Removed sector data cache system

This commit is contained in:
Anuken
2020-09-16 18:38:23 -04:00
parent 030542890e
commit bdf814c9b9
14 changed files with 134 additions and 356 deletions

View File

@@ -1,228 +0,0 @@
package mindustry.tools;
import arc.*;
import arc.backend.headless.mock.*;
import arc.files.*;
import arc.math.geom.*;
import arc.mock.*;
import arc.struct.*;
import arc.struct.ObjectIntMap.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.ctype.*;
import mindustry.game.*;
import mindustry.net.Net;
import mindustry.type.*;
import mindustry.type.Sector.*;
import mindustry.world.*;
import mindustry.world.blocks.storage.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import static mindustry.Vars.*;
public class SectorDataGenerator{
public static void main(String[] args){
ArcNativesLoader.load();
Core.files = new MockFiles();
Core.app = new MockApplication();
Core.settings = new MockSettings();
Core.graphics = new MockGraphics();
headless = true;
net = new Net(null);
tree = new FileTree();
Vars.init();
content.createBaseContent();
logic = new Logic();
netServer = new NetServer();
world = new World();
content.init();
for(Planet planet : content.<Planet>getBy(ContentType.planet)){
int[] count = {0};
if(planet.grid == null) continue;
Fi fi = Fi.get("planets").child(planet.name + ".dat");
Seq<SectorData> list = planet.sectors.map(sector -> {
SectorData data = new SectorData();
ObjectIntMap<Block> floors = new ObjectIntMap<>();
ObjectSet<Content> content = new ObjectSet<>();
logic.reset();
world.loadSector(sector);
float waterFloors = 0, totalFloors = 0;
state.rules.sector = sector;
for(Tile tile : world.tiles){
if(world.getDarkness(tile.x, tile.y) >= 3){
continue;
}
Liquid liquid = tile.floor().liquidDrop;
if(tile.floor().itemDrop != null) content.add(tile.floor().itemDrop);
if(tile.overlay().itemDrop != null) content.add(tile.overlay().itemDrop);
if(liquid != null) content.add(liquid);
if(!tile.block().isStatic()){
totalFloors ++;
if(liquid == Liquids.water){
waterFloors += tile.floor().isDeep() ? 1f : 0.7f;
}
floors.increment(tile.floor());
if(tile.overlay() != Blocks.air){
floors.increment(tile.overlay());
}
}
}
CoreBuild entity = Team.sharded.core();
int cx = entity.tileX(), cy = entity.tileY();
boolean path = pathfind(true);
boolean groundPath = pathfind(false);
if(!path){
Log.err("Sector &ly@&lr has no core path!", sector.id);
}
if(!groundPath){
Log.debug("&lbSector &ly@&lb is naval-only", sector.id);
data.attributes |= (1 << SectorAttribute.navalPath.ordinal());
}
int nearTiles = 0;
int waterCheckRad = 5;
//check for water presence
for(int rx = -waterCheckRad; rx <= waterCheckRad; rx++){
for(int ry = -waterCheckRad; ry <= waterCheckRad; ry++){
Tile tile = world.tile(cx + rx, cy + ry);
if(tile == null || tile.floor().liquidDrop != null){
nearTiles ++;
}
}
}
if(waterFloors / totalFloors >= 0.6f){
Log.debug("Sector @ has @/@ water -> naval", sector.id, waterFloors, totalFloors);
}
//naval sector guaranteed
if(nearTiles > 4){
Log.debug("Sector @ has @ water tiles at @ @ -> naval", sector.id, nearTiles, cx, cy);
waterFloors = totalFloors;
}
//sort counts in descending order
Seq<Entry<Block>> entries = floors.entries().toArray();
entries.sort(e -> -e.value);
//remove all blocks occuring < 30 times - unimportant
entries.removeAll(e -> e.value < 30);
data.floors = new Block[entries.size];
data.floorCounts = new int[entries.size];
for(int i = 0; i < entries.size; i++){
data.floorCounts[i] = entries.get(i).value;
data.floors[i] = entries.get(i).key;
}
//TODO bad code
boolean hasSnow = data.floors[0].name.contains("ice") || data.floors[0].name.contains("snow");
boolean hasRain = !hasSnow && data.floors[0].name.contains("water");
boolean hasDesert = !hasSnow && !hasRain && data.floors[0].name.contains("sand");
boolean hasSpores = data.floors[0].name.contains("spore") || data.floors[0].name.contains("moss") || data.floors[0].name.contains("tainted");
if(hasSnow){
data.attributes |= (1 << SectorAttribute.snowy.ordinal());
}
if(hasRain){
data.attributes |= (1 << SectorAttribute.rainy.ordinal());
}
if(hasDesert){
data.attributes |= (1 << SectorAttribute.desert.ordinal());
}
if(hasSpores){
data.attributes |= (1 << SectorAttribute.spores.ordinal());
}
data.resources = content.asArray().sort(Structs.comps(Structs.comparing(Content::getContentType), Structs.comparingInt(c -> c.id))).toArray(UnlockableContent.class);
//50% water -> naval attribute
if(waterFloors / totalFloors >= 0.6f){
data.attributes |= (1 << SectorAttribute.naval.ordinal());
}
if(count[0]++ % 10 == 0){
Log.info("&ly[ &lg@% &ly] Done with sector &lm@/@ ", (int)((float)count[0] / planet.sectors.size * 100), count[0], planet.sectors.size);
}
return data;
});
//write data
try(Writes write = fi.writes()){
write.s(list.size);
list.each(s -> s.write(write));
}
}
}
private static boolean pathfind(boolean allowWater){
CoreBuild entity = Team.sharded.core();
IntSet enemies = new IntSet();
world.tiles.eachTile(t -> {
if((t.team() == Team.crux && t.block() instanceof CoreBlock) || t.overlay() == Blocks.spawn){
enemies.add(t.pos());
}
});
GridBits used = new GridBits(world.width(), world.height());
IntQueue queue = new IntQueue();
queue.addFirst(entity.pos());
boolean any = false;
outer:
while(!queue.isEmpty()){
int pos = queue.removeFirst();
int x = Point2.x(pos), y = Point2.y(pos);
used.set(x, y);
for(Point2 p : Geometry.d4){
int nx = p.x + x, ny = p.y + y;
if(world.tiles.in(nx, ny) && !used.get(nx, ny)){
Tile tile = world.tile(nx, ny);
//skip full solids
if((tile.block().isStatic() && tile.solid()) || (!allowWater && tile.floor().isLiquid)) continue;
int newpos = Point2.pack(nx, ny);
used.set(nx, ny);
queue.addLast(newpos);
if(enemies.contains(newpos)){
any = true;
break outer;
}
}
}
}
return any;
}
}