Large constructor variant
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@@ -175,6 +175,7 @@ public class Shaders{
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public static class BlockBuildShader extends LoadShader{
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public float progress;
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public TextureRegion region = new TextureRegion();
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public float time;
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public BlockBuildShader(){
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super("blockbuild", "default");
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@@ -185,7 +186,7 @@ public class Shaders{
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setUniformf("u_progress", progress);
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setUniformf("u_uv", region.u, region.v);
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setUniformf("u_uv2", region.u2, region.v2);
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setUniformf("u_time", Time.time);
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setUniformf("u_time", time);
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setUniformf("u_texsize", region.texture.width, region.texture.height);
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}
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}
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