This commit is contained in:
Anuken
2023-11-08 08:42:48 -05:00
parent 65d0b6adcc
commit be44e283d8
2 changed files with 142 additions and 127 deletions

View File

@@ -53,15 +53,13 @@ public class HierarchyPathFinder{
int cwidth, cheight;
//TODO: make thread-local (they are dereferenced rarely anyway)
static PathfindQueue frontier = new PathfindQueue();
PathfindQueue frontier = new PathfindQueue();
//node index -> total cost
static IntFloatMap costs = new IntFloatMap();
//
static IntSet usedEdges = new IntSet();
static IntSeq bfsQueue = new IntSeq();
static LongSeq tmpEdges = new LongSeq();
IntFloatMap costs = new IntFloatMap();
IntSet usedEdges = new IntSet();
//node index (NodeIndex struct) -> node it came from
static IntIntMap cameFrom = new IntIntMap();
IntIntMap cameFrom = new IntIntMap();
IntMap<int[]> fields;
public HierarchyPathFinder(){
@@ -164,21 +162,6 @@ public class HierarchyPathFinder{
if(node != Integer.MAX_VALUE && dest != Integer.MAX_VALUE){
var result = clusterAstar(0, node, dest);
if(result != null){
for(int i = -1; i < result.size - 1; i++){
int endCluster = NodeIndex.cluster(result.items[i + 1]);
int cx = endCluster % cwidth, cy = endCluster / cwidth;
int[] field = flowField(0, cx, cy, 0, dest, World.toTile(Core.input.mouseWorldX()), World.toTile(Core.input.mouseWorldY()));
for(int y = 0; y < clusterSize; y++){
for(int x = 0; x < clusterSize; x++){
int value = field[x + y *clusterSize];
Tmp.c1.a = 1f;
Lines.stroke(0.8f, Tmp.c1.fromHsv(value * 3f, 1f, 1f));
Draw.alpha(0.5f);
Lines.rect((x + cx * clusterSize) * tilesize - tilesize/2f, (y + cy * clusterSize) * tilesize - tilesize/2f, tilesize, tilesize);
}
}
}
Lines.stroke(3f);
Draw.color(Color.orange);
@@ -189,11 +172,6 @@ public class HierarchyPathFinder{
portalToVec(0, NodeIndex.cluster(next), NodeIndex.dir(next), NodeIndex.portal(next), Tmp.v2);
Lines.line(Tmp.v1.x, Tmp.v1.y, Tmp.v2.x, Tmp.v2.y);
}
//flowField(0, )
}
nodeToVec(dest, Tmp.v1);
@@ -203,6 +181,21 @@ public class HierarchyPathFinder{
Draw.reset();
}
if(fields != null){
for(var entry : fields){
int cx = entry.key % cwidth, cy = entry.key / cwidth;
for(int y = 0; y < clusterSize; y++){
for(int x = 0; x < clusterSize; x++){
int value = entry.value[x + y * clusterSize];
Tmp.c1.a = 1f;
Lines.stroke(0.8f, Tmp.c1.fromHsv(value * 3f, 1f, 1f));
Draw.alpha(0.5f);
Fill.square((x + cx * clusterSize) * tilesize, (y + cy * clusterSize) * tilesize, tilesize/2f);
}
}
}
}
});
});
@@ -415,11 +408,6 @@ public class HierarchyPathFinder{
costs.put(startPos, 0);
frontier.add(startPos, 0);
if(debug && false){
Fx.debugLine.at(Point2.x(startPos) * tilesize, Point2.y(startPos) * tilesize, 0f, Color.purple,
new Vec2[]{new Vec2(Point2.x(startPos), Point2.y(startPos)).scl(tilesize), new Vec2(Point2.x(goalPos), Point2.y(goalPos)).scl(tilesize)});
}
while(frontier.size > 0){
int current = frontier.poll();
@@ -567,8 +555,6 @@ public class HierarchyPathFinder{
@Nullable IntSeq clusterAstar(int pathCost, int startNodeIndex, int endNodeIndex){
var v1 = nodeToVec(startNodeIndex, Tmp.v1);
var v2 = nodeToVec(endNodeIndex, Tmp.v2);
Fx.placeBlock.at(v1.x, v1.y, 1);
Fx.placeBlock.at(v2.x, v2.y, 1);
if(startNodeIndex == endNodeIndex){
//TODO alloc
@@ -661,147 +647,166 @@ public class HierarchyPathFinder{
}
}
//both nodes must be inside the same flow field (cx, cy)
int[] flowField(int pathCost, int cx, int cy, int nodeFrom, int nodeTo, int goalX, int goalY){
public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out, boolean[] noResultFound){
int costId = 0;
Cluster cluster = clusters[pathCost][cx + cy * cwidth];
int node = findClosestNode(unit.team.id, costId, unit.tileX(), unit.tileY());
int dest = findClosestNode(unit.team.id, costId, World.toTile(destination.x), World.toTile(destination.y));
int realSize = clusterSize + 2;
fields = new IntMap<>();
int[] weights = new int[realSize * realSize];
byte[] searches = new byte[realSize * realSize];
PathCost pcost = ControlPathfinder.costGround;
int team = Team.sharded.id;
int goalPos = (World.toTile(destination.x) + World.toTile(destination.y) * wwidth);
IntQueue frontier = new IntQueue();
int search = 1;
frontier.addFirst(goalPos);
int
minX = cx * clusterSize - 1,
minY = cy * clusterSize - 1,
maxX = Math.min(minX + clusterSize + 1, wwidth - 1),
maxY = Math.min(minY + clusterSize + 1, wheight - 1),
toCluster = NodeIndex.cluster(nodeTo),
tocx = toCluster % cwidth,
tocy = toCluster / cwidth;
Tile tileOn = unit.tileOn();
//you're at the cluster with the goal node
if(goalX / clusterSize == cx && goalY / clusterSize == cy){
frontier.addFirst(goalX + goalY * wwidth);
}else{
int
dir = NodeIndex.dir(nodeTo),
other = cluster.portals[dir].items[NodeIndex.portal(nodeTo)],
otherFrom = Point2.x(other), otherTo = Point2.y(other),
ox = tocx * clusterSize + offsets[dir * 2] * (clusterSize - 1),
oy = tocy * clusterSize + offsets[dir * 2 + 1] * (clusterSize - 1),
var result = clusterAstar(costId, node, dest);
if(result != null && tileOn != null){
px2 = Mathf.clamp((moveDirs[dir * 2] * otherFrom + ox), minX, maxX),
py2 = Mathf.clamp((moveDirs[dir * 2 + 1] * otherFrom + oy), minY, maxY),
px1 = Mathf.clamp((moveDirs[dir * 2] * otherTo + ox), minX, maxX),
py1 = Mathf.clamp((moveDirs[dir * 2 + 1] * otherTo + oy), minY, maxY);
int fsize = clusterSize * clusterSize;
int cx = unit.tileX() / clusterSize, cy = unit.tileY() / clusterSize;
if(px1 >= cx * clusterSize && px2 < cx * clusterSize + clusterSize && py1 >= cy * clusterSize && py2 < cy * clusterSize){
Log.info("inside the box"); //TODO broken
}
fields.put(cx + cy * cwidth, new int[fsize]);
//TODO: being zero INSIDE the cluster means that the unit will stop at the edge and not move between clusters - bad!
for(int x = px1; x <= px2; x++){
for(int y = py1; y <= py2; y++){
frontier.addFirst(x + y * wwidth);
Fx.lightBlock.at(x * tilesize, y * tilesize, 1f, Color.orange);
for(int i = -1; i < result.size; i++){
int
current = i == -1 ? node : result.items[i],
cluster = NodeIndex.cluster(current),
dir = NodeIndex.dir(current),
dx = Geometry.d4[dir].x,
dy = Geometry.d4[dir].y,
ox = cluster % cwidth + dx,
oy = cluster / cwidth + dy;
//store current cluster in the path list
if(!fields.containsKey(cluster)){
fields.put(cluster, new int[fsize]);
}
}
}
//TODO spread this out across many frames
while(frontier.size > 0){
int tile = frontier.removeLast();
int baseX = tile % wwidth, baseY = tile / wwidth;
int cost = weights[(baseX - minX) + (baseY - minY) * realSize];
//store directionals TODO out of bounds
for(Point2 p : Geometry.d4){
int other = cluster + p.x + p.y * cwidth;
if(!fields.containsKey(other)){
fields.put(other, new int[fsize]);
}
}
if(cost != impassable){
for(Point2 point : Geometry.d4){
//store directional/flipped version of cluster
if(ox >= 0 && oy >= 0 && ox < cwidth && oy < cheight){
int other = ox + oy * cwidth;
if(!fields.containsKey(other)){
fields.put(other, new int[fsize]);
}
int dx = baseX + point.x, dy = baseY + point.y;
if(dx < minX || dy < minY || dx > maxX || dy > maxY) continue;
int newPos = tile + point.x + point.y * wwidth;
int newPosArray = (dx - minX) + (dy - minY) * realSize;
int otherCost = pcost.getCost(team, pathfinder.tiles[newPos]);
if((weights[newPosArray] > cost + otherCost || searches[newPosArray] < search) && otherCost != impassable){
frontier.addFirst(newPos);
weights[newPosArray] = cost + otherCost;
searches[newPosArray] = (byte)search;
//store directionals again
for(Point2 p : Geometry.d4){
int other2 = other + p.x + p.y * cwidth;
if(!fields.containsKey(other2)){
fields.put(other2, new int[fsize]);
}
}
}
}
}
return weights;
}
public boolean getPathPosition(Unit unit, int pathId, Vec2 destination, Vec2 out, boolean[] noResultFound){
int cost = 0;
int node = findClosestNode(unit.team.id, cost, unit.tileX(), unit.tileY());
int dest = findClosestNode(unit.team.id, cost, World.toTile(destination.x), World.toTile(destination.y));
var result = clusterAstar(cost, node, dest);
Tile tile = unit.tileOn();
if(result != null){
for(int i = -1; i < result.size - 1; i++){
int current = i == -1 ? node : result.items[i], next = result.items[i + 1];
portalToVec(0, NodeIndex.cluster(current), NodeIndex.dir(current), NodeIndex.portal(current), Tmp.v1);
portalToVec(0, NodeIndex.cluster(next), NodeIndex.dir(next), NodeIndex.portal(next), Tmp.v2);
line(Tmp.v1, Tmp.v2, Color.orange);
}
int cx = unit.tileX() / clusterSize, cy = unit.tileY() / clusterSize,
ox = cx * clusterSize - 1, oy = cy * clusterSize - 1;
//actually do the flow field part
//TODO spread this out across many frames
while(frontier.size > 0){
int tile = frontier.removeLast();
int baseX = tile % wwidth, baseY = tile / wwidth;
int curWeightIndex = (baseX / clusterSize) + (baseY / clusterSize) * cwidth;
int[] curWeights = fields.get(curWeightIndex);
int nextNode = result.items[0];
int cost = curWeights[baseX % clusterSize + ((baseY % clusterSize) * clusterSize)];
int[] field = flowField(cost, cx, cy, node, nextNode, World.toTile(destination.x), World.toTile(destination.y));
if(cost != impassable){
for(Point2 point : Geometry.d4){
if(field != null && tile != null){
int value = field[(tile.x - ox) + (tile.y - oy) * (clusterSize + 2)];
int
dx = baseX + point.x, dy = baseY + point.y,
clx = dx / clusterSize, cly = dy / clusterSize;
Tile current = null;
int tl = 0;
for(Point2 point : Geometry.d8){
int dx = tile.x + point.x, dy = tile.y + point.y;
if(clx < 0 || cly < 0 || dx >= wwidth || dy >= wheight) continue;
Tile other = world.tile(dx, dy);
int nextWeightIndex = clx + cly * cwidth;
int[] weights = nextWeightIndex == curWeightIndex ? curWeights : fields.get(nextWeightIndex);
if(other == null || dx < ox || dy < oy || dx >= ox + clusterSize + 2 || dy >= oy + clusterSize + 2) continue;
//out of bounds; not allowed to move this way because no weights were registered here
if(weights == null) continue;
int local = (dx - ox) + (dy - oy) * (clusterSize + 2);
int packed = world.packArray(dx, dy);
int otherCost = field[local];
int newPos = tile + point.x + point.y * wwidth;
if(otherCost < value && (current == null || otherCost < tl) && passable(ControlPathfinder.costGround, unit.team.id, packed) &&
!(point.x != 0 && point.y != 0 && (!passable(ControlPathfinder.costGround, unit.team.id, world.packArray(tile.x + point.x, tile.y)) ||
(!passable(ControlPathfinder.costGround, unit.team.id, world.packArray(tile.x, tile.y + point.y)))))){ //diagonal corner trap
//can't move back to the goal
if(newPos == goalPos) continue;
current = other;
tl = field[local];
int newPosArray = (dx - clx * clusterSize) + (dy - cly * clusterSize) * clusterSize;
int otherCost = pcost.getCost(team, pathfinder.tiles[newPos]);
int oldCost = weights[newPosArray];
//a cost of 0 means uninitialized, OR it means we're at the goal position, but that's handled above
if((oldCost == 0 || oldCost > cost + otherCost) && otherCost != impassable){
frontier.addFirst(newPos);
weights[newPosArray] = cost + otherCost;
}
}
}
}
if(!(current == null || tl == impassable || (cost == costGround && current.dangerous() && !tile.dangerous()))){
out.set(current);
return true;
int value = getCost(fields, tileOn.x, tileOn.y);
Tile current = null;
int tl = 0;
//TODO: use raycasting and iterate on this for N steps
for(Point2 point : Geometry.d8){
int dx = tileOn.x + point.x, dy = tileOn.y + point.y;
Tile other = world.tile(dx, dy);
if(other == null) continue;
int packed = world.packArray(dx, dy);
int otherCost = getCost(fields, dx, dy);
if(otherCost < value && (current == null || otherCost < tl) && passable(ControlPathfinder.costGround, unit.team.id, packed) &&
!(point.x != 0 && point.y != 0 && (!passable(ControlPathfinder.costGround, unit.team.id, world.packArray(tileOn.x + point.x, tileOn.y)) ||
(!passable(ControlPathfinder.costGround, unit.team.id, world.packArray(tileOn.x, tileOn.y + point.y)))))){ //diagonal corner trap
current = other;
tl = otherCost;
}
}
if(!(current == null || tl == impassable || (costId == costGround && current.dangerous() && !tileOn.dangerous()))){
out.set(current);
return true;
}
}
noResultFound[0] = true;
return false;
}
private int getCost(IntMap<int[]> fields, int x, int y){
int[] field = fields.get(x / clusterSize + (y / clusterSize) * cwidth);
if(field == null){
return -1;
}
return field[(x % clusterSize) + (y % clusterSize) * clusterSize];
}
private static boolean passable(PathCost cost, int team, int pos){
int amount = cost.getCost(team, pathfinder.tiles[pos]);
//edge case: naval reports costs of 6000+ for non-liquids, even though they are not technically passable

View File

@@ -2596,5 +2596,15 @@ public class Fx{
}
Draw.reset();
}),
debugRect = new Effect(90f, 1000000000000f, e -> {
if(!(e.data instanceof Rect rect)) return;
Draw.color(e.color);
Lines.stroke(2f);
Lines.rect(rect);
Draw.reset();
});
}