Large constructor variant
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@@ -394,3 +394,6 @@
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63339=carbon-stone|block-carbon-stone-ui
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63339=carbon-stone|block-carbon-stone-ui
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63338=payload-deconstructor|block-payload-deconstructor-ui
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63338=payload-deconstructor|block-payload-deconstructor-ui
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63337=cliff-crusher|block-cliff-crusher-ui
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63337=cliff-crusher|block-cliff-crusher-ui
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63336=deconstructor|block-deconstructor-ui
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63335=constructor|block-constructor-ui
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63334=large-constructor|block-large-constructor-ui
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@@ -96,7 +96,7 @@ public class Blocks implements ContentList{
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repairPoint, repairTurret, resupplyPoint,
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repairPoint, repairTurret, resupplyPoint,
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//payloads
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//payloads
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payloadConveyor, payloadRouter, payloadPropulsionTower, deconstructor, constructor, blockLoader, blockUnloader,
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payloadConveyor, payloadRouter, payloadPropulsionTower, deconstructor, constructor, largeConstructor, blockLoader, blockUnloader,
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//logic
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//logic
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message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank,
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message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank,
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@@ -2240,12 +2240,21 @@ public class Blocks implements ContentList{
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}};
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}};
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constructor = new Constructor("constructor"){{
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constructor = new Constructor("constructor"){{
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requirements(Category.units, BuildVisibility.debugOnly, with(Items.thorium, 100));
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requirements(Category.units, with(Items.thorium, 100));
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hasPower = true;
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hasPower = true;
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consumes.power(2f);
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consumes.power(2f);
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size = 3;
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size = 3;
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}};
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}};
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largeConstructor = new Constructor("large-constructor"){{
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requirements(Category.units, with(Items.thorium, 100));
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hasPower = true;
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consumes.power(2f);
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maxBlockSize = 4;
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minBlockSize = 3;
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size = 5;
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}};
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blockLoader = new BlockLoader("block-loader"){{
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blockLoader = new BlockLoader("block-loader"){{
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requirements(Category.units, BuildVisibility.debugOnly, with(Items.thorium, 100));
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requirements(Category.units, BuildVisibility.debugOnly, with(Items.thorium, 100));
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hasPower = true;
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hasPower = true;
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@@ -175,6 +175,7 @@ public class Shaders{
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public static class BlockBuildShader extends LoadShader{
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public static class BlockBuildShader extends LoadShader{
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public float progress;
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public float progress;
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public TextureRegion region = new TextureRegion();
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public TextureRegion region = new TextureRegion();
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public float time;
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public BlockBuildShader(){
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public BlockBuildShader(){
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super("blockbuild", "default");
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super("blockbuild", "default");
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@@ -185,7 +186,7 @@ public class Shaders{
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setUniformf("u_progress", progress);
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setUniformf("u_progress", progress);
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setUniformf("u_uv", region.u, region.v);
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setUniformf("u_uv", region.u, region.v);
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setUniformf("u_uv2", region.u2, region.v2);
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setUniformf("u_uv2", region.u2, region.v2);
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setUniformf("u_time", Time.time);
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setUniformf("u_time", time);
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setUniformf("u_texsize", region.texture.width, region.texture.height);
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setUniformf("u_texsize", region.texture.width, region.texture.height);
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}
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}
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}
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}
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@@ -52,7 +52,8 @@ public abstract class SaveFileReader{
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"snowrock", "snow-boulder",
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"snowrock", "snow-boulder",
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"cliffs", "stone-wall",
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"cliffs", "stone-wall",
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"cryofluidmixer", "cryofluid-mixer"
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"cryofluidmixer", "cryofluid-mixer",
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"block-forge", "constructor"
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);
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);
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protected final ReusableByteOutStream byteOutput = new ReusableByteOutStream();
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protected final ReusableByteOutStream byteOutput = new ReusableByteOutStream();
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@@ -223,7 +223,6 @@ public class ClassMap{
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classes.put("BallisticSilo", mindustry.world.blocks.payloads.BallisticSilo.class);
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classes.put("BallisticSilo", mindustry.world.blocks.payloads.BallisticSilo.class);
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classes.put("BallisticSiloBuild", mindustry.world.blocks.payloads.BallisticSilo.BallisticSiloBuild.class);
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classes.put("BallisticSiloBuild", mindustry.world.blocks.payloads.BallisticSilo.BallisticSiloBuild.class);
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classes.put("BlockForge", Constructor.class);
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classes.put("BlockForge", Constructor.class);
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classes.put("BlockForgeBuild", Constructor.BlockForgeBuild.class);
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classes.put("BlockLoader", mindustry.world.blocks.payloads.BlockLoader.class);
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classes.put("BlockLoader", mindustry.world.blocks.payloads.BlockLoader.class);
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classes.put("BlockLoaderBuild", mindustry.world.blocks.payloads.BlockLoader.BlockLoaderBuild.class);
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classes.put("BlockLoaderBuild", mindustry.world.blocks.payloads.BlockLoader.BlockLoaderBuild.class);
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classes.put("BlockProducer", mindustry.world.blocks.payloads.BlockProducer.class);
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classes.put("BlockProducer", mindustry.world.blocks.payloads.BlockProducer.class);
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@@ -221,6 +221,7 @@ public class ConstructBlock extends Block{
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for(TextureRegion region : current.getGeneratedIcons()){
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for(TextureRegion region : current.getGeneratedIcons()){
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Shaders.blockbuild.region = region;
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Shaders.blockbuild.region = region;
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Shaders.blockbuild.time = Time.time;
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Shaders.blockbuild.progress = progress;
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Shaders.blockbuild.progress = progress;
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Draw.rect(region, x, y, current.rotate ? rotdeg() : 0);
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Draw.rect(region, x, y, current.rotate ? rotdeg() : 0);
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@@ -2,6 +2,7 @@ package mindustry.world.blocks.experimental;
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import mindustry.world.blocks.payloads.*;
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import mindustry.world.blocks.payloads.*;
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/** @deprecated use Constructor instead. */
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@Deprecated
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@Deprecated
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public class BlockForge extends Constructor{
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public class BlockForge extends Constructor{
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@@ -10,7 +11,7 @@ public class BlockForge extends Constructor{
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}
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}
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@Deprecated
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@Deprecated
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public class BlockForgeBuild extends Constructor.BlockForgeBuild{
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public class BlockForgeBuild extends Constructor.ConstructorBuild{
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}
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}
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}
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}
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@@ -110,6 +110,7 @@ public abstract class BlockProducer extends PayloadBlock{
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for(TextureRegion region : recipe.getGeneratedIcons()){
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for(TextureRegion region : recipe.getGeneratedIcons()){
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Shaders.blockbuild.region = region;
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Shaders.blockbuild.region = region;
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Shaders.blockbuild.time = time;
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Shaders.blockbuild.progress = progress / recipe.buildCost;
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Shaders.blockbuild.progress = progress / recipe.buildCost;
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Draw.rect(region, x, y, recipe.rotate ? rotdeg() : 0);
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Draw.rect(region, x, y, recipe.rotate ? rotdeg() : 0);
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