Improved floodfill / Fixed resource use bug / Fixed editor turret draw

This commit is contained in:
Anuken
2018-07-17 23:20:05 -04:00
parent d4b2cad94e
commit be9ea33aa4
8 changed files with 105 additions and 22 deletions

View File

@@ -3,6 +3,7 @@ package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.maps.Sector;
import io.anuke.ucore.core.Graphics;
@@ -54,7 +55,7 @@ public class SectorsDialog extends FloatingDialog{
world.sectors().save();
}else{
control.getSaves().getByID(selected.saveID).load();
logic.play();
state.set(State.playing);
}
});
}).size(230f, 64f).name("deploy-button").disabled(b -> selected == null);