More RTS AI tweaks
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@@ -172,7 +172,7 @@ public class RtsAI{
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//defend when close, or this is the only squad defending
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//TODO will always rush to defense no matter what
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if(best instanceof CoreBuild || (/*(units.size >= minSquadSize || best.within(ax, ay, 300f)) && */(noDefenders || best.within(ax, ay, 400f)))){
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if(best instanceof CoreBuild || units.size >= minSquadSize || best.within(ax, ay, 500f)){
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defend = best;
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if(debug){
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