Many campaign changes

This commit is contained in:
Anuken
2020-05-16 16:11:53 -04:00
parent d110fe5ea3
commit bdbc8ab6d2
12 changed files with 250 additions and 14 deletions

View File

@@ -0,0 +1,82 @@
package mindustry.maps;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.world.*;
import mindustry.world.blocks.storage.*;
import static mindustry.Vars.*;
public class SectorDamage{
//direct damage is for testing only
private static final boolean direct = false;
//TODO amount of damage could be related to wave spacing
public static void apply(float turns){
Tiles tiles = world.tiles;
Queue<Tile> frontier = new Queue<>();
float[][] values = new float[tiles.width][tiles.height];
float damage = turns*50;
//phase one: find all spawnpoints
for(Tile tile : tiles){
if((tile.block() instanceof CoreBlock && tile.team() == state.rules.waveTeam) || tile.overlay() == Blocks.spawn){
frontier.add(tile);
values[tile.x][tile.y] = damage;
}
}
float falloff = (damage) / (Math.max(tiles.width, tiles.height) * Mathf.sqrt2);
int peak = 0;
//phase two: propagate the damage
while(!frontier.isEmpty()){
peak = Math.max(peak, frontier.size);
Tile tile = frontier.removeFirst();
float currDamage = values[tile.x][tile.y] - falloff;
for(int i = 0; i < 4; i++){
int cx = tile.x + Geometry.d4x[i], cy = tile.y + Geometry.d4y[i];
//propagate to new tiles
if(tiles.in(cx, cy) && values[cx][cy] < currDamage){
Tile other = tiles.getn(cx, cy);
float resultDamage = currDamage;
//damage the tile if it's not friendly
if(other.entity != null && other.team() != state.rules.waveTeam){
resultDamage -= other.entity.health();
if(direct){
other.entity.damage(currDamage);
}else{ //indirect damage happens at game load time
other.entity.health(other.entity.health() - currDamage);
//remove the block when destroyed
if(other.entity.health() < 0){
if(!other.floor().solid && !other.floor().isLiquid && Mathf.chance(0.4)){
Effects.rubble(other.entity.x(), other.entity.y(), other.block().size);
}
other.remove();
}
}
}else if(other.solid() && !other.synthetic()){ //skip damage propagation through solid blocks
continue;
}
if(resultDamage > 0 && values[cx][cy] < resultDamage){
frontier.addLast(other);
values[cx][cy] = resultDamage;
}
}
}
}
}
}

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@@ -1,5 +1,6 @@
package mindustry.maps.generators;
import arc.math.geom.*;
import arc.struct.*;
import mindustry.content.*;
import mindustry.game.*;
@@ -9,10 +10,40 @@ import mindustry.world.*;
public class BaseGenerator{
public void generate(Tiles tiles, Array<Tile> cores, Tile spawn, Team team, Sector sector){
//algorithm idea: make it spawn prefab turret setups and route resources to them with conveyors from chunks of ore drill setups
GridBits used = new GridBits(tiles.width, tiles.height);
Queue<Tile> frontier = new Queue<>();
for(Tile tile : cores){
frontier.add(tile);
}
int count = 2000;
int total = 0;
while(total++ < count){
Tile tile = frontier.removeFirst();
for(int i = 0; i < 4; i++){
int cx = tile.x + Geometry.d4x[i], cy = tile.y + Geometry.d4y[i];
if(tiles.in(cx, cy) && !used.get(cx, cy)){
Tile other = tiles.getn(cx, cy);
if(!other.solid()){
frontier.addLast(other);
}
used.set(cx, cy);
}
}
}
for(Tile tile : frontier){
tile.setBlock(Blocks.copperWall, team);
}
for(Tile tile : cores){
tile.clearOverlay();
tile.setBlock(Blocks.coreShard, team);
}

View File

@@ -260,9 +260,10 @@ public class TODOPlanetGenerator extends PlanetGenerator{
}
});
//TODO PLACE CORRECT LOADOUT
Schematics.placeLoadout(Loadouts.advancedShard, spawn.x, spawn.y);
if(sector.hostility > 0.02f){
if(sector.hasEnemyBase()){
new BaseGenerator().generate(tiles, enemies.map(r -> tiles.getn(r.x, r.y)), tiles.get(spawn.x, spawn.y), state.rules.waveTeam, sector);
state.rules.attackMode = true;