shootEffect = new MultiEffect(Fx.massiveExplosion, new WrapEffect(Fx.dynamicSpikes, Pal.techBlue, 24f), new WaveEffect(){{
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colorFrom = colorTo = Pal.techBlue;
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sizeTo = 40f;
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