Implemented puddles of liquid
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@@ -2,6 +2,8 @@ package io.anuke.mindustry.resource;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.StatusEffects;
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import io.anuke.mindustry.entities.StatusEffect;
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import io.anuke.ucore.util.Bundles;
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public class Liquid {
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@@ -24,6 +26,8 @@ public class Liquid {
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public float explosiveness;
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/**the burning color of this liquid*/
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public Color flameColor = Color.valueOf("ffb763");
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/**The associated status effect.*/
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public StatusEffect effect = StatusEffects.none;
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public Liquid(String name, Color color) {
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this.name = name;
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