Added Android automatic shooting
This commit is contained in:
@@ -30,6 +30,11 @@ public interface BlockBuilder {
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/**Returns the queue for storing build requests.*/
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Queue<BuildRequest> getPlaceQueue();
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/**Return whether this builder's place queue contains items.*/
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default boolean isBuilding(){
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return getPlaceQueue().size != 0;
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}
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/**If a place request matching this signature is present, it is removed.
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* Otherwise, a new place request is added to the queue.*/
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default void replaceBuilding(int x, int y, int rotation, Recipe recipe){
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@@ -7,6 +7,7 @@ import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Pools;
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import com.badlogic.gdx.utils.Queue;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.Mechs;
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import io.anuke.mindustry.content.Weapons;
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import io.anuke.mindustry.content.fx.ExplosionFx;
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@@ -14,16 +15,14 @@ import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.entities.effect.DamageArea;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.Trail;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetEvents;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.Floor;
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import io.anuke.mindustry.world.blocks.types.storage.CoreBlock.CoreEntity;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Inputs;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.core.*;
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import io.anuke.ucore.entities.SolidEntity;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@@ -38,10 +37,14 @@ import java.nio.ByteBuffer;
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import static io.anuke.mindustry.Vars.*;
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public class Player extends Unit implements BlockBuilder {
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private static final float speed = 1.1f;
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private static final float walkSpeed = 1.1f;
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private static final float flySpeed = 0.4f;
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private static final float flyMaxSpeed = 3f;
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private static final float dashSpeed = 1.8f;
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private static final Vector2 movement = new Vector2();
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//region instance variables, constructor
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public String name = "name";
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public String uuid;
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public boolean isAdmin;
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@@ -51,17 +54,16 @@ public class Player extends Unit implements BlockBuilder {
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public Weapon weapon = Weapons.blaster;
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public Mech mech = Mechs.standard;
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public float targetAngle = 0f;
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public boolean dashing = false;
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public int clientid = -1;
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public int playerIndex = 0;
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public boolean isLocal = false;
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public Timer timer = new Timer(4);
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public Targetable target;
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private boolean respawning;
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private float walktime;
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private Queue<BuildRequest> placeQueue = new Queue<>();
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private Trail trail = new Trail(16);
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public Player(){
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hitbox.setSize(5);
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@@ -71,11 +73,25 @@ public class Player extends Unit implements BlockBuilder {
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heal();
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}
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//endregion
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//region unit and event overrides, utility methods
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@Override
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public float getArmor() {
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return 0f;
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}
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@Override
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public boolean acceptsAmmo(Item item) {
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return weapon.getAmmoType(item) != null && inventory.canAcceptAmmo(weapon.getAmmoType(item));
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}
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@Override
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public void addAmmo(Item item) {
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inventory.addAmmo(weapon.getAmmoType(item));
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}
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@Override
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public void onRemoteShoot(BulletType type, float x, float y, float rotation, short data) {
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Weapon weapon = Upgrade.getByID(Bits.getLeftByte(data));
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@@ -131,14 +147,33 @@ public class Player extends Unit implements BlockBuilder {
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}
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@Override
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public void onRemoteDeath(){
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public void onRemoteDeath() {
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dead = true;
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respawning = false;
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Effects.effect(ExplosionFx.explosion, this);
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Effects.shake(4f, 5f, this);
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Effects.sound("die", this);
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}
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@Override
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public Player set(float x, float y){
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this.x = x;
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this.y = y;
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if(isFlying() && isLocal){
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Core.camera.position.set(x, y, 0f);
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}
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return this;
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}
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@Override
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public Player add(){
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return add(playerGroup);
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}
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//endregion
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//region draw methods
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@Override
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public void drawSmooth(){
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if((debug && (!showPlayer || !showUI)) || dead) return;
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@@ -219,6 +254,8 @@ public class Player extends Unit implements BlockBuilder {
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if(!isShooting() && getCurrentRequest() != null && !dead) {
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drawBuilding(this);
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}
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trail.draw(Palette.lighterOrange, Palette.lightishOrange, 5f);
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}
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public void drawName(){
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@@ -284,7 +321,11 @@ public class Player extends Unit implements BlockBuilder {
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Draw.reset();
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}
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//endregion
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//region update methods
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@Override
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public void update(){
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hitTime = Math.max(0f, hitTime - Timers.delta());
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@@ -309,6 +350,11 @@ public class Player extends Unit implements BlockBuilder {
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updateMech();
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}
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float wobblyness = 0.6f;
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trail.update(x + Angles.trnsx(rotation + 180f, 6f) + Mathf.range(wobblyness),
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y + Angles.trnsy(rotation + 180f, 6f) + Mathf.range(wobblyness));
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if(!isShooting()) {
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updateBuilding(this);
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}
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@@ -317,26 +363,6 @@ public class Player extends Unit implements BlockBuilder {
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y = Mathf.clamp(y, 0, world.height() * tilesize);
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}
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/**Resets all values of the player.*/
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public void reset(){
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weapon = Weapons.blaster;
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team = Team.blue;
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inventory.clear();
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upgrades.clear();
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placeQueue.clear();
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add();
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heal();
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}
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public boolean isShooting(){
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return control.input(playerIndex).canShoot() && control.input(playerIndex).isShooting() && inventory.hasAmmo();
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}
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public Queue<BuildRequest> getPlaceQueue(){
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return placeQueue;
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}
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protected void updateMech(){
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Tile tile = world.tileWorld(x, y);
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@@ -347,9 +373,7 @@ public class Player extends Unit implements BlockBuilder {
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if(ui.chatfrag.chatOpen()) return;
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dashing = Inputs.keyDown("dash");
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float speed = dashing ? (debug ? Player.dashSpeed * 5f : Player.dashSpeed) : Player.speed ;
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float speed = Inputs.keyDown("dash") ? (debug ? Player.dashSpeed * 5f : Player.dashSpeed) : Player.walkSpeed;
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float carrySlowdown = 0.3f;
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@@ -370,8 +394,12 @@ public class Player extends Unit implements BlockBuilder {
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boolean shooting = isShooting();
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if(shooting){
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weapon.update(this, true);
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weapon.update(this, false);
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Vector2 vec = Graphics.world(Vars.control.input(playerIndex).getMouseX(),
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Vars.control.input(playerIndex).getMouseY());
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float vx = vec.x, vy = vec.y;
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weapon.update(this, true, vx, vy);
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weapon.update(this, false, vx, vy);
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}
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movement.limit(speed);
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@@ -396,32 +424,83 @@ public class Player extends Unit implements BlockBuilder {
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}
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protected void updateFlying(){
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rotation = Mathf.slerpDelta(rotation, targetAngle, 0.1f);
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}
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@Override
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public Player set(float x, float y){
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this.x = x;
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this.y = y;
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if(mobile && !isLocal){
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Core.camera.position.set(x, y, 0f);
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if(Units.invalidateTarget(target, this)){
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target = null;
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}
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float targetX = Core.camera.position.x, targetY = Core.camera.position.y;
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float attractDst = 15f;
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movement.set(targetX - x, targetY - y).limit(flySpeed);
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movement.setAngle(Mathf.slerpDelta(movement.angle(), velocity.angle(), 0.05f));
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if(distanceTo(targetX, targetY) < attractDst){
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movement.setZero();
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}
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velocity.add(movement);
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updateVelocityStatus(0.1f, flyMaxSpeed);
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//hovering effect
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x += Mathf.sin(Timers.time() + id * 999, 25f, 0.08f);
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y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f);
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if(velocity.len() <= 0.2f){
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rotation += Mathf.sin(Timers.time() + id * 99, 10f, 1f);
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}else{
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rotation = Mathf.slerpDelta(rotation, velocity.angle(), velocity.len()/10f);
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}
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//update shooting if not building and there's ammo left
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if(!isBuilding() && inventory.hasAmmo()){
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//autofire: mobile only!
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if(mobile) {
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if (target == null) {
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target = Units.getClosestTarget(team, x, y, inventory.getAmmoRange());
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} else {
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//rotate toward and shoot the target
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rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);
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Vector2 intercept =
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Predict.intercept(x, y, target.getX(), target.getY(), target.getVelocity().x - velocity.x, target.getVelocity().y - velocity.y, inventory.getAmmo().bullet.speed);
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weapon.update(this, true, intercept.x, intercept.y);
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weapon.update(this, false, intercept.x, intercept.y);
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}
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}else if(isShooting()){ //desktop shooting, TODO
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Vector2 vec = Graphics.world(Vars.control.input(playerIndex).getMouseX(),
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Vars.control.input(playerIndex).getMouseY());
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float vx = vec.x, vy = vec.y;
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weapon.update(this, true, vx, vy);
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weapon.update(this, false, vx, vy);
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}
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}
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return this;
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}
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@Override
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public boolean acceptsAmmo(Item item) {
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return weapon.getAmmoType(item) != null && inventory.canAcceptAmmo(weapon.getAmmoType(item));
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//endregion
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//region utility methods
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/**Resets all values of the player.*/
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public void reset(){
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weapon = Weapons.blaster;
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team = Team.blue;
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inventory.clear();
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upgrades.clear();
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placeQueue.clear();
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add();
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heal();
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}
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@Override
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public void addAmmo(Item item) {
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inventory.addAmmo(weapon.getAmmoType(item));
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public boolean isShooting(){
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return control.input(playerIndex).canShoot() && control.input(playerIndex).isShooting() && inventory.hasAmmo();
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}
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@Override
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public Player add(){
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return add(playerGroup);
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public Queue<BuildRequest> getPlaceQueue(){
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return placeQueue;
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}
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@Override
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@@ -429,6 +508,10 @@ public class Player extends Unit implements BlockBuilder {
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return "Player{" + id + ", mech=" + mech.name + ", local=" + isLocal + ", " + x + ", " + y + "}\n";
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}
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//endregion
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//region read and write methods
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@Override
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public void writeSave(DataOutputStream stream) throws IOException {
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stream.writeBoolean(isLocal);
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@@ -502,7 +585,6 @@ public class Player extends Unit implements BlockBuilder {
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data.putFloat(rotation);
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data.putFloat(baseRotation);
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data.putShort((short)health);
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data.put((byte)(dashing ? 1 : 0));
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}
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@Override
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@@ -515,8 +597,9 @@ public class Player extends Unit implements BlockBuilder {
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byte dashing = data.get();
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this.health = health;
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this.dashing = dashing == 1;
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interpolator.read(this.x, this.y, x, y, rot, baseRot, time);
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}
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//endregion
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}
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@@ -8,8 +8,15 @@ public class Predict {
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private static Vector2 vec = new Vector2();
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private static Vector2 vresult = new Vector2();
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/**Returns resulting predicted vector.
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* Don't call from multiple threads.*/
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/**Calculates of intercept of a stationary and moving target. Do not call from multiple threads!
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* @param srcx X of shooter
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* @param srcy Y of shooter
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* @param dstx X of target
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* @param dsty Y of target
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* @param dstvx X velocity of target (subtract shooter X velocity if needed)
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* @param dstvy Y velocity of target (subtract shooter Y velocity if needed)
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* @param v speed of bullet
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* @return the intercept location*/
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public static Vector2 intercept(float srcx, float srcy, float dstx, float dsty, float dstvx, float dstvy, float v) {
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float tx = dstx - srcx,
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ty = dsty - srcy,
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@@ -0,0 +1,18 @@
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package io.anuke.mindustry.entities;
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import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.game.Team;
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import io.anuke.ucore.util.Position;
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/**Base interface for targetable entities.*/
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public interface Targetable extends Position{
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boolean isDead();
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Team getTeam();
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Vector2 getVelocity();
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/**Whether this entity is a valid target.*/
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default boolean isValid(){
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return !isDead();
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}
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}
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@@ -1,7 +1,9 @@
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package io.anuke.mindustry.entities;
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import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetEvents;
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import io.anuke.mindustry.world.Block;
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@@ -23,19 +25,19 @@ import java.io.IOException;
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import static io.anuke.mindustry.Vars.tileGroup;
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import static io.anuke.mindustry.Vars.world;
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public class TileEntity extends Entity{
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public class TileEntity extends Entity implements Targetable{
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public static final float timeToSleep = 60f*4; //4 seconds to fall asleep
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public static int sleepingEntities = 0;
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public Tile tile;
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public Timer timer;
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public float health;
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public boolean dead = false;
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public PowerModule power;
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public InventoryModule items;
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public LiquidModule liquids;
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private boolean dead = false;
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private boolean sleeping;
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private float sleepTime;
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@@ -82,7 +84,11 @@ public class TileEntity extends Entity{
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sleepingEntities --;
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}
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}
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public boolean isDead() {
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return dead;
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}
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public void write(DataOutputStream stream) throws IOException{}
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public void read(DataInputStream stream) throws IOException{}
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@@ -128,7 +134,17 @@ public class TileEntity extends Entity{
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NetEvents.handleBlockDamaged(this);
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}
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}
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@Override
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public Team getTeam() {
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return tile.getTeam();
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}
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@Override
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public Vector2 getVelocity() {
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return Vector2.Zero;
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}
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@Override
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public void update(){
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synchronized (Tile.tileSetLock) {
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@@ -21,7 +21,7 @@ import java.io.IOException;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.world;
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public abstract class Unit extends SyncEntity implements SerializableEntity {
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public abstract class Unit extends SyncEntity implements SerializableEntity, Targetable {
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/**total duration of hit flash effect*/
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public static final float hitDuration = 9f;
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@@ -175,6 +175,11 @@ public abstract class Unit extends SyncEntity implements SerializableEntity {
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}
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}
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@Override
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public Vector2 getVelocity() {
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return velocity;
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}
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public void drawUnder(){}
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public void drawOver(){}
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||||
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||||
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@@ -53,6 +53,11 @@ public class UnitInventory {
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}
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||||
}
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/**Returns ammo range, or MAX_VALUE if this inventory has no ammo.*/
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public float getAmmoRange(){
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return hasAmmo() ? getAmmo().getRange() : Float.MAX_VALUE;
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||||
}
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||||
|
||||
public AmmoType getAmmo() {
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return ammos.size == 0 ? null : ammos.peek().type;
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||||
}
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||||
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||||
@@ -20,6 +20,36 @@ import static io.anuke.mindustry.Vars.*;
|
||||
public class Units {
|
||||
private static Rectangle rect = new Rectangle();
|
||||
|
||||
/**Validates a target.
|
||||
* @param target The target to validate
|
||||
* @param team The team of the thing doing tha targeting
|
||||
* @param x The X position of the thing doign the targeting
|
||||
* @param y The Y position of the thing doign the targeting
|
||||
* @param range The maximum distance from the target X/Y the targeter can be for it to be valid
|
||||
* @return whether the target is invalid
|
||||
*/
|
||||
public static boolean invalidateTarget(Targetable target, Team team, float x, float y, float range){
|
||||
if(target == null){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(range != Float.MAX_VALUE && target.distanceTo(x, y) > range){
|
||||
return false;
|
||||
}
|
||||
|
||||
return target.getTeam() == team || !target.isValid();
|
||||
}
|
||||
|
||||
/**See {@link #invalidateTarget(Targetable, Team, float, float, float)}*/
|
||||
public static boolean invalidateTarget(Targetable target, Team team, float x, float y){
|
||||
return invalidateTarget(target, team, x, y, Float.MAX_VALUE);
|
||||
}
|
||||
|
||||
/**See {@link #invalidateTarget(Targetable, Team, float, float, float)}*/
|
||||
public static boolean invalidateTarget(Targetable target, Unit targeter){
|
||||
return invalidateTarget(target, targeter.team, targeter.x, targeter.y, targeter.inventory.getAmmoRange());
|
||||
}
|
||||
|
||||
/**Returns whether there are any entities on this tile.*/
|
||||
public static boolean anyEntities(Tile tile){
|
||||
Block type = tile.block();
|
||||
@@ -95,6 +125,16 @@ public class Units {
|
||||
}
|
||||
}
|
||||
|
||||
/**Returns the closest target enemy. First, units are checked, then tile entities.*/
|
||||
public static Targetable getClosestTarget(Team team, float x, float y, float range){
|
||||
Unit unit = getClosestEnemy(team, x, y, range, u -> true);
|
||||
if(unit != null){
|
||||
return unit;
|
||||
}else{
|
||||
return findEnemyTile(team, x, y, range, tile -> true);
|
||||
}
|
||||
}
|
||||
|
||||
/**Returns the closest enemy of this team. Filter by predicate.*/
|
||||
public static Unit getClosestEnemy(Team team, float x, float y, float range, Predicate<Unit> predicate){
|
||||
Unit[] result = {null};
|
||||
@@ -103,7 +143,7 @@ public class Units {
|
||||
rect.setSize(range*2f).setCenter(x, y);
|
||||
|
||||
getNearbyEnemies(team, rect, e -> {
|
||||
if (!predicate.test(e))
|
||||
if (e.isDead() || !predicate.test(e))
|
||||
return;
|
||||
|
||||
float dist = Vector2.dst(e.x, e.y, x, y);
|
||||
|
||||
@@ -95,7 +95,7 @@ public class Bullet extends BulletEntity<BulletType>{
|
||||
if (tile == null) return false;
|
||||
tile = tile.target();
|
||||
|
||||
if (tile.entity != null && tile.entity.collide(this) && !tile.entity.dead && tile.entity.tile.getTeam() != team) {
|
||||
if (tile.entity != null && tile.entity.collide(this) && !tile.entity.isDead() && tile.entity.tile.getTeam() != team) {
|
||||
tile.entity.collision(this);
|
||||
remove();
|
||||
type.hit(this);
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
package io.anuke.mindustry.entities.units;
|
||||
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
import io.anuke.mindustry.entities.Targetable;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.Unit;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.BlockFlag;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
import io.anuke.ucore.entities.Entity;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
import io.anuke.ucore.util.Timer;
|
||||
@@ -26,7 +26,7 @@ public class BaseUnit extends Unit{
|
||||
public Timer timer = new Timer(5);
|
||||
public float walkTime = 0f;
|
||||
public StateMachine state = new StateMachine();
|
||||
public Entity target;
|
||||
public Targetable target;
|
||||
|
||||
public BaseUnit(UnitType type, Team team){
|
||||
this.type = type;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package io.anuke.mindustry.entities.units;
|
||||
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.Unit;
|
||||
import io.anuke.mindustry.entities.Units;
|
||||
import io.anuke.mindustry.type.AmmoType;
|
||||
@@ -59,7 +58,7 @@ public class FlyingUnitType extends UnitType {
|
||||
}
|
||||
|
||||
protected void circle(BaseUnit unit, float circleLength){
|
||||
vec.set(unit.target.x - unit.x, unit.target.y - unit.y);
|
||||
vec.set(unit.target.getX() - unit.x, unit.target.getY() - unit.y);
|
||||
|
||||
if(vec.len() < circleLength){
|
||||
vec.rotate((circleLength-vec.len())/circleLength * 180f);
|
||||
@@ -71,7 +70,7 @@ public class FlyingUnitType extends UnitType {
|
||||
}
|
||||
|
||||
protected void attack(BaseUnit unit, float circleLength){
|
||||
vec.set(unit.target.x - unit.x, unit.target.y - unit.y);
|
||||
vec.set(unit.target.getX() - unit.x, unit.target.getY() - unit.y);
|
||||
|
||||
float ang = unit.angleTo(unit.target);
|
||||
float diff = Angles.angleDist(ang, unit.rotation);
|
||||
@@ -113,8 +112,7 @@ public class FlyingUnitType extends UnitType {
|
||||
}
|
||||
|
||||
public void update(BaseUnit unit) {
|
||||
if(unit.target != null && (unit.target instanceof TileEntity &&
|
||||
(((TileEntity)unit.target).tile.getTeam() == unit.team || !((TileEntity)unit.target).tile.breakable()))){
|
||||
if(Units.invalidateTarget(unit.target, unit.team, unit.x, unit.y)){
|
||||
unit.target = null;
|
||||
}
|
||||
|
||||
|
||||
@@ -89,8 +89,7 @@ public abstract class GroundUnitType extends UnitType{
|
||||
public void updateTargeting(BaseUnit unit) {
|
||||
super.updateTargeting(unit);
|
||||
|
||||
if(unit.target != null && unit.inventory.hasAmmo() &&
|
||||
!(unit.target instanceof TileEntity) && unit.target.distanceTo(unit) > unit.inventory.getAmmo().getRange()){
|
||||
if(Units.invalidateTarget(unit.target, unit)){
|
||||
unit.target = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,7 +69,7 @@ public class Drone extends FlyingUnitType {
|
||||
Shapes.laser("beam", "beam-end",
|
||||
unit.x + Angles.trnsx(unit.rotation, len),
|
||||
unit.y + Angles.trnsy(unit.rotation, len),
|
||||
unit.target.x, unit.target.y);
|
||||
unit.target.getX(), unit.target.getY());
|
||||
Draw.color();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user