Removed player death sound
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@@ -234,7 +234,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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Damage.dynamicExplosion(player.x, player.y, flammability, explosiveness, 0f, player.getSize()/2f, Palette.darkFlame);
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Damage.dynamicExplosion(player.x, player.y, flammability, explosiveness, 0f, player.getSize()/2f, Palette.darkFlame);
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ScorchDecal.create(player.x, player.y);
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ScorchDecal.create(player.x, player.y);
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Effects.sound("die", player);
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player.onDeath();
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player.onDeath();
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}
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}
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