Sea Port renamed

This commit is contained in:
Anuken
2026-01-13 01:16:05 -05:00
parent 524cb8a78b
commit bda421680f
6 changed files with 6 additions and 6 deletions

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Width:  |  Height:  |  Size: 808 B

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@@ -888,7 +888,7 @@ sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion

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@@ -1 +1 @@
{presets:{windsweptIslands:97,stainedMountains:223,weatheredChannels:166,craters:219,extractionOutpost:213,coastline:164,navalFortress:165,frontier:86,sunkenPier:173,groundZero:170,mycelialBastion:143,facility32m:65,atolls:75,overgrowth:142,testingGrounds:169,frozenForest:64,saltFlats:98,taintedWoods:145,infestedCanyons:85,desolateRift:271,nuclearComplex:228,ruinousShores:41,planetaryTerminal:217,impact0078:266,seaPort:214,fallenVessel:95,fungalPass:221,tarFields:99,biomassFacility:23},attackSectors:[0,6,13,16,19,20,24,27,30,47,55,66,67,69,76,92,94,103,111,116,127,133,138,150,157,161,162,176,180,185,191,192,197,200,204,207,225,230,237,240,242,243,244,245,246,247,248,251,254,259,263,265]} {presets:{windsweptIslands:97,stainedMountains:223,weatheredChannels:166,craters:219,extractionOutpost:213,coastline:164,navalFortress:165,frontier:86,sunkenPier:173,groundZero:170,mycelialBastion:143,facility32m:65,atolls:75,overgrowth:142,testingGrounds:169,frozenForest:64,saltFlats:98,taintedWoods:145,infestedCanyons:85,desolateRift:271,nuclearComplex:228,ruinousShores:41,planetaryTerminal:217,impact0078:266,perilousHarbor:214,fallenVessel:95,fungalPass:221,tarFields:99,biomassFacility:23},attackSectors:[0,6,13,16,19,20,24,27,30,47,55,66,67,69,76,92,94,103,111,116,127,133,138,150,157,161,162,176,180,185,191,192,197,200,204,207,225,230,237,240,242,243,244,245,246,247,248,251,254,259,263,265]}

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@@ -11,7 +11,7 @@ public class SectorPresets{
craters, biomassFacility, taintedWoods, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields, craters, biomassFacility, taintedWoods, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields,
frontier, fungalPass, infestedCanyons, atolls, sunkenPier, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth, frontier, fungalPass, infestedCanyons, atolls, sunkenPier, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth,
impact0078, desolateRift, fallenVessel, nuclearComplex, planetaryTerminal, impact0078, desolateRift, fallenVessel, nuclearComplex, planetaryTerminal,
coastline, navalFortress, weatheredChannels, seaPort, coastline, navalFortress, weatheredChannels, perilousHarbor,
onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera, onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,
stronghold, crevice, siege, crossroads, karst, origin; stronghold, crevice, siege, crossroads, karst, origin;
@@ -63,7 +63,7 @@ public class SectorPresets{
difficulty = 3; difficulty = 3;
}}; }};
seaPort = new SectorPreset("seaPort", serpulo, 47){{ perilousHarbor = new SectorPreset("perilousHarbor", serpulo, 47){{
difficulty = 4; difficulty = 4;
}}; }};

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@@ -653,7 +653,7 @@ public class SerpuloTechTree{
new Research(mace), new Research(mace),
new Research(mono) new Research(mono)
), () -> { ), () -> {
node(seaPort, Seq.with( node(perilousHarbor, Seq.with(
new SectorComplete(biomassFacility), new SectorComplete(biomassFacility),
new SectorComplete(frontier), new SectorComplete(frontier),
new Research(navalFactory), new Research(navalFactory),
@@ -666,7 +666,7 @@ public class SerpuloTechTree{
node(extractionOutpost, Seq.with( node(extractionOutpost, Seq.with(
new SectorComplete(windsweptIslands), new SectorComplete(windsweptIslands),
new SectorComplete(seaPort), new SectorComplete(perilousHarbor),
new SectorComplete(facility32m), new SectorComplete(facility32m),
new Research(groundFactory), new Research(groundFactory),
new Research(nova), new Research(nova),