Balancing / Item tweaks
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@@ -1110,7 +1110,7 @@ public class Blocks implements ContentList{
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size = 4;
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health = 900;
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powerProduction = 130f;
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itemDuration = 80f;
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itemDuration = 90f;
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consumes.power(25f);
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consumes.item(Items.blastCompound);
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consumes.liquid(Liquids.cryofluid, 0.25f);
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@@ -1151,7 +1151,7 @@ public class Blocks implements ContentList{
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}};
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blastDrill = new Drill("blast-drill"){{
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requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 90));
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requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 100));
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drillTime = 200;
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size = 4;
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drawRim = true;
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@@ -9,6 +9,7 @@ import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.bullet.BombBulletType;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.entities.type.Player;
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import io.anuke.mindustry.game.ContentList;
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@@ -307,11 +308,11 @@ public class Mechs implements ContentList{
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trident = new Mech("trident-ship", true){
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{
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drillPower = 2;
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speed = 0.14f;
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speed = 0.15f;
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drag = 0.034f;
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mass = 2.5f;
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turnCursor = false;
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health = 220f;
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health = 250f;
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itemCapacity = 30;
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engineColor = Color.valueOf("84f491");
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cellTrnsY = 1f;
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@@ -319,14 +320,22 @@ public class Mechs implements ContentList{
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weapon = new Weapon("bomber"){{
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length = 0f;
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width = 2f;
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reload = 8f;
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reload = 25f;
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shots = 2;
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shotDelay = 1f;
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shots = 8;
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roundrobin = true;
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ejectEffect = Fx.none;
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velocityRnd = 1f;
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inaccuracy = 40f;
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inaccuracy = 20f;
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ignoreRotation = true;
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bullet = Bullets.bombExplosive;
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bullet = new BombBulletType(14f, 25f, "shell"){{
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bulletWidth = 10f;
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bulletHeight = 14f;
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hitEffect = Fx.flakExplosion;
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shootEffect = Fx.none;
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smokeEffect = Fx.none;
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}};
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}};
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}
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