diff --git a/core/src/mindustry/ai/BaseAI.java b/core/src/mindustry/ai/BaseAI.java index 3b45d8a17b..3a4965aa88 100644 --- a/core/src/mindustry/ai/BaseAI.java +++ b/core/src/mindustry/ai/BaseAI.java @@ -40,7 +40,7 @@ public class BaseAI{ } public void update(){ - if(timer.get(timerSpawn, 60) && data.hasCore()){ + if(data.team.rules().aiCoreSpawn && timer.get(timerSpawn, 60 * 2.5f) && data.hasCore()){ CoreBlock block = (CoreBlock)data.core().block; //create AI core unit diff --git a/core/src/mindustry/game/Rules.java b/core/src/mindustry/game/Rules.java index 329e69c92a..2a927cc59b 100644 --- a/core/src/mindustry/game/Rules.java +++ b/core/src/mindustry/game/Rules.java @@ -106,6 +106,8 @@ public class Rules{ public boolean ai; /** TODO Tier of blocks/designs that the AI uses for building. [0, 1]*/ public float aiTier = 0f; + /** Whether, when AI is enabled, ships should be spawned from the core. */ + public boolean aiCoreSpawn = true; /** If true, blocks don't require power or resources. */ public boolean cheat; /** If true, resources are not consumed when building. */ diff --git a/core/src/mindustry/game/SectorInfo.java b/core/src/mindustry/game/SectorInfo.java index 04e0be38ef..f9e30f7d02 100644 --- a/core/src/mindustry/game/SectorInfo.java +++ b/core/src/mindustry/game/SectorInfo.java @@ -101,6 +101,17 @@ public class SectorInfo{ /** Write contents of meta into main storage. */ public void write(){ + //enable attack mode when there's a core. + if(state.rules.waveTeam.core() != null){ + attack = true; + winWave = 0; + } + + //if there are infinite waves and no win wave, add a win wave. + if(waves && winWave <= 0 && !attack){ + winWave = 30; + } + state.wave = wave; state.rules.waves = waves; state.rules.waveSpacing = waveSpacing; @@ -114,8 +125,6 @@ public class SectorInfo{ //ensure capacity. entity.items.each((i, a) -> entity.items.set(i, Math.min(a, entity.storageCapacity))); } - - //TODO write items. } /** Prepare data for writing to a save. */ diff --git a/core/src/mindustry/maps/planet/SerpuloPlanetGenerator.java b/core/src/mindustry/maps/planet/SerpuloPlanetGenerator.java index ee2f6b437c..9065467dff 100644 --- a/core/src/mindustry/maps/planet/SerpuloPlanetGenerator.java +++ b/core/src/mindustry/maps/planet/SerpuloPlanetGenerator.java @@ -412,12 +412,12 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{ if(sector.hasEnemyBase()){ basegen.generate(tiles, enemies.map(r -> tiles.getn(r.x, r.y)), tiles.get(spawn.x, spawn.y), state.rules.waveTeam, sector, difficulty); - state.rules.attackMode = true; + state.rules.attackMode = sector.info.attack = true; }else{ - state.rules.winWave = 15 * (int)Math.max(difficulty * 10, 1); + state.rules.winWave = sector.info.winWave = 15 * (int)Math.max(difficulty * 10, 1); } - state.rules.waves = true; + state.rules.waves = sector.info.waves = true; //TODO better waves state.rules.spawns = DefaultWaves.generate(difficulty); diff --git a/core/src/mindustry/type/SectorPreset.java b/core/src/mindustry/type/SectorPreset.java index 923d023b25..f08374fa70 100644 --- a/core/src/mindustry/type/SectorPreset.java +++ b/core/src/mindustry/type/SectorPreset.java @@ -23,6 +23,7 @@ public class SectorPreset extends UnlockableContent{ super(name); this.generator = new FileMapGenerator(name); this.planet = planet; + sector %= planet.sectors.size; this.sector = planet.sectors.get(sector); planet.preset(sector, this); diff --git a/core/src/mindustry/world/blocks/units/UnitFactory.java b/core/src/mindustry/world/blocks/units/UnitFactory.java index 74248f9932..52a3af85c7 100644 --- a/core/src/mindustry/world/blocks/units/UnitFactory.java +++ b/core/src/mindustry/world/blocks/units/UnitFactory.java @@ -14,6 +14,7 @@ import mindustry.entities.*; import mindustry.entities.units.*; import mindustry.gen.*; import mindustry.graphics.*; +import mindustry.logic.*; import mindustry.type.*; import mindustry.ui.*; import mindustry.world.blocks.*; @@ -122,6 +123,12 @@ public class UnitFactory extends UnitBlock{ return currentPlan == -1 ? 0 : progress / plans.get(currentPlan).time; } + @Override + public Object senseObject(LAccess sensor){ + if(sensor == LAccess.config) return currentPlan == -1 ? null : plans.get(currentPlan).unit; + return super.senseObject(sensor); + } + @Override public void buildConfiguration(Table table){ Seq units = Seq.with(plans).map(u -> u.unit).filter(u -> u.unlockedNow());