Many campaign changes
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@@ -260,9 +260,10 @@ public class TODOPlanetGenerator extends PlanetGenerator{
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}
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});
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//TODO PLACE CORRECT LOADOUT
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Schematics.placeLoadout(Loadouts.advancedShard, spawn.x, spawn.y);
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if(sector.hostility > 0.02f){
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if(sector.hasEnemyBase()){
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new BaseGenerator().generate(tiles, enemies.map(r -> tiles.getn(r.x, r.y)), tiles.get(spawn.x, spawn.y), state.rules.waveTeam, sector);
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state.rules.attackMode = true;
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