Automatic bundle update
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@@ -1258,12 +1258,17 @@ unit.vela.name = Vela
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unit.corvus.name = Corvus
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unit.stell.name = Stell
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unit.locus.name = Locus
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unit.precept.name = Precept
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unit.vanquish.name = Vanquish
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unit.conquer.name = Conquer
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unit.merui.name = Merui
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unit.cleroi.name = Cleroi
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unit.anthicus.name = Anthicus
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unit.tecta.name = Tecta
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unit.collaris.name = Collaris
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unit.elude.name = Elude
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unit.avert.name = Avert
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unit.obviate.name = Obviate
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unit.quell.name = Quell
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unit.disrupt.name = Disrupt
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unit.evoke.name = Evoke
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@@ -1271,11 +1276,6 @@ unit.incite.name = Incite
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unit.emanate.name = Emanate
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unit.manifold.name = Manifold
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unit.assembly-drone.name = Assembly Drone
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unit.precept.name = Precept
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unit.merui.name = Merui
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unit.anthicus.name = Anthicus
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unit.elude.name = Elude
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unit.obviate.name = Obviate
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block.parallax.name = Parallax
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block.cliff.name = Klippe
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block.sand-boulder.name = Sandkampesten
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@@ -1921,6 +1921,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
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unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
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unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
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unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
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unit.stell.description = Fires standard bullets at enemy targets.
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unit.locus.description = Fires alternating bullets at enemy targets.
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unit.precept.description = Fires piercing cluster bullets at enemy targets.
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unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
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unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
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unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
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unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
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unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
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unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
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unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
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unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
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unit.avert.description = Fires twisting pairs of bullets at enemy targets.
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unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
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unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
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unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
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unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
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unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
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unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
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lst.read = Read a number from a linked memory cell.
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lst.write = Write a number to a linked memory cell.
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lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
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