Balancing / Item tweaks

This commit is contained in:
Anuken
2019-05-19 17:50:11 -04:00
parent 2461331e32
commit bdb7f522fb
16 changed files with 28 additions and 14 deletions

View File

@@ -1110,7 +1110,7 @@ public class Blocks implements ContentList{
size = 4;
health = 900;
powerProduction = 130f;
itemDuration = 80f;
itemDuration = 90f;
consumes.power(25f);
consumes.item(Items.blastCompound);
consumes.liquid(Liquids.cryofluid, 0.25f);
@@ -1151,7 +1151,7 @@ public class Blocks implements ContentList{
}};
blastDrill = new Drill("blast-drill"){{
requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 90));
requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 100));
drillTime = 200;
size = 4;
drawRim = true;

View File

@@ -9,6 +9,7 @@ import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.bullet.BombBulletType;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.ContentList;
@@ -307,11 +308,11 @@ public class Mechs implements ContentList{
trident = new Mech("trident-ship", true){
{
drillPower = 2;
speed = 0.14f;
speed = 0.15f;
drag = 0.034f;
mass = 2.5f;
turnCursor = false;
health = 220f;
health = 250f;
itemCapacity = 30;
engineColor = Color.valueOf("84f491");
cellTrnsY = 1f;
@@ -319,14 +320,22 @@ public class Mechs implements ContentList{
weapon = new Weapon("bomber"){{
length = 0f;
width = 2f;
reload = 8f;
reload = 25f;
shots = 2;
shotDelay = 1f;
shots = 8;
roundrobin = true;
ejectEffect = Fx.none;
velocityRnd = 1f;
inaccuracy = 40f;
inaccuracy = 20f;
ignoreRotation = true;
bullet = Bullets.bombExplosive;
bullet = new BombBulletType(14f, 25f, "shell"){{
bulletWidth = 10f;
bulletHeight = 14f;
hitEffect = Fx.flakExplosion;
shootEffect = Fx.none;
smokeEffect = Fx.none;
}};
}};
}