From bd88a2378f5416dbc0d1c1ab67926b516bcc3c95 Mon Sep 17 00:00:00 2001 From: Natchuz <30700722+Natchuz@users.noreply.github.com> Date: Thu, 4 Jul 2019 13:21:44 +0200 Subject: [PATCH] Updated bundle_pl.properties --- core/assets/bundles/bundle_pl.properties | 72 ++++++++++++------------ 1 file changed, 36 insertions(+), 36 deletions(-) diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 2bc43010e6..112c39771b 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -507,26 +507,26 @@ rules.wavetimer = Zegar fal rules.waves = Fale rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu) rules.unitdrops = Unit Drops -rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier -rules.unithealthmultiplier = Unit Health Multiplier -rules.playerhealthmultiplier = Player Health Multiplier -rules.playerdamagemultiplier = Player Damage Multiplier -rules.unitdamagemultiplier = Unit Damage Multiplier +rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek +rules.unithealthmultiplier = Mnożnik Życia Jednostek +rules.playerhealthmultiplier = Mnożnik Życia Gracza +rules.playerdamagemultiplier = Mnożnik Obrażeń Gracza +rules.unitdamagemultiplier = Mnożnik Obrażeń Jednostek rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) -rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) -rules.buildcostmultiplier = Build Cost Multiplier -rules.buildspeedmultiplier = Build Speed Multiplier -rules.waitForWaveToEnd = Waves wait for enemies +rules.wavespacing = Odstępy między falami:[LIGHT_GRAY] (sek) +rules.buildcostmultiplier = Mnożnik Kosztów Budowania +rules.buildspeedmultiplier = Mnożnik Prędkości Budowania +rules.waitForWaveToEnd = Fale czekają na przeciwników rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles) -rules.respawns = Max respawns per wave -rules.limitedRespawns = Limit Respawns -rules.title.waves = Waves -rules.title.respawns = Respawns -rules.title.resourcesbuilding = Resources & Building -rules.title.player = Players -rules.title.enemy = Enemies -rules.title.unit = Units +rules.respawns = Maksymalna ilośc odrodzeń na falę +rules.limitedRespawns = Ogranicz Odrodzenia +rules.title.waves = Fale +rules.title.respawns = Odrodzenia +rules.title.resourcesbuilding = Zasoby i Budowanie +rules.title.player = Gracze +rules.title.enemy = Przeciwnicy +rules.title.unit = Jednostki content.item.name = Przedmioty content.liquid.name = Płyny content.unit.name = Jednostki @@ -611,19 +611,19 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}% liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0} liquid.viscosity = [LIGHT_GRAY]Lepkość: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0} -block.grass.name = Grass -block.salt.name = Salt -block.saltrocks.name = Salt Rocks +block.grass.name = Trawa +block.salt.name = Sól +block.saltrocks.name = Skały Solne block.pebbles.name = Pebbles block.tendrils.name = Tendrils -block.sandrocks.name = Sand Rocks +block.sandrocks.name = Skały Piaskowe block.spore-pine.name = Spore Pine block.sporerocks.name = Spore Rocks -block.rock.name = Rock -block.snowrock.name = Snow Rock +block.rock.name = Skały +block.snowrock.name = Skały śnieżne block.shale.name = Shale block.shale-boulder.name = Shale Boulder -block.moss.name = Moss +block.moss.name = Mech block.shrubs.name = Shrubs block.spore-moss.name = Spore Moss block.shalerocks.name = Shale Rocks @@ -656,20 +656,20 @@ block.sand-water.name = Sand water block.darksand-water.name = Dark Sand Water block.char.name = Char block.holostone.name = Holo stone -block.ice-snow.name = Ice Snow -block.rocks.name = Rocks -block.icerocks.name = Ice rocks -block.snowrocks.name = Snow Rocks +block.ice-snow.name = Lodowy Śnieg +block.rocks.name = Skały +block.icerocks.name = Lodowe skały +block.snowrocks.name = Śnieżne Skały block.dunerocks.name = Dune Rocks block.pine.name = Pine block.white-tree-dead.name = White Tree Dead block.white-tree.name = White Tree block.spore-cluster.name = Spore Cluster -block.metal-floor.name = Metal Floor -block.metal-floor-2.name = Metal Floor 2 -block.metal-floor-3.name = Metal Floor 3 -block.metal-floor-5.name = Metal Floor 5 -block.metal-floor-damaged.name = Metal Floor Damaged +block.metal-floor.name = Metalowa Podłoga +block.metal-floor-2.name = Metalowa Podłoga 2 +block.metal-floor-3.name = Metalowa Podłoga 3 +block.metal-floor-5.name = Metalowa Podłoga 5 +block.metal-floor-damaged.name = Uszkodzona Metalowa Podłoga block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 @@ -692,8 +692,8 @@ block.thorium-wall-large.name = Duża Torowa Ściana block.door.name = Drzwi block.door-large.name = Duże drzwi block.duo.name = Podwójne działko -block.scorch.name = Scorch -block.scatter.name = Scatter +block.scorch.name = Płomień +block.scatter.name = Flak block.hail.name = Hail block.lancer.name = Lancer block.conveyor.name = Przenośnik @@ -790,7 +790,7 @@ block.overdrive-projector.name = Projektor Nad-prędkości block.force-projector.name = Projektor Pola Siłowego block.arc.name = Piorun block.rtg-generator.name = Generator RTG -block.spectre.name = Spectre +block.spectre.name = Huragan block.meltdown.name = Meltdown block.container.name = Kontener block.launch-pad.name = Skocznia