Many campaign changes
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@@ -55,9 +55,7 @@ public class Universe{
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turnCounter += Time.delta();
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if(turnCounter >= turnDuration){
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turn ++;
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turnCounter = 0;
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onTurn();
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runTurn();
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}
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if(state.hasSector()){
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@@ -78,7 +76,7 @@ public class Universe{
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for(Sector sector : planet.sectors){
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//ignore the current sector if the player is in it right now
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if(sector.hasSave() && (state.isMenu() || sector != state.rules.sector)){
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if(sector.hasSave() && !sector.isBeingPlayed()){
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SaveMeta meta = sector.save.meta;
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for(Entry<Item> entry : meta.exportRates){
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@@ -94,8 +92,28 @@ public class Universe{
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return exports;
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}
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private void onTurn(){
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//TODO run waves on hostile sectors, damage them
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public void runTurns(int amount){
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for(int i = 0; i < amount; i++){
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runTurn();
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}
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}
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/** Runs a turn once. Resets turn counter. */
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public void runTurn(){
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turn ++;
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turnCounter = 0;
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//TODO EVENTS
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//increment turns passed for sectors with waves
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//TODO a turn passing may break the core; detect this, send an event and mark the sector as having no base!
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for(Planet planet : content.planets()){
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for(Sector sector : planet.sectors){
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if(!sector.isBeingPlayed() && sector.hasSave() && sector.hasWaves()){
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sector.setTurnsPassed(sector.getTurnsPassed() + 1);
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}
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}
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}
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//calculate passive item generation
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int[] exports = getTotalExports();
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