Sea Port renamed
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@@ -11,7 +11,7 @@ public class SectorPresets{
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craters, biomassFacility, taintedWoods, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields,
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frontier, fungalPass, infestedCanyons, atolls, sunkenPier, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth,
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impact0078, desolateRift, fallenVessel, nuclearComplex, planetaryTerminal,
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coastline, navalFortress, weatheredChannels, seaPort,
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coastline, navalFortress, weatheredChannels, perilousHarbor,
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onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,
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stronghold, crevice, siege, crossroads, karst, origin;
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@@ -63,7 +63,7 @@ public class SectorPresets{
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difficulty = 3;
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}};
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seaPort = new SectorPreset("seaPort", serpulo, 47){{
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perilousHarbor = new SectorPreset("perilousHarbor", serpulo, 47){{
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difficulty = 4;
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}};
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@@ -653,7 +653,7 @@ public class SerpuloTechTree{
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new Research(mace),
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new Research(mono)
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), () -> {
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node(seaPort, Seq.with(
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node(perilousHarbor, Seq.with(
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new SectorComplete(biomassFacility),
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new SectorComplete(frontier),
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new Research(navalFactory),
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@@ -666,7 +666,7 @@ public class SerpuloTechTree{
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node(extractionOutpost, Seq.with(
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new SectorComplete(windsweptIslands),
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new SectorComplete(seaPort),
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new SectorComplete(perilousHarbor),
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new SectorComplete(facility32m),
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new Research(groundFactory),
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new Research(nova),
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